Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.19 @ 22:31:43 Player: Michael Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (5125) 5125 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (655) 655 TOTAL SCORE: 9420 Bonus ------- High Alert Combat Kills 413 Follower Combat Kills 42 Entered Garrisons 200 Cogmind --------- Core Integrity 3/550 Matter 263/300 Energy 240/240 System Corruption 5% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Light Treads Armored Treads Armored Wheel Medium Storage Unit High-capacity Matter Pod (200) Structural Scanner Structural Scanner Terrain Scanner Relay Coupler [NC] (31) Relay Coupler [NC] (32) Relay Coupler [Sentry] (28) Relay Coupler [Hunter] (16) Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor > --- WEAPON ----------- Improved Assault Rifle Makeshift Axe > --- INVENTORY -------- Armored Treads Armored Wheel Armored Wheel Medium Storage Unit Large Storage Unit High-capacity Matter Pod Structural Scanner Structural Scanner Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 157 | 6 15 5 32 3 1 13 40 27 15 Power 17 | 1 4 . 5 . . 2 2 3 . Engine 11 | 1 4 . 4 . . 1 1 . . Core 6 | . . . 1 . . 1 1 3 . Reactor . | . . . . . . . . . . Propulsion 45 | 2 4 3 11 1 . 6 11 4 3 Treads 14 | . . . 5 . . 2 3 2 2 Leg 9 | 2 4 3 . . . . . . . Wheel 22 | . . . 6 1 . 4 8 2 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 4 . 5 . 1 . 11 2 7 Device 14 | . 2 . 3 . . . 4 2 3 Storage 5 | 1 1 . 1 . 1 . . . 1 Processor 5 | . 1 . 1 . . . 1 . 2 Hackware 2 | . . . . . . . 1 . 1 Protection 5 | . . . . . . . 5 . . Artifact . | . . . . . . . . . . Weapon 64 | 2 3 2 11 2 . 5 16 18 5 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 40 | 2 1 1 8 1 . 3 10 11 3 Ballistic Cannon 2 | . 1 . 1 . . . . . . Launcher 9 | . . 1 2 1 . 1 . 3 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 12 | . . . . . . 1 6 4 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 31 | . . . 4 . . 3 8 13 3 Power 5 | . . . 1 . . 1 . 3 . Propulsion 9 | . . . 1 . . 1 3 2 2 Utility 6 | . . . . . . . 2 4 . Weapon 11 | . . . 2 . . 1 3 4 1 Highest Loss Streak 3 | . . . 1 . . 2 2 3 3 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 97 | . 98 100 97 100 100 99 96 93 98 Engine 6 | . 14 14 9 . . 9 3 . . Core 4 | . . . 1 11 11 1 5 8 9 Treads 6 | . . . 10 1 . 1 9 9 9 Leg 7 | . 28 28 1 . . . . . . Wheel 8 | . . . 10 20 22 20 8 8 8 Device 10 | . 4 . 11 11 11 11 16 11 18 Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 14 | . 8 14 19 22 22 22 11 9 23 Protection 5 | . . . . . . . 14 19 . Ballistic Gun 17 | . 19 13 19 21 22 18 16 15 15 Ballistic Cannon 2 | . 3 14 1 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 14 26 26 38 33 32 38 49 44 55 Greatest Support 23 | 20 20 20 23 20 20 20 22 20 21 Greatest Overweight (x) 4 | . 1 1 3 3 1 3 4 4 2 Average Overweight (x) 2 | . . 1 2 1 1 1 3 3 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 20 Average Capacity 13 | 6 9 10 13 15 15 15 15 15 19 Most Carried 20 | 2 10 10 15 15 15 15 15 15 20 Average Carried 12 | . 8 10 12 14 14 14 14 14 18 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 20 Final Carried 19 | 2 10 10 15 15 15 15 15 14 19 Class Distribution -------------------- 52% | Scavenger-Mutant 42% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 4250 | 195 406 202 1195 60 . 166 968 777 281 Remotely . | . . . . . . . . . . Salvage Created 6039 | . 386 280 1594 270 . 242 1525 1361 381 Parts 355 | . 29 18 105 17 . 15 96 53 22 Haulers Intercepted 4 | . . . 4 . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 115 | . 8 10 26 4 . 8 31 20 8 Guns 94 | . 8 4 23 2 . 3 31 15 8 Cannons 7 | . . 4 3 . . . . . . AOE 14 | . . 2 . 2 . 5 . 5 . Classes Destroyed 14 | . 3 2 4 1 . 2 . 2 . Worker 6 | . . . 2 1 . 1 2 . . Builder 2 | . 1 . 1 . . . . . . Tunneler 4 | . . . 1 2 . 1 . . . Hauler 4 | . . . 4 . . . . . . Recycler 7 | . . 1 1 1 . . 3 . 1 Watcher 6 | . 2 . 4 . . . . . . Swarmer 23 | . . 5 . . . 3 9 3 3 Grunt 57 | . 8 5 17 3 . 2 12 8 2 Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . . . 1 . . 1 . 1 Sentry 21 | . . . 9 . . . 7 3 2 Specialist 3 | . . . . . . . . 3 . Hunter 4 | . . . . . . 2 2 . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 8 | . 2 3 3 5 . 8 6 3 3 Combat Bots Only 7 | . 2 3 3 2 . 7 6 3 3 Max Kills in Single Turn 5 | . 1 1 1 5 . 2 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 2 . 2 . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 6618 | . 427 302 1325 11 . 478 1793 1858 424 Core 1059 | . 54 69 309 . . 80 139 353 55 Absorbed by Shields 108 | . . . . . . . . 108 . Redirected to Shielding 205 | . . . . . . . 85 120 . Regen/Repaired (Parts) 143 | . 97 . . . . . 46 . . Core Remaining (%) 50 | 100 . 50 . . . 2 . . . Volleys Fired 384 | . 41 19 105 7 . 20 90 77 25 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 88 | . 88 59 62 56 . 56 46 56 46 Shots Fired 756 | . 82 36 208 14 . 37 180 152 47 Gun 702 | . 74 17 192 13 . 32 180 149 45 Cannon 39 | . 8 17 14 . . . . . . Launcher 15 | . . 2 2 1 . 5 . 3 2 Special . | . . . . . . . . . . Kinetic 737 | . 78 34 206 13 . 32 180 149 45 Thermal 4 | . 4 . . . . . . . . Explosive 15 | . . 2 2 1 . 5 . 3 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 34 | . 11 9 19 4 . 15 34 20 26 Robot Miss Streak 3 | . 2 2 3 3 . 2 3 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . . 3 1 . Max Gunslinging Chain 1 | . . . . . . . 1 1 . Shots Hit Robots 592 | . 54 23 156 9 . 31 148 136 35 Core Hits 259 | . 23 14 59 11 . 19 62 55 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . 1 1 1 . Critical Strikes 9 | . . 1 2 . . 1 2 3 . Destroy 5 | . . . 1 . . 1 2 1 . Blast 2 | . . 1 1 . . . . . . Sever 2 | . . . . . . . . 2 . Melee Attacks 39 | . . . . . . 2 13 21 3 Impact . | . . . . . . . . . . Slashing 39 | . . . . . . 2 13 21 3 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 4 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10991 | . 724 535 2359 527 . 878 2416 3022 530 Guns 7795 | . 617 153 2144 122 . 297 2140 1792 530 Cannons 528 | . 107 206 215 . . . . . . Explosions 1536 | . . 176 . 405 . 518 . 437 . Melee 1132 | . . . . . . 63 276 793 . Ramming . | . . . . . . . . . . Kinetic 8303 | . 704 359 2359 122 . 297 2140 1792 530 Thermal 349 | . 20 . . 329 . . . . . Explosive 1207 | . . 176 . 76 . 518 . 437 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1132 | . . . . . . 63 276 793 . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 Average Corruption 4 | . . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . . . . 7 13 Message Errors 5 | . . . . . . . . 2 3 Matter Fused 4 | . . . . . . . . 2 2 Heat Flow Errors 5 | . . . . . . . . 1 4 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 87 | . 7 . . 5 . 8 67 . . Projectiles 7 | . 7 . . . . . . . . Explosions 13 | . . . . 5 . 8 . . . Melee 67 | . . . . . . . 67 . . Knockbacks 6 | . 3 1 2 . . . . . . Impact . | . . . . . . . . . . Kinetic 5 | . 2 1 2 . . . . . . Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 90 | . . 28 . . . 29 . 33 . Shots 5 | . . 1 . . . 2 . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 194 | . 54 108 33 . . 43 30 194 159 Average Temperature 22 | . 17 36 7 . . 18 8 80 81 Received Heat Transfer 2085 | . 231 114 576 6 . 63 567 402 126 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 387 | . 37 . . 350 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 913 | . 247 252 439 528 . 230 554 913 636 Initial 440 | . . . 55 140 . . 89 362 440 Average 277 | . 91 149 258 251 . 65 225 630 493 Maximum Alert Level 3 | . 1 1 2 2 . 1 2 3 2 Low Security (%) 40 | 100 88 73 22 82 . 84 33 . . Level 1 35 | . 11 26 70 . . 15 60 14 . Level 2 17 | . . . 6 17 . . 5 44 100 Level 3 6 | . . . . . . . . 41 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . . . . . 3 . 2 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . . . . 2 . 1 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . . 2 1 . . 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 20 13 34 3 . 8 39 28 15 Peak Tracking Total 5 | . 3 5 4 2 . 3 5 5 5 Tactical Retreats 8 | . 1 2 1 . . . 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 4 | . . . . . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 22 | . . 3 2 15 . . . 2 . Max in Single Turn 15 | . . 1 1 15 . . . 1 . Garrison Relay 3 | . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 29 | . 5 . 11 . 1 . 10 . 2 Terminals 16 | . 2 . 8 . . . 5 . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . . Recycling Units 5 | . 2 . 1 . . . 1 . 1 Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 75 | . 9 . 28 . 1 . 33 . 4 Successful 47 | . 7 . 16 . 1 . 22 . 1 Failed 28 | . 2 . 12 . . . 11 . 3 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 . 3 . . . 3 . . Terminals 37 | . 4 . 20 . . . 12 . 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . 2 . . . . . 4 . . Recycling Units 9 | . 3 . 1 . . . 2 . 3 Scanalyzers 21 | . . . 7 . . . 14 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 17 | . 1 . 9 . 1 . 6 . . Record 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 4 | . . . 2 . . . 2 . . Hauler Manifests 2 | . . . 2 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 4 | . 1 . 1 . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 . . Scan Component 2 | . 1 . . . . . 1 . . Repair 2 | . 1 . . . . . 1 . . Recycling Unit Hacks 6 | . 3 . 1 . . . 1 . 1 Recycle Component 1 | . 1 . . . . . . . . Retrieve Components 5 | . 2 . 1 . . . 1 . 1 Scanalyzer 16 | . . . 5 . . . 11 . . Insert Component 8 | . . . 3 . . . 5 . . Analyze 8 | . . . 2 . . . 6 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 . . Terminals 3 | . 1 . 1 . . . 1 . . Assimilate 1 | . 1 . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 . 7 . . . 6 . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . 5 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . Time 42 | . 26 . . . . . 16 . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 23 | . 1 . 10 . . . 10 . 2 Parts Scanalyzed 7 | . . . 2 . . . 5 . . Part Schematics Acquired 7 | . . . 2 . . . 5 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . 14 . Machine Destruction 14 | . . . . . . . . 14 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 5 | . 1 . . . . . . 4 . Largest Group 4 | . 1 . . . . . . 4 . Highest-Rated Group 84 | . 10 . . . . . . 84 . Highest-Rated Ally 21 | . 10 . . . . . . 21 . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 . Total Damage 449 | . . . . . . . . 449 . Kills 2 | . . . . . . . . 2 . Allies Corrupted 1 | . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 7686 | 59 1286 614 1710 301 148 298 1590 1135 545 Spaces Moved 4073 | 43 656 277 797 269 153 222 797 512 347 Core 6 | 6 . . . . . . . . . Treads 98 | . . . 23 . . . 70 5 . Legs 1026 | 37 656 277 56 . . . . . . Wheels 2943 | . . . 718 269 153 222 727 507 347 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 95 95 95 95 120 120 105 Average Speed 135 | 110 161 190 130 97 95 97 140 133 119 Slowest Speed 250 | 120 190 190 240 125 95 125 250 240 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 4 90 68 76 73 56 60 82 31 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 30 | . . . . . . 1 9 1 19 Terrain Destroyed 165 | . . 19 20 43 . 46 9 9 19 Melee 14 | . . . . . . 1 9 1 3 Projectile 1 | . . 1 . . . . . . . AOE 150 | . . 18 20 43 . 45 . 8 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total 5426 | 51 802 330 1256 292 156 261 1072 784 422 Wait 537 | 1 68 25 291 10 . . 105 18 19 Move 4065 | 42 655 276 796 268 152 221 797 511 347 Hop . | . . . . . . . . . . Pick Up 55 | 2 9 1 11 2 1 1 9 12 7 Fast Attach 41 | 6 5 . 9 . . 2 10 2 7 Attach 28 | . . . 5 . . 3 8 9 3 Detach 14 | . 2 . 2 . . 2 5 . 3 Swap 90 | . 10 5 19 3 1 8 22 17 5 Drop 61 | . 12 4 18 2 2 2 13 5 3 Fire 384 | . 41 19 105 7 . 20 90 77 25 Melee 39 | . . . . . . 2 13 21 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 23 . Rewire 89 | . . . . . . . . 89 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 60 | -11/Junkyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Discovered new exit (range 14) 271 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Build established: Scavenger-Mutant 667 | -10/Materials | Discovered new exit (range 8) 854 | -10/Materials | Build established: Mutant 886 | -10/Materials | Discovered new exit (range 4) 1255 | -10/Materials | Repaired Assault Rifle 1346 | -10/Materials | Entered Mines 1521 | -10/Mines | Assembled infested the area 1526 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1814 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1919 | -10/Mines | Discovered new exit (range 8) 1960 | -10/Mines | Entered Materials 1960 | -9/Materials | Evolved 2 slots: Utility x2 2348 | -9/Materials | Identified exit to Mines 2380 | -9/Materials | Discovered new exit (range 16) 2651 | -9/Materials | Build established: Scavenger-Mutant 3165 | -9/Materials | Core integrity fell below 50% 3670 | -9/Materials | Entered Mines 3686 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3706 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3720 | -9/Mines | Discovered new exit (range 9) 3763 | -9/Mines | Learned location of 1 exit from Materials 3947 | -9/Mines | Discovered new exit (range 5) 3960 | -9/Mines | Met a Derelict testing a Signal Generator 3967 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3967 | -9/Mines | Discovered new exit (range 5) 3971 | -9/Mines | Entered Exiles 3994 | -9/Exiles | Met 8R-AWN 4010 | -9/Exiles | Met EX-HEX 4060 | -9/Exiles | Met EX-DEC 4077 | -9/Exiles | Learned location of Zion (-7) 4109 | -9/Exiles | Discovered new exit (range 12) 4119 | -9/Exiles | Entered Mines 4329 | -8/Mines | Core integrity fell below 20% 4356 | -8/Mines | Discovered new exit (range 10) 4397 | -8/Mines | Destroyed 7 combat bots 4417 | -8/Mines | Entered Materials 4417 | -8/Materials | Evolved 2 slots: Utility x2 4418 | -8/Materials | Identified exit to Factory 4461 | -8/Materials | Repaired Rocket Launcher 4923 | -8/Materials | Identified exit to Storage 5122 | -8/Materials | Build established: Mutant 5370 | -8/Materials | Discovered exit to Factory (range 11) 5760 | -8/Materials | Discovered exit to Factory (range 9) 5935 | -8/Materials | Garrison activated, responded to threat 6007 | -8/Materials | Identified exit to Garrison 6007 | -8/Materials | Entered Garrison 6164 | -8/Garrison | Triggered checkpoint 6212 | -8/Garrison | Triggered checkpoint 6215 | -8/Garrison | Garrison Relay disabled 6255 | -8/Garrison | Build established: Scavenger-Mutant 6259 | -8/Garrison | Lost 3 parts (2p1n) 6413 | -8/Garrison | Triggered checkpoint 6444 | -8/Garrison | Garrison Relay disabled 6534 | -8/Garrison | Triggered checkpoint 6537 | -8/Garrison | Triggered checkpoint 6754 | -8/Garrison | Discovered new exit (range 9) 6776 | -8/Garrison | Triggered checkpoint 6800 | -8/Garrison | Triggered checkpoint 6828 | -8/Garrison | Core integrity fell below 50% 6882 | -8/Garrison | Lost 3 parts (1p1u1w) 6898 | -8/Garrison | Garrison Relay disabled 6968 | -8/Garrison | Core integrity fell below 20% 7007 | -8/Garrison | Lost 3 parts (1n1u1w) 7142 | -8/Garrison | Entered Materials 7142 | -8/Materials | Discovered exit to Storage (range 15) 7451 | -8/Materials | Lost 3 parts (2n1w) 7542 | -8/Materials | First assault squad dispatched 7687 | -8/Materials | Self-destructed Last Messages --------------- 07448_ R-06 Scavenger destroyed. 07454_ Acquired 72 matter. 07475_ System corrupted: Hvy. Assault Rifle jammed. 07507_ K-01 Serf collects debris. 07514_ 8S:FQMDLFWV|#7IT 07528_ Acquired 14 matter. 07531_ System corrupted: Energy discharge (-91). 07531_ Acquired 17 matter. 07533_ Acquired Lgt. Assault Rifle. 07541_ Acquired 13 matter. 07542_ ALERT: Significant disruption in Zone 5Z, assault force dispatched. 07547_ System corrupted: Heat flow error (+183). 07622_ System corrupted: Heat flow error (+130). 07653_ C-30 ARC bursts open, deploying its payload. 07653_ G-47 Trooper unfolds itself. 07677_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07681_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 07681_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??#???????????????????????????? | | ##???????##???????????????????? | | ?##?##?????##?????????????????? | | ??????????????????????????????? | | ??#??????#????#???????????????? | | ????#?#???????????#???????????? | | ???#??#?#?????????????????????? | | ?#??#?##???????????#?#????????? | | ??#?#????????#???#???????????## | | ??????#???????#?##?#?##?????#?? | | #??#??#?????##???###?# #####??? | | ##??????#?#?#??#???### [ # | | ###########??###?#### """ # | | #??###?### """ # | | ######### #?####### !! """ # | | ?##?#??## ### !! # | | ???##?### / ! """ # | | ##??????# ### """ # | | ?? ? # #?# ! #?# ! """ # | | ?"?"? # #?# ### @ # | | ? ??????# ### !#?#####g##?# | | ???? # ######/####### #?? | | ? ?? ??+ #?? | | ??????? # T ##? | | ??????###+############ #?? | | ?????? ? ????##??###??## ##?? | | ??????????? ? ??#??##??? #??? | | ?????????? ??????#??? ? ##?? | | ???????????????#??????? #??? | | ?????????? ????????? ? #??# | | #??????#??????????#?# ? ####??? | | #?????????????????????! #?#?#?? | | ???????????????????#??##??#??## | | ??#????????????#??????????????? | | ??????????????#?#???##????#???? | | ?????????????????#????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftTachyonMapper Manual? 0 Play Time 01:27:15 Cumulative 776.0 hours Start 2023.06.19 @ 17:25:08 End 2023.06.19 @ 22:31:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 196 Adventurer 36 Explorer 0 Win Type - Total 16 Types 16/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c735a252-0f63-42ff-812d-066f8aa53427