Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 09:08:01 Player: mabla Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1528) 1528 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4923 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 234/450 Energy 239/240 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Compact Matter Pod Advanced Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Faulty Heavy Deuterium Engine Armor Integrity Analyzer Kinecellerator Reaction Control System Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Enhanced Autogun Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Heavy Mace > --- INVENTORY -------- Nuclear Core Aluminum Leg Medium Storage Unit Compact Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Enhanced Autogun Advanced Assault Cannon Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . . 1 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 80 | 5 11 14 23 26 1 Power 7 | 1 2 . 3 1 . Engine 5 | 1 2 . 2 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 20 | 2 2 2 4 10 . Treads . | . . . . . . Leg 20 | 2 2 2 4 10 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | . 6 2 9 10 1 Device 8 | . 3 1 1 3 . Storage 13 | . 2 1 4 5 1 Processor 4 | . 1 . 2 1 . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 25 | 2 1 10 7 5 . Energy Gun 3 | . 1 2 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | 2 . 3 2 . . Ballistic Cannon 9 | . . 2 3 4 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 4 | . . 2 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . 4 . 1 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility . | . . . . . . Weapon 3 | . . 3 . . . Highest Loss Streak 3 | . . 3 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 89 99 97 91 Engine 4 | . 14 11 4 . . Core 4 | . . . 4 6 6 Leg 33 | . 28 26 36 35 33 Device 5 | . 5 9 6 3 6 Storage 10 | . 15 12 11 7 11 Processor 5 | . 5 . 1 10 6 Protection 4 | . . . 6 7 6 Energy Gun 2 | . 13 5 . . . Ballistic Gun 5 | . 14 7 8 . . Ballistic Cannon 12 | . . 2 10 19 20 Impact Weapon 4 | . . 9 7 2 . Peak Build Rating 48 | 5 9 13 38 48 46 Average Rating 30 | 3 7 11 32 44 45 On Entrance 17 | . 5 8 11 38 43 Naked Turns . | . . . . . . Heaviest Build 72 | 6 18 24 41 72 46 Greatest Support 87 | 20 20 30 72 87 71 Greatest Overweight (x) 1 | . . 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 8 8 25 20 10 Average Capacity 9 | 5 5 8 9 10 10 Most Carried 13 | 3 6 8 10 13 10 Average Carried 8 | 1 4 7 9 9 9 Final Capacity 10 | 5 8 8 10 10 10 Final Carried 10 | 3 6 8 10 10 10 Class Distribution -------------------- 63% | Mutant 36% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1753 | 240 186 199 342 786 . Remotely 38 | . . . . 38 . Salvage Created 1393 | 33 201 571 226 362 . Parts 69 | 3 10 27 8 21 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | 1 4 14 10 13 . Melee 9 | . . 6 3 . . Guns 6 | 1 4 1 . . . Cannons 13 | . . 2 . 11 . AOE 2 | . . . . 2 . Classes Destroyed 10 | 1 . 5 1 3 . Worker 3 | . . 3 . . . Hauler 1 | . . 1 . . . Recycler 2 | . . 2 . . . Watcher 7 | . . 2 2 3 . Swarmer 17 | . . 9 8 . . Grunt 15 | 1 4 5 . 5 . Brawler 1 | . . . . 1 . Sentry 4 | . . . 2 2 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Best Kill Streak 11 | 1 2 11 5 3 . Combat Bots Only 7 | 1 2 7 5 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 281 | 4 13 66 74 124 . Missed 75 | . 2 17 22 34 . Damage Taken 2145 | 43 166 448 483 1005 . Core 219 | 10 37 46 56 70 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 445 | . 21 88 44 292 . Core Remaining (%) 88 | 96 81 88 89 90 . Volleys Fired 72 | 3 10 14 7 38 . Largest 3 | 2 2 2 3 3 . Hottest 144 | 40 60 96 101 144 . Shots Fired 177 | 6 20 26 18 107 . Gun 45 | 6 20 12 7 . . Cannon 129 | . . 14 11 104 . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 148 | 6 10 10 18 104 . Thermal . | . . . . . . Explosive 3 | . . . . 3 . Electromagnetic 26 | . 10 16 . . . Robot Hit Streak 15 | 2 15 7 4 13 . Robot Miss Streak 4 | 1 1 2 4 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 155 | 4 16 43 30 62 . Core Hits 56 | 2 7 13 5 29 . Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 13 | . . 7 6 . . Critical Strikes 20 | . . 11 6 3 . Blast 3 | . . . . 3 . Corrupt 1 | . . 1 . . . Smash 16 | . . 10 6 . . Melee Attacks 75 | . . 41 32 2 . Impact 75 | . . 41 32 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . 5 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4630 | 44 267 1414 1008 1897 . Guns 378 | 44 200 74 60 . . Cannons 1924 | . . 244 131 1549 . Explosions 333 | . 63 . . 270 . Melee 1982 | . . 1096 817 69 . Ramming 13 | . 4 . . 9 . Kinetic 1949 | 44 92 73 191 1549 . Thermal 63 | . 63 . . . . Explosive 270 | . . . . 270 . Electromagnetic 353 | . 108 245 . . . Impact 1982 | . . 1096 817 69 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 11 . Message Errors 4 | . . . . 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 727 | . . 389 310 28 . Projectiles 38 | . . 10 . 28 . Explosions . | . . . . . . Melee 689 | . . 379 310 . . Knockbacks 25 | . . 3 6 16 . Impact 5 | . . 3 2 . . Kinetic 20 | . . . 4 16 . Secondary . | . . . . . . Self-Inflicted Damage 28 | . 28 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 . . 1 . Kicked 2 | . 1 . . 1 . Crushed . | . . . . . . Highest Temperature 419 | 6 114 66 72 419 . Average Temperature 98 | 6 37 19 27 129 . Received Heat Transfer 552 | 24 117 99 54 258 . Effects 5 | . . . . 5 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 15 | . . 7 8 . . Combat Hostiles 12 | . . 5 7 . . Parts Fried 22 | . . 11 11 . . Impact Corruptions 33 | . . 16 17 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 397 | 20 172 347 397 270 91 Initial 91 | . 13 5 80 91 91 Average 158 | 2 60 155 210 160 91 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 72 | 100 100 74 58 71 100 Level 1 27 | . . 25 41 28 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 2 7 7 . Investigation 4 | . 1 1 1 1 . Extermination 3 | . . . . 3 . Reinforcement 6 | . . 1 2 3 . Assault . | . . . . . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 1 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | 1 6 30 31 19 1 Peak Tracking Total 9 | 1 2 9 6 4 3 Tactical Retreats 13 | . 1 6 6 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 1 5 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 32 | . 3 8 11 9 1 Terminals 15 | . 2 4 7 2 . Fabricators 3 | . . . . 2 1 Repair Stations 6 | . 1 1 1 3 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 5 | . . 2 2 1 . Garrison Access 1 | . . . 1 . . Total Hacks 91 | . 8 21 36 25 1 Successful 58 | . 4 15 24 15 . Failed 33 | . 4 6 12 10 1 Catastrophic 9 | . 1 2 2 4 . Database Lockouts . | . . . . . . Manual 5 | . 2 1 2 . . Terminals 41 | . 5 11 23 2 . Fabricators 5 | . . . . 4 1 Repair Stations 22 | . 3 3 2 14 . Recycling Units 4 | . . 3 . 1 . Scanalyzers 16 | . . 4 8 4 . Garrison Access 3 | . . . 3 . . Terminal Hacks 24 | . 2 7 14 1 . Record 6 | . . 4 2 . . Prototype ID Bank 3 | . . . 3 . . Open DSF 1 | . . . . 1 . Emergency Access Points 4 | . 1 1 2 . . Alert Level 1 | . . 1 . . . Locate Traps 5 | . 1 1 3 . . Maintenance Status 1 | . . . 1 . . Investigation Status 2 | . . . 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 17 | . 2 3 2 10 . Scan Component 10 | . 1 2 1 6 . Repair 7 | . 1 1 1 4 . Recycling Unit Hacks 2 | . . 1 . 1 . Report Inventory 2 | . . 1 . 1 . Scanalyzer 14 | . . 4 8 2 . Insert Component 7 | . . 2 4 1 . Analyze 7 | . . 2 4 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 31 | . 3 8 10 9 1 Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 2 4 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 1 1 1 4 . Time 254 | . 26 26 32 170 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 2 4 1 . Part Schematics Acquired 7 | . . 2 4 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3930 | 79 431 649 1060 1675 36 Spaces Moved 2463 | 59 244 327 730 1076 27 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 2449 | 45 244 327 730 1076 27 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 103 120 126 120 120 120 Slowest Speed 190 | 120 120 190 120 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 44 37 51 35 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . 5 . 2 45 . Melee . | . . . . . . Projectile 18 | . . . 2 16 . AOE 34 | . 5 . . 29 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3149 | 69 365 467 847 1371 30 Wait 358 | . 75 58 30 194 1 Move 2458 | 58 243 326 729 1075 27 Hop . | . . . . . . Pick Up 48 | 3 11 4 10 19 1 Fast Attach 26 | 5 5 5 4 7 . Attach 17 | . . 7 2 7 1 Detach 12 | . 1 7 1 3 . Swap 37 | . 6 2 17 12 . Drop 44 | . 13 3 15 13 . Fire 72 | 3 10 14 7 38 . Melee 75 | . . 41 32 2 . Ram . | . . . . . . Kick 2 | . 1 . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Repaired Aluminum Leg 300 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 8) 449 | -10/Materials | Discovered new exit (range 15) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 755 | -9/Materials | Discovered new exit (range 12) 760 | -9/Materials | Destroyed 7 combat bots 911 | -9/Materials | Lost 3 parts (1n2w) 1059 | -9/Materials | Discovered new exit (range 15) 1111 | -9/Materials | Repaired Aluminum Leg 1160 | -9/Materials | Entered another Materials area 1160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -8/Materials | Discovered new exit (range 16) 1280 | -8/Materials | Repaired Imp. Ion Engine 1285 | -8/Materials | Garrison activated, responded to threat 1401 | -8/Materials | Garrison activated, responded to threat 1980 | -8/Materials | Met 7R-MNS 2031 | -8/Materials | Discovered new exit (range 8) 2045 | -8/Materials | Discovered new exit (range 13) 2220 | -8/Materials | Entered Factory 2220 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2221 | -7/Factory | Caught up to 7R-MNS 2229 | -7/Factory | Identified exit to DSF 2418 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3066 | -7/Factory | Build established: Gunner 3758 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3796 | -7/Factory | Repaired Carbon-fiber Leg 3846 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3860 | -7/Factory | Discovered new exit (range 8) 3895 | -7/Factory | Entered another Factory area 3895 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3896 | -6/Factory | Caught up to 7R-MNS 3931 | -6/Factory | Self-destructed Last Messages --------------- Imp. Carbon-fiber Leg Rating: 4 Time: 44 >>Repair Repairing Imp. Carbon-fiber Leg... ETC: 44 Repair station completes Imp. Carbon-fiber Leg repairs. Acquired Imp. Carbon-fiber Leg. K-01 Serf collects debris. EXIT=FOUND K-01 Serf collects debris. System corrupted: Energy discharge (-61). PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 7R-MNS: "Let's ascend to another depth, shall we? Try to keep up." Acquired Reaction Control System. ALERT: All DSF locations entering lockdown mode. Connecting with Fabricator... Current location identified: Factory Map ----- +----------------------------------------------------+ | ???????????????# #????????????????????? | | ???????????????+ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????#######+######????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????### #??????????????????????? | | ????????????????????# ###+#####+#????????????? | | ????????????????????# ???????????? | | ????????????????????+ ???????????? | | ????????????????????# """ """ """ ????????????? | | ????????????????????# """ """ ""??????????????? | | ????????????????????# """ """ ""??????????????? | | ????????????????????# ???????????? | | ????????????????????# """ """ ""??????????????? | | ????????????????????# """ """ ""??????????????? | | ????????????????????# """ """ """?????????????? | | ????????????????????+ ?????????? | | ????????????????????# ""@"" """ """?????????????? | | ????????????????????# ""F"" """?????????????????? | | ????????????????????# """ """?????????????????? | | ????????????????????# ?????????????????? | | ??????????????????? ????????????????? | | ?????????????????? #???????????????? | | ?????????????????# g #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????########### ? #???????????????? | | ???????????????????????????? ????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Med. Matter Pod | -8/Materials | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointStasisFemtoactuators Manual? 0 Play Time 01:49:21 Cumulative 7.2 hours Start 2024.08.27 @ 08:36:15 End 2025.02.04 @ 09:08:01 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66dd6646-5cf7-45f7-8814-40e23a9881ef