Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 23:25:56

Player: kyerz

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (93)      465
Value Destroyed (2878)     2878
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (645)                645
              TOTAL SCORE: 7388

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      7
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     256/300
Energy                     68/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Flying (35)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Angular Momentum Engine
           Cold Fusion Reactor
  Improved Trap Scanner
           Utility Shielding
           Arc Projector

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Gravmag System
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
            Terrain Scan Processor
            0b10 Decoder Chip [Generic]
            0b10 Decoder Chip [Looter]
            0b10 Decoder Chip [Scout]
   Improved Medium Armor Plating
>           --- WEAPON -----------
      Heavy Laser
            Gatling Laser
      Heavy Ion Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
            Cold Fusion Reactor
            Wheel
            Thermal Generator
            Huge Storage Unit
            Structural Scanner
   Improved Trap Scanner
            Signal Interpreter
   Improved Particle Charger
            Utility Shielding
            Utility Shielding
      Light Assault Rifle
   Improved Grenade Launcher
            RU-N14's Throwing Claymores
            Self-destruct Interrupter
[Rating: 57]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Terrain Scan Processor
  Device                   Long-range Tractor Beam
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  5    | .   .   .   1   .   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             98   | 6   7   14  15  12  4   8   32  
  Power                    15   | 1   2   4   2   2   .   1   3   
    Engine                 11   | 1   .   3   2   2   .   1   2   
    Core                   4    | .   2   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   4   4   4   3   .   9   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    17   | .   .   4   4   4   3   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 5    | .   .   .   .   .   .   .   5   
  Utility                  25   | 1   3   3   3   1   .   3   11  
    Device                 9    | .   1   .   .   1   .   1   6   
    Storage                6    | 1   1   2   2   .   .   .   .   
    Processor              5    | .   .   1   1   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   3   6   5   1   4   9   
    Energy Gun             7    | 1   .   .   1   .   .   1   4   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          8    | 1   2   3   1   1   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   1   1   .   1   
    Launcher               9    | .   .   .   2   2   .   3   2   
    Special Weapon         2    | .   .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 38   | .   2   8   .   7   .   1   20  
  Power                    7    | .   1   3   .   1   .   .   2   
  Propulsion               13   | .   .   3   .   3   .   .   7   
  Utility                  8    | .   1   1   .   1   .   1   4   
  Weapon                   10   | .   .   1   .   2   .   .   7   
  Highest Loss Streak      7    | .   2   3   .   4   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  94  95  95  98  99  79  
  Engine                   8    | .   9   10  10  10  11  10  3   
  Leg                      24   | .   .   25  30  32  31  33  10  
  Wheel                    1    | .   28  2   .   .   .   .   .   
  Device                   4    | .   1   .   .   4   11  2   5   
  Storage                  9    | .   14  14  11  11  11  11  5   
  Processor                15   | .   .   11  21  15  11  11  24  
  Protection               3    | .   8   .   .   .   .   8   4   
  Energy Gun               5    | .   14  12  2   .   .   5   10  
  Ballistic Gun            4    | .   13  14  10  .   11  .   .   
  Ballistic Cannon         6    | .   .   .   5   16  10  5   2   
  Launcher                 3    | .   .   .   2   3   .   10  1   
Naked Turns                15   | .   .   .   .   .   .   .   15  
Heaviest Build             86   | 13  20  86  36  35  36  52  60  
  Greatest Support         40   | 20  20  20  30  30  40  40  40  
  Greatest Overweight (x)  12   | 1   .   4   1   1   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   10  25  15  15  15  15  15  
  Average Capacity         14   | 7   8   10  14  15  15  15  14  
  Most Carried             15   | 6   10  11  15  15  15  15  15  
  Average Carried          13   | 2   8   9   13  13  14  13  12  
  Final Capacity           15   | 8   10  10  15  15  15  15  5   
  Final Carried            15   | 6   10  10  15  14  15  15  5   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 22% | Mutant
 20% | Derelict-Mutant
  8% | Scavenger-Tank
  5% | Derelict-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro Fac 
Matter Collected           2366 | 220 147 262 351 520 46  288 532 
  Remotely                 344  | .   .   .   .   304 40  .   .   
Salvage Created            2394 | .   134 304 265 590 .   267 834 
  Parts                    141  | .   9   18  23  46  .   19  26  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   2   11  .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  89   | .   5   17  12  23  .   12  20  
  Guns                     29   | .   5   17  1   1   .   .   5   
  Cannons                  28   | .   .   .   3   15  .   .   10  
  AOE                      30   | .   .   .   8   7   .   12  3   
Classes Destroyed          13   | .   2   1   5   2   .   3   .   
  Worker                   5    | .   .   .   1   .   .   .   4   
  Builder                  3    | .   .   .   1   2   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   
  Swarmer                  29   | .   3   8   6   3   .   3   6   
  Grunt                    35   | .   2   3   4   14  .   4   8   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   
  Sentry                   4    | .   .   .   1   2   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   2   1   
  Programmer               5    | .   .   .   .   .   .   1   4   
  Assembled                8    | .   .   6   .   2   .   .   .   
Best Kill Streak           9    | .   4   8   7   9   .   4   7   
  Combat Bots Only         8    | .   4   8   6   7   .   4   3   
Max Kills in Single Turn   7    | .   1   1   7   3   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   6   2   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               5960 | .    263  780  256  1313 .    340  3008 
  Core                     1445 | .    57   137  54   344  .    .    853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  71   | .    28   .    .    .    .    .    43   
Core Remaining (%)         40   | 100  .    22   .    .    .    .    .    
Volleys Fired              287  | .    29   41   52   58   .    18   89   
  Largest                  3    | .    2    2    2    2    .    1    3    
  Hottest                  214  | .    60   63   71   100  .    48   214  
Shots Fired                471  | .    58   82   70   94   1    18   148  
  Gun                      264  | .    58   82   23   6    .    .    95   
  Cannon                   138  | .    .    .    14   76   1    3    44   
  Launcher                 35   | .    .    .    4    7    .    15   9    
  Special                  34   | .    .    .    29   5    .    .    .    
  Kinetic                  227  | .    29   51   37   82   1    3    24   
  Thermal                  182  | .    29   31   29   5    .    .    88   
  Explosive                33   | .    .    .    4    7    .    15   7    
  Electromagnetic          29   | .    .    .    .    .    .    .    29   
  Robot Hit Streak         15   | .    14   9    15   9    .    2    9    
  Robot Miss Streak        14   | .    4    5    1    7    .    4    14   
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           250  | .    36   52   26   46   .    2    88   
  Core Hits                158  | .    8    26   19   35   .    21   49   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    3    .    .    5    
    Burn                   3    | .    .    .    .    .    .    .    3    
    Blast                  5    | .    .    .    .    3    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7928 | .    427  651  1462 1327 .    1144 2917 
  Guns                     2502 | .    427  651  149  45   .    .    1230 
  Cannons                  1721 | .    .    .    163  770  .    .    788  
  Explosions               3662 | .    .    .    1150 512  .    1144 856  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  43   | .    .    .    .    .    .    .    43   
  Kinetic                  2214 | .    207  454  312  815  .    .    426  
  Thermal                  2569 | .    220  197  701  .    .    .    1451 
  Explosive                2854 | .    .    .    449  512  .    1144 749  
  Electromagnetic          248  | .    .    .    .    .    .    .    248  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    4    .    9    9    .    7    
  Average Corruption       4    | .    .    4    .    7    9    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  83   | .    .    16   .    13   4    .    50   
    Message Errors         17   | .    .    3    .    2    2    .    10   
    Matter Fused           14   | .    .    3    .    1    .    .    10   
    Heat Flow Errors       10   | .    .    3    .    .    .    .    7    
    Energy Discharges      11   | .    .    2    .    3    .    .    6    
    Parts Rejected         3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      9    | .    .    2    .    3    1    .    3    
    Data Loss (major)      6    | .    .    1    .    1    .    .    4    
    Misfires               5    | .    .    2    .    1    1    .    1    
    Alerts                 3    | .    .    .    .    2    .    .    1    
    Weapon Failures        5    | .    .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            267  | .    .    .    140  .    .    18   109  
  Projectiles              48   | .    .    .    .    .    .    .    48   
  Explosions               219  | .    .    .    140  .    .    18   61   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    2    9    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    2    9    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      138  | .    .    .    32   35   .    .    71   
  Shots                    4    | .    .    .    1    1    .    .    2    
  Rammed                   12   | .    .    .    .    .    .    .    12   
Targets Rammed             12   | .    .    .    .    .    .    .    12   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        386  | .    72   187  16   72   6    55   386  
  Average Temperature      53   | .    30   28   6    22   5    20   98   
  Received Heat Transfer   1714 | .    108  126  57   322  .    81   1020 
  Effects                  5    | .    .    .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Melted             13   | .    1    1    1    .    .    .    10   
  Heat Transferred         4112 | .    500  450  400  .    .    .    2762 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Peak Influence             478  | .   244 299 438 428 .   .   478 
  Initial                  450  | .   .   94  50  170 .   .   450 
  Average                  166  | .   97  189 114 305 .   .   144 
Maximum Alert Level        2    | .   1   1   2   2   .   .   2   
  Low Security (%)         62   | 100 69  50  81  6   .   .   75  
  Level 1                  27   | .   30  49  3   81  .   .   10  
  Level 2                  10   | .   .   .   14  12  .   .   13  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   2   2   .   .   .   5   
  Investigation            2    | .   .   1   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            2    | .   .   .   1   .   .   .   1   
  Assault                  2    | .   .   1   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac 
Distress Signals           10   | .   2   1   2   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              136  | .   13  20  25  23  .   12  43  
  Peak Tracking Total      8    | .   7   4   7   3   .   4   8   
  Tactical Retreats        11   | .   3   1   1   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Traps Triggered            3    | .   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro Fac 
Machines Disabled          9    | .   .   .   4   .   .   .   5   
  Max in Single Turn       4    | .   .   .   4   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac 
Machines Accessed          19   | .   5   1   6   .   1   .   6   
  Terminals                10   | .   5   .   5   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   1   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                44   | .   9   1   16  .   4   .   14  
  Successful               22   | .   3   1   9   .   4   .   5   
  Failed                   22   | .   6   .   7   .   .   .   9   
    Catastrophic           2    | .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   11   | .   5   .   5   .   1   .   .   
  Terminals                22   | .   9   .   13  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   5   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          5    | .   .   .   3   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   3   1   7   .   4   .   .   
  Record                   2    | .   .   .   2   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   6   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   42  
  Total Part Build Rating  4    | .   .   .   .   .   .   .   4   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro Fac 
Total Allies               5    | .   .   1   .   .   4   .   .   
  Largest Group            4    | .   .   1   1   .   4   .   .   
  Highest-Rated Group      153  | .   .   31  31  .   153 .   .   
  Highest-Rated Ally       40   | .   .   31  31  .   40  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   8   .   .   .   .   
  Total Damage             106  | .   .   .   106 .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   3   3   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         140  | .   .   .   .   .   .   .   140 
  Traps                    29   | .   .   .   .   .   .   .   29  
  Items                    92   | .   .   .   .   .   .   .   92  
  Machines                 8    | .   .   .   .   .   .   .   8   
  Garrisons                2    | .   .   .   .   .   .   .   2   
  Patrols                  5    | .   .   .   .   .   .   .   5   
  Guards                   4    | .   .   .   .   .   .   .   4   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               9946 | 54   359  770  764  823  2205 2356 2615 
Spaces Moved               5057 | 46   285  493  329  324  1268 1197 1115 
  Core                     33   | 1    .    .    .    .    .    .    32   
  Treads                   53   | .    .    .    .    .    .    .    53   
  Legs                     4395 | .    .    469  329  324  1268 1197 808  
  Wheels                   354  | 45   285  24   .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    .    .    1    
  Flight                   221  | .    .    .    .    .    .    .    221  
  Fastest Speed            32   | 50   80   80   120  120  126  126  32   
  Average Speed            166  | 81   80   119  156  178  163  192  186  
  Slowest Speed            1015 | 95   80   400  190  190  190  196  1015 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    2    
  Cave-ins Triggered       3    | .    .    .    .    3    .    .    .    
Exploration Rate (%)       54   | 3    35   96   30   65   89   92   27   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    1    .    2    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    1    1    1    .    
Scrap Searched             11   | .    .    2    .    1    3    5    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          250  | .    .    .    61   68   1    97   23   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    6    1    2    5    
  AOE                      236  | .    .    .    61   62   .    95   18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      6093 | 59   358  593  480  466  1407 1231 1499 
  Wait                     527  | 1    27   27   63   65   119  2    223  
  Move                     5046 | 45   284  492  328  323  1267 1196 1111 
  Hop                      2    | .    .    .    .    .    .    .    2    
  Pick Up                  66   | 7    7    11   12   5    9    2    13   
  Fast Attach              49   | 5    5    4    7    3    2    4    19   
  Attach                   33   | 1    2    6    1    7    2    2    12   
  Detach                   5    | .    1    .    .    1    .    .    3    
  Swap                     16   | .    .    4    7    2    .    2    1    
  Drop                     50   | .    3    8    10   2    8    5    14   
  Fire                     287  | .    29   41   52   58   .    18   89   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      12   | .    .    .    .    .    .    .    12   
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   21 | -11/Junkyard       | Discovered new exit (range 16)
   55 | -11/Junkyard       | Entered Materials
   70 | -10/Materials      | Identified exit to Mines
  339 | -10/Materials      | Build established: Mutant
  414 | -10/Materials      | Entered Mines
  465 | -10/Mines          | Assembled infested the area
  470 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  492 | -10/Mines          | Destroyed 8 combat bots
  496 | -10/Mines          | Learned Materials stockpile data
  621 | -10/Mines          | Core integrity fell below 50%
  647 | -10/Mines          | Lost 3 parts (1p1n1w)
  860 | -10/Mines          | Discovered new exit (range 12)
 1060 | -10/Mines          | Identified exit to Materials
 1086 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1162 | -10/Mines          | Discovered exit to Materials (range 12)
 1166 | -10/Mines          | Met a Derelict testing a Signal Generator
 1180 | -10/Mines          | Found Signal Generator
 1184 | -10/Mines          | Entered Materials
 1184 | -9/Materials       | Accompanied by 1 ally
 1184 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1445 | -9/Materials       | Identified exit to Mines
 1445 | -9/Materials       | Identified exit to Storage
 1856 | -9/Materials       | Build established: Scavenger-Mutant
 1948 | -9/Materials       | Entered Mines
 1991 | -9/Mines           | Learned location of 1 exit from Materials
 2173 | -9/Mines           | Excavation squad dispatched
 2173 | -9/Mines           | A large section of the Mines collapsed
 2204 | -9/Mines           | Learned Materials security intel
 2234 | -9/Mines           | Build established: Mutant
 2283 | -9/Mines           | Destroyed 7 combat bots
 2295 | -9/Mines           | Crushed by falling debris
 2300 | -9/Mines           | Crushed by falling debris
 2307 | -9/Mines           | Core integrity fell below 50%
 2339 | -9/Mines           | Lost 4 parts (1p2n1u)
 2423 | -9/Mines           | Excavation squad dispatched
 2673 | -9/Mines           | Excavation squad dispatched
 2731 | -9/Mines           | Crushed by falling debris
 2731 | -9/Mines           | Core integrity fell below 20%
 2731 | -9/Mines           | Discovered new exit (range 13)
 2747 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2762 | -9/Mines           | Lost 3 parts (1n2w)
 2771 | -9/Mines           | Entered Zion
 2861 | -7/Zion            | System corruption cleaned by Quarantine Array
 2956 | -7/Zion            | Learned Factory emergency access door positions
 2975 | -7/Zion            | Learned 4 Factory zone layouts
 3024 | -7/Zion            | Build established: Scavenger-Mutant
 3055 | -7/Zion            | Learned 4 Factory zone layouts
 3613 | -7/Zion            | Learned Factory stockpile data
 3984 | -7/Zion            | Found Prototype Special Weapon
 4509 | -7/Zion            | Imprinted
 4511 | -7/Zion            | Declared Zion's savior
 4913 | -7/Zion            | Discovered new exit (range 16)
 4976 | -7/Zion            | Entered Proximity Caves
 5125 | -6/Proximity Caves | Spotter reported a threat
 5149 | -6/Proximity Caves | Spotter reported a threat
 5238 | -6/Proximity Caves | Spotter reported a threat
 5820 | -6/Proximity Caves | Build established: Derelict-Mutant
 7283 | -6/Proximity Caves | Discovered new exit (range 5)
 7332 | -6/Proximity Caves | Entered Factory
 7332 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 7333 | -6/Factory         | Identified exit to Factory
 7633 | -6/Factory         | Build established: Derelict-Tank
 7682 | -6/Factory         | Search patrols dispatched
 8096 | -6/Factory         | Fabricated Hvy. Riot Gun?
 8259 | -6/Factory         | Lost 7 parts (1p2n1u3w)
 8614 | -6/Factory         | Build established: Scavenger-Gunner
 8630 | -6/Factory         | Terminal network hard line cut
 9018 | -6/Factory         | Spotted B-75 Beast
 9400 | -6/Factory         | Build established: Scavenger-Tank
 9750 | -6/Factory         | Core integrity fell below 50%
 9800 | -6/Factory         | Lost 6 parts (1p2n2u1w)
 9824 | -6/Factory         | Released all parts (5)
 9830 | -6/Factory         | Core integrity fell below 20%
 9853 | -6/Factory         | Lost 3 parts (1n2w)
 9947 | -6/Factory         | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
09905_ Acquired Arc Projector.
09910_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon.
09910_ System corrupted: Hvy. Ion Cannon misfires.
09910_ T-07 Excavator sends out distress signal.
09915_ Acquired Hpw. Tractor Beam.
09918_ Acquired Remote Shield. <x2>
09924_ Dropped Hpw. Tractor Beam.
09926_ Dropped Remote Shield. <x2>
09931_ System corrupted: Energy discharge (-2).
09936_ Slammed into Y-54 Guardian. <x6>
09941_ VTOL Module broken.
09941_ Destabilizing: Short circuit.
09942_ Slammed into Y-54 Guardian.
09942_ Hvy. Ion Cannon broken.
09942_ Destabilizing: Short circuit.
09943_ Slammed into Y-54 Guardian.
09944_ Broken VTOL Module destroyed.
09944_ Slammed into Y-54 Guardian. <x2>
09946_ System corrupted: Broken Hvy. Ion Cannon rejected.
09946_ Slammed into Y-54 Guardian.

 Map 
-----
+----------------------------------------------------+
| ??? ??# #???# #???????????# """??????????????????? |
| ??? ??# #???# #???????????#    ??????????????????? |
| ??????# #???# #???????????#    ??????????????????? |
| ??#???# #???# #????########    ??????????????????? |
| ?## ??# #???# #????#     #######+## ?????????????? |
| ##   ## ##### ######                   ??????????? |
|                                        ??????????? |
| ##   ##       ######                   ??????????? |
| ??##??#       #    #    !##########   ???????????? |
| ??????#      ^+    ##   #####????????????????????? |
| ??????#^#######    ##   ### ######???????????????? |
| ??????# #?????#    ##   #        ????????????????? |
| ??????# #?????#    ##   #   = " " ???????????????? |
| ??????# #?????#    ##   #/    " " ???????????????? |
| ??????# #?????#######   #     " " ???????????????? |
| ??????# #?###########   #     " " "??????????????? |
| ??????# #?#         #   #     " " "??????????????? |
| ??????# #?#         #   #     " " "??????????????? |
| ??????# #?#         #   #     " " "??????????????? |
| ??????# #?#         #   #     " " " ?????????????? |
| ??????# #?#         #   # !]] " " " ?????????????? |
| ??????# #?#  ]      +   + !]]       #????????????? |
| ??????# #?#         #   # ]]]       +????????????? |
| ??????# #?#         +   #########+###????????????? |
| ??????# #?############+####### ??????????????????? |
| ??????# #??????#        Y@   # ??????????????????? |
| ??????  #??????#             # ??????????????????? |
| ??????###??????#             # ??????????????????? |
| ???????????????#         R   # ??????????????????? |
| ???????????????#         !!  # ??????????????????? |
| ???????????????#         !!  ##??????????????????? |
| ???????????????###############???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Armor Coverage             225
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
 Hvy. Riot Gun | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Riot Gun | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Decoder Ring
Quick And Dirty
Remodeling
Universal Adapter
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ConstructInsulationBlaster
  Manual?         0
Play Time         01:59:10
  Cumulative      7.7 hours
  Start           2023.04.02 @ 17:25:22
  End             2023.04.02 @ 23:25:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          9
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 589b96b7-d8a5-4b63-9168-94e8338e6c9b