Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 00:23:51

Player: W_W

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (84)      420
Value Destroyed (1810)     1810
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (658)                658
              TOTAL SCORE: 5068

 Bonus
-------
High Alert Combat Kills    96
Follower Combat Kills      263
Aligned with FarCom        300
Friendly Fire              -1

 Cogmind 
---------
Core Integrity             0/550
Matter                     186/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (2150) Ox42
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
        Armored Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Humpback
       Enhanced Optical Array
>               --- WEAPON (4) -------
                Gauss Rifle
                Missile Launcher
>               --- INVENTORY (32) ---
                Ion Engine
                Ion Engine
  High-capacity Storage Unit
                Humpback
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Improved ECM Suite
         Medium Armor Plating
          Heavy Armor Plating
                Insulated Plating
                Hacking Suite
       Advanced Beam Rifle
       Advanced Beam Rifle
                XL Autogun Array
          Light Cannon
                Grenade Launcher
                Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Datajack
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Humpback
       Enhanced Optical Array
>               --- WEAPON -----------
       Advanced Beam Rifle
       Advanced Beam Rifle
                Beam Cannon
          Heavy Rocket Launcher
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
  High-capacity Storage Unit
                Humpback
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Improved ECM Suite
          Heavy Armor Plating
                Insulated Plating
                Hacking Suite
       Advanced Beam Rifle
       Advanced Beam Rifle
                Gauss Rifle
                XL Autogun Array
          Light Cannon
          Light Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
       Improved Grenade Launcher
                Missile Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Datajack
      Makeshift Axe
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             64   | 9   11  8   8   4   24  
  Power                    6    | 1   2   2   .   .   1   
    Engine                 5    | 1   2   2   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 3   4   2   .   .   3   
    Treads                 8    | 2   4   .   .   .   2   
    Leg                    4    | 1   .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 2   2   .   5   .   5   
    Device                 1    | .   .   .   .   .   1   
    Storage                9    | 2   2   .   4   .   1   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 3   3   4   3   4   15  
    Energy Gun             8    | 3   1   .   .   .   4   
    Energy Cannon          5    | .   .   1   1   1   2   
    Ballistic Gun          1    | .   .   .   .   .   1   
    Ballistic Cannon       10   | .   1   2   2   1   4   
    Launcher               7    | .   1   .   .   2   4   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   
Parts Lost                 13   | .   4   3   .   .   6   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               5    | .   2   2   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   1   .   .   .   5   
  Highest Loss Streak      4    | .   2   2   .   .   4   
Average Slot Usage (%)     91   | .   99  97  94  85  84  
  Engine                   10   | .   13  14  14  14  3   
  Core                     1    | .   .   .   .   .   5   
  Treads                   9    | .   28  17  .   .   4   
  Leg                      14   | .   .   8   28  28  12  
  Storage                  19   | .   28  28  24  14  12  
  Protection               1    | .   .   .   .   .   4   
  Energy Gun               7    | .   19  .   .   .   11  
  Energy Cannon            7    | .   .   12  13  8   6   
  Ballistic Cannon         10   | .   5   13  13  8   13  
  Launcher                 4    | .   2   1   .   10  3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             132  | 17  75  75  91  91  132 
  Greatest Support         40   | 40  40  40  20  20  40  
  Greatest Overweight (x)  43   | 3   1   24  4   4   43  
  Average Overweight (x)   2    | .   .   1   2   4   4   
Largest Inventory Capacity 32   | 8   20  20  24  24  32  
  Average Capacity         21   | 7   19  20  19  24  27  
  Most Carried             32   | 4   20  20  24  24  32  
  Average Carried          20   | 2   15  19  17  24  25  
  Final Capacity           32   | 8   20  20  24  24  32  
  Final Carried            29   | 4   20  20  24  24  29  

 Class Distribution 
--------------------
 67% | Hauler-Mutant
 22% | Hauler-Skirmisher
  9% | Mutant

 Dominant Class 
----------------
     Hauler-Mutant | -10/Materials
     Hauler-Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           1257 | 290 145 202 .   125 495 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2548 | 379 841 503 .   133 692 
  Parts                    163  | 29  53  28  .   10  43  
Haulers Intercepted        3    | .   2   .   .   .   1   
Recyclers Shooed           3    | .   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  48   | .   11  13  .   4   20  
  Guns                     13   | .   8   .   .   .   5   
  Cannons                  21   | .   1   13  .   .   7   
  AOE                      14   | .   2   .   .   4   8   
Classes Destroyed          13   | 3   6   .   .   .   4   
  Worker                   6    | 4   1   .   .   1   .   
  Builder                  5    | .   2   .   .   .   3   
  Tunneler                 12   | 9   1   1   .   1   .   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 5    | 1   2   1   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  15   | .   3   2   .   4   6   
  Grunt                    28   | .   8   11  .   .   9   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | 3   3   5   .   6   8   
  Combat Bots Only         5    | .   3   4   .   4   5   
Max Kills in Single Turn   6    | 1   2   2   .   6   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   4   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2948 | .    675  407  .    39   1827 
  Core                     675  | .    83   18   .    15   559  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    53   .    
Volleys Fired              176  | 33   55   41   .    1    46   
  Largest                  4    | 2    2    2    .    2    4    
  Hottest                  217  | 80   80   100  .    60   217  
Shots Fired                379  | 66   109  73   .    2    129  
  Gun                      212  | 66   99   .    .    .    47   
  Cannon                   139  | .    9    65   .    .    65   
  Launcher                 20   | .    1    .    .    2    17   
  Special                  8    | .    .    8    .    .    .    
  Kinetic                  97   | .    9    33   .    .    55   
  Thermal                  97   | .    .    40   .    .    57   
  Explosive                20   | .    1    .    .    2    17   
  Electromagnetic          165  | 66   99   .    .    .    .    
  Robot Hit Streak         11   | 9    11   8    .    9    10   
  Robot Miss Streak        5    | 2    4    4    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           202  | 36   76   33   .    1    56   
  Core Hits                122  | 13   33   17   .    9    50   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5144 | 538  1450 646  .    270  2240 
  Guns                     1896 | 476  950  .    .    .    470  
  Cannons                  1130 | .    94   617  .    .    419  
  Explosions               1971 | 62   374  .    .    218  1317 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  147  | .    32   29   .    52   34   
  Kinetic                  717  | .    94   270  .    .    353  
  Thermal                  1272 | 62   327  347  .    .    536  
  Explosive                1582 | .    47   .    .    218  1317 
  Electromagnetic          1426 | 476  950  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    .    
  Average Corruption       1    | .    1    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  32   | .    4    6    11   11   .    
    Message Errors         14   | .    1    3    4    6    .    
    Heat Flow Errors       5    | .    1    .    3    1    .    
    Energy Discharges      3    | .    .    1    1    1    .    
    Data Loss (minor)      9    | .    2    1    3    3    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    .    .    110  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               110  | .    .    .    .    .    110  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    2    2    .    .    4    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  6    | .    1    2    .    .    3    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      187  | .    138  .    .    14   35   
  Shots                    6    | .    5    .    .    .    1    
  Rammed                   21   | .    9    3    .    3    6    
Targets Rammed             25   | .    9    4    .    6    6    
  Kicked                   4    | .    .    1    .    3    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        793  | 90   149  381  230  181  793  
  Average Temperature      108  | 30   44   97   102  95   222  
  Received Heat Transfer   1023 | .    228  201  .    .    594  
  Effects                  32   | .    .    4    .    .    28   
    Shutdowns              6    | .    .    1    .    .    5    
    Energy Bleed           7    | .    .    1    .    .    6    
    Interference           6    | .    .    2    .    .    4    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    .    3    
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | 1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              12   | 3    9    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    1    
  Heat Transferred         2363 | 100  450  740  .    .    1073 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      8    | 2    6    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             612  | 60  191 145 .   100 612 
  Initial                  6    | .   6   3   .   .   .   
  Average                  109  | 21  55  29  .   2   294 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         80   | 100 100 100 .   100 37  
  Level 1                  8    | .   .   .   .   .   26  
  Level 2                  11   | .   .   .   .   .   35  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   .   4   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   18  15  .   3   41  
  Peak Tracking Total      6    | .   3   4   .   4   6   
  Tactical Retreats        5    | .   2   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   .   .   .   4   
  Max in Single Turn       2    | .   1   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          15   | .   10  1   .   1   3   
  Terminals                12   | .   7   1   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                50   | .   30  4   .   3   13  
  Successful               33   | .   20  2   .   1   10  
  Failed                   17   | .   10  2   .   2   3   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                43   | .   23  4   .   3   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             28   | .   15  2   .   1   10  
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        5    | .   4   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   2   
  Unreport Threat          2    | .   2   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   3   
  Disarm Traps             1    | .   .   .   .   .   1   
  Dispatch Records         4    | .   2   1   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   8   1   .   1   3   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Total Allies               5    | .    .    .    .    5    .    
  Largest Group            5    | .    .    .    .    5    5    
  Highest-Rated Group      84   | .    .    .    .    84   84   
  Highest-Rated Ally       31   | .    .    .    .    31   31   
Total Orders               21   | .    .    .    .    8    13   
  STAY                     10   | .    .    .    .    3    7    
  FOLLOW                   11   | .    .    .    .    5    6    
Ally Attacks               99   | .    .    .    .    .    99   
  Total Damage             1182 | .    .    .    .    .    1182 
  Kills                    11   | .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               8427 | 595  1524 1235 1000 1783 2290 
Spaces Moved               3303 | 301  683  508  457  696  658  
  Core                     26   | 9    .    7    .    .    10   
  Treads                   1471 | 292  683  332  .    .    164  
  Legs                     1806 | .    .    169  457  696  484  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  120  240  210  
  Average Speed            216  | 158  179  204  206  240  271  
  Slowest Speed            2200 | 200  180  1250 240  240  2200 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       70   | 14   99   85   71   98   58   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    
Spaces Dug                 26   | .    .    .    .    .    26   
Terrain Destroyed          209  | 4    28   2    .    14   161  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    2    .    .    5    
  AOE                      202  | 4    28   .    .    14   156  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      4185 | 351  867  608  517  797  1045 
  Wait                     492  | 3    77   42   5    91   274  
  Move                     3298 | 300  682  507  456  695  658  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  88   | 5    24   3    36   .    20   
  Fast Attach              22   | 6    .    2    7    .    7    
  Attach                   17   | 2    5    1    .    .    9    
  Detach                   1    | .    1    .    .    .    .    
  Swap                     25   | 1    6    5    1    4    8    
  Drop                     41   | 1    8    3    12   .    17   
  Fire                     176  | 33   55   41   .    1    46   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     11   | .    .    1    .    6    4    
  Crush                    13   | .    9    3    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  596 | -11/Scrapyard | Entered Materials
  597 | -10/Materials | Build established: Mutant
 1100 | -10/Materials | Build established: Hauler-Mutant
 1356 | -10/Materials | Discovered new exit (range 4)
 1645 | -10/Materials | Discovered new exit (range 16)
 1829 | -10/Materials | Discovered new exit (range 16)
 2027 | -10/Materials | Discovered new exit (range 14)
 2090 | -10/Materials | Repaired Lgt. Armor Plating
 2120 | -10/Materials | Entered Mines
 2121 | -10/Mines     | Learned location of Storage (-8)
 2142 | -10/Mines     | Met a Derelict bent on vengeance
 2605 | -10/Mines     | Excavation squad dispatched
 2605 | -10/Mines     | A large section of the Mines collapsed
 2855 | -10/Mines     | Excavation squad dispatched
 2922 | -10/Mines     | Discovered new exit (range 15)
 3052 | -10/Mines     | Learned 2 Materials zone layouts
 3346 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3346 | -10/Mines     | Discovered new exit (range 5)
 3355 | -10/Mines     | Entered Exiles
 3383 | -10/Exiles    | Discovered new exit (range 15)
 3433 | -10/Exiles    | Met 8R-AWN
 3473 | -10/Exiles    | Met EX-HEX
 3532 | -10/Exiles    | Met EX-BIN
 3563 | -10/Exiles    | Aligned with FarCom system
 3565 | -10/Exiles    | Given EX-Vault access code
 3614 | -10/Exiles    | Opened EX-Vault
 3657 | -10/Exiles    | Found Prototype Storage
 3657 | -10/Exiles    | Identified Superbattery
 3661 | -10/Exiles    | Found Prototype Processor
 3661 | -10/Exiles    | Identified 0b10 Alert Chip
 3809 | -10/Exiles    | Found Prototype Ballistic Gun
 3856 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3911 | -10/Exiles    | Met EX-DEC
 4331 | -10/Exiles    | Discovered new exit (range 10)
 4355 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 4355 | -10/Exiles    | Entered Mines
 4823 | -9/Mines      | Learned Materials garrison access intel
 4833 | -9/Mines      | Discovered new exit (range 15)
 4912 | -9/Mines      | Discovered new exit (range 7)
 5502 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 6138 | -9/Mines      | Entered Materials
 6138 | -8/Materials  | Accompanied by 5 allies
 6138 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 6139 | -8/Materials  | Identified exit to Storage
 6143 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 6474 | -8/Materials  | Build established: Hauler-Skirmisher
 6945 | -8/Materials  | Discovered new exit (range 11)
 7058 | -8/Materials  | Discovered exit to Storage (range 11)
 8072 | -8/Materials  | Discovered new exit (range 11)
 8138 | -8/Materials  | First assault squad dispatched
 8170 | -8/Materials  | Core integrity fell below 50%
 8183 | -8/Materials  | Core integrity fell below 20%
 8196 | -8/Materials  | Lost 4 parts (1n3w)
 8428 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08275_ U-05 Engineer lays Concrete. <x2>
08277_ The unstable cave ceiling collapses.
08277_ U-05 Engineer builds a Wall.
08281_ U-05 Engineer lays Concrete. <x2>
08284_ U-05 Engineer builds a Door.
08288_ U-05 Engineer lays Concrete. <x*>
08331_ U-05 Engineer builds a Wall. <x3>
08342_ Slammed into U-05 Engineer.
08357_ U-05 Engineer lays Concrete.
08357_ U-05 Engineer builds a Wall.
08359_ U-05 Engineer lays Concrete.
08361_ U-05 Engineer builds a Wall. <x5>
08386_ Acquired 42 matter.
08403_ U-05 Engineer builds a Wall.
08420_ C-30 ARC bursts open, deploying its payload.
08420_ G-50 Soldier unfolds itself.
08420_ G-47 Trooper unfolds itself. <x2>
08420_ Beam Cannon destroyed.
08420_ R-06 Scavenger collects Lgt. Deuterium Engine.
08425_ Broken Adv. Beam Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityMassAutohacker
  Manual?         0
Play Time         00:57:08
  Cumulative      51.0 hours
  Start           2020.10.25 @ 23:24:48
  End             2020.10.26 @ 00:23:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d4e2d96-95de-4467-aa74-fa9c2b55fea9