Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 22:07:34 Player: GlasMayne Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (405) 405 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 1070 Bonus ------- Friendly Fire -20 Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 315/315 System Corruption 2% Temperature Cool (9) Movement Walking (200) Ox1 Location -7/Recycling Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle Subdweller Machine Gun > --- INVENTORY (15) --- Light Ion Engine Subdweller Power Source Spiked Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System Subdweller Optics Improved Terrain Scanner Light Armor Plating EM Shotgun EM Shotgun Bore Cannon Mining Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Heavy Assault Rifle Subdweller Machine Gun > --- INVENTORY -------- Light Ion Engine Subdweller Power Source Spiked Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System Subdweller Optics Improved Terrain Scanner Light Armor Plating EM Shotgun EM Shotgun Bore Cannon Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 30 | 7 15 6 2 Power 4 | 1 1 2 . Engine 3 | 1 1 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 2 2 1 Treads . | . . . . Leg 7 | 2 2 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 3 . 1 Device 2 | 1 1 . . Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 9 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 11 | 2 7 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 3 1 . Power . | . . . . Propulsion 2 | . 2 . . Utility . | . . . . Weapon 2 | . 1 1 . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 98 100 Engine 12 | . 14 10 . Core 1 | . . 3 14 Leg 26 | . 26 28 28 Device 13 | . 14 14 . Storage 14 | . 14 14 14 Ballistic Gun 23 | . 23 24 28 Special Weapon 2 | . 2 2 . Peak Build Rating 25 | 9 12 22 25 Average Rating 12 | 6 10 16 23 On Entrance 10 | . 9 11 22 Naked Turns . | . . . . Heaviest Build 42 | 13 30 42 42 Greatest Support 35 | 20 20 30 35 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 3 12 15 15 Average Carried 10 | 2 9 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 11 14 15 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 819 | 302 325 192 . Remotely . | . . . . Salvage Created 516 | 91 378 47 . Parts 38 | 6 27 5 . Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 4 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 21 | . . 21 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 11 | . 10 1 . Guns 11 | . 10 1 . Classes Destroyed 7 | 2 3 2 . Worker 1 | . 1 . . Tunneler 3 | 2 1 . . Recycler 1 | 1 . . . Turret 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 7 | . 7 . . Subdweller 1 | . . 1 . Best Kill Streak 3 | 2 3 1 . Combat Bots Only 3 | . 3 1 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 156 | . 88 39 29 Missed 54 | . 28 13 13 Damage Taken 1308 | . 755 373 180 Core 264 | . 104 87 73 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 105 | 16 70 19 . Largest 2 | 2 2 2 . Hottest 123 | 40 100 123 . Shots Fired 174 | 32 106 36 . Gun 167 | 32 100 35 . Cannon . | . . . . Launcher . | . . . . Special 7 | . 6 1 . Kinetic 167 | 32 100 35 . Thermal 7 | . 6 1 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 4 8 6 . Robot Miss Streak 3 | 3 3 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 105 | 15 67 23 . Core Hits 38 | 7 25 6 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1172 | 124 742 306 . Guns 1171 | 124 741 306 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 1171 | 124 741 306 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 25 | . 14 11 . Message Errors 8 | . 3 5 . Matter Fused 5 | . 2 3 . Heat Flow Errors 3 | . 2 1 . Energy Discharges 3 | . 3 . . Data Loss (minor) 3 | . 3 . . Misfires 2 | . . 2 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 272 | . 272 208 10 Average Temperature 52 | . 48 111 10 Received Heat Transfer 594 | . 432 72 90 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Peak Influence 309 | 15 309 . . Initial 9 | . 9 . . Average 96 | 8 115 . . Maximum Alert Level 1 | . 1 . . Low Security (%) 87 | 100 84 . 100 Level 1 12 | . 15 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 23 19 5 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 6 . . Successful 4 | . 4 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 1966 | 183 1032 724 27 Spaces Moved 947 | 113 465 356 13 Core 10 | 10 . . . Treads . | . . . . Legs 937 | 103 465 356 13 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 160 | 113 154 180 192 Slowest Speed 260 | 120 260 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 54 22 4 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1235 | 138 675 406 16 Wait 110 | . 110 . . Move 944 | 112 464 355 13 Hop . | . . . . Pick Up 23 | 3 7 13 . Fast Attach 9 | 7 2 . . Attach 3 | . 1 1 1 Detach 1 | . . . 1 Swap 18 | . 12 5 1 Drop 21 | . 8 13 . Fire 105 | 16 70 19 . Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 8) 337 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 10) 623 | -10/Materials | Discovered new exit (range 14) 1216 | -10/Materials | Entered Subcaves 1255 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1333 | -10/Subcaves | Ambushed by swarm of Subdwellers 1334 | -10/Subcaves | Core integrity fell below 50% 1373 | -10/Subcaves | Build established: Scavenger-Mutant 1441 | -10/Subcaves | Discovered new exit (range 15) 1473 | -10/Subcaves | Lost 3 allies 1675 | -10/Subcaves | Build established: Mutant 1717 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1940 | -10/Subcaves | Entered Recycling 1941 | -7/Recycling | Met a Zionite searching for Scraptown 1959 | -7/Recycling | Core integrity fell below 20% 1967 | -7/Recycling | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01770_ Dropped Scrap Shield. 01770_ Acquired Armor Integrity Analyzer. 01771_ %8LQL#O VIOCW=:KU%RQL9WQCBPTX 01830_ Subatomizers dissect the Sub. Power Source. 01862_ System corrupted: Matter fused (-8). 01888_ U8V|P4 01903_ System corrupted: Matter fused (-7). 01923_ Acquired 15 matter. LOCATION=UNKNOWN GOAL=ESCAPE 01941_ 4N-FBQ(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 01942_ 4N-FBQ(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 01943_ 4N-FBQ(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 01947_ G-47 Trooper springs to life. 01957_ Y-54 Guardian springs to life. 01958_ 4N-FBQ(z) destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??###?????????????? | | ????????????????????????# #### ######????????? | | ??????????????????????### g ##???????? | | ??????????????????????r @ %*gY #????????? | | ??????????????????????### gg #????????? | | ????????????????????????# ####+######????#???? | | ????????????????????????#######?? ????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????# ! ??????????? | | ????????????????????????????????# ! #????????? | | ????????????????????????????????# ! #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# =* #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????#! #????????? | | ????????????????????????????????# ! #????????? | | ????????????????????????????????# ] #????????? | | ?????????????????????????????????########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularShockCharge Manual? 0 Play Time 00:17:56 Cumulative 11.7 hours Start 2024.08.18 @ 21:32:00 End 2024.08.18 @ 22:07:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 260e0dbc-436d-42c9-b311-b5db3c20e91b