Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 20:47:36 Player: Oldman Pu Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (221) 1105 Value Destroyed (7366) 7366 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 14518 Bonus ------- High Alert Combat Kills 327 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 47/100 System Corruption 9% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core Advanced Cooling System Advanced Cooling System Improved Heavy Armor Plating Autogun Mass Driver Kinetic Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Improved Aluminum Leg Armored Wheel Armored Wheel Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Battery Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Gauss Cannon AWS/Autocannon [Rating: 78] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . . 1 1 . . 1 . Utility 4 | . . . 2 . . . 2 . . . . . . Weapon 2 | . . . . . . . . . 1 . . 1 . Parts Attached 217 | 6 15 1 33 . 2 2 36 42 14 6 7 46 7 Power 41 | 1 2 . 4 . . . 6 14 1 3 2 7 1 Engine 26 | 1 2 . 4 . . . 6 9 1 2 1 . . Core 15 | . . . . . . . . 5 . 1 1 7 1 Reactor . | . . . . . . . . . . . . . . Propulsion 51 | 2 5 . 9 . . 1 6 11 2 1 2 9 3 Treads 10 | . . . . . . . . 6 1 1 . . 2 Leg 1 | . . . . . . . . . . . 1 . . Wheel 39 | 2 5 . 9 . . 1 6 5 . . 1 9 1 Hover 1 | . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . Utility 68 | 1 4 1 12 . 2 1 14 8 7 . 3 14 1 Device 31 | . 2 1 4 . . 1 7 5 3 . . 7 1 Storage 7 | 1 2 . 1 . 1 . . 1 . . . 1 . Processor 2 | . . . . . . . . . . . . 2 . Hackware 3 | . . . . . . . . . . . 3 . . Protection 25 | . . . 7 . 1 . 7 2 4 . . 4 . Artifact . | . . . . . . . . . . . . . . Weapon 57 | 2 4 . 8 . . . 10 9 4 2 . 16 2 Energy Gun 31 | 2 . . 5 . . . 5 8 3 . . 8 . Energy Cannon 8 | . . . 1 . . . 2 1 . . . 3 1 Ballistic Gun 14 | . 4 . 2 . . . 3 . . 2 . 3 . Ballistic Cannon 3 | . . . . . . . . . . . . 2 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . Unidentified Prototypes 12 | . . 1 3 . 1 . 3 3 . . . 1 . Parts Lost 88 | . 4 . 8 . . 1 14 16 . 5 3 15 22 Power 20 | . 1 . 1 . . . 3 7 . 1 1 3 3 Propulsion 29 | . 1 . 3 . . 1 5 4 . 2 1 5 7 Utility 21 | . . . 2 . . . 3 4 . 2 1 3 6 Weapon 18 | . 2 . 2 . . . 3 1 . . . 4 6 Highest Loss Streak 17 | . 4 . 2 . . 1 5 7 . 3 3 4 17 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 97 100 98 100 87 76 79 80 67 79 68 95 82 Engine 7 | . 14 14 9 11 11 11 8 8 3 8 6 . . Core 3 | . . . . . . . . 6 . . 5 9 9 Treads 3 | . . . . . . . . 8 13 20 8 . 3 Wheel 16 | . 27 28 21 22 22 21 16 11 . . 2 22 14 Device 14 | . 12 14 20 11 4 9 16 14 9 16 8 10 18 Storage 8 | . 14 14 12 22 15 11 9 7 6 6 6 4 5 Processor 1 | . . . . . . . . . . . . 8 4 Protection 6 | . . . 10 11 11 1 9 6 9 5 . 3 1 Energy Gun 13 | . 13 . 16 22 22 22 9 14 19 13 6 9 4 Energy Cannon 1 | . . . . . . . 6 . . . . 2 . Ballistic Gun 5 | . 14 28 4 . . . 1 . . 5 13 8 10 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 88 | 14 50 50 63 61 61 21 27 36 57 63 41 86 88 Greatest Support 83 | 20 20 20 26 20 20 20 22 60 60 83 43 80 64 Greatest Overweight (x) 10 | . 4 2 4 3 3 1 2 2 1 . 3 3 10 Average Overweight (x) 1 | . 1 2 2 3 1 1 . . . . 1 . 1 Largest Inventory Capacity 40 | 8 20 20 20 20 40 40 40 40 5 5 5 15 15 Average Capacity 22 | 6 18 20 20 20 31 40 40 39 5 5 5 13 15 Most Carried 40 | 1 11 12 20 20 26 25 29 40 5 5 5 15 15 Average Carried 16 | . 5 11 17 20 22 24 23 32 3 5 4 11 13 Final Capacity 40 | 8 20 20 20 20 40 40 40 5 5 5 5 15 15 Final Carried 28 | 1 11 12 20 20 25 24 28 1 5 5 5 15 11 Class Distribution -------------------- 31% | Hauler-Mutant 30% | Mutant 13% | Gunner 10% | Scavenger-Gunner 5% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Matter Collected 4446 | 237 432 104 865 . . 35 431 388 171 260 95 1067 361 Remotely . | . . . . . . . . . . . . . . Salvage Created 9331 | . 772 97 1513 . . 40 2204 1313 171 535 172 2054 460 Parts 460 | . 49 2 105 . . . 122 57 8 22 3 66 26 Haulers Intercepted 16 | . 2 . 6 . . . 4 3 . . . 1 . Recyclers Shooed 6 | . . . 5 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . 21 1 . 24 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 180 | . 17 2 27 . . 1 40 30 3 14 3 31 12 Guns 145 | . 17 2 26 . . 1 18 28 2 14 3 27 7 Cannons 26 | . . . . . . . 18 . . . . 3 5 Classes Destroyed 15 | . 7 . 3 . . 1 1 2 . . 1 . . Worker 8 | . 2 . 2 . . . 3 1 . . . . . Builder 4 | . 1 . 1 . . . 1 1 . . . . . Hauler 16 | . 2 . 6 . . . 4 3 . . . 1 . Recycler 2 | . . . 1 . . . . . . . . 1 . Mechanic 3 | . 1 . . . . . 1 . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . . Watcher 9 | . 1 . 4 . . . 2 1 . . . 1 . Swarmer 58 | . 6 . 11 . . . 9 11 . 9 . 5 7 Grunt 75 | . 11 2 6 . . . 21 13 . 4 2 12 4 Brawler 2 | . . . . . . . . . . . 1 1 . Duelist 2 | . . . 1 . . . . . . . . . 1 Sentry 25 | . . . 9 . . . 10 . 2 1 . 3 . Hunter 4 | . . . . . . 1 . 1 . . . 2 . Programmer 12 | . . . . . . . . 3 1 . . 8 . Assembled 2 | . . . . . . . . 2 . . . . . Best Kill Streak 6 | . 4 1 5 . . 1 6 5 1 6 3 5 5 Combat Bots Only 6 | . 4 1 5 . . 1 4 5 1 6 3 5 5 Max Kills in Single Turn 2 | . 2 1 2 . . 1 2 2 1 2 1 1 2 Gunslinging 1 | . 1 . 1 . . . . 1 . 1 . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Hostile Shots Fired 1256 | . 91 12 138 . . 13 203 253 61 107 16 183 179 Missed 339 | . 18 4 41 . . 3 52 62 21 31 5 53 49 Damage Taken 14895 | . 807 105 1202 . . 165 2224 3667 447 1092 239 2534 2413 Core 2151 | . 193 . 155 . . 17 231 313 169 51 20 381 621 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 149 | . . . 30 . . 4 47 68 . . . . . Regen/Repaired (Parts) 367 | . . . 155 . . . 25 129 . . . 58 . Core Remaining (%) 60 | 100 . 22 . . . 57 58 55 . . 71 . . Volleys Fired 620 | . 89 7 113 . 2 9 133 109 16 29 5 85 23 Largest 4 | . 2 2 2 . 2 2 2 2 3 3 3 4 4 Hottest 276 | . 100 40 112 . 112 112 136 122 221 221 135 276 223 Shots Fired 1432 | . 155 14 221 . 4 16 263 218 36 85 16 319 85 Gun 1239 | . 155 14 221 . 4 16 147 218 36 85 16 264 63 Cannon 193 | . . . . . . . 116 . . . . 55 22 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 525 | . 106 14 117 . . . 34 . . 50 10 135 59 Thermal 864 | . 49 . 104 . 4 16 229 218 36 35 6 146 21 Explosive . | . . . . . . . . . . . . . . Electromagnetic 43 | . . . . . . . . . . . . 38 5 Robot Hit Streak 36 | . 12 6 11 . . 12 16 19 6 7 6 36 12 Robot Miss Streak 7 | . 3 3 5 . . 2 6 5 7 4 1 4 5 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 26 | . 1 . 6 . . . 2 8 . 7 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . 1 1 . . Shots Hit Robots 923 | . 106 11 143 . . 13 173 137 17 54 13 213 43 Core Hits 390 | . 42 5 60 . . 3 86 58 8 19 7 80 22 Critical Kills 9 | . 1 . . . . . 2 . . . . 2 4 Critical Parts Destroyed 10 | . 1 . . . . . 1 . . . . 3 5 Critical Strikes 67 | . 7 . 4 . . . 10 13 4 3 . 17 9 Burn 47 | . 5 . 4 . . . 7 13 4 3 . 11 . Meltdown 2 | . . . . . . . 2 . . . . . . Destroy 17 | . 2 . . . . . 1 . . . . 5 9 Blast 1 | . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16571 | . 1149 144 2165 . . 188 3244 2820 362 1147 286 4437 629 Guns 14173 | . 1149 144 2165 . . 188 1654 2820 362 1147 286 3786 472 Cannons 2398 | . . . . . . . 1590 . . . . 651 157 Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 4816 | . 686 144 868 . . . 326 . . 656 153 1527 456 Thermal 11359 | . 463 . 1297 . . 188 2918 2820 362 491 133 2543 144 Explosive . | . . . . . . . . . . . . . . Electromagnetic 396 | . . . . . . . . . . . . 367 29 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 5 . . 10 9 9 Average Corruption 4 | . . . . . . . . 3 . . 9 4 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . . . . . 22 . . 7 26 20 Message Errors 25 | . . . . . . . . 6 . . 2 11 6 Matter Fused 19 | . . . . . . . . 7 . . 1 6 5 Heat Flow Errors 7 | . . . . . . . . 1 . . 3 3 . Energy Discharges 11 | . . . . . . . . 4 . . . 4 3 Data Loss (minor) 9 | . . . . . . . . 4 . . . 1 4 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 34 | . . . . . . . 1 . . . . 33 . Projectiles 34 | . . . . . . . 1 . . . . 33 . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . 5 2 Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 4 1 Secondary 2 | . . . . . . . . . . . . 1 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 579 | . 181 . 111 . 90 339 300 177 579 236 220 438 3 Average Temperature 93 | . 51 . 33 . 45 185 72 81 274 97 73 84 3 Received Heat Transfer 4112 | . 357 60 315 . . . 1161 808 12 304 90 366 639 Effects 15 | . . . . . . 2 1 . 5 2 . 5 . Shutdowns 5 | . . . . . . . . . 2 . . 3 . Energy Bleed 2 | . . . . . . . 1 . 1 . . . . Interference 4 | . . . . . . 2 . . . 2 . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 9 | . . . 1 . . . 4 2 1 . . 1 . Combat Hostiles 9 | . . . 1 . . . 4 2 1 . . 1 . Parts Melted 77 | . 2 . 9 . . 2 19 23 3 4 . 15 . Heat Transferred 26393 | . 1739 . 3108 . . 481 6179 6179 1068 1411 300 5528 400 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Peak Influence 689 | . 257 134 484 172 . 35 689 554 236 . . 381 . Initial 312 | . . 84 52 172 . . 13 312 236 . . 86 . Average 263 | . 123 124 324 172 . 33 371 352 119 . . 251 . Maximum Alert Level 2 | . 1 . 2 . . . 2 2 1 . . 1 . Low Security (%) 33 | 100 80 100 20 100 . 100 15 2 63 . . 25 . Level 1 47 | . 19 . 40 . . . 39 73 36 . . 74 . Level 2 19 | . . . 39 . . . 44 23 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . 5 . 2 . . . 13 8 2 . . 6 . Investigation 11 | . 3 . 1 . . . 3 2 1 . . 1 . Extermination 8 | . . . . . . . . 4 1 . . 3 . Reinforcement 8 | . 2 . 1 . . . 1 2 . . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 9 | . . . . . . . 9 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Distress Signals 11 | . 2 . 1 . . . 4 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 267 | . 28 4 40 . . 1 53 51 5 14 3 41 27 Peak Tracking Total 10 | . 4 2 5 . . 1 7 9 2 4 3 6 10 Tactical Retreats 15 | . 3 . 2 . . . 2 2 . . . 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Traps Triggered 6 | . 2 . 1 . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Machines Disabled 3 | . . . 2 . . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Machines Accessed 44 | . 5 . 9 . 2 . 7 5 7 . 1 8 . Terminals 18 | . 4 . 7 . . . 2 . 2 . . 3 . Fabricators 3 | . . . . . . . . 1 1 . . 1 . Repair Stations 7 | . . . 2 . . . 1 2 . . . 2 . Recycling Units 8 | . 1 . . . . . 1 2 3 . . 1 . Scanalyzers 2 | . . . . . . . 2 . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . 1 . Total Hacks 123 | . 9 . 24 . 17 . 25 11 21 . 1 15 . Successful 76 | . 5 . 19 . 17 . 12 11 4 . 1 7 . Failed 47 | . 4 . 5 . . . 13 . 17 . . 8 . Catastrophic 8 | . 1 . 1 . . . 1 . 3 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . Terminals 41 | . 8 . 16 . . . 7 . 5 . . 5 . Fabricators 6 | . . . . . . . . 2 2 . . 2 . Repair Stations 23 | . . . 8 . . . 4 7 . . . 4 . Recycling Units 17 | . 1 . . . . . 2 2 11 . . 1 . Scanalyzers 10 | . . . . . . . 10 . . . . . . Garrison Access 8 | . . . . . . . 2 . 3 . . 3 . Terminal Hacks 38 | . 4 . 12 . 17 . 2 . 1 . 1 1 . Record 23 | . 2 . 4 . 17 . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . 1 . . . . 1 . Disarm Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . . 2 1 . . 2 . Load Schematic 3 | . . . . . . . . 1 1 . . 1 . Build 2 | . . . . . . . . 1 . . . 1 . Repair Station Hacks 19 | . . . 7 . . . 3 7 . . . 2 . Scan Component 11 | . . . 4 . . . 2 4 . . . 1 . Repair 8 | . . . 3 . . . 1 3 . . . 1 . Recycling Unit Hacks 5 | . 1 . . . . . . 2 1 . . 1 . Report Inventory 4 | . 1 . . . . . . 2 . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 7 . . . 5 3 5 . . 7 . Full Trace Events 10 | . 2 . 1 . . . 3 2 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Built 4 | . . . . . . . . 2 . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 93 | . . . . . . . . 31 . . . 62 . Total Part Build Rating 8 | . . . . . . . . 4 . . . 4 . Parts Repaired 8 | . . . 3 . . . 1 3 . . . 1 . Time 281 | . . . 103 . . . 26 96 . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Turns Passed 12261 | 40 1024 337 2290 13 463 312 1413 1898 1108 578 374 1892 519 Spaces Moved 7622 | 39 674 271 1414 11 465 247 752 1144 539 291 217 1216 342 Core 6 | 4 . . . . . . . . . . . . 2 Treads 1116 | . . . . . . . . 177 539 291 100 . 9 Legs 12 | . . . . . . . . . . . 12 . . Wheels 6488 | 35 674 271 1414 11 465 247 752 967 . . 105 1216 331 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 125 80 95 85 83 166 160 125 93 115 Average Speed 116 | 76 106 110 114 125 95 95 95 105 192 164 154 106 124 Slowest Speed 550 | 80 140 110 145 125 125 95 110 250 250 166 320 130 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 93 60 93 3 91 58 72 33 14 39 25 28 55 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . . . . . . . . 11 2 Melee . | . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . . . 11 1 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Total 9789 | 45 835 295 1874 10 483 307 1183 1609 580 330 245 1611 382 Wait 1096 | . 40 16 258 . 5 50 227 266 . 3 13 210 8 Move 7609 | 38 673 270 1413 10 464 246 751 1143 538 290 216 1215 342 Hop . | . . . . . . . . . . . . . . Pick Up 145 | 1 11 1 34 . 5 . 26 31 6 . 2 26 2 Fast Attach 61 | 6 3 . 2 . 2 . 2 6 12 3 5 19 1 Attach 54 | . 3 . 10 . . 1 15 14 . . 1 4 6 Detach 1 | . . . . . . . . 1 . . . . . Swap 103 | . 9 1 21 . . 1 19 22 2 3 1 24 . Drop 100 | . 7 . 23 . 5 . 10 17 6 2 2 28 . Fire 620 | . 89 7 113 . 2 9 133 109 16 29 5 85 23 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Lost 4 parts (1p1n2w) 634 | -10/Materials | Core integrity fell below 50% 700 | -10/Materials | Discovered new exit (range 8) 913 | -10/Materials | Discovered new exit (range 8) 1065 | -10/Materials | Entered Mines 1343 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1345 | -10/Mines | Found Prototype Device 1346 | -10/Mines | Identified Exp. Sensor Array 1360 | -10/Mines | Discovered new exit (range 3) 1402 | -10/Mines | Entered Materials 1402 | -9/Materials | Evolved 2 slots: Utility x2 1403 | -9/Materials | Identified exit to Mines 1818 | -9/Materials | Discovered new exit (range 11) 2338 | -9/Materials | Repaired Lgt. Armor Plating 2527 | -9/Materials | Repaired Hvy. Ion Engine 2555 | -9/Materials | Repaired Core Shielding 2797 | -9/Materials | Discovered new exit (range 14) 3405 | -9/Materials | Discovered new exit (range 13) 3692 | -9/Materials | Entered Mines 3700 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3700 | -9/Mines | Discovered new exit (range 5) 3705 | -9/Mines | Entered Exiles 3706 | -9/Exiles | Identified exit to Mines 3725 | -9/Exiles | Discovered exit to Mines (range 15) 3757 | -9/Exiles | Met 8R-AWN 3775 | -9/Exiles | Met EX-HEX 3823 | -9/Exiles | Met EX-BIN 3838 | -9/Exiles | Aligned with FarCom system 3839 | -9/Exiles | Given EX-Vault access code 3893 | -9/Exiles | Opened EX-Vault 3906 | -9/Exiles | Found Prototype Storage 3906 | -9/Exiles | Identified Lightpack 2.0 3919 | -9/Exiles | Found Prototype Ballistic Cannon 3937 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3960 | -9/Exiles | Met EX-DEC 3986 | -9/Exiles | Visited The Gauntlet 4168 | -9/Exiles | Stole two prototypes: Lightpack 2.0, AWS/Autocannon 4168 | -9/Exiles | Entered Mines 4226 | -8/Mines | Build established: Hauler-Mutant 4446 | -8/Mines | Discovered new exit (range 11) 4480 | -8/Mines | Entered Materials 4480 | -8/Materials | Evolved 2 slots: Utility x2 4560 | -8/Materials | Lost 5 parts (1p2n2w) 4608 | -8/Materials | Garrison activated, responded to threat 4691 | -8/Materials | Lost 3 parts (1p1n1u) 5335 | -8/Materials | Discovered new exit (range 16) 5561 | -8/Materials | Garrison activated, responded to threat 5799 | -8/Materials | Repaired Core Shielding 5880 | -8/Materials | Discovered new exit (range 16) 5893 | -8/Materials | Entered Factory 5893 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5895 | -7/Factory | FarCom data flow suspended 6044 | -7/Factory | Repaired Arm. Wheel 6337 | -7/Factory | Lost 5 parts (2p2n1u) 6780 | -7/Factory | Fabricated Arm. Wheel (x2) 7130 | -7/Factory | Repaired Core Shielding 7169 | -7/Factory | Repaired Imp. Heat Sink 7722 | -7/Factory | Discovered new exit (range 13) 7722 | -7/Factory | Assembled infested ambush trap array 7791 | -7/Factory | Entered another Factory area 7791 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7818 | -6/Factory | Lost 7 parts (2p1n3u1w) 8430 | -6/Factory | Build established: Tank 8859 | -6/Factory | Discovered new exit (range 5) 8899 | -6/Factory | Entered Lower Caves 9110 | -6/Lower Caves | Build established: Scavenger-Tank 9187 | -6/Lower Caves | Learned Factory terminal intel 9262 | -6/Lower Caves | Learned location of Extension (-5) 9289 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9433 | -6/Lower Caves | Discovered new exit (range 16) 9440 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9477 | -6/Lower Caves | Entered another Lower Caves area 9649 | -6/Lower Caves | System corruption reached 10% 9679 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9844 | -6/Lower Caves | Discovered new exit (range 7) 9851 | -6/Lower Caves | Entered Factory 9851 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9852 | -5/Factory | Loaded intel: 26 terminal locations 9981 | -5/Factory | Fabricated Arm. Wheel? 10084 | -5/Factory | Lost 4 parts (1p1n1u1w) 10367 | -5/Factory | Build established: Scavenger-Gunner 11163 | -5/Factory | Build established: Gunner 11427 | -5/Factory | Repaired Neutrino Core 11486 | -5/Factory | Discovered new exit (range 15) 11631 | -5/Factory | Lost 3 parts (1n1u1w) 11743 | -5/Factory | Entered Upper Caves 11743 | -5/Upper Caves | Spotted Z6-XB6(f) 11744 | -5/Upper Caves | Encountered a Master Thief 11859 | -5/Upper Caves | Lost 3 parts (1p1n1w) 11985 | -5/Upper Caves | Encountered a Warlord checkpoint 12227 | -5/Upper Caves | Core integrity fell below 50% 12251 | -5/Upper Caves | Attracted the attention of an 0b10 base 12256 | -5/Upper Caves | Core integrity fell below 20% 12262 | -5/Upper Caves | Discovered new exit (range 8) 12262 | -5/Upper Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 12242_ S-27 Virus destroyed. 12245_ System corrupted: Energy discharge (-2). 12245_ Hyp. Gauss Cannon destroyed. 12246_ G-50 Soldier suffers critical hit (Destroy). 12247_ Acquired Autogun. 12247_ S-27 Virus suffers critical hit (Burn). 12248_ Med. Treads destroyed. 12249_ S-27 Virus destroyed. 12251_ Disruptor Cannon destroyed. 12251_ Penetrated by Slug. 12252_ Adv. Cooling System destroyed. 12254_ Adv. Targeting Computer destroyed. 12257_ G-50 Soldier destroyed. 12257_ Penetrated by Slug. 12258_ Adv. Heat Sink destroyed. 12259_ VTOL Module fries itself beyond repair. 12261_ System corrupted: Substantial component data lost. 12262_ Lgt. Nuclear Core fries itself beyond repair. 12262_ EXIT=FOUND 12262_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????#???????????????? | | ?????????????????#???????????% ??????????????? | | ?????????????????# ??????????# ??????????????? | | ?????????????????# ??????????# ???????#####?? | | ?????????????????# ##????????# ???????# ##? | | ????????????????## # ?#?????## ???????# ## | | ????????????????# < # ????## ??????# # | | ????????????????? ????# ??????# | | ?????????????????? #?????# ###???# | | ??????????????????# ????????# ###### | | ??????????????????# ##???????## ## ## | | ???????????######## ;;########### | | ???????????# ## | | ???????????# @ ## #### | | ???????????# ######;%gg###### ## #??## | | ??????????????#"""""sg%%" "" # ## #???# | | ??????????????# " " Y% ! "%"%# #???## | | ??????????????# * # #????# | | ??????????????# Y # #####???# | | ??????????????# ####//#### # #??????# | | ??????????????#$ ?? ??# g# #????# #### | | ????????????? + ?#" ??# + #???? ???? | | ???????????? +??#" ??# + #???? ???? | | ???????????? ???# ??+ # #????# ???? | | ????????????? ???# """" #### #?????## ???? | | ?????????????????" """" ???# #???????##???? | | ????????????????"" """" ????# #????????????? | | ????????????????"T ??? ????# #????????????? | | ?????????????????" ??? ?????# #????????????? | | ?????????????????????##??????# #????????????? | | ????????????????????????????? #????????????? | | ????????????????????????????? #????????????? | | ?????????????????????????????####????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 33 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 20 Resistance: EM 25 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 33 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackExperimentalCoupler Manual? 0 Play Time 02:18:20 Cumulative 199.6 hours Start 2024.03.23 @ 18:03:31 End 2024.03.23 @ 20:47:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 131 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db7c832e-bc6c-428d-a452-5f9a963e8800