Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 19:15:22 Player: APerTAS Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (50) 250 Value Destroyed (1772) 1772 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (822) 822 TOTAL SCORE: 8464 Bonus ------- High Alert Combat Kills 22 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Quantum Capacitor Improved Field Recycling Unit (0) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cryofiber Web Cooling System Medium Storage Unit Advanced Signal Interpreter Target Analyzer Core Analyzer Weapon Cycler Improved Medium Armor Plating Graphene Brace Improved System Restoration Module > --- WEAPON ----------- Dispersion Rifle Heavy Particle Cannon Makeshift Sword > --- INVENTORY -------- Light Nuclear Core Hardened Medium Armor Plating Improved Shock Absorption System Hacking Suite System Shield Plasma Rifle HERF Cannon Heavy Machine Gun Heavy Machine Gun Rocket Launcher [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Centrium Wheel Utility Medium Storage Unit Device Improved Cryofiber Web Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Makeshift Sword Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . . 1 . Utility 8 | . . . . . 3 1 . 1 1 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 72 | 6 3 2 4 . 14 3 10 12 1 17 Power 11 | 1 . 1 . . 1 . 3 4 . 1 Engine 4 | 1 . . . . . . 1 2 . . Core 7 | . . 1 . . 1 . 2 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 12 | 2 1 1 2 . . 1 1 1 . 3 Treads 4 | 2 1 1 . . . . . . . . Leg 7 | . . . 2 . . 1 1 1 . 2 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 2 . . . 8 1 4 5 1 9 Device 13 | . . . . . 4 1 . 5 1 2 Storage 3 | 1 1 . . . 1 . . . . . Processor 5 | . 1 . . . 1 . . . . 3 Hackware 2 | . . . . . . . . . . 2 Protection 8 | . . . . . 2 . 4 . . 2 Artifact . | . . . . . . . . . . . Weapon 18 | 2 . . 2 . 5 1 2 2 . 4 Energy Gun 4 | . . . . . 2 . . . . 2 Energy Cannon 3 | . . . . . . 1 . 1 . 1 Ballistic Gun 8 | 2 . . 1 . 2 . 2 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 23 | . . . . . . . 7 . . 16 Power 4 | . . . . . . . 1 . . 3 Propulsion 2 | . . . . . . . . . . 2 Utility 11 | . . . . . . . 5 . . 6 Weapon 6 | . . . . . . . 1 . . 5 Highest Loss Streak 10 | . . . . . . . 5 . . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 72 100 99 84 86 98 92 82 Engine 4 | . 14 6 . . . . 4 7 11 7 Core 5 | . . 7 14 14 8 7 2 4 . . Treads 5 | . 28 28 16 . . . . . . . Leg 14 | . . . 10 28 18 15 19 20 17 13 Device 12 | . . . . . 18 15 8 18 21 18 Storage 8 | . 14 14 14 14 9 7 7 6 5 4 Processor 10 | . 12 14 14 14 9 7 7 6 5 13 Protection 6 | . . . . . 9 7 12 13 11 6 Energy Gun 4 | . . . . . 8 7 7 3 . 2 Energy Cannon 1 | . . . . . . . 2 2 5 4 Ballistic Gun 9 | . 28 28 2 14 9 7 4 6 5 2 Slashing Weapon 5 | . . . . 14 8 7 7 6 5 3 Peak Build Rating 93 | 6 7 10 31 31 41 45 56 69 73 93 Average Rating 45 | 4 6 8 14 31 39 42 47 66 71 75 On Entrance 33 | . 6 7 10 31 31 41 45 56 69 73 Naked Turns 91 | . . . . . . . . . . 91 Heaviest Build 67 | 10 15 17 18 18 32 34 62 66 67 67 Greatest Support 90 | 40 40 40 60 60 60 60 70 70 70 90 Greatest Overweight (x) 4 | . . . 4 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 6 9 9 9 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 8 10 10 9 10 10 10 5 Class Distribution -------------------- 74% | Mutant 19% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Matter Collected 1120 | 194 . 73 136 20 156 . 116 . 160 265 Remotely . | . . . . . . . . . . . Salvage Created 1629 | . 90 73 . . 349 . 304 . 11 802 Parts 95 | . 3 6 . . 25 . 20 . 1 40 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 41 | . 2 2 . . 9 . 9 . . 19 Melee 13 | . . . . . 5 . 3 . . 5 Guns 15 | . 2 2 . . 1 . 5 . . 5 Cannons 7 | . . . . . . . 1 . . 6 AOE 5 | . . . . . 3 . . . . 2 Classes Destroyed 10 | . 1 . . . 4 . 1 . 1 3 Worker 3 | . . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . . . . 2 . . . . . Operator 2 | . . . . . . . . . 1 1 Watcher 1 | . . . . . 1 . . . . . Swarmer 21 | . . . . . 6 . 6 . . 9 Grunt 10 | . 2 2 . . . . 2 . . 4 Sentry 3 | . . . . . 3 . . . . . Programmer 6 | . . . . . . . . . . 6 Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 2 1 . . 2 . 6 . 1 5 Combat Bots Only 6 | . 2 1 . . 2 . 6 . . 4 Max Kills in Single Turn 2 | . 1 1 . . 2 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . 1 Melee 1 | . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Hostile Shots Fired 369 | . 14 21 . . 31 . 88 . . 215 Missed 91 | . 4 7 . . 9 . 19 . . 52 Damage Taken 5389 | . 188 200 . . 226 . 1180 48 . 3547 Core 1399 | . 78 15 . . 24 . 84 48 . 1150 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 145 | . . . . . . . 84 . . 61 Regen/Repaired (Parts) 33 | . . . . . 33 . . . . . Core Remaining (%) 89 | 100 . . . 62 95 . 88 94 100 . Volleys Fired 105 | . 10 16 . . 8 . 19 1 2 49 Largest 2 | . 2 2 . . 2 . 2 2 2 2 Hottest 163 | . 40 40 . . 86 . 131 103 103 163 Shots Fired 188 | . 20 30 . . 16 . 36 2 4 80 Gun 137 | . 20 30 . . 16 . 26 1 2 42 Cannon 44 | . . . . . . . 10 1 2 31 Launcher 7 | . . . . . . . . . . 7 Special . | . . . . . . . . . . . Kinetic 93 | . 20 30 . . 8 . 8 1 2 24 Thermal 87 | . . . . . 8 . 28 1 2 48 Explosive 7 | . . . . . . . . . . 7 Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 11 | . 5 6 . . 2 . 11 1 3 11 Robot Miss Streak 5 | . 1 3 . . 5 . 3 3 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 165 | . 15 16 . . 26 . 30 1 3 74 Core Hits 109 | . 6 5 . . 9 . 16 2 3 68 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . . . . 4 . . . . 5 Burn 1 | . . . . . 1 . . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . 1 Sever 6 | . . . . . 3 . . . . 3 Melee Attacks 66 | . . . . . 26 . 11 . . 29 Impact . | . . . . . . . . . . . Slashing 66 | . . . . . 26 . 11 . . 29 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4911 | . 120 121 . . 1307 . 665 10 48 2640 Guns 1490 | . 120 121 . . 75 . 321 10 23 820 Cannons 675 | . . . . . . . 143 . 25 507 Explosions 1024 | . . . . . 370 . . . . 654 Melee 1654 | . . . . . 862 . 201 . . 591 Ramming 68 | . . . . . . . . . . 68 Kinetic 822 | . 120 121 . . 32 . 82 10 23 434 Thermal 1335 | . . . . . 43 . 382 . 25 885 Explosive 1024 | . . . . . 370 . . . . 654 Electromagnetic 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing 1654 | . . . . . 862 . 201 . . 591 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . 3 3 3 3 . . . . . 16 Average Corruption 2 | . 2 3 3 3 . . . . . 2 Corruption Purged 3 | . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 35 | . 1 10 6 3 . . . . . 15 Message Errors 11 | . . 2 2 1 . . . . . 6 Matter Fused 6 | . . 1 2 1 . . . . . 2 Energy Discharges 5 | . 1 1 . . . . . . . 3 Parts Rejected 1 | . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 5 | . . 2 2 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 2 | . . 1 . . . . . . . 1 Weapon Failures 3 | . . 2 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 238 | . . . . . 189 . . . . 49 Projectiles 7 | . . . . . . . . . . 7 Explosions 163 | . . . . . 149 . . . . 14 Melee 68 | . . . . . 40 . . . . 28 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 220 | . . . . . . . . . . 220 Shots 2 | . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 238 | . 27 18 . . 36 . 24 . . 238 Average Temperature 39 | . 11 7 . . 18 . 11 . . 89 Received Heat Transfer 633 | . 105 111 . . 54 . 135 . . 228 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 7 | . . 1 . . 1 . . . . 5 Heat Transferred 2196 | . . . . . 185 . 777 . 37 1197 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Peak Influence 540 | . 65 98 . . 441 127 232 171 20 540 Initial 127 | . . 25 . . . 127 92 121 . 9 Average 131 | . 42 39 . . 167 127 125 114 19 196 Maximum Alert Level 2 | . . . . . 2 . 1 . . 2 Low Security (%) 71 | 100 100 100 . 100 55 100 83 100 100 49 Level 1 24 | . . . . . 42 . 16 . . 37 Level 2 3 | . . . . . 2 . . . . 12 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Squads Dispatched 11 | . . . . . 1 . 1 1 1 7 Investigation 3 | . . . . . 1 . . . 1 1 Extermination 4 | . . . . . . . . . . 4 Reinforcement 4 | . . . . . . . 1 1 . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Distress Signals 3 | . . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 72 | . 3 3 . . 17 . 9 2 1 37 Peak Tracking Total 10 | . 2 2 . . 5 . 4 2 1 10 Tactical Retreats 6 | . . 1 . . 2 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Traps Triggered 5 | . 3 . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 4 | . . . . . 4 . . . . . Exploded 2 | . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Machines Disabled 9 | . . . . . 6 . . . . 3 Max in Single Turn 2 | . . . . . 2 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Machines Accessed 23 | . . 1 1 . 9 1 . 5 3 3 Terminals 15 | . . . . . 7 1 . 3 2 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Total Hacks 56 | . . 1 1 . 31 1 . 11 6 5 Successful 28 | . . 1 1 . 17 1 . 6 1 1 Failed 28 | . . . . . 14 . . 5 5 4 Catastrophic 6 | . . . . . 2 . . . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 27 | . . . 1 . 19 . . 3 2 2 Terminals 38 | . . . . . 21 1 . 7 5 4 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 7 | . . . . . 4 . . 3 . . Recycling Units 6 | . . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Terminal Hacks 12 | . . 1 1 . 5 1 . 2 1 1 Part Schematic 1 | . . . . . . . . . . 1 Prototype ID Bank 3 | . . . . . 2 . . 1 . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . 4 . . 1 . . Scan Component 3 | . . . . . 2 . . 1 . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . 7 . . 2 . . Terminals 6 | . . . . . 4 . . 2 . . Botnet 5 | . . . . . 3 . . 2 . . Detonate 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . Monitor 1 | . . . . . 1 . . . . . Reject 1 | . . . . . 1 . . . . . Recyclers 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 20 | . . . . . 8 1 . 5 3 3 Full Trace Events 3 | . . . . . 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . 10 . . Parts Repaired 2 | . . . . . 2 . . . . . Time 82 | . . . . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 1 1 . . . . . Highest-Rated Group 40 | . . 40 40 8 8 . . . . . Highest-Rated Ally 16 | . . 16 16 8 8 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . 5 . . 3 . . . . . Total Damage 81 | . . 48 . . 33 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Turns Passed 4885 | 74 213 525 300 189 1476 6 325 483 142 1152 Spaces Moved 2910 | 40 111 294 235 105 586 3 163 382 135 856 Core 169 | 2 . . 1 . . . . . . 166 Treads 556 | 38 111 294 113 . . . . . . . Legs 2182 | . . . 121 105 586 3 163 382 135 687 Wheels 3 | . . . . . . . . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 90 90 100 100 50 Average Speed 106 | 154 160 160 124 90 90 90 96 100 100 92 Slowest Speed 250 | 160 160 160 250 90 90 90 100 100 100 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 29 55 60 36 39 . 95 10 3 25 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 112 | . . . . . 60 . . . . 52 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 112 | . . . . . 60 . . . . 52 Terrain Rammed 8 | . . . . . . . . . . 8 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Total 4474 | 49 130 323 244 199 1493 6 285 483 138 1124 Wait 1237 | . 3 8 . 93 848 . 72 67 . 146 Move 2900 | 39 110 293 234 104 585 2 162 381 134 856 Hop . | . . . . . . . . . . . Pick Up 46 | 4 3 3 . 2 5 . 7 10 1 11 Fast Attach 24 | 6 1 1 2 . 4 . 2 3 . 5 Attach 25 | . . . 2 . 3 2 5 3 1 9 Detach 3 | . . . 2 . . 1 . . . . Swap 23 | . 2 1 . . 7 1 3 6 . 3 Drop 37 | . 1 1 4 . 7 . 4 12 . 8 Fire 105 | . 10 16 . . 8 . 19 1 2 49 Melee 66 | . . . . . 26 . 11 . . 29 Ram 7 | . . . . . . . . . . 7 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat / *Exi / Sub) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 13) 197 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Entered Mines 294 | -10/Mines | Assembled infested the area 309 | -10/Mines | Build established: Mutant 405 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 410 | -10/Mines | Met 8R-AWN 439 | -10/Mines | Identified exit to Subcaves 451 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 545 | -10/Mines | Discovered exit to Materials (range 6) 647 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 768 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 802 | -10/Mines | Discovered new exit (range 5) 807 | -10/Mines | Identified exit to Exiles 813 | -10/Mines | Entered Exiles 813 | -10/Exiles | Accompanied by 3 allies 854 | -10/Exiles | Welcomed by 8R-AWN 883 | -10/Exiles | Met EX-HEX 927 | -10/Exiles | Met EX-BIN 950 | -10/Exiles | Aligned with FarCom system 951 | -10/Exiles | Given EX-Vault access code 990 | -10/Exiles | Opened EX-Vault 1000 | -10/Exiles | Found Potential Leg 1002 | -10/Exiles | Found Potential Leg 1023 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1050 | -10/Exiles | Met EX-DEC 1100 | -10/Exiles | Discovered new exit (range 14) 1110 | -10/Exiles | Identified exit to Mines 1113 | -10/Exiles | Left Exiles lab with Potential Leg 1113 | -10/Exiles | Entered Mines 1113 | -9/Mines | Accompanied by 1 ally 1166 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1173 | -9/Mines | Learned Materials emergency access door positions 1199 | -9/Mines | Discovered new exit (range 10) 1208 | -9/Mines | Identified exit to Materials 1302 | -9/Mines | Entered Materials 1302 | -8/Materials | Accompanied by 1 ally 1302 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1575 | -8/Materials | Repaired Mak. Sword 1614 | -8/Materials | Repaired Lgt. Nuclear Core 1911 | -8/Materials | Build established: Scavenger-Mutant 2281 | -8/Materials | Build established: Mutant 2727 | -8/Materials | Discovered new exit (range 16) 2777 | -8/Materials | Identified exit to Factory 2778 | -8/Materials | Entered Factory 2778 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2784 | -7/Factory | Identified exit to DSF 2784 | -7/Factory | Entered DSF 2855 | -7/DSF | Additional patrols routed to DSF 2912 | -7/DSF | Lost 5 parts (1p3u1w) 3069 | -7/DSF | Discovered new exit (range 16) 3070 | -7/DSF | Sterilization system engaged 3090 | -7/DSF | Ambient heat levels rising (+10) 3105 | -7/DSF | Ambient heat levels rising (+10) 3108 | -7/DSF | Identified exit to Factory 3109 | -7/DSF | Entered Factory 3109 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3230 | -6/Factory | Fabricated Hvy. Machine Gun? 3421 | -6/Factory | Build established: Scavenger-Mutant 3481 | -6/Factory | Discovered new exit (range 7) 3485 | -6/Factory | Identified exit to Factory 3592 | -6/Factory | Entered another Factory area 3592 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3614 | -5/Factory | Discovered new exit (range 7) 3620 | -5/Factory | Identified exit to Factory 3734 | -5/Factory | Entered another Factory area 3734 | -4/Factory | Evolved 2 slots: Utility x2 4030 | -4/Factory | Build established: Mutant 4609 | -4/Factory | Lost 10 parts (2p1n5u2w) 4684 | -4/Factory | Found Quantum Capacitor 4705 | -4/Factory | Spotted B-86 Titan 4795 | -4/Factory | Released all parts (10) 4826 | -4/Factory | Lost 5 parts (1p1u3w) 4870 | -4/Factory | Spotted B-86 Titan 4872 | -4/Factory | Core integrity fell below 50% 4882 | -4/Factory | Core integrity fell below 20% 4882 | -4/Factory | System corruption reached 10% 4886 | -4/Factory | Core destroyed Last Messages --------------- 04876_ YU8GEWHY,XSQ<:O3#4DK5NU INBFTXOZ 04879_ Slammed into Wall. 04879_ Destabilizing: Core damaged (-57). 04879_ Destabilizing: Core damaged (-34). 04880_ Slammed into Wall. 04880_ Destabilizing: System corrupted (+2). 04881_ Slammed into Wall. 04881_ Destabilizing: System corrupted (+1). 04881_ Destabilizing: Core damaged (-57). 04882_ Slammed into Wall. 04882_ Destabilizing: System corrupted (+2). 04882_ K-01 Serf cleans the Recycling Unit. 04883_ Slammed into Wall. 04883_ Destabilizing: System corrupted (+2). 04884_ Slammed into Wall. 04884_ Destabilizing: Core damaged (-23). 04885_ Slammed into Wall. 04885_ Destabilizing: Core damaged (-46). 04885_ Destabilizing: System corrupted (+2). 04886_ Slammed into Wall. Map ----- +----------------------------------------------------+ | # = #??????""??????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #???#####??????????????????????????????????? | | # #?? ???????????????????????????????????? | | # #? ????????????????????????????????????? | | # #? 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""" # k #??????????????????????? | | ???? BB # ""Y"" #??????????????????????? | | ????? BB " """"" #??????????????????????? | | ????"Y"" ########+#####??????????????????????? | | ????"""" ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ?????## " ###?????????????????h?????????????????? | | ??????# # ??????????????????????????????????????? | | ??????#### ?????????????????????h????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 975 Resistance: KI 20 Resistance: EX 50 Weapon Cycling 15 Evasion (%) 57 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- HERF Cannon | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumHardenedThruster Manual? 0 Play Time 00:55:06 Cumulative 39.4 hours Start 2024.10.20 @ 18:18:19 End 2024.10.20 @ 19:15:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 34 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a89123f-7ff4-441b-a444-830032dd1c0e