Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 13:41:15 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (134) 670 Value Destroyed (4925) 4925 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (683) 683 TOTAL SCORE: 13318 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 151 Met Data Miner 300 Cogmind --------- Core Integrity 1150/1150 Matter 194/300 Energy 31/290 System Corruption 0% Temperature Cool (42) Movement Treading (159) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Light Treads Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY (9) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Particle Charger Layered Heavy Armor Plating Force Field > --- WEAPON (2) ------- Improved EM Pulse Cannon Proton Cannon > --- INVENTORY (28) --- Improved Heat Sink Energy Well (500) Improved Core Analyzer Quantum Capacitor Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Reflective Plating Reflective Plating Improved Shield Generator Force Field Force Field Force Field Force Field Proton Cannon Proton Cannon Proton Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon Heavy Phase Cannon Matter Neutralizer Matter Neutralizer Matter Neutralizer Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Particle Charger Layered Heavy Armor Plating Stealth Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon Proton Cannon > --- INVENTORY -------- Improved Heat Sink Energy Well Improved Energy Well Improved Core Analyzer Quantum Capacitor Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Reflective Plating Reflective Plating Improved Shield Generator Force Field Force Field Force Field Force Field Proton Cannon Proton Cannon Proton Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon Heavy Phase Cannon Matter Neutralizer Matter Neutralizer Matter Neutralizer Grenade Launcher [Rating: 108] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . 1 . . 1 . Propulsion 3 | . . . . . . 1 1 . . . . . . . . 1 Utility 7 | . . 2 . . . 1 1 . . . . 1 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 201 | 6 6 10 3 3 10 28 11 25 2 2 26 28 4 4 23 10 Power 12 | 1 . 2 . . 1 . 2 1 . . . 1 . . 4 . Engine 7 | 1 . 2 . . 1 . 1 1 . . . . . . 1 . Core 4 | . . . . . . . 1 . . . . . . . 3 . Reactor 1 | . . . . . . . . . . . . 1 . . . . Propulsion 43 | 2 . 2 . . 3 13 1 8 . . 3 5 . . 4 2 Treads 43 | 2 . 2 . . 3 13 1 8 . . 3 5 . . 4 2 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 54 | 1 2 2 1 3 1 3 4 7 1 1 13 2 . 1 7 5 Device 25 | . . . . . 1 . 2 4 1 . 9 1 . . 2 5 Storage 10 | 1 2 1 1 3 . 1 . . . . 1 . . . . . Processor 2 | . . . . . . . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 17 | . . 1 . . . 2 1 3 . 1 3 1 . 1 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 92 | 2 4 4 2 . 5 12 4 9 1 1 10 20 4 3 8 3 Energy Gun 3 | . . . . . 1 2 . . . . . . . . . . Energy Cannon 67 | . . 1 1 . 2 8 4 6 1 . 9 18 4 2 8 3 Ballistic Gun 7 | 2 2 2 . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 12 | . 2 1 1 . 2 1 . 2 . 1 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 1 . . 1 . . . . 2 Parts Lost 7 | . . . . . 1 1 . 1 . . 1 . . 1 2 . Power 3 | . . . . . 1 . . . . . . . . 1 1 . Propulsion 3 | . . . . . . 1 . 1 . . . . . . 1 . Utility 1 | . . . . . . . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 1 . 1 . . 1 . . 1 1 . Average Slot Usage (%) 98 | . 96 96 100 100 100 99 100 99 100 100 99 100 100 100 95 94 Engine 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 2 5 Core 1 | . . . . . . . . . . . . . . . 9 10 Reactor 1 | . . . . . . . . . . . . 6 6 6 1 . Treads 28 | . 28 22 22 22 22 27 30 30 35 35 35 31 31 31 26 30 Device 7 | . . . . . 10 9 7 7 6 7 7 12 12 12 15 14 Storage 23 | . 24 32 33 33 33 27 23 22 21 21 21 18 18 18 16 15 Processor 1 | . . . . . . . 7 7 7 7 6 . . . 1 5 Protection 7 | . . 8 11 11 . 9 6 6 7 7 7 12 12 12 9 5 Energy Gun 1 | . . . . . 10 3 . . . . . . . . . . Energy Cannon 11 | . . 7 10 11 10 13 15 14 13 14 13 11 12 11 10 10 Ballistic Gun 3 | . 27 14 11 11 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 163 | 11 33 49 73 113 112 122 119 124 123 123 128 158 158 158 161 163 Greatest Support 163 | 40 40 40 40 40 42 62 82 130 130 130 130 128 118 118 133 163 Greatest Overweight (x) 2 | . . 1 1 2 2 1 1 1 . . 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 2 1 1 . . . . 1 1 1 1 . Largest Inventory Capacity 28 | 6 14 18 22 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 5 11 17 21 24 28 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 13 18 18 21 23 28 28 28 27 27 28 28 28 28 28 28 Average Carried 23 | 1 7 16 18 18 21 26 27 27 27 27 27 27 27 26 26 27 Final Capacity 28 | 6 14 18 22 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 13 18 18 20 23 28 28 27 27 27 28 28 28 26 28 27 Class Distribution -------------------- 46% | Scavenger-Mutant 42% | Hauler-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Matter Collected 2511 | 209 144 213 76 . 173 311 . 329 146 . 275 271 77 . 287 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5567 | . 172 516 55 . 408 1495 . 205 71 . 766 455 161 44 1064 155 Parts 274 | . 15 23 2 . 23 74 . 16 6 . 32 34 11 6 30 2 Haulers Intercepted 11 | . 1 3 . . . 4 . . . . . . . . 2 1 Recyclers Shooed 6 | . . 1 . . 1 . . . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 13 2 . 21 . 8 . . . Prevented 38 | . . . . . . . . 11 . . 19 . 7 1 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 98 | . 5 3 2 . 9 23 . 7 3 . 15 9 3 4 14 1 Melee 1 | . . . . . . . . . . . . . . . 1 . Guns 10 | . 2 1 . . 3 4 . . . . . . . . . . Cannons 40 | . . 2 . . 3 13 . 1 . . 10 4 2 . 5 . AOE 35 | . 3 . 2 . 3 4 . 5 3 . 3 4 1 4 2 1 Classes Destroyed 15 | . 3 3 1 . 3 2 . 1 . . 1 1 . . . . Worker 7 | . . 1 . . . 3 . . . . . 1 . . 1 1 Builder 2 | . . . . . . 1 . . . . . 1 . . . . Tunneler 2 | . . . . . 1 . . . . . . 1 . . . . Hauler 11 | . 1 3 . . . 4 . . . . . . . . 2 1 Recycler 8 | . . 2 . . 2 3 . . . . . 1 . . . . Operator 2 | . . . . . . . . . . . . 1 . . 1 . Watcher 2 | . . . . . . 1 . . . . . 1 . . . . Swarmer 29 | . 3 . . . 3 3 . 5 3 . 4 4 . 4 . . Grunt 33 | . 2 1 1 . 3 11 . . . . 7 . . . 7 1 Brawler 3 | . . . 1 . . . . . . . 2 . . . . . Duelist 3 | . . . . . 2 . . . . . 1 . . . . . Sentry 11 | . . 2 . . . 5 . 1 . . . 2 . . 1 . Hunter 9 | . . . . . 1 4 . . . . . . 2 . 2 . Programmer 9 | . . . . . . . . . . . 1 3 1 . 4 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . 2 . . . . . . . Best Kill Streak 5 | . 3 3 2 . 3 5 . 5 3 . 3 5 1 4 4 2 Combat Bots Only 5 | . 3 1 2 . 3 3 . 5 3 . 3 4 1 4 4 1 Max Kills in Single Turn 3 | . 2 1 1 . 3 2 . 1 1 . 3 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 1 . 3 1 . 1 1 . 3 2 1 2 2 1 Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Damage Taken 5870 | . 253 118 24 . 690 980 . 734 65 . 698 404 727 285 737 155 Core 506 | . 67 . 12 . 135 77 . 18 . . 49 26 98 12 12 . Absorbed by Shields 1083 | . . . . . . . . . . . . 158 267 108 439 111 Core Remaining (%) 84 | 100 73 . . . 63 86 . . . . 90 . . 84 98 . Volleys Fired 322 | . 22 29 4 . 26 65 15 19 6 . 33 27 19 6 48 3 Largest 2 | . 2 2 1 . 2 2 2 2 2 . 2 2 2 2 2 2 Hottest 180 | . 40 91 30 . 124 136 130 112 112 . 155 180 180 144 180 144 Shots Fired 570 | . 39 57 4 . 48 120 19 31 9 . 66 50 35 8 78 6 Gun 108 | . 34 32 . . 22 20 . . . . . . . . . . Cannon 426 | . . 24 . . 22 95 19 25 6 . 66 46 35 4 78 6 Launcher 36 | . 5 1 4 . 4 5 . 6 3 . . 4 . 4 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 73 | . 34 32 . . 7 . . . . . . . . . . . Thermal 170 | . . 24 . . 37 28 19 . . . 6 18 16 . 22 . Explosive 36 | . 5 1 4 . 4 5 . 6 3 . . 4 . 4 . . Electromagnetic 291 | . . . . . . 87 . 25 6 . 60 28 19 4 56 6 Robot Hit Streak 25 | . 8 6 3 . 8 15 . 24 25 . 13 10 7 1 14 2 Robot Miss Streak 5 | . 1 5 1 . 2 4 . 1 1 . 3 3 3 2 3 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . Shots Hit Robots 356 | . 26 31 3 . 32 84 . 24 4 . 51 28 19 1 51 2 Core Hits 207 | . 15 13 3 . 21 49 . 15 8 . 25 23 5 7 19 4 Critical Hits 10 | . . 2 . . 3 3 . . . . . 1 . . 1 . Critical Kills 6 | . . . . . 2 3 . . . . . . . . 1 . Critical Parts Destroyed 3 | . . 2 . . 1 . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . 1 . . 1 3 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . 1 . . 1 3 . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13157 | . 356 590 161 . 1024 2806 . 660 313 . 1267 1511 599 298 3078 494 Guns 934 | . 218 237 . . 261 218 . . . . . . . . . . Cannons 7172 | . . 337 . . 328 1584 . 308 68 . 1090 715 531 24 2109 78 Explosions 4645 | . 122 . 159 . 381 887 . 352 245 . 177 679 68 274 885 416 Melee 35 | . . . . . . . . . . . . 35 . . . . Ramming 371 | . 16 16 2 . 54 117 . . . . . 82 . . 84 . Kinetic 526 | . 218 237 . . 71 . . . . . . . . . . . Thermal 4751 | . . 337 . . 613 895 . . . . 316 330 411 . 1562 287 Explosive 2617 | . 122 . 159 . 286 399 . 352 245 . . 651 . 274 . 129 Electromagnetic 4857 | . . . . . . 1395 . 308 68 . 951 413 188 24 1432 78 Impact . | . . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . . . 35 . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 2 2 2 2 6 2 2 2 4 . Average Corruption 1 | . . . . . . . 2 2 2 2 2 1 2 2 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 43 | . . . . . . . 6 8 3 . 13 4 5 4 . . Message Errors 16 | . . . . . . . 4 2 . . 6 1 1 2 . . Heat Flow Errors 11 | . . . . . . . 1 2 3 . 1 1 2 1 . . Energy Discharges 6 | . . . . . . . 1 2 . . 2 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . . 2 1 1 . . . Targeting Errors 5 | . . . . . . . . 1 . . 2 . 1 1 . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 535 | . 6 . . . 34 61 . . 29 . . 98 2 4 262 39 Projectiles 293 | . . . . . 13 49 . . 19 . . 77 2 . 133 . Explosions 235 | . 6 . . . 21 12 . . 10 . . 14 . 4 129 39 Melee 7 | . . . . . . . . . . . . 7 . . . . Knockbacks 5 | . . . . . 2 1 . . . . . . . . 2 . Impact 5 | . . . . . 2 1 . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 346 | . 13 . . . 14 103 . . . . 55 74 . . 38 49 Shots 10 | . 1 . . . 1 4 . . . . 1 1 . . 1 1 Rammed 25 | . 6 2 1 . 6 4 . . . . . 2 . . 4 . Targets Rammed 29 | . 6 2 1 . 7 5 . . . . . 3 . . 5 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . 1 1 . . . . . 1 . . 1 . Highest Temperature 419 | . 18 198 2 . 243 98 275 207 246 . 194 336 352 195 419 66 Average Temperature 79 | . 10 58 2 . 84 29 48 45 84 . 51 86 163 73 121 33 Received Heat Transfer 1337 | . 123 48 12 . 306 351 . 138 . . 216 44 . . 77 22 Effects 12 | . . . . . . . . . 3 . . . 1 . 8 . Shutdowns 4 | . . . . . . . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . . . 1 . 1 . Interference 6 | . . . . . . . . . 3 . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . 2 . 1 . . 2 1 . . 9 . Combat Hostiles 12 | . . . . . . 2 . 1 . . 2 1 . . 6 . Parts Fried 36 | . . . . . . 6 . 2 . . 4 7 1 . 16 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 4 . . . . 1 1 . . 1 . Heat Transferred 5337 | . . 592 . . 1099 1203 . . . . 298 346 420 . 1179 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . 7 . . . . 2 1 1 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Peak Influence 690 | . 166 222 50 . 279 690 316 . . . . 352 . . 651 648 Initial 300 | . . 15 . . . . 300 . . . . 167 . . 67 269 Average 197 | . 60 74 40 . 138 353 252 . . . . 149 . . 313 370 Maximum Alert Level 2 | . . 1 . . 1 2 1 . . . . 1 . . 2 2 Low Security (%) 60 | 100 100 93 100 . 85 11 25 . . . . 74 . . 43 . Level 1 27 | . . 6 . . 14 57 74 . . . . 25 . . 19 66 Level 2 12 | . . . . . . 31 . . . . . . . . 37 33 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . 6 1 . . . . 5 . . 5 1 Investigation 3 | . . . . . . 1 . . . . . 2 . . . . Extermination 5 | . . . . . . . 1 . . . . 2 . . 2 . Reinforcement 9 | . . . . . . 5 . . . . . 1 . . 3 . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Distress Signals 4 | . 1 . . . . 2 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 145 | . 10 10 2 . 12 31 1 7 2 . 22 14 4 6 18 6 Peak Tracking Total 5 | . 3 4 1 . 3 3 1 3 2 . 3 5 2 4 5 5 Tactical Retreats 10 | . . 3 . . 4 1 . . . . 2 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Traps Triggered 2 | . . . . . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Machines Disabled 47 | . . 2 . . 5 1 . . . . . 6 . . 18 15 Max in Single Turn 9 | . . 1 . . 2 1 . . . . . 2 . . 9 6 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Machines Accessed 26 | . 4 4 . 1 . 4 1 . . 3 . 7 . . 1 1 Terminals 15 | . 3 3 . . . 2 1 . . . . 4 . . 1 1 Fabricators 3 | . . . . . . . . . . . . 3 . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 90 | . 13 17 . 1 . 9 3 . . 24 . 19 . . 2 2 Successful 64 | . 12 12 . 1 . 3 1 . . 24 . 10 . . 1 . Failed 26 | . 1 5 . . . 6 2 . . . . 9 . . 1 2 Catastrophic 5 | . . . . . . 1 . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 27 | . 9 9 . . . 3 . . . . . 6 . . . . Terminals 48 | . 11 13 . . . 2 3 . . . . 15 . . 2 2 Fabricators 4 | . . . . . . . . . . . . 4 . . . . Repair Stations 5 | . 2 . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . . . . Terminal Hacks 48 | . 7 5 . 1 . . 1 . . 24 . 9 . . 1 . Record 7 | . . . . 1 . . . . . 6 . . . . . . Part Schematic 11 | . 1 . . . . . . . . 9 . 1 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . Prototype ID Bank 10 | . 3 2 . . . . . . . 3 . 1 . . 1 . Branch Access Points 3 | . . 1 . . . . 1 . . . . 1 . . . . Terminal Index 2 | . . 1 . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . . . . 2 . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . . . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 4 . . . 1 . . . . . . . . . . Terminals 7 | . 3 4 . . . . . . . . . . . . . . Track 2 | . . 2 . . . . . . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 4 . . . 4 1 . . . . 7 . . 1 1 Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 1 . . . . . . . 9 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . . . Time 52 | . 26 . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Total Allies 1 | . . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . Highest-Rated Group 94 | . . . . . . . . . . . 94 . . . . . Highest-Rated Ally 94 | . . . . . . . . . . . 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . 19 . . . . . Total Damage 586 | . . . . . . . . . . . 586 . . . . . Kills 4 | . . . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Turns Passed 10885 | 79 683 827 476 557 849 1252 539 764 610 138 681 1282 440 328 1110 270 Spaces Moved 5251 | 43 357 395 257 292 375 517 259 375 371 85 325 586 209 172 499 134 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 5249 | 41 357 395 257 292 375 517 259 375 371 85 325 586 209 172 499 134 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 192 175 176 160 160 160 160 180 180 180 180 159 Average Speed 176 | 154 160 175 180 188 198 178 176 178 160 160 160 180 180 180 181 177 Slowest Speed 200 | 160 160 180 180 200 200 180 176 180 160 160 180 180 180 180 182 181 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 53 36 52 60 82 45 8 46 52 70 48 20 45 17 18 6 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . . 1 . . . . . 1 1 . . . . . Known Exits Taken 6 | . . 1 . . . . 1 1 1 1 . 1 . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 . . . . 1 . 1 1 1 . Scrap Searched 9 | . . . 2 . 1 . . 1 1 . 2 . 2 . . . Spaces Dug 55 | . 23 4 . . . . 2 5 18 . 1 2 . . . . Terrain Destroyed 419 | . 37 4 14 . 19 60 4 9 18 . 11 67 12 13 81 70 Melee 4 | . . . . . . . . 1 . . 1 2 . . . . Projectile 22 | . . . . . . 1 4 . . . 1 8 6 . 2 . AOE 393 | . 37 4 14 . 19 59 . 8 18 . 9 57 6 13 79 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Total 6300 | 53 431 483 265 299 422 732 327 433 378 86 415 768 237 183 623 165 Wait 214 | . 28 5 . . . 50 20 2 . . 9 72 4 . 22 2 Move 5235 | 42 356 394 256 291 374 516 258 374 370 84 324 585 208 171 498 134 Hop . | . . . . . . . . . . . . . . . . . Pick Up 138 | 5 11 22 . 2 4 32 11 2 . . 9 22 1 . 12 5 Fast Attach 26 | 5 1 1 . . . 2 2 3 . . 2 . . . 6 4 Attach 30 | 1 . 1 . . 2 5 2 3 . . 2 4 . 2 6 2 Detach . | . . . . . . . . . . . . . . . . . Swap 146 | . 5 8 3 3 8 21 7 20 2 2 22 24 4 2 11 4 Drop 155 | . 2 21 1 3 1 36 12 9 . . 13 28 1 2 15 11 Fire 322 | . 22 29 4 . 26 65 15 19 6 . 33 27 19 6 48 3 Melee 5 | . . . . . . . . 1 . . 1 3 . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 29 | . 6 2 1 . 7 5 . . . . . 3 . . 5 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 3) 468 | -10/Materials | Discovered new exit (range 11) 497 | -10/Materials | Discovered new exit (range 7) 621 | -10/Materials | Repaired Grenade Launcher 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Utility x2 1084 | -9/Materials | Discovered new exit (range 15) 1282 | -9/Materials | Identified exit to Mines 1528 | -9/Materials | Build established: Scavenger-Mutant 1590 | -9/Materials | Entered Mines 1606 | -9/Mines | Met a Derelict bent on vengeance 1901 | -9/Mines | Build established: Hauler-Mutant 2012 | -9/Mines | Learned Materials emergency access door positions 2058 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2058 | -9/Mines | Discovered new exit (range 5) 2066 | -9/Mines | Entered Exiles 2093 | -9/Exiles | Discovered new exit (range 15) 2115 | -9/Exiles | Met 8R-AWN 2140 | -9/Exiles | Met EX-HEX 2227 | -9/Exiles | Met EX-DEC 2279 | -9/Exiles | Met EX-BIN 2313 | -9/Exiles | Learned location of Zion (-6) 2607 | -9/Exiles | Discovered new exit (range 10) 2623 | -9/Exiles | Entered Mines 3451 | -8/Mines | Discovered new exit (range 11) 3472 | -8/Mines | Entered Materials 3472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4178 | -8/Materials | Repaired Lgt. Treads 4714 | -8/Materials | Discovered new exit (range 7) 4724 | -8/Materials | Entered Factory 4724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5116 | -7/Factory | Identified exit to Storage 5116 | -7/Factory | Identified exit to Lower Caves 5263 | -7/Factory | Entered Lower Caves 5332 | -7/Lower Caves | Spotted B-75 Beast 5362 | -7/Lower Caves | Destroyed B-75 Beast 5425 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5986 | -7/Lower Caves | Found Alien Artifact 5986 | -7/Lower Caves | Identified Core Expander 5986 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 6016 | -7/Lower Caves | Discovered new exit (range 6) 6022 | -7/Lower Caves | Identified exit to Lower Caves 6027 | -7/Lower Caves | Entered another Lower Caves area 6265 | -7/Lower Caves | Build established: Scavenger-Mutant 6631 | -7/Lower Caves | Discovered new exit (range 5) 6636 | -7/Lower Caves | Identified exit to Data Miner 6637 | -7/Lower Caves | Entered Data Miner 6637 | -7/Data Miner | Discovered new exit (range 6) 6668 | -7/Data Miner | Met Data Miner 6705 | -7/Data Miner | Learned location of Section 7 (-2) 6705 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6729 | -7/Data Miner | Received God Mode back door access code from Data Miner 6770 | -7/Data Miner | Identified exit to Proximity Caves 6775 | -7/Data Miner | Entered Proximity Caves 6969 | -6/Proximity Caves | Escorted by Enhanced Grunt 7116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7433 | -6/Proximity Caves | Discovered new exit (range 11) 7456 | -6/Proximity Caves | Entered Factory 7456 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7599 | -6/Factory | Incoming investigation squad redirected 7995 | -6/Factory | Identified exit to Lower Caves 8738 | -6/Factory | Entered Lower Caves 9135 | -6/Lower Caves | Discovered new exit (range 15) 9151 | -6/Lower Caves | Encountered a Warlord checkpoint 9178 | -6/Lower Caves | Entered another Lower Caves area 9359 | -6/Lower Caves | Learned Factory trap positions 9481 | -6/Lower Caves | Discovered new exit (range 15) 9506 | -6/Lower Caves | Entered Factory 9506 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9507 | -5/Factory | Loaded intel: 97 trap records 10611 | -5/Factory | Discovered new exit (range 3) 10616 | -5/Factory | Entered another Factory area 10616 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10656 | -4/Factory | Found Quantum Capacitor 10866 | -4/Factory | First assault squad dispatched 10886 | -4/Factory | Self-destructed Last Messages --------------- 10852_ Dropped Proton Cannon. 10852_ Acquired Matter Neutralizer. 10855_ Dropped Proton Cannon. 10859_ Dropped Adv. Plasma Cannon. 10860_ Acquired Matter Neutralizer. 10862_ Dropped Hrd. Medium Armor Plating. 10863_ Acquired Energy Well. 10866_ ALERT: Significant disruption in Zone 6F, assault force dispatched. 10869_ Dropped Force Field. 10869_ Dropped Exp. Heat Sink. 10870_ Acquired Prototype Device. 10870_ Identified Stealth Drone Bay. 10871_ Dropped Stealth Drone Bay. 10873_ Acquired Exp. Heat Sink. 10878_ Acquired Force Field. 10883_ C-30 ARC bursts open, deploying its payload. 10883_ G-73 Enforcer unfolds itself. 10883_ G-67 Veteran unfolds itself. 10885_ Dropped Imp. Energy Well. 10886_ Extracted 295 energy. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#########+##########????????????????? | | ?????????? @ ! #????????????????? | | ?????????? #????????????????? | | ?????????? e ! ! #????????????????? | | ??????????? ! ]! +????????????????? | | ??????????? ]!! #????????????????? | | ???????????# ] #????????????????? | | ??????????# """ ####+##??????????? | | ??????????# """ ??????????? | | ??????????# """ #?????????? | | ??????????# #?????????? | | ??????????# != #?????????? | | ??????????### ] == #?????????? | | ??????????# # #+###?????????? | | ??????????## ggg ! #??????????? | | ??????????# % ! ! #??????????? | | ??????????# #?????????? | | ??????????## ??????????? | | ???????????# ??????????? | | #+?????????# ???????????? | | # ?????????# ???????????? | | # ########## ] ???????????? | | # ????????????? | | # ????????????? | | ^ + ?????????????? | | ^ # ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 44 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 25 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Adv. Heat Sink | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellLinkedBeam Manual? 0 Play Time 00:53:11 Cumulative 635.4 hours Start 2020.10.05 @ 12:48:12 End 2020.10.05 @ 13:41:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 971 Rogue 971 Adventurer 0 Explorer 0 Win Type - Total 60 Types 38/1/7/11/3/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2f5e1d0-5217-4890-bff8-bd623267e91b