Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 13:41:15

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (134)     670
Value Destroyed (4925)     4925
Prototype IDs (32)         640
Alien Tech Used (1)        200
Bonus (683)                683
              TOTAL SCORE: 13318

 Bonus
-------
High Alert Combat Kills    232
Follower Combat Kills      151
Met Data Miner             300

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     194/300
Energy                     31/290
System Corruption          0%
Temperature                Cool (42)
Movement                   Treading (159)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Angular Momentum Engine
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION (6) ---
          Light Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
        Armored Medium Treads
       Advanced Medium Treads
>               --- UTILITY (9) ------
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Particle Charger
        Layered Heavy Armor Plating
                Force Field
>               --- WEAPON (2) -------
       Improved EM Pulse Cannon
                Proton Cannon
>               --- INVENTORY (28) ---
       Improved Heat Sink
                Energy Well (500)
       Improved Core Analyzer
                Quantum Capacitor
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Reflective Plating
                Reflective Plating
       Improved Shield Generator
                Force Field
                Force Field
                Force Field
                Force Field
                Proton Cannon
                Proton Cannon
                Proton Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
          Heavy Phase Cannon
                Matter Neutralizer
                Matter Neutralizer
                Matter Neutralizer
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
        Armored Medium Treads
       Advanced Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Particle Charger
        Layered Heavy Armor Plating
                Stealth Drone Bay
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Proton Cannon
>               --- INVENTORY --------
       Improved Heat Sink
                Energy Well
       Improved Energy Well
       Improved Core Analyzer
                Quantum Capacitor
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Reflective Plating
                Reflective Plating
       Improved Shield Generator
                Force Field
                Force Field
                Force Field
                Force Field
                Proton Cannon
                Proton Cannon
                Proton Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
                Phase Cannon
          Heavy Phase Cannon
                Matter Neutralizer
                Matter Neutralizer
                Matter Neutralizer
                Grenade Launcher
[Rating: 108]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             201  | 6   6   10  3   3   10  28  11  25  2   2   26  28  4   4   23  10  
  Power                    12   | 1   .   2   .   .   1   .   2   1   .   .   .   1   .   .   4   .   
    Engine                 7    | 1   .   2   .   .   1   .   1   1   .   .   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               43   | 2   .   2   .   .   3   13  1   8   .   .   3   5   .   .   4   2   
    Treads                 43   | 2   .   2   .   .   3   13  1   8   .   .   3   5   .   .   4   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   2   2   1   3   1   3   4   7   1   1   13  2   .   1   7   5   
    Device                 25   | .   .   .   .   .   1   .   2   4   1   .   9   1   .   .   2   5   
    Storage                10   | 1   2   1   1   3   .   1   .   .   .   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   1   .   .   .   2   1   3   .   1   3   1   .   1   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   4   4   2   .   5   12  4   9   1   1   10  20  4   3   8   3   
    Energy Gun             3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          67   | .   .   1   1   .   2   8   4   6   1   .   9   18  4   2   8   3   
    Ballistic Gun          7    | 2   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   2   1   1   .   2   1   .   2   .   1   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   2   
Parts Lost                 7    | .   .   .   .   .   1   1   .   1   .   .   1   .   .   1   2   .   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   1   .   1   .   .   1   .   .   1   1   .   
Average Slot Usage (%)     98   | .   96  96  100 100 100 99  100 99  100 100 99  100 100 100 95  94  
  Engine                   7    | .   14  11  11  11  11  9   7   7   7   7   7   6   6   6   2   5   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   10  
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   1   .   
  Treads                   28   | .   28  22  22  22  22  27  30  30  35  35  35  31  31  31  26  30  
  Device                   7    | .   .   .   .   .   10  9   7   7   6   7   7   12  12  12  15  14  
  Storage                  23   | .   24  32  33  33  33  27  23  22  21  21  21  18  18  18  16  15  
  Processor                1    | .   .   .   .   .   .   .   7   7   7   7   6   .   .   .   1   5   
  Protection               7    | .   .   8   11  11  .   9   6   6   7   7   7   12  12  12  9   5   
  Energy Gun               1    | .   .   .   .   .   10  3   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            11   | .   .   7   10  11  10  13  15  14  13  14  13  11  12  11  10  10  
  Ballistic Gun            3    | .   27  14  11  11  .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             163  | 11  33  49  73  113 112 122 119 124 123 123 128 158 158 158 161 163 
  Greatest Support         163  | 40  40  40  40  40  42  62  82  130 130 130 130 128 118 118 133 163 
  Greatest Overweight (x)  2    | .   .   1   1   2   2   1   1   1   .   .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   2   1   1   .   .   .   .   1   1   1   1   .   
Largest Inventory Capacity 28   | 6   14  18  22  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         25   | 5   11  17  21  24  28  28  28  28  28  28  28  28  28  28  28  28  
  Most Carried             28   | 4   13  18  18  21  23  28  28  28  27  27  28  28  28  28  28  28  
  Average Carried          23   | 1   7   16  18  18  21  26  27  27  27  27  27  27  27  26  26  27  
  Final Capacity           28   | 6   14  18  22  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 4   13  18  18  20  23  28  28  27  27  27  28  28  28  26  28  27  

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 42% | Hauler-Mutant
 11% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  
Matter Collected           2511 | 209  144  213  76   .    173  311  .    329  146  .    275  271  77   .    287  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5567 | .    172  516  55   .    408  1495 .    205  71   .    766  455  161  44   1064 155  
  Parts                    274  | .    15   23   2    .    23   74   .    16   6    .    32   34   11   6    30   2    
Haulers Intercepted        11   | .    1    3    .    .    .    4    .    .    .    .    .    .    .    .    2    1    
Recyclers Shooed           6    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    .    .    .    13   2    .    21   .    8    .    .    .    
  Prevented                38   | .    .    .    .    .    .    .    .    11   .    .    19   .    7    1    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Combat Hostiles Destroyed  98   | .   5   3   2   .   9   23  .   7   3   .   15  9   3   4   14  1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     10   | .   2   1   .   .   3   4   .   .   .   .   .   .   .   .   .   .   
  Cannons                  40   | .   .   2   .   .   3   13  .   1   .   .   10  4   2   .   5   .   
  AOE                      35   | .   3   .   2   .   3   4   .   5   3   .   3   4   1   4   2   1   
Classes Destroyed          15   | .   3   3   1   .   3   2   .   1   .   .   1   1   .   .   .   .   
  Worker                   7    | .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   1   1   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   11   | .   1   3   .   .   .   4   .   .   .   .   .   .   .   .   2   1   
  Recycler                 8    | .   .   2   .   .   2   3   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  29   | .   3   .   .   .   3   3   .   5   3   .   4   4   .   4   .   .   
  Grunt                    33   | .   2   1   1   .   3   11  .   .   .   .   7   .   .   .   7   1   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   2   .   .   .   5   .   1   .   .   .   2   .   .   1   .   
  Hunter                   9    | .   .   .   .   .   1   4   .   .   .   .   .   .   2   .   2   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   4   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   3   2   .   3   5   .   5   3   .   3   5   1   4   4   2   
  Combat Bots Only         5    | .   3   1   2   .   3   3   .   5   3   .   3   4   1   4   4   1   
Max Kills in Single Turn   3    | .   2   1   1   .   3   2   .   1   1   .   3   2   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   1   .   3   1   .   1   1   .   3   2   1   2   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  
Damage Taken               5870  | .    253  118  24   .    690  980  .    734  65   .    698  404  727  285  737  155  
  Core                     506   | .    67   .    12   .    135  77   .    18   .    .    49   26   98   12   12   .    
  Absorbed by Shields      1083  | .    .    .    .    .    .    .    .    .    .    .    .    158  267  108  439  111  
Core Remaining (%)         84    | 100  73   .    .    .    63   86   .    .    .    .    90   .    .    84   98   .    
Volleys Fired              322   | .    22   29   4    .    26   65   15   19   6    .    33   27   19   6    48   3    
  Largest                  2     | .    2    2    1    .    2    2    2    2    2    .    2    2    2    2    2    2    
  Hottest                  180   | .    40   91   30   .    124  136  130  112  112  .    155  180  180  144  180  144  
Shots Fired                570   | .    39   57   4    .    48   120  19   31   9    .    66   50   35   8    78   6    
  Gun                      108   | .    34   32   .    .    22   20   .    .    .    .    .    .    .    .    .    .    
  Cannon                   426   | .    .    24   .    .    22   95   19   25   6    .    66   46   35   4    78   6    
  Launcher                 36    | .    5    1    4    .    4    5    .    6    3    .    .    4    .    4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  73    | .    34   32   .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  170   | .    .    24   .    .    37   28   19   .    .    .    6    18   16   .    22   .    
  Explosive                36    | .    5    1    4    .    4    5    .    6    3    .    .    4    .    4    .    .    
  Electromagnetic          291   | .    .    .    .    .    .    87   .    25   6    .    60   28   19   4    56   6    
  Robot Hit Streak         25    | .    8    6    3    .    8    15   .    24   25   .    13   10   7    1    14   2    
  Robot Miss Streak        5     | .    1    5    1    .    2    4    .    1    1    .    3    3    3    2    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           356   | .    26   31   3    .    32   84   .    24   4    .    51   28   19   1    51   2    
  Core Hits                207   | .    15   13   3    .    21   49   .    15   8    .    25   23   5    7    19   4    
  Critical Hits            10    | .    .    2    .    .    3    3    .    .    .    .    .    1    .    .    1    .    
  Critical Kills           6     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13157 | .    356  590  161  .    1024 2806 .    660  313  .    1267 1511 599  298  3078 494  
  Guns                     934   | .    218  237  .    .    261  218  .    .    .    .    .    .    .    .    .    .    
  Cannons                  7172  | .    .    337  .    .    328  1584 .    308  68   .    1090 715  531  24   2109 78   
  Explosions               4645  | .    122  .    159  .    381  887  .    352  245  .    177  679  68   274  885  416  
  Melee                    35    | .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    
  Ramming                  371   | .    16   16   2    .    54   117  .    .    .    .    .    82   .    .    84   .    
  Kinetic                  526   | .    218  237  .    .    71   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4751  | .    .    337  .    .    613  895  .    .    .    .    316  330  411  .    1562 287  
  Explosive                2617  | .    122  .    159  .    286  399  .    352  245  .    .    651  .    274  .    129  
  Electromagnetic          4857  | .    .    .    .    .    .    1395 .    308  68   .    951  413  188  24   1432 78   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 35    | .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    2    2    2    2    6    2    2    2    4    .    
  Average Corruption       1     | .    .    .    .    .    .    .    2    2    2    2    2    1    2    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    .    .    6    8    3    .    13   4    5    4    .    .    
    Message Errors         16    | .    .    .    .    .    .    .    4    2    .    .    6    1    1    2    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    1    2    3    .    1    1    2    1    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    1    2    .    .    2    1    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    1    .    .    2    .    1    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            535   | .    6    .    .    .    34   61   .    .    29   .    .    98   2    4    262  39   
  Projectiles              293   | .    .    .    .    .    13   49   .    .    19   .    .    77   2    .    133  .    
  Explosions               235   | .    6    .    .    .    21   12   .    .    10   .    .    14   .    4    129  39   
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    2    .    
  Impact                   5     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      346   | .    13   .    .    .    14   103  .    .    .    .    55   74   .    .    38   49   
  Shots                    10    | .    1    .    .    .    1    4    .    .    .    .    1    1    .    .    1    1    
  Rammed                   25    | .    6    2    1    .    6    4    .    .    .    .    .    2    .    .    4    .    
Targets Rammed             29    | .    6    2    1    .    7    5    .    .    .    .    .    3    .    .    5    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    1    .    
Highest Temperature        419   | .    18   198  2    .    243  98   275  207  246  .    194  336  352  195  419  66   
  Average Temperature      79    | .    10   58   2    .    84   29   48   45   84   .    51   86   163  73   121  33   
  Received Heat Transfer   1337  | .    123  48   12   .    306  351  .    138  .    .    216  44   .    .    77   22   
  Effects                  12    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    8    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    .    .    .    .    2    .    1    .    .    2    1    .    .    9    .    
  Combat Hostiles          12    | .    .    .    .    .    .    2    .    1    .    .    2    1    .    .    6    .    
  Parts Fried              36    | .    .    .    .    .    .    6    .    2    .    .    4    7    1    .    16   .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    4    .    .    .    .    1    1    .    .    1    .    
  Heat Transferred         5337  | .    .    592  .    .    1099 1203 .    .    .    .    298  346  420  .    1179 200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    .    .    .    7    .    .    .    .    2    1    1    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Peak Influence             690  | .   166 222 50  .   279 690 316 .   .   .   .   352 .   .   651 648 
  Initial                  300  | .   .   15  .   .   .   .   300 .   .   .   .   167 .   .   67  269 
  Average                  197  | .   60  74  40  .   138 353 252 .   .   .   .   149 .   .   313 370 
Maximum Alert Level        2    | .   .   1   .   .   1   2   1   .   .   .   .   1   .   .   2   2   
  Low Security (%)         60   | 100 100 93  100 .   85  11  25  .   .   .   .   74  .   .   43  .   
  Level 1                  27   | .   .   6   .   .   14  57  74  .   .   .   .   25  .   .   19  66  
  Level 2                  12   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   37  33  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   .   6   1   .   .   .   .   5   .   .   5   1   
  Investigation            3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   
  Reinforcement            9    | .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   3   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Distress Signals           4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   10  10  2   .   12  31  1   7   2   .   22  14  4   6   18  6   
  Peak Tracking Total      5    | .   3   4   1   .   3   3   1   3   2   .   3   5   2   4   5   5   
  Tactical Retreats        10   | .   .   3   .   .   4   1   .   .   .   .   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Machines Disabled          47   | .   .   2   .   .   5   1   .   .   .   .   .   6   .   .   18  15  
  Max in Single Turn       9    | .   .   1   .   .   2   1   .   .   .   .   .   2   .   .   9   6   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Machines Accessed          26   | .   4   4   .   1   .   4   1   .   .   3   .   7   .   .   1   1   
  Terminals                15   | .   3   3   .   .   .   2   1   .   .   .   .   4   .   .   1   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                90   | .   13  17  .   1   .   9   3   .   .   24  .   19  .   .   2   2   
  Successful               64   | .   12  12  .   1   .   3   1   .   .   24  .   10  .   .   1   .   
  Failed                   26   | .   1   5   .   .   .   6   2   .   .   .   .   9   .   .   1   2   
    Catastrophic           5    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   9   9   .   .   .   3   .   .   .   .   .   6   .   .   .   .   
  Terminals                48   | .   11  13  .   .   .   2   3   .   .   .   .   15  .   .   2   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   7   5   .   1   .   .   1   .   .   24  .   9   .   .   1   .   
  Record                   7    | .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   
  Part Schematic           11   | .   1   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   2   .   .   .   .   .   .   .   3   .   1   .   .   1   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   4   .   .   .   4   1   .   .   .   .   7   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   1   .   .   .   .   .   .   .   9   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   26  .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   
  Total Damage             586  | .   .   .   .   .   .   .   .   .   .   .   586 .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  
Turns Passed               10885 | 79   683  827  476  557  849  1252 539  764  610  138  681  1282 440  328  1110 270  
Spaces Moved               5251  | 43   357  395  257  292  375  517  259  375  371  85   325  586  209  172  499  134  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5249  | 41   357  395  257  292  375  517  259  375  371  85   325  586  209  172  499  134  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  180  192  175  176  160  160  160  160  180  180  180  180  159  
  Average Speed            176   | 154  160  175  180  188  198  178  176  178  160  160  160  180  180  180  181  177  
  Slowest Speed            200   | 160  160  180  180  200  200  180  176  180  160  160  180  180  180  180  182  181  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 5    53   36   52   60   82   45   8    46   52   70   48   20   45   17   18   6    
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    .    .    .    .    1    1    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    .    1    1    1    1    .    .    .    .    1    .    1    1    1    .    
Scrap Searched             9     | .    .    .    2    .    1    .    .    1    1    .    2    .    2    .    .    .    
Spaces Dug                 55    | .    23   4    .    .    .    .    2    5    18   .    1    2    .    .    .    .    
Terrain Destroyed          419   | .    37   4    14   .    19   60   4    9    18   .    11   67   12   13   81   70   
  Melee                    4     | .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    
  Projectile               22    | .    .    .    .    .    .    1    4    .    .    .    1    8    6    .    2    .    
  AOE                      393   | .    37   4    14   .    19   59   .    8    18   .    9    57   6    13   79   70   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac 
Total                      6300 | 53  431 483 265 299 422 732 327 433 378 86  415 768 237 183 623 165 
  Wait                     214  | .   28  5   .   .   .   50  20  2   .   .   9   72  4   .   22  2   
  Move                     5235 | 42  356 394 256 291 374 516 258 374 370 84  324 585 208 171 498 134 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  138  | 5   11  22  .   2   4   32  11  2   .   .   9   22  1   .   12  5   
  Fast Attach              26   | 5   1   1   .   .   .   2   2   3   .   .   2   .   .   .   6   4   
  Attach                   30   | 1   .   1   .   .   2   5   2   3   .   .   2   4   .   2   6   2   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     146  | .   5   8   3   3   8   21  7   20  2   2   22  24  4   2   11  4   
  Drop                     155  | .   2   21  1   3   1   36  12  9   .   .   13  28  1   2   15  11  
  Fire                     322  | .   22  29  4   .   26  65  15  19  6   .   33  27  19  6   48  3   
  Melee                    5    | .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    29   | .   6   2   1   .   7   5   .   .   .   .   .   3   .   .   5   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Build established: Mutant
   309 | -10/Materials      | Discovered new exit (range 3)
   468 | -10/Materials      | Discovered new exit (range 11)
   497 | -10/Materials      | Discovered new exit (range 7)
   621 | -10/Materials      | Repaired Grenade Launcher
   763 | -10/Materials      | Entered another Materials area
   763 | -9/Materials       | Evolved 2 slots: Utility x2
  1084 | -9/Materials       | Discovered new exit (range 15)
  1282 | -9/Materials       | Identified exit to Mines
  1528 | -9/Materials       | Build established: Scavenger-Mutant
  1590 | -9/Materials       | Entered Mines
  1606 | -9/Mines           | Met a Derelict bent on vengeance
  1901 | -9/Mines           | Build established: Hauler-Mutant
  2012 | -9/Mines           | Learned Materials emergency access door positions
  2058 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2058 | -9/Mines           | Discovered new exit (range 5)
  2066 | -9/Mines           | Entered Exiles
  2093 | -9/Exiles          | Discovered new exit (range 15)
  2115 | -9/Exiles          | Met 8R-AWN
  2140 | -9/Exiles          | Met EX-HEX
  2227 | -9/Exiles          | Met EX-DEC
  2279 | -9/Exiles          | Met EX-BIN
  2313 | -9/Exiles          | Learned location of Zion (-6)
  2607 | -9/Exiles          | Discovered new exit (range 10)
  2623 | -9/Exiles          | Entered Mines
  3451 | -8/Mines           | Discovered new exit (range 11)
  3472 | -8/Mines           | Entered Materials
  3472 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4178 | -8/Materials       | Repaired Lgt. Treads
  4714 | -8/Materials       | Discovered new exit (range 7)
  4724 | -8/Materials       | Entered Factory
  4724 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5116 | -7/Factory         | Identified exit to Storage
  5116 | -7/Factory         | Identified exit to Lower Caves
  5263 | -7/Factory         | Entered Lower Caves
  5332 | -7/Lower Caves     | Spotted B-75 Beast
  5362 | -7/Lower Caves     | Destroyed B-75 Beast
  5425 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5986 | -7/Lower Caves     | Found Alien Artifact
  5986 | -7/Lower Caves     | Identified Core Expander
  5986 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  6016 | -7/Lower Caves     | Discovered new exit (range 6)
  6022 | -7/Lower Caves     | Identified exit to Lower Caves
  6027 | -7/Lower Caves     | Entered another Lower Caves area
  6265 | -7/Lower Caves     | Build established: Scavenger-Mutant
  6631 | -7/Lower Caves     | Discovered new exit (range 5)
  6636 | -7/Lower Caves     | Identified exit to Data Miner
  6637 | -7/Lower Caves     | Entered Data Miner
  6637 | -7/Data Miner      | Discovered new exit (range 6)
  6668 | -7/Data Miner      | Met Data Miner
  6705 | -7/Data Miner      | Learned location of Section 7 (-2)
  6705 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6729 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6770 | -7/Data Miner      | Identified exit to Proximity Caves
  6775 | -7/Data Miner      | Entered Proximity Caves
  6969 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7433 | -6/Proximity Caves | Discovered new exit (range 11)
  7456 | -6/Proximity Caves | Entered Factory
  7456 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7599 | -6/Factory         | Incoming investigation squad redirected
  7995 | -6/Factory         | Identified exit to Lower Caves
  8738 | -6/Factory         | Entered Lower Caves
  9135 | -6/Lower Caves     | Discovered new exit (range 15)
  9151 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9178 | -6/Lower Caves     | Entered another Lower Caves area
  9359 | -6/Lower Caves     | Learned Factory trap positions
  9481 | -6/Lower Caves     | Discovered new exit (range 15)
  9506 | -6/Lower Caves     | Entered Factory
  9506 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9507 | -5/Factory         | Loaded intel: 97 trap records
 10611 | -5/Factory         | Discovered new exit (range 3)
 10616 | -5/Factory         | Entered another Factory area
 10616 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10656 | -4/Factory         | Found Quantum Capacitor
 10866 | -4/Factory         | First assault squad dispatched
 10886 | -4/Factory         | Self-destructed

 Last Messages 
---------------
10852_ Dropped Proton Cannon.
10852_ Acquired Matter Neutralizer.
10855_ Dropped Proton Cannon.
10859_ Dropped Adv. Plasma Cannon.
10860_ Acquired Matter Neutralizer.
10862_ Dropped Hrd. Medium Armor Plating.
10863_ Acquired Energy Well.
10866_ ALERT: Significant disruption in Zone 6F, assault force dispatched.
10869_ Dropped Force Field.
10869_ Dropped Exp. Heat Sink.
10870_ Acquired Prototype Device.
10870_ Identified Stealth Drone Bay.
10871_ Dropped Stealth Drone Bay.
10873_ Acquired Exp. Heat Sink.
10878_ Acquired Force Field.
10883_ C-30 ARC bursts open, deploying its payload.
10883_ G-73 Enforcer unfolds itself.
10883_ G-67 Veteran unfolds itself. <x2>
10885_ Dropped Imp. Energy Well.
10886_ Extracted 295 energy.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#########+##########????????????????? |
| ??????????               @ !    #????????????????? |
| ??????????                      #????????????????? |
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| ???????????               ! ]!  +????????????????? |
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| # ##########              ]           ???????????? |
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|  ^                       #          ?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          44
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             10
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           6
Particle Charging          25

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
                 Lgt. Treads | -9/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free
              Adv. Heat Sink | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellLinkedBeam
  Manual?         0
Play Time         00:53:11
  Cumulative      635.4 hours
  Start           2020.10.05 @ 12:48:12
  End             2020.10.05 @ 13:41:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          971
  Rogue           971
  Adventurer      0
  Explorer        0
Win Type          -
  Total           60
  Types           38/1/7/11/3/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2f5e1d0-5217-4890-bff8-bd623267e91b