Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.27 @ 14:31:38 Player: AJacx Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1081) 1081 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 2522 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 114 Friendly Fire -84 Cogmind --------- Core Integrity 313/400 Matter 293/300 Energy 280/280 System Corruption 1% Temperature Cool (6) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Light Cannon > --- INVENTORY (10) --- Improved Ion Engine Faulty Improved Flight Unit Weight Redist. System Particle Cannon Particle Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Improved Aluminum Leg Weight Redist. System Particle Cannon Particle Cannon Heavy Assault Rifle Light Cannon Rocket Launcher Katana [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 3 | . 1 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . 1 1 . Weapon . | . . . . Parts Attached 41 | 7 15 8 11 Power 10 | 1 1 4 4 Engine 10 | 1 1 4 4 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 6 2 1 Treads . | . . . . Leg 11 | 2 6 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 1 2 Device 2 | . 1 . 1 Storage 1 | . 1 . . Processor 1 | 1 . . . Hackware . | . . . . Protection 3 | 1 . 1 1 Artifact . | . . . . Weapon 13 | 2 6 1 4 Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 5 | . 4 . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 3 | . . 1 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 95 99 98 Engine 10 | . 12 9 10 Leg 27 | . 24 30 30 Device 9 | . 9 10 10 Storage 7 | . 4 10 10 Processor 10 | . 12 10 10 Protection 8 | . 7 10 9 Energy Gun 9 | . 11 10 5 Ballistic Gun 5 | . 7 . 9 Ballistic Cannon 5 | . 4 9 4 Naked Turns . | . . . . Heaviest Build 29 | 9 22 27 29 Greatest Support 39 | 20 26 39 39 Greatest Overweight (x) 2 | 2 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 8 | 5 6 10 10 Most Carried 10 | 3 9 10 10 Average Carried 5 | 1 3 7 8 Final Capacity 10 | 5 10 10 10 Final Carried 9 | 1 6 9 7 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 867 | 221 122 313 211 Remotely . | . . . . Salvage Created 1300 | . 381 505 414 Parts 103 | . 35 39 29 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 31 | . 9 12 10 Guns 19 | . 9 6 4 Cannons 8 | . . 6 2 AOE 4 | . . . 4 Classes Destroyed 8 | . 4 2 2 Hauler 4 | . 2 2 . Mechanic 1 | . . . 1 Watcher 8 | . 3 5 . Swarmer 9 | . 6 3 . Grunt 13 | . 3 4 6 Duelist 1 | . . 1 . Protector 1 | . . . 1 Sentry 7 | . . 4 3 Best Kill Streak 8 | . 4 6 8 Combat Bots Only 7 | . 2 5 7 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 788 | . 198 343 247 Core 141 | . 54 57 30 Absorbed by Shields . | . . . . Redirected to Shielding 3 | . 3 . . Core Remaining (%) 89 | 100 78 . . Volleys Fired 85 | . 28 39 18 Largest 2 | . 2 2 2 Hottest 91 | . 91 91 89 Shots Fired 166 | . 56 78 32 Gun 116 | . 52 39 25 Cannon 48 | . 4 39 5 Launcher 2 | . . . 2 Special . | . . . . Kinetic 86 | . 28 39 19 Thermal 60 | . 10 39 11 Explosive 2 | . . . 2 Electromagnetic 18 | . 18 . . Robot Hit Streak 30 | . 25 30 16 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 126 | . 41 58 27 Core Hits 68 | . 20 27 21 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 4 1 Burn 5 | . 1 3 1 Blast 1 | . . 1 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2421 | . 516 1000 905 Guns 1287 | . 481 493 313 Cannons 631 | . 35 507 89 Explosions 503 | . . . 503 Melee . | . . . . Ramming . | . . . . Kinetic 950 | . 171 507 272 Thermal 756 | . 133 493 130 Explosive 503 | . . . 503 Electromagnetic 212 | . 212 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . 2 5 . Impact . | . . . . Kinetic 6 | . 1 5 . Secondary 1 | . 1 . . Self-Inflicted Damage 38 | . . . 38 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 40 | . 40 39 24 Average Temperature 11 | . 15 9 17 Received Heat Transfer 369 | . 24 186 159 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 2254 | . 407 1480 367 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 407 | . 241 407 366 Initial 31 | . . 17 31 Average 152 | . 107 219 196 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 57 | 100 68 40 47 Level 1 40 | . 31 52 52 Level 2 2 | . . 7 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault 2 | . . . 2 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 15 18 18 Peak Tracking Total 8 | . 4 7 8 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 9 | . 6 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 9 | . 4 1 4 Terminals 8 | . 3 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 14 7 11 Successful 24 | . 10 3 11 Failed 8 | . 4 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 11 7 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 21 | . 7 3 11 Record 11 | . 1 3 7 Part Schematic 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Open Door 2 | . . . 2 Emergency Access Points 1 | . . . 1 Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 152 | . 152 . . Retrieved Matter 179 | . 179 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 22 | . . . 22 Total Damage 333 | . . . 333 Kills 4 | . . . 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1468 | 66 684 414 304 Spaces Moved 922 | 51 458 226 187 Core 18 | 18 . . . Treads . | . . . . Legs 904 | 33 458 226 187 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 104 120 120 120 Slowest Speed 190 | 150 190 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 62 28 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1127 | 62 540 290 235 Wait 21 | . 6 5 10 Move 919 | 50 457 225 187 Hop . | . . . . Pick Up 35 | 4 21 8 2 Fast Attach 10 | 5 1 1 3 Attach 15 | 2 7 2 4 Detach 2 | . . . 2 Swap 16 | . 7 5 4 Drop 24 | 1 13 5 5 Fire 85 | . 28 39 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 396 | -10/Materials | Identified exit to Materials 396 | -10/Materials | Discovered exit to Materials (range 7) 527 | -10/Materials | Discovered exit to Materials (range 11) 733 | -10/Materials | Discovered exit to Materials (range 16) 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Identified exit to Storage 753 | -9/Materials | Discovered exit to Storage (range 14) 1007 | -9/Materials | Identified exit to Mines 1007 | -9/Materials | Discovered exit to Mines (range 13) 1097 | -9/Materials | Discovered exit to Storage (range 7) 1165 | -9/Materials | Entered Storage 1262 | -9/Storage | Met a pair of Derelict thieves 1294 | -9/Storage | Garrison activated, responded to threat 1352 | -9/Storage | Destroyed 7 combat bots 1469 | -9/Storage | Self-destructed Last Messages --------------- of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Query(Caves) Approximately 15% of the subsurface cave systems surrounding [Complex 0b1] were incorporated into the initial construction of [Complex 0b10], but many more remain untouched. These caves are occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. 01394_ K-01 Serf collects debris. 01399_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 01427_ Connecting with Door Terminal... 01439_ K-01 Serf collects debris. 01442_ K-01 Serf cleans the Storage Shell. 01443_ G-34 Mercenary destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ????# ???????????????????????????????????????? | | ????# === #################????????????????????? | | ????# == /Y g @ +????????????????????? | | ????# == # ######## #????????????????????? | | ???# ??# #??????# #????????????????????? | | ???#####????# #??????# +????????????????????? | | ????????????# #??????#+# ##????????????????????? | | ????????????# #????????# #?????????????????????? | | ????????????# #????????# #?????????????????????? | | ????????????# #????????+ ?????????????????????? | | ???????""""?# #????????# ????????????????????? | | ??????## #?# #????????# ???????????????????? | | ??????#T #?#%#????????# ??????????????????? | | ??###??# ###/#######??# #?????????????????? | | # # # ==% #??# #?????????????????? | | # + + """ #??? ??????????????????? | | # # # """"??????? ??????????????????? | | # ??# # "??????????### ????????????????????? | | # "????# # "???????????????????????????????????? | | ???????# # "???????????????????????????????????? | | ???????# # "???????????????????????????????????? | | ???????# # ???????????????????????????????????? | | ???????# ####???????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- System Shield | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed FluxCompactFilter Manual? 0 Play Time 00:24:31 Cumulative 288.8 hours Start 2022.03.22 @ 20:57:11 End 2022.03.27 @ 14:31:38 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 50 Rogue 10 Adventurer 35 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 44 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05d95c3e-6690-4b1a-a4d1-af8580056085