Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 23:12:59 Player: Evan Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2492) 2492 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 5042 Bonus ------- High Alert Combat Kills 10 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 94/100 System Corruption 1% Temperature Cool (0) Movement Walking (185) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg VSS Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (15) --- Aluminum Leg Improved Heat Sink Huge Storage Unit Large Battery (200) Recoil Stabilizer System Shield Particle Gun Pulse Rifle Ion Cannon High-powered Shotgun High-powered Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- VSS Leg Improved Heat Sink Huge Storage Unit Large Battery Advanced Targeting Computer Recoil Stabilizer System Shield Particle Gun Pulse Rifle Ion Cannon High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Cannon Flak Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 71 | 8 23 16 16 8 Power 12 | 1 4 2 5 . Engine 11 | 1 4 1 5 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 14 | 2 4 4 2 2 Treads 8 | 2 . 4 2 . Leg 6 | . 4 . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 6 5 5 2 Device 6 | . 1 2 2 1 Storage 7 | 2 3 1 1 . Processor 5 | . 1 1 2 1 Hackware 1 | . 1 . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 25 | 3 9 5 4 4 Energy Gun 8 | 1 3 1 3 . Energy Cannon 4 | . 2 2 . . Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon 4 | . . . . 4 Launcher 3 | . 3 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . 2 . 1 7 Power 3 | . 2 . . 1 Propulsion 3 | . . . 1 2 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 7 | . 1 . 1 7 To Critical Strikes . | . . . . . Average Backups 13 | 3 10 14 14 13 Power . | . . . . . Propulsion 1 | 1 . 3 1 . Utility 5 | . 3 6 5 5 Weapon 6 | 1 5 5 7 7 Tool/Special . | . . . . . Unused Backups 26 | . 3 13 3 7 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 9 | . . 3 3 3 Weapon 16 | . 3 10 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 99 99 93 Engine 8 | . 13 7 7 5 Core 1 | . . 3 1 . Treads 16 | . 9 21 18 11 Leg 5 | . 18 . . 4 Device 6 | . . 9 8 8 Storage 19 | . 19 22 18 15 Processor 10 | . 7 1 18 29 Protection 5 | . . 8 8 . Energy Gun 5 | . 5 1 11 5 Energy Cannon 8 | . 9 16 . . Ballistic Gun 4 | . 6 3 6 . Ballistic Cannon 1 | . . . . 12 Launcher 1 | . 3 . . . Peak Build Rating 31 | 7 10 22 30 31 Average Rating 17 | 4 8 15 27 28 On Entrance 13 | . 7 10 22 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 49 | 14 49 38 37 40 Greatest Support 46 | 40 40 46 46 46 Greatest Overweight (x) 10 | . 2 10 . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 3 11 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 15 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1813 | 278 567 369 390 209 Remotely 342 | . . . 342 . Salvage Created 2860 | 135 595 1041 776 313 Parts 196 | 7 52 73 49 15 Haulers Intercepted . | . . . . . Recyclers Shooed 7 | 1 4 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 69 | . 13 28 14 14 Guns 32 | . 5 13 14 . Cannons 31 | . 2 15 . 14 AOE 6 | . 6 . . . Classes Destroyed 12 | 3 5 1 1 2 Worker 15 | 1 4 7 3 . Builder 6 | . 3 1 2 . Tunneler 3 | 1 1 1 . . Recycler 4 | 1 2 . 1 . Operator 1 | . 1 . . . Watcher 6 | . 1 1 4 . Swarmer 23 | . 3 13 3 4 Grunt 33 | . 10 9 7 7 Duelist 1 | . . . . 1 Sentry 7 | . . 6 1 . Specialist 1 | . . . . 1 Hunter 4 | . . . 3 1 Best Kill Streak 10 | 1 8 10 4 6 Combat Bots Only 6 | . 5 6 3 6 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 347 | . 62 93 85 107 Missed 94 | . 20 20 22 32 Hits 253 | . 42 73 63 75 Melee 4 | . . . . 4 Projectile 249 | . 42 73 63 71 Critical Strikes 6 | . . 2 2 2 Damage Taken 3447 | . 624 783 868 1172 Core 740 | . 56 132 222 330 Absorbed by Shields . | . . . . . Redirected to Shielding 40 | . . 22 18 . Regen/Repaired (Parts) 15 | . . 15 . . Core Remaining (%) 81 | 100 77 67 . . Volleys Fired 213 | 8 54 68 58 25 Largest 2 | 2 2 2 2 2 Hottest 128 | 60 120 124 128 74 Shots Fired 411 | 16 101 136 115 43 Gun 241 | 16 54 56 115 . Cannon 151 | . 28 80 . 43 Launcher 13 | . 13 . . . Special 6 | . 6 . . . Kinetic 158 | 8 24 32 51 43 Thermal 191 | 8 64 55 64 . Explosive 13 | . 13 . . . Electromagnetic 49 | . . 49 . . Robot Hit Streak 18 | 6 11 11 18 12 Robot Miss Streak 4 | 1 3 4 4 3 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 306 | 13 72 95 88 38 Core Hits 196 | 4 46 49 41 56 Critical Kills 3 | . 1 . 2 . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 7 | 1 1 . 5 . Burn 3 | . . . 3 . Destroy 4 | 1 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5658 | 116 1469 1710 1513 850 Guns 2697 | 116 386 682 1513 . Cannons 2135 | . 278 1007 . 850 Explosions 741 | . 741 . . . Melee . | . . . . . Ramming 28 | . 7 21 . . Kinetic 2234 | 53 154 429 748 850 Thermal 2134 | 63 567 739 765 . Explosive 741 | . 741 . . . Electromagnetic 521 | . . 521 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . 1 1 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 4 2 Message Errors 4 | . . . 3 1 Matter Fused 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 6 | . 6 . . . Projectiles 5 | . 5 . . . Explosions 1 | . 1 . . . Melee . | . . . . . Knockbacks 28 | . . . . 28 Impact . | . . . . . Kinetic 26 | . . . . 26 Secondary 2 | . . . . 2 Self-Inflicted Damage 154 | . 154 . . . Shots 8 | . 8 . . . Rammed 3 | . . 3 . . Targets Rammed 5 | . 2 3 . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 414 | 40 252 159 414 52 Average Temperature 68 | 19 60 51 100 23 Received Heat Transfer 1062 | . 246 222 270 324 Effects 1 | . . . 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 2 7 3 . Heat Transferred 4856 | 150 1302 1480 1924 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 78 | 100 100 43 99 71 Level 1 19 | . . 50 . 28 Level 2 2 | . . 6 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 426 | 5 171 426 207 250 Initial 174 | . 3 33 174 35 Average 116 | . 61 185 88 146 Influence Increases 2136 | 15 448 893 475 305 Destroy 0b10 Robot/C 1380 | . 260 560 280 280 Destroy 0b10 Robot/NC 175 | 15 60 50 50 . Destroy Leader 282 | . 62 132 78 10 Successful Hack 20 | . 4 14 2 . Disable Machine 75 | . 30 15 30 . Destroy Structure 39 | . 32 2 5 . Lose Combat Pursuer 165 | . . 120 30 15 Influence Decreases 1866 | 10 374 558 834 90 Entered New Map 308 | . 2 46 240 20 Time Decay 1308 | 10 352 512 434 . Lost Part 100 | . 20 . 10 70 Purge Threat 150 | . . . 150 . Squads Dispatched 11 | . 5 3 3 . Investigation 7 | . 3 2 2 . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 15 36 26 20 Peak Tracking Total 7 | . 3 7 4 6 Tactical Retreats 6 | . . 3 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 2 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . 2 1 2 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled 1 | . 1 . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 2 6 4 . Terminals 9 | . 2 5 2 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 7 17 13 . Successful 21 | . 3 9 9 . Failed 15 | . 4 8 3 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 28 | . 7 14 7 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access 2 | . . . 2 . Terminal Hacks 14 | . 3 6 5 . Record 8 | . 2 2 4 . Emergency Access Points 2 | . . 2 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 4 3 . Full Trace Events 7 | . 2 2 3 . Feedback Events 2 | . 1 . 1 . Corruption 2 | . 1 . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1513 | . 757 . 452 304 Optics 739 | . 739 . . . Sensors 743 | . . . 439 304 Structural 31 | . 18 . 13 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4930 | 130 1405 1672 1292 431 Spaces Moved 1877 | 44 452 704 476 201 Core 8 | 4 . 2 . 2 Treads 1442 | 40 80 698 476 148 Legs 427 | . 372 4 . 51 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 167 | 150 185 161 160 173 Slowest Speed 550 | 160 260 550 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 51 56 34 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 5 | . 5 . . . Terrain Destroyed 33 | . 33 . . . Melee . | . . . . . Projectile . | . . . . . AOE 33 | . 33 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3238 | 93 895 1116 893 241 Wait 889 | 22 296 257 310 4 Move 1874 | 43 451 703 476 201 Hop . | . . . . . Pick Up 85 | 12 29 29 12 3 Fast Attach 18 | . 3 7 8 . Attach 36 | 7 10 10 3 6 Detach 5 | . 3 2 . . Swap 31 | 1 17 3 8 2 Drop 70 | . 18 34 18 . Fire 213 | 8 54 68 58 25 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 2 . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 12 | . 12 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Met a group of wandering Federalists 316 | -10/Materials | Build established: Mutant 1017 | -10/Materials | Discovered new exit (range 16) 1536 | -10/Materials | Entered another Materials area 1536 | -9/Materials | Evolved 2 slots: Utility x2 1761 | -9/Materials | Repaired Lgt. Ion Engine 3133 | -9/Materials | Discovered new exit (range 15) 3208 | -9/Materials | Entered another Materials area 3208 | -8/Materials | Evolved 2 slots: Utility x2 3261 | -8/Materials | Central database locked down 4245 | -8/Materials | Discovered new exit (range 3) 4350 | -8/Materials | Garrison activated, responded to threat 4500 | -8/Materials | Identified exit to Garrison 4500 | -8/Materials | Entered Garrison 4538 | -8/Garrison | Triggered checkpoint 4626 | -8/Garrison | Triggered checkpoint 4655 | -8/Garrison | Discovered new exit (range 5) 4742 | -8/Garrison | Triggered checkpoint 4775 | -8/Garrison | Core integrity fell below 50% 4806 | -8/Garrison | Core integrity fell below 20% 4850 | -8/Garrison | Lost 7 parts (1p2n2u2w) 4928 | -8/Garrison | Triggered checkpoint 4928 | -8/Garrison | Triggered checkpoint 4931 | -8/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 04811_ Slug penetrates Wall. 04813_ H-55 Commando knocked back. 04813_ H-55 Commando destroyed. 04819_ Flak Cannon destroyed. 04822_ G-47 Trooper knocked back. 04824_ G-47 Trooper destroyed. 04829_ Acquired Aluminum Leg. 04831_ Acquired 32 matter. 04846_ Acquired 27 matter. 04865_ KDJOA5FQOIIT# 6FXW QONRHR IMKXJQNRZBQRF 04870_ Acquired 25 matter. 04872_ Acquired 73 matter. 04876_ Acquired Imp. Heat Sink. 04880_ Acquired Aluminum Leg. 04928_ Beams of light sweep through the air. An alarm sounds. 04928_ Penetrated by Slug. 04928_ Beams of light sweep through the air. An alarm sounds. 04928_ Penetrated by Slug. 04931_ X-62 Marksman destroyed. 04931_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????#####???????????? | | ?????????????????????????????????# #???????????? | | ??????????????????????????######## #######?????? | | ??????????????????????????# #?????? | | ??????????????????????????## ########### #?????? | | ??????????????????????????#"""""#????????# #?????? | | ??????????????????????????#######????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????+ #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #???### | | ?????????????????????????????????????????# #???# | | ???????????????????????????????????????### ##### | | ???????????????????????????????????????# | | ???????????????????????????????????????# % | | ???????????????????????????????????????# ######## | | ??????????????????????######?#?????????# ######## | | ??????????????????#???#x=%!#?# ????????# | | ?????????????????## ## ###+##??????# % | | ?????????????????# @ ######## ######## | | ?????????????????# #??????? | | ?????????????????# #??????? | | ?????????????????# ## ## ###########??????? | | ?????????????????# ??# ## ###??????????????? | | ?????????????????" #??????????????? | | ?????????????????" #??????????????? | | ?????????????????" #??????????????? | | ?????????????????" #??????????????? | | ?????????????????# ## ## ###??????????????? | | ?????????????????# ?# ## #????????????????? | | ????????????????? ? ????????????????? | | ????????????????? ????????????????? | | ?????????????????? ???????????????? | | ??????????????????? ## s #######???????????????? | | ???????????????????????ss s??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 360 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 62% | -9/Materials Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Fitting Room Physics Hates This One Trick Challenges ------------ None Game ------ Seed SchematicRelayThermoblaster Manual? 0 Play Time 01:24:01 Cumulative 20.2 hours Start 2026.07.04 @ 17:35:51 End 2026.07.04 @ 23:12:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00413997-3d16-4c38-9dd5-ab0dcb75bc86