Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 13:26:21

Player: Vectis

Result: Destroyed by 4O-V8M(g) with Beamcaster

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (76)      380
Value Destroyed (1176)     1176
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (5985)               5985
              TOTAL SCORE: 11401

 Bonus
-------
Follower Combat Kills      185
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      3500

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     254/1100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
  Assembled Alloy Leg
>           --- UTILITY (6) ------
  Assembled Biocell Array
            GOLEM Unit
>           --- WEAPON (2) -------
   Advanced Assault Cannon
>           --- INVENTORY (4) ----
            GOLEM Unit
            GOLEM Unit

 Peak State 
------------
>           --- POWER ------------
    Zionite Light DM Reactor
>           --- PROPULSION -------
  Assembled Alloy Leg
  Assembled Alloy Leg
    Zionite Glidesys I
    Zionite Glidesys II
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
     Medium Storage Unit
  Assembled Biocell Array
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
    Zionite Composite Leg I
    Zionite Glidesys I
    Zionite Biocell
            Missile Launcher
            Rocket Array
            Katana
  Makeshift Sword
[Rating: 104]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Assembled Nanovents
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             127  | 7   2   3   15  15  15  1   .   4   59  6   
  Power                    14   | 1   .   .   1   4   1   .   .   .   7   .   
    Engine                 6    | 1   .   .   1   3   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   .   .   .   .   2   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   5   .   
  Propulsion               38   | 2   .   .   5   3   5   .   .   1   22  .   
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   .   
    Leg                    9    | 2   .   .   .   .   .   .   .   .   7   .   
    Wheel                  6    | .   .   .   4   2   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   14  .   
    Flight                 8    | .   .   .   1   .   5   .   .   1   1   .   
  Utility                  49   | 1   2   1   3   4   6   1   .   1   25  5   
    Device                 19   | .   .   .   1   2   .   .   .   1   12  3   
    Storage                10   | 1   1   .   2   .   1   .   .   .   3   2   
    Processor              6    | .   .   .   .   2   3   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   
    Protection             12   | .   1   1   .   .   .   .   .   .   10  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   .   2   6   4   3   .   .   2   5   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 3   .   .   5   3   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   1   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   .   1   2   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   1   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   .   .   .   1   10  .   
Parts Lost                 23   | .   .   2   .   1   .   .   .   .   13  7   
  Power                    3    | .   .   1   .   1   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   2   4   
  Utility                  10   | .   .   .   .   .   .   .   .   .   8   2   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   2   1   
  Highest Loss Streak      6    | .   .   2   .   1   .   .   .   .   4   6   
Average Slot Usage (%)     90   | .   97  99  90  98  94  92  92  91  89  73  
  Engine                   4    | .   14  13  11  8   7   7   7   7   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   5   5   
  Leg                      9    | .   28  28  3   .   .   .   .   .   14  3   
  Wheel                    3    | .   .   .   18  24  .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   8   20  
  Flight                   9    | .   .   .   .   .   29  30  30  30  5   .   
  Device                   12   | .   .   .   5   11  12  7   7   7   16  17  
  Storage                  12   | .   14  14  19  18  7   7   7   7   12  13  
  Processor                8    | .   .   .   .   9   9   30  30  30  5   .   
  Hackware                 1    | .   .   .   .   .   14  .   .   .   .   .   
  Protection               3    | .   11  14  11  6   .   .   .   .   3   .   
  Energy Cannon            3    | .   .   3   .   .   .   .   .   .   6   11  
  Ballistic Gun            4    | .   28  23  21  17  .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   3   7   7   6   1   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 13  26  35  51  52  47  24  24  24  76  122 
  Greatest Support         108  | 20  20  20  26  30  30  24  24  26  108 94  
  Greatest Overweight (x)  4    | .   1   1   4   2   1   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   10  10  16  16  16  8   8   8   8   28  
  Average Capacity         9    | 5   6   10  14  16  8   8   8   8   7   12  
  Most Carried             16   | 4   9   10  16  16  16  8   8   8   8   13  
  Average Carried          8    | 1   6   9   12  15  8   8   8   7   7   8   
  Final Capacity           16   | 6   10  10  16  16  8   8   8   8   8   4   
  Final Carried            16   | 4   9   10  16  16  8   8   8   8   8   4   

 Class Distribution 
--------------------
 22% | Mutant
 20% | Scavenger-Mutant
 18% | Golem
 14% | Sprinter
  7% | Scavenger-Golem
  6% | Hacker-Sprinter
  3% | Scavenger-Sprinter
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Zion
            Golem | -7/Deep Caves
  Scavenger-Golem | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           1960 | 232  50   21   166  552  215  30   .    40   604  50   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2120 | .    50   54   130  435  166  .    69   .    1047 169  
  Parts                    89   | .    3    5    13   18   5    .    2    .    35   8    
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    1    1    3    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    2    .    .    6    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  64   | .   .   .   3   6   1   .   3   .   48  3   
  Melee                    26   | .   .   .   .   .   1   .   3   .   22  .   
  Guns                     6    | .   .   .   .   6   .   .   .   .   .   .   
  Cannons                  28   | .   .   .   .   .   .   .   .   .   25  3   
  AOE                      4    | .   .   .   3   .   .   .   .   .   1   .   
Classes Destroyed          13   | .   1   1   3   2   1   .   .   .   4   1   
  Worker                   2    | .   .   .   1   1   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   1   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   1   1   .   .   .   .   .   
  Swarmer                  6    | .   .   .   3   .   .   .   3   .   .   .   
  Grunt                    5    | .   .   .   .   5   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   2   .   
  Assembled                43   | .   .   .   .   .   .   .   .   .   43  .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   3   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   1   1   3   4   2   .   3   .   11  2   
  Combat Bots Only         11   | .   .   .   3   3   1   .   3   .   11  2   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               4557 | .    .    457  42   468  80   .    82   .    2219 1209 
  Core                     912  | .    .    124  .    83   .    .    14   .    293  398  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    50   100  84   .    .    .    .    .    .    
Volleys Fired              130  | .    6    2    12   35   .    .    .    .    63   12   
  Largest                  2    | .    2    2    2    2    .    .    .    .    2    2    
  Hottest                  80   | .    40   80   50   46   .    .    .    .    61   50   
Shots Fired                207  | .    12   4    23   70   .    .    .    .    77   21   
  Gun                      106  | .    12   2    21   70   .    .    .    .    1    .    
  Cannon                   97   | .    .    2    .    .    .    .    .    .    74   21   
  Launcher                 4    | .    .    .    2    .    .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  105  | .    12   2    21   70   .    .    .    .    .    .    
  Thermal                  97   | .    .    2    .    .    .    .    .    .    74   21   
  Explosive                4    | .    .    .    2    .    .    .    .    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Robot Hit Streak         13   | .    5    4    9    13   .    .    .    .    6    9    
  Robot Miss Streak        3    | .    2    2    1    2    .    .    .    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           208  | .    9    1    16   55   5    .    5    .    103  14   
  Core Hits                116  | .    3    1    10   22   2    .    3    .    70   5    
  Critical Hits            3    | .    .    .    .    .    .    .    .    .    3    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              134  | .    .    4    .    1    17   .    8    10   94   .    
  Impact                   12   | .    .    4    .    1    7    .    .    .    .    .    
  Slashing                 45   | .    .    .    .    .    10   .    8    10   17   .    
  Piercing                 77   | .    .    .    .    .    .    .    .    .    77   .    
  Sneak Attacks            3    | .    .    .    .    .    2    .    .    .    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6911 | .    113  34   268  780  434  .    285  .    4370 627  
  Guns                     1040 | .    113  .    147  780  .    .    .    .    .    .    
  Cannons                  2541 | .    .    34   .    .    .    .    .    .    1880 627  
  Explosions               293  | .    .    .    121  .    .    .    .    .    172  .    
  Melee                    3027 | .    .    .    .    .    434  .    285  .    2308 .    
  Ramming                  10   | .    .    .    .    .    .    .    .    .    10   .    
  Kinetic                  1040 | .    113  .    147  780  .    .    .    .    .    .    
  Thermal                  2541 | .    .    34   .    .    .    .    .    .    1880 627  
  Explosive                293  | .    .    .    121  .    .    .    .    .    172  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   186  | .    .    .    .    .    186  .    .    .    .    .    
  Slashing                 789  | .    .    .    .    .    248  .    285  .    256  .    
  Piercing                 2052 | .    .    .    .    .    .    .    .    .    2052 .    
Highest Corruption         6    | .    .    3    .    .    .    .    .    .    4    6    
  Average Corruption       4    | .    .    3    .    .    .    .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    .    .    12   6    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    2    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    5    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            369  | .    .    .    .    .    240  .    .    .    129  .    
  Projectiles              99   | .    .    .    .    .    .    .    .    .    99   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    270  | .    .    .    .    .    240  .    .    .    30   .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    .    .    .    .    .    .    56   .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        259  | .    .    66   14   1    .    .    .    .    93   259  
  Average Temperature      37   | .    .    36   5    1    .    .    .    .    19   110  
  Received Heat Transfer   1154 | .    .    .    9    243  24   .    .    .    624  254  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1449 | .    .    74   .    .    .    .    .    .    1050 325  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Peak Influence             222  | .   18  16  105 222 161 .   .   .   .   .   
  Average Influence        66   | .   3   6   73  116 81  .   .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 100 85  100 .   .   .   .   .   
  Level 1                  4    | .   .   .   .   14  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Distress Signals           3    | .   .   .   2   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   .   3   6   12  8   .   4   .   64  9   
  Peak Tracking Total      11   | .   .   2   4   4   3   .   3   .   11  6   
  Tactical Retreats        15   | .   .   1   1   1   4   .   1   .   7   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Machines Disabled          5    | .   .   .   1   .   .   .   .   3   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Machines Accessed          14   | .   2   1   .   3   6   1   .   1   .   .   
  Terminals                7    | .   2   .   .   1   4   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                52   | .   6   1   .   7   30  1   .   7   .   .   
  Successful               38   | .   5   1   .   6   18  1   .   7   .   .   
  Failed                   14   | .   1   .   .   1   12  .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   2   .   .   2   21  .   .   1   .   .   
  Terminals                30   | .   6   .   .   3   21  .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   8   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             20   | .   4   1   .   1   6   1   .   7   .   .   
  Part Schematic           9    | .   .   .   .   .   2   .   .   7   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   1   .   .   1   8   .   .   .   .   .   
  Terminals                7    | .   1   .   .   1   5   .   .   .   .   .   
    Track                  3    | .   .   .   .   1   2   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   3   6   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   2   .   .   7   .   .   
  Parts Built              3    | .   .   .   .   .   3   .   .   .   .   .   
    Matter                 328  | .   .   .   .   .   328 .   .   .   .   .   
    Time                   152  | .   .   .   .   .   152 .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   9   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total Allies               11   | .    .    .    .    .    .    .    .    9    .    2    
  Largest Group            9    | .    .    .    .    .    .    .    .    9    9    2    
  Highest-Rated Group      388  | .    .    .    .    .    .    .    .    388  388  51   
  Highest-Rated Ally       94   | .    .    .    .    .    .    .    .    94   94   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               93   | .    .    .    .    .    .    .    .    .    88   5    
  Total Damage             1849 | .    .    .    .    .    .    .    .    .    1787 62   
  Kills                    11   | .    .    .    .    .    .    .    .    .    11   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
Fabricated Assembled       1    | .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               5369 | 69   209  265  217  505  493  120  167  417  2621 286  
Spaces Moved               5509 | 53   141  160  135  318  880  357  477  794  1949 245  
  Core                     75   | 11   .    .    .    .    .    .    .    .    .    64   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1033 | 42   141  160  16   .    .    .    .    .    674  .    
  Wheels                   441  | .    .    .    119  318  4    .    .    .    .    .    
  Hover                    1112 | .    .    .    .    .    .    .    .    .    931  181  
  Flight                   2848 | .    .    .    .    .    876  357  477  794  344  .    
  Fastest Speed            26   | 50   120  150  100  90   26   26   26   26   26   48   
  Average Speed            56   | 105  125  150  106  91   26   26   26   26   70   68   
  Slowest Speed            220  | 120  150  150  150  100  99   26   26   27   220  136  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    3    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    32   52   22   24   23   61   74   88   74   36   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    .    1    1    1    1    .    
Scrap Searched             8    | .    .    1    .    .    .    1    1    4    .    1    
Spaces Dug                 25   | .    .    4    .    1    9    .    2    .    7    2    
Terrain Destroyed          78   | .    .    4    11   1    9    .    2    .    43   8    
  Melee                    23   | .    .    4    .    1    9    .    2    .    7    .    
  Projectile               27   | .    .    .    .    .    .    .    .    .    19   8    
  AOE                      28   | .    .    .    11   .    .    .    .    .    17   .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      7397 | 62   162  174  190  467  1112 383  503  981  3016 347  
  Wait                     1286 | .    6    .    6    81   177  25   19   161  764  47   
  Move                     5493 | 52   140  158  134  317  874  356  476  793  1948 245  
  Hop                      2    | .    .    .    .    .    2    .    .    .    .    .    
  Pick Up                  63   | 3    6    3    12   6    8    .    .    5    15   5    
  Fast Attach              79   | 6    1    1    5    7    6    1    .    2    45   5    
  Attach                   24   | .    .    1    5    2    8    .    .    1    6    1    
  Detach                   5    | .    .    .    3    .    .    .    .    .    2    .    
  Swap                     24   | 1    1    1    5    6    1    .    .    1    8    .    
  Drop                     136  | .    2    3    8    12   20   1    .    8    69   13   
  Fire                     130  | .    6    2    12   35   .    .    .    .    63   12   
  Melee                    133  | .    .    4    .    1    16   .    8    10   94   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    1    .    .    .    .    .    .    .    .    
  Rewire                   19   | .    .    .    .    .    .    .    .    .    .    19   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 16)
   70 | -11/Scrapyard      | Entered Materials
  255 | -10/Materials      | Identified exit to Mines
  279 | -10/Materials      | Entered Mines
  315 | -10/Mines          | Build established: Mutant
  340 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  458 | -10/Mines          | Learned Materials trap positions
  465 | -10/Mines          | Learned location of Zion (-7)
  477 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  487 | -10/Mines          | Discovered new exit (range 8)
  492 | -10/Mines          | Discovered new exit (range 8)
  499 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  535 | -10/Mines          | Crushed by falling debris
  544 | -10/Mines          | Entered Materials
  544 | -9/Materials       | Evolved 2 slots: Utility x2
  545 | -9/Materials       | Loaded intel: 19 trap records
  749 | -9/Materials       | Discovered new exit (range 4)
  761 | -9/Materials       | Entered another Materials area
  761 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1191 | -8/Materials       | Repaired Hvy. Assault Rifle
 1191 | -8/Materials       | Build established: Scavenger-Mutant
 1205 | -8/Materials       | Discovered new exit (range 16)
 1266 | -8/Materials       | Entered Factory
 1266 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1544 | -7/Factory         | Identified exit to Storage
 1544 | -7/Factory         | Identified exit to Lower Caves
 1666 | -7/Factory         | Fabricated Imp. VTOL Module (x1)
 1741 | -7/Factory         | Fabricated Melee Analysis Suite?
 1759 | -7/Factory         | Entered Lower Caves
 1868 | -7/Lower Caves     | Discovered new exit (range 9)
 1875 | -7/Lower Caves     | Learned Factory emergency access door positions
 1879 | -7/Lower Caves     | Entered another Lower Caves area
 2045 | -7/Lower Caves     | Discovered new exit (range 4)
 2046 | -7/Lower Caves     | Entered Zion
 2055 | -7/Zion            | Learned 8 Factory zone layouts
 2067 | -7/Zion            | Discovered new exit (range 15)
 2189 | -7/Zion            | Discovered new exit (range 3)
 2189 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 2204 | -7/Zion            | Given A8's code to call for help
 2277 | -7/Zion            | Gained Derelict followers
 2308 | -7/Zion            | Found Prototype Launcher
 2308 | -7/Zion            | Identified Rocket Array
 2358 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2383 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2463 | -7/Zion            | Entered Deep Caves
 2463 | -7/Deep Caves      | Accompanied by 9 allies
 2528 | -7/Deep Caves      | Attacked by Z-Imprinter
 2535 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 2572 | -7/Deep Caves      | Lost 3 parts (1n2u)
 2883 | -7/Deep Caves      | Z-Facility disabled
 2946 | -7/Deep Caves      | Lost 4 parts (3u1w)
 3006 | -7/Deep Caves      | Found Prototype Protection
 3006 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 3073 | -7/Deep Caves      | Discovered new exit (range 10)
 3206 | -7/Deep Caves      | Spotted as-37405
 3239 | -7/Deep Caves      | Destroyed as-37405
 3302 | -7/Deep Caves      | Found Prototype Protection
 3302 | -7/Deep Caves      | Identified Zio. Weapon Casing
 3372 | -7/Deep Caves      | Exposed GOLEM chamber
 3386 | -7/Deep Caves      | Found GOLEM Unit
 3389 | -7/Deep Caves      | Triggered Deep Caves wall
 3513 | -7/Deep Caves      | Destroyed 11 combat bots
 3575 | -7/Deep Caves      | Found Zio. Weapon Casing
 3720 | -7/Deep Caves      | Spotted AS-73438
 3776 | -7/Deep Caves      | Spotted AS-65485
 3776 | -7/Deep Caves      | Destroyed AS-73438
 3782 | -7/Deep Caves      | Destroyed 7 combat bots
 3808 | -7/Deep Caves      | Destroyed AS-65485
 3822 | -7/Deep Caves      | Found Mobile Assembly Unit
 3909 | -7/Deep Caves      | Found GOLEM Unit
 4200 | -7/Deep Caves      | Build established: Golem
 4464 | -7/Deep Caves      | Triggered Deep Caves wall
 4983 | -7/Deep Caves      | Found GOLEM Unit
 4987 | -7/Deep Caves      | Found GOLEM Unit
 4991 | -7/Deep Caves      | Found GOLEM Unit
 4996 | -7/Deep Caves      | Found GOLEM Unit
 5009 | -7/Deep Caves      | Found GOLEM Unit
 5084 | -7/Deep Caves      | Entered Proximity Caves
 5268 | -6/Proximity Caves | Build established: Scavenger-Golem
 5288 | -6/Proximity Caves | Core integrity fell below 50%
 5298 | -6/Proximity Caves | Attacked by a faux Warlord
 5332 | -6/Proximity Caves | Core integrity fell below 20%
 5345 | -6/Proximity Caves | Lost 6 parts (3n2u1w)
 5370 | -6/Proximity Caves | Destroyed by 4O-V8M(g) with Beamcaster

 Last Messages 
---------------
05297_ WM-2P9(M): "I've never seen anything like that down here. It must
  be an Unaware spy!"
05297_ Zio. Glidesys I destroyed.
05298_ WM-2P9(M): "You are tresspassing on Warlord territory, MY
  territory! Guards, destroy it!"
05308_ System corrupted: Asb. Focal Cannon targeting data glitched.
05313_ Exp. Heat Sink destroyed.
05313_ Adv. Particle Charger destroyed.
05314_ Asb. Focal Cannon destroyed.
05318_ Dropped Zio. Light DM Reactor.
05318_ Discarded Asb. Focal Cannon.
05319_ Dropped Med. Storage Unit.
05322_ GOLEM Unit springs to life.
05323_ as-92460 GOLEM Unit beginning Asb. Alloy Leg integration.
05330_ System corrupted: Heat flow error (+205).
05347_ Attempting to rewire MK-ZNY(g). <x7>
05353_ MK-ZNY(g) rewired.
05356_ Attempting to rewire 5P-JGP(b). <x*>
05367_ 5P-JGP(b) rewired.
05370_ Acquired Adv. Assault Cannon.

 Map 
-----
+----------------------------------------------------+
| #??????      ###  ##            ##???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          27
Energy Capacity            1170
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             1200
Propulsion Shielding       33
Weapon Shielding           100
Phase Shifting             15
Evasion (%)                89
Targeting Accuracy         6
Melee Accuracy             10
Target Analysis            6
Particle Charging          25
Defensive Hacking          20

 Item Schematics 
-----------------
     Imp. VTOL Module | -7/Factory | Hacked
 Melee Analysis Suite | -7/Factory | Hacked
        Hvy. Riot Gun | -7/Zion    | Free
         Battle Rifle | -7/Zion    | Free
          Barrage Gun | -7/Zion    | Free
        Battle Cannon | -7/Zion    | Free
               Flamer | -7/Zion    | Free
          Enh. Flamer | -7/Zion    | Free
               Ripper | -7/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
     Imp. VTOL Module | x1 | -7/Factory 
 Melee Analysis Suite | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisLongswordMantle
  Manual?         0
Play Time         01:42:21
  Cumulative      59.3 hours
  Start           2020.05.31 @ 10:17:30
  End             2020.05.31 @ 13:26:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0
Lore%             55
Gallery%          55
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e918bb4d-1233-4ada-b24e-f716eaf41f6c