Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 05:56:14 Player: Exp. Geonium Core Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (49) 245 Value Destroyed (1868) 1868 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3013) 3013 TOTAL SCORE: 10026 Bonus ------- Pacifist 200 High Alert Combat Kills 13 Entered Garrisons 800 Used RIF Installer 2000 Cogmind --------- Core Integrity 0/850 Matter 51/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Relay Coupler [Grunt] (30) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating Lightning Gun Compact Ion Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Terrain Scanner Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Flak Gun Precision Assault Rifle > --- INVENTORY -------- Improved Light Armor Plating Lightning Gun Scatter Rocket Array [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Launcher Guided Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 . 2 . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . 2 . Weapon 2 | . . . . . . . . 2 . . . . . . Parts Attached 73 | . . 4 4 3 3 1 6 5 . 16 4 7 20 . Power 5 | . . . . . . . . 1 . 1 1 . 2 . Engine 3 | . . . . . . . . 1 . . . . 2 . Core 2 | . . . . . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 33 | . . 2 3 3 2 . 2 . . 7 3 4 7 . Treads 8 | . . 2 . . 1 . . . . . . 2 3 . Leg 12 | . . . 2 . 1 . 2 . . 4 3 . . . Wheel 6 | . . . 1 3 . . . . . 1 . 1 . . Hover 1 | . . . . . . . . . . . . 1 . . Flight 6 | . . . . . . . . . . 2 . . 4 . Utility 11 | . . 2 . . . . . 2 . 3 . 2 2 . Device 2 | . . . . . . . . 1 . . . . 1 . Storage . | . . . . . . . . . . . . . . . Processor 4 | . . 2 . . . . . 1 . 1 . . . . Hackware 3 | . . . . . . . . . . . . 2 1 . Protection 2 | . . . . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | . . . 1 . 1 1 4 2 . 5 . 1 9 . Energy Gun 5 | . . . . . . . . . . 3 . . 2 . Energy Cannon 3 | . . . . . . . . 1 . . . . 2 . Ballistic Gun 7 | . . . . . . . 1 1 . 1 . 1 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . 1 1 3 . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . 1 . 1 2 . Parts Lost 41 | . . 2 2 . 1 . 7 . . 4 13 . 12 . Power 2 | . . . . . . . . . . . 1 . 1 . Propulsion 25 | . . . 2 . 1 . 5 . . 3 7 . 7 . Utility 5 | . . . . . . . . . . 1 1 . 3 . Weapon 9 | . . 2 . . . . 2 . . . 4 . 1 . Highest Loss Streak 10 | . . 1 1 . 1 . 4 . . 4 10 . 10 . Average Slot Usage (%) 55 | . 85 81 64 45 48 54 37 39 31 46 71 33 68 6 Engine 1 | . 14 4 . . . . . 4 . . . . 3 . Core 1 | . . . . . . . . . . 2 5 . . . Treads 6 | . . 22 17 . 3 9 2 . . . . 11 17 . Leg 12 | . 28 22 21 3 3 9 8 7 7 10 33 . . . Wheel 5 | . . . 3 24 20 18 6 . . 5 1 2 4 . Processor 9 | . . 12 22 18 18 18 18 13 7 3 7 2 . . Hackware 3 | . . . . . . . . . . . . 12 18 6 Protection 1 | . . . . . . . . . . 5 3 . . . Energy Gun 3 | . 14 5 . . . . . . . 8 12 . 2 . Energy Cannon 1 | . . . . . . . . 4 4 . . . 5 . Ballistic Gun 4 | . 14 10 . . . . . 5 5 2 4 . 8 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 30 | 10 10 10 . . 10 . 10 22 12 27 27 . 30 . Greatest Support 90 | 20 20 40 40 56 56 3 56 10 10 28 60 3 90 3 Greatest Overweight (x) 3 | . . . . . 3 . . 2 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | . 6 5 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 6 4 3 4 3 3 1 3 4 2 3 3 2 4 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 4 4 4 4 4 1 4 4 1 3 4 4 4 Class Distribution -------------------- 80% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Matter Collected 1110 | 164 . 28 5 . 20 . 96 . . 209 267 . 321 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1602 | . . 28 37 . 212 . 195 . . 209 230 . 691 . Parts 74 | . . 2 8 . 12 . 16 . . 7 12 . 17 . Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Combat Hostiles Destroyed 43 | . . 1 4 . 8 . 13 . . 4 5 . 8 . Melee 1 | . . 1 . . . . . . . . . . . . Guns 10 | . . . . . . . . . . 3 4 . 3 . Cannons 3 | . . . . . . . . . . . . . 3 . AOE 27 | . . . 4 . 8 . 13 . . . . . 2 . Classes Destroyed 10 | . . 2 2 . 2 . 1 . . . . . 3 . Builder 2 | . . 1 . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . . . 2 . Watcher 1 | . . . 1 . . . . . . . . . . . Swarmer 12 | . . . 4 . . . 8 . . . . . . . Grunt 23 | . . 1 . . 5 . 4 . . 3 5 . 5 . Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . 1 . . . . . 1 . Sentry 4 | . . . . . 2 . . . . 1 . . 1 . Programmer 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . . 2 5 . 8 . 9 . . 3 3 . 7 . Combat Bots Only 9 | . . 1 4 . 8 . 9 . . 3 3 . 4 . Max Kills in Single Turn 4 | . . 1 4 . 4 . 4 . . 1 2 . 2 . Gunslinging 1 | . . . . . . . . . . . 1 . . . Exploded 4 | . . . 3 . 4 . 4 . . . . . 1 . Melee 1 | . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Damage Taken 7685 | . . 720 361 556 175 29 840 . . 1356 1138 . 2456 54 Core 2161 | . . 154 103 108 . 16 255 . . 333 339 . 799 54 Absorbed by Shields 29 | . . . . . . . 9 . . . . . . 20 Core Remaining (%) 54 | 100 100 . 35 . . . 31 . . . . 4 . . Volleys Fired 68 | . . . 2 . 6 . 9 . . 6 19 . 26 . Largest 4 | . . . 1 . 1 . 1 . . 4 4 . 4 . Hottest 236 | . . . 39 . 39 . 39 . . 208 88 . 236 . Shots Fired 131 | . . . 2 . 6 . 9 . . 11 46 . 57 . Gun 94 | . . . . . . . . . . 11 46 . 37 . Cannon 16 | . . . . . . . . . . . . . 16 . Launcher 21 | . . . 2 . 6 . 9 . . . . . 4 . Special . | . . . . . . . . . . . . . . . Kinetic 52 | . . . . . . . . . . 4 11 . 37 . Thermal 58 | . . . . . . . . . . 7 35 . 16 . Explosive 21 | . . . 2 . 6 . 9 . . . . . 4 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | . . . 1 . 3 . 9 . . 12 12 . 14 . Robot Miss Streak 6 | . . . . . . . . . . 2 3 . 6 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . Shots Hit Robots 121 | . . . 1 . 2 . 6 . . 23 41 . 48 . Core Hits 136 | . . . 8 1 17 1 16 . . 12 23 . 58 . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 16 | . . . . . . . . . . 16 . . . . Impact 16 | . . . . . . . . . . 16 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5422 | . . 9 345 16 681 3 1103 . . 694 760 . 1811 . Guns 1785 | . . . . . . . . . . 331 759 . 695 . Cannons 256 | . . . . . . . . . . . . . 256 . Explosions 2938 | . . . 319 . 681 . 1093 . . . . . 845 . Melee 353 | . . . . . . . . . . 353 . . . . Ramming 90 | . . 9 26 16 . 3 10 . . 10 1 . 15 . Kinetic 975 | . . . . . . . . . . 105 175 . 695 . Thermal 1066 | . . . . . . . . . . 226 584 . 256 . Explosive 2938 | . . . 319 . 681 . 1093 . . . . . 845 . Electromagnetic . | . . . . . . . . . . . . . . . Impact 353 | . . . . . . . . . . 353 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 1 1 1 . . . . . 7 7 Average Corruption 2 | . . . . 1 1 1 1 . . . . . 5 7 Corruption Purged . | . . . . . . . . . . . . . . . Effects 10 | . . . . 1 2 . 2 . . . . . 4 1 Message Errors 4 | . . . . 1 1 . 1 . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 . . . . . 1 . Overload Shots 9 | . . . . . . . . . . 7 2 . . . Overflow Damage 101 | . . . . . 9 . 46 . . 38 . . 8 . Projectiles . | . . . . . . . . . . . . . . . Explosions 63 | . . . . . 9 . 46 . . . . . 8 . Melee 38 | . . . . . . . . . . 38 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . 2 80 8 . 1 4 . . 5 . . 81 . Shots 5 | . . . 2 . . . . . . . . . 3 . Rammed 31 | . . 12 8 2 . 1 2 . . 1 . . 5 . Targets Rammed 34 | . . 14 8 2 . 1 2 . . 1 1 . 5 . Kicked 1 | . . . . . . . . . . . 1 . . . Crushed 2 | . . 2 . . . . . . . . . . . . Highest Temperature 372 | . . . . . 7 . 7 . . 298 132 . 372 . Average Temperature 140 | . . . . . 7 . 7 . . 173 53 . 182 . Received Heat Transfer 2322 | . . 159 15 171 90 18 327 . . 543 498 . 501 . Effects 3 | . . . . . . . . . . 1 . . 2 . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1756 | . . . . . . . . . . 300 1123 . 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Peak Influence 432 | . 15 73 200 159 356 173 432 216 90 154 237 131 380 266 Initial 266 | . . 5 26 84 103 173 112 216 75 63 107 74 63 266 Average 162 | . 13 28 68 117 267 173 360 216 79 97 188 93 178 266 Maximum Alert Level 2 | . . . 1 . 1 . 2 1 . . 1 . 1 1 Low Security (%) 63 | . 100 100 95 100 33 100 11 . 100 100 50 100 55 . Level 1 32 | . . . 4 . 66 . 48 100 . . 49 . 44 100 Level 2 3 | . . . . . . . 40 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 2 2 2 . 1 . . . 1 . . 2 . Investigation 3 | . . . 1 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 7 | . 1 2 1 . . 1 . . . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Distress Signals 5 | . . 2 . 2 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 139 | . 1 13 14 21 9 4 15 3 6 9 18 3 16 7 Peak Tracking Total 20 | . 1 12 8 20 8 3 7 3 6 4 15 2 12 11 Tactical Retreats 9 | . . . 1 1 1 . 4 . . . . . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Traps Triggered 14 | . . . 1 1 3 . 2 1 . 1 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Machines Disabled 2 | . . . 1 . . . . . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Machines Accessed 13 | . . 1 2 3 . 1 . . . 1 . 3 2 . Terminals 9 | . . 1 2 2 . . . . . . . 3 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . . 1 . . 1 . Total Hacks 22 | . . 1 2 4 . 1 . . . 1 . 10 3 . Successful 13 | . . 1 1 2 . 1 . . . 1 . 5 2 . Failed 9 | . . . 1 2 . . . . . . . 5 1 . Catastrophic 1 | . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . . 1 1 1 . . . . . . . 8 . . Terminals 18 | . . 1 2 3 . . . . . . . 10 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . . 1 . . 1 . Terminal Hacks 5 | . . 1 1 1 . . . . . . . 1 1 . Open Door 1 | . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . 1 . . 1 . Unlock Access 4 | . . . . 1 . 1 . . . 1 . . 1 . Unauthorized Hacks 4 | . . . . . . . . . . . . 4 . . Terminals 4 | . . . . . . . . . . . . 4 . . Track 1 | . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 1 2 . . . . . 1 . 3 2 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Used RIF Installer 4 | . . . . . 1 . 1 . . . 1 . . 1 Hotswap 1 | . . . . . . . . . . . 1 . . . Signal Jammer 1 | . . . . . . . 1 . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . . . . . 5 . . . Attached 2 | . . . . . . . . . . . . 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Total Allies 1 | . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . . . . . . . 10 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Turns Passed 2349 | . 83 121 216 125 159 5 209 163 82 264 351 131 397 43 Spaces Moved 2410 | 1 56 123 153 229 221 4 290 123 81 229 306 230 311 53 Core 1627 | . . 79 132 227 213 4 251 52 43 93 117 230 133 53 Treads 47 | . . 2 21 . 6 . . . . . . . 18 . Legs 352 | 1 56 42 . . . . . 71 38 . 144 . . . Wheels 381 | . . . . 2 2 . 39 . . 136 45 . 157 . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . 3 . Fastest Speed 37 | 120 120 50 50 50 50 50 50 50 50 50 50 50 37 50 Average Speed 72 | 120 120 75 65 50 61 50 56 110 96 79 90 50 83 50 Slowest Speed 200 | 120 120 160 160 100 200 50 100 180 150 100 120 50 156 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 1 22 23 50 39 49 3 69 4 77 6 53 10 15 21 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 . 1 . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 155 | . . . 18 . 63 . 39 . . 1 1 . 33 . Melee . | . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 1 1 . 1 . AOE 152 | . . . 18 . 63 . 39 . . . . . 32 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Gar Total 2839 | . 72 142 264 238 236 7 325 151 85 272 345 244 389 69 Wait 159 | . 17 . 94 1 1 . . 15 2 . 9 . 17 3 Move 2400 | . 55 122 152 229 219 4 289 123 80 229 305 229 311 53 Hop . | . . . . . . . . . . . . . . . Pick Up 19 | . . . . . . . 2 4 . 2 4 4 3 . Fast Attach 44 | . . 2 3 3 2 . . 5 . 11 2 5 11 . Attach 28 | . . 2 1 . 1 1 6 . . 5 2 2 8 . Detach 11 | . . . 1 . 1 1 2 . . . . 1 5 . Swap 1 | . . . . . . . . . . . . . 1 . Drop 24 | . . 2 3 3 . . . 4 3 2 2 3 2 . Fire 68 | . . . 2 . 6 . 9 . . 6 19 . 26 . Melee 16 | . . . . . . . . . . 16 . . . . Ram 13 | . . 1 3 2 . 1 2 . . 1 . . 3 . Kick 1 | . . . . . . . . . . . 1 . . . Crush 20 | . . 13 5 . . . . . . . . . 2 . Escape Stasis 35 | . . . . . 6 . 15 . . . 1 . . 13 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: Low x2 / Ext x2 / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 16) 84 | -10/Materials | Entered another Materials area 84 | -9/Materials | Evolved 2 slots: Propulsion x2 138 | -9/Materials | Identified exit to Mines 138 | -9/Materials | Identified exit to Storage 205 | -9/Materials | Entered Storage 300 | -9/Storage | Build established: Mutant 355 | -9/Storage | Core integrity fell below 50% 359 | -9/Storage | Found Prototype Launcher 359 | -9/Storage | Identified Gui. Missile Launcher 414 | -9/Storage | Discovered new exit (range 16) 421 | -9/Storage | Entered Materials 421 | -8/Materials | Evolved 2 slots: Propulsion x2 546 | -8/Materials | Identified exit to Garrison 546 | -8/Materials | Entered Garrison 563 | -8/Garrison | Triggered checkpoint 577 | -8/Garrison | Discovered new exit (range 12) 584 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 630 | -8/Garrison | Destroyed 8 combat bots 694 | -8/Garrison | Triggered checkpoint 695 | -8/Garrison | Discovered new exit (range 10) 703 | -8/Garrison | Installed Relay Interface Framework 705 | -8/Garrison | Entered Materials 710 | -8/Materials | Identified exit to Garrison 710 | -8/Materials | Entered Garrison 728 | -8/Garrison | Triggered checkpoint 765 | -8/Garrison | Destroyed 9 combat bots 785 | -8/Garrison | Discovered new exit (range 10) 802 | -8/Garrison | Triggered checkpoint 805 | -8/Garrison | Lost 4 parts (3n1w) 834 | -8/Garrison | Core integrity fell below 50% 844 | -8/Garrison | Triggered checkpoint 849 | -8/Garrison | Discovered new exit (range 10) 878 | -8/Garrison | Triggered checkpoint 907 | -8/Garrison | Discovered new exit (range 15) 917 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 919 | -8/Garrison | Entered Factory 919 | -7/Factory | Evolved 2 slots: Weapon x2 1082 | -7/Factory | Sucked down chute 1082 | -7/Factory | Entered Waste 1097 | -7/Waste | Spotted C-40 Crusher 1135 | -7/Waste | Spotted C-40 Crusher 1138 | -7/Waste | Spotted C-40 Crusher 1148 | -7/Waste | Spotted C-40 Crusher 1151 | -7/Waste | Spotted C-40 Crusher 1152 | -7/Waste | Spotted C-40 Crusher 1154 | -7/Waste | Discovered new exit (range 11) 1164 | -7/Waste | Entered Factory 1338 | -7/Factory | Lost 4 parts (3n1u) 1428 | -7/Factory | Identified exit to Garrison 1428 | -7/Factory | Entered Garrison 1466 | -7/Garrison | Triggered checkpoint 1485 | -7/Garrison | Core integrity fell below 50% 1506 | -7/Garrison | Garrison Relay disabled 1574 | -7/Garrison | Triggered checkpoint 1638 | -7/Garrison | Discovered new exit (range 8) 1641 | -7/Garrison | Lost 3 parts (1u2w) 1716 | -7/Garrison | Triggered checkpoint 1729 | -7/Garrison | Discovered new exit (range 9) 1761 | -7/Garrison | Core integrity fell below 20% 1769 | -7/Garrison | Discovered new exit (range 12) 1777 | -7/Garrison | Expanded RIF knowledge: Hotswap 1779 | -7/Garrison | Entered Factory 1796 | -7/Factory | Lost 10 parts (1p7n2w) 1852 | -7/Factory | Identified exit to Factory 1910 | -7/Factory | Entered another Factory area 1910 | -6/Factory | Evolved 2 slots: Utility x2 2023 | -6/Factory | Identified exit to Lower Caves 2023 | -6/Factory | Identified exit to Extension 2069 | -6/Factory | Found Prototype Launcher 2069 | -6/Factory | Identified Scatter Rocket Array 2259 | -6/Factory | Core integrity fell below 50% 2286 | -6/Factory | Core integrity fell below 20% 2305 | -6/Factory | Lost 10 parts (1p6n2u1w) 2307 | -6/Factory | Identified exit to Garrison 2307 | -6/Factory | Entered Garrison 2310 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 2332 | -6/Garrison | Spotted B-75 Beast 2344 | -6/Garrison | Triggered checkpoint 2350 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02333_ Field strength at 94. 02333_ Field strength at 88. 02334_ Field strength at 82. 02335_ Field strength at 76. 02336_ Field strength at 70. 02337_ Field strength at 64. 02338_ Field strength at 58. 02339_ Field strength at 52. 02340_ Field strength at 46. 02341_ Field strength at 40. 02342_ Field strength at 34. 02343_ Field strength at 28. 02345_ Field strength at 22. 02346_ Field strength at 16. 02347_ Penetrated by Slug. 02347_ Stasis field depleted. 02348_ Triggered Stasis Trap. 02348_ A bubble of rippling energy engulfs the area. 02348_ Field strength at 94. 02350_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ????????????????#"???## ???????????????????????? | | ?????????????? ??? s ???????????????????????? | | ??????????????? ?? ???????????????????????? | | ??????????????? ?? s ???????????????????????? | | ????????????????# s ?#s #??????????????????????? | | ???????????????## ## ##?????????????????????? | | ???????????????? ??????????????????????? | | ?????????????????? B ??????????????????????? | | ??????????????????? ??????????????????????? | | ????????????????????? g??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????# ## ############???????????? | | ???????????# @ #???????????? | | ???????????# #???????????? | | ???????????# hh #???????????? | | ???????????# ##""""############# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# ######### #? | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ############? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????" #???????????? | | ?????????????????????????????????" #???????????? | | ?????????????????????????????????" #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 57 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyHackingGreatsword Manual? 0 Play Time 00:42:19 Cumulative 69.6 hours Start 2021.03.16 @ 05:03:11 End 2021.03.16 @ 05:56:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ee6e448-f5ae-430e-9356-8c3efb0a85d4