Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.15 @ 17:30:14 Player: M4NZ Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (4210) 4210 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 9716 Bonus ------- High Alert Combat Kills 161 Cogmind --------- Core Integrity 0/1150 Matter 355/600 Energy 76/100 System Corruption 15% Temperature Cool (36) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (9) ------ Advanced Cryofiber Web Improved Matter Compressor Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- Advanced Variable Charge Gun Hypervelocity Gauss Rifle Railgun Railgun > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Energy Well Improved Matter Compressor Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer > --- WEAPON ----------- Advanced Variable Charge Gun Hypervelocity Gauss Rifle Railgun Railgun > --- INVENTORY -------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg [Rating: 99] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Utility Shielding Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 7 | . . 1 1 2 . 2 1 . Weapon 2 | . . . . . 1 . 1 . Parts Attached 205 | 6 4 8 11 42 60 29 32 13 Power 24 | 1 . 2 1 8 6 2 4 . Engine 15 | 1 . 2 1 4 4 1 2 . Core 9 | . . . . 4 2 1 2 . Reactor . | . . . . . . . . . Propulsion 49 | 2 . 2 3 9 20 6 3 4 Treads 17 | 2 . 2 3 4 5 . 1 . Leg 28 | . . . . 1 15 6 2 4 Wheel . | . . . . . . . . . Hover 1 | . . . . 1 . . . . Flight 3 | . . . . 3 . . . . Utility 68 | 1 3 1 4 12 18 17 9 3 Device 24 | . . 1 2 2 5 9 4 1 Storage 11 | 1 1 . . 2 3 1 1 2 Processor 17 | . 1 . 1 5 6 1 3 . Hackware 1 | . . . . . 1 . . . Protection 15 | . 1 . 1 3 3 6 1 . Artifact . | . . . . . . . . . Weapon 64 | 2 1 3 3 13 16 4 16 6 Energy Gun 13 | 1 . . 2 2 5 1 1 1 Energy Cannon 17 | . 1 1 . 2 1 3 8 1 Ballistic Gun 31 | 1 . 2 1 8 8 . 7 4 Ballistic Cannon 2 | . . . . . 2 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . 2 Parts Lost 81 | . . 1 3 21 18 1 36 1 Power 13 | . . . . 4 3 . 6 . Propulsion 19 | . . 1 2 4 6 . 6 . Utility 21 | . . . . 4 4 1 11 1 Weapon 28 | . . . 1 9 5 . 13 . Highest Loss Streak 24 | . . 1 1 12 11 1 24 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 97 89 78 86 92 99 82 61 Engine 6 | . 14 11 9 4 4 5 3 . Core 2 | . . . . 1 6 4 2 . Treads 12 | . 28 23 16 18 9 . . . Leg 8 | . . . . . 13 23 14 18 Device 6 | . . 11 10 8 4 9 6 1 Storage 9 | . 14 11 9 5 12 5 6 7 Processor 15 | . 7 11 9 22 16 17 15 15 Hackware 1 | . . . . . . 5 4 . Protection 5 | . 3 . 6 5 4 6 6 . Energy Gun 3 | . 6 . 4 3 4 . . 3 Energy Cannon 5 | . 7 11 9 2 1 8 10 . Ballistic Gun 8 | . 14 10 4 6 8 7 6 13 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 12 28 34 35 37 70 72 82 33 Greatest Support 107 | 40 40 60 60 107 107 80 80 60 Greatest Overweight (x) 14 | 3 . 1 1 11 14 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 10 13 15 14 5 Most Carried 15 | 2 13 15 15 15 15 15 15 5 Average Carried 11 | 1 6 14 14 9 11 13 11 4 Final Capacity 15 | 8 15 15 15 8 15 15 5 5 Final Carried 15 | 2 13 15 15 8 14 15 5 5 Class Distribution -------------------- 29% | Scavenger-Mutant 26% | Mutant 15% | Scavenger-Skirmisher 13% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 3939 | 269 112 460 204 763 1046 627 458 . Remotely . | . . . . . . . . . Salvage Created 6036 | 77 278 601 610 1340 1974 612 544 . Parts 329 | 4 23 31 45 68 93 35 30 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 12 | . 1 2 1 3 5 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 85 | . 8 6 10 21 25 5 10 . Guns 58 | . 5 2 9 16 17 3 6 . Cannons 21 | . 3 3 1 5 4 1 4 . AOE 4 | . . . . . 4 . . . Classes Destroyed 13 | 1 3 2 2 4 1 . . . Worker 5 | . . . . 1 3 . 1 . Builder 7 | . . 1 . . 3 1 2 . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . Recycler 20 | 1 1 5 2 5 5 1 . . Operator 2 | . . . . 1 . 1 . . Watcher 12 | . 2 2 4 . 1 3 . . Swarmer 34 | . 6 3 6 9 7 . 3 . Grunt 23 | . 2 1 . 5 11 4 . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 2 3 1 . 1 . . Hunter 10 | . . . 1 3 2 . 4 . Programmer 10 | . . . . 3 4 . 3 . Best Kill Streak 10 | 1 7 3 4 10 10 3 4 . Combat Bots Only 6 | . 5 3 4 6 5 2 3 . Max Kills in Single Turn 7 | 1 2 2 2 2 7 1 2 . Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 12888 | . 221 374 669 2743 3119 207 5361 194 Core 2353 | . 19 89 70 600 411 . 1133 31 Absorbed by Shields 74 | . . . . . . 74 . . Redirected to Shielding 309 | . 3 . 14 79 49 15 149 . Regen/Repaired (Parts) 123 | . . . . . 123 . . . Core Remaining (%) 74 | 100 92 77 87 14 51 100 . . Volleys Fired 371 | 3 24 39 54 110 81 22 33 5 Largest 4 | 2 2 2 2 2 3 3 4 4 Hottest 366 | 60 80 83 125 143 180 213 366 183 Shots Fired 798 | 6 46 77 108 190 205 62 85 19 Gun 566 | 6 32 39 54 151 179 38 48 19 Cannon 232 | . 14 38 54 39 26 24 37 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 410 | 3 24 39 33 107 113 33 44 14 Thermal 320 | . 14 38 60 53 92 29 29 5 Explosive . | . . . . . . . . . Electromagnetic 68 | 3 8 . 15 30 . . 12 . Robot Hit Streak 21 | 3 5 6 13 11 21 9 5 3 Robot Miss Streak 7 | 1 6 2 4 7 3 5 6 3 Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets 2 | . . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 469 | 4 18 48 59 121 141 32 36 10 Core Hits 255 | 2 12 16 28 63 92 19 22 1 Critical Kills 13 | . . 1 . 4 4 3 1 . Critical Parts Destroyed 5 | . . 1 . 1 2 1 . . Critical Strikes 32 | . . 2 1 6 16 5 2 . Burn 13 | . . . 1 1 10 1 . . Meltdown 2 | . . 1 . . . 1 . . Destroy 16 | . . 1 . 5 6 3 1 . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9857 | 52 293 756 962 2065 3665 747 1184 133 Guns 5794 | 52 188 333 509 1474 2394 247 464 133 Cannons 3252 | . 105 423 453 517 564 500 690 . Explosions 781 | . . . . 74 707 . . . Melee . | . . . . . . . . . Ramming 30 | . . . . . . . 30 . Kinetic 4311 | 13 141 333 332 1154 1611 157 437 133 Thermal 4268 | . 105 423 522 599 1496 590 533 . Explosive . | . . . . . . . . . Electromagnetic 1248 | 39 47 . 108 312 558 . 184 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 5 2 . 4 6 . 14 15 Average Corruption 4 | . 4 2 . 3 1 . 8 14 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . 10 5 . 19 7 . 12 10 Message Errors 17 | . 4 . . 3 4 . 4 2 Matter Fused 14 | . 2 2 . 7 . . 1 2 Heat Flow Errors 4 | . . 1 . 1 . . 1 1 Energy Discharges 5 | . 1 . . 2 . . 1 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . 1 . 2 2 . 2 1 Data Loss (major) 4 | . 1 . . 1 . . 1 1 Misfires 2 | . . . . 1 1 . . . Alerts 1 | . 1 . . . . . . . Misdirections 2 | . . . . . . . 1 1 Weapon Failures 5 | . 1 1 . 2 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 51 | . . . 1 1 41 . 8 . Projectiles 42 | . . . 1 1 38 . 2 . Explosions 3 | . . . . . 3 . . . Melee 6 | . . . . . . . 6 . Knockbacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . . . 29 74 . 11 . Shots 3 | . . . . 2 1 . . . Rammed 4 | . . . . . . . 4 . Targets Rammed 4 | . . . . . . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 755 | . 90 229 217 128 755 432 653 108 Average Temperature 103 | . 39 45 38 30 160 156 203 39 Received Heat Transfer 1509 | . 9 90 108 294 732 66 210 . Effects 47 | . . . . . 26 7 14 . Shutdowns 12 | . . . . . 8 2 2 . Energy Bleed 7 | . . . . . 3 1 3 . Interference 6 | . . . . . 2 3 1 . Matter Decay 2 | . . . . . 1 1 . . Short Circuit 8 | . . . . . 6 . 2 . Damage (minor) 4 | . . . . . 2 . 2 . Damage (major) 7 | . . . . . 3 . 4 . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 3 | . . 1 . . . 2 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 17 | . . 4 1 4 5 2 1 . Heat Transferred 8928 | . 222 888 1221 1314 3758 905 620 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 2 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 687 | 5 165 294 295 441 687 465 176 19 Initial 277 | . 3 69 55 65 215 277 100 2 Average 212 | 2 77 159 94 206 346 337 84 6 Maximum Alert Level 2 | . . 1 1 2 2 2 . . Low Security (%) 58 | 100 100 72 97 55 31 . 100 100 Level 1 26 | . . 27 2 27 29 92 . . Level 2 15 | . . . . 16 38 7 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . . 1 1 12 11 1 4 1 Investigation 4 | . . . 1 1 2 . . . Extermination 8 | . . . . 2 4 . 2 . Reinforcement 15 | . . 1 . 5 5 1 2 1 Assault . | . . . . . . . . . Garrison 4 | . . . . 4 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 10 | . 2 1 1 1 2 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 12 9 20 38 40 10 24 5 Peak Tracking Total 9 | . 4 3 4 6 4 3 9 5 Tactical Retreats 13 | . 1 . 1 3 6 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 8 | . 3 2 1 . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 25 | . . 2 1 5 13 3 1 . Max in Single Turn 8 | . . 1 1 3 8 2 1 . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 10 | . 2 . 1 2 3 1 1 . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 5 | . 2 . . 2 . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 24 | . 3 . 3 4 10 3 1 . Successful 14 | . 3 . 1 2 7 . 1 . Failed 10 | . . . 2 2 3 3 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units 8 | . 3 . . 4 . . 1 . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 6 | . . . 3 . . 3 . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 6 | . 3 . . 2 . . 1 . Report Inventory 4 | . 2 . . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 2 2 1 . . Full Trace Events 3 | . . . . 1 2 . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 95 | . . . . . 95 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 1 | . . . . . 1 . . . Time 16 | . . . . . 16 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 2 . . 8 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 7491 | 106 599 522 895 1542 2073 806 774 174 Spaces Moved 3942 | 60 305 231 370 811 1113 546 386 120 Core 149 | 19 . . . 36 1 . 69 24 Treads 2089 | 41 305 231 370 609 509 . 24 . Legs 1549 | . . . . 11 603 546 293 96 Wheels . | . . . . . . . . . Hover 23 | . . . . 23 . . . . Flight 132 | . . . . 132 . . . . Fastest Speed 29 | 50 160 160 160 29 120 120 50 50 Average Speed 144 | 146 160 160 180 141 146 120 130 106 Slowest Speed 750 | 200 160 240 240 600 750 190 190 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . 1 . Exploration Rate (%) 24 | 4 60 32 36 27 30 13 9 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 58 | . . . . 4 29 4 20 1 Melee . | . . . . . . . . . Projectile 29 | . . . . . 5 4 19 1 AOE 28 | . . . . 4 24 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 5038 | 70 369 306 490 1014 1390 659 588 152 Wait 332 | . 25 20 42 23 77 19 119 7 Move 3934 | 59 304 230 369 810 1112 545 385 120 Hop . | . . . . . . . . . Pick Up 93 | 2 10 4 7 12 29 16 8 5 Fast Attach 73 | 6 2 3 3 21 17 4 9 8 Attach 66 | . 1 1 2 13 22 4 18 5 Detach 17 | . 2 . . 3 7 1 4 . Swap 66 | . 1 4 6 8 21 21 5 . Drop 77 | . . 5 7 14 19 27 3 2 Fire 371 | 3 24 39 54 110 81 22 33 5 Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush 2 | . . . . . . . 2 . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 440 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Discovered new exit (range 12) 660 | -10/Materials | Identified exit to Materials 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1201 | -9/Materials | Discovered new exit (range 10) 1214 | -9/Materials | Identified exit to Materials 1228 | -9/Materials | Entered another Materials area 1228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -8/Materials | Discovered new exit (range 13) 1296 | -8/Materials | Identified exit to Storage 1430 | -8/Materials | Build established: Scavenger-Mutant 1803 | -8/Materials | Discovered exit to Storage (range 16) 2083 | -8/Materials | Discovered new exit (range 16) 2120 | -8/Materials | Identified exit to Factory 2123 | -8/Materials | Entered Factory 2123 | -7/Factory | Evolved 2 slots: Utility x2 2682 | -7/Factory | Garrison activated, responded to threat 2774 | -7/Factory | Lost 12 parts (2p1n4u5w) 2794 | -7/Factory | Core integrity fell below 50% 2847 | -7/Factory | Lost 5 parts (1p1n3w) 2961 | -7/Factory | Garrison activated, responded to threat 3342 | -7/Factory | Build established: Scavenger-Skirmisher 3380 | -7/Factory | Core integrity fell below 20% 3622 | -7/Factory | Discovered new exit (range 18) 3651 | -7/Factory | Identified exit to Factory 3665 | -7/Factory | Entered another Factory area 3665 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4638 | -6/Factory | Build established: Scavenger-Gunner 4696 | -6/Factory | Repaired Imp. Treads 4756 | -6/Factory | Spotted B-75 Beast 4880 | -6/Factory | Lost 11 parts (2p5n1u3w) 5197 | -6/Factory | Crushed by falling debris 5591 | -6/Factory | Fabricated Imp. Medium Treads? 5718 | -6/Factory | Discovered new exit (range 6) 5726 | -6/Factory | Identified exit to Factory 5738 | -6/Factory | Entered another Factory area 5738 | -5/Factory | Evolved 2 slots: Utility x2 6235 | -5/Factory | Spotted B-75 Beast 6385 | -5/Factory | Discovered new exit (range 21) 6426 | -5/Factory | Identified exit to Factory 6544 | -5/Factory | Entered another Factory area 6544 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6902 | -4/Factory | Build established: Skirmisher 6942 | -4/Factory | Crushed by falling debris 6996 | -4/Factory | Lost 9 parts (3p3n1u2w) 7230 | -4/Factory | System corruption reached 10% 7236 | -4/Factory | Core integrity fell below 50% 7296 | -4/Factory | Lost 24 parts (3p3n7u11w) 7299 | -4/Factory | Discovered new exit (range 11) 7315 | -4/Factory | Core integrity fell below 20% 7317 | -4/Factory | Identified exit to Armory 7318 | -4/Factory | Entered Armory 7346 | -4/Armory | Lost 3 parts (3u) 7492 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07432_ Acquired Adv. Cryofiber Web. 07446_ System corrupted: Hyp. Gauss Rifle jammed. 07446_ Slug penetrates Wall. 07449_ HV Slug penetrates B-60 Warrior. 07449_ HV Slug penetrates Wall. 07452_ System corrupted: Matter fused (-5). 07481_ HV Slug penetrates Wall. 07482_ Penetrated by Slug. 07483_ System corrupted: Energy discharge (-96). 07485_ HV Slug penetrates Wall. 07485_ Slug penetrates H-77 Assassin. 07485_ Penetrated by Slug. 07485_ Slug penetrates Wall. 07488_ Energy Well destroyed. 07488_ System corrupted by crushing effect (+1). 07489_ Slug penetrates Wall. 07490_ HV Slug penetrates H-77 Assassin. 07490_ HV Slug penetrates Wall. 07490_ Slug penetrates H-77 Assassin. 07490_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????##?????????????? | | ???????????????????????? ?????????????? | | ???????????????????????? ?????????????? | | ???????????????????????? ##???????????? | | ???????????????????????? ???????????? | | ????????????????????????#h#???????????? | | ????????????????????????# #???????????? | | ????????????????????????#@#???????????? | | ???????????????????????##b#???????????? | | ??????????????????????##bb##########??? | | ??????????????????????# #??? | | ??????????????????????#" #??? | | ??????????????????????#" #??? | | ??????????????????????#" """ """ #??? | | ??????????????????????#T """ """ #??? | | ??????????????????????#" """ """ #??? | | ??????????????????????#" """ """ #??? | | ??????????????????????#" """ """ #??? | | ?????##########???????# #??? | | ?????# #???????# #??? | | ?????# #???????# #??? | | ?????# [[ #???????# #??? | | ?????# [[ ###############+######??? | | ?????# [ + #??? | | ?????# ]] # #??? | | ?????# ]] #+###+################??? | | ?????# ]] # #??????????? | | ?????# # #??????????? | | ?????########## #??????????? | | ??????????????# #??????????? | | ??????????????# #??????????? | | ??????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 550 Matter Stores 481 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 7 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 12 Item Schematics ----------------- Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterFocalTriangulator Manual? 0 Play Time 02:08:07 Cumulative 79.5 hours Start 2023.02.15 @ 13:21:46 End 2023.02.15 @ 17:30:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29a3b11e-098d-480f-aedf-f0fde01cf7a7