Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 21:25:49 Player: s0lid Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (4243) 4243 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 10481 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 91 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Flying (245) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (8) ------ Medium Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental System Shield > --- WEAPON (2) ------- Quantum Rifle > --- INVENTORY (10) --- Fusion Compressor Fusion Compressor Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Improved Armor Integrity Analyzer Precision Matter Filter Cloaking Device Insulated Plating Bore Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Armored Leg Improved VSS Leg Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Targeting Computer Experimental Armor Integrity Analyzer Cloaking Device Experimental System Shield > --- WEAPON ----------- Heavy Plasma Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Fusion Compressor Fusion Compressor Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster Improved Cooling System Medium Storage Unit Advanced Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer Advanced ECM Suite Phase Shifter Layered Medium Armor Plating Insulated Plating Improved Hacking Suite Heavy Plasma Cannon KE Penetrator Magnetic Acceleration Cannon RU-N14's Throwing Claymores [Rating: 87] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Reaction Control System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Experimental System Shield Protection Improved Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . Utility 6 | . . . 2 1 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 159 | 5 15 . 18 39 3 8 7 3 21 10 21 1 8 Power 19 | . 1 . 2 6 . 1 . 1 4 1 2 1 . Engine 11 | . 1 . 2 4 . 1 . 1 1 1 . . . Core 8 | . . . . 2 . . . . 3 . 2 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 . . 5 15 1 2 1 . 4 2 3 . . Treads 3 | 2 . . 1 . . . . . . . . . . Leg 21 | . . . 3 13 1 1 . . 2 1 . . . Wheel 2 | . . . . . . . . . 1 1 . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . . . 1 2 . 1 1 . 1 . 3 . . Utility 54 | . 8 . 7 12 2 2 2 . 7 1 9 . 4 Device 16 | . 2 . . 4 1 1 . . 3 . 3 . 2 Storage 10 | . 3 . 2 4 . . . . . . 1 . . Processor 12 | . 1 . 2 1 . . 2 . 3 . 2 . 1 Hackware 4 | . . . . 1 . 1 . . 1 . 1 . . Protection 12 | . 2 . 3 2 1 . . . . 1 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 51 | 3 6 . 4 6 . 3 4 2 6 6 7 . 4 Energy Gun 15 | 1 4 . 2 2 . 1 1 . . 1 1 . 2 Energy Cannon 1 | . . . . . . . . . 1 . . . . Ballistic Gun 11 | 2 2 . . 1 . 1 1 2 1 1 . . . Ballistic Cannon 12 | . . . . 2 . . . . 2 2 4 . 2 Launcher 3 | . . . 2 1 . . . . . . . . . Special Weapon 7 | . . . . . . . 1 . 2 2 2 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 1 . . 3 . 4 . 1 . 1 Parts Lost 38 | . . . 3 5 . 6 . . 6 2 16 . . Power 5 | . . . 1 . . 1 . . 1 . 2 . . Propulsion 13 | . . . 1 . . 2 . . 3 1 6 . . Utility 13 | . . . 1 4 . . . . 2 1 5 . . Weapon 7 | . . . . 1 . 3 . . . . 3 . . Highest Loss Streak 6 | . . . 2 3 . 6 . . 5 1 6 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 93 90 92 89 98 100 94 99 77 40 47 Engine 6 | . 14 14 10 5 . 5 7 7 4 6 1 . . Core 1 | . . . . 3 7 . . . 1 . 3 . . Treads 3 | . 28 28 8 . . . . . . . . . . Leg 18 | . . . 13 27 30 23 23 23 19 22 10 . . Flight 2 | . . . . . . 4 7 7 2 . . 6 6 Device 5 | . 1 14 11 2 7 7 7 7 7 6 3 . . Storage 10 | . 13 14 11 17 15 10 7 7 6 6 6 6 6 Processor 19 | . 4 . 10 18 15 15 21 23 29 27 25 20 24 Hackware 3 | . . . . 6 . 4 1 . 4 6 6 6 6 Protection 4 | . 7 . 8 . 6 7 7 7 2 4 5 . . Energy Gun 5 | . 17 28 18 2 . . 1 7 2 3 2 . . Ballistic Gun 2 | . 10 . . . . . 2 6 2 1 . . . Ballistic Cannon 2 | . . . . 7 7 . . . 3 5 5 . 1 Piercing Weapon 1 | . . . . . . 5 5 . . . . . . Peak Build Rating 87 | 4 12 12 23 34 39 41 64 66 86 87 82 43 58 Average Rating 46 | 2 9 12 19 30 38 36 57 64 78 82 67 39 46 On Entrance 38 | . 4 12 12 21 34 39 38 64 66 86 80 39 39 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 70 | 3 30 30 40 65 65 54 60 61 68 68 70 10 27 Greatest Support 68 | 3 40 40 40 49 68 64 52 52 61 66 31 5 5 Greatest Overweight (x) 5 | . 3 . 1 1 1 1 1 1 4 4 3 1 5 Average Overweight (x) . | . . . . . . . . 1 . 1 2 1 1 Largest Inventory Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 10 10 Average Capacity 17 | 5 9 15 11 16 20 20 20 20 20 20 18 10 10 Most Carried 20 | 4 10 11 15 20 20 20 20 20 20 20 20 10 10 Average Carried 16 | 2 8 10 10 14 18 16 19 20 18 19 17 9 9 Final Capacity 20 | 5 15 15 10 20 20 20 20 20 20 20 10 10 10 Final Carried 20 | 4 10 11 10 20 20 16 20 20 20 19 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Matter Collected 3369 | 153 493 124 190 1079 44 104 102 48 277 360 177 . 218 Remotely . | . . . . . . . . . . . . . . Salvage Created 3712 | . 418 44 696 1023 36 198 . 85 500 361 275 . 76 Parts 195 | . 27 7 40 66 . 5 . 1 16 9 21 . 3 Haulers Intercepted 10 | . 2 . 2 5 . . . . . 1 . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 4 2 . . 6 23 . 9 Prevented 1 | . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 102 | . 15 6 17 19 1 5 . 1 11 11 14 . 2 Melee 2 | . . . . . . 2 . . . . . . . Guns 49 | . 15 6 14 4 . 3 . 1 1 2 2 . 1 Cannons 24 | . . . . 12 1 . . . 4 2 4 . 1 AOE 26 | . . . 3 3 . . . . 5 7 8 . . Classes Destroyed 15 | . 3 . 5 4 . . . . 3 . . . . Worker 5 | . . . . 3 . . . . 2 . . . . Builder 3 | . . . 1 1 . . . . 1 . . . . Hauler 10 | . 2 . 2 5 . . . . . 1 . . . Recycler 2 | . . . . 1 . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 5 | . . . 1 4 . . . . . . . . . Swarmer 32 | . 9 6 3 . . 3 . . . 4 7 . . Grunt 45 | . 6 . 11 9 . 1 . . 6 5 5 . 2 Brawler 1 | . . . 1 . . . . . . . . . . Sentry 16 | . . . 2 7 1 1 . 1 1 1 2 . . Specialist 2 | . . . . . . . . . 2 . . . . Hunter 3 | . . . . 3 . . . . . . . . . Programmer 2 | . . . . . . . . . 1 1 . . . Heavy 1 | . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 6 3 5 5 1 3 . 1 8 6 8 . 1 Combat Bots Only 8 | . 6 3 5 4 1 3 . 1 4 5 8 . 1 Max Kills in Single Turn 4 | . 1 1 2 1 1 1 . 1 3 4 3 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 . . . . 2 3 3 . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 756 | . 39 20 79 122 27 89 . 36 71 51 205 . 17 Missed 248 | . 9 8 20 27 13 34 . 14 20 23 74 . 6 Damage Taken 7430 | . 299 100 754 1574 100 716 . 170 962 420 2110 . 225 Core 1412 | . 18 20 92 312 17 81 . 10 127 89 576 . 70 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 220 | . . . . . 7 27 . 26 58 16 86 . . Regen/Repaired (Parts) 221 | . . . 154 . . . 67 . . . . . . Core Remaining (%) 77 | 100 . 84 77 43 . . . 84 . . . . . Volleys Fired 316 | . 38 11 47 103 5 10 3 7 43 18 20 . 11 Largest 2 | . 2 2 2 2 1 2 1 2 2 2 2 . 1 Hottest 143 | . 130 130 130 130 60 83 23 102 143 143 133 . 94 Shots Fired 458 | . 74 22 72 131 5 18 3 13 55 23 31 . 11 Gun 282 | . 74 22 68 55 . 16 3 13 12 5 12 . 2 Cannon 156 | . . . . 73 5 2 . . 37 14 16 . 9 Launcher 7 | . . . 4 3 . . . . . . . . . Special 13 | . . . . . . . . . 6 4 3 . . Kinetic 214 | . 30 . . 82 5 10 3 6 42 11 16 . 9 Thermal 216 | . 44 22 68 46 . . . 7 7 8 12 . 2 Explosive 13 | . . . . . . . . . 6 4 3 . . Electromagnetic 15 | . . . 4 3 . 8 . . . . . . . Robot Hit Streak 18 | . 15 12 17 18 4 7 . 12 9 8 12 . 6 Robot Miss Streak 14 | . 10 6 14 6 1 2 . 1 4 3 3 . 2 Penetration Max 1 | . . . . 1 . . . . 1 . . . . Secondary Targets 8 | . 2 2 3 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . Shots Hit Robots 342 | . 51 19 63 95 4 16 . 12 35 13 26 . 8 Core Hits 325 | . 55 17 87 80 2 9 . 4 24 20 25 . 2 Critical Kills 6 | . . . . . . . . . 4 . 1 . 1 Critical Parts Destroyed 16 | . . . . . . . . . 11 . 2 . 3 Critical Strikes 38 | . . . . 11 . . . 1 15 2 5 . 4 Burn 2 | . . . . . . . . 1 . . 1 . . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 21 | . . . . . . . . . 14 . 3 . 4 Blast 13 | . . . . 11 . . . . . 1 1 . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 2 | . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 2 | . . . . . . 2 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12629 | . 612 231 1310 3221 203 270 . 244 2480 1580 2273 . 205 Guns 3614 | . 612 231 905 799 . 185 . 244 225 97 258 . 58 Cannons 3886 | . . . . 2301 203 41 . . 542 254 398 . 147 Explosions 4737 | . . . 405 121 . . . . 1610 1111 1490 . . Melee 44 | . . . . . . 44 . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 4349 | . 126 . . 2391 203 155 . 128 616 185 398 . 147 Thermal 3403 | . 486 231 924 709 . . . 116 151 166 562 . 58 Explosive 3907 | . . . . . . . . . 1610 1111 1186 . . Electromagnetic 578 | . . . 386 121 . 71 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 348 | . . . . . . . . . 103 118 127 . . Piercing 44 | . . . . . . 44 . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 3 3 3 Average Corruption 2 | . . . . . . . . . 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . 12 10 19 2 3 Message Errors 7 | . . . . . . . . . 3 1 3 . . Matter Fused 9 | . . . . . . . . . 3 2 4 . . Heat Flow Errors 11 | . . . . . . . . . 2 1 6 1 1 Energy Discharges 5 | . . . . . . . . . 2 2 . 1 . Parts Rejected 2 | . . . . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . 1 . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . 1 1 . . Weapon Failures 2 | . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 288 | . . . . 197 . . . . 29 . 62 . . Projectiles 200 | . . . . 197 . . . . 3 . . . . Explosions 88 | . . . . . . . . . 26 . 62 . . Melee . | . . . . . . . . . . . . . . Knockbacks 19 | . . . . 9 . . . . 4 1 . . 5 Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . . . 8 . . . . 4 1 . . 5 Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 258 | . . . 59 54 . . . . 145 . . . . Shots 7 | . . . 2 3 . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 612 | . 450 135 269 612 21 90 . 132 265 182 269 192 115 Average Temperature 85 | . 122 59 71 96 10 51 . 57 54 60 77 104 27 Received Heat Transfer 2031 | . 87 . 306 774 24 144 . 54 207 87 255 . 93 Effects 15 | . . . . 15 . . . . . . . . . Shutdowns 3 | . . . . 3 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . Damage (major) 5 | . . . . 5 . . . . . . . . . Damage (core) 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 12 | . . . . . . . . 4 6 1 1 . . Heat Transferred 4935 | . 595 285 1185 875 . . . 296 248 275 1102 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Peak Influence 440 | . 290 158 440 364 95 . . . 336 . . . . Initial 107 | . . 88 27 107 49 . . . . . . . . Average 156 | . 128 116 247 145 78 . . . 164 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . . . 1 . . . . Low Security (%) 65 | 100 69 100 39 67 100 . . . 54 . . . . Level 1 33 | . 30 . 51 32 . . . . 45 . . . . Level 2 1 | . . . 8 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . 3 2 . . . . 3 . . . 1 Investigation 4 | . 1 . 2 1 . . . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 5 | . 1 . 1 1 . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Distress Signals 7 | . 1 . 4 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 176 | . 26 6 32 38 1 6 . 1 14 16 23 . 13 Peak Tracking Total 10 | . 7 3 4 5 1 5 . 1 5 5 10 . 5 Tactical Retreats 23 | . 1 . 6 4 . 1 . . 3 1 4 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Machines Disabled 18 | . . . 2 3 . . . . 10 . 3 . . Max in Single Turn 3 | . . . 1 1 . . . . 3 . 3 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Machines Accessed 34 | . 6 . 7 12 1 . . . 3 . 1 4 . Terminals 25 | . 6 . 5 11 1 . . . 1 . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 120 | . 21 . 19 35 4 . . . 5 . 7 29 . Successful 79 | . 9 . 11 19 2 . . . 2 . 7 29 . Failed 41 | . 12 . 8 16 2 . . . 3 . . . . Catastrophic 9 | . 4 . 1 2 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 11 . 5 15 . . . . 3 . 2 . . Terminals 83 | . 21 . 15 34 4 . . . 2 . 7 . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 70 | . 9 . 7 15 2 . . . 1 . 7 29 . Record 18 | . . . . . . . . . . . 7 11 . Part Schematic 9 | . . . . . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Robot Analysis 4 | . 1 . . 2 1 . . . . . . . . Prototype ID Bank 8 | . 1 . 1 2 . . . . 1 . . 3 . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 4 | . 1 . 1 2 . . . . . . . . . Alert Level 6 | . 1 . 3 2 . . . . . . . . . Unreport Threat 4 | . . . 1 3 . . . . . . . . . Locate Traps 5 | . 1 . 1 2 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 3 . . . . 1 . . . . Terminals 3 | . . . . 3 . . . . . . . . . Botnet 3 | . . . . 3 . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 6 . 7 11 1 . . . 2 . 1 . . Full Trace Events 2 | . . . 1 1 . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 2 . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 14 . . . . 9 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . Time 70 | . . . 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . 9 Total Damage 278 | . . . . . . . . . . . . . 278 Kills 2 | . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 4 | . 1 . . 2 1 . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . 12 . . . . Traps 11 | . . . . . . . . . 11 . . . . Exits 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Turns Passed 11303 | 29 755 557 863 2433 149 294 2157 1148 975 647 1015 94 187 Spaces Moved 5975 | 37 375 326 389 1246 98 180 1176 568 504 425 473 89 89 Core 59 | 37 21 . . . . . . . . . 1 . . Treads 822 | . 354 326 142 . . . . . . . . . . Legs 4323 | . . . 247 1246 98 180 1176 568 456 180 172 . . Wheels 484 | . . . . . . . . . 48 245 191 . . Hover . | . . . . . . . . . . . . . . Flight 287 | . . . . . . . . . . . 109 89 89 Fastest Speed 32 | 50 50 160 90 90 115 115 126 196 113 115 32 105 105 Average Speed 162 | 50 154 160 140 158 122 137 179 196 152 135 195 105 128 Slowest Speed 385 | 50 200 160 240 193 190 196 196 196 196 190 330 105 385 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 62 50 27 68 3 30 84 86 16 62 79 77 5 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . . . . 1 . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . 1 . . . . 2 3 . 1 2 . . Spaces Dug 5 | . . . . 5 . . . . . . . . . Terrain Destroyed 317 | . . . 12 42 1 1 . . 156 67 33 . 5 Melee . | . . . . . . . . . . . . . . Projectile 69 | . . . . 36 1 1 . . 13 8 5 . 5 AOE 248 | . . . 12 6 . . . . 143 59 28 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Total 7092 | 45 482 340 632 1553 119 204 1218 591 660 470 534 90 154 Wait 441 | . 38 3 157 94 8 3 7 12 63 12 7 . 37 Move 5962 | 36 374 325 388 1245 97 179 1175 567 503 424 472 88 89 Hop . | . . . . . . . . . . . . . . Pick Up 99 | 3 10 1 10 34 4 2 14 . 14 2 3 . 2 Fast Attach 42 | 5 3 . 6 8 . . 3 . 6 4 6 . 1 Attach 61 | . 3 . 8 10 2 6 2 . 7 3 12 1 7 Detach 29 | 1 2 . 6 5 . . 2 . 3 1 3 1 5 Swap 56 | . 9 . 4 21 1 2 2 3 8 3 3 . . Drop 80 | . 5 . 6 32 2 . 10 2 13 3 7 . . Fire 316 | . 38 11 47 103 5 10 3 7 43 18 20 . 11 Melee 2 | . . . . . . 2 . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 1 . 2 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 630 | -10/Materials | Derelicts attacked the area 643 | -10/Materials | Discovered new exit (range 13) 643 | -10/Materials | Discovered new exit (range 17) 785 | -10/Materials | Entered Mines 821 | -10/Mines | Learned Materials machine intel 928 | -10/Mines | Discovered new exit (range 12) 1176 | -10/Mines | Assembled infested the area 1342 | -10/Mines | Entered Materials 1342 | -9/Materials | Evolved 2 slots: Utility x2 1343 | -9/Materials | Loaded intel: 57 machine locations 1387 | -9/Materials | Repaired Lgt. Treads 2126 | -9/Materials | Repaired Broken Spread Laser 2173 | -9/Materials | Discovered new exit (range 8) 2205 | -9/Materials | Entered another Materials area 2205 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2517 | -8/Materials | Lost 3 parts (2u1w) 2682 | -8/Materials | Discovered new exit (range 10) 2862 | -8/Materials | Discovered new exit (range 20) 3802 | -8/Materials | Core integrity fell below 50% 4336 | -8/Materials | Hacking Suite fried by hacking feedback 4638 | -8/Materials | Entered Factory 4638 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4676 | -7/Factory | Discovered new exit (range 8) 4787 | -7/Factory | Entered Lower Caves 4789 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4854 | -7/Lower Caves | Lost 6 parts (1p2n3w) 4971 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5081 | -7/Lower Caves | Entered Zion 5190 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5200 | -7/Zion | Learned location of Data Miner (-6) 5418 | -7/Zion | Found Prototype Hackware 5425 | -7/Zion | Found Prototype Processor 5425 | -7/Zion | Identified Exp. Targeting Computer 5429 | -7/Zion | Found Prototype Processor 5429 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5441 | -7/Zion | Found Prototype Processor 5461 | -7/Zion | Found Prototype Processor 5473 | -7/Zion | Found Prototype Processor 6294 | -7/Zion | Found Prototype Special Weapon 6297 | -7/Zion | Found Prototype Special Weapon 6298 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 6302 | -7/Zion | Found RU-N14's Throwing Claymores 6306 | -7/Zion | Found RU-N14's Throwing Claymores 6659 | -7/Zion | Learned Factory terminal intel 7173 | -7/Zion | Discovered new exit (range 19) 7238 | -7/Zion | Entered Proximity Caves 7240 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7368 | -6/Proximity Caves | Identified exit to Factory 7996 | -6/Proximity Caves | Learned Factory emergency access door positions 8386 | -6/Proximity Caves | Entered Factory 8386 | -6/Factory | Evolved 2 slots: Utility x2 8388 | -6/Factory | Loaded intel: 25 terminal locations 8552 | -6/Factory | Identified Exp. System Shield 8815 | -6/Factory | Lost 5 parts (1p2n2u) 8860 | -6/Factory | Identified Exp. Terrain Scan Processor 8861 | -6/Factory | Identified Exp. Signal Interpreter 8884 | -6/Factory | Identified exit to Factory 9233 | -6/Factory | Discovered new exit (range 12) 9302 | -6/Factory | Identified exit to Lower Caves 9361 | -6/Factory | Entered Lower Caves 9642 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9992 | -6/Lower Caves | Discovered new exit (range 12) 10007 | -6/Lower Caves | Identified exit to Lower Caves 10008 | -6/Lower Caves | Entered another Lower Caves area 10013 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10083 | -6/Lower Caves | Encountered a Warlord checkpoint 10259 | -6/Lower Caves | Learned Factory security intel 10348 | -6/Lower Caves | Destroyed 8 combat bots 10352 | -6/Lower Caves | Lost 4 parts (1p2n1w) 10401 | -6/Lower Caves | Learned 8 Research zone layouts 10401 | -6/Lower Caves | Learned Research trap positions 10401 | -6/Lower Caves | Learned Extension trap positions 10401 | -6/Lower Caves | Learned Factory terminal intel 10401 | -6/Lower Caves | Learned Research garrison access intel 10468 | -6/Lower Caves | Attracted the attention of an 0b10 base 10522 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 10802 | -6/Lower Caves | Spotted B-75 Beast 10844 | -6/Lower Caves | Core integrity fell below 50% 10900 | -6/Lower Caves | Identified Exp. Target Analyzer 10945 | -6/Lower Caves | Lost 6 parts (3n3u) 11018 | -6/Lower Caves | Discovered new exit (range 4) 11021 | -6/Lower Caves | Identified exit to Data Miner 11023 | -6/Lower Caves | Ambushed by research squad 11023 | -6/Lower Caves | Core integrity fell below 20% 11023 | -6/Lower Caves | Entered Data Miner 11023 | -6/Data Miner | Discovered new exit (range 6) 11039 | -6/Data Miner | Met Data Miner 11061 | -6/Data Miner | Learned location of Section 7 (-2) 11061 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11078 | -6/Data Miner | Received God Mode back door access code from Data Miner 11113 | -6/Data Miner | Identified exit to Proximity Caves 11117 | -6/Data Miner | Entered Proximity Caves 11168 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11176 | -5/Proximity Caves | Escorted by Enhanced Grunt 11304 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11264_ G-50 Soldier knocked back. 11266_ HV Slug penetrates G-50 Soldier. 11266_ G-50 Soldier suffers critical hit (Destroy). 11266_ Destroyed Lgt. Angular Momentum Engine. 11266_ G-50 Soldier knocked back. 11268_ HV Slug penetrates G-50 Soldier. 11268_ G-50 Soldier knocked back. 11268_ HV Slug penetrates G-50 Soldier. 11270_ HV Slug penetrates Wall. 11272_ System corrupted: Bore Cannon rejected. 11275_ G-50 Soldier destroyed. 11287_ Acquired Bore Cannon. 11293_ Acquired 4 matter. 11298_ Acquired 83 matter. 11302_ Acquired Adv. Heat Sink. 11304_ C-30 ARC bursts open, deploying its payload. 11304_ G-67 Veteran unfolds itself. 11304_ B-60 Warrior unfolds itself. 11304_ G-50 Soldier unfolds itself. 11304_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????#######????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# """ #????????????????????????? | | ?????????????????# """ #????????????????????????? | | ?????????????????# """ #????????????????????????? | | ????????????????## """ #????????????????????????? | | ????????????????# ##???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????## ##???????????????????????? | | ?????????????????### #????????????????????????? | | ???????????????????## #????????????????????????? | | ????????????????????# "#????????????????????????? | | ??????????????????### ##????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# ###?????????????????????????? | | ??????????????????# #???????????????????????????? | | ?????????????????## #???????????????????????????? | | ????????????##???# ######??????????????????????? | | ???????????## #### #??????????????????????? | | ???????????# # ## @#??????????????????????? | | ???????????# # ### #??????????????????????? | | ???????????# # ##% g#??????????????????????? | | ???????????## ### #;b%### #????????????????? | | ????????????##???## ggi #????????????????? | | ??????????????????## ;; #????????????? | | ???????????????????###; ##????????????? | | ?????????????????????##% #"# # % "#?????????? | | ??????????????????????# ###? #??""""#?????????? | | ??????????????????????% %%#???#????##??????????? | | ?????????????????????? ##????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #####?????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????##????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 265 Matter Stores 535 Matter Capacity 600 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Greatsword | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed TeslaCarbideReplica Manual? 0 Play Time 01:55:43 Cumulative 157.5 hours Start 2024.08.08 @ 18:43:19 End 2024.08.09 @ 21:25:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 553f664a-01b8-4ac4-b384-db408e1db144