Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 09:08:01

Player: mabla

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1528)     1528
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4923

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     234/450
Energy                     239/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (5) ---
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY (5) ------
        Medium Storage Unit
       Compact Matter Pod
      Advanced Targeting Computer
               Matter Filter
      Improved Medium Armor Plating
>              --- WEAPON (4) -------
      Advanced Assault Cannon
      Advanced Assault Cannon
      Advanced Assault Cannon
>              --- INVENTORY (10) ---
  Faulty Heavy Deuterium Engine
               Armor Integrity Analyzer
               Kinecellerator
               Reaction Control System
      Improved Medium Armor Plating
      Improved Medium Armor Plating
  High-powered Tractor Beam
      Enhanced Autogun
      Improved Grenade Launcher
         Heavy Mace

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Targeting Computer
               Matter Filter
      Improved Medium Armor Plating
>              --- WEAPON -----------
      Advanced Assault Cannon
      Advanced Assault Cannon
         Heavy Mace
>              --- INVENTORY --------
               Nuclear Core
               Aluminum Leg
        Medium Storage Unit
       Compact Matter Pod
      Improved Medium Armor Plating
      Improved Medium Armor Plating
  High-powered Tractor Beam
      Enhanced Autogun
      Advanced Assault Cannon
      Improved Grenade Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   2    | .   .   1   .   .   1   
Parts Attached             80   | 5   11  14  23  26  1   
  Power                    7    | 1   2   .   3   1   .   
    Engine                 5    | 1   2   .   2   .   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   2   2   4   10  .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    20   | 2   2   2   4   10  .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  28   | .   6   2   9   10  1   
    Device                 8    | .   3   1   1   3   .   
    Storage                13   | .   2   1   4   5   1   
    Processor              4    | .   1   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   1   10  7   5   .   
    Energy Gun             3    | .   1   2   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          7    | 2   .   3   2   .   .   
    Ballistic Cannon       9    | .   .   2   3   4   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   2   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 5    | .   .   4   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      3    | .   .   3   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  89  99  97  91  
  Engine                   4    | .   14  11  4   .   .   
  Core                     4    | .   .   .   4   6   6   
  Leg                      33   | .   28  26  36  35  33  
  Device                   5    | .   5   9   6   3   6   
  Storage                  10   | .   15  12  11  7   11  
  Processor                5    | .   5   .   1   10  6   
  Protection               4    | .   .   .   6   7   6   
  Energy Gun               2    | .   13  5   .   .   .   
  Ballistic Gun            5    | .   14  7   8   .   .   
  Ballistic Cannon         12   | .   .   2   10  19  20  
  Impact Weapon            4    | .   .   9   7   2   .   
Peak Build Rating          48   | 5   9   13  38  48  46  
  Average Rating           30   | 3   7   11  32  44  45  
  On Entrance              17   | .   5   8   11  38  43  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             72   | 6   18  24  41  72  46  
  Greatest Support         87   | 20  20  30  72  87  71  
  Greatest Overweight (x)  1    | .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   8   8   25  20  10  
  Average Capacity         9    | 5   5   8   9   10  10  
  Most Carried             13   | 3   6   8   10  13  10  
  Average Carried          8    | 1   4   7   9   9   9   
  Final Capacity           10   | 5   8   8   10  10  10  
  Final Carried            10   | 3   6   8   10  10  10  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1753 | 240 186 199 342 786 .   
  Remotely                 38   | .   .   .   .   38  .   
Salvage Created            1393 | 33  201 571 226 362 .   
  Parts                    69   | 3   10  27  8   21  .   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  42   | 1   4   14  10  13  .   
  Melee                    9    | .   .   6   3   .   .   
  Guns                     6    | 1   4   1   .   .   .   
  Cannons                  13   | .   .   2   .   11  .   
  AOE                      2    | .   .   .   .   2   .   
Classes Destroyed          10   | 1   .   5   1   3   .   
  Worker                   3    | .   .   3   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   
  Watcher                  7    | .   .   2   2   3   .   
  Swarmer                  17   | .   .   9   8   .   .   
  Grunt                    15   | 1   4   5   .   5   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   2   2   .   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   3   .   
Best Kill Streak           11   | 1   2   11  5   3   .   
  Combat Bots Only         7    | 1   2   7   5   3   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    1    | .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        281  | 4    13   66   74   124  .    
  Missed                   75   | .    2    17   22   34   .    
Damage Taken               2145 | 43   166  448  483  1005 .    
  Core                     219  | 10   37   46   56   70   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   445  | .    21   88   44   292  .    
Core Remaining (%)         88   | 96   81   88   89   90   .    
Volleys Fired              72   | 3    10   14   7    38   .    
  Largest                  3    | 2    2    2    3    3    .    
  Hottest                  144  | 40   60   96   101  144  .    
Shots Fired                177  | 6    20   26   18   107  .    
  Gun                      45   | 6    20   12   7    .    .    
  Cannon                   129  | .    .    14   11   104  .    
  Launcher                 3    | .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  148  | 6    10   10   18   104  .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    3    .    
  Electromagnetic          26   | .    10   16   .    .    .    
  Robot Hit Streak         15   | 2    15   7    4    13   .    
  Robot Miss Streak        4    | 1    1    2    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           155  | 4    16   43   30   62   .    
  Core Hits                56   | 2    7    13   5    29   .    
  Critical Kills           3    | .    .    3    .    .    .    
  Critical Parts Destroyed 13   | .    .    7    6    .    .    
  Critical Strikes         20   | .    .    11   6    3    .    
    Blast                  3    | .    .    .    .    3    .    
    Corrupt                1    | .    .    1    .    .    .    
    Smash                  16   | .    .    10   6    .    .    
Melee Attacks              75   | .    .    41   32   2    .    
  Impact                   75   | .    .    41   32   2    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    5    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4630 | 44   267  1414 1008 1897 .    
  Guns                     378  | 44   200  74   60   .    .    
  Cannons                  1924 | .    .    244  131  1549 .    
  Explosions               333  | .    63   .    .    270  .    
  Melee                    1982 | .    .    1096 817  69   .    
  Ramming                  13   | .    4    .    .    9    .    
  Kinetic                  1949 | 44   92   73   191  1549 .    
  Thermal                  63   | .    63   .    .    .    .    
  Explosive                270  | .    .    .    .    270  .    
  Electromagnetic          353  | .    108  245  .    .    .    
  Impact                   1982 | .    .    1096 817  69   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    
  Average Corruption       2    | .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   .    
    Message Errors         4    | .    .    .    .    4    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            727  | .    .    389  310  28   .    
  Projectiles              38   | .    .    10   .    28   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    689  | .    .    379  310  .    .    
Knockbacks                 25   | .    .    3    6    16   .    
  Impact                   5    | .    .    3    2    .    .    
  Kinetic                  20   | .    .    .    4    16   .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      28   | .    28   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    1    .    .    1    .    
  Kicked                   2    | .    1    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        419  | 6    114  66   72   419  .    
  Average Temperature      98   | 6    37   19   27   129  .    
  Received Heat Transfer   552  | 24   117  99   54   258  .    
  Effects                  5    | .    .    .    .    5    .    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Matter Decay           2    | .    .    .    .    2    .    
    Short Circuit          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           15   | .    .    7    8    .    .    
  Combat Hostiles          12   | .    .    5    7    .    .    
  Parts Fried              22   | .    .    11   11   .    .    
  Impact Corruptions       33   | .    .    16   17   .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             397  | 20  172 347 397 270 91  
  Initial                  91   | .   13  5   80  91  91  
  Average                  158  | 2   60  155 210 160 91  
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         72   | 100 100 74  58  71  100 
  Level 1                  27   | .   .   25  41  28  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   7   7   .   
  Investigation            4    | .   1   1   1   1   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            6    | .   .   1   2   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           8    | .   1   1   5   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              88   | 1   6   30  31  19  1   
  Peak Tracking Total      9    | 1   2   9   6   4   3   
  Tactical Retreats        13   | .   1   6   6   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   1   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          6    | .   .   .   1   5   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          32   | .   3   8   11  9   1   
  Terminals                15   | .   2   4   7   2   .   
  Fabricators              3    | .   .   .   .   2   1   
  Repair Stations          6    | .   1   1   1   3   .   
  Recycling Units          2    | .   .   1   .   1   .   
  Scanalyzers              5    | .   .   2   2   1   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                91   | .   8   21  36  25  1   
  Successful               58   | .   4   15  24  15  .   
  Failed                   33   | .   4   6   12  10  1   
    Catastrophic           9    | .   1   2   2   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   1   2   .   .   
  Terminals                41   | .   5   11  23  2   .   
  Fabricators              5    | .   .   .   .   4   1   
  Repair Stations          22   | .   3   3   2   14  .   
  Recycling Units          4    | .   .   3   .   1   .   
  Scanalyzers              16   | .   .   4   8   4   .   
  Garrison Access          3    | .   .   .   3   .   .   
Terminal Hacks             24   | .   2   7   14  1   .   
  Record                   6    | .   .   4   2   .   .   
  Prototype ID Bank        3    | .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Emergency Access Points  4    | .   1   1   2   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             5    | .   1   1   3   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Investigation Status     2    | .   .   .   2   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   1   .   
Repair Station Hacks       17   | .   2   3   2   10  .   
  Scan Component           10   | .   1   2   1   6   .   
  Repair                   7    | .   1   1   1   4   .   
Recycling Unit Hacks       2    | .   .   1   .   1   .   
  Report Inventory         2    | .   .   1   .   1   .   
Scanalyzer                 14   | .   .   4   8   2   .   
  Insert Component         7    | .   .   2   4   1   .   
  Analyze                  7    | .   .   2   4   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         31   | .   3   8   10  9   1   
  Full Trace Events        3    | .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   2   4   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             7    | .   1   1   1   4   .   
  Time                     254  | .   26  26  32  170 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   2   4   1   .   
  Part Schematics Acquired 7    | .   .   2   4   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3930 | 79   431  649  1060 1675 36   
Spaces Moved               2463 | 59   244  327  730  1076 27   
  Core                     14   | 14   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2449 | 45   244  327  730  1076 27   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            120  | 103  120  126  120  120  120  
  Slowest Speed            190  | 120  120  190  120  190  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    44   37   51   35   2    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          52   | .    5    .    2    45   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               18   | .    .    .    2    16   .    
  AOE                      34   | .    5    .    .    29   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      3149 | 69   365  467  847  1371 30   
  Wait                     358  | .    75   58   30   194  1    
  Move                     2458 | 58   243  326  729  1075 27   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  48   | 3    11   4    10   19   1    
  Fast Attach              26   | 5    5    5    4    7    .    
  Attach                   17   | .    .    7    2    7    1    
  Detach                   12   | .    1    7    1    3    .    
  Swap                     37   | .    6    2    17   12   .    
  Drop                     44   | .    13   3    15   13   .    
  Fire                     72   | 3    10   14   7    38   .    
  Melee                    75   | .    .    41   32   2    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    1    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   60 | -11/Scrapyard | Discovered new exit (range 8)
   80 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Repaired Aluminum Leg
  300 | -10/Materials | Build established: Mutant
  308 | -10/Materials | Discovered new exit (range 8)
  449 | -10/Materials | Discovered new exit (range 15)
  511 | -10/Materials | Entered another Materials area
  511 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  755 | -9/Materials  | Discovered new exit (range 12)
  760 | -9/Materials  | Destroyed 7 combat bots
  911 | -9/Materials  | Lost 3 parts (1n2w)
 1059 | -9/Materials  | Discovered new exit (range 15)
 1111 | -9/Materials  | Repaired Aluminum Leg
 1160 | -9/Materials  | Entered another Materials area
 1160 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1188 | -8/Materials  | Discovered new exit (range 16)
 1280 | -8/Materials  | Repaired Imp. Ion Engine
 1285 | -8/Materials  | Garrison activated, responded to threat
 1401 | -8/Materials  | Garrison activated, responded to threat
 1980 | -8/Materials  | Met 7R-MNS
 2031 | -8/Materials  | Discovered new exit (range 8)
 2045 | -8/Materials  | Discovered new exit (range 13)
 2220 | -8/Materials  | Entered Factory
 2220 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2221 | -7/Factory    | Caught up to 7R-MNS
 2229 | -7/Factory    | Identified exit to DSF
 2418 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 3066 | -7/Factory    | Build established: Gunner
 3758 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 3796 | -7/Factory    | Repaired Carbon-fiber Leg
 3846 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 3860 | -7/Factory    | Discovered new exit (range 8)
 3895 | -7/Factory    | Entered another Factory area
 3895 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3896 | -6/Factory    | Caught up to 7R-MNS
 3931 | -6/Factory    | Self-destructed

 Last Messages 
---------------
    Imp. Carbon-fiber Leg
    Rating: 4
    Time: 44
>>Repair
Repairing Imp. Carbon-fiber Leg...
  ETC: 44
Repair station completes Imp. Carbon-fiber Leg repairs.
Acquired Imp. Carbon-fiber Leg.
K-01 Serf collects debris. <x2>
EXIT=FOUND
K-01 Serf collects debris.
System corrupted: Energy discharge (-61).
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
7R-MNS: "Let's ascend to another depth, shall we? Try to keep up."
Acquired Reaction Control System.
ALERT: All DSF locations entering lockdown mode.
Connecting with Fabricator...
Current location identified: Factory

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#  ""F"" """?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Matter Filtering           30
Salvage Targeting          1

 Item Schematics 
-----------------
                   Autogun | -9/Materials | Scanalyzed
           Imp. Ion Engine | -9/Materials | Scanalyzed
              Aluminum Leg | -8/Materials | Scanalyzed
 Imp. Medium Armor Plating | -8/Materials | Scanalyzed
         Med. Storage Unit | -8/Materials | Scanalyzed
           Med. Matter Pod | -8/Materials | Scanalyzed
     Imp. Grenade Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointStasisFemtoactuators
  Manual?         0
Play Time         01:49:21
  Cumulative      7.2 hours
  Start           2024.08.27 @ 08:36:15
  End             2025.02.04 @ 09:08:01
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66dd6646-5cf7-45f7-8814-40e23a9881ef