Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.30 @ 06:09:38 Player: Haraguro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (3962) 3962 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 9044 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 170/170 System Corruption 38% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Terrain Scan Processor Improved Melee Analysis Suite Thermal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Proton Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Long-range Proton Cannon Power Maul > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink High-capacity Matter Pod Long-range Sensor Array Improved Utility Shielding Improved Light Armor Plating Component Analysis Suite Arc Projector Proton Cannon Gauss Rifle Flak Cannon Heavy Rocket Launcher Flamer [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . . Utility 7 | . . 1 2 2 1 . . 1 . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 181 | 6 8 15 27 33 15 12 1 45 3 16 Power 24 | 1 2 3 4 1 . 2 . 8 1 2 Engine 16 | 1 2 3 1 1 . 1 . 6 . 1 Core 7 | . . . 3 . . 1 . 2 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | 2 2 4 4 4 1 1 . 8 1 1 Treads 1 | . . . . . . . . . . 1 Leg 27 | 2 2 4 4 4 1 1 . 8 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 84 | 1 1 2 14 17 11 9 . 19 1 9 Device 38 | . . . 6 5 5 4 . 12 1 5 Storage 9 | 1 1 . 2 2 2 . . . . 1 Processor 6 | . . . 1 2 . . . . . 3 Hackware . | . . . . . . . . . . . Protection 31 | . . 2 5 8 4 5 . 7 . . Artifact . | . . . . . . . . . . . Weapon 45 | 2 3 6 5 11 3 . 1 10 . 4 Energy Gun 13 | 2 3 1 3 3 . . . 1 . . Energy Cannon 5 | . . . . . 1 . . 3 . 1 Ballistic Gun 11 | . . 3 2 3 1 . . 1 . 1 Ballistic Cannon 9 | . . 1 . 4 1 . 1 2 . . Launcher 3 | . . 1 . 1 . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 53 | . . 6 5 2 1 3 . 16 5 15 Power 10 | . . 1 . 1 . 1 . 5 1 1 Propulsion 11 | . . 1 1 . . 1 . 4 2 2 Utility 16 | . . . 1 . . 1 . 4 1 9 Weapon 16 | . . 4 3 1 1 . . 3 1 3 Highest Loss Streak 8 | . . 6 1 1 1 2 . 8 5 8 Average Slot Usage (%) 95 | . 94 98 98 99 99 99 100 96 62 69 Engine 6 | . 13 11 8 6 6 4 . 6 2 . Leg 17 | . 26 21 17 15 20 19 20 16 9 4 Device 8 | . . . 4 11 11 9 6 9 13 12 Storage 17 | . 24 22 19 15 18 20 20 17 9 9 Processor 16 | . . . 7 22 20 20 20 17 17 24 Protection 4 | . . 11 12 3 3 2 6 5 . . Energy Gun 7 | . 27 10 12 4 6 6 6 2 1 . Energy Cannon 1 | . . . . . 1 . . 4 . 2 Ballistic Gun 6 | . . 12 11 10 2 6 6 2 1 3 Ballistic Cannon 4 | . . 8 3 5 8 6 6 2 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 12 20 34 36 50 56 63 51 80 62 41 Greatest Support 70 | 20 20 20 36 40 60 60 55 56 56 70 Greatest Overweight (x) 5 | 3 5 1 2 1 . 1 . 2 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 14 12 16 16 16 16 16 8 Average Capacity 12 | 5 9 10 10 11 15 16 16 16 10 7 Most Carried 16 | 2 10 10 10 12 15 16 16 16 16 8 Average Carried 11 | . 7 9 9 10 13 15 16 14 10 6 Final Capacity 16 | 6 10 10 10 12 16 16 16 16 8 4 Final Carried 16 | 1 10 10 10 12 15 16 16 16 7 2 Class Distribution -------------------- 55% | Skirmisher 18% | Mutant 10% | Scavenger-Tank 6% | Tank 3% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Matter Collected 3577 | 260 132 478 554 767 157 515 . 522 . 192 Remotely . | . . . . . . . . . . . Salvage Created 4177 | 91 132 555 1100 768 193 431 . 764 . 143 Parts 195 | 1 8 37 63 35 3 21 . 23 . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Combat Hostiles Destroyed 88 | . 5 14 24 19 4 10 . 9 . 3 Melee 3 | . . . . . . . . . . 3 Guns 57 | . 4 8 23 13 . 6 . 3 . . Cannons 19 | . . 6 1 4 2 4 . 2 . . AOE 4 | . . . . 2 1 . . 1 . . Classes Destroyed 12 | 1 2 2 4 1 1 . . 1 . . Worker 3 | . . 2 . . . . . 1 . . Builder 4 | . . . 4 . . . . . . . Recycler 3 | 1 . . . 1 . . . 1 . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . Swarmer 16 | . 3 2 3 4 . 4 . . . . Grunt 42 | . 2 8 14 9 1 3 . 2 . 3 Brawler 3 | . . . 1 1 . . . 1 . . Duelist 3 | . . . 1 2 . . . . . . Sentry 14 | . . 4 5 2 1 . . 2 . . Hunter 3 | . . . . . 1 . . 2 . . Programmer 4 | . . . . 1 1 . . 2 . . Thug 1 | . . . . . . 1 . . . . Savage 2 | . . . . . . 2 . . . . Best Kill Streak 7 | 1 5 7 6 4 1 4 . 4 . 2 Combat Bots Only 6 | . 5 6 6 4 1 4 . 3 . 2 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 . 2 . 1 Gunslinging 2 | . . . 2 . . . . . . . Exploded 2 | . . . . 2 1 . . 1 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Damage Taken 8587 | . 141 857 1066 1000 283 591 . 2456 143 2050 Core 1648 | . 36 193 100 190 43 83 . 289 100 614 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 85 51 81 72 . . 85 . . . Volleys Fired 222 | 2 13 34 66 47 11 19 . 30 . . Largest 3 | 2 2 3 3 3 3 3 . 3 . . Hottest 181 | 90 90 98 153 152 174 127 . 181 . . Shots Fired 597 | 4 26 88 189 141 31 57 . 60 1 . Gun 421 | 4 26 64 164 97 11 38 . 16 1 . Cannon 166 | . . 22 25 39 20 19 . 41 . . Launcher 7 | . . 2 . 5 . . . . . . Special 3 | . . . . . . . . 3 . . Kinetic 345 | . . 68 107 97 13 38 . 22 . . Thermal 172 | 4 26 18 82 39 . . . 3 . . Explosive 5 | . . . . 5 . . . . . . Electromagnetic 75 | . . 2 . . 18 19 . 35 1 . Robot Hit Streak 36 | 3 11 36 33 31 21 30 . 16 . . Robot Miss Streak 3 | 1 1 1 3 3 3 3 . 2 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 2 | . . . 2 . . . . . . . Shots Hit Robots 482 | 3 22 70 124 103 28 51 . 79 . 2 Core Hits 280 | 2 6 26 55 63 16 47 . 38 . 27 Critical Hits 2 | . . . 1 1 . . . . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Melee Attacks 31 | . . . . . . . . 29 . 2 Impact 29 | . . . . . . . . 29 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8901 | 49 265 1060 1841 1912 664 916 . 2047 1 146 Guns 4340 | 49 265 536 1691 1021 95 412 . 270 1 . Cannons 2664 | . . 297 150 474 473 504 . 766 . . Explosions 919 | . . 227 . 417 96 . . 179 . . Melee 808 | . . . . . . . . 808 . . Ramming 146 | . . . . . . . . . . 146 Kinetic 3979 | . . 656 905 916 297 748 . 457 . . Thermal 2365 | 49 265 237 936 579 96 . . 203 . . Explosive 417 | . . . . 417 . . . . . . Electromagnetic 1186 | . . 167 . . 271 168 . 579 1 . Impact 808 | . . . . . . . . 808 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 38 | . . 2 . . . 4 4 14 31 38 Average Corruption 12 | . . 1 . . . 4 4 12 23 31 Corruption Purged . | . . . . . . . . . . . Effects 95 | . . 8 . . . 12 5 23 16 31 Message Errors 18 | . . 1 . . . 3 1 8 4 1 Matter Fused 11 | . . . . . . . 3 2 1 5 Heat Flow Errors 6 | . . . . . . 2 . . 1 3 Energy Discharges 14 | . . 1 . . . 4 . . 3 6 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . 2 1 3 1 5 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . 1 . . Misdirections 17 | . . . . . . . . 3 5 9 Targeting Errors 9 | . . 4 . . . 1 . 4 . . Weapon Failures 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 165 | . . 6 . 2 2 . . 155 . . Projectiles 2 | . . . . . 2 . . . . . Explosions 8 | . . 6 . 2 . . . . . . Melee 155 | . . . . . . . . 155 . . Knockbacks 46 | . . 2 1 16 9 8 . 8 . 2 Impact 8 | . . . . . . . . 6 . 2 Kinetic 38 | . . 2 1 16 9 8 . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 128 | . . 32 . 9 . . . 58 . 29 Shots 5 | . . 2 . 1 . . . 2 . . Rammed 77 | . . . . . . . . . . 77 Targets Rammed 80 | . . . . . . . . . . 80 Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . . . . . . 3 Highest Temperature 453 | 60 453 245 435 427 180 323 . 342 199 245 Average Temperature 125 | 30 233 61 135 126 74 108 . 152 77 115 Received Heat Transfer 2763 | . 87 432 612 183 24 195 . 414 . 816 Effects 23 | . . . 8 5 . . . 7 . 3 Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 4 | . . . 2 1 . . . 1 . . Interference 18 | . . . 5 4 . . . 6 . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . 3 . . Combat Hostiles 4 | . . . . . 1 . . 3 . . Parts Fried 8 | . . . . . 2 . . 6 . . Impact Corruptions 15 | . . . . . . . . 15 . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 5 | . 1 . 4 . . . . . . . Heat Transferred 5217 | 124 694 624 2151 1264 . . . 360 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . . 1 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Peak Influence 492 | 5 171 394 492 257 243 . . 126 9 40 Average Influence 93 | 2 59 186 256 93 97 . . 31 3 6 Maximum Alert Level 2 | . . 1 2 1 1 . . . . . Low Security (%) 86 | 100 100 51 31 98 85 . . 100 100 100 Level 1 12 | . . 48 55 1 14 . . . . . Level 2 1 | . . . 13 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . 1 4 7 4 . . 3 . 1 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . 1 1 . . 1 . . Reinforcement 7 | . . 1 2 2 . . . 1 . 1 Assault . | . . . . . . . . . . . Garrison 10 | . . . 2 4 3 . . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Distress Signals 9 | . . 3 5 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 9 24 36 26 9 12 . 13 5 9 Peak Tracking Total 10 | . 6 10 7 4 3 4 . 3 5 4 Tactical Retreats 12 | . . 2 3 2 2 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Traps Triggered 7 | . 3 1 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Machines Disabled 7 | . . 1 1 . 2 . . 3 . . Max in Single Turn 2 | . . 1 1 . 2 . . 1 . . Garrison Access 3 | . . . 1 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Machines Accessed 12 | . 2 . 3 3 1 . 1 2 . . Terminals 4 | . 1 . 2 . 1 . . . . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 . . Total Hacks 28 | . 4 . 9 5 2 . 2 6 . . Successful 20 | . 3 . 7 3 2 . 2 3 . . Failed 8 | . 1 . 2 2 . . . 3 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 11 | . 2 . 7 . 2 . . . . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 2 . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . 2 1 . . . 3 . . Terminal Hacks 11 | . 2 . 5 . 2 . 2 . . . Record 4 | . . . . . 2 . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 2 | . . . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . 2 1 . . . 1 . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 3 | . . . 1 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . 2 2 1 . . 2 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Turns Passed 8091 | 74 591 431 845 1814 562 1294 289 1481 251 459 Spaces Moved 4142 | 44 430 187 404 1149 255 669 229 442 186 147 Core 39 | 14 5 . . . . . . . . 20 Treads 121 | . . . . . . . . . . 121 Legs 3982 | 30 425 187 404 1149 255 669 229 442 186 6 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 126 126 120 120 50 Average Speed 134 | 131 121 149 135 134 130 130 126 145 128 162 Slowest Speed 300 | 200 300 150 180 160 130 160 126 180 150 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 46 20 33 27 8 78 15 7 97 3 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 87 | . . 4 . 19 54 . . 10 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 87 | . . 4 . 19 54 . . 10 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Total 6096 | 54 469 273 565 1320 455 1042 230 1176 194 318 Wait 1297 | . 5 21 39 54 169 340 . 605 3 61 Move 4133 | 43 429 186 403 1148 254 668 228 442 185 147 Hop . | . . . . . . . . . . . Pick Up 88 | 3 12 9 12 18 6 3 . 15 1 9 Fast Attach 28 | 4 6 1 6 1 . 1 . 4 2 3 Attach 49 | 2 1 7 5 5 3 2 . 15 . 9 Detach . | . . . . . . . . . . . Swap 104 | . 1 7 16 27 12 9 1 26 1 4 Drop 64 | . 2 8 18 20 . . 1 10 2 3 Fire 222 | 2 13 34 66 47 11 19 . 30 . . Melee 31 | . . . . . . . . 29 . 2 Ram 40 | . . . . . . . . . . 40 Kick . | . . . . . . . . . . . Crush 40 | . . . . . . . . . . 40 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 10) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 822 | -9/Materials | Lost 6 parts (1p1n4w) 1030 | -9/Materials | Build established: Scavenger-Tank 1083 | -9/Materials | Discovered new exit (range 10) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Utility x2 1347 | -8/Materials | Identified exit to Garrison 1924 | -8/Materials | Discovered new exit (range 16) 1942 | -8/Materials | Entered Factory 1942 | -7/Factory | Evolved 2 slots: Utility x2 2099 | -7/Factory | Build established: Skirmisher 3475 | -7/Factory | Garrison activated, responded to threat 3580 | -7/Factory | Garrison activated, responded to threat 3740 | -7/Factory | Discovered new exit (range 11) 3754 | -7/Factory | Identified exit to Factory 3756 | -7/Factory | Entered another Factory area 3756 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3944 | -6/Factory | Garrison activated, responded to threat 4195 | -6/Factory | Discovered new exit (range 10) 4317 | -6/Factory | Identified exit to Lower Caves 4318 | -6/Factory | Entered Lower Caves 4328 | -6/Lower Caves | Identified exit to Lower Caves 5024 | -6/Lower Caves | Ambushed by wild Derelicts 5153 | -6/Lower Caves | Learned 4 Factory zone layouts 5164 | -6/Lower Caves | Learned Factory stockpile data 5612 | -6/Lower Caves | Entered another Lower Caves area 5775 | -6/Lower Caves | Discovered new exit (range 6) 5780 | -6/Lower Caves | Identified exit to Factory 5901 | -6/Lower Caves | Entered Factory 5901 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6380 | -5/Factory | Lost 5 parts (1p3n1u) 6416 | -5/Factory | Garrison activated, responded to threat 6984 | -5/Factory | System corruption reached 10% 7051 | -5/Factory | Lost 8 parts (3p3u2w) 7382 | -5/Factory | Sucked down chute 7382 | -5/Factory | Entered Waste 7397 | -5/Waste | EMP discharged 7461 | -5/Waste | Spotted C-40 Crusher 7464 | -5/Waste | Spotted C-40 Crusher 7468 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7470 | -5/Waste | Spotted C-40 Crusher 7472 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7475 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7484 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7497 | -5/Waste | EMP discharged 7502 | -5/Waste | Spotted C-40 Crusher 7515 | -5/Waste | Lost 5 parts (1p2n1u1w) 7518 | -5/Waste | Spotted C-40 Crusher 7546 | -5/Waste | Spotted C-40 Crusher 7597 | -5/Waste | EMP discharged 7597 | -5/Waste | System corruption reached 30% 7620 | -5/Waste | Discovered new exit (range 11) 7632 | -5/Waste | Identified exit to Factory 7633 | -5/Waste | Entered Factory 7947 | -5/Factory | Core integrity fell below 50% 8022 | -5/Factory | Lost 5 parts (1p1n1u2w) 8046 | -5/Factory | Core integrity fell below 20% 8092 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08054_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08055_ Acquired 5 matter. 08056_ Slammed into G-67 Veteran. 08056_ Destabilizing: Core damaged (-10). 08057_ Slammed into G-67 Veteran. 08059_ Acquired 3 matter. 08059_ Slammed into G-67 Veteran. 08060_ Acquired 1 matter. 08060_ Slammed into G-67 Veteran. 08067_ Thermal Shield destroyed. 08067_ System corrupted by crushing effect (+1). 08068_ Slammed into G-67 Veteran. 08071_ G-67 Veteran destroyed. 08073_ Acquired Lgt. Antimatter Reactor. 08074_ 66NU#X2LUFDSOUDYYIO% 5AHU8XWZ=I& / 08075_ Acquired 10 matter. 08078_ Broken Imp. Melee Analysis Suite destroyed. 08088_ R-10 Processor collects Plasma Rifle. 08089_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????#######??????? ????????????????????? | | ??????????????# ??????? ????????????????????? | | ??????????????# "??????? ????????????????????? | | ??????????????# "??????? ##########??????????? | | ??????????????# ""?????? # #??????????? | | ??????????????# """????? # #??????????? | | ??????????????# ???# #! #??????????? | | ??????????????# """""" # # ???????????? | | ??????????????# """""" # # ???????????? | | ??????????????# """""" # # ????????????? | | ??????????????# """""" # # ???????????? | | ??????????????# # # ???????????? | | ??????????????# [ # #?? ??????????? | | ?????????############+###### #####+############ | | ?????????# = @ %=%%%%%%%%%% | | ?????????# %!=%%%%%%%%% | | ?????????# %%!%%%gg%[%% | | ?????????# %%%%%%%g%%%%% | | ?????????# R%%%%%%%%%%%%% | | ?????????####+######+####################/####### | | ?????????# # ! #???# %%%%% #? | | ?????????# """"" # ""#???# %%% #? | | ?????????# """"" # " " " " """#???# % #? | | ?????????# """ !+ " " " " R"#???# % #? | | ?????????# # " " " " """#???# #? | | ?????????# # " " " " ""#???# #? | | ?????????# # " " " " #???# #? | | ?????????# # " " " " #???# #? | | ?????????# # " " " " #???# #? | | ?????????########## " " " " #???# #? | | ??????????????????# " " " " ! #???# #? | | ??????????????????# #???# #? | | ???????????????????#############???##############? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 18 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed DimensionalFortressMultirail Manual? 0 Play Time 01:23:22 Cumulative 89.0 hours Start 2020.05.30 @ 04:43:36 End 2020.05.30 @ 06:09:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 25 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8e4996b-84b3-46de-b5d6-fd47ea8ec0b6