Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 13:26:21 Player: Vectis Result: Destroyed by 4O-V8M(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (1176) 1176 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (5985) 5985 TOTAL SCORE: 11401 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 3500 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 254/1100 System Corruption 6% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (6) ------ Assembled Biocell Array GOLEM Unit > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (4) ---- GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Composite Leg I Zionite Glidesys I Zionite Biocell Missile Launcher Rocket Array Katana Makeshift Sword [Rating: 104] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Assembled Nanovents Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Zionite Phaser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . . 2 1 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 127 | 7 2 3 15 15 15 1 . 4 59 6 Power 14 | 1 . . 1 4 1 . . . 7 . Engine 6 | 1 . . 1 3 1 . . . . . Core 3 | . . . . 1 . . . . 2 . Reactor 5 | . . . . . . . . . 5 . Propulsion 38 | 2 . . 5 3 5 . . 1 22 . Treads 1 | . . . . 1 . . . . . . Leg 9 | 2 . . . . . . . . 7 . Wheel 6 | . . . 4 2 . . . . . . Hover 14 | . . . . . . . . . 14 . Flight 8 | . . . 1 . 5 . . 1 1 . Utility 49 | 1 2 1 3 4 6 1 . 1 25 5 Device 19 | . . . 1 2 . . . 1 12 3 Storage 10 | 1 1 . 2 . 1 . . . 3 2 Processor 6 | . . . . 2 3 1 . . . . Hackware 2 | . . . . . 2 . . . . . Protection 12 | . 1 1 . . . . . . 10 . Artifact . | . . . . . . . . . . . Weapon 26 | 3 . 2 6 4 3 . . 2 5 1 Energy Gun 1 | . . . . . . . . . 1 . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 11 | 3 . . 5 3 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . 1 . . . . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . 1 . 1 2 . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 1 . Piercing Weapon 2 | . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . . 1 10 . Parts Lost 23 | . . 2 . 1 . . . . 13 7 Power 3 | . . 1 . 1 . . . . 1 . Propulsion 6 | . . . . . . . . . 2 4 Utility 10 | . . . . . . . . . 8 2 Weapon 4 | . . 1 . . . . . . 2 1 Highest Loss Streak 6 | . . 2 . 1 . . . . 4 6 Average Slot Usage (%) 90 | . 97 99 90 98 94 92 92 91 89 73 Engine 4 | . 14 13 11 8 7 7 7 7 . . Reactor 3 | . . . . . . . . . 5 5 Leg 9 | . 28 28 3 . . . . . 14 3 Wheel 3 | . . . 18 24 . . . . . . Hover 5 | . . . . . . . . . 8 20 Flight 9 | . . . . . 29 30 30 30 5 . Device 12 | . . . 5 11 12 7 7 7 16 17 Storage 12 | . 14 14 19 18 7 7 7 7 12 13 Processor 8 | . . . . 9 9 30 30 30 5 . Hackware 1 | . . . . . 14 . . . . . Protection 3 | . 11 14 11 6 . . . . 3 . Energy Cannon 3 | . . 3 . . . . . . 6 11 Ballistic Gun 4 | . 28 23 21 17 . . . . . . Slashing Weapon 2 | . . . . . 3 7 7 6 1 . Piercing Weapon 1 | . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 122 | 13 26 35 51 52 47 24 24 24 76 122 Greatest Support 108 | 20 20 20 26 30 30 24 24 26 108 94 Greatest Overweight (x) 4 | . 1 1 4 2 1 . . . 2 1 Average Overweight (x) . | . . 1 1 1 . . . . . . Largest Inventory Capacity 28 | 6 10 10 16 16 16 8 8 8 8 28 Average Capacity 9 | 5 6 10 14 16 8 8 8 8 7 12 Most Carried 16 | 4 9 10 16 16 16 8 8 8 8 13 Average Carried 8 | 1 6 9 12 15 8 8 8 7 7 8 Final Capacity 16 | 6 10 10 16 16 8 8 8 8 8 4 Final Carried 16 | 4 9 10 16 16 8 8 8 8 8 4 Class Distribution -------------------- 22% | Mutant 20% | Scavenger-Mutant 18% | Golem 14% | Sprinter 7% | Scavenger-Golem 6% | Hacker-Sprinter 3% | Scavenger-Sprinter 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Golem | -7/Deep Caves Scavenger-Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Matter Collected 1960 | 232 50 21 166 552 215 30 . 40 604 50 Remotely . | . . . . . . . . . . . Salvage Created 2120 | . 50 54 130 435 166 . 69 . 1047 169 Parts 89 | . 3 5 13 18 5 . 2 . 35 8 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 7 | . 1 1 1 3 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 2 . . 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 64 | . . . 3 6 1 . 3 . 48 3 Melee 26 | . . . . . 1 . 3 . 22 . Guns 6 | . . . . 6 . . . . . . Cannons 28 | . . . . . . . . . 25 3 AOE 4 | . . . 3 . . . . . 1 . Classes Destroyed 13 | . 1 1 3 2 1 . . . 4 1 Worker 2 | . . . 1 1 . . . . . . Hauler 2 | . 1 . 1 . . . . . . . Recycler 3 | . . 1 . 1 1 . . . . . Watcher 3 | . . . 1 1 1 . . . . . Swarmer 6 | . . . 3 . . . 3 . . . Grunt 5 | . . . . 5 . . . . . . Sentry 1 | . . . . 1 . . . . . . Hunter 2 | . . . . . . . . . . 2 Programmer 1 | . . . . . 1 . . . . . Z-Light 2 | . . . . . . . . . 2 . Assembler 2 | . . . . . . . . . 2 . Assembled 43 | . . . . . . . . . 43 . Golem 3 | . . . . . . . . . 3 . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 1 1 3 4 2 . 3 . 11 2 Combat Bots Only 11 | . . . 3 3 1 . 3 . 11 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 1 . Melee 1 | . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Damage Taken 4557 | . . 457 42 468 80 . 82 . 2219 1209 Core 912 | . . 124 . 83 . . 14 . 293 398 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 . 50 100 84 . . . . . . Volleys Fired 130 | . 6 2 12 35 . . . . 63 12 Largest 2 | . 2 2 2 2 . . . . 2 2 Hottest 80 | . 40 80 50 46 . . . . 61 50 Shots Fired 207 | . 12 4 23 70 . . . . 77 21 Gun 106 | . 12 2 21 70 . . . . 1 . Cannon 97 | . . 2 . . . . . . 74 21 Launcher 4 | . . . 2 . . . . . 2 . Special . | . . . . . . . . . . . Kinetic 105 | . 12 2 21 70 . . . . . . Thermal 97 | . . 2 . . . . . . 74 21 Explosive 4 | . . . 2 . . . . . 2 . Electromagnetic . | . . . . . . . . . . . Phasic 1 | . . . . . . . . . 1 . Robot Hit Streak 13 | . 5 4 9 13 . . . . 6 9 Robot Miss Streak 3 | . 2 2 1 2 . . . . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 208 | . 9 1 16 55 5 . 5 . 103 14 Core Hits 116 | . 3 1 10 22 2 . 3 . 70 5 Critical Hits 3 | . . . . . . . . . 3 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 134 | . . 4 . 1 17 . 8 10 94 . Impact 12 | . . 4 . 1 7 . . . . . Slashing 45 | . . . . . 10 . 8 10 17 . Piercing 77 | . . . . . . . . . 77 . Sneak Attacks 3 | . . . . . 2 . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6911 | . 113 34 268 780 434 . 285 . 4370 627 Guns 1040 | . 113 . 147 780 . . . . . . Cannons 2541 | . . 34 . . . . . . 1880 627 Explosions 293 | . . . 121 . . . . . 172 . Melee 3027 | . . . . . 434 . 285 . 2308 . Ramming 10 | . . . . . . . . . 10 . Kinetic 1040 | . 113 . 147 780 . . . . . . Thermal 2541 | . . 34 . . . . . . 1880 627 Explosive 293 | . . . 121 . . . . . 172 . Electromagnetic . | . . . . . . . . . . . Impact 186 | . . . . . 186 . . . . . Slashing 789 | . . . . . 248 . 285 . 256 . Piercing 2052 | . . . . . . . . . 2052 . Highest Corruption 6 | . . 3 . . . . . . 4 6 Average Corruption 4 | . . 3 . . . . . . 4 4 Corruption Purged . | . . . . . . . . . . . Effects 18 | . . . . . . . . . 12 6 Message Errors 5 | . . . . . . . . . 2 3 Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . 5 . Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 369 | . . . . . 240 . . . 129 . Projectiles 99 | . . . . . . . . . 99 . Explosions . | . . . . . . . . . . . Melee 270 | . . . . . 240 . . . 30 . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . . . 56 . Shots 1 | . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . Highest Temperature 259 | . . 66 14 1 . . . . 93 259 Average Temperature 37 | . . 36 5 1 . . . . 19 110 Received Heat Transfer 1154 | . . . 9 243 24 . . . 624 254 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1449 | . . 74 . . . . . . 1050 325 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Peak Influence 222 | . 18 16 105 222 161 . . . . . Average Influence 66 | . 3 6 73 116 81 . . . . . Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 95 | 100 100 100 100 85 100 . . . . . Level 1 4 | . . . . 14 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 1 | . . . . 1 . . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . . 3 6 12 8 . 4 . 64 9 Peak Tracking Total 11 | . . 2 4 4 3 . 3 . 11 6 Tactical Retreats 15 | . . 1 1 1 4 . 1 . 7 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 5 | . . . 1 . . . . 3 1 . Max in Single Turn 1 | . . . 1 . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 14 | . 2 1 . 3 6 1 . 1 . . Terminals 7 | . 2 . . 1 4 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 52 | . 6 1 . 7 30 1 . 7 . . Successful 38 | . 5 1 . 6 18 1 . 7 . . Failed 14 | . 1 . . 1 12 . . . . . Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 2 . . 2 21 . . 1 . . Terminals 30 | . 6 . . 3 21 . . . . . Fabricators 8 | . . . . . 8 . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 20 | . 4 1 . 1 6 1 . 7 . . Part Schematic 9 | . . . . . 2 . . 7 . . Open Door 2 | . . 1 . . . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Locate Traps 3 | . 1 . . 1 1 . . . . . Security Status 1 | . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . Load Schematic 2 | . . . . . 2 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . 1 8 . . . . . Terminals 7 | . 1 . . 1 5 . . . . . Track 3 | . . . . 1 2 . . . . . Botnet 3 | . 1 . . . 2 . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators 2 | . . . . . 2 . . . . . Prioritize 1 | . . . . . 1 . . . . . Siphon 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Reprogram 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . . 3 6 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 2 . . 7 . . Parts Built 3 | . . . . . 3 . . . . . Matter 328 | . . . . . 328 . . . . . Time 152 | . . . . . 152 . . . . . Total Part Build Rating 9 | . . . . . 9 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Total Allies 11 | . . . . . . . . 9 . 2 Largest Group 9 | . . . . . . . . 9 9 2 Highest-Rated Group 388 | . . . . . . . . 388 388 51 Highest-Rated Ally 94 | . . . . . . . . 94 94 31 Total Orders . | . . . . . . . . . . . Ally Attacks 93 | . . . . . . . . . 88 5 Total Damage 1849 | . . . . . . . . . 1787 62 Kills 11 | . . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Fabricated Assembled 1 | . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Turns Passed 5369 | 69 209 265 217 505 493 120 167 417 2621 286 Spaces Moved 5509 | 53 141 160 135 318 880 357 477 794 1949 245 Core 75 | 11 . . . . . . . . . 64 Treads . | . . . . . . . . . . . Legs 1033 | 42 141 160 16 . . . . . 674 . Wheels 441 | . . . 119 318 4 . . . . . Hover 1112 | . . . . . . . . . 931 181 Flight 2848 | . . . . . 876 357 477 794 344 . Fastest Speed 26 | 50 120 150 100 90 26 26 26 26 26 48 Average Speed 56 | 105 125 150 106 91 26 26 26 26 70 68 Slowest Speed 220 | 120 150 150 150 100 99 26 26 27 220 136 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 44 | 4 32 52 22 24 23 61 74 88 74 36 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 1 1 4 . 1 Spaces Dug 25 | . . 4 . 1 9 . 2 . 7 2 Terrain Destroyed 78 | . . 4 11 1 9 . 2 . 43 8 Melee 23 | . . 4 . 1 9 . 2 . 7 . Projectile 27 | . . . . . . . . . 19 8 AOE 28 | . . . 11 . . . . . 17 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Total 7397 | 62 162 174 190 467 1112 383 503 981 3016 347 Wait 1286 | . 6 . 6 81 177 25 19 161 764 47 Move 5493 | 52 140 158 134 317 874 356 476 793 1948 245 Hop 2 | . . . . . 2 . . . . . Pick Up 63 | 3 6 3 12 6 8 . . 5 15 5 Fast Attach 79 | 6 1 1 5 7 6 1 . 2 45 5 Attach 24 | . . 1 5 2 8 . . 1 6 1 Detach 5 | . . . 3 . . . . . 2 . Swap 24 | 1 1 1 5 6 1 . . 1 8 . Drop 136 | . 2 3 8 12 20 1 . 8 69 13 Fire 130 | . 6 2 12 35 . . . . 63 12 Melee 133 | . . 4 . 1 16 . 8 10 94 . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . . . Rewire 19 | . . . . . . . . . . 19 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 340 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 458 | -10/Mines | Learned Materials trap positions 465 | -10/Mines | Learned location of Zion (-7) 477 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 487 | -10/Mines | Discovered new exit (range 8) 492 | -10/Mines | Discovered new exit (range 8) 499 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 535 | -10/Mines | Crushed by falling debris 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Utility x2 545 | -9/Materials | Loaded intel: 19 trap records 749 | -9/Materials | Discovered new exit (range 4) 761 | -9/Materials | Entered another Materials area 761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -8/Materials | Repaired Hvy. Assault Rifle 1191 | -8/Materials | Build established: Scavenger-Mutant 1205 | -8/Materials | Discovered new exit (range 16) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1544 | -7/Factory | Identified exit to Storage 1544 | -7/Factory | Identified exit to Lower Caves 1666 | -7/Factory | Fabricated Imp. VTOL Module (x1) 1741 | -7/Factory | Fabricated Melee Analysis Suite? 1759 | -7/Factory | Entered Lower Caves 1868 | -7/Lower Caves | Discovered new exit (range 9) 1875 | -7/Lower Caves | Learned Factory emergency access door positions 1879 | -7/Lower Caves | Entered another Lower Caves area 2045 | -7/Lower Caves | Discovered new exit (range 4) 2046 | -7/Lower Caves | Entered Zion 2055 | -7/Zion | Learned 8 Factory zone layouts 2067 | -7/Zion | Discovered new exit (range 15) 2189 | -7/Zion | Discovered new exit (range 3) 2189 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2204 | -7/Zion | Given A8's code to call for help 2277 | -7/Zion | Gained Derelict followers 2308 | -7/Zion | Found Prototype Launcher 2308 | -7/Zion | Identified Rocket Array 2358 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2383 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2463 | -7/Zion | Entered Deep Caves 2463 | -7/Deep Caves | Accompanied by 9 allies 2528 | -7/Deep Caves | Attacked by Z-Imprinter 2535 | -7/Deep Caves | Allies destroyed Z-Imprinter 2572 | -7/Deep Caves | Lost 3 parts (1n2u) 2883 | -7/Deep Caves | Z-Facility disabled 2946 | -7/Deep Caves | Lost 4 parts (3u1w) 3006 | -7/Deep Caves | Found Prototype Protection 3006 | -7/Deep Caves | Identified Zio. Heavy Carapace 3073 | -7/Deep Caves | Discovered new exit (range 10) 3206 | -7/Deep Caves | Spotted as-37405 3239 | -7/Deep Caves | Destroyed as-37405 3302 | -7/Deep Caves | Found Prototype Protection 3302 | -7/Deep Caves | Identified Zio. Weapon Casing 3372 | -7/Deep Caves | Exposed GOLEM chamber 3386 | -7/Deep Caves | Found GOLEM Unit 3389 | -7/Deep Caves | Triggered Deep Caves wall 3513 | -7/Deep Caves | Destroyed 11 combat bots 3575 | -7/Deep Caves | Found Zio. Weapon Casing 3720 | -7/Deep Caves | Spotted AS-73438 3776 | -7/Deep Caves | Spotted AS-65485 3776 | -7/Deep Caves | Destroyed AS-73438 3782 | -7/Deep Caves | Destroyed 7 combat bots 3808 | -7/Deep Caves | Destroyed AS-65485 3822 | -7/Deep Caves | Found Mobile Assembly Unit 3909 | -7/Deep Caves | Found GOLEM Unit 4200 | -7/Deep Caves | Build established: Golem 4464 | -7/Deep Caves | Triggered Deep Caves wall 4983 | -7/Deep Caves | Found GOLEM Unit 4987 | -7/Deep Caves | Found GOLEM Unit 4991 | -7/Deep Caves | Found GOLEM Unit 4996 | -7/Deep Caves | Found GOLEM Unit 5009 | -7/Deep Caves | Found GOLEM Unit 5084 | -7/Deep Caves | Entered Proximity Caves 5268 | -6/Proximity Caves | Build established: Scavenger-Golem 5288 | -6/Proximity Caves | Core integrity fell below 50% 5298 | -6/Proximity Caves | Attacked by a faux Warlord 5332 | -6/Proximity Caves | Core integrity fell below 20% 5345 | -6/Proximity Caves | Lost 6 parts (3n2u1w) 5370 | -6/Proximity Caves | Destroyed by 4O-V8M(g) with Beamcaster Last Messages --------------- 05297_ WM-2P9(M): "I've never seen anything like that down here. It must be an Unaware spy!" 05297_ Zio. Glidesys I destroyed. 05298_ WM-2P9(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 05308_ System corrupted: Asb. Focal Cannon targeting data glitched. 05313_ Exp. Heat Sink destroyed. 05313_ Adv. Particle Charger destroyed. 05314_ Asb. Focal Cannon destroyed. 05318_ Dropped Zio. Light DM Reactor. 05318_ Discarded Asb. Focal Cannon. 05319_ Dropped Med. Storage Unit. 05322_ GOLEM Unit springs to life. 05323_ as-92460 GOLEM Unit beginning Asb. Alloy Leg integration. 05330_ System corrupted: Heat flow error (+205). 05347_ Attempting to rewire MK-ZNY(g). 05353_ MK-ZNY(g) rewired. 05356_ Attempting to rewire 5P-JGP(b). 05367_ 5P-JGP(b) rewired. 05370_ Acquired Adv. Assault Cannon. Map ----- +----------------------------------------------------+ | #?????? ### ## ##???????????????? | | ######???# ## #???????????????? | | ##???# ## ####???????????????? | | ##??# ## #??????????????????? | | #??# ## ### ##??????????????????? | | ##?# ####?# #???????????????????? | | #?## ##?## # #???????????????????? | | #?## ### #### * #???????????????????? | | ### ## ##??# %[ ##??????????????????? | | ## #???# ##?????????????????? | | ## #???# #?????????????????? | | ## #### #???# #?????????????????? | | #####?## ##??# ##?????????????????? | | #?????# ### ###??????????????????? | | #?????# #????????????????????? | | ####????## ##????????????????????? | | ##???????# ### #?????????????????????? | | ##????????# ??## ##????????????????????? | | ####?????????# #### ##???????????????????? | | ?????????????# #???????????????????? | | ????????????## ##### #???????????????????? | | ????????????# ## # #???????????????????? | | ????????????## l# b ##?##???????????????????? | | ?????????????## gg #???????????????????????? | | ??????????????#### # ##??????????????????????? | | ?????????????????# #! @#??????????????????????? | | ?????????????????# ###[# ##??????????????????????? | | ?????????????????# ??#####???????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 1200 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 89 Targeting Accuracy 6 Melee Accuracy 10 Target Analysis 6 Particle Charging 25 Defensive Hacking 20 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Hacked Melee Analysis Suite | -7/Factory | Hacked Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Melee Analysis Suite | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisLongswordMantle Manual? 0 Play Time 01:42:21 Cumulative 59.3 hours Start 2020.05.31 @ 10:17:30 End 2020.05.31 @ 13:26:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 55 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e918bb4d-1233-4ada-b24e-f716eaf41f6c