Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.15 @ 17:30:14

Player: M4NZ

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (133)     665
Value Destroyed (4210)     4210
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (161)                161
              TOTAL SCORE: 9716

 Bonus
-------
High Alert Combat Kills    161

 Cogmind 
---------
Core Integrity             0/1150
Matter                     355/600
Energy                     76/100
System Corruption          15%
Temperature                Cool (36)
Movement                   Walking (120)
Location                   -4/Armory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (9) ------
       Advanced Cryofiber Web
       Improved Matter Compressor
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Target Analyzer
>               --- WEAPON (4) -------
       Advanced Variable Charge Gun
  Hypervelocity Gauss Rifle
                Railgun
                Railgun
>               --- INVENTORY (5) ----
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
                Energy Well
       Improved Matter Compressor
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Target Analyzer
>               --- WEAPON -----------
       Advanced Variable Charge Gun
  Hypervelocity Gauss Rifle
                Railgun
                Railgun
>               --- INVENTORY --------
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
[Rating: 99]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  7    | .   .   1   1   2   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   
Parts Attached             205  | 6   4   8   11  42  60  29  32  13  
  Power                    24   | 1   .   2   1   8   6   2   4   .   
    Engine                 15   | 1   .   2   1   4   4   1   2   .   
    Core                   9    | .   .   .   .   4   2   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   .   2   3   9   20  6   3   4   
    Treads                 17   | 2   .   2   3   4   5   .   1   .   
    Leg                    28   | .   .   .   .   1   15  6   2   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   
    Flight                 3    | .   .   .   .   3   .   .   .   .   
  Utility                  68   | 1   3   1   4   12  18  17  9   3   
    Device                 24   | .   .   1   2   2   5   9   4   1   
    Storage                11   | 1   1   .   .   2   3   1   1   2   
    Processor              17   | .   1   .   1   5   6   1   3   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             15   | .   1   .   1   3   3   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   1   3   3   13  16  4   16  6   
    Energy Gun             13   | 1   .   .   2   2   5   1   1   1   
    Energy Cannon          17   | .   1   1   .   2   1   3   8   1   
    Ballistic Gun          31   | 1   .   2   1   8   8   .   7   4   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   1   .   2   
Parts Lost                 81   | .   .   1   3   21  18  1   36  1   
  Power                    13   | .   .   .   .   4   3   .   6   .   
  Propulsion               19   | .   .   1   2   4   6   .   6   .   
  Utility                  21   | .   .   .   .   4   4   1   11  1   
  Weapon                   28   | .   .   .   1   9   5   .   13  .   
  Highest Loss Streak      24   | .   .   1   1   12  11  1   24  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  89  78  86  92  99  82  61  
  Engine                   6    | .   14  11  9   4   4   5   3   .   
  Core                     2    | .   .   .   .   1   6   4   2   .   
  Treads                   12   | .   28  23  16  18  9   .   .   .   
  Leg                      8    | .   .   .   .   .   13  23  14  18  
  Device                   6    | .   .   11  10  8   4   9   6   1   
  Storage                  9    | .   14  11  9   5   12  5   6   7   
  Processor                15   | .   7   11  9   22  16  17  15  15  
  Hackware                 1    | .   .   .   .   .   .   5   4   .   
  Protection               5    | .   3   .   6   5   4   6   6   .   
  Energy Gun               3    | .   6   .   4   3   4   .   .   3   
  Energy Cannon            5    | .   7   11  9   2   1   8   10  .   
  Ballistic Gun            8    | .   14  10  4   6   8   7   6   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 12  28  34  35  37  70  72  82  33  
  Greatest Support         107  | 40  40  60  60  107 107 80  80  60  
  Greatest Overweight (x)  14   | 3   .   1   1   11  14  1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   14  15  15  10  13  15  14  5   
  Most Carried             15   | 2   13  15  15  15  15  15  15  5   
  Average Carried          11   | 1   6   14  14  9   11  13  11  4   
  Final Capacity           15   | 8   15  15  15  8   15  15  5   5   
  Final Carried            15   | 2   13  15  15  8   14  15  5   5   

 Class Distribution 
--------------------
 29% | Scavenger-Mutant
 26% | Mutant
 15% | Scavenger-Skirmisher
 13% | Scavenger-Gunner
  5% | Scavenger-Tank
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Armory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  
Matter Collected           3939 | 269  112  460  204  763  1046 627  458  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6036 | 77   278  601  610  1340 1974 612  544  .    
  Parts                    329  | 4    23   31   45   68   93   35   30   .    
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    
Recyclers Shooed           12   | .    1    2    1    3    5    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Combat Hostiles Destroyed  85   | .   8   6   10  21  25  5   10  .   
  Guns                     58   | .   5   2   9   16  17  3   6   .   
  Cannons                  21   | .   3   3   1   5   4   1   4   .   
  AOE                      4    | .   .   .   .   .   4   .   .   .   
Classes Destroyed          13   | 1   3   2   2   4   1   .   .   .   
  Worker                   5    | .   .   .   .   1   3   .   1   .   
  Builder                  7    | .   .   1   .   .   3   1   2   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 20   | 1   1   5   2   5   5   1   .   .   
  Operator                 2    | .   .   .   .   1   .   1   .   .   
  Watcher                  12   | .   2   2   4   .   1   3   .   .   
  Swarmer                  34   | .   6   3   6   9   7   .   3   .   
  Grunt                    23   | .   2   1   .   5   11  4   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   2   3   1   .   1   .   .   
  Hunter                   10   | .   .   .   1   3   2   .   4   .   
  Programmer               10   | .   .   .   .   3   4   .   3   .   
Best Kill Streak           10   | 1   7   3   4   10  10  3   4   .   
  Combat Bots Only         6    | .   5   3   4   6   5   2   3   .   
Max Kills in Single Turn   7    | 1   2   2   2   2   7   1   2   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  
Damage Taken               12888 | .    221  374  669  2743 3119 207  5361 194  
  Core                     2353  | .    19   89   70   600  411  .    1133 31   
  Absorbed by Shields      74    | .    .    .    .    .    .    74   .    .    
  Redirected to Shielding  309   | .    3    .    14   79   49   15   149  .    
  Regen/Repaired (Parts)   123   | .    .    .    .    .    123  .    .    .    
Core Remaining (%)         74    | 100  92   77   87   14   51   100  .    .    
Volleys Fired              371   | 3    24   39   54   110  81   22   33   5    
  Largest                  4     | 2    2    2    2    2    3    3    4    4    
  Hottest                  366   | 60   80   83   125  143  180  213  366  183  
Shots Fired                798   | 6    46   77   108  190  205  62   85   19   
  Gun                      566   | 6    32   39   54   151  179  38   48   19   
  Cannon                   232   | .    14   38   54   39   26   24   37   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  410   | 3    24   39   33   107  113  33   44   14   
  Thermal                  320   | .    14   38   60   53   92   29   29   5    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          68    | 3    8    .    15   30   .    .    12   .    
  Robot Hit Streak         21    | 3    5    6    13   11   21   9    5    3    
  Robot Miss Streak        7     | 1    6    2    4    7    3    5    6    3    
  Penetration Max          1     | .    .    .    .    1    1    1    .    .    
  Secondary Targets        2     | .    .    .    .    .    1    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    
Shots Hit Robots           469   | 4    18   48   59   121  141  32   36   10   
  Core Hits                255   | 2    12   16   28   63   92   19   22   1    
  Critical Kills           13    | .    .    1    .    4    4    3    1    .    
  Critical Parts Destroyed 5     | .    .    1    .    1    2    1    .    .    
  Critical Strikes         32    | .    .    2    1    6    16   5    2    .    
    Burn                   13    | .    .    .    1    1    10   1    .    .    
    Meltdown               2     | .    .    1    .    .    .    1    .    .    
    Destroy                16    | .    .    1    .    5    6    3    1    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9857  | 52   293  756  962  2065 3665 747  1184 133  
  Guns                     5794  | 52   188  333  509  1474 2394 247  464  133  
  Cannons                  3252  | .    105  423  453  517  564  500  690  .    
  Explosions               781   | .    .    .    .    74   707  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  30    | .    .    .    .    .    .    .    30   .    
  Kinetic                  4311  | 13   141  333  332  1154 1611 157  437  133  
  Thermal                  4268  | .    105  423  522  599  1496 590  533  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1248  | 39   47   .    108  312  558  .    184  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    5    2    .    4    6    .    14   15   
  Average Corruption       4     | .    4    2    .    3    1    .    8    14   
  Corruption Purged        5     | .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    10   5    .    19   7    .    12   10   
    Message Errors         17    | .    4    .    .    3    4    .    4    2    
    Matter Fused           14    | .    2    2    .    7    .    .    1    2    
    Heat Flow Errors       4     | .    .    1    .    1    .    .    1    1    
    Energy Discharges      5     | .    1    .    .    2    .    .    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    1    .    2    2    .    2    1    
    Data Loss (major)      4     | .    1    .    .    1    .    .    1    1    
    Misfires               2     | .    .    .    .    1    1    .    .    .    
    Alerts                 1     | .    1    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    1    1    
    Weapon Failures        5     | .    1    1    .    2    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            51    | .    .    .    1    1    41   .    8    .    
  Projectiles              42    | .    .    .    1    1    38   .    2    .    
  Explosions               3     | .    .    .    .    .    3    .    .    .    
  Melee                    6     | .    .    .    .    .    .    .    6    .    
Knockbacks                 3     | .    .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114   | .    .    .    .    29   74   .    11   .    
  Shots                    3     | .    .    .    .    2    1    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    4    .    
Targets Rammed             4     | .    .    .    .    .    .    .    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        755   | .    90   229  217  128  755  432  653  108  
  Average Temperature      103   | .    39   45   38   30   160  156  203  39   
  Received Heat Transfer   1509  | .    9    90   108  294  732  66   210  .    
  Effects                  47    | .    .    .    .    .    26   7    14   .    
    Shutdowns              12    | .    .    .    .    .    8    2    2    .    
    Energy Bleed           7     | .    .    .    .    .    3    1    3    .    
    Interference           6     | .    .    .    .    .    2    3    1    .    
    Matter Decay           2     | .    .    .    .    .    1    1    .    .    
    Short Circuit          8     | .    .    .    .    .    6    .    2    .    
    Damage (minor)         4     | .    .    .    .    .    2    .    2    .    
    Damage (major)         7     | .    .    .    .    .    3    .    4    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    
Robots Melted              3     | .    .    1    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    1    .    .    .    1    .    .    
  Parts Melted             17    | .    .    4    1    4    5    2    1    .    
  Heat Transferred         8928  | .    222  888  1221 1314 3758 905  620  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    2    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Peak Influence             687  | 5   165 294 295 441 687 465 176 19  
  Initial                  277  | .   3   69  55  65  215 277 100 2   
  Average                  212  | 2   77  159 94  206 346 337 84  6   
Maximum Alert Level        2    | .   .   1   1   2   2   2   .   .   
  Low Security (%)         58   | 100 100 72  97  55  31  .   100 100 
  Level 1                  26   | .   .   27  2   27  29  92  .   .   
  Level 2                  15   | .   .   .   .   16  38  7   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   .   1   1   12  11  1   4   1   
  Investigation            4    | .   .   .   1   1   2   .   .   .   
  Extermination            8    | .   .   .   .   2   4   .   2   .   
  Reinforcement            15   | .   .   1   .   5   5   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Distress Signals           10   | .   2   1   1   1   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   12  9   20  38  40  10  24  5   
  Peak Tracking Total      9    | .   4   3   4   6   4   3   9   5   
  Tactical Retreats        13   | .   1   .   1   3   6   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Traps Triggered            8    | .   3   2   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Machines Disabled          25   | .   .   2   1   5   13  3   1   .   
  Max in Single Turn       8    | .   .   1   1   3   8   2   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Machines Accessed          10   | .   2   .   1   2   3   1   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   2   .   .   2   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   
Total Hacks                24   | .   3   .   3   4   10  3   1   .   
  Successful               14   | .   3   .   1   2   7   .   1   .   
  Failed                   10   | .   .   .   2   2   3   3   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   .   
  Recycling Units          8    | .   3   .   .   4   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   
  Garrison Access          6    | .   .   .   3   .   .   3   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       6    | .   3   .   .   2   .   .   1   .   
  Report Inventory         4    | .   2   .   .   1   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   2   2   1   .   .   
  Full Trace Events        3    | .   .   .   .   1   2   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     16   | .   .   .   .   .   16  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   2   .   .   8   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  
Turns Passed               7491 | 106  599  522  895  1542 2073 806  774  174  
Spaces Moved               3942 | 60   305  231  370  811  1113 546  386  120  
  Core                     149  | 19   .    .    .    36   1    .    69   24   
  Treads                   2089 | 41   305  231  370  609  509  .    24   .    
  Legs                     1549 | .    .    .    .    11   603  546  293  96   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    23   | .    .    .    .    23   .    .    .    .    
  Flight                   132  | .    .    .    .    132  .    .    .    .    
  Fastest Speed            29   | 50   160  160  160  29   120  120  50   50   
  Average Speed            144  | 146  160  160  180  141  146  120  130  106  
  Slowest Speed            750  | 200  160  240  240  600  750  190  190  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    1    .    1    .    
Exploration Rate (%)       24   | 4    60   32   36   27   30   13   9    6    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          58   | .    .    .    .    4    29   4    20   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               29   | .    .    .    .    .    5    4    19   1    
  AOE                      28   | .    .    .    .    4    24   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  
Total                      5038 | 70   369  306  490  1014 1390 659  588  152  
  Wait                     332  | .    25   20   42   23   77   19   119  7    
  Move                     3934 | 59   304  230  369  810  1112 545  385  120  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 2    10   4    7    12   29   16   8    5    
  Fast Attach              73   | 6    2    3    3    21   17   4    9    8    
  Attach                   66   | .    1    1    2    13   22   4    18   5    
  Detach                   17   | .    2    .    .    3    7    1    4    .    
  Swap                     66   | .    1    4    6    8    21   21   5    .    
  Drop                     77   | .    .    5    7    14   19   27   3    2    
  Fire                     371  | 3    24   39   54   110  81   22   33   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    2    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Armory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 16)
  440 | -10/Materials | Identified exit to Mines
  564 | -10/Materials | Discovered new exit (range 12)
  660 | -10/Materials | Identified exit to Materials
  706 | -10/Materials | Entered another Materials area
  706 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1201 | -9/Materials  | Discovered new exit (range 10)
 1214 | -9/Materials  | Identified exit to Materials
 1228 | -9/Materials  | Entered another Materials area
 1228 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1266 | -8/Materials  | Discovered new exit (range 13)
 1296 | -8/Materials  | Identified exit to Storage
 1430 | -8/Materials  | Build established: Scavenger-Mutant
 1803 | -8/Materials  | Discovered exit to Storage (range 16)
 2083 | -8/Materials  | Discovered new exit (range 16)
 2120 | -8/Materials  | Identified exit to Factory
 2123 | -8/Materials  | Entered Factory
 2123 | -7/Factory    | Evolved 2 slots: Utility x2
 2682 | -7/Factory    | Garrison activated, responded to threat
 2774 | -7/Factory    | Lost 12 parts (2p1n4u5w)
 2794 | -7/Factory    | Core integrity fell below 50%
 2847 | -7/Factory    | Lost 5 parts (1p1n3w)
 2961 | -7/Factory    | Garrison activated, responded to threat
 3342 | -7/Factory    | Build established: Scavenger-Skirmisher
 3380 | -7/Factory    | Core integrity fell below 20%
 3622 | -7/Factory    | Discovered new exit (range 18)
 3651 | -7/Factory    | Identified exit to Factory
 3665 | -7/Factory    | Entered another Factory area
 3665 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4638 | -6/Factory    | Build established: Scavenger-Gunner
 4696 | -6/Factory    | Repaired Imp. Treads
 4756 | -6/Factory    | Spotted B-75 Beast
 4880 | -6/Factory    | Lost 11 parts (2p5n1u3w)
 5197 | -6/Factory    | Crushed by falling debris
 5591 | -6/Factory    | Fabricated Imp. Medium Treads?
 5718 | -6/Factory    | Discovered new exit (range 6)
 5726 | -6/Factory    | Identified exit to Factory
 5738 | -6/Factory    | Entered another Factory area
 5738 | -5/Factory    | Evolved 2 slots: Utility x2
 6235 | -5/Factory    | Spotted B-75 Beast
 6385 | -5/Factory    | Discovered new exit (range 21)
 6426 | -5/Factory    | Identified exit to Factory
 6544 | -5/Factory    | Entered another Factory area
 6544 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6902 | -4/Factory    | Build established: Skirmisher
 6942 | -4/Factory    | Crushed by falling debris
 6996 | -4/Factory    | Lost 9 parts (3p3n1u2w)
 7230 | -4/Factory    | System corruption reached 10%
 7236 | -4/Factory    | Core integrity fell below 50%
 7296 | -4/Factory    | Lost 24 parts (3p3n7u11w)
 7299 | -4/Factory    | Discovered new exit (range 11)
 7315 | -4/Factory    | Core integrity fell below 20%
 7317 | -4/Factory    | Identified exit to Armory
 7318 | -4/Factory    | Entered Armory
 7346 | -4/Armory     | Lost 3 parts (3u)
 7492 | -4/Armory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
07432_ Acquired Adv. Cryofiber Web.
07446_ System corrupted: Hyp. Gauss Rifle jammed.
07446_ Slug penetrates Wall.
07449_ HV Slug penetrates B-60 Warrior.
07449_ HV Slug penetrates Wall.
07452_ System corrupted: Matter fused (-5).
07481_ HV Slug penetrates Wall. <x2>
07482_ Penetrated by Slug.
07483_ System corrupted: Energy discharge (-96).
07485_ HV Slug penetrates Wall. <x2>
07485_ Slug penetrates H-77 Assassin. <x2>
07485_ Penetrated by Slug.
07485_ Slug penetrates Wall.
07488_ Energy Well destroyed.
07488_ System corrupted by crushing effect (+1).
07489_ Slug penetrates Wall. <x3>
07490_ HV Slug penetrates H-77 Assassin.
07490_ HV Slug penetrates Wall.
07490_ Slug penetrates H-77 Assassin.
07490_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          31
Energy Capacity            550
Matter Stores              481
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             20
Core Shielding             30
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            7
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Defensive Hacking          12

 Item Schematics 
-----------------
 Imp. Medium Treads | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterFocalTriangulator
  Manual?         0
Play Time         02:08:07
  Cumulative      79.5 hours
  Start           2023.02.15 @ 13:21:46
  End             2023.02.15 @ 17:30:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          37
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29a3b11e-098d-480f-aedf-f0fde01cf7a7