Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.12 @ 19:27:28 Player: Chompie Result: Destroyed by 4J-L66(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (3018) 3018 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 7696 Bonus ------- High Alert Combat Kills 33 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Shield Generator Phasing AFG Heavy Machine Gun Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag Array Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Phasing AFG > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Heavy Machine Gun > --- INVENTORY -------- Improved Titanium Leg Antigrav System Triangulator Hardened Light Armor Plating Improved Shock Absorption System Improved Shield Generator Hypervelocity Coil Gun Long-range Missile Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 78] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Hardened Medium Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . . 2 1 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 80 | 6 7 12 9 9 13 3 4 13 4 Power 9 | 1 1 2 1 3 1 . . . . Engine 2 | 1 1 . . . . . . . . Core 7 | . . 2 1 3 1 . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 5 . . 5 . 3 1 2 Treads 3 | . . 3 . . . . . . . Leg 10 | 2 . 2 . . 5 . . . 1 Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . 3 1 1 Flight . | . . . . . . . . . . Utility 28 | 1 1 4 5 4 5 1 1 6 . Device 14 | . . . 4 3 1 1 . 5 . Storage 3 | 1 . 2 . . . . . . . Processor . | . . . . . . . . . . Hackware 2 | . . . . . 1 . . 1 . Protection 9 | . 1 2 1 1 3 . 1 . . Artifact . | . . . . . . . . . . Weapon 25 | 2 5 1 3 2 2 2 . 6 2 Energy Gun 4 | 2 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | . 2 1 3 1 2 2 . 2 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . Parts Lost 27 | . 1 1 . 1 5 3 2 . 14 Power 3 | . . . . 1 . . . . 2 Propulsion 10 | . . 1 . . 1 2 1 . 5 Utility 7 | . . . . . 1 1 1 . 4 Weapon 7 | . 1 . . . 3 . . . 3 Highest Loss Streak 14 | . 1 1 . 1 2 1 2 . 14 Average Slot Usage (%) 94 | . 93 99 99 95 93 88 91 92 82 Core 11 | . . 8 9 12 13 13 13 13 11 Treads 10 | . . 24 27 23 10 . . . . Leg 6 | . 28 8 . . 12 15 1 . . Hover 5 | . . . . . . . 17 20 17 Device 13 | . . . 18 20 16 13 13 13 12 Storage 7 | . 14 11 9 7 6 6 6 6 5 Hackware 3 | . . . . . 5 6 6 6 6 Protection 10 | . 9 11 9 7 9 13 13 13 10 Ballistic Gun 21 | . 8 33 26 22 18 19 20 19 16 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 10 18 38 41 49 50 55 55 54 57 Greatest Support 65 | 20 20 60 60 60 65 65 50 55 55 Greatest Overweight (x) 7 | . . 1 . . 2 1 2 1 7 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 9 Most Carried 10 | 6 6 10 10 10 10 10 10 10 9 Average Carried 9 | 4 5 8 9 9 9 9 9 9 8 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 4 Final Carried 10 | 6 6 10 10 10 10 10 10 9 4 Class Distribution -------------------- 78% | Tank 9% | Mutant 8% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 3074 | 212 46 678 550 674 471 184 141 108 10 Remotely . | . . . . . . . . . . Salvage Created 3565 | . 146 877 919 783 574 176 70 . 20 Parts 215 | . 11 63 41 39 37 16 2 . 6 Haulers Intercepted 3 | . . 2 1 . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 14 2 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 66 | . 5 18 12 17 10 3 1 . . Guns 64 | . 4 18 12 17 9 3 1 . . AOE 2 | . 1 . . . 1 . . . . Classes Destroyed 12 | . 3 3 2 2 1 . . . 1 Worker 1 | . . . . . 1 . . . . Builder 2 | . . . . 1 1 . . . . Hauler 3 | . . 2 1 . . . . . . Recycler 3 | . . . 2 1 . . . . . Watcher 6 | . 1 1 3 . 1 . . . . Swarmer 14 | . 3 4 . 7 . . . . . Grunt 25 | . 2 8 5 6 4 . . . . Brawler 2 | . . 1 . . 1 . . . . Sentry 15 | . . 5 5 2 1 1 1 . . Hunter 4 | . . . 2 . 1 1 . . . Programmer 6 | . . . . 2 3 1 . . . Z-Technician 2 | . . . . . . . . . 2 Best Kill Streak 6 | . 2 6 3 4 5 1 1 . 2 Combat Bots Only 6 | . 2 6 3 4 3 1 1 . . Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . 1 . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 6168 | . 343 525 272 1101 1051 372 212 . 2292 Core 994 | . 53 11 . 69 91 47 . . 723 Absorbed by Shields 602 | . . . 103 421 78 . . . . Core Remaining (%) 93 | 100 78 97 100 90 . . . . . Volleys Fired 243 | . 21 36 43 57 51 14 9 . 12 Largest 3 | . 2 3 3 3 3 3 3 . 3 Hottest 103 | . 100 69 73 73 75 80 80 . 103 Shots Fired 665 | . 36 108 129 167 120 42 27 . 36 Gun 655 | . 30 108 129 165 120 42 27 . 34 Cannon . | . . . . . . . . . . Launcher 10 | . 6 . . 2 . . . . 2 Special . | . . . . . . . . . . Kinetic 633 | . 8 108 129 165 120 42 27 . 34 Thermal 9 | . 9 . . . . . . . . Explosive 10 | . 6 . . 2 . . . . 2 Electromagnetic 13 | . 13 . . . . . . . . Robot Hit Streak 22 | . 4 22 17 14 10 6 7 . 4 Robot Miss Streak 7 | . 6 3 3 5 5 7 2 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . 1 5 2 2 2 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . 1 Shots Hit Robots 426 | . 15 72 96 104 80 24 19 . 16 Core Hits 172 | . 7 35 39 39 34 9 4 . 5 Critical Hits 5 | . . . 1 1 . . . . 3 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 Melee Attacks 66 | . . . . . . . . 66 . Impact 37 | . . . . . . . . 37 . Slashing . | . . . . . . . . . . Piercing 29 | . . . . . . . . 29 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6900 | . 344 1097 1333 1755 1509 296 346 . 220 Guns 6533 | . 178 1077 1333 1679 1404 296 346 . 220 Cannons . | . . . . . . . . . . Explosions 347 | . 166 . . 76 105 . . . . Melee . | . . . . . . . . . . Ramming 20 | . . 20 . . . . . . . Kinetic 6408 | . 53 1077 1333 1679 1404 296 346 . 220 Thermal 143 | . 38 . . . 105 . . . . Explosive 242 | . 166 . . 76 . . . . . Electromagnetic 87 | . 87 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 2 1 3 4 4 4 . Average Corruption 2 | . . . 2 1 1 3 4 4 . Corruption Purged . | . . . . . . . . . . Effects 35 | . . . 1 1 3 17 10 3 . Message Errors 10 | . . . . . 2 5 2 1 . Matter Fused 8 | . . . . . . 3 3 2 . Heat Flow Errors 3 | . . . 1 . . 1 1 . . Energy Discharges 4 | . . . . . 1 1 2 . . Data Loss (minor) 6 | . . . . . . 5 1 . . Targeting Errors 4 | . . . . 1 . 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 7 | . . . . 7 . . . . . Projectiles . | . . . . . . . . . . Explosions 7 | . . . . 7 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 11 | . 11 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 8 | . . 8 . . . . . . . Targets Rammed 8 | . . 8 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 350 | . 132 299 350 170 25 165 108 . 209 Average Temperature 56 | . 41 76 63 35 10 28 52 . 87 Received Heat Transfer 1562 | . 93 192 78 188 222 30 93 . 666 Effects 2 | . . . 2 . . . . . . Energy Bleed 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 211 | . 111 . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 455 | . 192 414 455 357 320 . . . . Initial 147 | . . 21 111 124 147 . . . . Average 160 | . 106 230 257 110 126 . . . . Maximum Alert Level 2 | . . 2 2 1 1 . . . . Low Security (%) 63 | 100 100 32 28 79 77 . . . . Level 1 33 | . . 53 69 20 22 . . . . Level 2 2 | . . 13 2 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 1 4 3 6 . . . . Investigation 5 | . 1 1 2 . 1 . . . . Extermination 4 | . . . . 2 2 . . . . Reinforcement 1 | . . . . 1 . . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . 2 . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 12 24 21 18 13 3 3 . 9 Peak Tracking Total 6 | . 4 5 3 4 3 1 3 . 6 Tactical Retreats 7 | . 2 1 1 1 1 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 2 | . . . 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 10 | . 1 1 1 . 6 . . . 1 Max in Single Turn 6 | . 1 1 1 . 6 . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 21 | . 2 5 5 1 6 . 1 1 . Terminals 9 | . 2 4 1 . 2 . . . . Fabricators 4 | . . . . 1 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 4 | . . 1 2 . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 63 | . 5 13 24 2 11 . 1 7 . Successful 42 | . 2 7 18 1 6 . 1 7 . Failed 20 | . 2 6 6 1 5 . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 27 | . 9 6 4 . . . . 8 . Terminals 24 | . 5 11 5 . 3 . . . . Fabricators 7 | . . . . 2 5 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 20 | . . 2 15 . 3 . . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 21 | . 2 5 4 . 2 . 1 7 . Part Schematic 8 | . . 1 . . . . . 7 . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 4 | . 2 1 . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . 1 3 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 3 | . . . . 1 2 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 15 | . . 2 12 . 1 . . . . Insert Component 8 | . . 1 6 . 1 . . . . Analyze 7 | . . 1 6 . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . Seal Access 1 | . . . 1 . . . . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 4 4 1 6 . . . . Full Trace Events 5 | . 1 2 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . 2 6 . . . . 7 . Parts Built 3 | . . . . 2 1 . . . . Matter 621 | . . . . 212 409 . . . . Time 158 | . . . . 53 105 . . . . Total Part Build Rating 15 | . . . . 12 3 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . 1 6 . 1 . . . . Part Schematics Acquired 7 | . . 1 6 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 8238 | 68 414 928 799 1307 1327 966 476 1813 140 Spaces Moved 5888 | 47 276 505 355 604 728 619 400 2174 180 Core 31 | 8 . . . . . . . . 23 Treads 1677 | . . 354 355 604 364 . . . . Legs 1487 | 39 276 151 . . 364 619 34 . 4 Wheels . | . . . . . . . . . . Hover 2693 | . . . . . . . 366 2174 153 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 170 170 120 120 108 52 50 Average Speed 116 | 108 120 156 170 170 145 148 111 71 56 Slowest Speed 400 | 120 120 190 170 170 190 150 180 108 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 46 35 30 14 15 85 66 91 40 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . 2 4 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 113 | . 33 . . 11 56 . . . 13 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 113 | . 33 . . 11 56 . . . 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 6812 | 64 327 580 487 815 938 649 417 2337 198 Wait 412 | . 5 1 68 134 122 10 . 72 . Move 5879 | 46 275 504 354 603 727 618 399 2173 180 Hop . | . . . . . . . . . . Pick Up 66 | 12 9 11 6 5 13 3 4 3 . Fast Attach 22 | . 3 3 2 5 3 . . 6 . Attach 33 | 6 2 4 3 2 5 3 4 1 3 Detach 2 | . . . . . . . 1 . 1 Swap 25 | . 2 5 4 2 5 . . 6 1 Drop 56 | . 10 8 7 7 12 1 . 10 1 Fire 243 | . 21 36 43 57 51 14 9 . 12 Melee 66 | . . . . . . . . 66 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . 8 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 6) 469 | -10/Materials | Discovered new exit (range 5) 477 | -10/Materials | Central database locked down 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 790 | -9/Materials | Build established: Tank 966 | -9/Materials | Discovered new exit (range 3) 1411 | -9/Materials | Entered another Materials area 1411 | -8/Materials | Evolved 2 slots: Utility x2 1960 | -8/Materials | Discovered new exit (range 9) 2210 | -8/Materials | Entered Factory 2210 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3169 | -7/Factory | Fabricated Mic. Fission Core (x2) 3440 | -7/Factory | Discovered new exit (range 14) 3517 | -7/Factory | Entered another Factory area 3517 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3616 | -6/Factory | Fabricated Enh. Autogun (x1) 4513 | -6/Factory | Build established: Scavenger-Tank 4523 | -6/Factory | Garrison activated, responded to threat 4810 | -6/Factory | Discovered new exit (range 8) 4822 | -6/Factory | Build established: Scavenger-Mutant 4844 | -6/Factory | Entered Lower Caves 4892 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5166 | -6/Lower Caves | Build established: Scavenger-Tank 5353 | -6/Lower Caves | Learned location of 1 exit from Factory 5552 | -6/Lower Caves | Build established: Tank 5767 | -6/Lower Caves | Discovered new exit (range 8) 5810 | -6/Lower Caves | Entered another Lower Caves area 5859 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5980 | -6/Lower Caves | Encountered a Warlord checkpoint 6076 | -6/Lower Caves | Spotted B-75 Beast 6280 | -6/Lower Caves | Discovered new exit (range 5) 6286 | -6/Lower Caves | Entered Zion 6338 | -6/Zion | Found CR-A16's Pointy Stick 6435 | -6/Zion | Discovered new exit (range 12) 6439 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6528 | -6/Zion | System corruption cleaned by Quarantine Array 6626 | -6/Zion | Identified exit to Deep Caves 6658 | -6/Zion | Given A8's code to call for help 6662 | -6/Zion | Learned Factory emergency access door positions 6924 | -6/Zion | Learned location of Warlord (-5) 7118 | -6/Zion | Found Prototype Device 7119 | -6/Zion | Identified Phasing AFG 8090 | -6/Zion | Opened final containment barrier to the Deep Caves 8098 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8099 | -6/Zion | Entered Deep Caves 8166 | -6/Deep Caves | Z-Facility disabled 8176 | -6/Deep Caves | Attacked by Z-Imprinter 8229 | -6/Deep Caves | Core integrity fell below 50% 8232 | -6/Deep Caves | Core integrity fell below 20% 8239 | -6/Deep Caves | Destroyed by 4J-L66(z) with Zionite Laser-S Last Messages --------------- 08185_ Z-Imprinter suffers critical hit. 08185_ Destroyed Prototype Hover Unit. 08191_ HV Slug penetrates Z-Facility. 08193_ HV Slug penetrates Z-Imprinter. 08198_ Hrd. Medium Armor Plating destroyed. 08207_ HV Slug penetrates Z-Facility. 08211_ Antigrav System destroyed. 08212_ Lrn. Missile Launcher destroyed. 08213_ Gravmag System destroyed. 08214_ Imp. Medium Armor Plating destroyed. 08215_ Mic. Fission Core destroyed. 08216_ Gravmag Array destroyed. 08219_ Enh. Autogun destroyed. 08221_ Antigrav System destroyed. 08223_ Imp. Titanium Leg destroyed. 08224_ Triangulator destroyed. 08224_ Mic. Fission Core destroyed. 08226_ Adv. Heat Sink destroyed. 08228_ Dropped Lrg. Storage Unit. 08232_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ##?????#????????????????? | | ???????????????????????? ####zzz#??????????????? | | ???????????????????????? # ## ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ???????????? | | ???????????????????????? ??????????? | | ???????????????????????## ?????????? | | ???????????????????????# ????????? | | ????????????????????#### ?????? | | ????????????????????# # "???? | | ????????????????????? "???? | | ??????????????????????# ""??? | | ???????????????????????# ""??? | | ??????????????????????## @ ""??? | | ??????????????????????# ""??? | | ??????????????????????## """"? | | ????????????????????#??# """"? | | ???????????????????## # """? | | ???????????????????# """? | | ???????????????????# """" | | ???????????????????# """" | | ???????????????????## """" | | ????????????????????### """" | | ??????????????????????# """" | | ??????????????????????## """" | | ???????????????????????# """" | | ???????????????????????## """" | | ????????????????????????# """ | | ????????????????????????# & "" | | ????????????????????????# !! " | | ??????????????????????? ! | | ??????????????????????? | | ?????????????????????? | | ??????????????????????? | | ????????????????????????? | | ???????????????????????????? | | ?????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 54 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Hacked Autogun | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Enh. Autogun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed MomentumAluminumScythe Manual? 0 Play Time 01:33:42 Cumulative 33.2 hours Start 2021.04.12 @ 17:08:49 End 2021.04.12 @ 19:27:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 37 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5307bc3-9764-408f-b77c-7e30104a192a