Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 23:25:56 Player: kyerz Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2878) 2878 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 7388 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 7 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 68/100 System Corruption 7% Temperature Cool (6) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Cold Fusion Reactor Improved Trap Scanner Utility Shielding Arc Projector Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Cold Fusion Reactor Wheel Thermal Generator Huge Storage Unit Structural Scanner Improved Trap Scanner Signal Interpreter Improved Particle Charger Utility Shielding Utility Shielding Light Assault Rifle Improved Grenade Launcher RU-N14's Throwing Claymores Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Terrain Scan Processor Device Long-range Tractor Beam Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 98 | 6 7 14 15 12 4 8 32 Power 15 | 1 2 4 2 2 . 1 3 Engine 11 | 1 . 3 2 2 . 1 2 Core 4 | . 2 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 26 | 2 . 4 4 4 3 . 9 Treads 1 | . . . . . . . 1 Leg 17 | . . 4 4 4 3 . 2 Wheel 2 | 2 . . . . . . . Hover 1 | . . . . . . . 1 Flight 5 | . . . . . . . 5 Utility 25 | 1 3 3 3 1 . 3 11 Device 9 | . 1 . . 1 . 1 6 Storage 6 | 1 1 2 2 . . . . Processor 5 | . . 1 1 . . . 3 Hackware . | . . . . . . . . Protection 5 | . 1 . . . . 2 2 Artifact . | . . . . . . . . Weapon 32 | 2 2 3 6 5 1 4 9 Energy Gun 7 | 1 . . 1 . . 1 4 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 8 | 1 2 3 1 1 . . . Ballistic Cannon 4 | . . . 1 1 1 . 1 Launcher 9 | . . . 2 2 . 3 2 Special Weapon 2 | . . . 1 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 38 | . 2 8 . 7 . 1 20 Power 7 | . 1 3 . 1 . . 2 Propulsion 13 | . . 3 . 3 . . 7 Utility 8 | . 1 1 . 1 . 1 4 Weapon 10 | . . 1 . 2 . . 7 Highest Loss Streak 7 | . 2 3 . 4 . 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 94 94 95 95 98 99 79 Engine 8 | . 9 10 10 10 11 10 3 Leg 24 | . . 25 30 32 31 33 10 Wheel 1 | . 28 2 . . . . . Device 4 | . 1 . . 4 11 2 5 Storage 9 | . 14 14 11 11 11 11 5 Processor 15 | . . 11 21 15 11 11 24 Protection 3 | . 8 . . . . 8 4 Energy Gun 5 | . 14 12 2 . . 5 10 Ballistic Gun 4 | . 13 14 10 . 11 . . Ballistic Cannon 6 | . . . 5 16 10 5 2 Launcher 3 | . . . 2 3 . 10 1 Naked Turns 15 | . . . . . . . 15 Heaviest Build 86 | 13 20 86 36 35 36 52 60 Greatest Support 40 | 20 20 20 30 30 40 40 40 Greatest Overweight (x) 12 | 1 . 4 1 1 1 1 12 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 25 15 15 15 15 15 Average Capacity 14 | 7 8 10 14 15 15 15 14 Most Carried 15 | 6 10 11 15 15 15 15 15 Average Carried 13 | 2 8 9 13 13 14 13 12 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 15 | 6 10 10 15 14 15 15 5 Class Distribution -------------------- 37% | Scavenger-Mutant 22% | Mutant 20% | Derelict-Mutant 8% | Scavenger-Tank 5% | Derelict-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 2366 | 220 147 262 351 520 46 288 532 Remotely 344 | . . . . 304 40 . . Salvage Created 2394 | . 134 304 265 590 . 267 834 Parts 141 | . 9 18 23 46 . 19 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 2 11 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 89 | . 5 17 12 23 . 12 20 Guns 29 | . 5 17 1 1 . . 5 Cannons 28 | . . . 3 15 . . 10 AOE 30 | . . . 8 7 . 12 3 Classes Destroyed 13 | . 2 1 5 2 . 3 . Worker 5 | . . . 1 . . . 4 Builder 3 | . . . 1 2 . . . Tunneler 1 | . . . . 1 . . . Drone 2 | . . . . . . 2 . Watcher 3 | . . . 2 . . . 1 Swarmer 29 | . 3 8 6 3 . 3 6 Grunt 35 | . 2 3 4 14 . 4 8 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . 1 1 . . . Sentry 4 | . . . 1 2 . . 1 Hunter 3 | . . . . . . 2 1 Programmer 5 | . . . . . . 1 4 Assembled 8 | . . 6 . 2 . . . Best Kill Streak 9 | . 4 8 7 9 . 4 7 Combat Bots Only 8 | . 4 8 6 7 . 4 3 Max Kills in Single Turn 7 | . 1 1 7 3 . 3 2 Gunslinging . | . . . . . . . . Exploded 6 | . . . 6 2 . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 5960 | . 263 780 256 1313 . 340 3008 Core 1445 | . 57 137 54 344 . . 853 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 71 | . 28 . . . . . 43 Core Remaining (%) 40 | 100 . 22 . . . . . Volleys Fired 287 | . 29 41 52 58 . 18 89 Largest 3 | . 2 2 2 2 . 1 3 Hottest 214 | . 60 63 71 100 . 48 214 Shots Fired 471 | . 58 82 70 94 1 18 148 Gun 264 | . 58 82 23 6 . . 95 Cannon 138 | . . . 14 76 1 3 44 Launcher 35 | . . . 4 7 . 15 9 Special 34 | . . . 29 5 . . . Kinetic 227 | . 29 51 37 82 1 3 24 Thermal 182 | . 29 31 29 5 . . 88 Explosive 33 | . . . 4 7 . 15 7 Electromagnetic 29 | . . . . . . . 29 Robot Hit Streak 15 | . 14 9 15 9 . 2 9 Robot Miss Streak 14 | . 4 5 1 7 . 4 14 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 250 | . 36 52 26 46 . 2 88 Core Hits 158 | . 8 26 19 35 . 21 49 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . 3 . . 5 Burn 3 | . . . . . . . 3 Blast 5 | . . . . 3 . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7928 | . 427 651 1462 1327 . 1144 2917 Guns 2502 | . 427 651 149 45 . . 1230 Cannons 1721 | . . . 163 770 . . 788 Explosions 3662 | . . . 1150 512 . 1144 856 Melee . | . . . . . . . . Ramming 43 | . . . . . . . 43 Kinetic 2214 | . 207 454 312 815 . . 426 Thermal 2569 | . 220 197 701 . . . 1451 Explosive 2854 | . . . 449 512 . 1144 749 Electromagnetic 248 | . . . . . . . 248 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 4 . 9 9 . 7 Average Corruption 4 | . . 4 . 7 9 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 83 | . . 16 . 13 4 . 50 Message Errors 17 | . . 3 . 2 2 . 10 Matter Fused 14 | . . 3 . 1 . . 10 Heat Flow Errors 10 | . . 3 . . . . 7 Energy Discharges 11 | . . 2 . 3 . . 6 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 9 | . . 2 . 3 1 . 3 Data Loss (major) 6 | . . 1 . 1 . . 4 Misfires 5 | . . 2 . 1 1 . 1 Alerts 3 | . . . . 2 . . 1 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 267 | . . . 140 . . 18 109 Projectiles 48 | . . . . . . . 48 Explosions 219 | . . . 140 . . 18 61 Melee . | . . . . . . . . Knockbacks 12 | . . . 2 9 . . 1 Impact . | . . . . . . . . Kinetic 12 | . . . 2 9 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 138 | . . . 32 35 . . 71 Shots 4 | . . . 1 1 . . 2 Rammed 12 | . . . . . . . 12 Targets Rammed 12 | . . . . . . . 12 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 386 | . 72 187 16 72 6 55 386 Average Temperature 53 | . 30 28 6 22 5 20 98 Received Heat Transfer 1714 | . 108 126 57 322 . 81 1020 Effects 5 | . . . . . . . 5 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Matter Decay 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 13 | . 1 1 1 . . . 10 Heat Transferred 4112 | . 500 450 400 . . . 2762 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 478 | . 244 299 438 428 . . 478 Initial 450 | . . 94 50 170 . . 450 Average 166 | . 97 189 114 305 . . 144 Maximum Alert Level 2 | . 1 1 2 2 . . 2 Low Security (%) 62 | 100 69 50 81 6 . . 75 Level 1 27 | . 30 49 3 81 . . 10 Level 2 10 | . . . 14 12 . . 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 2 2 . . . 5 Investigation 2 | . . 1 . . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 2 | . . . 1 . . . 1 Assault 2 | . . 1 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 10 | . 2 1 2 1 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 13 20 25 23 . 12 43 Peak Tracking Total 8 | . 7 4 7 3 . 4 8 Tactical Retreats 11 | . 3 1 1 . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 9 | . . . 4 . . . 5 Max in Single Turn 4 | . . . 4 . . . 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 19 | . 5 1 6 . 1 . 6 Terminals 10 | . 5 . 5 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . . . 1 . . . 2 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 44 | . 9 1 16 . 4 . 14 Successful 22 | . 3 1 9 . 4 . 5 Failed 22 | . 6 . 7 . . . 9 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 11 | . 5 . 5 . 1 . . Terminals 22 | . 9 . 13 . . . . Fabricators 5 | . . . . . . . 5 Repair Stations 2 | . . . . . . . 2 Recycling Units 5 | . . . 3 . . . 2 Scanalyzers 5 | . . . . . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 3 1 7 . 4 . . Record 2 | . . . 2 . . . . Part Schematic 4 | . . . . . 4 . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 . 6 . . . 5 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 42 | . . . . . . . 42 Total Part Build Rating 4 | . . . . . . . 4 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . 1 . . 4 . . Largest Group 4 | . . 1 1 . 4 . . Highest-Rated Group 153 | . . 31 31 . 153 . . Highest-Rated Ally 40 | . . 31 31 . 40 . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . 8 . . . . Total Damage 106 | . . . 106 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 3 3 2 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Decoded 0b10 Intel 140 | . . . . . . . 140 Traps 29 | . . . . . . . 29 Items 92 | . . . . . . . 92 Machines 8 | . . . . . . . 8 Garrisons 2 | . . . . . . . 2 Patrols 5 | . . . . . . . 5 Guards 4 | . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 9946 | 54 359 770 764 823 2205 2356 2615 Spaces Moved 5057 | 46 285 493 329 324 1268 1197 1115 Core 33 | 1 . . . . . . 32 Treads 53 | . . . . . . . 53 Legs 4395 | . . 469 329 324 1268 1197 808 Wheels 354 | 45 285 24 . . . . . Hover 1 | . . . . . . . 1 Flight 221 | . . . . . . . 221 Fastest Speed 32 | 50 80 80 120 120 126 126 32 Average Speed 166 | 81 80 119 156 178 163 192 186 Slowest Speed 1015 | 95 80 400 190 190 190 196 1015 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Cave-ins Triggered 3 | . . . . 3 . . . Exploration Rate (%) 54 | 3 35 96 30 65 89 92 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . 2 . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 11 | . . 2 . 1 3 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed 250 | . . . 61 68 1 97 23 Melee . | . . . . . . . . Projectile 14 | . . . . 6 1 2 5 AOE 236 | . . . 61 62 . 95 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 6093 | 59 358 593 480 466 1407 1231 1499 Wait 527 | 1 27 27 63 65 119 2 223 Move 5046 | 45 284 492 328 323 1267 1196 1111 Hop 2 | . . . . . . . 2 Pick Up 66 | 7 7 11 12 5 9 2 13 Fast Attach 49 | 5 5 4 7 3 2 4 19 Attach 33 | 1 2 6 1 7 2 2 12 Detach 5 | . 1 . . 1 . . 3 Swap 16 | . . 4 7 2 . 2 1 Drop 50 | . 3 8 10 2 8 5 14 Fire 287 | . 29 41 52 58 . 18 89 Melee . | . . . . . . . . Ram 12 | . . . . . . . 12 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 55 | -11/Junkyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 465 | -10/Mines | Assembled infested the area 470 | -10/Mines | Assisted by a Guerilla fighting off Assembled 492 | -10/Mines | Destroyed 8 combat bots 496 | -10/Mines | Learned Materials stockpile data 621 | -10/Mines | Core integrity fell below 50% 647 | -10/Mines | Lost 3 parts (1p1n1w) 860 | -10/Mines | Discovered new exit (range 12) 1060 | -10/Mines | Identified exit to Materials 1086 | -10/Mines | Met a Derelict shopkeep closing up shop 1162 | -10/Mines | Discovered exit to Materials (range 12) 1166 | -10/Mines | Met a Derelict testing a Signal Generator 1180 | -10/Mines | Found Signal Generator 1184 | -10/Mines | Entered Materials 1184 | -9/Materials | Accompanied by 1 ally 1184 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -9/Materials | Identified exit to Mines 1445 | -9/Materials | Identified exit to Storage 1856 | -9/Materials | Build established: Scavenger-Mutant 1948 | -9/Materials | Entered Mines 1991 | -9/Mines | Learned location of 1 exit from Materials 2173 | -9/Mines | Excavation squad dispatched 2173 | -9/Mines | A large section of the Mines collapsed 2204 | -9/Mines | Learned Materials security intel 2234 | -9/Mines | Build established: Mutant 2283 | -9/Mines | Destroyed 7 combat bots 2295 | -9/Mines | Crushed by falling debris 2300 | -9/Mines | Crushed by falling debris 2307 | -9/Mines | Core integrity fell below 50% 2339 | -9/Mines | Lost 4 parts (1p2n1u) 2423 | -9/Mines | Excavation squad dispatched 2673 | -9/Mines | Excavation squad dispatched 2731 | -9/Mines | Crushed by falling debris 2731 | -9/Mines | Core integrity fell below 20% 2731 | -9/Mines | Discovered new exit (range 13) 2747 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2762 | -9/Mines | Lost 3 parts (1n2w) 2771 | -9/Mines | Entered Zion 2861 | -7/Zion | System corruption cleaned by Quarantine Array 2956 | -7/Zion | Learned Factory emergency access door positions 2975 | -7/Zion | Learned 4 Factory zone layouts 3024 | -7/Zion | Build established: Scavenger-Mutant 3055 | -7/Zion | Learned 4 Factory zone layouts 3613 | -7/Zion | Learned Factory stockpile data 3984 | -7/Zion | Found Prototype Special Weapon 4509 | -7/Zion | Imprinted 4511 | -7/Zion | Declared Zion's savior 4913 | -7/Zion | Discovered new exit (range 16) 4976 | -7/Zion | Entered Proximity Caves 5125 | -6/Proximity Caves | Spotter reported a threat 5149 | -6/Proximity Caves | Spotter reported a threat 5238 | -6/Proximity Caves | Spotter reported a threat 5820 | -6/Proximity Caves | Build established: Derelict-Mutant 7283 | -6/Proximity Caves | Discovered new exit (range 5) 7332 | -6/Proximity Caves | Entered Factory 7332 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7333 | -6/Factory | Identified exit to Factory 7633 | -6/Factory | Build established: Derelict-Tank 7682 | -6/Factory | Search patrols dispatched 8096 | -6/Factory | Fabricated Hvy. Riot Gun? 8259 | -6/Factory | Lost 7 parts (1p2n1u3w) 8614 | -6/Factory | Build established: Scavenger-Gunner 8630 | -6/Factory | Terminal network hard line cut 9018 | -6/Factory | Spotted B-75 Beast 9400 | -6/Factory | Build established: Scavenger-Tank 9750 | -6/Factory | Core integrity fell below 50% 9800 | -6/Factory | Lost 6 parts (1p2n2u1w) 9824 | -6/Factory | Released all parts (5) 9830 | -6/Factory | Core integrity fell below 20% 9853 | -6/Factory | Lost 3 parts (1n2w) 9947 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09905_ Acquired Arc Projector. 09910_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 09910_ System corrupted: Hvy. Ion Cannon misfires. 09910_ T-07 Excavator sends out distress signal. 09915_ Acquired Hpw. Tractor Beam. 09918_ Acquired Remote Shield. 09924_ Dropped Hpw. Tractor Beam. 09926_ Dropped Remote Shield. 09931_ System corrupted: Energy discharge (-2). 09936_ Slammed into Y-54 Guardian. 09941_ VTOL Module broken. 09941_ Destabilizing: Short circuit. 09942_ Slammed into Y-54 Guardian. 09942_ Hvy. Ion Cannon broken. 09942_ Destabilizing: Short circuit. 09943_ Slammed into Y-54 Guardian. 09944_ Broken VTOL Module destroyed. 09944_ Slammed into Y-54 Guardian. 09946_ System corrupted: Broken Hvy. Ion Cannon rejected. 09946_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ??? ??# #???# #???????????# """??????????????????? | | ??? ??# #???# #???????????# ??????????????????? | | ??????# #???# #???????????# ??????????????????? | | ??#???# #???# #????######## ??????????????????? | | ?## ??# #???# #????# #######+## ?????????????? | | ## ## ##### ###### ??????????? | | ??????????? | | ## ## ###### ??????????? | | ??##??# # # !########## ???????????? | | ??????# ^+ ## #####????????????????????? | | ??????#^####### ## ### ######???????????????? | | ??????# #?????# ## # ????????????????? | | ??????# #?????# ## # = " " ???????????????? | | ??????# #?????# ## #/ " " ???????????????? | | ??????# #?????####### # " " ???????????????? | | ??????# #?########### # " " "??????????????? | | ??????# #?# # # " " "??????????????? | | ??????# #?# # # " " "??????????????? | | ??????# #?# # # " " "??????????????? | | ??????# #?# # # " " " ?????????????? | | ??????# #?# # # !]] " " " ?????????????? | | ??????# #?# ] + + !]] #????????????? | | ??????# #?# # # ]]] +????????????? | | ??????# #?# + #########+###????????????? | | ??????# #?############+####### ??????????????????? | | ??????# #??????# Y@ # ??????????????????? | | ?????? #??????# # ??????????????????? | | ??????###??????# # ??????????????????? | | ???????????????# R # ??????????????????? | | ???????????????# !! # ??????????????????? | | ???????????????# !! ##??????????????????? | | ???????????????###############???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Riot Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Decoder Ring Quick And Dirty Remodeling Universal Adapter Use The Force Challenges ------------ None Game ------ Seed ConstructInsulationBlaster Manual? 0 Play Time 01:59:10 Cumulative 7.7 hours Start 2023.04.02 @ 17:25:22 End 2023.04.02 @ 23:25:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 9 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 589b96b7-d8a5-4b63-9168-94e8338e6c9b