Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 14:47:17

Player: GEqualsPiSquared

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (807)      807
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2562

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             490/550
Matter                     270/300
Energy                     180/180
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
  Light Deuterium Engine
  Light Deuterium Engine
>       --- PROPULSION (3) ---
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY (3) ------
        Heat Sink
        Machine Analyzer
        Recoil Stabilizer
>       --- WEAPON (3) -------
  Heavy Assault Rifle
   Mini Grenade Launcher
        Mining Claw
>       --- INVENTORY (5) ----
        Heat Sink
        Shield Generator
        EM Shotgun
        Beam Rifle
  Heavy Assault Rifle

 Peak State 
------------
>       --- POWER ------------
  Light Deuterium Engine
  Light Deuterium Engine
>       --- PROPULSION -------
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY ----------
        Heat Sink
        Machine Analyzer
        Recoil Stabilizer
>       --- WEAPON -----------
        Shock Rifle
        Beam Rifle
        Mining Claw
>       --- INVENTORY --------
        Heat Sink
        Shield Generator
        EM Shotgun
[Rating: 25]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Matter Pod
  Processor                Machine Analyzer
Weapon                     Mining Claw
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             31   | 4   9   5   13  
  Power                    4    | 1   1   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   2   2   
    Treads                 2    | .   .   2   .   
    Leg                    2    | .   .   .   2   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   2   2   3   
    Device                 5    | .   1   2   2   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 1   5   1   6   
    Energy Gun             7    | .   3   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      1    | .   .   .   1   
Parts Lost                 10   | .   6   3   1   
  Power                    2    | .   2   .   .   
  Propulsion               2    | .   1   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   3   1   1   
  Highest Loss Streak      3    | .   3   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     72   | .   78  60  78  
  Engine                   7    | .   7   .   12  
  Core                     1    | .   4   .   .   
  Treads                   9    | .   .   11  12  
  Leg                      2    | .   .   .   4   
  Wheel                    7    | .   24  4   .   
  Device                   13   | .   3   16  18  
  Storage                  6    | .   13  11  .   
  Processor                1    | .   .   .   3   
  Energy Gun               9    | .   8   6   13  
  Ballistic Gun            2    | .   5   .   1   
  Launcher                 1    | .   4   .   1   
  Slashing Weapon          9    | .   7   11  8   
Peak Build Rating          25   | 4   9   8   25  
  Average Rating           10   | 3   6   5   18  
  On Entrance              4    | .   4   5   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 5   11  8   20  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  1    | .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 4   5   5   5   
  Average Carried          2    | 2   2   1   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   2   2   5   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           615  | 285 180 40  110 
  Remotely                 .    | .   .   .   .   
Salvage Created            975  | 63  332 121 459 
  Parts                    55   | 1   20  10  24  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  18   | 1   8   3   6   
  Melee                    5    | .   3   2   .   
  Guns                     9    | 1   2   1   5   
  AOE                      3    | .   3   .   .   
Classes Destroyed          7    | 2   1   1   3   
  Worker                   1    | 1   .   .   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Grunt                    13   | 1   8   2   2   
  Sentry                   4    | .   .   1   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | 1   3   1   4   
  Combat Bots Only         3    | 1   2   1   3   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   2   .   .   
  Melee                    1    | .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        119  | 10  57  25  27  
  Missed                   30   | 2   14  7   7   
Damage Taken               1242 | 86  594 246 316 
  Core                     396  | 34  173 129 60  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         56   | 86  17  67  .   
Volleys Fired              86   | 15  37  13  21  
  Largest                  2    | 1   2   1   2   
  Hottest                  100  | 20  65  40  100 
Shots Fired                102  | 15  40  13  34  
  Gun                      99   | 15  37  13  34  
  Cannon                   .    | .   .   .   .   
  Launcher                 3    | .   3   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  25   | 15  10  .   .   
  Thermal                  22   | .   9   13  .   
  Explosive                3    | .   3   .   .   
  Electromagnetic          52   | .   18  .   34  
  Robot Hit Streak         12   | 5   12  4   6   
  Robot Miss Streak        4    | 2   3   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           76   | 11  32  10  23  
  Core Hits                35   | 3   14  4   14  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Corrupt                1    | .   .   .   1   
Melee Attacks              13   | .   5   7   1   
  Impact                   .    | .   .   .   .   
  Slashing                 13   | .   5   7   1   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1434 | 144 589 150 551 
  Guns                     953  | 144 325 79  405 
  Cannons                  .    | .   .   .   .   
  Explosions               269  | .   171 .   98  
  Melee                    212  | .   93  71  48  
  Ramming                  .    | .   .   .   .   
  Kinetic                  251  | 144 107 .   .   
  Thermal                  303  | .   126 79  98  
  Explosive                123  | .   123 .   .   
  Electromagnetic          545  | .   140 .   405 
  Impact                   .    | .   .   .   .   
  Slashing                 212  | .   93  71  48  
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   .   .   1   
    Heat Flow Errors       1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            1    | .   1   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      70   | .   40  .   30  
  Shots                    2    | .   1   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        252  | .   252 .   140 
  Average Temperature      55   | .   65  .   44  
  Received Heat Transfer   627  | 48  333 111 135 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Fried              1    | .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         510  | .   285 175 50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      3    | .   1   .   2   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             346  | 25  236 152 346 
  Initial                  99   | .   16  99  63  
  Average                  128  | 3   114 129 163 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         83   | 100 90  100 65  
  Level 1                  16   | .   9   .   34  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   1   2   
  Investigation            4    | .   2   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | 1   10  3   13  
  Peak Tracking Total      3    | 1   3   1   3   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   1   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   6   2   .   
  Successful               6    | .   4   2   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   6   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   2   .   
  Record                   3    | .   1   2   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1185 | 103 264 336 482 
Spaces Moved               761  | 84  186 240 251 
  Core                     30   | 22  .   8   .   
  Treads                   253  | .   .   107 146 
  Legs                     105  | .   .   .   105 
  Wheels                   373  | 62  186 125 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  120 
  Average Speed            111  | 72  81  116 143 
  Slowest Speed            160  | 80  95  160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 7   33  22  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          26   | .   16  .   10  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      26   | .   16  .   10  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      972  | 111 251 271 339 
  Wait                     34   | 1   .   .   33  
  Move                     758  | 83  185 239 251 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 8   10  6   12  
  Fast Attach              .    | .   .   .   .   
  Attach                   28   | 4   9   5   10  
  Detach                   3    | .   .   .   3   
  Swap                     3    | .   .   .   3   
  Drop                     11   | .   5   1   5   
  Fire                     86   | 15  37  13  21  
  Melee                    13   | .   5   7   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   73 | -11/Scrapyard | Discovered new exit (range 8)
  104 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Core integrity fell below 50%
  269 | -10/Materials | Lost 3 parts (1p2w)
  330 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Core integrity fell below 20%
  366 | -10/Materials | Discovered new exit (range 3)
  368 | -10/Materials | Entered another Materials area
  368 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  657 | -9/Materials  | Discovered new exit (range 16)
  704 | -9/Materials  | Entered another Materials area
  704 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1186 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Carbon-fiber Leg. <x2>
Dropped Lgt. Treads. <x2>
R-06 Scavenger collects Aluminum Leg.
Acquired 20 matter.
Acquired Corrupted Hvy. Assault Rifle.
Dropped Shock Rifle.
Integrated Corrupted Hvy. Assault Rifle (+1).
Complication: Energy sink damages Corrupted Hvy.
  Assault Rifle (-46).
R-06 Scavenger collects Corrupted Aluminum Leg.
R-06 Scavenger collects Corrupted Imp. Heat
  Sink.
R-06 Scavenger collects Lgt. Treads.
Acquired Mni. Grenade Launcher.
R-06 Scavenger collects Lgt. Armor Plating.
Terminal disabled.
Terminal unresponsive. <x2>
Terminal disabled. <x2>
System corrupted: Heat flow error (+167).
Acquired Corrupted Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            180
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Loot Pinata
One Hack Too Far
Power Corrupts
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              OmegaZioniteMicroactuators
  Manual?         0
Play Time         00:45:57
  Cumulative      0.7 hours
  Start           2025.02.24 @ 19:49:51
  End             2025.03.08 @ 14:47:17
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              36/X11
Map View          53x45
Zoom Use          4%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ac1f1b9-e1ec-4ad3-8083-847f85a572b9