Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 22:52:03

Player: MO-55

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (90)      450
Value Destroyed (3892)     3892
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (1441)               1441
              TOTAL SCORE: 14563

 Bonus
-------
High Alert Combat Kills    441
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     188/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -1/Command

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (10) --
        Armored Heavy Treads
        Armored Heavy Treads
         Cooled Q-thruster
   Experimental Q-thruster
>               --- UTILITY (9) ------
                Spectral Analyzer
       Advanced Signal Interpreter
       Improved Melee Analysis Suite
       Improved System Shield
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
       Advanced Terrain Scanner
       Advanced Force Field
           Mini Drone Bay (3/3)
  Hypervelocity Railgun

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Electron Diverter
           Electron Diverter
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
           Spectral Analyzer
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           Microactuators
  Advanced Reaction Control System
  Advanced Phase Shifter
  Improved System Shield
>          --- WEAPON -----------
           Molecular Scythe
           Molecular Scythe
           Force Lance
>          --- INVENTORY --------
           Neutrino Core
           Field Propulsion Array
           Field Propulsion Array
  Advanced Sensor Array
  Advanced Terrain Scanner
  Advanced Force Field
      Mini Drone Bay
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
           Fusion Bomb Launcher
           Molecular Deconstructor
[Rating: 192]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Electron Diverter
Utility                    Hacking Suite
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Shock Maul
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Shock Maul
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   4   2   .   .   2   2   .   .   .   .   2   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Propulsion               8    | .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Utility                  7    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             194  | 10  7   13  6   6   7   1   32  4   11  4   10  4   12  9   11  42  5   
  Power                    22   | 1   1   1   .   .   .   .   2   .   3   .   1   .   3   4   .   6   .   
    Engine                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   1   .   .   .   .   2   .   3   .   .   .   2   2   .   1   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   5   .   
  Propulsion               41   | 4   4   3   1   4   2   .   3   2   1   .   2   .   1   1   4   7   2   
    Treads                 8    | 1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 27   | .   .   .   1   4   2   .   3   2   1   .   2   .   1   1   4   6   .   
  Utility                  78   | 3   2   4   3   .   3   1   19  2   7   2   7   .   4   2   5   14  .   
    Device                 47   | 2   .   1   2   .   1   .   11  1   7   2   3   .   3   2   1   11  .   
    Storage                5    | 1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Processor              9    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   4   1   .   
    Hackware               3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Protection             14   | .   1   2   .   .   1   .   7   1   .   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   .   5   2   2   2   .   8   .   .   2   .   4   4   2   2   15  3   
    Energy Gun             4    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   5   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
    Impact Weapon          10   | .   .   .   .   .   .   .   7   .   .   1   .   2   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   1   1   2   .   .   .   .   .   .   .   4   1   1   5   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   1   .   .   2   .   .   .   5   1   1   2   3   3   .   
Parts Lost                 41   | .   1   1   .   .   .   .   4   .   1   .   .   .   2   .   .   27  5   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Propulsion               13   | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   7   3   
  Utility                  12   | .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   7   .   
  Weapon                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   2   
  Highest Loss Streak      11   | .   1   1   .   .   .   .   2   .   1   .   .   .   2   .   .   11  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   96  85  47  62  62  69  78  75  84  85  82  80  71  75  70  75  35  
  Engine                   3    | .   14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   4   7   6   6   6   9   10  10  10  5   .   .   7   3   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   5   3   4   7   6   .   
  Treads                   9    | .   20  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Flight                   12   | .   .   .   7   18  18  18  15  15  24  25  24  25  19  16  15  22  11  
  Device                   10   | .   1   1   16  18  17  18  14  15  15  15  18  20  18  16  15  12  .   
  Storage                  2    | .   18  1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Processor                6    | .   .   .   .   .   .   6   9   10  10  10  10  10  12  12  12  11  12  
  Hackware                 5    | .   .   .   2   6   6   7   11  10  10  10  10  10  9   8   6   4   4   
  Protection               4    | .   5   10  .   .   .   .   4   4   5   5   1   .   .   .   .   .   .   
  Energy Gun               2    | .   .   8   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   7   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Ballistic Gun            5    | .   28  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   9   10  10  9   10  6   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   7   8   11  12  .   .   .   .   .   .   1   4   3   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 15  34  47  23  23  26  23  45  37  42  42  47  53  54  48  48  90  26  
  Greatest Support         120  | 20  40  40  30  42  46  46  46  48  48  44  48  48  55  56  80  80  120 
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   1   .   .   .   1   1   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   15  15  
  Average Capacity         6    | 7   13  6   5   5   5   5   5   5   5   5   5   5   5   5   5   14  6   
  Most Carried             15   | 6   15  14  7   5   5   5   5   5   5   5   5   5   5   5   5   15  4   
  Average Carried          6    | 4   11  5   3   4   4   5   4   4   4   5   4   4   4   4   4   11  3   
  Final Capacity           15   | 8   15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   15  5   
  Final Carried            15   | 6   15  7   4   5   5   5   4   5   5   5   5   5   5   5   5   3   4   

 Class Distribution 
--------------------
 36% | Hacker-Scout
 20% | Subdweller-Mutant
 17% | Mutant
  6% | Scout
  5% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
  Scavenger-Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
  Scavenger-Mutant | -7/Lower Caves
   Scavenger-Scout | -7/Lower Caves
      Hacker-Scout | -6/Factory
      Hacker-Scout | -5/Factory
      Hacker-Scout | -5/Upper Caves
      Hacker-Scout | -5/Upper Caves
      Hacker-Scout | -5/Warlord
   Hacker-Assassin | -4/Proximity Caves
      Hacker-Scout | -4/Factory
      Hacker-Scout | -3/Research
      Hacker-Scout | -2/Research
             Scout | -1/Access
            Mutant | -1/Command

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Matter Collected           2970 | 215  207  364  51   .    196  10   266  .    406  64   100  30   114  105  421  380  41   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3978 | 27   222  188  67   .    331  .    1037 .    335  52   .    70   174  105  404  895  71   
  Parts                    165  | 4    13   9    6    .    13   .    17   .    4    .    .    2    11   12   16   52   6    
Haulers Intercepted        3    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    11   .    .    13   2    .    .    1    .    .    3    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Combat Hostiles Destroyed  65   | .   3   6   .   .   7   .   12  .   9   .   .   3   3   .   1   17  4   
  Melee                    36   | .   .   .   .   .   7   .   7   .   5   .   .   1   3   .   .   10  3   
  Guns                     10   | .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          15   | 1   3   2   1   .   1   .   6   .   .   .   .   .   .   1   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Swarmer                  17   | .   .   1   .   .   1   .   .   .   6   .   .   3   .   .   .   2   4   
  Grunt                    17   | .   3   .   .   .   5   .   4   .   1   .   .   .   .   .   .   4   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   
  Programmer               15   | .   .   .   .   .   .   .   3   .   1   .   .   .   3   .   .   8   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   2   2   1   .   6   .   5   .   5   .   .   2   2   2   1   6   3   
  Combat Bots Only         6    | .   2   2   .   .   6   .   4   .   5   .   .   2   2   .   1   6   3   
Max Kills in Single Turn   5    | 1   1   1   1   .   1   .   1   .   1   .   .   1   1   1   1   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        934   | .    26   46   1    .    23   8    134  .    45   .    10   37   25   .    14   417  148  
  Missed                   383   | .    7    17   1    .    12   4    39   .    16   .    7    18   14   .    7    202  39   
Damage Taken               11663 | .    286  612  .    .    167  65   1596 .    489  .    145  306  405  .    194  5039 2359 
  Core                     1973  | .    60   .    .    .    14   .    143  .    80   .    .    27   18   .    22   1218 391  
  Absorbed by Shields      187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    187  .    
  Redirected to Shielding  104   | .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   310   | .    .    .    .    .    .    .    179  120  .    .    11   .    .    .    .    .    .    
Core Remaining (%)         93    | 100  .    76   100  .    .    98   83   .    .    .    .    89   98   100  98   .    .    
Volleys Fired              156   | 2    22   43   2    .    .    .    .    .    .    4    .    5    35   15   10   11   7    
  Largest                  3     | 2    2    2    1    .    .    .    .    .    .    1    .    1    1    1    1    3    2    
  Hottest                  156   | 40   40   140  50   .    .    .    .    .    .    98   .    98   .    .    .    156  70   
Shots Fired                209   | 4    44   69   2    .    .    .    .    .    .    4    .    5    35   15   10   14   7    
  Gun                      125   | 4    44   68   2    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Cannon                   10    | .    .    1    .    .    .    .    .    .    .    4    .    5    .    .    .    .    .    
  Launcher                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Special                  62    | .    .    .    .    .    .    .    .    .    .    .    .    .    35   15   10   2    .    
  Kinetic                  111   | 4    44   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Thermal                  22    | .    .    9    .    .    .    .    .    .    .    4    .    5    .    .    .    .    4    
  Explosive                12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Electromagnetic          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | 1    9    10   1    .    .    .    .    .    .    .    .    2    .    .    4    2    3    
  Robot Miss Streak        4     | 2    4    2    3    .    .    .    .    .    .    .    .    1    2    .    3    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           236   | 1    25   32   2    .    10   .    49   .    23   1    3    3    11   5    16   51   4    
  Core Hits                101   | 1    10   11   2    .    8    .    9    .    3    1    .    .    2    3    2    46   3    
  Critical Kills           3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 25    | .    .    1    .    .    .    .    12   .    9    .    1    2    .    .    .    .    .    
  Critical Strikes         39    | .    .    2    .    .    .    .    15   .    11   .    1    2    1    .    .    7    .    
    Destroy                2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  29    | .    .    .    .    .    .    .    15   .    11   .    1    2    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              319   | .    .    .    6    2    15   .    65   7    32   1    20   7    15   14   19   116  .    
  Impact                   129   | .    .    .    .    .    .    .    62   7    32   1    20   7    .    .    .    .    .    
  Slashing                 158   | .    .    .    6    2    15   .    3    .    .    .    .    .    15   14   19   84   .    
  Piercing                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Sneak Attacks            19    | .    .    .    1    .    .    .    4    .    .    .    .    .    .    5    4    5    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        27    | .    .    .    .    .    1    .    6    .    4    .    .    .    3    .    .    13   .    
Damage Inflicted           13753 | 15   337  537  135  .    335  .    2640 .    1297 100  219  180  652  609  895  5652 150  
  Guns                     1041  | 15   337  537  16   .    .    .    .    .    .    .    .    .    .    .    .    .    136  
  Cannons                  34    | .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    
  Explosions               2741  | .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    2707 .    
  Melee                    9923  | .    .    .    85   .    335  .    2640 .    1297 100  219  146  652  609  895  2945 .    
  Ramming                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Kinetic                  934   | 15   337  537  .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Thermal                  159   | .    .    .    34   .    .    .    .    .    .    .    .    34   .    .    .    .    91   
  Explosive                2707  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2707 .    
  Electromagnetic          16    | .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4299  | .    .    .    .    .    .    .    2537 .    1297 100  219  146  .    .    .    .    .    
  Slashing                 4869  | .    .    .    85   .    335  .    103  .    .    .    .    .    652  609  895  2190 .    
  Piercing                 755   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    755  .    
Highest Corruption         36    | .    1    1    .    .    .    .    8    .    .    .    .    .    4    .    1    36   36   
  Average Corruption       4     | .    1    1    .    .    .    .    5    .    .    .    .    .    3    .    1    17   36   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   3    .    
  Effects                  92    | .    1    22   .    .    .    .    15   .    .    .    .    .    4    .    2    33   15   
    Message Errors         23    | .    1    4    .    .    .    .    5    .    .    .    .    .    .    .    1    7    5    
    Matter Fused           24    | .    .    11   .    .    .    .    5    .    .    .    .    .    2    .    .    4    2    
    Heat Flow Errors       8     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    5    1    
    Energy Discharges      6     | .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    
    Parts Rejected         2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3034  | .    .    .    .    .    .    .    1092 .    667  .    78   166  143  173  204  511  .    
  Projectiles              32    | .    .    .    .    .    .    .    12   .    .    .    .    20   .    .    .    .    .    
  Explosions               43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
  Melee                    2959  | .    .    .    .    .    .    .    1080 .    667  .    78   146  143  173  204  468  .    
Knockbacks                 23    | .    .    .    .    .    .    .    16   .    5    .    2    .    .    .    .    .    .    
  Impact                   22    | .    .    .    .    .    .    .    15   .    5    .    2    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      357   | .    78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    279  .    
  Shots                    7     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Rammed                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
Targets Rammed             26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Highest Temperature        433   | .    .    103  17   .    10   .    224  84   22   56   .    8    .    .    .    433  123  
  Average Temperature      51    | .    .    39   9    .    3    .    17   8    11   29   .    6    .    .    .    181  71   
  Received Heat Transfer   754   | .    114  93   .    .    90   .    210  .    18   .    .    .    .    .    18   211  .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    .    .    .    .    10   .    5    .    .    1    .    .    .    .    .    
  Impact Corruptions       60    | .    .    .    .    .    .    .    31   .    22   .    3    4    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         161   | .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Peak Influence             1437 | 5    166  .    67   71   .    .    348  255  .    .    .    .    233  78   317  1437 1107 
  Initial                  912  | .    3    .    .    30   .    .    36   170  .    .    .    .    84   64   43   189  912  
  Average                  213  | 1    64   .    20   37   .    .    156  212  .    .    .    .    126  51   184  440  989  
Maximum Alert Level        4    | .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    1    4    4    
  Low Security (%)         61   | 100  100  .    100  100  .    .    62   48   .    .    .    .    65   100  48   20   .    
  Level 1                  27   | .    .    .    .    .    .    .    37   51   .    .    .    .    34   .    51   44   .    
  Level 2                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    97   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    1    .    .    .    .    .    4    4    .    .    .    .    1    .    2    9    1    
  Investigation            5    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    1    .    
  Extermination            7    | .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    3    .    
  Reinforcement            7    | .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    1    2    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Distress Signals           21   | .   .   .   .   .   .   .   3   .   .   .   3   .   1   .   10  3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   7   22  3   1   11  3   23  1   13  .   4   8   11  .   11  90  16  
  Peak Tracking Total      15   | .   3   4   2   1   6   3   7   1   6   .   3   6   6   .   5   15  7   
  Tactical Retreats        45   | .   .   3   .   .   3   1   5   .   2   .   .   3   1   .   2   21  4   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Traps Triggered            6    | .   1   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   2   .   .   .   1   .   .   .   .   11  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Machines Disabled          8    | .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Max in Single Turn       3    | .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Machines Accessed          51   | .   4   2   3   3   2   .   8   4   .   1   3   .   4   4   1   9   3   
  Terminals                24   | .   3   .   2   2   .   .   3   1   .   .   .   .   4   2   .   4   3   
  Fabricators              4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   1   1   .   
  Garrison Access          6    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   3   .   
Total Hacks                112  | .   11  3   7   5   2   .   29  8   .   1   8   .   12  7   3   13  3   
  Successful               61   | .   4   3   6   3   2   .   21  5   .   1   8   .   4   2   2   .   .   
  Failed                   51   | .   7   .   1   2   .   .   8   3   .   .   .   .   8   5   1   13  3   
    Catastrophic           9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   5   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   4   .   4   4   .   .   9   3   .   .   .   1   8   2   .   4   3   
  Terminals                56   | .   8   .   5   4   .   .   13  2   .   .   .   .   12  4   .   5   3   
  Fabricators              7    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   2   .   
  Repair Stations          9    | .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   2   .   .   .   7   .   .   .   .   .   .   1   3   1   .   
  Garrison Access          9    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   5   .   
Terminal Hacks             25   | .   1   3   2   1   2   .   5   .   .   1   8   .   2   .   .   .   .   
  Record                   3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   2   .   .   
  Insert Component         5    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Analyze                  5    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         13   | .   2   .   2   2   .   .   3   1   .   .   .   .   2   1   .   .   .   
  Terminals                12   | .   2   .   2   2   .   .   3   .   .   .   .   .   2   1   .   .   .   
    Botnet                 12   | .   2   .   2   2   .   .   3   .   .   .   .   .   2   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         35   | .   3   .   2   2   .   .   6   3   .   .   .   .   4   3   1   8   3   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   89   | .   .   .   .   .   .   .   42  47  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   8   10  .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Time                     155  | .   .   .   .   .   .   .   136 19  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   1   2   .   .   2   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Turns Passed               10767 | 88   688  3028 147  157  442  113  1124 261  492  370  465  372  647  624  380  1193 176  
Spaces Moved               12868 | 51   375  1587 242  353  884  253  1126 351  865  443  1051 459  909  556  839  2377 147  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1909  | 4    276  1587 .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Legs                     143   | 44   99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10813 | .    .    .    242  353  884  253  1126 351  865  443  1051 459  909  556  839  2377 105  
  Fastest Speed            20    | 50   120  160  40   34   34   44   44   30   26   26   22   22   22   28   26   21   20   
  Average Speed            54    | 119  151  180  40   38   42   44   45   43   28   26   24   46   24   28   28   25   63   
  Slowest Speed            240   | 160  240  240  40   40   44   44   117  44   30   26   84   70   83   29   29   99   170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42    | .    .    .    .    .    .    .    3    .    .    .    3    .    7    .    .    27   2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       41    | 4    44   72   24   10   92   45   28   8    88   55   95   61   26   12   21   59   10   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    1    .    .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    .    .    1    1    .    1    1    .    1    .    1    .    
Scrap Searched             14    | .    .    5    .    .    1    1    .    .    3    1    .    3    .    .    .    .    .    
Spaces Dug                 91    | .    .    2    5    1    .    .    12   5    .    3    8    4    .    9    8    34   .    
Terrain Destroyed          209   | .    .    2    8    1    .    .    12   5    .    4    8    5    .    9    8    147  .    
  Melee                    83    | .    .    .    5    1    .    .    12   5    .    .    8    1    .    9    8    34   .    
  Projectile               10    | .    .    2    .    .    .    .    .    .    .    4    .    4    .    .    .    .    .    
  AOE                      116   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    113  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Total                      15815 | 70   451  1687 287  371  928  253  1620 454  1066 689  1216 602  1240 973  926  2781 201  
  Wait                     2100  | .    31   11   14   .    15   .    373  78   162  236  125  120  270  366  37   247  15   
  Move                     12777 | 50   374  1586 241  352  883  252  1119 350  864  442  1045 458  894  555  838  2331 143  
  Hop                      32    | .    .    .    .    .    .    .    3    .    .    .    2    .    7    .    .    18   2    
  Pick Up                  98    | 5    10   5    9    6    3    .    12   8    1    1    3    4    3    4    2    21   1    
  Fast Attach              102   | 9    4    9    2    2    5    1    15   4    1    .    10   1    7    6    9    13   4    
  Attach                   36    | .    .    .    4    2    .    .    7    .    .    .    .    .    3    1    1    17   1    
  Detach                   17    | 2    .    .    .    .    1    .    4    1    .    .    .    .    1    .    4    3    1    
  Swap                     56    | 1    3    4    .    2    2    .    10   .    10   4    .    3    2    2    1    12   .    
  Drop                     145   | 1    7    25   9    5    7    .    21   8    2    1    14   6    7    10   5    16   1    
  Fire                     156   | 2    22   43   2    .    .    .    .    .    .    4    .    5    35   15   10   11   7    
  Melee                    266   | .    .    .    6    2    12   .    56   5    26   1    17   5    11   14   19   92   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: *Fac x4 / Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / Upp x2)
-3/Research
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    89 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   511 | -10/Materials      | Discovered new exit (range 14)
   704 | -10/Materials      | Discovered new exit (range 4)
   760 | -10/Materials      | Discovered new exit (range 10)
   777 | -10/Materials      | Entered Subcaves
   900 | -10/Subcaves       | Ambushed by swarm of Subdwellers
  1192 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1247 | -10/Subcaves       | Build established: Subdweller-Mutant
  1288 | -10/Subcaves       | Discovered new exit (range 15)
  1459 | -10/Subcaves       | Learned location of Zion (-6)
  1952 | -10/Subcaves       | Build established: Mutant
  2270 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  2273 | -10/Subcaves       | Build established: Subdweller-Mutant
  2436 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2698 | -10/Subcaves       | Visited Clippyterm
  2807 | -10/Subcaves       | Visited 4L-MR0's lab
  2833 | -10/Subcaves       | Found Flightbrick
  3212 | -10/Subcaves       | Shifting Twisted Machinery released Enh. Flamer
  3772 | -10/Subcaves       | Build established: Mutant
  3805 | -10/Subcaves       | Entered Materials
  3805 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3808 | -8/Materials       | Attached Flightbrick, gained temporary slots: Utility x3
  3925 | -8/Materials       | Discovered new exit (range 16)
  3952 | -8/Materials       | Entered Factory
  3952 | -7/Factory         | Evolved 2 slots: Propulsion x2
  4033 | -7/Factory         | Identified exit to Factory
  4102 | -7/Factory         | Discovered new exit (range 10)
  4109 | -7/Factory         | Entered Lower Caves
  4255 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  4304 | -7/Lower Caves     | Learned Factory stockpile data
  4392 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4478 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4511 | -7/Lower Caves     | Discovered new exit (range 15)
  4551 | -7/Lower Caves     | Entered another Lower Caves area
  4552 | -7/Lower Caves     | Learned Factory security intel
  4594 | -7/Lower Caves     | Ambushed by research squad
  4615 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4659 | -7/Lower Caves     | Discovered exit to Factory (range 11)
  4664 | -7/Lower Caves     | Entered Factory
  4664 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  4665 | -6/Factory         | Identified exit to Lower Caves
  4921 | -6/Factory         | Build established: Hacker-Scout
  5070 | -6/Factory         | Fabricated Mak. Flight Unit (x2)
  5519 | -6/Factory         | Identified exit to Factory
  5619 | -6/Factory         | Repaired Neutrino Core
  5701 | -6/Factory         | Repaired Shock Maul
  5788 | -6/Factory         | Entered another Factory area
  5788 | -5/Factory         | Evolved 2 slots: Propulsion x2
  5856 | -5/Factory         | Repaired Imp. Light Armor Plating
  5931 | -5/Factory         | Discovered new exit (range 15)
  6039 | -5/Factory         | Fabricated Imp. Surge Thruster (x2)
  6049 | -5/Factory         | Entered Upper Caves
  6050 | -5/Upper Caves     | Learned Factory stockpile data
  6208 | -5/Upper Caves     | Learned 12 Factory zone layouts
  6505 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6537 | -5/Upper Caves     | Discovered new exit (range 4)
  6541 | -5/Upper Caves     | Entered another Upper Caves area
  6543 | -5/Upper Caves     | Learned Factory trap positions
  6547 | -5/Upper Caves     | Discovered new exit (range 3)
  6550 | -5/Upper Caves     | Identified exit to Warlord
  6911 | -5/Upper Caves     | Entered Warlord
  6926 | -5/Warlord         | Discovered new exit (range 14)
  7006 | -5/Warlord         | Opened side exit
  7097 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7142 | -5/Warlord         | Met Warlord
  7153 | -5/Warlord         | Found Prototype Reactor
  7153 | -5/Warlord         | Identified Vortex Chain Reactor
  7169 | -5/Warlord         | Found Prototype Processor
  7169 | -5/Warlord         | Identified Exp. Target Analyzer
  7171 | -5/Warlord         | Found Prototype Device
  7171 | -5/Warlord         | Identified Exp. Focal Shield
  7376 | -5/Warlord         | Entered Proximity Caves
  7592 | -4/Proximity Caves | Learned Research emergency access door positions
  7643 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7709 | -4/Proximity Caves | Learned Research terminal intel
  7729 | -4/Proximity Caves | Discovered new exit (range 13)
  7740 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  7741 | -4/Proximity Caves | Found Prototype Special Weapon
  7741 | -4/Proximity Caves | Identified Molecular Deconstructor
  7748 | -4/Proximity Caves | Entered Factory
  7748 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7749 | -4/Factory         | Identified exit to Research
  7750 | -4/Factory         | Loaded intel: 87 trap records
  7761 | -4/Factory         | Identified exit to Upper Caves
  8281 | -4/Factory         | Found Prototype Slashing Weapon
  8281 | -4/Factory         | Identified Molecular Scythe
  8285 | -4/Factory         | Found Molecular Scythe
  8286 | -4/Factory         | Found Molecular Scythe
  8287 | -4/Factory         | Found Molecular Scythe
  8365 | -4/Factory         | Spotted B-86 Titan
  8395 | -4/Factory         | Entered Research
  8395 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
  8397 | -3/Research        | Loaded intel: 19 terminal locations
  8814 | -3/Research        | Spotted B-86 Titan
  8880 | -3/Research        | Discovered new exit (range 15)
  8888 | -3/Research        | Found Fusion Bomb Launcher
  9002 | -3/Research        | Found Prototype Device
  9002 | -3/Research        | Identified Exp. Thermal Shield
  9019 | -3/Research        | Entered another Research area
  9019 | -2/Research        | Warlord forces began assault on 0b10
  9019 | -2/Research        | Evolved 2 slots: Propulsion x2
  9129 | -2/Research        | Research machine network offline
  9147 | -2/Research        | Found Prototype Processor
  9147 | -2/Research        | Identified Spectral Analyzer
  9150 | -2/Research        | Found Spectral Analyzer
  9162 | -2/Research        | Discovered new exit (range 7)
  9203 | -2/Research        | Spotted B-90 Cyclops
  9216 | -2/Research        | Found Prototype Launcher
  9216 | -2/Research        | Identified Enh. Gamma Bomb Array
  9353 | -2/Research        | Borebot progress halted
  9379 | -2/Research        | Identified exit to Access
  9386 | -2/Research        | Borebot progress halted
  9395 | -2/Research        | Spotted Striker
  9399 | -2/Research        | Entered Access
  9399 | -1/Access          | Evolved 2 slots: Utility x2
  9677 | -1/Access          | Build established: Scout
  9858 | -1/Access          | Spotted B-99 Colossus
 10268 | -1/Access          | Found Fusion Bomb Launcher
 10269 | -1/Access          | Found Fusion Bomb Launcher
 10273 | -1/Access          | Found Fusion Bomb Launcher
 10274 | -1/Access          | Found Fusion Bomb Launcher
 10288 | -1/Access          | System corruption reached 10%
 10300 | -1/Access          | Crushed by falling debris
 10340 | -1/Access          | Lost 7 parts (1p1n3u2w)
 10370 | -1/Access          | Spotted B-99 Colossus
 10400 | -1/Access          | System corruption reached 30%
 10411 | -1/Access          | Core integrity fell below 50%
 10420 | -1/Access          | Build established: Sprinter
 10440 | -1/Access          | Lost 11 parts (1p4n2u4w)
 10519 | -1/Access          | Spotted B-99 Colossus
 10520 | -1/Access          | Spotted B-99 Colossus
 10581 | -1/Access          | Spotted B-99 Colossus
 10582 | -1/Access          | Spotted B-99 Colossus
 10589 | -1/Access          | Discovered new exit (range 4)
 10592 | -1/Access          | Entered Command
 10622 | -1/Command         | Lost 5 parts (1p1n3w)
 10627 | -1/Command         | Core integrity fell below 20%
 10672 | -1/Command         | Lost 4 parts (2n2w)
 10768 | -1/Command         | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
10742_ System corrupted: Matter fused (-7).
10742_ Slammed into S-43 Plague. <x2>
10745_ Crushed S-43 Plague.
10745_ S-43 Plague destroyed.
10746_ Acquired 10 matter.
10748_ K-01 Serf collects debris.
10749_ Slammed into S-43 Plague. <x2>
10751_ K-01 Serf collects debris.
10752_ Slammed into S-43 Plague.
10758_ CEG3VZ|/#ALRX7>QMZK=WZZKZ CWLMQA%2TJF
10759_ Slammed into S-43 Plague.
10760_ Slug penetrates Wall. <x2>
10761_ Slammed into S-43 Plague. <x2>
10764_ Crushed S-43 Plague.
10764_ S-43 Plague destroyed.
10764_ Slug penetrates Wall. <x3>
10766_ Slammed into S-43 Plague.
10766_ Slug penetrates Wall. <x4>
10767_ Slammed into S-43 Plague.
10768_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#""          #?#   =    |
| ???????????????????????????#            #?#        |
| ???????????????????????????+            #?#!!      |
| ???????????????????????????##############?#!       |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ?????????????????????????  ???????????????#      # |
| ????????????????????????#  #??????????????#      # |
| ????????????????????????#  #???#######+####      # |
| ????????????????????????#  #???#                 # |
| ????????????????????????#  #???#                   |
| ????????????????????????#  #???#            ###### |
| ????????????????????????#  #???#            #???#  |
| ????????????????????????#  #???#            #####  |
| ????????????????????????#  #???#                   |
| ????????????????????????#  #???#                   |
| ??????????????????????###  ###?#  ########+######  |
| ??????????????????????#      #?#  #???#        ##  |
| ??????????????????????#      ###  #???#        ### |
| ??????????????????????#  ""       #???#        #?? |
| ??????????????????????#  "T       #???#        #?? |
| ??????????????????????#      ######???#        #?? |
| ??????????????????????#      #????????#        #?? |
| ????????????????#########@#########???#        #?? |
| ????????        #       h s       #???#      = #?? |
| ????????        /      h          #???#        #?? |
| ????????        #     k           #???##########?? |
| ????????????????#                 #??????????????? |
| ????????????????#                 #??????????????? |
| ????????????????#                 #??????????????? |
| ????????????????#                 #??????????????? |
| ????????????????###################??????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          59
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             800
Resistance: TH             25
Propulsion Shielding       66
Weapon Shielding           33
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                91
Targeting Accuracy         20
Melee Accuracy             8
Target Analysis            10
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
    Imp. VTOL Module | -8/Materials | Scanalyzed
    Mak. Flight Unit | -6/Factory   | Scanalyzed
 Imp. Surge Thruster | -6/Factory   | Hacked
      Microactuators | -6/Factory   | Scanalyzed
   Electron Diverter | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Mak. Flight Unit | x2 | -6/Factory 
 Imp. Surge Thruster | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
Origins

 Challenges 
------------
None

 Game 
------
Seed              SchematicTargetMegatreads
  Manual?         0
Play Time         02:49:00
  Cumulative      80.3 hours
  Start           2024.04.10 @ 19:52:11
  End             2024.04.10 @ 22:52:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          55
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cd38e98-ddb6-4126-b47c-a0e29b689716