Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.15 @ 15:45:57

Player: MuffinMan&Dog

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (511)      511
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2396

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             513/550
Matter                     36/300
Energy                     780/780
System Corruption          0%
Temperature                Cool (225)
Movement                   Hovering (112) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
             Gravmag System
             Gravmag System
             Gravmag System
>            --- UTILITY (3) ------
       Large Battery
             Transmission Jammer
>            --- WEAPON (3) -------
             Autogun
             Shotgun
             Flail
>            --- INVENTORY (4) ----
             Ion Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
    Improved Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Gravmag System
             Gravmag System
             Gravmag System
>            --- UTILITY ----------
       Large Battery
             Targeting Computer
             Transmission Jammer
>            --- WEAPON -----------
             Autogun
             Shotgun
             Flail
>            --- INVENTORY --------
             Ion Cannon
             Assault Cannon
    Advanced Assault Cannon
    Improved Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Targeting Computer
  Device                   Transmission Jammer
  Storage                  Large Battery
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             34   | 6   6   12  1   9   
  Power                    5    | 1   1   .   .   3   
    Engine                 5    | 1   1   .   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   3   .   4   
    Treads                 1    | .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   1   2   .   1   
    Hover                  3    | .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   2   .   1   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   .   2   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   7   1   1   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   2   2   1   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   1   1   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      1    | .   1   1   .   1   
Average Slot Usage (%)     89   | .   97  80  77  96  
  Engine                   13   | .   14  11  11  17  
  Wheel                    23   | .   28  26  22  10  
  Hover                    3    | .   .   .   .   14  
  Device                   1    | .   .   .   .   8   
  Storage                  8    | .   11  5   11  9   
  Processor                7    | .   2   11  11  8   
  Protection               5    | .   13  3   .   .   
  Ballistic Gun            16   | .   26  6   16  18  
  Ballistic Cannon         4    | .   .   11  .   .   
  Impact Weapon            3    | .   .   2   5   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 11  15  17  12  42  
  Greatest Support         34   | 20  20  32  22  34  
  Greatest Overweight (x)  4    | .   .   4   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 5   5   4   4   4   
  Most Carried             4    | 2   4   4   4   4   
  Average Carried          3    | .   2   3   4   3   
  Final Capacity           6    | 6   4   4   4   4   
  Final Carried            4    | 1   3   4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           633  | 207 186 174 20  46  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            569  | .   276 182 .   111 
  Parts                    36   | .   17  13  .   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  14   | .   7   5   .   2   
  Guns                     11   | .   7   2   .   2   
  Cannons                  3    | .   .   3   .   .   
Classes Destroyed          5    | .   3   1   .   1   
  Worker                   1    | .   .   .   .   1   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    9    | .   4   4   .   1   
  Sentry                   2    | .   .   1   .   1   
Best Kill Streak           3    | .   3   2   .   3   
  Combat Bots Only         3    | .   3   2   .   1   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               673  | .   355 130 .   188 
  Core                     152  | .   104 11  .   37  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         85   | 100 58  .   97  .   
Volleys Fired              64   | .   27  26  .   11  
  Largest                  2    | .   2   2   .   2   
  Hottest                  100  | .   40  100 .   46  
Shots Fired                111  | .   46  43  .   22  
  Gun                      87   | .   46  19  .   22  
  Cannon                   24   | .   .   24  .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  108  | .   46  40  .   22  
  Thermal                  3    | .   .   3   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | .   7   13  .   11  
  Robot Miss Streak        6    | .   6   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           86   | .   32  34  .   20  
  Core Hits                30   | .   14  10  .   6   
  Critical Hits            1    | .   1   .   .   .   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              2    | .   .   .   .   2   
  Impact                   2    | .   .   .   .   2   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1187 | .   335 550 .   302 
  Guns                     786  | .   335 193 .   258 
  Cannons                  357  | .   .   357 .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    44   | .   .   .   .   44  
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1100 | .   335 507 .   258 
  Thermal                  43   | .   .   43  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   44   | .   .   .   .   44  
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            23   | .   .   23  .   .   
  Projectiles              23   | .   .   23  .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 4    | .   .   4   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  4    | .   .   4   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        276  | .   46  137 .   276 
  Average Temperature      72   | .   14  55  .   152 
  Received Heat Transfer   303  | .   132 81  .   90  
  Effects                  4    | .   .   .   .   4   
    Interference           4    | .   .   .   .   4   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         111  | .   .   111 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             287  | .   182 287 94  100 
  Initial                  94   | .   .   65  94  30  
  Average                  104  | .   84  174 94  42  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         84   | 100 100 58  100 100 
  Level 1                  15   | .   .   41  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   10  12  .   4   
  Peak Tracking Total      5    | .   3   5   .   3   
  Tactical Retreats        3    | .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          2    | .   1   1   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   2   2   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   3    | .   2   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   
  Insert Component         1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               950  | 52  307 341 62  188 
Spaces Moved               809  | 53  278 276 72  130 
  Core                     10   | 9   .   1   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   753  | 44  278 275 72  84  
  Hover                    46   | .   .   .   .   46  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  85  52  
  Average Speed            84   | 74  80  84  85  96  
  Slowest Speed            250  | 80  80  250 85  180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       14   | 4   33  18  9   10  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   3   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      979  | 65  321 349 72  172 
  Wait                     .    | .   .   .   .   .   
  Move                     805  | 52  277 275 71  130 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  45   | 7   7   19  .   12  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 6   4   7   .   8   
  Detach                   1    | .   1   .   .   .   
  Swap                     9    | .   2   5   1   1   
  Drop                     28   | .   3   17  .   8   
  Fire                     64   | .   27  26  .   11  
  Melee                    2    | .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Discovered new exit (range 13)
  332 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Entered another Materials area
  360 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  569 | -9/Materials  | Discovered new exit (range 7)
  701 | -9/Materials  | Entered Mines
  705 | -9/Mines      | Discovered new exit (range 4)
  711 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  763 | -9/Mines      | Entered Materials
  763 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  951 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00867_ R-06 Scavenger collects Minigun.
00868_ Acquired Adv. Assault Cannon.
00869_ Dropped Assault Cannon.
00870_ Acquired Adv. Assault Cannon.
00870_ R-06 Scavenger collects Arm. Wheel.
00875_ R-06 Scavenger collects Lgt. Ion Engine.
00907_ Y-45 Defender destroyed.
00913_ W-25 Informer distress signal alerts nearby ally.
00915_ Acquired 46 matter.
00917_ K-01 Serf destroyed.
00922_ U-05 Engineer lays Concrete.
00930_ G-47 Trooper destroyed.
00940_ Targeting Computer destroyed.
00945_ K-01 Serf collects debris.
00947_ Overheating: System interference.
00947_ Shotgun temporarily disabled.
00949_ K-01 Serf collects debris.
00951_ Overheating: System interference.
00951_ Autogun temporarily disabled. <x2>
00951_ Flail temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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|           ????????????   ????????????????????????? |
|           ???????????#   ????????????????????????? |
|           ???????????#   #???????????????????????? |
|           ???????????#   #???????????????????????? |
|           ???????????+   #???????????????????????? |
|           ???????????#   #???????????????????????? |
|           ???????????#   #???????#???????????????? |
|           ???????????#   #??????!#???????????????? |
|           ???????????#   #?????  #???????????????? |
|           ???????????# * #???? ! #???????????????? |
|           ???????????#k% #???   ?????????????????? |
|           ??????????##  r##?   ??????   ?????????? |
|           ??????????#     ##+#####     #?????????? |
|           ??????????#          u       #?????????? |
|           ??????????+  ]               #?????????? |
|           ??????????#    @Y            #?????????? |
|           ??????????#     ########???????????????? |
|           ??????????#[# ###??????????????????????? |
|           ??????????# # #????????????????????????? |
|           ??????????#[# #????????????????????????? |
|           ??????????# # #????????????????????????? |
|           ??????????# # #????????????????????????? |
|           ??????????# # #????????????????????????? |
|           ???######## # #????????????????????????? |
|           ???#]]!!]]#[#/######???????????????????? |
|           ???#]]!!]]#!#      #???????????????????? |
|           ???#      #%# """  #???????????????????? |
|           ????#     # # """  #???????????????????? |
|           ????#       + """  #???????????????????? |
|           ????#       #      #???????????????????? |
|           ????#       #      #???????????????????? |
|           ????#       ########???????????????????? |
|           ????#       #??????????????????????????? |
|           ????#       #??????????????????????????? |
|           ????#       #####??????????????????????? |
|           ????#        == #??????????????????????? |
|           ????##        = #??????????????????????? |
|           ?????#        * #??????????????????????? |
|           ?????#   #### **#??????????????????????? |
|           ?????##  #??#  ]#??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          27
Energy Capacity            780
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                45
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferMagneticBattery
  Manual?         0
Play Time         00:26:15
  Cumulative      6.1 hours
  Start           2021.06.15 @ 15:20:04
  End             2021.06.15 @ 15:45:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           5
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0577b0d4-0d65-411d-b42e-43d14dfc3ec5