Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.03 @ 15:06:51

Player: Jamuson

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1203)     1203
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (382)                382
              TOTAL SCORE: 3375

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      440
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             75/400
Matter                     6/300
Energy                     280/280
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Exiles

 Parts 
-------
>           --- POWER (1) --------
     Cooled Ion Engine
>           --- PROPULSION (3) ---
   Improved Treads
>           --- UTILITY (2) ------
      Large Storage Unit
            Hacking Suite
>           --- WEAPON (3) -------
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
>           --- INVENTORY (15) ---
            Ion Engine
      Light Armor Plating
            Hacking Suite
            Sensor Drone Bay (19/20)
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
            Rocket Launcher
       Mini Grenade Launcher
  Makeshift Hammer

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
   Improved Treads
   Improved Treads
    Compact Wheel
>           --- UTILITY ----------
      Large Storage Unit
            Sensor Drone Bay
>           --- WEAPON -----------
   Improved EM Shotgun
            Assault Cannon
            Assault Cannon
>           --- INVENTORY --------
            Ion Engine
   Improved Treads
   Improved Treads
    Compact Wheel
      Light Armor Plating
            Hacking Suite
            Hacking Suite
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
            Rocket Launcher
       Mini Grenade Launcher
  Makeshift Hammer
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Drone Bay
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             34   | .   14  3   13  1   3   
  Power                    4    | .   3   .   1   .   .   
    Engine                 4    | .   3   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   3   1   1   1   1   
    Treads                 4    | .   1   .   1   1   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   3   1   2   .   .   
    Device                 2    | .   1   1   .   .   .   
    Storage                2    | .   1   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   5   1   9   .   2   
    Energy Gun             2    | .   1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | .   3   .   5   .   2   
    Ballistic Cannon       3    | .   1   .   2   .   .   
    Launcher               2    | .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
Parts Lost                 7    | .   1   .   .   1   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      5    | .   1   .   .   1   5   
  To Critical Strikes      4    | .   .   .   .   .   4   
Average Slot Usage (%)     98   | .   94  100 99  100 92  
  Engine                   12   | .   14  14  11  11  11  
  Treads                   17   | .   11  14  21  22  19  
  Wheel                    12   | .   14  14  11  11  6   
  Device                   4    | .   .   3   10  .   .   
  Storage                  12   | .   14  14  11  11  11  
  Processor                4    | .   8   10  .   .   .   
  Hackware                 2    | .   .   .   .   11  11  
  Energy Gun               2    | .   11  .   .   .   .   
  Ballistic Gun            11   | .   12  .   16  11  15  
  Ballistic Cannon         14   | .   3   14  16  22  18  
  Launcher                 2    | .   .   14  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 12  31  45  56  41  41  
  Greatest Support         46   | 20  32  16  46  16  46  
  Greatest Overweight (x)  3    | .   1   2   3   2   2   
  Average Overweight (x)   1    | .   .   1   2   2   1   
Largest Inventory Capacity 15   | .   15  15  15  15  15  
  Average Capacity         14   | .   11  15  15  15  15  
  Most Carried             15   | .   15  15  15  15  14  
  Average Carried          13   | .   8   14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  14  10  

 Class Distribution 
--------------------
 57% | Gunner
 42% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1291 | 191 305 44  475 258 18  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1546 | .   767 26  456 254 43  
  Parts                    92   | .   41  3   30  18  .   
Haulers Intercepted        3    | .   2   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  41   | .   13  3   11  7   7   
  Guns                     16   | .   10  .   4   1   1   
  Cannons                  20   | .   1   .   7   6   6   
  AOE                      5    | .   2   3   .   .   .   
Classes Destroyed          11   | .   7   .   2   1   1   
  Worker                   1    | .   1   .   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   
  Swarmer                  7    | .   3   3   1   .   .   
  Grunt                    24   | .   10  .   8   6   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   .   
  Zionite                  1    | .   .   .   1   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           7    | .   4   3   2   3   7   
  Combat Bots Only         7    | .   3   3   2   3   7   
Max Kills in Single Turn   3    | .   2   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1922 | .    481  15   364  91   971  
  Core                     373  | .    48   .    55   23   247  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    80   .    .    .    
Volleys Fired              120  | .    47   1    35   10   27   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  111  | .    90   65   111  111  111  
Shots Fired                310  | .    93   2    104  31   80   
  Gun                      199  | .    86   .    52   10   51   
  Cannon                   110  | .    7    1    52   21   29   
  Launcher                 1    | .    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  268  | .    52   1    104  31   80   
  Thermal                  7    | .    7    .    .    .    .    
  Explosive                1    | .    .    1    .    .    .    
  Electromagnetic          34   | .    34   .    .    .    .    
  Robot Hit Streak         15   | .    15   .    11   8    9    
  Robot Miss Streak        4    | .    2    .    4    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           197  | .    69   .    57   20   51   
  Core Hits                77   | .    30   3    21   11   12   
  Critical Kills           2    | .    1    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    3    .    3    1    3    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                4    | .    1    .    1    .    2    
    Blast                  5    | .    1    .    2    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3855 | .    1209 102  1220 412  912  
  Guns                     2010 | .    954  .    405  121  530  
  Cannons                  1570 | .    88   .    809  291  382  
  Explosions               268  | .    166  102  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    1    .    6    .    .    
  Kinetic                  3119 | .    581  .    1214 412  912  
  Thermal                  241  | .    241  .    .    .    .    
  Explosive                102  | .    .    102  .    .    .    
  Electromagnetic          386  | .    386  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    2    2    3    
  Average Corruption       2    | .    .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  27   | .    .    .    13   8    6    
    Message Errors         5    | .    .    .    2    1    2    
    Matter Fused           8    | .    .    .    4    4    .    
    Heat Flow Errors       5    | .    .    .    3    1    1    
    Energy Discharges      2    | .    .    .    1    .    1    
    Data Loss (minor)      2    | .    .    .    1    1    .    
    Data Loss (major)      2    | .    .    .    2    .    .    
    Misfires               2    | .    .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    4    .    4    .    .    
  Projectiles              8    | .    4    .    4    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    6    3    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    5    2    4    
  Secondary                2    | .    .    .    1    1    .    
Self-Inflicted Damage      43   | .    40   .    3    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   2    | .    1    .    1    .    .    
Targets Rammed             2    | .    1    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        361  | .    180  3    330  200  361  
  Average Temperature      78   | .    48   2    75   75   130  
  Received Heat Transfer   525  | .    261  .    153  51   60   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         546  | .    546  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             531  | .   216 112 531 308 .   
  Initial                  195  | .   .   18  .   195 .   
  Average                  160  | .   68  58  260 194 .   
Maximum Alert Level        2    | .   1   .   2   1   .   
  Low Security (%)         66   | .   94  100 26  72  .   
  Level 1                  31   | .   5   .   67  27  .   
  Level 2                  2    | .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   6   .   .   
  Investigation            5    | .   1   .   4   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   20  3   28  7   8   
  Peak Tracking Total      10   | .   3   3   4   3   10  
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          6    | .   .   .   3   .   3   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          13   | .   4   1   8   .   .   
  Terminals                12   | .   4   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   12  1   22  .   .   
  Successful               19   | .   9   1   9   .   .   
  Failed                   15   | .   2   .   13  .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   26   | .   8   .   18  .   .   
  Terminals                34   | .   12  .   22  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   4   1   3   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   6   .   .   
  Terminals                11   | .   5   .   6   .   .   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 8    | .   4   .   4   .   .   
    Operators              2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         10   | .   3   .   7   .   .   
  Full Trace Events        4    | .   1   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               6    | .   .   6   .   .   .   
  Largest Group            6    | .   .   6   6   .   .   
  Highest-Rated Group      120  | .   .   120 120 .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               5    | .   .   .   5   .   .   
  FOLLOW                   2    | .   .   .   2   .   .   
  EXPLORE                  2    | .   .   .   2   .   .   
  RETURN                   1    | .   .   .   1   .   .   
Ally Attacks               59   | .   .   .   59  .   .   
  Total Damage             835  | .   .   .   835 .   .   
  Kills                    19   | .   .   .   19  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       2    | .   1   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             5    | .   .   .   5   .   .   
  Drone Recoveries         4    | .   .   .   4   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               4165 | .    1010 756  1438 740  221  
Spaces Moved               2636 | 1    642  609  777  512  95   
  Core                     .    | .    .    .    .    .    .    
  Treads                   165  | .    37   .    124  .    4    
  Legs                     44   | 1    43   .    .    .    .    
  Wheels                   2427 | .    562  609  653  512  91   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 120  100  115  130  130  130  
  Average Speed            130  | 120  114  117  153  130  133  
  Slowest Speed            240  | 120  240  130  240  130  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 3    97   93   73   99   36   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             4    | .    .    2    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          29   | .    10   8    7    2    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    7    2    2    
  AOE                      18   | .    10   8    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      3110 | .   827 647 944 564 128 
  Wait                     271  | .   92  29  107 42  1   
  Move                     2631 | .   641 608 776 511 95  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | .   15  2   3   .   .   
  Fast Attach              13   | .   6   1   5   .   1   
  Attach                   6    | .   1   .   2   1   2   
  Detach                   4    | .   2   .   2   .   .   
  Swap                     15   | .   7   2   6   .   .   
  Drop                     28   | .   15  4   7   .   2   
  Fire                     120  | .   47  1   35  10  27  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   1   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Central database locked down
  332 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 7)
  511 | -10/Materials | Discovered new exit (range 16)
  583 | -10/Materials | Discovered new exit (range 7)
 1011 | -10/Materials | Entered Mines
 1040 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1089 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1119 | -10/Mines     | Found a hidden stash of uninstalled traps
 1266 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1498 | -10/Mines     | Discovered new exit (range 9)
 1550 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1592 | -10/Mines     | Found the Drone Emporium
 1597 | -10/Mines     | Found Prototype Device
 1597 | -10/Mines     | Identified Sensor Drone Bay
 1767 | -10/Mines     | Entered Materials
 1767 | -9/Materials  | Accompanied by 6 allies
 1767 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1772 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1912 | -9/Materials  | Discovered new exit (range 13)
 1934 | -9/Materials  | Identified exit to Mines
 2048 | -9/Materials  | Discovered new exit (range 3)
 2060 | -9/Materials  | Build established: Gunner
 3205 | -9/Materials  | Entered Mines
 3206 | -9/Mines      | Learned location of Storage (-7)
 3414 | -9/Mines      | Discovered new exit (range 13)
 3733 | -9/Mines      | Identified exit to Exiles
 3742 | -9/Mines      | Discovered new exit (range 5)
 3940 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3945 | -9/Mines      | Entered Exiles
 3978 | -9/Exiles     | Met 8R-AWN
 3999 | -9/Exiles     | Met EX-HEX
 4036 | -9/Exiles     | Met EX-BIN
 4051 | -9/Exiles     | Attacked by the Exiles
 4110 | -9/Exiles     | Core integrity fell below 50%
 4118 | -9/Exiles     | Destroyed 7 combat bots
 4159 | -9/Exiles     | Core integrity fell below 20%
 4162 | -9/Exiles     | Lost 5 parts (3n2w)
 4166 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
04109_ Acquired 12 matter.
04111_ System corrupted: Energy discharge (-112).
04111_ Penetrated by HV Slug.
04111_ HV Slug penetrates Wall. <x2>
04113_ Penetrated by HV Slug.
04113_ Critical hit (Destroy).
04113_ Assault Cannon destroyed.
04116_ Penetrated by HV Slug. <x6>
04122_ HV Slug penetrates Earth.
04122_ HV Slug penetrates Wall. <x2>
04125_ Penetrated by HV Slug. <x7>
04131_ Critical hit (Destroy).
04131_ Assault Cannon destroyed.
04131_ Penetrated by HV Slug. <x4>
04138_ HV Slug penetrates Wall.
04138_ HV Slug penetrates Machine.
04138_ Machine disabled.
04140_ 8R-AWN suffers critical hit (Destroy). <x2>
04140_ Destroyed Prototype Protection.
04141_ Penetrated by HV Slug. <x8>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedUtilityTendrils
  Manual?         0
Play Time         00:40:31
  Cumulative      216.1 hours
  Start           2022.06.03 @ 14:04:45
  End             2022.06.03 @ 15:06:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           93
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             63
Gallery%          61
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fbf8f2d8-5069-4113-8722-f4ed56f37bd7