Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 02:33:43

Player: nado

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (163)     815
Value Destroyed (4730)     4730
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (478)                478
              TOTAL SCORE: 10523

 Bonus
-------
High Alert Combat Kills    89
Follower Combat Kills      89
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     233/300
Energy                     150/150
System Corruption          2%
Temperature                Warm (132)
Movement                   Core (1650) Ox32
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
                Weapon Cycler
>               --- WEAPON (2) -------
                Gauss Cannon
                Ripper
>               --- INVENTORY (25) ---
       Improved Heat Sink
                Cooling System
       Improved Cooling System
  High-capacity Storage Unit
          Large Battery (200)
  High-capacity Matter Pod (200)
       Improved Terrain Scan Processor
                Energy Filter
                Phase Shifter
                Phase Shifter
      Makeshift Hacking Suite
      Makeshift Hacking Suite
                Proton Cannon
                Rocket Launcher
                Rocket Launcher
                Plasma Cutter
      Makeshift Axe
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Advanced Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Cooling System
       Improved Cooling System
                Huge Storage Unit
                Weapon Cycler
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved Medium Laser
          Heavy Ion Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
         Medium Treads
       Improved Heat Sink
                Cooling System
       Improved Cooling System
  High-capacity Storage Unit
          Large Battery
  High-capacity Matter Pod
       Improved Terrain Scan Processor
                Energy Filter
                Phase Shifter
                Phase Shifter
      Makeshift Hacking Suite
      Makeshift Hacking Suite
                Proton Cannon
                Ion Cannon
                Gauss Rifle
          Heavy Machine Gun
                Gauss Cannon
                Rocket Launcher
                Rocket Launcher
                Plasma Cutter
                Ripper
      Makeshift Axe
                CR-A16's Pointy Stick
[Rating: 50]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             117  | .   8   1   20  1   2   8   22  17  5   22  3   8   
  Power                    13   | .   1   .   4   1   .   1   1   1   .   3   .   1   
    Engine                 8    | .   1   .   3   .   .   1   1   1   .   1   .   .   
    Core                   5    | .   .   .   1   1   .   .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | .   2   .   8   .   .   4   7   6   2   5   .   1   
    Treads                 35   | .   2   .   8   .   .   4   7   6   2   5   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   2   .   3   .   .   1   12  9   1   7   1   1   
    Device                 20   | .   1   .   .   .   .   1   6   6   1   4   .   1   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             13   | .   .   .   1   .   .   .   6   2   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   3   1   5   .   2   2   2   1   2   7   2   5   
    Energy Gun             4    | .   1   .   2   .   .   .   .   .   .   1   .   .   
    Energy Cannon          14   | .   .   .   2   .   2   1   2   1   1   3   1   1   
    Ballistic Gun          5    | .   2   1   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Launcher               5    | .   .   .   1   .   .   1   .   .   1   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   14  .   2   
Parts Lost                 51   | .   4   1   .   .   .   2   5   6   4   14  .   15  
  Power                    6    | .   1   .   .   .   .   .   .   1   .   3   .   1   
  Propulsion               14   | .   1   .   .   .   .   2   .   2   2   2   .   5   
  Utility                  19   | .   .   .   .   .   .   .   5   2   2   6   .   4   
  Weapon                   12   | .   2   1   .   .   .   .   .   1   .   3   .   5   
  Highest Loss Streak      15   | .   3   1   .   .   .   1   2   3   4   10  .   15  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   84  84  96  99  79  99  96  93  93  77  99  96  
  Engine                   5    | .   7   .   9   .   .   1   9   7   7   3   .   .   
  Core                     2    | .   .   .   .   10  11  9   .   .   .   3   7   6   
  Treads                   27   | .   12  28  31  33  33  32  27  29  27  20  30  28  
  Leg                      1    | .   15  .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   6   14  11  11  11  11  17  16  20  20  30  28  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   
  Protection               9    | .   .   .   9   11  11  11  15  14  13  4   6   6   
  Energy Gun               4    | .   12  1   10  11  .   .   .   .   .   .   7   6   
  Energy Cannon            8    | .   .   .   9   11  .   21  17  15  14  10  .   6   
  Ballistic Gun            4    | .   15  26  2   .   .   .   .   .   .   .   .   .   
Peak Build Rating          50   | .   10  10  23  23  23  22  34  41  41  43  48  50  
  Average Rating           27   | .   7   9   20  22  17  21  30  39  38  36  46  47  
  On Entrance              24   | 6   6   10  10  23  23  22  22  34  41  34  42  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 11  48  45  103 101 99  104 120 127 114 120 108 108 
  Greatest Support         105  | 20  40  40  60  60  60  60  62  84  86  105 105 105 
  Greatest Overweight (x)  4    | .   4   1   1   1   1   1   1   2   1   4   1   1   
  Average Overweight (x)   1    | .   1   1   .   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | .   20  20  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | .   19  20  24  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   14  19  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | .   11  17  23  25  24  21  24  23  24  21  22  24  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   14  19  25  25  23  25  25  25  25  17  25  18  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2342 | 187  254  75   666  40   30   108  260  207  114  274  127  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6254 | .    721  91   1477 222  .    248  1667 1186 264  331  .    47   
  Parts                    349  | .    52   13   75   11   .    23   88   60   14   11   .    2    
Haulers Intercepted        12   | .    2    .    4    .    .    .    4    2    .    .    .    .    
Recyclers Shooed           9    | .    1    .    2    .    .    .    5    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    12   9    1    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  122  | .   16  6   26  5   .   10  27  15  8   8   .   1   
  Guns                     33   | .   16  6   8   3   .   .   .   .   .   .   .   .   
  Cannons                  75   | .   .   .   17  2   .   8   25  14  4   4   .   1   
  AOE                      10   | .   .   .   1   .   .   2   .   .   4   3   .   .   
Classes Destroyed          17   | .   5   .   5   .   .   1   1   3   .   1   .   1   
  Worker                   9    | .   .   .   3   2   .   .   3   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   4   .   .   .   4   2   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   .   2   2   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  8    | .   1   .   1   .   .   .   3   3   .   .   .   .   
  Swarmer                  37   | .   5   6   5   .   .   7   7   .   4   3   .   .   
  Grunt                    51   | .   11  .   10  5   .   2   12  6   2   3   .   .   
  Brawler                  5    | .   .   .   2   .   .   1   1   .   1   .   .   .   
  Sentry                   16   | .   .   .   9   .   .   .   6   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   6   1   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   3   3   5   3   .   4   4   4   4   3   .   1   
  Combat Bots Only         4    | .   2   3   4   3   .   3   4   3   4   3   .   1   
Max Kills in Single Turn   3    | .   1   1   1   1   .   3   2   1   3   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   2   .   .   3   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        827   | .    105  33   98   16   .    27   142  150  44   124  .    88   
  Missed                   238   | .    25   7    32   7    .    8    39   51   6    44   .    19   
Damage Taken               10090 | .    851  201  801  124  .    191  1830 1455 617  1844 .    2176 
  Core                     1239  | .    166  30   124  .    .    17   194  26   72   204  .    406  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   87    | .    .    .    .    .    .    .    .    .    .    87   .    .    
  Regen/Repaired (Parts)   528   | .    107  .    .    .    .    .    108  188  .    .    125  .    
Core Remaining (%)         62    | 100  .    21   .    .    .    64   64   .    .    .    .    .    
Volleys Fired              432   | .    75   13   77   9    .    19   93   76   20   39   .    11   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    .    2    
  Hottest                  136   | .    70   70   124  124  .    136  136  136  133  133  .    116  
Shots Fired                852   | .    150  26   156  18   .    33   186  150  40   73   .    20   
  Gun                      274   | .    150  26   79   9    .    .    .    .    .    1    .    9    
  Cannon                   565   | .    .    .    74   9    .    32   186  150  38   65   .    11   
  Launcher                 13    | .    .    .    3    .    .    1    .    .    2    7    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  147   | .    102  19   .    .    .    .    .    .    .    17   .    9    
  Thermal                  657   | .    24   7    153  18   .    32   186  150  38   38   .    11   
  Explosive                8     | .    .    .    3    .    .    1    .    .    2    2    .    .    
  Electromagnetic          40    | .    24   .    .    .    .    .    .    .    .    16   .    .    
  Robot Hit Streak         23    | .    15   3    12   10   .    9    19   23   11   9    .    3    
  Robot Miss Streak        5     | .    5    5    3    1    .    2    5    4    3    5    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           547   | .    94   9    113  12   .    17   123  106  24   38   .    11   
  Core Hits                247   | .    40   8    48   7    .    12   57   44   11   17   .    3    
  Critical Kills           4     | .    .    .    .    .    .    .    3    1    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    6    1    .    .    3    1    .    4    .    .    
    Burn                   7     | .    .    .    6    1    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    3    1    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12129 | .    1080 135  2340 298  .    525  2737 2636 850  1229 .    299  
  Guns                     2252  | .    1074 115  836  104  .    .    .    .    .    18   .    105  
  Cannons                  8436  | .    .    .    1109 130  .    349  2641 2522 586  905  .    194  
  Explosions               1015  | .    .    .    314  .    .    143  .    .    252  306  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  426   | .    6    20   81   64   .    33   96   114  12   .    .    .    
  Kinetic                  1279  | .    684  102  .    .    .    .    .    .    .    357  .    136  
  Thermal                  9011  | .    139  13   1945 234  .    349  2641 2522 586  419  .    163  
  Explosive                964   | .    .    .    314  .    .    143  .    .    252  255  .    .    
  Electromagnetic          449   | .    251  .    .    .    .    .    .    .    .    198  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    2    2    2    2    3    5    6    23   23   2    
  Average Corruption       4     | .    .    .    2    2    2    2    3    4    5    14   23   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  257   | .    .    .    30   22   16   8    39   55   31   50   6    .    
    Message Errors         71    | .    .    .    11   7    7    2    9    12   7    14   2    .    
    Matter Fused           57    | .    .    .    6    6    5    2    10   8    8    10   2    .    
    Heat Flow Errors       32    | .    .    .    3    2    .    1    5    10   2    8    1    .    
    Energy Discharges      32    | .    .    .    3    2    2    1    4    9    4    6    1    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    1    .    1    .    .    
    Parts Fused            4     | .    .    .    1    1    .    .    .    2    .    .    .    .    
    Data Loss (minor)      32    | .    .    .    3    2    1    2    8    7    4    5    .    .    
    Data Loss (major)      10    | .    .    .    1    2    1    .    2    .    2    2    .    .    
    Misfires               8     | .    .    .    2    .    .    .    .    1    2    3    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    2    2    1    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            219   | .    .    .    7    .    .    30   15   121  21   25   .    .    
  Projectiles              84    | .    .    .    .    .    .    4    15   40   13   12   .    .    
  Explosions               135   | .    .    .    7    .    .    26   .    81   8    13   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    1    .    .    .    2    .    .    .    .    .    
  Impact                   2     | .    .    .    1    .    .    .    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      272   | .    .    .    .    .    .    .    .    210  .    62   .    .    
  Shots                    6     | .    .    .    .    .    .    .    .    3    .    3    .    .    
  Rammed                   34    | .    .    6    7    4    .    3    6    7    1    .    .    .    
Targets Rammed             43    | .    3    6    8    6    .    3    8    8    1    .    .    .    
  Kicked                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    .    1    2    .    .    2    1    .    .    .    .    
Highest Temperature        353   | .    79   .    219  245  .    252  293  239  206  353  38   151  
  Average Temperature      76    | .    23   .    58   85   .    88   106  68   100  182  38   102  
  Received Heat Transfer   2978  | .    342  .    264  72   .    72   450  324  207  626  .    621  
  Effects                  3     | .    .    .    .    .    .    .    2    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              3     | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    3    1    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    1    .    .    .    .    
  Parts Melted             45    | .    .    .    15   .    .    .    16   10   1    3    .    .    
  Heat Transferred         16371 | .    407  37   4440 518  .    629  4773 3996 888  592  .    91   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             559  | .   177 95  559 218 .   228 488 230 .   .   .   .   
  Initial                  200  | .   .   35  .   153 .   .   37  200 .   .   .   .   
  Average                  130  | .   49  27  246 66  .   104 167 116 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   1   2   1   .   .   .   .   
  Low Security (%)         78   | .   100 100 52  74  .   86  69  87  .   .   .   .   
  Level 1                  13   | .   .   .   16  25  .   13  23  12  .   .   .   .   
  Level 2                  8    | .   .   .   31  .   .   .   7   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   4   .   .   .   4   9   .   .   .   .   
  Investigation            6    | .   1   .   1   .   .   .   1   3   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   .   .   3   .   .   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           13   | .   5   .   3   .   .   1   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   30  6   57  5   .   11  49  24  10  9   .   3   
  Peak Tracking Total      5    | .   5   3   5   3   .   4   4   5   4   3   .   3   
  Tactical Retreats        15   | .   2   .   4   .   .   2   5   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          10   | .   .   .   1   .   .   .   1   5   .   .   3   .   
  Max in Single Turn       4    | .   .   .   1   .   .   .   1   4   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          38   | .   6   1   10  .   2   .   9   8   1   1   .   .   
  Terminals                27   | .   5   1   9   .   .   .   8   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   1   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                95   | .   17  2   26  .   2   .   20  26  1   1   .   .   
  Successful               36   | .   10  1   8   .   2   .   6   7   1   1   .   .   
  Failed                   58   | .   6   1   18  .   .   .   14  19  .   .   .   .   
    Catastrophic           14   | .   1   .   3   .   .   .   6   4   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   5   .   13  .   1   .   12  14  .   .   .   .   
  Terminals                67   | .   12  2   22  .   .   .   17  14  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   5   .   .   .   .   .   3   10  .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             21   | .   6   1   5   .   2   .   3   2   1   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   .   .   .   .   .   2   4   .   .   .   .   
  Scan Component           6    | .   2   .   .   .   .   .   1   3   .   .   .   .   
  Repair                   4    | .   2   .   .   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Terminals                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   4   1   10  .   .   .   8   7   .   .   .   .   
  Full Trace Events        5    | .   .   .   1   .   .   .   1   3   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   1   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   .   .   .   .   1   1   .   .   .   .   
  Time                     142  | .   79  .   .   .   .   .   25  38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               5    | .   .   3   .   2   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   2   .   .   .   .   .   .   .   
  Highest-Rated Group      58   | .   .   40  40  58  58  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   39  .   .   .   .   .   .   .   .   .   
  Total Damage             280  | .   .   .   280 .   .   .   .   .   .   .   .   .   
  Kills                    10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               21510 | .    2259 1696 3626 1522 1154 654  2525 3079 1025 1193 2283 494  
Spaces Moved               8030  | 1    760  683  1348 609  480  241  848  1089 420  405  976  170  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7604  | .    335  683  1348 609  480  241  848  1089 420  405  976  170  
  Legs                     426   | 1    425  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  240  160  240  240  240  235  235  225  156  156  156  
  Average Speed            237   | 120  248  240  233  240  240  240  239  237  227  251  224  235  
  Slowest Speed            465   | 120  400  240  240  240  240  240  240  318  235  465  236  236  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    99   98   92   79   78   52   67   20   55   45   84   21   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    .    .    3    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    1    .    .    1    1    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    .    1    1    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          113   | .    .    .    7    .    .    8    .    41   26   29   .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15    | .    .    .    .    .    .    .    .    2    3    8    .    2    
  AOE                      98    | .    .    .    7    .    .    8    .    39   23   21   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      9582 | .    986  707  1678 644  485  279  1160 1425 450  506  1013 249  
  Wait                     793  | .    129  .    170  17   .    6    159  216  .    36   .    60   
  Move                     8018 | .    759  682  1347 608  479  240  847  1088 419  404  975  170  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | .    10   5    26   1    .    1    11   12   3    4    8    .    
  Fast Attach              31   | .    3    1    4    1    .    1    8    4    1    7    1    .    
  Attach                   45   | .    4    .    4    .    2    2    4    9    2    11   .    7    
  Detach                   9    | .    2    .    2    .    2    1    .    1    1    .    .    .    
  Swap                     41   | .    1    .    12   .    .    5    10   4    2    4    2    1    
  Drop                     62   | .    .    .    28   2    2    1    20   7    1    1    .    .    
  Fire                     432  | .    75   13   77   9    .    19   93   76   20   39   .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    40   | .    .    6    8    6    .    3    8    8    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27   | .    .    .    .    .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
   310 | -10/Materials  | Build established: Mutant
   402 | -10/Materials  | Discovered new exit (range 16)
   618 | -10/Materials  | Discovered new exit (range 8)
  1312 | -10/Materials  | Lost 3 parts (1p1n1w)
  1348 | -10/Materials  | Discovered new exit (range 16)
  1499 | -10/Materials  | Repaired Corrupted Lgt. Nuclear Core
  1526 | -10/Materials  | Repaired Assault Rifle
  1664 | -10/Materials  | Central database locked down
  1975 | -10/Materials  | Discovered new exit (range 9)
  2009 | -10/Materials  | Core integrity fell below 50%
  2243 | -10/Materials  | Discovered new exit (range 13)
  2260 | -10/Materials  | Entered Mines
  2696 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  2932 | -10/Mines      | Discovered new exit (range 7)
  2946 | -10/Mines      | Discovered new exit (range 12)
  3025 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3956 | -10/Mines      | Entered Materials
  3956 | -9/Materials   | Accompanied by 3 allies
  3956 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3957 | -9/Materials   | Identified exit to Storage
  4485 | -9/Materials   | Discovered new exit (range 16)
  4675 | -9/Materials   | Lost 3 allies
  5038 | -9/Materials   | Discovered new exit (range 11)
  5244 | -9/Materials   | Discovered new exit (range 15)
  5319 | -9/Materials   | Discovered exit to Storage (range 12)
  5693 | -9/Materials   | Build established: Scavenger-Mutant
  5950 | -9/Materials   | Identified exit to Mines
  7156 | -9/Materials   | First assault squad dispatched
  7201 | -9/Materials   | Discovered new exit (range 16)
  7582 | -9/Materials   | Entered Mines
  7736 | -9/Mines       | Learned Materials terminal intel
  7743 | -9/Mines       | Found a hidden stash of uninstalled traps
  7875 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  7878 | -9/Mines       | Discovered new exit (range 5)
  8287 | -9/Mines       | Discovered new exit (range 7)
  8825 | -9/Mines       | Discovered new exit (range 4)
  9104 | -9/Mines       | Entered Exiles
  9104 | -9/Exiles      | Accompanied by 2 allies
  9134 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  9162 | -9/Exiles      | Discovered new exit (range 15)
  9208 | -9/Exiles      | Met 8R-AWN
  9255 | -9/Exiles      | Met EX-HEX
  9361 | -9/Exiles      | Met EX-BIN
  9418 | -9/Exiles      | Aligned with FarCom system
  9421 | -9/Exiles      | Given EX-Vault access code
  9493 | -9/Exiles      | Opened EX-Vault
  9565 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  9649 | -9/Exiles      | Met EX-DEC
  9743 | -9/Exiles      | Visited The Gauntlet
 10100 | -9/Exiles      | Learned location of Zion (-7)
 10234 | -9/Exiles      | Discovered new exit (range 11)
 10258 | -9/Exiles      | Entered Mines
 10876 | -8/Mines       | Discovered new exit (range 16)
 10912 | -8/Mines       | Entered Materials
 10912 | -8/Materials   | Evolved 2 slots: Utility x2
 10913 | -8/Materials   | Loaded intel: 12 terminal locations
 11710 | -8/Materials   | Discovered new exit (range 16)
 11873 | -8/Materials   | Repaired Adv. Beam Cannon
 13395 | -8/Materials   | Discovered new exit (range 16)
 13437 | -8/Materials   | Entered Factory
 13437 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 14590 | -7/Factory     | Discovered new exit (range 6)
 15224 | -7/Factory     | Discovered new exit (range 5)
 15467 | -7/Factory     | Lost 3 parts (1n1u1w)
 15703 | -7/Factory     | Build established: Mutant
 15719 | -7/Factory     | Repaired Arm. Treads
 16220 | -7/Factory     | Identified exit to Lower Caves
 16516 | -7/Factory     | Entered Lower Caves
 17052 | -7/Lower Caves | Identified exit to Lower Caves
 17247 | -7/Lower Caves | Learned Factory trap positions
 17378 | -7/Lower Caves | Lost 4 parts (2n2u)
 17541 | -7/Lower Caves | Entered another Lower Caves area
 17714 | -7/Lower Caves | Discovered new exit (range 6)
 18150 | -7/Lower Caves | Spotted B-75 Beast
 18193 | -7/Lower Caves | System corruption reached 10%
 18241 | -7/Lower Caves | Lost 10 parts (3p1n3u3w)
 18257 | -7/Lower Caves | Destroyed B-75 Beast
 18713 | -7/Lower Caves | Discovered new exit (range 15)
 18734 | -7/Lower Caves | Entered Zion
 18836 | -7/Zion        | System corruption cleaned by Quarantine Array
 18880 | -7/Zion        | Discovered new exit (range 16)
 18931 | -7/Zion        | Learned location of Warlord (-5)
 19448 | -7/Zion        | Given the Hacking Drone Bay
 19531 | -7/Zion        | Learned Factory terminal intel
 20203 | -7/Zion        | Learned 8 Factory zone layouts
 20545 | -7/Zion        | Learned location of Armory (-4)
 20673 | -7/Zion        | Found CR-A16's Pointy Stick
 21003 | -7/Zion        | Discovered new exit (range 5)
 21006 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 21017 | -7/Zion        | Entered Deep Caves
 21459 | -7/Deep Caves  | Attacked by Z-Imprinter
 21483 | -7/Deep Caves  | Core integrity fell below 50%
 21506 | -7/Deep Caves  | Core integrity fell below 20%
 21511 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
21475_ Hvy. Ion Cannon destroyed.
21479_ Cooling System destroyed.
21481_ Imp. Cooling System destroyed.
21482_ Imp. Medium Treads destroyed.
21485_ Adv. Treads destroyed.
21485_ Imp. Medium Laser destroyed.
21489_ Imp. Treads destroyed.
21489_ Slug penetrates Z-Imprinter.
21489_ Nuclear Core destroyed.
21492_ Gauss Rifle destroyed.
21492_ Integrated Corrupted Hvy. Machine Gun (+2).
21493_ Imp. Medium Treads destroyed.
21495_ Imp. Light Armor Plating destroyed.
21498_ Med. Treads destroyed.
21501_ Ion Cannon destroyed.
21507_ Hvy. Machine Gun destroyed.
21510_ 2K-0GV(z) destroyed.
21511_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??    ?????##?????????????????????????#####    ##? |
| ??    ##?### #??????######????????#####         ## |
| ?       ## #  ????###    ##???????#              # |
| ?             #####       #???????# ####           |
|                           #??????## ###### ###     |
|                           #?????##     ### #?##    |
|                          #??????#       ## #??#    |
|                          #??????##  #   ## ##?#    |
| ""                       ##??????#  #       #?##   |
| ""                        ########  #    ## ###### |
| ""                                  ####      ##?? |
| ""                                  #??#####   #?? |
|                                     #??????##  #?? |
| ""                          ######  #???????#  #?? |
| ""                        "##???#   #???????#  ### |
| ""                       "#?????#   #???????#      |
| ""                     I ####???#  ##???????#####  |
| "                     z%[;; #???## #??????#######  |
|                        ! @;#?????#  ##????#     ## |
|                           ;#?????#   ##???#      # |
| ?                         ;#?????#    ##???#     # |
| ?                        ###?????##    ##???#    # |
| ??                       #???????##     ##???#     |
| ??                        ??????##       #####     |
| ????                      #????##          ##      |
| ??????                   ##????#                   |
| ????????                ##?????#                   |
| ?????????               #??????#                   |
| ??????????               ??????##    # #     ##    |
| ???????????              ???????#### #"#    ###### |
| ?????????????            ??????????# ###    #????? |
| ???????????????          ??????????#        #????? |
| ??????????????????       ??????????#######  #????? |
| ????????????????????     ????????????????#  #????? |
| ?????????????????????????????????????????#  ##???? |
| ?????????????????????????????????????????#   #???? |
| ?????????????????????????????????????????#   #???? |
| ?????????????????????????????????????????#  ##???? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             30
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Energy Filtering           30
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
         Huge Storage Unit | -9/Materials | Scanalyzed
         Imp. Trap Scanner | -7/Zion      | Archive
     Imp. Carbon-fiber Leg | -7/Zion      | Archive
   Shock Absorption System | -7/Zion      | Archive
         Imp. Recalibrator | -7/Zion      | Archive
             Plasma Cannon | -7/Zion      | Archive
       Imp. Core Shielding | -7/Zion      | Archive
           Antigrav System | -7/Zion      | Archive
 Imp. Melee Analysis Suite | -7/Zion      | Archive
      Adv. Terrain Scanner | -7/Zion      | Archive
     Hvy. Missile Launcher | -7/Zion      | Archive
              Plasma Rifle | -7/Zion      | Archive
          Hvy. Machine Gun | -7/Zion      | Archive
                Chainsword | -7/Zion      | Archive
     Lrn. Missile Launcher | -7/Zion      | Archive

 Robot Schematics 
------------------
    S-27 Virus | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideExoskeletonFrame
  Manual?         0
Play Time         02:00:14
  Cumulative      119.0 hours
  Start           2025.02.14 @ 23:30:26
  End             2025.02.15 @ 02:33:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          42
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc39d522-0661-4a77-9efd-1772e9c41e38