Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.16 @ 14:49:48 Player: Judas Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (305) 1525 Value Destroyed (13704) 13704 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (7343) 7343 TOTAL SCORE: 30532 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 3408 Follower Combat Kills 35 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 80/100 System Corruption 17% Temperature Cool (4) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Heat Sink Improved Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Matter Compressor Experimental Optical Array Advanced Targeting Computer Improved Target Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System > --- WEAPON ----------- KE Penetrator KE Penetrator Perforator > --- INVENTORY -------- Improved Deuterium Engine Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Centrium Leg Advanced Heat Sink Advanced Heat Sink Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Railgun Railgun Railgun Heavy Shock Bomb Launcher Improved Remote Datajack Power Sword Segregator [Rating: 173] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Segregator Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Slots Evolved 15 | . 1 . . . 4 . . 2 . . . . . 4 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 1 . . 1 . . . . . . 2 . . . Utility 8 | . . . . . 2 . . . . . . . . 4 . . 2 . Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . Parts Attached 292 | 1 14 . . . 9 23 18 24 4 8 6 6 3 46 75 25 9 21 Power 41 | . 2 . . . 2 1 2 3 . 2 1 . . 8 12 5 . 3 Engine 16 | . 2 . . . . . 1 2 . 1 1 . . 7 2 . . . Core 8 | . . . . . 2 1 1 1 . 1 . . . . 2 . . . Reactor 17 | . . . . . . . . . . . . . . 1 8 5 . 3 Propulsion 74 | . 4 . . . 1 7 1 5 . 5 2 2 3 14 18 10 . 2 Treads 34 | . 4 . . . 1 1 . 3 . 5 2 2 2 3 5 4 . 2 Leg 33 | . . . . . . 3 . . . . . . . 11 13 6 . . Wheel 7 | . . . . . . 3 1 2 . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 49 | 1 1 . . . 3 4 5 1 . . 1 1 . 8 17 3 3 1 Device 26 | 1 . . . . 2 3 2 . . . . . . 4 10 2 1 1 Storage 9 | . 1 . . . 1 . 3 . . . . . . . 3 . 1 . Processor 10 | . . . . . . . . 1 . . 1 1 . 1 4 1 1 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . Protection 3 | . . . . . . 1 . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 128 | . 7 . . . 3 11 10 15 4 1 2 3 . 16 28 7 6 15 Energy Gun 28 | . 3 . . . 2 3 6 1 1 . . . . 3 5 . . 4 Energy Cannon 21 | . 3 . . . . . . 5 3 1 2 . . 4 1 . . 2 Ballistic Gun 44 | . . . . . 1 4 4 6 . . . 2 . 1 13 5 4 4 Ballistic Cannon 13 | . . . . . . 1 . 3 . . . 1 . 2 4 1 . 1 Launcher 9 | . 1 . . . . 1 . . . . . . . 3 2 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . 1 3 1 1 3 Piercing Weapon 4 | . . . . . . 2 . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . 1 3 . 1 . . . . 6 1 . 2 Parts Lost 67 | . . . . . 1 9 . 1 . . . 2 . 22 3 . . 29 Power 11 | . . . . . . 1 . . . . . . . 5 . . . 5 Propulsion 16 | . . . . . . 3 . . . . . 1 . 7 . . . 5 Utility 15 | . . . . . . . . 1 . . . 1 . 3 2 . . 8 Weapon 25 | . . . . . 1 5 . . . . . . . 7 1 . . 11 Highest Loss Streak 28 | . . . . . 1 6 . 1 . . . 1 . 8 1 . . 28 Average Slot Usage (%) 94 | . 97 100 100 100 86 92 99 99 100 98 95 98 99 90 97 86 86 71 Engine 6 | . 11 12 12 12 2 . 1 11 14 12 10 14 14 9 2 . . . Core 1 | . . . . . 5 7 6 2 . . . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . 5 10 9 7 Treads 15 | . 18 25 25 25 21 16 . 12 21 26 28 27 27 15 7 14 13 10 Leg 4 | . 5 . . . . 2 . . . . . . . 4 20 2 . . Wheel 3 | . . . . . . 1 24 15 7 1 . . . . . . . . Device 8 | . 6 . . . 8 13 15 12 7 7 7 . . 11 8 10 9 6 Storage 15 | . 18 25 25 25 16 16 16 14 14 14 14 14 14 11 14 15 18 16 Processor 8 | . . . . . . . . 1 7 7 7 13 14 11 14 15 17 16 Energy Gun 6 | . 18 25 25 25 18 10 17 6 2 7 6 . . 2 1 . . 1 Energy Cannon 2 | . 7 . . . . . . . 18 14 14 5 . 1 1 . . . Ballistic Gun 7 | . 2 . . . 3 13 6 8 . . . 8 14 5 6 17 16 5 Ballistic Cannon 3 | . . . . . . 4 . 5 . . . 5 7 4 8 . . 2 Launcher 1 | . 7 12 12 12 7 1 . . . . . . . 2 . . . . Piercing Weapon 2 | . . . . . . 1 8 7 7 7 7 7 7 2 . . . . Naked Turns 8 | . . . . . . . . . . . . . . . . . . 8 Heaviest Build 139 | 14 24 24 24 24 58 63 98 116 113 110 114 114 101 123 136 128 133 139 Greatest Support 230 | 20 46 46 46 46 69 69 36 62 62 88 88 88 88 105 210 230 230 230 Greatest Overweight (x) 33 | . 7 . . . . 16 3 5 1 1 1 1 33 6 3 3 . 22 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 18 16 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 8 10 10 10 10 16 19 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 8 8 8 10 10 11 16 20 20 19 20 20 20 20 20 20 20 19 20 Average Carried 16 | 7 7 8 9 10 7 12 18 19 18 19 19 19 19 17 17 19 18 15 Final Capacity 20 | 8 10 10 10 10 16 16 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 8 8 8 10 10 10 15 20 19 19 20 20 20 20 13 20 20 19 3 Class Distribution -------------------- 32% | Hacker-Skirmisher 18% | Hacker-Mutant 16% | Hacker-Gunner 12% | Scavenger-Gunner 9% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Garrison Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Hacker-Skirmisher | -7/Garrison Hacker-Skirmisher | -7/Recycling Hacker-Tank | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/Armory Hacker-Gunner | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Matter Collected 9106 | 189 178 . . . 65 511 240 186 297 50 55 412 420 1335 2104 1612 1000 452 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 15342 | 72 319 . . 182 345 728 675 624 413 . 132 705 833 1929 3359 1688 1550 1788 Parts 632 | 4 23 . . 8 17 37 45 29 9 . 8 33 39 58 136 92 58 36 Haulers Intercepted 5 | . 2 . . . . . 1 1 . . . . . 1 . . . . Recyclers Shooed 7 | . . . . . . . . 1 . . . . . 3 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Combat Hostiles Destroyed 241 | . 8 . . 4 6 17 10 9 9 . 3 20 8 36 42 31 14 24 Melee 2 | . . . . . . . . . . . . 1 . 1 . . . . Guns 129 | . 4 . . 3 5 15 9 5 1 . 1 6 7 10 18 31 14 . Cannons 89 | . 2 . . . . 2 . 2 7 . 2 13 1 18 20 . . 22 AOE 16 | . 2 . . 1 1 . . 2 . . . . . 6 4 . . . Classes Destroyed 20 | 1 5 . . . 1 2 2 3 . . . . 1 1 . 3 . 1 Worker 12 | . 1 . . . . . . 1 . . . . . 2 6 . 2 . Builder 10 | . . . . . . . . 2 . . . . 3 3 2 . . . Hauler 5 | . 2 . . . . . 1 1 . . . . . 1 . . . . Recycler 25 | 1 . . . . . . . 1 . . . . 9 2 9 . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . . 2 . . . . . . . . 1 . . Drone 8 | . . . . . . . . . . . . . 8 . . . . . Watcher 8 | . 1 . . . . . 3 1 . . . . . . . 2 1 . Swarmer 43 | . 6 . . . . 8 2 . 2 . 2 6 . 3 3 11 . . Saboteur 3 | . . . . . . . . . . . . . . . . 1 . 2 Grunt 87 | . 2 . . 4 5 5 2 5 5 . . 10 . 18 12 5 6 8 Brawler 8 | . . . . . . . . 1 . . . . . 3 2 . . 2 Duelist 7 | . . . . . . 2 . . . . . . . 4 1 . . . Protector 3 | . . . . . . . . . . . . . . 1 1 . . 1 Sentry 33 | . . . . . 1 1 5 1 1 . 1 3 . 2 11 4 3 . Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . Specialist 5 | . . . . . . . . . . . . . . . . 2 . 3 Hunter 17 | . . . . . . . 1 . 1 . . 1 . 2 4 . 2 6 Programmer 23 | . . . . . . . . 2 . . . . . 2 7 7 3 2 Behemoth 3 | . . . . . . 1 . . . . . . . 1 1 . . . Best Kill Streak 22 | 1 3 . . 2 4 6 2 6 4 . 2 5 8 9 17 7 6 22 Combat Bots Only 21 | . 2 . . 2 4 6 2 3 4 . 2 5 3 8 8 7 4 21 Max Kills in Single Turn 6 | 1 2 . . 1 1 1 1 6 1 . 1 1 2 3 4 2 3 4 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 1 . Exploded 4 | . 1 . . 1 1 . . 2 . . . . . 2 4 . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Damage Taken 17524 | . 113 . . 73 180 1077 352 218 484 . 46 816 . 3658 2651 1403 1404 5049 Core 2534 | . 25 . . 17 9 127 68 4 53 . 4 86 . 453 325 58 77 1228 Absorbed by Shields 1153 | . . . . . . . . . . . . 169 . . . . . 984 Core Remaining (%) 74 | 100 . . . 83 . . 62 . . . . . 79 54 . 66 . . Volleys Fired 529 | 3 16 . . 8 10 42 30 18 19 . 4 43 24 103 79 59 42 29 Largest 4 | 2 3 . . 2 3 4 3 3 3 . 3 3 3 4 4 4 4 2 Hottest 298 | 60 162 . . 90 135 178 183 180 129 . 168 190 104 199 298 136 149 220 Shots Fired 1598 | 6 36 . . 16 24 153 79 54 51 . 11 124 72 259 296 203 164 50 Gun 1059 | 6 27 . . 16 24 117 79 46 1 . 3 57 49 107 136 203 163 25 Cannon 506 | . 8 . . . . 35 . 8 50 . 8 67 23 133 151 . . 23 Launcher 33 | . 1 . . . . 1 . . . . . . . 19 9 . 1 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1132 | 3 4 . . . . 107 17 49 . . . 93 72 174 220 203 163 27 Thermal 280 | 3 9 . . . . 33 5 2 51 . 7 31 . 58 67 . . 14 Explosive 26 | . 1 . . . . 1 . . . . . . . 15 9 . . . Electromagnetic 160 | . 22 . . 16 24 12 57 3 . . 4 . . 12 . . 1 9 Robot Hit Streak 115 | 4 12 . . 42 61 43 21 17 37 . 9 35 28 48 115 39 34 37 Robot Miss Streak 3 | 1 3 . . . 2 2 2 2 2 . . 1 3 1 2 1 3 1 Penetration Max 1 | . . . . . . . . 1 . . . 1 1 1 1 . 1 1 Secondary Targets 21 | . . . . . 1 1 2 . . . . . . . . 14 3 . Max Gunslinging Chain 1 | . . . . . 1 1 1 . . . . . . . . 1 1 . Shots Hit Robots 1239 | 4 25 . . 15 22 109 58 39 35 . 7 101 39 222 225 162 128 48 Core Hits 643 | 2 17 . . 10 23 38 19 24 15 . 5 38 20 120 131 68 51 62 Critical Hits 124 | . . . . . . 1 . 2 . . . 4 2 10 26 14 13 52 Critical Kills 50 | . . . . . . 1 . . . . . 1 . 4 11 5 6 22 Critical Parts Destroyed 71 | . . . . . . . . 2 . . . 2 2 6 14 9 6 30 Melee Attacks 78 | . . . . . . 4 15 19 2 . . 1 5 16 5 . 6 5 Thermal 2 | . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . 5 . 6 3 Piercing 62 | . . . . . . 4 15 19 2 . . 1 5 16 . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 35779 | 26 496 . . 342 463 1926 1361 1759 969 . 160 2393 1113 7485 8096 4007 3551 1632 Guns 19542 | 26 196 . . 219 346 1175 1265 924 20 . 57 1109 714 2288 2950 4007 3494 752 Cannons 10258 | . 130 . . . . 444 . 111 949 . 103 1249 279 3128 3121 . . 744 Explosions 5157 | . 170 . . 123 117 98 39 724 . . . . . 1830 1970 . . 86 Melee 695 | . . . . . . 209 57 . . . . 35 120 239 . . . 35 Ramming 127 | . . . . . . . . . . . . . . . 55 . 57 15 Kinetic 21732 | 16 16 . . . . 1110 187 935 . . . 1810 993 3902 4500 4007 3494 762 Thermal 6991 | 10 189 . . 123 117 412 94 747 969 . 85 548 . 1691 1571 . . 435 Explosive 3478 | . 78 . . . . 44 . . . . . . . 1386 1970 . . . Electromagnetic 2756 | . 213 . . 219 346 151 1023 77 . . 75 . . 267 . . . 385 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . . . . . . . . . 35 Piercing 660 | . . . . . . 209 57 . . . . 35 120 239 . . . . Highest Corruption 17 | . . . . . . . . 1 1 6 6 6 7 . . 5 1 17 Average Corruption 3 | . . . . . . . . 1 1 2 6 6 6 . . 3 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 87 | . . . . . . . . 3 6 2 7 29 28 . . 9 . 3 Message Errors 21 | . . . . . . . . 3 2 . 1 5 4 . . 5 . 1 Matter Fused 6 | . . . . . . . . . . . 1 4 1 . . . . . Heat Flow Errors 8 | . . . . . . . . . . 1 . 5 2 . . . . . Energy Discharges 12 | . . . . . . . . . 2 . 2 5 3 . . . . . Data Loss (minor) 6 | . . . . . . . . . 2 . 2 . 2 . . . . . Data Loss (major) 6 | . . . . . . . . . . 1 . 2 2 . . . . 1 Misfires 2 | . . . . . . . . . . . . 1 1 . . . . . Targeting Errors 22 | . . . . . . . . . . . . 6 12 . . 3 . 1 Weapon Failures 4 | . . . . . . . . . . . 1 1 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 761 | . 18 . . . 4 . . 227 44 . . 6 94 172 156 . 17 23 Projectiles 205 | . 18 . . . . . . . 44 . . 6 37 59 18 . . 23 Explosions 422 | . . . . . 4 . . 227 . . . . . 81 110 . . . Melee 134 | . . . . . . . . . . . . . 57 32 28 . 17 . Knockbacks 61 | . . . . . . 1 . . . . . 8 2 24 14 . . 12 Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic 54 | . . . . . . 1 . . . . . 7 2 23 10 . . 11 Secondary 6 | . . . . . . . . . . . . 1 . 1 3 . . 1 Self-Inflicted Damage 343 | . 11 . . . 36 29 . 47 . . . . . 121 71 . . 28 Shots 13 | . 1 . . . 1 2 . 1 . . . . . 3 3 . . 2 Rammed 4 | . . . . . . . . . . . . . . . . . 1 3 Targets Rammed 6 | . . . . . . . . . . . . . . . 2 . 1 3 Kicked 2 | . . . . . . . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 680 | 20 192 . . 153 280 206 86 63 249 139 180 464 250 363 680 169 240 93 Average Temperature 110 | 13 54 . . 78 118 78 27 28 98 76 87 157 40 112 163 83 111 48 Received Heat Transfer 4185 | . 27 . . 66 126 255 117 57 222 . 24 344 . 1548 411 264 189 535 Effects 30 | . . . . . 2 . . . 3 . . 10 . 2 13 . . . Shutdowns 5 | . . . . . . . . . . . . 3 . 1 1 . . . Energy Bleed 8 | . . . . . . . . . 1 . . 2 . 1 4 . . . Interference 8 | . . . . . 2 . . . 2 . . 1 . . 3 . . . Matter Decay 4 | . . . . . . . . . . . . 2 . . 2 . . . Short Circuit 4 | . . . . . . . . . . . . 1 . . 3 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . 1 . . . . . . . . . . 2 Parts Fried 10 | . . . . . 1 . 4 2 . . . . . . . . 1 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . 1 . 1 . Robots Melted 2 | . . . . . . . . . 1 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . 1 . . . . Parts Melted 11 | . . . . . . . . . 5 . . . . 4 2 . . . Heat Transferred 9201 | 25 310 . . 150 150 881 161 487 1332 . 148 973 . 1920 2183 . . 481 Parts Sabotaged 11 | . . . . . . . . . . . . . . . 4 . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 . . 2 1 1 1 . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Peak Influence 2045 | 5 155 45 . 119 163 420 205 156 266 111 134 535 407 1365 659 300 409 2045 Average Influence 337 | 3 88 44 . 68 115 317 83 54 159 106 75 306 222 1140 338 112 164 1743 Maximum Alert Level 5 | . . . . . . 2 1 . 1 . . 2 2 4 2 1 2 5 Low Security (%) 53 | 100 100 100 . 100 100 19 97 100 62 100 100 30 46 . 29 76 73 . Level 1 32 | . . . . . . 69 2 . 37 . . 45 52 . 53 23 26 . Level 2 4 | . . . . . . 11 . . . . . 24 1 . 17 . . . Level 3 . | . . . . . . . . . . . . . . 36 . . . . Level 4 . | . . . . . . . . . . . . . . 63 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 45 | . . . . . 3 . 3 3 . . . . . 9 10 4 1 12 Investigation 5 | . . . . . . . 1 2 . . . . . 1 . 1 . . Extermination 9 | . . . . . . . . 1 . . . . . 1 3 3 1 . Reinforcement 11 | . . . . . 3 . 2 . . . . . . 2 4 . . . Assault 20 | . . . . . . . . . . . . . . 5 3 . . 12 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 1 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Distress Signals 7 | . . . . . . . 4 . . . . . . 2 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 394 | . 12 . . 4 7 19 26 13 10 . 3 29 28 52 55 41 16 79 Peak Tracking Total 32 | . 4 . . 2 7 7 4 2 4 . 2 4 5 8 11 5 7 32 Tactical Retreats 22 | . . . . . 1 2 4 . 1 . . 7 . 1 3 3 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Traps Triggered 21 | . 2 . . . . 2 2 5 4 . 2 2 . . . 1 1 . Indirectly 6 | . . . . . . . . 5 . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Machines Disabled 55 | . 2 . . 1 1 . 1 8 2 . . . 1 28 4 5 . 2 Max in Single Turn 20 | . 2 . . 1 1 . 1 4 1 . . . 1 20 2 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Machines Accessed 37 | . 5 1 5 . 1 . 4 4 . 1 2 . 3 1 2 7 1 . Terminals 20 | . 5 1 . . . . 2 2 . . . . 3 . . 7 . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . 1 . Repair Stations 4 | . . . . . . . 1 1 . 1 . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 1 . . 1 . . . 1 . . . Total Hacks 133 | . 14 1 49 . 1 . 9 10 . 3 2 . 11 3 3 24 3 . Successful 103 | . 12 1 49 . 1 . 8 6 . 1 2 . 5 2 2 14 . . Failed 30 | . 2 . . . . . 1 4 . 2 . . 6 1 1 10 3 . Catastrophic 3 | . . . . . . . . . . . . . 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 15 | . 8 . 1 . . . 6 . . . . . . . . . . . Terminals 62 | . 14 1 . . . . 6 6 . . . . 11 . . 24 . . Fabricators 5 | . . . . . . . . . . . . . . . 2 . 3 . Repair Stations 11 | . . . . . . . 2 3 . 3 . . . 3 . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 1 . . 1 . . . 1 . . . Terminal Hacks 84 | . 9 1 49 . . . 3 3 . . . . 5 . . 14 . . Record 55 | . . . 48 . . . . 1 . . . . 2 . . 4 . . Robot Schematic 2 | . . . . . . . . . . . . . 2 . . . . . Robot Analysis 4 | . 2 . . . . . 1 . . . . . . . . 1 . . Prototype ID Bank 3 | . 2 . . . . . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 2 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 1 1 . . . . . . . 3 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 8 | . 2 1 . . . . 1 1 . . . . . . . 3 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 7 | . . . . . . . 2 2 . 1 . . . 2 . . . . Scan Component 4 | . . . . . . . 1 1 . 1 . . . 1 . . . . Repair 3 | . . . . . . . 1 1 . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 1 . . 1 . . . 1 . . . Unlock Access 3 | . . . . . 1 . . 1 . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 6 | . 3 . . . . . 3 . . . . . . . . . . . Terminals 5 | . 3 . . . . . 2 . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . Botnet 4 | . 3 . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . 1 . . Used 2 | . . . . . . . 1 . . . . . . . . 1 . . Hacking Detections 23 | . 3 . . . 1 . 1 4 . 1 1 . 3 1 1 6 1 . Full Trace Events 4 | . . . . . . . . 2 . . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . Matter 278 | . . . . . . . . . . . . . . . 278 . . . Time 46 | . . . . . . . . . . . . . . . 46 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . 18 . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . . 1 . . . . Time 95 | . . . . . . . 44 16 . . . . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Used RIF Installer 3 | . . . . . . 1 . . 1 . . 1 . . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . . . . . Total Orders 8 | . . . 1 2 2 . . . . . . . . . 3 . . . EXPLORE 5 | . . . . 1 1 . . . . . . . . . 3 . . . RETURN 3 | . . . 1 1 1 . . . . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . . . . . . . . . . Total Damage 91 | . . . . . 91 . . . . . . . . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Robot Analysis Total 4 | . 2 . . . . . 1 . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . . Drone Launches 5 | . . . 1 . 1 . . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Turns Passed 13767 | 38 760 61 696 391 177 1070 985 919 601 247 203 888 654 1530 2211 1380 661 295 Spaces Moved 6534 | 23 440 39 433 217 71 504 590 471 286 126 80 382 296 570 1074 525 314 93 Core 11 | . 3 . . . . 6 . . . . . . 1 . . . . 1 Treads 4531 | . 318 39 433 217 71 403 . 258 286 126 80 382 295 426 335 456 314 92 Legs 1147 | 23 119 . . . . 53 . . . . . . . 144 739 69 . . Wheels 845 | . . . . . . 42 590 213 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 160 160 160 160 100 100 110 175 175 185 182 182 127 121 120 150 150 Average Speed 155 | 120 150 160 160 160 160 170 108 145 175 183 185 184 187 177 141 147 150 161 Slowest Speed 1700 | 120 400 160 160 160 160 850 120 245 175 186 185 185 1700 300 220 210 150 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 77 13 93 77 29 48 58 15 57 4 14 65 84 18 37 29 15 8 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 . 1 1 . 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . . Spaces Dug 43 | . . . . . . . 12 14 . . . . 2 4 5 . 6 . Terrain Destroyed 478 | . 16 . . 11 3 18 13 41 . . 3 . 20 134 172 24 19 4 Melee 43 | . . . . . . . 12 14 . . . . 2 4 5 . 6 . Projectile 84 | . . . . . . 3 1 2 . . 3 . 18 8 32 3 13 1 AOE 351 | . 16 . . 11 3 15 . 25 . . . . . 122 135 21 . 3 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Sto Gar Rec Fac Fac Arm Res Tes Total 8845 | 27 505 38 437 245 114 608 849 631 344 144 127 469 335 854 1563 1002 388 165 Wait 1118 | . 19 . . 21 13 11 168 76 21 . 28 32 6 105 255 344 13 6 Move 6518 | 22 439 38 432 216 71 503 589 470 285 125 80 381 295 569 1073 524 313 93 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 103 | 1 6 . 3 . 5 14 13 10 2 2 2 2 . 6 22 12 2 1 Fast Attach 116 | . 10 . . . 3 9 8 7 1 3 2 . 1 19 29 18 1 5 Attach 63 | . 2 . . . 5 6 . 3 . 1 . 3 1 13 13 . 2 14 Detach 3 | . . . . . 1 . . . . . . . . . 1 . . 1 Swap 113 | 1 2 . . . 1 8 10 14 3 4 4 3 1 14 33 7 6 2 Drop 182 | . 11 . 1 . 5 11 16 14 3 9 5 1 2 10 51 38 2 3 Fire 529 | 3 16 . . 8 10 42 30 18 19 . 4 43 24 103 79 59 42 29 Melee 77 | . . . . . . 4 15 19 2 . . 1 5 15 5 . 6 5 Ram 3 | . . . . . . . . . . . . . . . . . . 3 Kick 2 | . . . . . . . . . . . . . . . 2 . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 . Escape Stasis 16 | . . . . . . . . . 8 . 2 3 . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Garrison (discovered 2 exits: *Rec x2) -7/Recycling -5/Factory -4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / *Arm) -4/Armory -3/Research -3/Testing History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 3) 39 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Evolved 1 slot: Weapon x1 342 | -10/Materials | Identified exit to Materials 342 | -10/Materials | Discovered exit to Materials (range 14) 557 | -10/Materials | Build established: Hacker-Mutant 661 | -10/Materials | Discovered exit to Materials (range 6) 783 | -10/Materials | Identified exit to Mines 783 | -10/Materials | Discovered exit to Mines (range 11) 799 | -10/Materials | Entered Mines 803 | -10/Mines | Identified exit to Exiles 803 | -10/Mines | Discovered exit to Exiles (range 9) 812 | -10/Mines | Discovered exit to Materials (range 14) 851 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 860 | -10/Mines | Entered Exiles 902 | -10/Exiles | Met 8R-AWN 928 | -10/Exiles | Met EX-HEX 982 | -10/Exiles | Met EX-BIN 1011 | -10/Exiles | Aligned with FarCom system 1013 | -10/Exiles | Given EX-Vault access code 1088 | -10/Exiles | Opened EX-Vault 1107 | -10/Exiles | Found Supersonic Drone Bay 1145 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1191 | -10/Exiles | Met EX-DEC 1244 | -10/Exiles | Visited The Gauntlet 1451 | -10/Exiles | Learned location of Zion (-7) 1540 | -10/Exiles | Identified exit to Mines 1540 | -10/Exiles | Discovered exit to Mines (range 11) 1556 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1556 | -10/Exiles | Entered Mines 1556 | -9/Mines | Accompanied by 1 ally 1567 | -9/Mines | Identified exit to Materials 1567 | -9/Mines | Discovered exit to Materials (range 37) 1925 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1947 | -9/Mines | Entered Materials 1947 | -8/Materials | Accompanied by 4 allies 1947 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2124 | -8/Materials | Identified exit to Garrison 2124 | -8/Materials | Entered Garrison 2132 | -8/Garrison | Installed Relay Interface Framework 2240 | -8/Garrison | Triggered checkpoint 2421 | -8/Garrison | Triggered checkpoint 2563 | -8/Garrison | Identified exit to Materials 2563 | -8/Garrison | Discovered exit to Materials (range 5) 2598 | -8/Garrison | Build established: Scavenger-Skirmisher 2691 | -8/Garrison | Triggered checkpoint 2787 | -8/Garrison | Spotted B-75 Beast 2832 | -8/Garrison | Destroyed B-75 Beast 2859 | -8/Garrison | Lost 6 parts (1p3n2w) 3194 | -8/Garrison | Entered Materials 3376 | -8/Materials | Repaired Matter Filter 3585 | -8/Materials | Build established: Hacker-Skirmisher 3985 | -8/Materials | Identified exit to Factory 3985 | -8/Materials | Discovered exit to Factory (range 4) 4139 | -8/Materials | Discovered exit to Factory (range 3) 4179 | -8/Materials | Entered Factory 4179 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4180 | -7/Factory | Identified exit to Storage 4314 | -7/Factory | Repaired Arm. Wheel 5064 | -7/Factory | Identified exit to Garrison 5098 | -7/Factory | Entered Garrison 5186 | -7/Garrison | Triggered checkpoint 5250 | -7/Garrison | Triggered checkpoint 5365 | -7/Garrison | Identified exit to Factory 5365 | -7/Garrison | Discovered exit to Factory (range 15) 5430 | -7/Garrison | Triggered checkpoint 5507 | -7/Garrison | Garrison Relay disabled 5594 | -7/Garrison | Triggered checkpoint 5655 | -7/Garrison | Discovered exit to Factory (range 13) 5692 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5699 | -7/Garrison | Entered Factory 5934 | -7/Factory | Discovered exit to Storage (range 5) 5946 | -7/Factory | Entered Storage 6149 | -7/Storage | Identified exit to Garrison 6149 | -7/Storage | Entered Garrison 6204 | -7/Garrison | Triggered checkpoint 6552 | -7/Garrison | Triggered checkpoint 6624 | -7/Garrison | Triggered checkpoint 6650 | -7/Garrison | Identified exit to Recycling 6650 | -7/Garrison | Discovered exit to Recycling (range 21) 6823 | -7/Garrison | Triggered checkpoint 6823 | -7/Garrison | Triggered checkpoint 6868 | -7/Garrison | Triggered checkpoint 6984 | -7/Garrison | Discovered exit to Recycling (range 14) 7029 | -7/Garrison | Expanded RIF knowledge: Program Shield 7037 | -7/Garrison | Entered Recycling 7067 | -7/Recycling | Spotter reported a threat 7072 | -7/Recycling | Spotter reported a threat 7086 | -7/Recycling | Spotter reported a threat 7117 | -7/Recycling | Spotter reported a threat 7149 | -7/Recycling | Spotter reported a threat 7154 | -7/Recycling | Spotter reported a threat 7165 | -7/Recycling | Spotter reported a threat 7166 | -7/Recycling | Spotter reported a threat 7174 | -7/Recycling | Spotter reported a threat 7207 | -7/Recycling | Spotter reported a threat 7238 | -7/Recycling | Spotter reported a threat 7240 | -7/Recycling | Spotter reported a threat 7248 | -7/Recycling | Spotter reported a threat 7248 | -7/Recycling | Spotter reported a threat 7260 | -7/Recycling | Spotter reported a threat 7263 | -7/Recycling | Spotter reported a threat 7276 | -7/Recycling | Spotter reported a threat 7329 | -7/Recycling | Spotter reported a threat 7382 | -7/Recycling | Spotter reported a threat 7429 | -7/Recycling | Spotter reported a threat 7448 | -7/Recycling | Spotter reported a threat 7512 | -7/Recycling | Spotter reported a threat 7513 | -7/Recycling | Spotter reported a threat 7608 | -7/Recycling | Spotter reported a threat 7656 | -7/Recycling | Spotter reported a threat 7665 | -7/Recycling | Spotter reported a threat 7677 | -7/Recycling | Identified exit to Factory 7677 | -7/Recycling | Discovered exit to Factory (range 8) 7691 | -7/Recycling | Entered Factory 7691 | -5/Factory | Evolved 4 slots: Utility x4 7909 | -5/Factory | Repaired Cld. Particle Cannon 7991 | -5/Factory | First assault squad dispatched 7992 | -5/Factory | Build established: Hacker-Tank 8522 | -5/Factory | Destroyed 8 combat bots 8697 | -5/Factory | Lost 3 parts (1p1n1w) 8870 | -5/Factory | Lost 8 parts (2p2n2u2w) 8997 | -5/Factory | Lost 7 parts (2p1n1u3w) 9100 | -5/Factory | Spotted B-75 Beast 9178 | -5/Factory | Destroyed B-75 Beast 9200 | -5/Factory | Identified exit to Factory 9200 | -5/Factory | Discovered exit to Factory (range 10) 9221 | -5/Factory | Entered another Factory area 9221 | -4/Factory | Evolved 2 slots: Propulsion x2 9411 | -4/Factory | Identified exit to Upper Caves 9411 | -4/Factory | Discovered exit to Upper Caves (range 20) 9471 | -4/Factory | First assault squad dispatched 9643 | -4/Factory | Destroyed 7 combat bots 9731 | -4/Factory | Identified exit to Research 9731 | -4/Factory | Discovered exit to Research (range 53) 9765 | -4/Factory | Discovered exit to Upper Caves (range 40) 9910 | -4/Factory | Build established: Scavenger-Gunner 10445 | -4/Factory | Discovered exit to Research (range 7) 10678 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 10772 | -4/Factory | Discovered exit to Research (range 5) 10777 | -4/Factory | Spotted B-86 Titan 10854 | -4/Factory | Destroyed B-86 Titan 11086 | -4/Factory | Identified exit to Armory 11086 | -4/Factory | Discovered exit to Armory (range 18) 11086 | -4/Factory | Spotted B-86 Titan 11162 | -4/Factory | Destroyed 8 combat bots 11432 | -4/Factory | Entered Armory 11710 | -4/Armory | Build established: Hacker-Gunner 12277 | -4/Armory | Destroyed 7 combat bots 12645 | -4/Armory | Discovered exit to Research (range 18) 12812 | -4/Armory | Entered Research 12812 | -3/Research | Evolved 2 slots: Utility x2 13212 | -3/Research | Spotted B-86 Titan 13435 | -3/Research | Identified exit to Testing 13435 | -3/Research | Discovered exit to Testing (range 16) 13473 | -3/Research | Entered Testing 13474 | -3/Testing | Maximum security lockdown engaged 13536 | -3/Testing | Found Prototype Ballistic Cannon 13536 | -3/Testing | Identified Perforator 13732 | -3/Testing | Destroyed 21 combat bots 13744 | -3/Testing | Spotted Investigator 13745 | -3/Testing | System corruption reached 10% 13746 | -3/Testing | Scanned by Researcher 13751 | -3/Testing | Core integrity fell below 50% 13763 | -3/Testing | Core integrity fell below 20% 13768 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13763_ Stasis bubble strength at 188. 13763_ Investigator stasis bubble strength at 137. 13764_ H-77 Assassin stasis bubble strength at 39. 13764_ Stasis bubble strength at 182. 13764_ Investigator stasis bubble strength at 130. 13765_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 13765_ H-77 Assassin stasis bubble strength at 16. 13765_ Slammed into G-67 Veteran. 13765_ Investigator stasis bubble strength at 123. 13766_ P-80 Master stasis bubble strength at 178. 13766_ Slammed into G-67 Veteran. 13766_ Investigator stasis bubble strength at 116. 13767_ Penetrated by Slug. 13767_ P-80 Master stasis bubble strength at 167. 13767_ Slammed into G-67 Veteran. 13767_ Destabilizing: System corrupted (+1). 13767_ Investigator stasis bubble strength at 109. 13768_ ARW26P8O5Z:< N/N5IHZ1ALDH#2QC [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ????# ######????????????? | | ????# # #????????????? | | ????# # #????????????? | | ????# # ###+#####????? | | ????# % + | | ????# # | | ????# # | | ????# # | | ????# # ###+###### | | ????#######+## #??????????? | | ??????????# ^ #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ###########+## #????????????? | | # %% # #????????????? | | # ! # #????????????? | | # *=*!" #????????????? | | # %= " #????????????? | | # "" "%%%%# #????????????? | | # g iggi==]+ #????????????? | | # """=*%hl"" # #????????????? | | # "%"h!cgb!" # #????????????? | | # "["gbh]g="[## ##????????????? | | #gm%g=h=%p%%l%# #?????????????? | | #[/gbllhgp]g*## #?????????????? | | #[=[eb%@gp=%%#? #?????????????? | | ##############? ?????????????? | | ???????????????? #????????????? | | ???????????????? #????????????? | | ???????????????? #????????????? | | ?????????????????##????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 80 Energy Generation 45 Energy Capacity 500 Matter Stores 900 Matter Capacity 900 Sight Range 23 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 225 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 30 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Extracted Beam Cannon | -8/Materials | Extracted Hrd. Light Armor Plating | -8/Materials | Extracted Imp. ECM Suite | -8/Materials | Extracted Deuterium Engine | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Integration Mediator | -8/Materials | Extracted Maneuvering Thrusters | -8/Materials | Extracted Aerolev Unit | -8/Materials | Extracted Airjet | -8/Materials | Extracted Field Recycling Unit | -8/Materials | Extracted Lrn. Tractor Beam | -8/Materials | Extracted Robot Schematics ------------------ I-36 Angel | -7/Recycling | Hacked M-14 Sweeper | -7/Recycling | Hacked Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club Killing Spree Rockin' Loadout Challenges ------------ None Game ------ Seed MasterMetafiberInterpreter Manual? 0 Play Time 02:58:27 Cumulative 80.9 hours Start 2020.08.15 @ 21:17:46 End 2020.08.16 @ 14:49:48 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 141 Rogue 140 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4198e64-5a72-4ee1-864a-fe39fecf5e30