Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 14:54:32 Player: Hushijou Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1896) 1896 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 5503 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Gravmag System Focal Shield Drone Bay (2/2) Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Transmission Jammer Transmission Jammer > --- WEAPON ----------- Improved Spread Laser Shotgun Shotgun > --- INVENTORY -------- Light Treads Improved Heat Sink Improved Heat Sink Heavy Assault Rifle Flak Gun Flak Gun Improved Light Cannon Improved Light Cannon [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . . 1 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 90 | 5 5 13 6 32 26 3 Power 13 | 1 1 2 1 5 3 . Engine 11 | 1 1 2 1 4 2 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 22 | 2 2 1 . 7 9 1 Treads 4 | . . . . . 4 . Leg 17 | 2 2 1 . 6 5 1 Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 1 1 3 4 6 1 Device 9 | . . . 1 2 5 1 Storage 3 | . . . 2 . 1 . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 39 | 2 1 9 2 16 8 1 Energy Gun 7 | 2 1 1 . 1 2 . Energy Cannon 4 | . . 2 1 1 . . Ballistic Gun 12 | . . 3 . 4 5 . Ballistic Cannon 6 | . . . . 5 1 . Launcher 6 | . . 2 . 4 . . Special Weapon 2 | . . . 1 1 . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 44 | . . 6 . 18 6 14 Power 7 | . . . . 4 1 2 Propulsion 13 | . . 2 . 4 2 5 Utility 7 | . . 1 . 1 1 4 Weapon 17 | . . 3 . 9 2 3 Highest Loss Streak 7 | . . 3 . 6 4 7 Average Slot Usage (%) 70 | . 71 71 66 74 74 58 Engine 7 | . 14 11 11 7 3 7 Treads 5 | . . . . . 18 . Leg 15 | . 28 22 11 20 5 19 Device 6 | . . . 6 8 9 8 Storage 7 | . . . 11 9 8 9 Processor 2 | . 1 11 4 2 . . Protection 2 | . . 6 . 1 3 . Energy Gun 4 | . 26 8 . 2 2 . Energy Cannon 2 | . . . 11 2 . . Ballistic Gun 5 | . . 8 7 6 2 9 Ballistic Cannon 6 | . . . . 7 17 . Special Weapon 1 | . . . 4 3 . . Naked Turns . | . . . . . . . Heaviest Build 36 | 7 9 14 21 32 36 29 Greatest Support 60 | 20 20 33 13 40 60 55 Greatest Overweight (x) 6 | . . . 1 4 . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 4 4 8 8 8 8 Average Capacity 6 | 4 4 4 7 8 8 7 Most Carried 8 | 3 4 4 6 8 8 8 Average Carried 5 | 1 3 3 4 5 6 7 Final Capacity 8 | 4 4 4 8 8 8 4 Final Carried 8 | 2 4 2 5 7 8 4 Class Distribution -------------------- 48% | Mutant 15% | Scavenger-Tank 12% | Scavenger-Skirmisher 10% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1587 | 250 50 170 126 556 374 61 Remotely . | . . . . . . . Salvage Created 2092 | 50 211 340 135 809 421 126 Parts 141 | 1 13 30 11 48 33 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 55 | 1 4 15 4 19 10 2 Melee 2 | . . . . . . 2 Guns 29 | . 4 13 2 8 2 . Cannons 19 | . . . 2 9 8 . AOE 5 | 1 . 2 . 2 . . Classes Destroyed 12 | 1 1 4 1 3 2 . Worker 7 | . . 1 . 2 4 . Builder 4 | . 1 . . 2 1 . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . 1 . . . Watcher 2 | . . 1 . . 1 . Swarmer 24 | . . 13 4 7 . . Grunt 19 | 1 4 . . 8 5 1 Brawler 2 | . . . . 1 1 . Duelist 1 | . . . . 1 . . Sentry 6 | . . 2 . 2 1 1 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Thug 1 | . . . . . 1 . Best Kill Streak 6 | 1 4 6 3 6 5 1 Combat Bots Only 6 | 1 3 6 3 4 4 1 Max Kills in Single Turn 4 | 1 1 2 2 2 4 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | 1 . 1 . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 5273 | 11 90 713 43 1479 1043 1894 Core 1340 | . 11 72 8 233 151 865 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 95 . 80 57 78 . Volleys Fired 179 | 1 15 36 20 70 37 . Largest 3 | 2 2 2 2 3 3 . Hottest 183 | 80 80 60 160 183 123 . Shots Fired 387 | 2 30 64 32 155 104 . Gun 199 | 2 30 58 7 78 24 . Cannon 170 | . . . 20 70 80 . Launcher 10 | . . 6 . 4 . . Special 8 | . . . 5 3 . . Kinetic 237 | . . 30 7 112 88 . Thermal 64 | . . . 25 39 . . Explosive 6 | . . 6 . . . . Electromagnetic 80 | 2 30 28 . 4 16 . Robot Hit Streak 9 | 2 4 6 2 9 6 . Robot Miss Streak 8 | . 3 6 8 7 5 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 190 | 2 14 31 3 80 45 15 Core Hits 111 | 1 6 22 5 43 29 5 Critical Hits 3 | . . 1 . 2 . . Critical Kills 3 | . . 1 . 2 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 18 | . . . . . . 18 Impact . | . . . . . . . Slashing 18 | . . . . . . 18 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4437 | 64 246 480 119 1554 1381 593 Guns 1557 | 27 246 391 48 618 227 . Cannons 1279 | . . . 71 545 663 . Explosions 981 | 37 . 89 . 366 489 . Melee 593 | . . . . . . 593 Ramming 3 | . . . . 1 2 . Kinetic 1780 | . . 190 48 785 757 . Thermal 1184 | 37 . 39 71 548 489 . Explosive 50 | . . 50 . . . . Electromagnetic 827 | 27 246 201 . 220 133 . Impact . | . . . . . . . Slashing 593 | . . . . . . 593 Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . 1 . . Average Corruption 1 | . 1 . . 1 . . Corruption Purged . | . . . . . . . Effects 3 | . 1 . . 2 . . Energy Discharges 2 | . . . . 2 . . Targeting Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 171 | . . 4 . 4 143 20 Projectiles 20 | . . . . 2 18 . Explosions 131 | . . 4 . 2 125 . Melee 20 | . . . . . . 20 Knockbacks 8 | . . . . 2 6 . Impact . | . . . . . . . Kinetic 8 | . . . . 2 6 . Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . 62 . 5 . . Shots 4 | . . 3 . 1 . . Rammed 2 | . . . . 1 1 . Targets Rammed 3 | . . . . 2 1 . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 402 | 18 114 18 75 331 402 . Average Temperature 76 | 12 54 6 27 99 101 . Received Heat Transfer 1641 | 6 48 54 . 567 393 573 Effects 4 | . . . . 3 1 . Shutdowns 1 | . . . . . 1 . Energy Bleed 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 1612 | 50 . 50 148 1064 300 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 . 1 . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 498 | 20 151 498 227 262 394 134 Initial 117 | . 13 63 117 10 116 114 Average 145 | 15 61 278 185 138 162 95 Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 66 | 100 100 17 27 72 66 100 Level 1 31 | . . 62 72 27 33 . Level 2 2 | . . 19 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . 1 2 3 Investigation 3 | . 1 . . 1 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 1 . 2 . 1 Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 92 | 1 5 23 5 30 16 12 Peak Tracking Total 8 | 1 3 8 4 5 5 8 Tactical Retreats 7 | . . 2 1 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 16 | . . 2 . 1 13 . Max in Single Turn 11 | . . 1 . 1 11 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 8 | . 2 1 . . 4 1 Terminals 3 | . 1 . . . 1 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 22 | . 10 2 . . 7 3 Successful 13 | . 5 2 . . 4 2 Failed 8 | . 4 . . . 3 1 Catastrophic 2 | . 1 . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual . | . . . . . . . Terminals 11 | . 7 . . . 1 3 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 2 . . . . Recycling Units 6 | . 3 . . . 3 . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . . . . 2 Record 4 | . 3 . . . . 1 Emergency Access Points 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 5 | . 2 . . . 3 . Recycle Component 2 | . 1 . . . 1 . Process 1 | . . . . . 1 . Retrieve Matter 2 | . 1 . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . . . 2 1 Full Trace Events 3 | . 2 . . . 1 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 2 | . 1 . . . 1 . Recycled Matter 1 | . . . . . 1 . Retrieved Matter 1 | . . . . . 1 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3490 | 331 221 424 440 788 849 437 Spaces Moved 1816 | 110 138 227 242 379 442 278 Core 35 | 18 . . . 3 . 14 Treads 353 | . . . . . 353 . Legs 1428 | 92 138 227 242 376 89 264 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 134 | 108 120 120 149 131 151 129 Slowest Speed 350 | 120 120 120 150 250 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 7 29 27 34 26 13 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 5 | . . . 5 . . . Terrain Destroyed 67 | . . 30 5 8 24 . Melee . | . . . . . . . Projectile 7 | . . . 5 2 . . AOE 60 | . . 30 . 6 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2471 | 319 164 314 277 533 536 328 Wait 254 | 197 . 27 . 14 . 16 Move 1810 | 109 137 226 241 378 441 278 Hop . | . . . . . . . Pick Up 80 | 7 5 6 8 29 18 7 Fast Attach 10 | . 1 2 1 . 6 . Attach 55 | 5 2 6 3 25 11 3 Detach 2 | . . . . 2 . . Swap 25 | . 2 5 2 7 9 . Drop 35 | . 2 6 2 6 13 6 Fire 179 | 1 15 36 20 70 37 . Melee 18 | . . . . . . 18 Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 332 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 451 | -10/Materials | Central database locked down 543 | -10/Materials | Discovered new exit (range 7) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x2 698 | -9/Materials | Repaired EM Pulse Gun 769 | -9/Materials | Discovered new exit (range 16) 926 | -9/Materials | Lost 3 parts (1u2w) 977 | -9/Materials | Entered Mines 1160 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1163 | -9/Mines | Found Prototype Device 1165 | -9/Mines | Identified Exp. Sensor Array 1225 | -9/Mines | Discovered new exit (range 10) 1240 | -9/Mines | Received a Mining Laser from a helpful Derelict 1417 | -9/Mines | Entered Materials 1417 | -8/Materials | Accompanied by 1 ally 1417 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1607 | -8/Materials | Lost 6 parts (1p1n1u3w) 1759 | -8/Materials | Lost 3 parts (1p2w) 1987 | -8/Materials | Lost 5 parts (1p2n2w) 2197 | -8/Materials | Discovered new exit (range 8) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2385 | -7/Factory | Build established: Scavenger-Tank 2589 | -7/Factory | P-60 Hacker assimilated allied BE-BLS(g) 2957 | -7/Factory | Discovered new exit (range 15) 3013 | -7/Factory | Lost 4 parts (1p1n2w) 3054 | -7/Factory | Entered another Factory area 3054 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3310 | -6/Factory | Lost 3 parts (1p1n1u) 3447 | -6/Factory | Core integrity fell below 50% 3450 | -6/Factory | Lost 7 parts (4n1u2w) 3484 | -6/Factory | Garrison activated, responded to threat 3491 | -6/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 03454_ U-05 Engineer builds a Door. 03454_ U-05 Engineer builds a Wall. 03455_ U-05 Engineer lays Concrete. 03457_ R-10 Processor collects Imp. Heat Sink. 03457_ U-05 Engineer lays Concrete. 03458_ U-05 Engineer builds a Wall. 03458_ U-05 Engineer lays Concrete. 03459_ U-05 Engineer builds a Wall. 03460_ U-05 Engineer lays Concrete. 03465_ U-05 Engineer builds a Wall. 03484_ G-50 Soldier calls for garrison reinforcements. 03484_ ALERT: Activating Garrison Access F004. [Achievement: Troublemaker] 03488_ Med. Storage Unit destroyed. 03489_ G-50 Soldier destroyed. 03490_ R-10 Processor collects Lgt. Angular Momentum Engine. 03491_ Nuclear Reactor explodes. 03491_ G-50 Soldier destroyed. 03491_ Great Axe destroyed. 03491_ Transmission Jammer destroyed. 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