Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.26 @ 21:02:07 Player: DanielJ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2246) 2246 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 5431 Bonus ------- High Alert Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Signal Interpreter Shock Rifle Advanced Beam Cannon Ion Cannon Ion Cannon Heavy Assault Rifle [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 77 | 6 5 20 23 10 13 Power 10 | 1 . 3 3 1 2 Engine 6 | 1 . 3 1 . 1 Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 19 | 2 . 5 9 2 1 Treads 6 | . . . 4 2 . Leg 10 | 2 . 5 2 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Utility 18 | 1 3 5 4 3 2 Device 13 | . 1 4 4 3 1 Storage 2 | 1 1 . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 30 | 2 2 7 7 4 8 Energy Gun 15 | . 2 5 4 2 2 Energy Cannon 10 | . . 2 1 2 5 Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 29 | . . 2 8 . 19 Power 3 | . . . . . 3 Propulsion 9 | . . 1 4 . 4 Utility 5 | . . 1 . . 4 Weapon 12 | . . . 4 . 8 Highest Loss Streak 18 | . . 1 4 . 18 Average Slot Usage (%) 90 | . 96 97 76 97 80 Engine 11 | . 14 21 8 7 5 Core 4 | . . . 9 7 6 Treads 8 | . . . 4 20 18 Leg 14 | . 28 31 8 . . Device 13 | . 5 7 13 23 16 Storage 9 | . 14 11 9 7 5 Processor 1 | . 4 2 . . . Energy Gun 10 | . 9 12 7 18 . Energy Cannon 6 | . . 9 6 4 22 Ballistic Gun 7 | . 18 . 6 7 . Naked Turns 19 | . . . . . 19 Heaviest Build 58 | 12 26 38 44 51 58 Greatest Support 63 | 20 20 30 40 63 60 Greatest Overweight (x) 11 | . 1 3 11 1 1 Average Overweight (x) . | . . . 2 . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 8 Most Carried 10 | 1 10 9 8 10 10 Average Carried 6 | . 5 5 6 7 8 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | 1 8 8 8 10 . Class Distribution -------------------- 52% | Mutant 34% | Tank 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1054 | 308 34 195 168 254 95 Remotely . | . . . . . . Salvage Created 2621 | 119 110 553 735 485 619 Parts 148 | 5 7 38 57 22 19 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 54 | . 2 15 22 7 8 Guns 29 | . 2 11 9 6 1 Cannons 23 | . . 4 13 1 5 Classes Destroyed 9 | 2 2 3 1 . 1 Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 2 | 1 . . 1 . . Watcher 6 | . 1 1 2 2 . Swarmer 24 | . . 7 16 . 1 Grunt 18 | . 2 4 4 2 6 Duelist 1 | . . 1 . . . Sentry 10 | . . 3 2 5 . Programmer 1 | . . . . . 1 Best Kill Streak 11 | 1 2 4 11 3 3 Combat Bots Only 6 | . 2 4 6 3 3 Max Kills in Single Turn 3 | 1 1 2 3 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4264 | . 55 477 922 346 2464 Core 956 | . . 102 139 30 685 Absorbed by Shields 302 | . . . 102 148 52 Core Remaining (%) 87 | 100 100 74 74 . . Volleys Fired 158 | 12 15 39 43 24 25 Largest 4 | 2 2 2 3 4 4 Hottest 280 | 40 80 136 204 232 280 Shots Fired 412 | 24 30 77 105 91 85 Gun 228 | 24 30 48 41 81 4 Cannon 184 | . . 29 64 10 81 Launcher . | . . . . . . Special . | . . . . . . Kinetic 86 | 24 20 . 16 24 2 Thermal 256 | . . 36 89 48 83 Explosive . | . . . . . . Electromagnetic 70 | . 10 41 . 19 . Robot Hit Streak 40 | 9 10 18 9 27 40 Robot Miss Streak 3 | 2 2 3 3 1 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 259 | 14 11 53 61 63 57 Core Hits 103 | 5 6 21 29 24 18 Critical Hits 10 | 1 . 2 6 . 1 Critical Kills 3 | . . 1 2 . . Critical Parts Destroyed 7 | 1 . 1 4 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4904 | 166 247 759 1075 1242 1415 Guns 2151 | 166 157 423 358 1013 34 Cannons 2651 | . . 329 712 229 1381 Explosions 97 | . 90 7 . . . Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 468 | 166 37 . 58 193 14 Thermal 3704 | . 90 413 1012 788 1401 Explosive . | . . . . . . Electromagnetic 727 | . 120 346 . 261 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . . . . 10 Projectiles 10 | . . . . . 10 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . 20 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 590 | . 120 461 590 151 492 Average Temperature 160 | . 65 132 220 57 185 Received Heat Transfer 766 | . 30 132 117 136 351 Effects 36 | . . 5 25 . 6 Shutdowns 10 | . . 1 6 . 3 Energy Bleed 6 | . . . 5 . 1 Interference 8 | . . 2 6 . . Short Circuit 6 | . . 1 4 . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . 1 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . 1 4 . 1 . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Melted 11 | . . . 1 4 6 Heat Transferred 6749 | . 100 827 1850 1564 2408 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 616 | 15 72 390 616 257 311 Initial 167 | . 8 . 106 167 31 Average 180 | 8 12 242 423 161 153 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 58 | 100 100 27 11 65 63 Level 1 26 | . . 72 14 34 36 Level 2 14 | . . . 74 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . . 4 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 6 24 29 10 21 Peak Tracking Total 11 | . 2 5 7 2 11 Tactical Retreats 8 | . . 3 2 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 5 | . 1 1 1 . 2 Max in Single Turn 1 | . 1 1 1 . 1 Garrison Relay 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 6 | . 4 1 . 1 . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 13 4 . 2 . Successful 10 | . 7 2 . 1 . Failed 9 | . 6 2 . 1 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 10 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 6 | . 4 2 . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 . 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 75 | . 75 . . . . Retrieved Matter 75 | . 75 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 7 | . . . . . 7 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 3445 | 139 879 562 670 812 383 Spaces Moved 1666 | 86 559 263 193 402 163 Core 79 | 10 . . 33 . 36 Treads 612 | . . . 93 402 117 Legs 974 | 76 559 263 66 . 10 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Fastest Speed 50 | 50 120 120 150 166 50 Average Speed 163 | 111 146 144 248 173 151 Slowest Speed 600 | 120 150 210 600 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 67 22 25 13 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . 9 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . 9 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2061 | 104 592 371 294 459 241 Wait 73 | . . 19 23 . 31 Move 1662 | 85 558 262 192 402 163 Hop . | . . . . . . Pick Up 40 | 1 10 13 4 11 1 Fast Attach 31 | 6 2 10 10 2 1 Attach 23 | . 2 5 7 2 7 Detach 8 | . . 5 2 1 . Swap 23 | . 1 5 6 6 5 Drop 36 | . 4 13 6 11 2 Fire 158 | 12 15 39 43 24 25 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . . 6 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 14) 856 | -10/Materials | Identified exit to Materials 971 | -10/Materials | Discovered exit to Materials (range 16) 1019 | -10/Materials | Entered another Materials area 1019 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1363 | -9/Materials | Identified exit to Mines 1557 | -9/Materials | Discovered new exit (range 10) 1581 | -9/Materials | Entered another Materials area 1581 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1835 | -8/Materials | Lost 4 parts (2n2w) 1961 | -8/Materials | Discovered new exit (range 4) 2251 | -8/Materials | Entered Factory 2251 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2385 | -7/Factory | Build established: Tank 3063 | -7/Factory | Identified exit to Garrison 3063 | -7/Factory | Entered Garrison 3106 | -7/Garrison | Triggered checkpoint 3172 | -7/Garrison | Garrison Relay disabled 3328 | -7/Garrison | Triggered checkpoint 3336 | -7/Garrison | Triggered checkpoint 3344 | -7/Garrison | Triggered checkpoint 3378 | -7/Garrison | Core integrity fell below 50% 3388 | -7/Garrison | Triggered checkpoint 3398 | -7/Garrison | Garrison Relay disabled 3422 | -7/Garrison | Core integrity fell below 20% 3446 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03372_ Hvy. Assault Rifle destroyed. 03373_ Arm. Treads destroyed. 03375_ Adv. Beam Cannon destroyed. 03375_ Mic. Nuclear Core destroyed. 03375_ Dropped Lrg. Storage Unit. 03388_ Beams of light sweep through the air. An alarm sounds. 03389_ C-30 ARC bursts open, deploying its payload. 03389_ G-50 Soldier unfolds itself. 03389_ G-47 Trooper unfolds itself. 03398_ Garrison Relay disabled. 03398_ Relay Coupler [NC] tumbles out of relay unit. 03398_ Relay Coupler [Sentry] tumbles out of relay unit. 03398_ Relay Coupler [Specialist] tumbles out of relay unit. 03401_ S-27 Virus destroyed. 03402_ Adv. Beam Rifle destroyed. 03404_ Acquired Lgt. Nuclear Core. 03414_ Extracted 45 matter. 03430_ Lgt. Nuclear Core destroyed. 03436_ Carbon-fiber Leg destroyed. 03441_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????#####??????????????? | | ????????????????????????#"""#??????????????? | | ????????????????#####???# "#??????????????? | | ????????????????#!!!##### !"#??????????????? | | ????????????????# gssg / !%#??????????????? | | ????????????????#!!@#####=!"#??????????????? | | ????????????????#####???# "##########?????? | | ????????????????????????# #?????? | | ????????????????????????####### ## #?????? | | ??????????????????????????????# " ## #?????? | | ??????????????????????????????##+### #?????? | | ???????????????????????????????#%#?# #?????? | | ???????????????????????????????# #?# #?????? | | ??????????????????????############## ####### | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ??????????????????????############## ### # | | ???????????????????????????????????# #??### | | ???????????????????????????????????# #????# | | ???????????????????????????????????# ###### | | ???????????????????????????????????# | | ???????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostImprovedBarrier Manual? 0 Play Time 00:38:13 Cumulative 142.5 hours Start 2020.11.26 @ 20:20:38 End 2020.11.26 @ 21:02:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 54 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baa0c9af-3909-4bf9-b5c8-4f2435dac69f