Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 14:05:57 Player: Ragnakor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (3282) 3282 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 6364 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 149/160 System Corruption 19% Temperature Cool (59) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg VTOL Module > --- UTILITY (4) ------ Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- Particle Gun Autogun > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Visual Processing Unit Targeting Computer Core Analyzer Reaction Control System > --- WEAPON ----------- Lightning Gun Cooled Pulse Rifle EM Pulse Cannon > --- INVENTORY -------- Cooling System High-capacity Matter Pod Weight Redist. System Improved Signal Interpreter Heavy Particle Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Reaction Control System Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Autogun Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 95 | 6 5 31 21 32 Power 20 | 1 . 7 4 8 Engine 13 | 1 . 7 4 1 Core 7 | . . . . 7 Reactor . | . . . . . Propulsion 33 | 2 4 8 11 8 Treads 3 | . . 3 . . Leg 17 | 2 . 1 9 5 Wheel 1 | . . . . 1 Hover 5 | . . 3 2 . Flight 7 | . 4 1 . 2 Utility 17 | 1 1 7 . 8 Device 9 | . . 4 . 5 Storage 3 | 1 1 . . 1 Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 25 | 2 . 9 6 8 Energy Gun 9 | . . 2 5 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 10 | 2 . 6 . 2 Ballistic Cannon 1 | . . 1 . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Corrupted Parts 3 | . . . . 3 System Corruption 12 | . . . . 12 Parts Lost 45 | . . 15 3 27 Power 13 | . . 4 1 8 Propulsion 14 | . . 4 2 8 Utility 6 | . . 3 . 3 Weapon 12 | . . 4 . 8 Highest Loss Streak 11 | . . 3 2 11 To Critical Strikes . | . . . . . Average Backups 3 | . 3 3 4 4 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . 1 1 2 3 Weapon 1 | . 1 1 2 . Tool/Special . | . . . . . Unused Backups 12 | . 6 1 2 3 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 7 | . 2 1 1 3 Weapon 3 | . 2 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 81 81 93 77 Engine 12 | . 14 16 16 4 Core 1 | . . . . 4 Treads 5 | . . 12 . . Leg 11 | . 11 . 22 20 Hover 1 | . . . 9 . Flight 2 | . 16 2 . 1 Device 1 | . . 2 . 2 Storage 1 | . 11 . . 1 Processor 15 | . . 13 18 17 Protection 1 | . . 1 . 3 Energy Gun 7 | . . 3 21 6 Energy Cannon 1 | . . . . 3 Ballistic Gun 11 | . 28 21 2 1 Ballistic Cannon 3 | . . 6 2 . Launcher 2 | . . . . 7 Peak Build Rating 37 | 6 9 16 34 37 Average Rating 18 | 4 6 12 28 24 On Entrance 10 | . 6 5 12 30 Avg Prop Armor Cover (%) 7 | . . 4 7 11 Naked Turns . | . . . . . Heaviest Build 35 | 10 15 25 33 35 Greatest Support 56 | 20 20 40 56 56 Greatest Overweight (x) 5 | . 3 2 3 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 6 | . 6 5 5 5 Average Carried 3 | . 3 3 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . . 4 5 2 Class Distribution -------------------- 59% | Gunner 17% | Mutant 13% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2345 | 193 53 1099 434 566 Remotely . | . . . . . Salvage Created 3389 | . 53 1423 842 1071 Parts 221 | . 9 110 43 59 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 81 | . 3 37 16 25 Guns 50 | . 3 29 15 3 Cannons 17 | . . 8 1 8 AOE 14 | . . . . 14 Classes Destroyed 12 | . 1 8 1 2 Worker 10 | . . 1 . 9 Builder 3 | . . 1 . 2 Hauler 2 | . . 1 . 1 Recycler 1 | . . . . 1 Watcher 7 | . . 3 3 1 Swarmer 19 | . 3 10 3 3 Grunt 39 | . . 17 6 16 Brawler 2 | . . 1 1 . Duelist 3 | . . 2 1 . Sentry 13 | . . 7 3 3 Hunter 3 | . . . 2 1 Programmer 2 | . . . . 2 Best Kill Streak 9 | . 3 6 9 5 Combat Bots Only 9 | . 3 5 9 4 Max Kills in Single Turn 4 | . 1 2 1 4 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 607 | . 16 210 81 300 Missed 187 | . 6 53 29 99 Hits 420 | . 10 157 52 201 Melee 7 | . . 4 3 . Projectile 413 | . 10 153 49 201 Critical Strikes 18 | . 1 4 5 8 Damage Taken 5737 | . 100 1870 762 3005 Core 1177 | . 29 310 134 704 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 14 | . . . 14 . Core Remaining (%) 71 | 100 88 22 75 . Volleys Fired 216 | . 9 83 40 84 Largest 3 | . 2 3 3 3 Hottest 141 | . 40 104 131 141 Shots Fired 521 | . 18 227 110 166 Gun 382 | . 18 176 108 80 Cannon 90 | . . 51 2 37 Launcher 49 | . . . . 49 Special . | . . . . . Kinetic 238 | . 18 198 6 16 Thermal 170 | . . 29 66 75 Explosive 49 | . . . . 49 Electromagnetic 64 | . . . 38 26 Robot Hit Streak 14 | . 4 10 14 13 Robot Miss Streak 5 | . 2 5 4 3 Penetration Max . | . . . . . Secondary Targets 10 | . 1 3 6 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 302 | . 11 120 76 95 Core Hits 202 | . 5 63 33 101 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 14 | . . 5 7 2 Burn 5 | . . 1 3 1 Destroy 2 | . . 2 . . Blast 3 | . . 2 1 . Corrupt 4 | . . . 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7917 | . 95 2123 1555 4144 Guns 3927 | . 95 1587 1512 733 Cannons 1262 | . . 520 43 699 Explosions 2692 | . . . . 2692 Melee . | . . . . . Ramming 36 | . . 16 . 20 Kinetic 2254 | . 95 1919 85 155 Thermal 2066 | . . 188 894 984 Explosive 2461 | . . . . 2461 Electromagnetic 1100 | . . . 576 524 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . 5 . 19 Average Corruption 7 | . . 1 . 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 73 | . . 12 . 61 Message Errors 15 | . . 1 . 14 Matter Fused 13 | . . 2 . 11 Heat Flow Errors 10 | . . 1 . 9 Energy Discharges 9 | . . 3 . 6 Parts Rejected 3 | . . . . 3 Data Loss (minor) 7 | . . 2 . 5 Data Loss (major) 4 | . . . . 4 Misfires 5 | . . 1 . 4 Alerts 3 | . . 1 . 2 Misdirections 2 | . . . . 2 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 92 | . . 18 . 74 Projectiles 18 | . . 18 . . Explosions 74 | . . . . 74 Melee . | . . . . . Knockbacks 4 | . . 4 . . Impact . | . . . . . Kinetic 4 | . . 4 . . Secondary . | . . . . . Self-Inflicted Damage 152 | . . 3 . 149 Shots 6 | . . . . 6 Rammed 8 | . . 8 . . Targets Rammed 18 | . . 8 . 10 Kicked 10 | . . . . 10 Crushed . | . . . . . Highest Temperature 499 | . 8 314 499 491 Average Temperature 125 | . 4 87 143 155 Received Heat Transfer 2079 | . . 669 351 1059 Effects 24 | . . . 6 18 Shutdowns 9 | . . . 6 3 Energy Bleed 2 | . . . . 2 Interference 4 | . . . . 4 Matter Decay 1 | . . . . 1 Damage (minor) 4 | . . . . 4 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 2 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 3997 | . . 481 1862 1654 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 55 | 100 100 68 24 47 Level 1 33 | . . 28 75 24 Level 2 10 | . . 2 . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 517 | . 60 454 323 517 Initial 190 | . . 17 190 119 Average 184 | . 14 140 258 236 Influence Increases 2678 | . 73 1104 430 1071 Destroy 0b10 Robot/C 1620 | . 60 740 320 500 Destroy 0b10 Robot/NC 115 | . . 30 15 70 Destroy Leader 406 | . 10 208 76 112 Successful Hack 37 | . 3 15 19 . Disable Machine 195 | . . 60 . 135 Destroy Structure 215 | . . 6 . 209 Lose Combat Pursuer 90 | . . 45 . 45 Influence Decreases 2190 | . 30 696 617 847 Entered New Map 432 | . . 26 261 145 Time Decay 1348 | . 30 520 326 472 Lost Part 410 | . . 150 30 230 Squads Dispatched 20 | . . 8 6 6 Investigation 8 | . . 5 1 2 Extermination 3 | . . . . 3 Reinforcement 6 | . . 3 2 1 Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | . 5 59 26 38 Peak Tracking Total 7 | . 5 6 7 5 Tactical Retreats 7 | . . 5 . 2 ECM-based Alert Blocks 7 | . . 7 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . . 4 . 9 Max in Single Turn 3 | . . 1 . 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 3 7 5 5 Terminals 13 | . 2 5 4 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 89 | . 18 32 21 18 Successful 50 | . 12 18 14 6 Failed 37 | . 6 13 6 12 Catastrophic 1 | . . 1 . . Database Lockouts 2 | . . 1 1 . Manual . | . . . . . Terminals 54 | . 11 21 17 5 Fabricators 2 | . . . . 2 Repair Stations 11 | . . . 4 7 Recycling Units 14 | . 7 7 . . Scanalyzers 8 | . . 4 . 4 Garrison Access . | . . . . . Terminal Hacks 25 | . 6 9 10 . Record 15 | . 3 6 6 . Prototype ID Bank 2 | . 1 1 . . Alert Level 2 | . 1 1 . . Locate Traps 1 | . . . 1 . Dispatch Records 2 | . . 1 1 . Transport Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 6 | . . . 4 2 Scan Component 4 | . . . 2 2 Repair 2 | . . . 2 . Recycling Unit Hacks 11 | . 6 5 . . Recycle Component 8 | . 4 4 . . Process 2 | . 1 1 . . Report Inventory 1 | . 1 . . . Scanalyzer 7 | . . 4 . 3 Insert Component 3 | . . 2 . 1 Analyze 3 | . . 2 . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 3 6 4 4 Full Trace Events 9 | . 1 4 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 2 | . . . 2 . Time 88 | . . . 88 . Parts Recycled 8 | . 4 4 . . Recycled Matter 305 | . . 305 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 3 | . . 2 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3448 | . . 1341 738 1369 Optics 3294 | . . 1187 738 1369 Sensors 22 | . . 22 . . ECM 132 | . . 132 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4276 | 116 176 1807 738 1439 Spaces Moved 2646 | 102 231 968 471 874 Core 80 | 21 . 7 . 52 Treads 780 | . . 780 . . Legs 1199 | 81 46 1 325 746 Wheels 42 | . . . . 42 Hover 167 | . . 21 146 . Flight 378 | . 185 159 . 34 Fastest Speed 32 | 50 32 37 48 42 Average Speed 124 | 105 54 149 113 123 Slowest Speed 300 | 120 275 240 260 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . 1 . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 37 68 41 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 255 | . . 4 . 251 Melee . | . . . . . Projectile 4 | . . 4 . . AOE 251 | . . . . 251 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3222 | 107 272 1167 593 1083 Wait 128 | . . 31 32 65 Move 2640 | 101 228 967 470 874 Hop 1 | . 1 . . . Pick Up 43 | . 12 21 7 3 Fast Attach 70 | 6 2 16 16 30 Attach 31 | . 3 19 3 6 Detach 24 | . 6 11 5 2 Swap 8 | . . 1 4 3 Drop 43 | . 11 10 16 6 Fire 216 | . 9 83 40 84 Melee . | . . . . . Ram 4 | . . 4 . . Kick 10 | . . . . 10 Crush 4 | . . 4 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 11) 286 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 332 | -9/Materials | Central database locked down 1288 | -9/Materials | Build established: Gunner 1342 | -9/Materials | Discovered new exit (range 18) 1878 | -9/Materials | Core integrity fell below 50% 1976 | -9/Materials | Lost 3 parts (2p1w) 2018 | -9/Materials | Discovered new exit (range 17) 2100 | -9/Materials | Entered another Materials area 2100 | -8/Materials | Evolved 2 slots: Propulsion x2 2128 | -8/Materials | Garrison activated, responded to threat 2130 | -8/Materials | Discovered new exit (range 17) 2132 | -8/Materials | Met 7R-MNS 2173 | -8/Materials | Repaired Broken Imp. Hover Unit 2217 | -8/Materials | Repaired Gravmag System 2336 | -8/Materials | Destroyed 9 combat bots 2678 | -8/Materials | Central database locked down 2736 | -8/Materials | Discovered new exit (range 17) 2838 | -8/Materials | Entered Factory 2838 | -7/Factory | Evolved 2 slots: Utility x2 3276 | -7/Factory | System corruption reached 10% 3342 | -7/Factory | Lost 11 parts (4p2n1u4w) 3371 | -7/Factory | Core integrity fell below 50% 4012 | -7/Factory | Core integrity fell below 20% 4062 | -7/Factory | Lost 4 parts (1p2n1w) 4129 | -7/Factory | Lost 4 parts (1p1n1u1w) 4277 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04208_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7Y. 04213_ System corrupted: Substantial component data lost. 04221_ VTOL Module destroyed. 04224_ System corrupted: Autogun jammed. 04227_ G-47 Trooper suffers critical hit (Burn). 04230_ :RRO,Y5HZKEPEZJA7MURRI 04237_ Overheating: Energy bleed (-28). 04239_ Destroyed Lgt. Nuclear Core. 04239_ G-47 Trooper destroyed. 04245_ Acquired 56 matter. 04252_ System corrupted: Autogun rejected. 04252_ Critical hit (Burn: +37). 04256_ T-07 Excavator destroyed. 04269_ System corrupted: Matter fused (-7). 04274_ Subcomponent Replicator disabled. 04275_ Critical hit (Burn: +37). 04275_ Lgt. Nuclear Core destroyed. 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"""""??????# # # #????# " | | ???????# # # #######????# "" | | ???????# / # #??????????# | | ???????# [] # """ # #??????????#### # | | ???????# [] # """ # ####??????????##### | | ???????# [] ?# """ # #??????????????? | | ???????? ] ?# # #######????????? | | ???????? ??#+######## #????????? | | ???????? """""""""??# #??????# #????????? | | ?????????? ???# #??????# #????????? | | ????????#+##+######## ######## #????????? | | ????????# """" ] #????????? | | ???????????# ""F" = #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag System | 68% | -8/Materials Studied --------- Rocket Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Hydra Item+ Maybe Next Time I'll Detach My Launcher Novice Programmer Organ Harvest Party Time Resistances Are Futile Safety First Spot Them First There's More Where That Came From Universal Adapter Challenges ------------ None Game ------ Seed DroneBoreSystem Manual? 0 Play Time 01:24:07 Cumulative 4.2 hours Start 2026.03.02 @ 12:39:16 End 2026.03.02 @ 14:05:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99b241cf-837c-4b98-9215-07bc1a3c1851