Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.01 @ 03:31:14 Player: HourglassLad Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2689) 2689 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 9420 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/1450 Matter 137/300 Energy 90/100 System Corruption 15% Temperature Cool (36) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Centrium Leg > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Improved Arc Projector Gamma Rifle Plasma Rifle Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg Myomer Leg Centrium Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Power Shielding Graphene Brace Focal Shield Force Field Improved Hacking Suite Improved System Shield Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Field Propulsion Drive Energy Well Insulated Plating Shield Generator Long-range Tractor Beam Advanced Recalibrator Improved Arc Projector Plasma Rifle Variable Charge Gun Dispersion Rifle Enhanced Nova Cannon Magnetic Acceleration Cannon Missile Launcher Heavy Pick [Rating: 130] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Centrium Wheel Hover Unit Aerolev Unit Flight Unit Cooled Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Focal Shield Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Improved Power Shielding Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Flail Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 7 | . . 1 1 1 1 1 1 . . . 1 Utility 8 | . . 1 1 1 1 1 . . . 2 1 Weapon . | . . . . . . . . . . . . Parts Attached 141 | 6 6 12 5 16 53 3 3 1 6 14 16 Power 14 | 1 . 4 . 2 3 . 1 . 1 1 1 Engine 6 | 1 . 4 . 1 . . . . . . . Core 6 | . . . . 1 3 . 1 . 1 . . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 55 | 2 1 5 2 4 29 2 1 1 1 3 4 Treads 4 | . . . . 1 3 . . . . . . Leg 45 | 2 1 5 2 2 23 2 1 1 1 2 3 Wheel 1 | . . . . . . . . . . 1 . Hover 1 | . . . . 1 . . . . . . . Flight 4 | . . . . . 3 . . . . . 1 Utility 36 | 1 3 1 2 5 8 1 . . 4 7 4 Device 19 | . . . . 2 4 1 . . 4 6 2 Storage 4 | 1 1 . 1 . 1 . . . . . . Processor 4 | . 1 1 . 1 1 . . . . . . Hackware 2 | . . . . . 1 . . . . 1 . Protection 7 | . 1 . 1 2 1 . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 2 2 1 5 13 . 1 . . 3 7 Energy Gun 12 | 1 . 1 1 2 2 . 1 . . 2 2 Energy Cannon 6 | . . . . 3 1 . . . . . 2 Ballistic Gun 7 | 1 2 1 . . 2 . . . . 1 . Ballistic Cannon 3 | . . . . . 2 . . . . . 1 Launcher 4 | . . . . . 2 . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 4 1 . . . . 1 . Parts Lost 36 | . 1 1 . 1 6 . . 1 1 3 22 Power 5 | . . 1 . . . . . 1 . 1 2 Propulsion 12 | . . . . . 1 . . . 1 . 10 Utility 11 | . 1 . . . 3 . . . . 2 5 Weapon 8 | . . . . 1 2 . . . . . 5 Highest Loss Streak 15 | . 1 1 . 1 3 . . 1 1 2 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 99 99 98 97 98 99 96 96 98 88 Engine 2 | . 14 10 9 2 . . . . . . . Core 4 | . . . . 4 6 5 10 7 9 7 3 Leg 33 | . 28 32 36 30 34 39 41 40 38 33 27 Wheel 1 | . . . . . . . . . . 4 3 Device 10 | . . . . 5 9 17 15 15 15 21 14 Storage 6 | . 14 11 9 7 6 5 5 5 5 4 3 Processor 11 | . 3 22 18 15 12 11 10 10 10 9 7 Hackware 3 | . . . . . 3 5 5 5 5 4 7 Protection 3 | . 5 . 9 7 4 . . . . . 5 Energy Gun 3 | . 2 6 15 3 1 . 1 5 5 4 2 Energy Cannon 1 | . . . . 10 3 . . . . . 2 Ballistic Gun 4 | . 25 15 2 . 1 . . . . 3 . Ballistic Cannon 1 | . . . . . 2 5 3 . . . 1 Piercing Weapon 1 | . . . . . 1 5 5 5 5 . . Peak Build Rating 130 | 6 8 14 18 37 73 83 97 97 101 119 130 Average Rating 67 | 4 7 12 16 30 60 81 94 92 97 112 112 On Entrance 53 | . 6 8 14 18 37 73 83 97 96 96 119 Naked Turns 25 | . . . . . . . . . . . 25 Heaviest Build 67 | 13 21 23 24 33 55 44 51 49 50 59 67 Greatest Support 132 | 20 20 30 45 53 103 119 94 94 103 112 132 Greatest Overweight (x) 15 | 3 1 1 . . 1 . . . . . 15 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 12 15 15 15 15 15 14 Most Carried 15 | 3 10 10 10 10 15 15 15 15 15 15 15 Average Carried 12 | 2 6 9 9 9 12 14 14 15 14 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 3 10 10 10 10 15 15 15 15 15 14 5 Class Distribution -------------------- 29% | Hacker-Mutant 20% | Scavenger-Mutant 19% | Mutant 17% | Hacker-Assassin 13% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Waste Hacker-Assassin | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Matter Collected 2071 | 241 147 260 50 157 670 . . . . 417 129 Remotely . | . . . . . . . . . . . . Salvage Created 2604 | . 286 497 186 182 673 . . . . 641 139 Parts 161 | . 28 31 16 3 32 . . . . 45 6 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 54 | . 9 13 3 2 13 . . . . 10 4 Melee 2 | . . . . . 2 . . . . . . Guns 38 | . 9 13 3 . 3 . . . . 10 . Cannons 12 | . . . . 2 6 . . . . . 4 AOE 2 | . . . . . 2 . . . . . . Classes Destroyed 12 | . 5 2 1 1 3 . . . . . . Worker 1 | . . . . . 1 . . . . . . Builder 3 | . 1 . . . 2 . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . Swarmer 11 | . 7 4 . . . . . . . . . Grunt 20 | . 2 6 . 2 7 . . . . 3 . Duelist 1 | . . 1 . . . . . . . . . Sentry 6 | . . 2 3 . 1 . . . . . . Hunter 4 | . . . . . 2 . . . . . 2 Programmer 12 | . . . . . 3 . . . . 7 2 Best Kill Streak 5 | . 4 3 2 3 5 . . . . 3 2 Combat Bots Only 4 | . 3 3 2 2 4 . . . . 3 2 Max Kills in Single Turn 3 | . 1 2 1 1 3 . . . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Hostile Shots Fired 958 | . 74 61 16 43 321 . . 1 . 92 350 Missed 341 | . 23 17 3 18 139 . . . . 23 118 Damage Taken 8470 | . 404 432 179 255 2238 . . 20 160 1129 3653 Core 2040 | . 44 90 11 40 295 . . . . 98 1462 Absorbed by Shields 534 | . . . . . 285 . . 7 . 87 155 Redirected to Shielding 251 | . . . 30 90 26 . . . . . 105 Ignored by Resistances 2557 | . 131 129 51 78 534 . . 18 . 338 1278 Regen/Repaired (Parts) 99 | . . . . . . 99 . . . . . Core Remaining (%) 89 | 100 82 77 98 94 65 100 . . 100 92 . Volleys Fired 151 | . 24 30 8 8 28 . . . . 34 19 Largest 2 | . 2 2 2 2 2 . . . . 2 2 Hottest 195 | . 60 88 110 138 144 . . . . 123 195 Shots Fired 290 | . 48 60 16 14 50 . . . . 68 34 Gun 224 | . 48 60 16 1 23 . . . . 68 8 Cannon 57 | . . . . 13 24 . . . . . 20 Launcher 9 | . . . . . 3 . . . . . 6 Special . | . . . . . . . . . . . . Kinetic 166 | . 45 45 . . 28 . . . . 34 14 Thermal 81 | . 3 15 8 1 7 . . . . 34 13 Explosive 9 | . . . . . 3 . . . . . 6 Electromagnetic 34 | . . . 8 13 12 . . . . . 1 Robot Hit Streak 42 | . 7 16 14 17 12 . . . . 42 11 Robot Miss Streak 4 | . 2 1 1 4 3 . . . . 1 1 Penetration Max 2 | . . . . . . . . . . 2 . Secondary Targets 9 | . 4 2 . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . Shots Hit Robots 240 | . 32 52 12 13 41 . . . . 61 29 Core Hits 125 | . 17 22 7 6 32 . . . . 24 17 Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed 7 | . . 1 . . . . . . . 3 3 Critical Strikes 13 | . . 1 1 . 2 . . . . 5 4 Burn 2 | . . . 1 . 1 . . . . . . Destroy 9 | . . 1 . . . . . . . 5 3 Blast 2 | . . . . . 1 . . . . . 1 Melee Attacks 71 | . . . . . 29 3 . . 39 . . Impact 7 | . . . . . 7 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 64 | . . . . . 22 3 . . 39 . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6726 | . 435 664 175 416 1582 . . . . 2000 1454 Guns 3803 | . 387 664 175 12 362 . . . . 2000 203 Cannons 1421 | . . . . 337 474 . . . . . 610 Explosions 1286 | . 48 . . 36 561 . . . . . 641 Melee 185 | . . . . . 185 . . . . . . Ramming 31 | . . . . 31 . . . . . . . Kinetic 2624 | . 352 473 . . 470 . . . . 1010 319 Thermal 2197 | . 35 191 77 48 367 . . . . 990 489 Explosive 974 | . . . . . 333 . . . . . 641 Electromagnetic 715 | . 48 . 98 337 227 . . . . . 5 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 185 | . . . . . 185 . . . . . . Highest Corruption 15 | . 1 . . 5 3 . . . 4 4 15 Average Corruption 2 | . 1 . . 4 1 . . . 4 3 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 39 | . 3 . . 3 19 . . . 2 5 7 Message Errors 13 | . 2 . . 1 5 . . . 1 2 2 Matter Fused 10 | . 1 . . . 3 . . . 1 1 4 Heat Flow Errors 4 | . . . . 1 3 . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . Parts Rejected 2 | . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 4 . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 45 | . . . . 5 32 . . . . . 8 Projectiles 5 | . . . . 5 . . . . . . . Explosions 34 | . . . . . 26 . . . . . 8 Melee 6 | . . . . . 6 . . . . . . Knockbacks 5 | . . . . . 1 . . . . . 4 Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . 1 . . . . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 97 | . 17 . . 28 36 . . . . . 16 Shots 4 | . 1 . . 1 1 . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . Kicked 3 | . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 369 | . 24 205 193 284 246 . . . . 369 225 Average Temperature 88 | . 7 59 88 142 58 . . . . 135 81 Received Heat Transfer 1314 | . 78 216 81 78 444 . . . . 84 333 Effects 3 | . . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . 4 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 3 . . 1 . . . . 2 . Heat Transferred 2943 | . 75 444 259 60 477 . . . . 1184 444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Peak Influence 726 | . 726 531 336 181 255 37 15 34 56 136 152 Initial 189 | . . 189 154 130 5 35 15 4 1 2 35 Average 107 | . 243 349 211 142 87 35 15 9 15 35 34 Maximum Alert Level 3 | . 3 2 1 . 1 . . . . . . Low Security (%) 83 | 100 62 23 44 100 86 100 100 100 100 100 100 Level 1 10 | . 12 34 55 . 13 . . . . . . Level 2 5 | . 16 42 . . . . . . . . . Level 3 . | . 8 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . 3 . 2 10 . . . 1 5 2 Investigation 4 | . . 1 . . 3 . . . . . . Extermination 8 | . . . . . 4 . . . 1 2 1 Reinforcement 8 | . . 2 . 2 3 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Distress Signals 5 | . 2 1 . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 17 22 7 4 27 . . 4 2 13 20 Peak Tracking Total 13 | . 4 7 3 2 4 . . 6 3 4 13 Tactical Retreats 11 | . 1 2 . . 5 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Traps Triggered 11 | . . . 1 1 6 . 1 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Machines Disabled 3 | . 1 . . . 1 . . . . 1 . Max in Single Turn 1 | . 1 . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Machines Accessed 15 | . 2 4 3 . 3 2 . . . 1 . Terminals 14 | . 2 4 3 . 3 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 46 | . 6 11 13 . 8 4 . . . 4 . Successful 18 | . . 5 7 . 2 2 . . . 2 . Failed 28 | . 6 6 6 . 6 2 . . . 2 . Catastrophic 4 | . 1 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 1 8 6 . 3 . . . . . . Terminals 43 | . 6 11 13 . 8 1 . . . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . . 5 7 . 2 . . . . 2 . Record 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 2 | . . 1 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 3 | . . 1 . . 1 . . . . 1 . Maintenance Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . 1 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 4 3 . 3 1 . . . 1 . Full Trace Events 5 | . 1 1 1 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 50 | . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 46 | . . . . . . . . 46 . . . Highest-Rated Ally 46 | . . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 . . . Total Damage 269 | . . . . . . . . 269 . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Turns Passed 6056 | 60 431 566 337 423 1554 227 166 65 519 1063 645 Spaces Moved 3876 | 42 249 285 227 302 1073 150 141 59 330 545 473 Core 66 | 8 . . . . . . . . . . 58 Treads . | . . . . . . . . . . . . Legs 3801 | 34 249 285 227 302 1073 150 141 59 330 545 406 Wheels 9 | . . . . . . . . . . . 9 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 108 114 110 108 108 115 50 Average Speed 116 | 117 136 120 120 120 114 114 110 109 109 115 113 Slowest Speed 800 | 200 190 190 120 120 190 120 110 110 110 115 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . 3 . . . 1 . . Exploration Rate (%) 19 | 3 36 28 29 11 29 3 4 62 8 10 12 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 64 | . . . . . 24 1 . . 39 . . Terrain Destroyed 124 | . . . . 3 53 1 . . 39 3 25 Melee 64 | . . . . . 24 1 . . 39 . . Projectile 5 | . . . . . 2 . . . . 3 . AOE 55 | . . . . 3 27 . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Total 4987 | 50 294 454 277 347 1286 199 154 59 408 913 546 Wait 615 | . 10 111 27 2 62 40 . . 29 307 27 Move 3864 | 41 248 284 226 302 1070 149 141 58 328 544 473 Hop . | . . . . . . . . . . . . Pick Up 62 | 3 5 6 5 5 15 3 6 . 2 6 6 Fast Attach 54 | 6 2 4 1 6 23 1 . 1 2 4 4 Attach 26 | . 1 3 2 1 2 2 2 . 1 4 8 Detach 5 | . 1 1 . 1 . . . . . . 2 Swap 62 | . 3 5 2 10 28 . 1 . 3 6 4 Drop 72 | . . 10 6 10 27 1 4 . 3 8 3 Fire 151 | . 24 30 8 8 28 . . . . 34 19 Melee 71 | . . . . . 29 3 . . 39 . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 3 | . . . . . 2 . . . 1 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 12) 285 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Build established: Mutant 396 | -10/Materials | Identified exit to Materials 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Identified exit to Materials 792 | -9/Materials | Build established: Scavenger-Mutant 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -8/Materials | Identified exit to Factory 1395 | -8/Materials | Entered Factory 1395 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1807 | -7/Factory | Discovered new exit (range 9) 1816 | -7/Factory | Identified exit to Factory 1818 | -7/Factory | Entered another Factory area 1818 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2023 | -6/Factory | Build established: Mutant 2664 | -6/Factory | Build established: Hacker-Mutant 2842 | -6/Factory | Spotted B-75 Beast 3060 | -6/Factory | Lost 3 parts (2u1w) 3149 | -6/Factory | Crushed by falling debris 3159 | -6/Factory | Crushed by falling debris 3187 | -6/Factory | Crushed by falling debris 3350 | -6/Factory | Discovered new exit (range 5) 3354 | -6/Factory | Identified exit to Factory 3372 | -6/Factory | Entered another Factory area 3372 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3404 | -5/Factory | Discovered new exit (range 13) 3418 | -5/Factory | Identified exit to Factory 3579 | -5/Factory | Repaired Imp. VSS Leg 3599 | -5/Factory | Entered another Factory area 3599 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3659 | -4/Factory | Build established: Hacker-Assassin 3765 | -4/Factory | Sucked down chute 3765 | -4/Factory | Entered Waste 3766 | -4/Waste | Met a frightened Derelict 3771 | -4/Waste | Spotted C-40 Crusher 3775 | -4/Waste | Spotted C-40 Crusher 3786 | -4/Waste | Spotted C-40 Crusher 3787 | -4/Waste | Spotted C-40 Crusher 3789 | -4/Waste | Spotted C-40 Crusher 3800 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3808 | -4/Waste | Discovered new exit (range 20) 3829 | -4/Waste | Identified exit to Factory 3830 | -4/Waste | Entered Factory 4151 | -4/Factory | Crushed by falling debris 4330 | -4/Factory | Discovered new exit (range 17) 4348 | -4/Factory | Identified exit to Research 4349 | -4/Factory | Entered Research 4349 | -3/Research | Evolved 2 slots: Utility x2 4674 | -3/Research | Garrison activated, responded to threat 4704 | -3/Research | Build established: Hacker-Skirmisher 4853 | -3/Research | Found Prototype Device 4853 | -3/Research | Identified Exp. Thermal Shield 5338 | -3/Research | Discovered new exit (range 14) 5353 | -3/Research | Identified exit to Research 5412 | -3/Research | Entered another Research area 5412 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5530 | -2/Research | Build established: Hacker-Mutant 5963 | -2/Research | Spotted B-90 Cyclops 6020 | -2/Research | Core integrity fell below 50% 6021 | -2/Research | Released all parts (7) 6028 | -2/Research | System corruption reached 10% 6038 | -2/Research | Core integrity fell below 20% 6046 | -2/Research | Found Fusion Bomb Launcher 6049 | -2/Research | Lost 15 parts (1p7n4u3w) 6057 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06021_ Released Lrg. Storage Unit. 06021_ Released Imp. System Shield. 06021_ Released Adv. Visual Processing Unit. 06021_ Released Imp. Hacking Suite. 06021_ Released Graphene Brace. 06021_ Released Lrn. Tractor Beam. 06036_ Triggered Segregator Trap. 06036_ Arcs of energy rise from the floor. 06036_ Triggered Segregator Trap. 06036_ Arcs of energy rise from the floor. 06038_ System corrupted: Matter fused (-7). 06040_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 06046_ Acquired Fusion Bomb Launcher. 06052_ P-80 Master resets P-80 Master, system corruption cleaned. 06055_ Acquired Centrium Leg. 06057_ Destroyed Imp. Antigrav System. 06057_ Fusion Bomb Launcher destroyed. 06057_ Destroyed Fusion Bomb Launcher. Map ----- +----------------------------------------------------+ | ## #??????????????????????????????????????????? | | ## "??????????????????????????????????????????? | | ?# %"??????????????????????????????????????????? | | ?# =##?????????????????????????????????????????? | | ?# ""######???????????????????????????????????? | | ?# #???????????????????????????????????? | | ?# ![! #???????????????????????????????????? | | ?# ]!! #???????????????????????????????????? | | ## !]! #???????????????????????????????????? | | ########" #???????????????????????????????????? | | ?# #???????????????????????????????????? | | # ###################+###########?????? | | """" # gg ????? | | """" + ^ g g ????? | | """" # gg ???? | | # m ????? | | ?# ########## #l ######?????????? | | """" ?# #??????# #??????????????? | | """" ??# #??????# p #??????????????? | | """" # #??????# pp #??????????????? | | + #??????# p #??????????????? | | # #??????#* k#??????????????? | | ######??# #??????# ! #??????????????? | | ??????####+#+####???# !] k #??????????????? | | ??????# #???# #??????????????? | | ??????# #???# @ # #??????????????? | | ??????# #???########## #??????????????? | | ??????# *! #????????????? #??????????????? | | ??????# * #????????????? #??????????????? | | ??????# #????????????? #??????????????? | | ??????# #????????????? #??????????????? | | ??????# #????????????? #??????????????? | | ??????###########????????????? #??????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 32 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 40 Resistance: TH 50 Resistance: EX 70 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionSingularityCharge Manual? 0 Play Time 01:14:53 Cumulative 44.7 hours Start 2025.02.01 @ 02:13:37 End 2025.02.01 @ 03:31:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 73 Rogue 68 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f104b3d3-d6eb-4548-9b73-a03812e0152b