Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 10:51:21 Player: Scopata Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2539) 2539 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 5606 Bonus ------- High Alert Combat Kills 227 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 69/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Light Deuterium Engine Targeting Computer Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Targeting Computer Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine VSS Leg VSS Leg VSS Leg VSS Leg Targeting Computer Targeting Computer Target Analyzer Energy Filter Layered Light Armor Plating Hardlight Generator Mini Grenade Launcher Missile Launcher Mace [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Targeting Computer Device Trap Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 64 | 6 12 5 14 27 Power 7 | 1 2 . 1 3 Engine 5 | 1 1 . 1 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 19 | 2 2 1 5 9 Treads 2 | 2 . . . . Leg 13 | . 2 1 5 5 Wheel . | . . . . . Hover 4 | . . . . 4 Flight . | . . . . . Utility 13 | 1 6 1 3 2 Device 1 | . . . 1 . Storage 3 | 1 2 . . . Processor 5 | . 1 1 2 1 Hackware . | . . . . . Protection 4 | . 3 . . 1 Artifact . | . . . . . Weapon 25 | 2 2 3 5 13 Energy Gun 9 | . 1 1 2 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 9 | . 1 2 2 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 6 | . . 1 3 2 Parts Lost 27 | . 5 . 5 17 Power 6 | . 1 . 1 4 Propulsion 7 | . 1 . 2 4 Utility 6 | . 1 . . 5 Weapon 8 | . 2 . 2 4 Highest Loss Streak 15 | . 3 . 2 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 95 98 96 94 Engine 6 | . 8 . 6 7 Core 5 | . 5 11 2 4 Treads 5 | . 12 . . . Leg 19 | . 14 33 33 14 Hover 3 | . . . . 14 Storage 11 | . 14 11 9 6 Processor 14 | . 5 21 22 22 Protection 5 | . 7 . . 6 Energy Gun 6 | . 3 10 8 6 Ballistic Gun 7 | . 16 . . . Launcher 6 | . 6 10 9 3 Naked Turns . | . . . . . Heaviest Build 90 | 11 90 34 35 48 Greatest Support 53 | 40 40 30 53 51 Greatest Overweight (x) 4 | . 4 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 15 | 7 15 15 15 14 Most Carried 15 | 2 15 15 15 15 Average Carried 12 | . 10 14 13 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 2 14 15 14 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1490 | 151 534 171 342 292 Remotely . | . . . . . Salvage Created 1793 | . 693 229 357 514 Parts 134 | . 58 14 31 31 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 17 11 10 19 Melee 2 | . . . . 2 Guns 16 | . 12 . 2 2 AOE 39 | . 5 11 8 15 Classes Destroyed 13 | . 8 1 . 4 Worker 3 | . 2 . 1 . Builder 3 | . 2 . 1 . Hauler 2 | . 1 . 1 . Recycler 1 | . 1 . . . Mechanic 1 | . . . . 1 Operator 3 | . 1 . 1 1 Watcher 6 | . 3 1 1 1 Swarmer 10 | . 3 4 . 3 Grunt 31 | . 14 5 7 5 Protector 1 | . . . . 1 Sentry 6 | . . 2 3 1 Hunter 5 | . . . . 5 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 6 7 5 7 Combat Bots Only 7 | . 3 7 3 6 Max Kills in Single Turn 3 | . 2 3 3 3 Gunslinging 1 | . 1 . . . Exploded 3 | . 2 3 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 335 | . 76 18 48 193 Missed 92 | . 18 2 15 57 Damage Taken 3635 | . 757 196 531 2151 Core 913 | . 91 52 70 700 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . 11 . . . Regen/Repaired (Parts) 13 | . . 13 . . Core Remaining (%) 84 | 100 63 87 87 . Volleys Fired 143 | . 62 14 27 40 Largest 2 | . 2 1 1 2 Hottest 91 | . 85 36 61 91 Shots Fired 189 | . 107 14 27 41 Gun 120 | . 91 . 9 20 Cannon 2 | . . . . 2 Launcher 67 | . 16 14 18 19 Special . | . . . . . Kinetic 72 | . 72 . . . Thermal 50 | . 19 . 9 22 Explosive 67 | . 16 14 18 19 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 18 10 13 16 Robot Miss Streak 3 | . 3 2 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 141 | . 67 10 23 41 Core Hits 150 | . 50 17 26 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks 15 | . . . . 15 Impact 8 | . . . . 8 Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6476 | . 1487 801 1460 2728 Guns 1189 | . 642 . 153 394 Cannons 27 | . . . . 27 Explosions 5065 | . 845 801 1307 2112 Melee 195 | . . . . 195 Ramming . | . . . . . Kinetic 500 | . 500 . . . Thermal 716 | . 142 . 153 421 Explosive 5065 | . 845 801 1307 2112 Electromagnetic . | . . . . . Impact 80 | . . . . 80 Slashing 115 | . . . . 115 Piercing . | . . . . . Highest Corruption 8 | . 2 . . 8 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots 3 | . . . . 3 Overflow Damage 89 | . 5 11 26 47 Projectiles . | . . . . . Explosions 89 | . 5 11 26 47 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 169 | . 35 . 55 79 Shots 6 | . 2 . 2 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 428 | . 428 6 49 308 Average Temperature 92 | . 105 3 19 98 Received Heat Transfer 951 | . 435 72 144 300 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 1445 | . 333 . 407 705 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 588 | . 234 373 538 588 Initial 244 | . . 50 133 244 Average 203 | . 86 179 288 395 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 57 | 100 96 57 28 . Level 1 24 | . 3 42 45 43 Level 2 17 | . . . 25 56 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 4 2 3 6 Investigation 5 | . 2 1 . 2 Extermination 1 | . . . . 1 Reinforcement 9 | . 2 1 3 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 29 12 18 32 Peak Tracking Total 15 | . 3 4 7 15 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 3 | . . 3 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . 3 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 3 . 2 3 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 5 2 2 3 Terminals 9 | . 4 1 2 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 28 | . 13 6 3 6 Successful 14 | . 6 5 2 1 Failed 14 | . 7 1 1 5 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 12 3 3 4 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 5 2 2 1 Record 3 | . 2 . 1 . Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Locate Traps 1 | . 1 . . . Reprogram Traps 2 | . . 2 . . Maintenance Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 8 | . 4 1 1 2 Full Trace Events 6 | . 3 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3704 | 75 1673 584 379 993 Spaces Moved 1953 | 44 717 332 209 651 Core 8 | 5 . . . 3 Treads 339 | 39 300 . . . Legs 1230 | . 417 332 209 272 Wheels . | . . . . . Hover 376 | . . . . 376 Flight . | . . . . . Fastest Speed 50 | 50 160 120 100 50 Average Speed 156 | 147 200 152 130 119 Slowest Speed 480 | 160 480 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 99 43 35 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 396 | . 85 142 99 70 Melee . | . . . . . Projectile . | . . . . . AOE 396 | . 85 142 99 70 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2383 | 51 853 395 284 800 Wait 90 | . 31 26 13 20 Move 1949 | 43 716 331 208 651 Hop . | . . . . . Pick Up 71 | 2 24 11 12 22 Fast Attach 17 | 6 1 1 4 5 Attach 16 | . 4 2 5 5 Detach . | . . . . . Swap 32 | . 7 2 6 17 Drop 50 | . 8 8 9 25 Fire 143 | . 62 14 27 40 Melee 15 | . . . . 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 12) 652 | -10/Materials | Lost 3 parts (1p1u1w) 939 | -10/Materials | Discovered new exit (range 11) 1264 | -10/Materials | Discovered new exit (range 15) 1459 | -10/Materials | Discovered new exit (range 10) 1721 | -10/Materials | Discovered new exit (range 9) 1749 | -10/Materials | Entered another Materials area 1749 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1818 | -9/Materials | Repaired Grenade Launcher 2055 | -9/Materials | Destroyed 7 combat bots 2072 | -9/Materials | Discovered new exit (range 4) 2160 | -9/Materials | Discovered new exit (range 8) 2303 | -9/Materials | Discovered new exit (range 11) 2333 | -9/Materials | Entered another Materials area 2333 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2696 | -8/Materials | Discovered new exit (range 8) 2712 | -8/Materials | Entered Factory 2712 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2796 | -7/Factory | Identified exit to DSF 2893 | -7/Factory | Discovered new exit (range 10) 3670 | -7/Factory | Cargo convoy interrupted 3694 | -7/Factory | Core integrity fell below 50% 3700 | -7/Factory | Core integrity fell below 20% 3705 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Great Axe destroyed. U-05 Engineer lays Concrete. Lrg. Storage Unit destroyed. Targeting Computer destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. P-60 Hacker resets G-47 Trooper, system corruption cleaned. U-05 Engineer lays Concrete. Jacked G-47 Trooper... >>parse_system Reading system data... G-47 Trooper destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Jacked G-47 Trooper... >>parse_system Reading system data... U-05 Engineer lays Concrete. Acquired 54 matter. 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