Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.21 @ 14:58:43 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (164) 820 Value Destroyed (6957) 6957 Prototype IDs (75) 1500 Alien Tech Used (6) 1200 Bonus (14275) 14275 TOTAL SCORE: 35252 Bonus ------- High Alert Combat Kills 121 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 54 Hacked Protovariant 500 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Cogmind --------- Core Integrity 448/1600 Matter 130/300 Energy 96/100 System Corruption 0% Temperature Cool (4) Movement Hovering (56) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Nanoactuators > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (16) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Sensor Array Long-range Terrain Scanner Transdimensional Reconstructor High-powered Transdimensional Reconstructor Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Nanoactuators Experimental Actuator Array Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Powered Armor Advanced Powered Armor Thermal Barrier > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Sensor Array Long-range Terrain Scanner Transdimensional Reconstructor High-powered Transdimensional Reconstructor Z-bomb Delivery System [Rating: 204] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Advanced Powered Armor Weapon Enhanced Force Lance Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 14 | . . 1 2 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 367 | 3 8 11 45 24 4 2 2 5 18 2 3 2 2 34 8 5 3 2 9 5 12 8 2 20 21 12 8 43 18 26 Power 22 | . 2 2 3 2 . . . 1 1 . 1 . . 4 . . . . 1 . 1 . . 2 . . . 1 . 1 Engine 8 | . 2 2 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 1 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . 2 . . . 1 . 1 Propulsion 51 | 2 . 4 13 4 . . . . 3 . . . . 2 . . . . 4 . 1 1 . 3 2 2 1 8 . 1 Treads 12 | 1 . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . 1 4 . . . . 3 . . . . 2 . . . . 4 . 1 1 . 3 2 2 1 8 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 251 | . 4 2 15 16 4 2 . 4 12 2 2 2 2 28 8 5 3 2 4 4 8 6 2 13 15 8 7 31 17 23 Device 155 | . . 1 4 7 2 2 . 2 6 . 2 . 2 11 4 2 1 2 1 2 5 4 2 7 11 6 5 29 15 20 Storage 12 | . 4 1 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Processor 11 | . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . . 1 1 . 1 1 . Hackware 10 | . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . 1 1 1 . Protection 63 | . . . 7 5 2 . . 2 2 2 . 2 . 11 4 3 2 . 2 2 3 2 . 5 3 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 1 2 3 14 2 . . 2 . 2 . . . . . . . . . . 1 2 1 . 2 4 2 . 3 1 1 Energy Gun 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Ballistic Gun 8 | . 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 2 . . . 1 . . . . . . . . . . . . 1 . 1 . 1 1 . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 10 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 2 2 . 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 3 . . . 1 . . . . . . 2 . . 3 . . . . 4 . 1 4 . 1 1 . . Parts Lost 45 | . . 3 8 . . . . 1 . . . . . 2 . . . 1 . . 2 . . 8 . . . 1 . 19 Power 9 | . . 1 1 . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . . 1 . 2 Propulsion 11 | . . 1 2 . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . 4 Utility 18 | . . . 2 . . . . . . . . . . 1 . . . 1 . . . . . 3 . . . . . 11 Weapon 7 | . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Highest Loss Streak 18 | . . 2 2 . . . . 1 . . . . . 1 . . . 1 . . 2 . . 5 . . . 1 . 18 Average Slot Usage (%) 97 | . 95 98 99 91 92 92 91 91 91 100 100 100 100 99 100 100 97 100 99 100 99 99 100 99 97 99 100 99 99 91 Engine 1 | . 14 10 2 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 6 4 7 7 7 . 5 6 2 . . 3 5 5 5 5 3 . . 5 5 2 . . . . . . Reactor 1 | . . . . . . . . . . . 3 6 6 1 . . . . 1 5 4 . . 1 4 4 4 4 4 3 Treads 3 | . 14 19 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 12 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . 29 30 30 30 30 26 26 26 26 26 23 23 23 23 23 26 26 25 26 26 23 22 21 21 21 20 19 Device 11 | . . 5 6 14 14 15 15 6 12 12 12 13 13 11 8 9 . 8 12 15 13 14 13 17 16 16 16 13 12 18 Storage 13 | . 23 26 27 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 8 Processor 9 | . . . . 14 15 15 15 15 14 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 7 8 10 12 12 16 Hackware 12 | . . . . . . . . . 9 13 13 13 13 20 23 22 17 17 20 21 21 21 21 22 23 21 19 20 22 7 Protection 3 | . . . 11 . . . . 7 . . . . . . 2 1 14 7 2 . 1 . 1 . 2 7 8 8 8 7 Energy Gun 1 | . 14 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 12 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 6 7 7 6 7 5 6 6 6 6 5 5 5 5 5 5 5 1 . . 3 4 1 . . . . Piercing Weapon 3 | . . . . . . . . . . 6 6 6 6 5 5 5 5 5 5 3 4 9 5 . 2 6 8 7 12 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 10 57 76 116 95 42 40 40 45 56 61 61 63 58 63 63 65 65 65 71 71 70 64 57 78 86 94 97 111 118 162 Greatest Support 160 | 20 20 20 84 84 44 44 44 44 66 66 66 66 66 66 66 66 66 66 88 86 86 90 90 100 110 111 126 160 160 160 Greatest Overweight (x) 6 | . 5 5 6 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 18 24 26 26 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 16 | 6 11 20 25 14 14 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 26 | 6 18 24 26 25 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 15 | 5 10 20 24 13 14 14 13 13 14 16 16 16 16 15 16 15 15 15 15 16 15 15 16 15 15 15 15 15 15 12 Final Capacity 26 | 6 18 24 26 14 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 26 | 6 18 24 26 14 14 14 14 13 16 16 16 16 16 16 16 15 16 16 16 16 15 16 16 13 16 16 16 16 15 8 Class Distribution -------------------- 25% | Hacker-Scout 17% | Wizard-Scout 13% | Scout 11% | Mutant 10% | Hauler-Mutant 7% | Machinist-Scout 6% | Hacker-Mutant 4% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Data Miner Machinist-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Machinist-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 5134 | 237 287 255 1110 260 20 29 31 39 106 74 56 . . 340 86 . 98 36 70 76 155 . 137 312 . 360 56 509 180 215 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8653 | 88 503 449 2050 307 . . . 39 149 . . . . 769 61 . 98 151 216 . 91 15 . 501 . 410 94 950 439 1273 Parts 413 | 4 21 25 96 14 . . . 1 3 . . . . 53 2 . . 4 11 . 8 1 . 17 . 8 5 77 26 37 Haulers Intercepted 14 | . 1 . 5 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 . . . . Recyclers Shooed 3 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 1 . . 1 . . . . . . 2 . . 4 . . 4 25 . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 106 | . 9 8 36 3 . . . 1 1 . . . . 6 1 . . 2 . . 3 1 . 6 . 2 . 12 4 11 Melee 45 | . . . . 3 . . . 1 1 . . . . 6 1 . . 2 . . 1 . . 1 . 2 . 12 4 11 Guns 22 | . 8 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 21 | . . 1 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 17 | . 1 . 8 . . . . . . . . . . . . . . . . . 2 1 . 5 . . . . . . Classes Destroyed 14 | 2 3 2 4 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Worker 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 4 . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 5 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 . . . . Recycler 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . 2 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Watcher 23 | . . 2 3 1 . . . . . . . . . 6 . . . . 2 . . . . 2 . . 2 2 2 1 Swarmer 18 | . 3 3 3 . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . 5 Grunt 31 | . 6 1 21 . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . 4 9 2 . . . . . . . . . 1 . . . . . . . . . 1 . 2 . 1 3 1 Hunter 6 | . . . 1 . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . 2 Programmer 23 | . . . . 1 . . . 1 1 . . . . 4 . . . . . . 3 . . . . . . 10 1 2 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | 2 3 6 7 1 . . . 1 1 . . . . 3 1 . . 1 1 . 2 1 . 7 . 3 1 3 2 5 Combat Bots Only 7 | . 3 4 7 1 . . . 1 1 . . . . 2 1 . . 1 . . 2 1 . 5 . 1 . 3 1 5 Max Kills in Single Turn 3 | 1 1 2 3 1 . . . 1 1 . . . . 1 1 . . 1 1 . 1 1 . 2 . 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 2 . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . Melee 1 | . . . . 1 . . . 1 1 . . . . 1 1 . . 1 . . 1 . . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 17758 | . 352 440 2314 217 . . . 165 84 . . . . 453 83 157 . 692 . 100 321 . . 1531 40 185 438 950 212 9024 Core 2179 | . 146 66 217 61 . . . 36 16 . . . . 45 22 23 . 169 . . 22 . . 183 . 36 . 139 . 998 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 41 83 60 . . . . 86 . . . . 98 . . . . 74 . . . . 98 . 85 . . 89 . . Volleys Fired 200 | 7 42 22 107 . . . . . . . . . . . . . . . . 2 8 1 . 8 . . . 1 . 2 Largest 2 | 2 2 2 2 . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . 1 . 1 Hottest 120 | 60 100 79 100 . . . . . . . . . . . . . . . . 36 36 36 . 36 . . . 120 . 30 Shots Fired 363 | 14 76 44 207 . . . . . . . . . . . . . . . . 2 8 1 . 8 . . . 1 . 2 Gun 195 | 14 68 36 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 138 | . . 8 129 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 22 | . . . 1 . . . . . . . . . . . . . . . . 2 8 1 . 8 . . . . . 2 Special 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 173 | 7 34 26 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 9 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive 21 | . . . . . . . . . . . . . . . . . . . . 2 8 1 . 8 . . . . . 2 Electromagnetic 160 | 7 34 18 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 6 16 7 28 . . . . . . . . . . . . . . . . . 8 3 . 3 . . . . . 1 Robot Miss Streak 4 | 1 2 2 4 . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . 1 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 569 | 11 56 30 172 19 . . . 7 10 . . . . 27 3 3 1 11 7 . 9 1 . 18 4 14 2 42 22 100 Core Hits 313 | 6 23 17 99 7 . . . 1 2 . . . . 21 1 1 1 3 4 . 7 1 . 31 . 8 2 20 11 47 Critical Hits 35 | . 1 1 3 . . . . . 1 . . . . . . . . 1 2 . . . . . . 2 . 4 4 16 Critical Kills 10 | . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . 1 . 2 2 2 Critical Parts Destroyed 17 | . 1 1 2 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 2 2 6 Melee Attacks 902 | . . . . 95 12 4 2 27 38 4 6 2 7 108 3 6 1 20 67 5 13 2 2 56 33 40 23 94 77 155 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 341 | . . . . 95 12 4 2 27 38 1 3 . 2 22 1 2 . 4 14 4 8 . . 55 27 20 . . . . Piercing 561 | . . . . . . . . . . 3 3 2 5 86 2 4 1 16 53 1 5 2 2 1 6 20 23 94 77 155 Sneak Attacks 26 | . . . . 5 . . . . 1 . . . . 5 . . . . 3 . . . . 3 1 6 . . 2 . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 75 | . . . . . . . . . . . . . . 5 1 1 . 2 2 . . . . . 2 1 . 9 7 45 Damage Inflicted 25201 | 135 891 472 4458 1620 . . . 387 618 . . . . 1510 168 149 118 507 634 . 482 81 . 2096 346 1393 141 2289 1298 5408 Guns 2252 | 109 683 338 1122 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2750 | . . 134 2616 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2372 | 26 184 . 720 . . . . . . . . . . . . . . . . . 318 81 . 997 . . . . . 46 Melee 17803 | . . . . 1620 . . . 387 618 . . . . 1510 168 149 118 507 634 . 164 . . 1099 346 1393 141 2289 1298 5362 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2153 | 33 261 256 1603 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 870 | 26 208 . 636 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1442 | . . . . . . . . . . . . . . . . . . . . . 318 81 . 997 . . . . . 46 Electromagnetic 2933 | 76 422 216 2219 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5635 | . . . . 1620 . . . 387 618 . . . . 204 44 31 . 79 138 . . . . 1099 294 1121 . . . . Piercing 12168 | . . . . . . . . . . . . . . 1306 124 118 118 428 496 . 164 . . . 52 272 141 2289 1298 5362 Highest Corruption 6 | . . . . 1 1 1 1 2 2 . . . . 3 . . . . . . 1 6 . 5 5 . . . . . Average Corruption 1 | . . . . 1 1 1 1 1 1 . . . . 1 . . . . . . 1 3 . 3 2 . . . . . Corruption Purged 11 | . . . . . . . . . 2 . . . . 4 . . . . . . . . . . 5 . . . . . Effects 25 | . . . . . 3 1 . 6 3 . . . . 2 . . . . . . . . . 3 7 . . . . . Message Errors 11 | . . . . . 2 1 . 3 1 . . . . 1 . . . . . . . . . . 3 . . . . . Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Heat Flow Errors 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 4 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1414 | . 2 . 75 281 . . . 113 27 . . . . 21 . 7 . 4 . . 9 . . 141 134 344 . 70 134 52 Projectiles 51 | . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 27 | . 2 . 24 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee 1336 | . . . . 281 . . . 113 27 . . . . 21 . 7 . 4 . . 9 . . 140 134 344 . 70 134 52 Knockbacks 15 | . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 346 | . 47 . 239 . . . . . . . . . . . . . . . . 60 . . . . . . . . . . Shots 8 | . 2 . 5 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | 40 94 30 411 6 . . . 273 126 . . . . . . 7 . . 14 2 32 1 . 196 . . . 26 . . Average Temperature 61 | 21 23 8 105 5 . . . 146 66 . . . . . . 7 . . 4 2 5 1 . 86 . . . 19 . . Received Heat Transfer 1728 | . 150 93 990 48 . . . . . . . . . 36 . 54 . . . 9 33 . . 27 . 18 9 54 45 162 Effects 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | 1 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 1000 | 50 300 . 650 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | 1 3 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 593 | 15 129 159 593 199 . . . . 123 . . . . 440 . . . . 497 . . . . 275 202 138 139 296 231 405 Average Influence 99 | 8 59 64 242 86 . . . . 23 . . . . 67 . . . . 69 . . . . 69 95 83 58 146 88 224 Maximum Alert Level 2 | . . . 2 . . . . . . . . . . 2 . . . . 2 . . . . 1 1 . . 1 1 2 Low Security (%) 87 | 100 100 100 49 100 . . . . 100 . . . . 92 . . . . 98 . . . . 84 92 100 100 74 99 30 Level 1 8 | . . . 24 . . . . . . . . . . 2 . . . . . . . . . 15 7 . . 25 . 62 Level 2 4 | . . . 25 . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . 1 6 5 . . . . 2 . . . . 7 . . . . 2 . . . . 2 3 1 1 5 2 1 Investigation 6 | . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Extermination 12 | . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . . 4 1 . Reinforcement 16 | . . . 2 3 . . . . 1 . . . . 3 . . . . 1 . . . . 1 2 . 1 1 . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 25 | . 2 3 5 . . . . . . . . . . 2 . . . . 1 . . . . 3 2 5 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 21 13 61 11 . . . 3 3 . . . . 33 5 7 . 2 9 3 8 1 . 43 12 14 6 21 8 34 Peak Tracking Total 20 | . 4 3 6 2 . . . 2 3 . . . . 7 8 7 . 2 3 3 5 1 . 15 8 6 3 3 3 20 Tactical Retreats 42 | . 5 2 11 . . . . 1 1 . . . . 7 3 . . . . 2 1 . . 3 1 2 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 7 | . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . 2 . 3 1 . . . . 1 . . . . . 7 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 20 | . . . 5 1 . . . . . . . . . . . . . . 2 . . . . . 3 . 2 7 . . Max in Single Turn 2 | . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . Garrison Access 12 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 1 2 1 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 145 | . 8 6 8 19 . . . . 8 1 . 4 . 15 . . 9 . 12 . 1 1 . 6 11 3 10 8 12 3 Terminals 91 | . 8 4 6 14 . . . . 4 . . . . 9 . . . . 9 . . . . 2 7 2 9 5 9 3 Fabricators 12 | . . . . 2 . . . . 1 . . . . 4 . . . . 1 . . . . 1 2 . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 2 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 1 . . . . . . . . . . . . . . 2 . . . . 1 1 . . 2 . . Garrison Access 11 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 1 1 1 1 2 . Total Hacks 490 | . 21 21 27 57 . . . . 20 1 . 24 . 40 . . 48 . 44 . 1 1 . 19 38 7 32 27 52 10 Successful 353 | . 11 14 15 30 . . . . 14 1 . 24 . 28 . . 48 . 31 . 1 1 . 15 29 5 24 20 36 6 Failed 135 | . 10 6 12 27 . . . . 6 . . . . 12 . . . . 13 . . . . 4 9 2 8 7 15 4 Catastrophic 22 | . . 1 . 8 . . . . 1 . . . . 5 . . . . 1 . . . . . 2 2 . 1 . 1 Database Lockouts 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 289 | . 18 16 19 37 . . . . 10 . . . . 23 . . . . 31 . . 1 . 9 23 5 28 19 43 7 Terminals 326 | . 21 18 22 41 . . . . 10 . . . . 23 . . . . 37 . . . . 11 28 6 31 22 46 10 Fabricators 47 | . . . . 9 . . . . 6 . . . . 15 . . . . 3 . . . . 2 8 . . . 4 . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . 3 3 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 2 4 . . . . . . . . . . . . . . 4 . . . . 3 1 . . 4 . . Garrison Access 12 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 3 1 1 1 1 2 . Terminal Hacks 170 | . 7 6 6 5 . . . . 2 1 . 24 . 7 . . 48 . 12 . 1 1 . 2 9 2 8 6 21 2 Record 48 | . . . . . . . . . . . . 11 . . . . 36 . . . . . . . . . 1 . . . Part Schematic 28 | . 2 1 1 2 . . . . 2 . . 4 . 4 . . 4 . 3 . . . . . 2 . 2 . 1 . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 22 | . 4 . . . . . . . . . . 3 . . . . 4 . 1 . . . . . . . 1 . 9 . Open Door 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 6 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Unreport Threat 15 | . . 1 2 . . . . . . . . . . . . . . . 2 . . . . . 2 . 3 1 4 . Locate Traps 11 | . 1 2 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 1 Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 6 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 1 . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Hauler Manifests 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 33 | . . . . 6 . . . . 5 . . . . 10 . . . . 3 . . . . 2 5 . . . 2 . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 15 | . . . . 3 . . . . 2 . . . . 4 . . . . 1 . . . . 1 3 . . . 1 . Build 17 | . . . . 3 . . . . 3 . . . . 6 . . . . 1 . . . . 1 2 . . . 1 . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 2 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 6 | . . 2 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 2 4 . . . . . . . . . . . . . . 3 . . . . 3 1 . . 4 . . Insert Component 11 | . . . 1 2 . . . . . . . . . . . . . . 2 . . . . 1 1 . . 4 . . Analyze 6 | . . . 1 2 . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Garrison Access Hacks 11 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 1 1 1 1 2 . Seal Access 11 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 1 1 1 1 2 . Unauthorized Hacks 272 | . 10 13 16 37 . . . . 9 . . . . 20 . . . . 29 . . . . 12 29 4 34 22 26 11 Terminals 109 | . 4 5 5 13 . . . . 3 . . . . 7 . . . . 13 . . . . 6 13 2 15 9 10 4 Track 40 | . 1 2 2 7 . . . . . . . . . 2 . . . . 4 . . . . 1 4 . 8 4 4 1 Assimilate 13 | . . . . 3 . . . . . . . . . 1 . . . . 2 . . . . 2 2 . 1 1 1 . Botnet 34 | . 2 2 2 2 . . . . 3 . . . . 3 . . . . 4 . . . . 2 3 2 2 2 3 2 Disrupt 21 | . 1 1 1 . . . . . . . . . . 1 . . . . 3 . . . . 1 4 . 4 2 2 1 Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Report 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 102 | . 8 5 7 18 . . . . 6 . . . . 14 . . . . 10 . . . . 3 7 2 5 6 8 3 Full Trace Events 4 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 2 1 2 3 . . . . 2 . . 4 . 4 . . 4 . 4 . . . . 1 2 . 2 . 1 . Parts Built 19 | . . . . 3 . . . . 5 . . . . 4 . . . . 1 . . . . 2 3 . . . 1 . Matter 3746 | . . . . 482 . . . . 614 . . . . 1140 . . . . 351 . . . . 212 563 . . . 384 . Time 1102 | . . . . 199 . . . . 307 . . . . 304 . . . . 93 . . . . 35 96 . . . 68 . Total Part Build Rating 108 | . . . . 11 . . . . 27 . . . . 20 . . . . 7 . . . . 12 23 . . . 8 . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . 13 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Part Schematics Acquired 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 9 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . 2 2 . 1 . 1 . Largest Group 2 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . 2 2 . 1 . 1 . Highest-Rated Group 70 | . . . . 36 . . . . . . . . . . . . . . 10 . . . . 70 70 . 26 . 26 . Highest-Rated Ally 44 | . . . . 26 . . . . . . . . . . . . . . 10 . . . . 44 44 . 26 . 26 . Total Orders 31 | . . . . . . . . . . . . . . 3 2 . . . . . 2 . . 12 6 . 4 . 2 . STAY 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . 1 . . . GOTO 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 1 . 1 . FOLLOW 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . 6 2 . 2 . 1 . EXPLORE 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 . . . 2 . . 1 . 1 1 . . . 1 1 . . . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . 8 3 . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 18889 | 64 1260 690 1639 1644 377 197 616 294 890 205 256 251 453 2054 145 322 110 232 894 359 339 357 264 1092 661 550 357 1041 801 475 Spaces Moved 19779 | 25 613 362 684 2020 429 308 818 379 1088 325 430 136 391 2188 186 261 179 296 1175 446 367 509 260 1395 842 742 578 1046 883 418 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 868 | 14 586 22 236 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 820 | 5 27 340 448 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18085 | . . . . 2010 429 308 818 379 1088 325 430 136 391 2188 186 261 179 296 1175 446 367 509 260 1395 842 742 578 1046 883 418 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 80 130 100 140 38 38 38 38 38 38 53 53 53 53 53 53 53 53 53 43 43 44 42 40 40 44 44 44 44 44 44 Average Speed 54 | 134 172 132 163 38 38 38 38 38 41 53 53 53 53 53 53 53 53 53 45 43 44 46 46 41 46 44 44 45 44 47 Slowest Speed 260 | 160 200 220 260 180 38 38 38 98 53 53 53 53 53 53 53 53 53 53 52 44 48 50 50 48 48 44 44 48 44 144 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 83 35 58 56 64 57 84 48 24 53 61 74 58 53 44 54 62 58 31 67 50 83 54 29 70 29 72 38 21 19 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 7 | . . . . . 1 . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . 1 2 3 . . 2 1 . . . 1 . . 2 . 1 2 . 1 . . . . . . . Spaces Dug 454 | . 7 . . 74 12 4 . 12 27 3 3 2 5 55 . 2 . 3 43 20 9 1 2 35 20 16 9 27 35 28 Terrain Destroyed 574 | 2 18 . 34 74 12 4 . 12 27 3 3 2 5 55 . 2 . 3 43 29 45 16 2 48 20 16 9 27 35 28 Melee 430 | . . . . 74 12 4 . 12 27 3 3 2 5 55 . 2 . 3 43 3 9 1 2 35 20 16 9 27 35 28 Projectile 10 | . 7 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 134 | 2 11 . 31 . . . . . . . . . . . . . . . . 26 36 15 . 13 . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 26060 | 43 726 533 1012 2704 616 378 1120 472 1443 350 449 309 624 2894 225 434 191 337 1420 598 508 627 397 1813 1064 911 645 1473 1179 565 Wait 4613 | 4 47 106 102 518 172 65 293 61 274 21 13 170 227 569 27 164 4 23 168 141 108 99 132 320 145 107 28 275 213 17 Move 19749 | 24 612 361 683 2019 428 307 817 378 1087 324 429 135 390 2187 185 260 178 295 1174 445 366 508 259 1394 841 741 577 1045 882 418 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 167 | 2 12 19 33 16 . . 2 . 11 . . . . 6 1 . 1 1 7 . . 3 1 7 12 7 6 13 5 2 Fast Attach 59 | 1 2 2 9 2 . . 1 . 5 . 1 . . 3 . . 3 . 4 . 2 4 . 3 5 3 1 7 . 1 Attach 87 | 1 . 4 13 9 . . 1 2 5 . . . . 4 . 1 1 1 1 . 1 1 . 8 6 3 3 8 3 11 Detach 27 | . . . 2 1 . . 1 1 1 . . . . 2 . 1 1 . . . . 1 . 1 3 2 2 . 1 7 Swap 229 | 1 6 5 23 13 4 2 . 3 8 2 2 2 2 27 8 4 . 1 4 5 9 3 2 9 10 6 5 33 15 15 Drop 181 | 3 5 14 40 31 . . 3 . 8 . 1 . . 6 1 . 2 . 9 . 1 6 1 6 12 8 4 16 3 1 Fire 200 | 7 42 22 107 . . . . . . . . . . . . . . . . 2 8 1 . 8 . . . 1 . 2 Melee 735 | . . . . 95 12 4 2 27 38 3 3 2 5 86 2 4 1 16 53 4 13 1 2 56 30 34 19 75 57 91 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . 6 . . . . . . . . . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . 4 1 . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 65 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 936 | -10/Materials | Discovered new exit (range 14) 973 | -10/Materials | Core integrity fell below 50% 1109 | -10/Materials | Discovered new exit (range 11) 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1690 | -9/Materials | Central database locked down 1702 | -9/Materials | Discovered new exit (range 16) 2015 | -9/Materials | Entered another Materials area 2015 | -8/Materials | Evolved 2 slots: Utility x2 2036 | -8/Materials | Build established: Hauler-Mutant 2523 | -8/Materials | Discovered new exit (range 3) 2653 | -8/Materials | Garrison activated, responded to threat 2763 | -8/Materials | Destroyed 7 combat bots 3026 | -8/Materials | Discovered new exit (range 8) 3367 | -8/Materials | Discovered new exit (range 16) 3611 | -8/Materials | Discovered new exit (range 7) 3654 | -8/Materials | Entered Factory 3654 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3904 | -7/Factory | Identified exit to Lower Caves 4430 | -7/Factory | Discovered new exit (range 16) 4436 | -7/Factory | Identified exit to Factory 4539 | -7/Factory | Build established: Scout 4640 | -7/Factory | Discovered exit to Factory (range 8) 4707 | -7/Factory | Fabricated Lrn. Sensor Array? 4804 | -7/Factory | Fabricated Hacking Suite? 5272 | -7/Factory | Fabricated Lrn. Terrain Scanner (x1) 5298 | -7/Factory | Entered Lower Caves 5313 | -7/Lower Caves | Learned location of Zion (-7) 5423 | -7/Lower Caves | Encountered a Warlord checkpoint 5666 | -7/Lower Caves | Discovered new exit (range 5) 5667 | -7/Lower Caves | Identified exit to Lower Caves 5675 | -7/Lower Caves | Entered another Lower Caves area 5682 | -7/Lower Caves | Discovered exit to Factory (range 3) 5811 | -7/Lower Caves | Discovered new exit (range 18) 5821 | -7/Lower Caves | Learned 8 Factory zone layouts 5838 | -7/Lower Caves | Encountered a Warlord checkpoint 5839 | -7/Lower Caves | Identified exit to Zion 5872 | -7/Lower Caves | Entered Zion 5902 | -7/Zion | Discovered new exit (range 15) 5935 | -7/Zion | System corruption cleaned by Quarantine Array 5941 | -7/Zion | Learned Factory emergency access door positions 5977 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6061 | -7/Zion | Discovered new exit (range 21) 6095 | -7/Zion | Received a visual enhancement algorithm 6468 | -7/Zion | Identified exit to Proximity Caves 6488 | -7/Zion | Entered Proximity Caves 6776 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6782 | -6/Proximity Caves | Entered Factory 6782 | -6/Factory | Evolved 2 slots: Utility x2 6827 | -6/Factory | Discovered new exit (range 22) 6845 | -6/Factory | Identified exit to Lower Caves 7181 | -6/Factory | Discovered new exit (range 7) 7187 | -6/Factory | Identified exit to Factory 7207 | -6/Factory | Discovered exit to Lower Caves (range 16) 7273 | -6/Factory | Fabricated Cmb. Airjet (x2) 7336 | -6/Factory | Repaired Lrn. Sensor Array 7373 | -6/Factory | Fabricated Cmb. Airjet? 7376 | -6/Factory | Build established: Hacker-Mutant 7513 | -6/Factory | Fabricated Force Lance? 7672 | -6/Factory | Entered Lower Caves 7715 | -6/Lower Caves | Learned location of 1 exit from Factory 7738 | -6/Lower Caves | Encountered a Warlord checkpoint 7763 | -6/Lower Caves | Learned 4 Factory zone layouts 7817 | -6/Lower Caves | Discovered new exit (range 15) 7828 | -6/Lower Caves | Identified exit to Lower Caves 7877 | -6/Lower Caves | Entered another Lower Caves area 7933 | -6/Lower Caves | Build established: Machinist-Scout 8068 | -6/Lower Caves | Discovered new exit (range 14) 8083 | -6/Lower Caves | Identified exit to Data Miner 8133 | -6/Lower Caves | Entered Data Miner 8133 | -6/Data Miner | Discovered new exit (range 6) 8136 | -6/Data Miner | Identified exit to Proximity Caves 8144 | -6/Data Miner | Met Data Miner 8153 | -6/Data Miner | Learned location of Section 7 (-2) 8153 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8172 | -6/Data Miner | Received God Mode back door access code from Data Miner 8384 | -6/Data Miner | Entered Proximity Caves 8837 | -5/Proximity Caves | Entered Factory 8837 | -5/Factory | Evolved 2 slots: Utility x2 8838 | -5/Factory | Identified exit to Factory 8842 | -5/Factory | Found Prototype Processor 8842 | -5/Factory | Identified Exp. Targeting Computer 9000 | -5/Factory | Discovered new exit (range 18) 9122 | -5/Factory | Discovered new exit (range 41) 9156 | -5/Factory | Discovered exit to Factory (range 80) 9253 | -5/Factory | Identified exit to Upper Caves 9261 | -5/Factory | Identified exit to Extension 9458 | -5/Factory | Build established: Hacker-Scout 9567 | -5/Factory | Fabricated Lgt. Regenerative Plating? 10139 | -5/Factory | Fabricated Exp. Sensor Array? 10197 | -5/Factory | Fabricated Exp. Signal Interpreter? 10496 | -5/Factory | Fabricated Exp. Terrain Scan Processor? 10731 | -5/Factory | Local fabrication network quarantined 10891 | -5/Factory | Entered Upper Caves 10942 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10999 | -5/Upper Caves | Learned location of 1 exit from Factory 11009 | -5/Upper Caves | Discovered new exit (range 19) 11023 | -5/Upper Caves | Identified exit to Upper Caves 11036 | -5/Upper Caves | Entered another Upper Caves area 11036 | -5/Upper Caves | Accompanied by 3 allies 11334 | -5/Upper Caves | Learned Factory trap positions 11350 | -5/Upper Caves | Discovered new exit (range 12) 11358 | -5/Upper Caves | Identified exit to Zhirov 11358 | -5/Upper Caves | Entered Zhirov 11358 | -5/Zhirov | Accompanied by 1 ally 11358 | -5/Zhirov | Discovered new exit (range 3) 11359 | -5/Zhirov | Identified exit to Proximity Caves 11378 | -5/Zhirov | Learned location of Quarantine (-2) 11378 | -5/Zhirov | Learned location of Testing (-3) 11378 | -5/Zhirov | Learned location of Command (-1) 11404 | -5/Zhirov | Found Alien Artifact 11404 | -5/Zhirov | Identified Integrated Reactor 11404 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 11443 | -5/Zhirov | Found Alien Artifact 11468 | -5/Zhirov | Entered Proximity Caves 11468 | -4/Proximity Caves | Accompanied by 1 ally 11687 | -4/Proximity Caves | Discovered exit to Factory (range 24) 11700 | -4/Proximity Caves | Entered Factory 11700 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11701 | -4/Factory | Identified exit to Armory 11702 | -4/Factory | Loaded intel: 114 trap records 11718 | -4/Factory | Discovered new exit (range 18) 11788 | -4/Factory | Identified exit to Upper Caves 11820 | -4/Factory | Discovered new exit (range 17) 11830 | -4/Factory | Identified Transdimensional Reconstructor 12320 | -4/Factory | Discovered new exit (range 11) 12343 | -4/Factory | Identified exit to Research 12481 | -4/Factory | Local fabrication network quarantined 12532 | -4/Factory | Fabricated Exp. Melee Analysis Suite? 12594 | -4/Factory | Entered Upper Caves 12616 | -4/Upper Caves | Identified exit to Upper Caves 12902 | -4/Upper Caves | Encountered a Warlord checkpoint 12953 | -4/Upper Caves | Entered another Upper Caves area 12953 | -4/Upper Caves | Accompanied by 2 allies 12956 | -4/Upper Caves | Discovered exit to Research (range 23) 13054 | -4/Upper Caves | Learned 4 Research zone layouts 13278 | -4/Upper Caves | Discovered new exit (range 20) 13288 | -4/Upper Caves | Identified exit to Warlord 13292 | -4/Upper Caves | Entered Warlord 13315 | -4/Warlord | Discovered new exit (range 11) 13333 | -4/Warlord | System corruption cleaned by Quarantine Array 13360 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13424 | -4/Warlord | Met Warlord 13428 | -4/Warlord | Opened Warlord's prototype stash 13434 | -4/Warlord | Found Prototype Device 13434 | -4/Warlord | Identified Thermal Barrier 13443 | -4/Warlord | Found Prototype Device 13443 | -4/Warlord | Identified Exp. Phase Shifter 13449 | -4/Warlord | Warlord's base attacked by MAIN.C 13634 | -4/Warlord | Opened side exit 13649 | -4/Warlord | Identified exit to Proximity Caves 13649 | -4/Warlord | Entered Proximity Caves 13870 | -3/Proximity Caves | Discovered exit to Research (range 20) 13913 | -3/Proximity Caves | Entered Research 13913 | -3/Research | Evolved 2 slots: Utility x2 13914 | -3/Research | Identified exit to Research 13914 | -3/Research | Identified exit to Testing 13983 | -3/Research | Found Prototype Slashing Weapon 13983 | -3/Research | Identified Molecular Scythe 14261 | -3/Research | Build established: Wizard-Scout 14580 | -3/Research | Spotted B-86 Titan 14837 | -3/Research | Fabricated Cmb. Gravmag System? 14952 | -3/Research | Lost 5 parts (1p3n1u) 15005 | -3/Research | Entered Testing 15012 | -3/Testing | Lost 3 parts (2u1w) 15067 | -3/Testing | Found Prototype Ballistic Cannon 15129 | -3/Testing | Found Adv. Powered Armor 15178 | -3/Testing | Found Prototype Launcher 15178 | -3/Testing | Identified Z-bomb Delivery System 15215 | -3/Testing | Found Adv. Powered Armor 15226 | -3/Testing | Spotted Striker 15227 | -3/Testing | Spotted Striker 15243 | -3/Testing | Identified Perforator 15282 | -3/Testing | Found Prototype Protection 15282 | -3/Testing | Identified Centrium Heavy Armor Plating 15347 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 15382 | -3/Testing | Found Prototype Device 15389 | -3/Testing | Identified System Purifier 15399 | -3/Testing | Fabricated Exp. Terrain Scan Processor? 15459 | -3/Testing | Spotted PG-G6GGU68PGC 15460 | -3/Testing | Protovariant out of control (PG-G6GGU68PGC) 15460 | -3/Testing | Unleashed a protovariant (PG-G6GGU68PGC) 15499 | -3/Testing | Incoming assault squad redirected 15666 | -3/Testing | Entered Research 15666 | -2/Research | Warlord forces began assault on 0b10 15666 | -2/Research | Evolved 2 slots: Utility x2 15675 | -2/Research | Found Prototype Device 15686 | -2/Research | Identified Exp. Thermal Defense Suite 15700 | -2/Research | Identified exit to Quarantine 15776 | -2/Research | Research machine network offline 15776 | -2/Research | Borebot progress halted 15910 | -2/Research | Met up with Warlord 15913 | -2/Research | Discovered new exit (range 14) 15919 | -2/Research | Found Enh. Force Lance 15922 | -2/Research | Found Enh. Force Lance 15924 | -2/Research | Found Enh. Force Lance 16015 | -2/Research | Warlord destroyed during the assault 16101 | -2/Research | Borebot progress halted 16143 | -2/Research | Borebot progress halted 16144 | -2/Research | Discovered new exit (range 17) 16158 | -2/Research | Identified exit to Access 16216 | -2/Research | Spotted Striker 16216 | -2/Research | Spotted Executioner 16216 | -2/Research | Spotted Striker 16216 | -2/Research | Spotted Executioner 16216 | -2/Research | Entered Quarantine 16248 | -2/Quarantine | Discovered exit to Access (range 24) 16309 | -2/Quarantine | Found Alien Artifact 16311 | -2/Quarantine | Identified Subatomic Replicator 16311 | -2/Quarantine | Used Subatomic Replicator to replicate Cmb. Linear Gravjet 16373 | -2/Quarantine | Found Prototype Device 16391 | -2/Quarantine | Identified Exp. Actuator Array 16462 | -2/Quarantine | Found Prototype Processor 16468 | -2/Quarantine | Identified Exp. Core Analyzer 16493 | -2/Quarantine | Found Alien Artifact 16541 | -2/Quarantine | Spotted Fortress 16571 | -2/Quarantine | Discovered new exit (range 6) 16572 | -2/Quarantine | Identified exit to Section 7 16573 | -2/Quarantine | Entered Section 7 16584 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 16598 | -2/Section 7 | Found Alien Artifact 16651 | -2/Section 7 | Identified Integrated Dissipator 16651 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16695 | -2/Section 7 | Found Alien Artifact 16791 | -2/Section 7 | Identified Integrity Redistributor 16796 | -2/Section 7 | Spotted S7 Guard 16826 | -2/Section 7 | Destroyed S7 Guard 16833 | -2/Section 7 | Found Alien Artifact 16839 | -2/Section 7 | Identified Core Membrane 16839 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17180 | -2/Section 7 | Discovered exit to Access (range 20) 17218 | -2/Section 7 | Spotted S7 Guard 17255 | -2/Section 7 | Found Alien Artifact 17257 | -2/Section 7 | Identified Core Regenerator 17257 | -2/Section 7 | Used Core Regenerator, restored core integrity (+139) 17284 | -2/Section 7 | Found Integrated Reactor 17284 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 17292 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-117) 17364 | -2/Section 7 | Found Integrity Redistributor 17614 | -2/Section 7 | Entered Access 17614 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 17636 | -1/Access | Identified exit to Command 17941 | -1/Access | Fabricated Exp. Focal Shield? 18187 | -1/Access | Discovered new exit (range 22) 18402 | -1/Access | Central database locked down 18415 | -1/Access | Entered Command 18564 | -1/Command | Spotted B-99 Colossus 18660 | -1/Command | Spotted Combat Programmer 18695 | -1/Command | Met MAIN.C 18699 | -1/Command | 0b10 Conduit disabled 18734 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-154) 18746 | -1/Command | Destroyed MAIN.C Shell 18748 | -1/Command | MAIN.C activated Command garrisons 18774 | -1/Command | Spotted Combat Programmer 18777 | -1/Command | Spotted M Guard 18786 | -1/Command | Spotted M Guard 18790 | -1/Command | Found Centrium Heavy Armor Plating 18861 | -1/Command | Core integrity fell below 50% 18890 | -1/Command | Self-destructed Last Messages --------------- 18855_ Exp. Actuator Array destroyed. 18857_ Penetrated by Slug. 18857_ Slug penetrates Heavy Barrier. 18857_ Cmb. Linear Gravjet destroyed. 18859_ EMDS Slug penetrates Reinforced Barrier. 18860_ Penetrated by Slug. 18860_ Critical hit. 18860_ Z-bomb Delivery System destroyed. 18861_ Penetrated by EMDS Slug. 18861_ Cmb. Linear Gravjet destroyed. 18861_ Core Membrane filtered system corruption (1). 18866_ Exp. Power Amplifier destroyed. 18873_ Penetrated by EMDS Slug. 18873_ Cmb. Linear Gravjet destroyed. 18873_ Penetrated by EMDS Slug. 18873_ Core Membrane filtered system corruption (1). 18886_ Penetrated by Slug. 18889_ Slug penetrates P-80 Master. 18889_ Slug penetrates Wall. 18890_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#########????? | | ????????????????????????????????????# ? #????? | | ????????????????????????????????#####+#### #????? | | ????????????????????????????????# # #????? | | ????????????????????????????????# / +????? | | ????????????????????????????????# ## #####? | | ????????????????????????????????# "" ## #? | | ????????????????????????????????# """" ## #? | | ?????????????????################ """" ## #? | | ?????????????????# M?" "" ## #? | | ?????????????????# s#?# ## #? | | ?????????????????# ss### ## #? | | ?????????????????# ##"####+##### #? | | ?????????????????# #pp s p #? | | ?????????????????# ss pp #? | | ?????????????????# # #? | | ?????????????????# ""@"" # #? | | ?????????????????# ""T"" # ## | | ?????????????????# """ # | | ?????????????????# # | | ?????????????????# # | | ?????????????????############## #########+###### | | ??????????????????????????????# #??????????????? | | ??????????????????????????????/ +??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 53 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Power Amplification 40 EM Shielding 4 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 50 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 77 Melee Accuracy 12 Armor Integrity Analysis 66 Recoil Reduction 3 Offensive Hacking 52 Defensive Hacking 28 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Aerolev Unit | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Force Lance | -6/Factory | Hacked Cmb. Airjet | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Sensor Array | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cmb. Gravmag System | -4/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Exp. Melee Analysis Suite | -4/Factory | Hacked Nanoactuators | -4/Factory | Scanalyzed Adv. System Shield | -3/Research | Scanalyzed Cmb. Linear Gravjet | -3/Testing | Hacked Mni. Fusion Reactor | -3/Testing | Hacked Exp. Hacking Suite | -2/Quarantine | Hacked Exp. Focal Shield | -2/Quarantine | Hacked Exp. Armor Integrity Analyzer | -1/Access | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Lrn. Terrain Scanner | x1 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Force Lance | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Cmb. Gravmag System | x2 | -3/Research Cmb. Linear Gravjet | x2 | -3/Testing Exp. Terrain Scan Processor | x1 | -3/Testing Exp. Focal Shield | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Integrated Dissipator Core Membrane Core Regenerator Integrity Redistributor Achievements -------------- Rampage Challenges ------------ None Game ------ Seed ImpactMachineScanner Manual? 0 Play Time 10:43:37 Cumulative 679.9 hours Start 2020.02.18 @ 05:57:32 End 2020.02.21 @ 14:58:43 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/1/3/3/0/0/0 Lore% 67 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4007915a-6d41-492e-841c-b40f823ed280