Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 17:26:28 Player: Vectis Result: Destroyed by as-49555 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (84) 420 Value Destroyed (1745) 1745 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (4192) 4192 TOTAL SCORE: 11537 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 1036 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 1047/1100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Experimental Heat Sink Zionite Biocell Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Zionite Light DM Reactor Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Improved Melee Analysis Suite Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Long-range Missile Launcher > --- INVENTORY -------- Bomb Factory No. 2 [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility System Shield Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Propulsion Shielding Weapon Spear Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . Utility 7 | . . 1 2 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 144 | 8 3 15 16 47 . . 2 6 15 2 3 2 25 Power 17 | 2 1 1 4 3 . . . 1 2 . . . 3 Engine 8 | 2 1 1 4 . . . . . . . . . . Core 6 | . . . . 3 . . . 1 2 . . . . Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 27 | 2 . 6 1 4 . . . 4 2 1 . 1 6 Treads . | . . . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 5 Flight 19 | . . 6 1 4 . . . 4 2 1 . 1 . Utility 59 | 2 . 5 3 24 . . . 1 7 1 3 1 12 Device 31 | 1 . 4 . 16 . . . . 4 1 2 1 2 Storage 4 | 1 . . . 1 . . . . 1 . . . 1 Processor 5 | . . 1 2 2 . . . . . . . . . Hackware 6 | . . . 1 3 . . . . 2 . . . . Protection 13 | . . . . 2 . . . 1 . . 1 . 9 Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 2 3 8 16 . . 2 . 4 . . . 4 Energy Gun 5 | . . . 3 . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 12 | 2 2 2 5 . . . . . 1 . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 5 | . . . . 3 . . . . 2 . . . . Piercing Weapon 8 | . . . . 6 . . 1 . . . . . 1 Special Melee Weapon 8 | . . . . 6 . . 1 . 1 . . . . Unidentified Prototypes 13 | . . 1 1 . . . . . 1 . . . 10 Parts Lost 35 | . . . 1 1 . . . 2 1 1 1 . 28 Power 3 | . . . . . . . . 1 . . . . 2 Propulsion 10 | . . . 1 . . . . . . . . . 9 Utility 16 | . . . . 1 . . . 1 . 1 1 . 12 Weapon 6 | . . . . . . . . . 1 . . . 5 Highest Loss Streak 22 | . . . 1 1 . . . 1 1 1 1 . 22 Average Slot Usage (%) 94 | . 100 98 96 98 100 100 100 99 97 93 91 91 66 Engine 2 | . 14 11 8 1 . . . . . . . . . Core 4 | . . . . 5 7 7 7 7 6 6 6 6 2 Leg 1 | . 28 . . . . . . . . . . . . Flight 20 | . . 32 27 22 23 23 23 23 20 20 20 20 8 Device 9 | . 14 10 7 7 7 7 7 . 4 8 15 21 13 Storage 7 | . 14 11 9 6 7 7 7 7 5 6 6 6 4 Processor 9 | . . 9 24 10 7 7 7 7 6 6 6 6 6 Hackware 17 | . . . 1 24 30 30 30 30 33 37 23 16 2 Protection 2 | . . . . . . . . 6 5 . 5 6 11 Ballistic Gun 4 | . 28 20 11 . . . . . . . . . . Slashing Weapon 3 | . . . . 5 . . . . . 6 6 6 2 Piercing Weapon 4 | . . . . 5 15 15 15 15 6 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 51 | 12 12 17 18 18 14 14 14 15 17 18 20 21 51 Greatest Support 28 | 20 20 24 18 27 18 18 18 18 25 25 25 28 28 Greatest Overweight (x) 3 | . . 1 . . . . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 6 6 6 6 5 6 6 6 4 Most Carried 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 3 5 5 5 5 6 6 6 5 5 5 5 5 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 5 6 6 6 6 6 6 6 5 6 6 3 Class Distribution -------------------- 56% | Hacker-Sprinter 18% | Mutant 12% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 1959 | 296 166 320 317 468 . . . 75 125 60 25 20 87 Remotely . | . . . . . . . . . . . . . . Salvage Created 2335 | 69 179 274 352 630 . 22 . 26 376 . . . 407 Parts 140 | 4 16 26 23 41 . 1 . 2 12 . . . 15 Haulers Intercepted 7 | . 1 3 1 1 . . . . 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . 1 11 . 12 . 10 7 . . Prevented 14 | . . . . . 1 5 . 8 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 65 | . 5 7 9 9 . 1 . 1 4 . . . 29 Melee 18 | . . . . 9 . 1 . 1 4 . . . 3 Guns 22 | . 5 7 9 . . . . . . . . . 1 AOE 25 | . . . . . . . . . . . . . 25 Classes Destroyed 14 | 2 4 1 3 2 . . . . . . . . 2 Worker 1 | . . . 1 . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . Hauler 7 | . 1 3 1 1 . . . . 1 . . . . Recycler 2 | 1 . . . . . . . . 1 . . . . Operator 3 | . 1 1 . 1 . . . . . . . . . Watcher 3 | . . 1 1 1 . . . . . . . . . Swarmer 17 | . 3 7 4 . . . . 1 2 . . . . Grunt 8 | . 2 . 2 2 . . . . 2 . . . . Sentry 4 | . . . 2 2 . . . . . . . . . Hunter 3 | . . . 1 2 . . . . . . . . . Programmer 3 | . . . . 3 . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . 8 Assembled 20 | . . . . . . . . . . . . . 20 Wasp 1 | . . . . . . 1 . . . . . . . Best Kill Streak 17 | 1 3 7 7 3 . 1 . 1 2 . . . 17 Combat Bots Only 17 | . 3 7 5 3 . 1 . 1 2 . . . 17 Max Kills in Single Turn 17 | 1 1 1 1 1 . 1 . 1 1 . . . 17 Gunslinging . | . . . . . . . . . . . . . . Exploded 16 | . . . . . . . . . . . . . 16 Melee 1 | . . . . 1 . 1 . 1 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 5374 | . 187 213 435 374 . 18 . 383 257 106 34 . 3367 Core 1347 | . 18 65 122 127 . . . 164 61 23 16 . 751 Absorbed by Shields 20 | . . . . 20 . . . . . . . . . Core Remaining (%) 82 | 100 92 83 77 . . . . 58 . . . . . Volleys Fired 135 | 8 20 53 42 . . . . . 5 . . . 7 Largest 2 | 2 2 2 2 . . . . . 1 . . . 2 Hottest 103 | 40 40 59 81 . . . . . 23 . . . 103 Shots Fired 254 | 16 40 106 79 . . . . . 5 . . . 8 Gun 230 | 16 40 105 62 . . . . . 5 . . . 2 Cannon 18 | . . 1 17 . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic 236 | 16 40 106 69 . . . . . 5 . . . . Thermal 12 | . . . 10 . . . . . . . . . 2 Explosive 6 | . . . . . . . . . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 23 | 4 8 10 23 . . . . . 2 . . . 2 Robot Miss Streak 7 | 1 2 7 3 . . . . . 1 . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 236 | 10 30 64 60 25 . 1 1 5 21 1 . . 18 Core Hits 154 | 4 14 23 23 16 . 1 . 2 9 . . . 62 Critical Hits 2 | . . . . . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 Melee Attacks 103 | . . . . 45 . 2 1 8 26 3 . . 18 Impact 1 | . . . . 1 . . . . . . . . . Slashing 30 | . . . . 13 . . . . . 3 . . 14 Piercing 62 | . . . . 27 . 2 . 8 21 . . . 4 Sneak Attacks 17 | . . . . 7 . . 1 . 8 1 . . . Combat Hostiles 3 | . . . . . . . . . 2 1 . . . Follow-up Attacks 4 | . . . . 3 . . . 1 . . . . . Damage Inflicted 6841 | 101 217 499 780 1174 . 43 . 150 658 162 . . 3057 Guns 1419 | 101 217 481 548 . . . . . 43 . . . 29 Cannons 250 | . . 18 232 . . . . . . . . . . Explosions 2281 | . . . . . . . . . . . . . 2281 Melee 2883 | . . . . 1174 . 43 . 150 615 162 . . 739 Ramming 8 | . . . . . . . . . . . . . 8 Kinetic 1538 | 101 217 499 678 . . . . . 43 . . . . Thermal 131 | . . . 102 . . . . . . . . . 29 Explosive 2269 | . . . . . . . . . . . . . 2269 Electromagnetic 12 | . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . Slashing 1270 | . . . . 507 . . . . . 162 . . 601 Piercing 1613 | . . . . 667 . 43 . 150 615 . . . 138 Highest Corruption 2 | . . . . 2 2 2 2 2 . . 1 1 . Average Corruption 1 | . . . . 2 2 2 2 2 . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . Effects 10 | . . . . 3 1 3 . 1 . . 1 1 . Message Errors 3 | . . . . . 1 1 . . . . . 1 . Heat Flow Errors 1 | . . . . 1 . . . . . . . . . Energy Discharges 5 | . . . . 2 . 1 . 1 . . 1 . . Targeting Errors 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 443 | . . . . 128 . . . . 79 111 . . 125 Projectiles . | . . . . . . . . . . . . . . Explosions 32 | . . . . . . . . . . . . . 32 Melee 411 | . . . . 128 . . . . 79 111 . . 93 Knockbacks 7 | . . 1 6 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . 1 5 . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 144 | . . . . . . . . . . . . . 144 Shots 4 | . . . . . . . . . . . . . 4 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 144 | . 6 26 74 144 . . . . . . . . 34 Average Temperature 14 | . 6 3 18 74 . . . . . . . . 13 Received Heat Transfer 1170 | . 12 . 108 72 . 9 . 51 12 9 . . 897 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 296 | . . . 259 . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 1059 | 10 177 398 300 658 . . . . 1059 . . . . Average Influence 214 | 3 73 203 161 204 . . . . 667 . . . . Maximum Alert Level 3 | . . 1 1 2 . . . . 3 . . . . Low Security (%) 57 | 100 100 63 83 46 . . . . . . . . . Level 1 34 | . . 36 16 50 . . . . 14 . . . . Level 2 6 | . . . . 3 . . . . 51 . . . . Level 3 2 | . . . . . . . . . 33 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 3 2 5 . . . . 1 . 1 . . Investigation 4 | . . 1 1 1 . . . . . . 1 . . Extermination 4 | . . . . 3 . . . . 1 . . . . Reinforcement 5 | . 1 2 1 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . 1 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 193 | . 13 30 22 26 1 9 . 13 15 13 3 . 48 Peak Tracking Total 37 | . 6 7 6 4 1 4 . 3 4 5 3 . 37 Tactical Retreats 18 | . . 3 1 9 . . . 1 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . 2 . . . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts 133 | . . . . 117 . . . . 16 . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 16 | . . . . 14 . . . . 2 . . . . Reused 7 | . . . . 6 . . . . . . . . 1 Traps Extracted 10 | . . . . 9 . . . . 1 . . . . Installed 13 | . . . . 9 . . . . 1 . . . 3 Triggered 6 | . . . . 6 . . . . . . . . . Fabricated Traps 3 | . . . . . . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 3 | . . . 1 . . . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 54 | . 5 3 10 27 . . 4 . 4 . 1 . . Terminals 31 | . 5 2 8 14 . . . . 1 . 1 . . Fabricators 6 | . . . . 4 . . . . 2 . . . . Repair Stations 4 | . . . 2 1 . . . . 1 . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . Total Hacks 219 | . 11 6 32 112 . . 29 . 22 . 7 . . Successful 138 | . 4 4 17 70 . . 29 . 10 . 4 . . Failed 80 | . 7 2 14 42 . . . . 12 . 3 . . Catastrophic 8 | . 1 . 2 3 . . . . 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 120 | . 10 5 24 65 . . . . 6 . 6 4 . Terminals 120 | . 11 4 28 65 . . . . 5 . 7 . . Fabricators 29 | . . . . 14 . . . . 15 . . . . Repair Stations 16 | . . . 4 10 . . . . 2 . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . Scanalyzers 15 | . . 2 . 13 . . . . . . . . . Garrison Access 6 | . . . . 6 . . . . . . . . . Terminal Hacks 50 | . 2 1 5 10 . . 29 . . . 3 . . Record 12 | . . . . . . . 11 . . . 1 . . Part Schematic 10 | . 1 . 1 1 . . 7 . . . . . . Robot Schematic 10 | . . . 1 1 . . 8 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . Patrol Status 2 | . . . . 2 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . 1 . . Fabricator Hacks 13 | . . . . 8 . . . . 5 . . . . Network Status 2 | . . . . 1 . . . . 1 . . . . Load Schematic 5 | . . . . 3 . . . . 2 . . . . Build 6 | . . . . 4 . . . . 2 . . . . Repair Station Hacks 14 | . . . 4 8 . . . . 2 . . . . Scan Component 7 | . . . 2 4 . . . . 1 . . . . Repair 7 | . . . 2 4 . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Scanalyzer 13 | . . . . 13 . . . . . . . . . Insert Component 5 | . . . . 5 . . . . . . . . . Analyze 8 | . . . . 8 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 46 | . 2 3 8 29 . . . . 3 . 1 . . Terminals 38 | . 2 2 8 23 . . . . 2 . 1 . . Track 12 | . . . 2 8 . . . . 1 . 1 . . Assimilate 3 | . 1 . 1 1 . . . . . . . . . Botnet 19 | . . 1 4 13 . . . . 1 . . . . Operators 4 | . 1 1 1 1 . . . . . . . . . Fabricators 3 | . . . . 2 . . . . 1 . . . . Report 1 | . . . . 1 . . . . . . . . . Siphon 2 | . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . Mask 2 | . . . . 2 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Reprogram 2 | . . . . 2 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 5 2 8 15 . . . . 1 . 1 . . Full Trace Events 2 | . . . . 1 . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . 1 1 . . 8 . . . . . . Robots Built 6 | . . . . 4 . . . . 2 . . . . Matter 616 | . . . . 378 . . . . 238 . . . . Time 352 | . . . . 268 . . . . 84 . . . . Total Robot Build Rating 28 | . . . . 16 . . . . 12 . . . . Part Schematics Acquired 18 | . 1 3 1 6 . . 7 . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . Matter 292 | . . . . 292 . . . . . . . . . Time 60 | . . . . 60 . . . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . . Parts Repaired 7 | . . . 2 4 . . . . 1 . . . . Time 178 | . . . 83 82 . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 69 | . . . . 69 . . . . . . . . . Retrieved Matter 69 | . . . . 69 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 7 | . . . . 3 . . 1 . 3 . . . . Non-combat 6 | . . . . 3 . . . . 3 . . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 8 | . . . . 3 . . 1 . 4 . . . . parse_system 2 | . . . . 1 . . 1 . . . . . . no_distress 2 | . . . . 1 . . . . 1 . . . . find_chute 2 | . . . . 1 . . . . 1 . . . . find_fabricator 1 | . . . . . . . . . 1 . . . . find_recycling 1 | . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . 1 . 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 17 | . 1 . 1 7 1 1 . 2 3 1 . . . Largest Group 6 | . 1 . 1 5 6 6 5 6 5 3 . . . Highest-Rated Group 260 | . 10 . 26 190 206 204 166 260 220 118 . . . Highest-Rated Ally 94 | . 10 . 26 38 38 38 38 94 94 54 . . . Total Orders 7 | . . . . 7 . . . . . . . . . STAY 3 | . . . . 3 . . . . . . . . . FOLLOW 4 | . . . . 4 . . . . . . . . . Ally Attacks 149 | . . . . 2 10 31 . 42 46 18 . . . Total Damage 3723 | . . . . 14 244 794 . 991 1318 362 . . . Kills 38 | . . . . . 2 12 . 11 9 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . 1 . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 5931 | 167 341 401 568 1988 204 262 40 193 302 229 191 466 579 Spaces Moved 9627 | 109 214 442 652 3936 447 521 93 274 457 542 426 1085 429 Core 16 | 10 . . . . . . . . . . . 1 5 Treads . | . . . . . . . . . . . . . . Legs 318 | 99 214 . . . . . . . . . . . 5 Wheels . | . . . . . . . . . . . . . . Hover 217 | . . . . . . . . . . . . . 217 Flight 9076 | . . 442 652 3936 447 521 93 274 457 542 426 1084 202 Fastest Speed 29 | 50 120 29 29 29 29 29 29 29 32 32 32 32 32 Average Speed 35 | 113 120 33 29 29 29 29 29 30 32 32 32 32 78 Slowest Speed 245 | 120 120 114 29 29 29 29 29 32 32 32 32 100 245 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 28 | . . 1 10 16 . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 6 39 47 42 46 59 71 74 35 9 72 66 87 61 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 1 . . . . 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 13 | . . . . . 2 2 . . . 4 3 2 . Spaces Dug 15 | . . . . 14 . . . . 1 . . . . Terrain Destroyed 78 | . . . . 14 . . . . 1 . . . 63 Melee 15 | . . . . 14 . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . AOE 63 | . . . . . . . . . . . . . 63 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 11776 | 135 269 614 951 4714 520 628 103 375 570 592 479 1203 623 Wait 1457 | 6 20 83 233 483 74 105 8 80 38 37 48 114 128 Move 9559 | 108 213 439 631 3904 446 520 92 273 454 541 425 1084 429 Hop 27 | . . 1 10 15 . . . . 1 . . . . Pick Up 72 | 5 5 8 6 34 . . . 4 3 3 2 1 1 Fast Attach 76 | 7 1 7 12 18 . . . 2 8 1 2 . 18 Attach 27 | . . 5 2 5 . . . 3 2 . 1 2 7 Detach 7 | . . . . 2 . . . . 2 . . . 3 Swap 41 | 1 2 3 2 24 . . 2 1 5 1 . . . Drop 117 | . 8 15 13 51 . . . 5 9 5 1 2 8 Fire 135 | 8 20 53 42 . . . . . 5 . . . 7 Melee 95 | . . . . 38 . 2 1 7 26 3 . . 18 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 14 . . . . . . . . . Rewire 2 | . . . . . . 1 . . . 1 . . . Trap 146 | . . . . 126 . . . . 17 . . . 3 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 10) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Discovered new exit (range 7) 826 | -9/Materials | Destroyed 7 combat bots 870 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Utility x2 1117 | -8/Materials | Repaired Hvy. Ion Engine? 1422 | -8/Materials | Repaired Autogun 1439 | -8/Materials | Discovered new exit (range 15) 1445 | -8/Materials | Central database locked down 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Utility x2 1790 | -7/Factory | Fabricated System Shield (x1) 1964 | -7/Factory | Fabricated System Shield (x1) 1978 | -7/Factory | Discovered new exit (range 5) 2087 | -7/Factory | Repaired Sml. Storage Unit 2114 | -7/Factory | Repaired Imp. Flight Unit 2135 | -7/Factory | Repaired Maneuvering Thrusters 2185 | -7/Factory | Discovered new exit (range 15) 2334 | -7/Factory | Fabricated P-60 Hacker? 2435 | -7/Factory | Build established: Hacker-Sprinter 2931 | -7/Factory | Repaired Imp. Flight Unit 3179 | -7/Factory | Fabricated P-60 Hacker? 3395 | -7/Factory | Local fabrication network quarantined 3466 | -7/Factory | Entered Lower Caves 3466 | -7/Lower Caves | Accompanied by 5 allies 3545 | -7/Lower Caves | Encountered a Warlord checkpoint 3656 | -7/Lower Caves | Discovered new exit (range 7) 3670 | -7/Lower Caves | Entered another Lower Caves area 3670 | -7/Lower Caves | Accompanied by 5 allies 3687 | -7/Lower Caves | Ambushed by wild Derelicts 3691 | -7/Lower Caves | Hacker 4a assimilated hostile 68-UD9(s) 3735 | -7/Lower Caves | Discovered new exit (range 12) 3770 | -7/Lower Caves | Learned location of Zion (-6) 3912 | -7/Lower Caves | Discovered new exit (range 15) 3932 | -7/Lower Caves | Entered Data Miner 3932 | -7/Data Miner | Accompanied by 5 allies 3932 | -7/Data Miner | Discovered new exit (range 6) 3938 | -7/Data Miner | Met Data Miner 3944 | -7/Data Miner | Learned location of Section 7 (-2) 3944 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3949 | -7/Data Miner | Received God Mode back door access code from Data Miner 3972 | -7/Data Miner | Entered Proximity Caves 3972 | -6/Proximity Caves | Accompanied by 5 allies 3983 | -6/Proximity Caves | Escorted by Enhanced Grunt 3985 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3991 | -6/Proximity Caves | Hacker 4c assimilated hostile Y-54 Guardian 4014 | -6/Proximity Caves | Identified exit to Factory 4165 | -6/Proximity Caves | Entered Factory 4165 | -6/Factory | Accompanied by 5 allies 4165 | -6/Factory | Evolved 2 slots: Utility x2 4306 | -6/Factory | Repaired Sml. Storage Unit 4367 | -6/Factory | Local fabrication network quarantined 4418 | -6/Factory | Fabricated P-70 Sage (x2) 4431 | -6/Factory | Discovered new exit (range 14) 4467 | -6/Factory | Entered Lower Caves 4467 | -6/Lower Caves | Accompanied by 2 allies 4509 | -6/Lower Caves | Sage 5b assimilated hostile S-27 Virus 4533 | -6/Lower Caves | Learned Factory emergency access door positions 4603 | -6/Lower Caves | Learned Factory stockpile data 4691 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4695 | -6/Lower Caves | Discovered new exit (range 5) 4696 | -6/Lower Caves | Entered another Lower Caves area 4704 | -6/Lower Caves | Learned 4 Factory zone layouts 4711 | -6/Lower Caves | Encountered a Warlord checkpoint 4840 | -6/Lower Caves | Spotted B-75 Beast 4883 | -6/Lower Caves | Discovered new exit (range 14) 4887 | -6/Lower Caves | Entered Zion 4900 | -6/Zion | Discovered new exit (range 9) 4913 | -6/Zion | System corruption cleaned by Quarantine Array 4921 | -6/Zion | Learned Factory terminal intel 4990 | -6/Zion | Given A8's code to call for help 5216 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5233 | -6/Zion | Found Prototype Device 5313 | -6/Zion | Opened final containment barrier to the Deep Caves 5318 | -6/Zion | Discovered new exit (range 3) 5318 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5353 | -6/Zion | Entered Deep Caves 5449 | -6/Deep Caves | Identified Bomb Factory No. 2 5559 | -6/Deep Caves | Attacked by Z-Imprinter 5559 | -6/Deep Caves | Z-Facility disabled 5586 | -6/Deep Caves | Core integrity fell below 50% 5610 | -6/Deep Caves | Found Prototype Protection 5610 | -6/Deep Caves | Identified Zio. Heavy Carapace 5622 | -6/Deep Caves | Found Zio. Heavy Carapace 5625 | -6/Deep Caves | Found Prototype Protection 5625 | -6/Deep Caves | Identified Zio. Weapon Casing 5629 | -6/Deep Caves | Found Zio. Heavy Carapace 5635 | -6/Deep Caves | Found Zio. Heavy Carapace 5639 | -6/Deep Caves | Destroyed Z-Imprinter 5640 | -6/Deep Caves | Core integrity fell below 20% 5667 | -6/Deep Caves | Destroyed 9 combat bots 5673 | -6/Deep Caves | Lost 22 parts (2p8n10u2w) 5866 | -6/Deep Caves | Discovered new exit (range 7) 5884 | -6/Deep Caves | Build established: Scavenger-Mutant 5927 | -6/Deep Caves | Triggered Deep Caves wall 5927 | -6/Deep Caves | Triggered Deep Caves wall 5927 | -6/Deep Caves | Spotted AS-12810 5927 | -6/Deep Caves | Spotted AS-00398 5931 | -6/Deep Caves | Exposed GOLEM chamber 5932 | -6/Deep Caves | Destroyed by as-49555 with Assembled Rifle Last Messages --------------- 05927_ as-95830 destroyed. 05927_ as-48319 destroyed. 05927_ as-06563 destroyed. 05927_ as-03245 destroyed. 05927_ as-01526 destroyed. 05927_ as-85437 destroyed. 05927_ as-76281 destroyed. 05927_ as-23979 destroyed. 05927_ as-58291 destroyed. 05927_ as-44678 destroyed. 05927_ as-43775 destroyed. 05927_ as-74188 destroyed. 05927_ Zio. Light Carapace destroyed. 05927_ Zio. Weapon Casing destroyed. 05929_ Lrn. Missile Launcher destroyed. 05930_ Zio. Laser-S destroyed. 05930_ Zio. Glidesys I destroyed. 05931_ Wall Chamber breached. 05931_ A GOLEM Unit tumbles out of the Wall Chamber. 05931_ Zio. Laser-S destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????? #???????????????????? | | ????????????? # ?????????????????? | | ?????????? ????????????????? | | ????????? ?????????????????? | | ?????????" ?????????????????? | | ?????????" = ??????????????????? | | ?????????" ??????????????????? | | ?????????" #?###??????????????? | | ????????"" ] #?# #??????????????? | | ??????### ] ### ###????????????? | | ????""" # ?????????????? | | ??? a ##?????????????? | | ???A a g ###???????????? | | ??" a a aa ] g #???????????? | | ??"a a a h=] #?????????????? | | ??" aaa @ ##????????????? | | ??" a a a = #????????????? | | ??"A aa l #??????????### | | ???""""a = h= #????????### # | | ??????### !* #????????# | | ????????"! #????????# | | ????????"" = M #????????## # | | ?????????" = #?????????# # | | ?????????" * ##????????# # | | ?????????" =h * #????????# | | ????????# = * #????????## | | ????????" [ l #?????????# | | ????????" gg ########### | | ?????????? ! | | ???????????? [ | | ???????????? [ | | ???????????? ############# | | ????????????? #???????????# | | ????????????? ##??????????# | | ?????????????? # # #???????????# | | ?????????????? #### ## ## ##???????????## | | ???????????????????# ?# ?##??????????????# | | ???????????????????#??# ?????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 20 Resistance: EM 25 Propulsion Shielding 33 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 20 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 50 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Signal Interpreter | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted System Shield | -8/Materials | Hacked Imp. Flight Unit | -7/Factory | Scanalyzed Trap Extractor | -7/Factory | Scanalyzed Prc. Beam Rifle | -7/Factory | Hacked Spear | -7/Factory | Scanalyzed Datajack | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked P-60 Hacker | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory P-60 Hacker | x2 | -7/Factory P-60 Hacker | x2 | -7/Factory P-70 Sage | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperTitaniumFemtoactuators Manual? 0 Play Time 02:12:26 Cumulative 53.4 hours Start 2020.05.23 @ 12:11:28 End 2020.05.23 @ 17:26:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 54 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d53459f9-ca5e-4f5c-a5ef-40fe0357fafc