Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 12:53:07

Player: ChromeKnight

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (85)      425
Value Destroyed (2459)     2459
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (116)                116
              TOTAL SCORE: 8740

 Bonus
-------
High Alert Combat Kills    178
Follower Combat Kills      162
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -1024

 Cogmind 
---------
Core Integrity             0/1150
Matter                     234/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Regenerative Plating
           Graphene Brace
           Combat Drone Bay (2/2)
  Enhanced Force Lance

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
>          --- PROPULSION -------
           Nuclear Pulse Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
           Field Propulsion Drive
>          --- UTILITY ----------
  Enhanced Optical Array
           Active Sensor Suite
     Light Regenerative Plating
  Improved Hacking Suite
  Improved Hacking Suite
           Combat Drone Bay
>          --- WEAPON -----------
  Enhanced Force Lance
>          --- INVENTORY --------
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
[Rating: 101]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Improved Hacking Suite
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 YI-UF0's Doublenader
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   1   .   2   .   .   .   2   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             112  | 5   4   2   21  40  .   18  8   1   .   .   7   6   
  Power                    8    | 1   .   1   1   4   .   .   .   .   .   .   .   1   
    Engine                 3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   4   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   1   4   12  .   7   6   .   .   .   3   .   
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   1   1   4   10  .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   .   7   6   .   .   .   3   .   
  Utility                  42   | 1   1   .   9   12  .   8   2   1   .   .   3   5   
    Device                 14   | .   1   .   4   6   .   1   .   1   .   .   .   1   
    Storage                4    | 1   .   .   1   2   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   4   .   .   1   .   .   .   .   .   
    Hackware               9    | .   .   .   .   .   .   5   .   .   .   .   1   3   
    Protection             10   | .   .   .   4   .   .   2   1   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 1   2   .   7   12  .   3   .   .   .   .   1   .   
    Energy Gun             10   | 1   2   .   5   2   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   .   .   8   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
Parts Lost                 45   | .   1   .   .   18  .   12  .   .   .   3   1   10  
  Power                    5    | .   .   .   .   3   .   1   .   .   .   .   1   .   
  Propulsion               15   | .   .   .   .   3   .   6   .   .   .   2   .   4   
  Utility                  15   | .   .   .   .   5   .   4   .   .   .   .   .   6   
  Weapon                   10   | .   1   .   .   7   .   1   .   .   .   1   .   .   
  Highest Loss Streak      10   | .   1   .   .   6   .   10  .   .   .   2   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   82  100 97  87  53  49  66  80  80  71  74  38  
  Engine                   6    | .   14  14  10  1   .   .   3   6   6   6   4   .   
  Core                     1    | .   .   .   .   6   7   .   .   .   .   .   .   1   
  Treads                   1    | .   .   .   .   6   15  2   .   .   .   .   .   .   
  Leg                      14   | .   28  28  21  20  7   1   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   15  22  26  26  22  20  9   
  Device                   7    | .   5   14  11  7   .   6   6   6   6   6   5   3   
  Storage                  7    | .   14  14  11  9   7   1   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   14  15  2   .   6   6   6   5   4   
  Hackware                 6    | .   .   .   .   .   .   6   20  20  20  20  23  13  
  Protection               5    | .   .   .   21  2   .   7   4   .   .   .   5   3   
  Energy Gun               10   | .   19  28  21  2   .   .   7   13  13  9   1   .   
  Ballistic Gun            3    | .   .   .   .   12  .   .   .   .   .   .   .   .   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   16  
Heaviest Build             45   | 12  13  18  38  45  25  25  9   10  10  10  18  35  
  Greatest Support         43   | 20  20  25  30  43  40  40  22  16  12  24  25  25  
  Greatest Overweight (x)  4    | 3   .   .   2   2   .   4   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  15  15  15  5   5   5   5   5   5   
  Average Capacity         8    | 7   8   8   9   13  15  6   5   5   5   5   5   5   
  Most Carried             15   | 2   8   8   10  15  15  15  5   5   5   5   5   5   
  Average Carried          7    | .   5   7   9   12  15  6   5   4   5   5   3   4   
  Final Capacity           15   | 8   8   8   10  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 2   8   8   10  15  15  5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 23% | Mutant
 18% | Hacker-Scout
 11% | Scavenger-Gunner
  7% | Hacker-Mutant
  6% | Hacker-Sprinter
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
  Hacker-Sprinter | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Data Miner
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  Fac  Fac  
Matter Collected           2477 | 169  121  29   210  1511 .    34   129  .    .    .    274  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3433 | .    393  148  447  2120 .    .    129  .    .    .    196  .    
  Parts                    182  | .    33   8    24   105  .    .    4    .    .    .    8    .    
Haulers Intercepted        7    | .    1    .    1    4    .    .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    1    .    1    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  51   | .   8   3   7   33  .   .   .   .   .   .   .   .   
  Guns                     37   | .   8   3   7   19  .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   8   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   6   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   7   .   2   6   .   .   .   .   .   .   .   .   
  Worker                   6    | .   2   .   .   4   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   1   .   .   1   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   1   .   1   4   .   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   .   .   2   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   2   4   .   .   .   .   .   .   2   .   
  Swarmer                  9    | .   6   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    32   | .   2   .   3   27  .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   2   2   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   3   2   7   .   .   1   .   .   .   1   .   
  Combat Bots Only         6    | .   3   3   2   6   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   .   .   1   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        545  | .    28   8    19   187  .    71   62   3    .    19   7    141  
  Missed                   194  | .    8    .    3    49   .    28   35   2    .    10   5    54   
Damage Taken               6473 | .    183  54   255  2544 .    1176 304  .    .    206  76   1675 
  Core                     2196 | .    38   14   53   275  .    372  139  .    .    109  37   1159 
  Absorbed by Shields      65   | .    .    .    .    .    .    .    .    .    .    .    .    65   
  Redirected to Shielding  119  | .    .    .    14   46   .    .    59   .    .    .    .    .    
  Regen/Repaired (Parts)   261  | .    .    .    244  .    .    .    .    .    .    .    .    17   
Core Remaining (%)         75   | 100  .    79   86   50   .    46   .    .    .    70   96   .    
Volleys Fired              257  | .    39   12   41   162  .    .    3    .    .    .    .    .    
  Largest                  3    | .    2    2    2    3    .    .    2    .    .    .    .    .    
  Hottest                  162  | .    80   80   120  162  .    .    80   .    .    .    .    .    
Shots Fired                500  | .    55   24   79   336  .    .    6    .    .    .    .    .    
  Gun                      435  | .    55   24   79   271  .    .    6    .    .    .    .    .    
  Cannon                   59   | .    .    .    .    59   .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  301  | .    .    .    .    301  .    .    .    .    .    .    .    .    
  Thermal                  155  | .    32   24   66   27   .    .    6    .    .    .    .    .    
  Explosive                6    | .    .    .    .    6    .    .    .    .    .    .    .    .    
  Electromagnetic          38   | .    23   .    13   2    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    4    10   10   14   .    .    7    .    .    .    .    .    
  Robot Miss Streak        6    | .    2    3    4    6    .    .    .    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    .    5    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           332  | .    31   19   54   215  .    .    6    .    .    .    6    1    
  Core Hits                152  | .    17   9    27   91   .    .    4    .    .    .    3    1    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    2    9    .    .    .    .    .    .    2    .    
    Burn                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Blast                  7    | .    .    .    .    7    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              15   | .    .    .    .    .    .    .    .    .    .    .    13   2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 15   | .    .    .    .    .    .    .    .    .    .    .    13   2    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    .    .    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7492 | .    432  230  918  5239 .    .    75   .    .    .    559  39   
  Guns                     4300 | .    392  230  918  2685 .    .    75   .    .    .    .    .    
  Cannons                  2070 | .    .    .    .    2070 .    .    .    .    .    .    .    .    
  Explosions               516  | .    40   .    .    476  .    .    .    .    .    .    .    .    
  Melee                    584  | .    .    .    .    .    .    .    .    .    .    .    559  25   
  Ramming                  22   | .    .    .    .    8    .    .    .    .    .    .    .    14   
  Kinetic                  4470 | .    .    .    .    4470 .    .    .    .    .    .    .    .    
  Thermal                  1568 | .    232  230  746  285  .    .    75   .    .    .    .    .    
  Explosive                452  | .    .    .    .    452  .    .    .    .    .    .    .    .    
  Electromagnetic          396  | .    200  .    172  24   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 584  | .    .    .    .    .    .    .    .    .    .    .    559  25   
Highest Corruption         5    | .    1    1    .    5    .    .    .    .    .    .    1    3    
  Average Corruption       1    | .    1    1    .    2    .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    2    3    .    10   .    .    .    .    .    .    5    3    
    Message Errors         4    | .    .    1    .    1    .    .    .    .    .    .    1    1    
    Matter Fused           7    | .    .    1    .    3    .    .    .    .    .    .    2    1    
    Heat Flow Errors       6    | .    2    1    .    2    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    1    .    .    .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357  | .    .    .    .    204  .    .    .    .    .    .    153  .    
  Projectiles              199  | .    .    .    .    199  .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    5    .    .    .    .    .    .    .    .    
  Melee                    153  | .    .    .    .    .    .    .    .    .    .    .    153  .    
Knockbacks                 8    | .    .    .    .    8    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    8    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    .    .    .    123  .    .    .    .    .    .    .    7    
  Shots                    5    | .    .    .    .    5    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             4    | .    .    .    .    1    .    .    .    .    .    .    .    3    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318  | .    252  137  36   318  .    .    30   .    .    88   .    242  
  Average Temperature      65   | .    65   70   19   76   .    .    13   .    .    40   .    81   
  Received Heat Transfer   1437 | .    30   .    96   1092 .    .    33   .    .    93   18   75   
  Effects                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    2    1    .    .    1    .    .    .    .    .    
  Heat Transferred         3414 | .    425  525  1637 605  .    .    222  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Peak Influence             769  | .   167 76  160 769 340 241 297 .   .   .   361 385 
  Initial                  340  | .   .   6   29  41  340 241 63  .   .   .   151 176 
  Average                  177  | .   72  75  69  348 340 195 79  .   .   .   183 255 
Maximum Alert Level        3    | .   .   .   .   3   1   1   1   .   .   .   1   1   
  Low Security (%)         72   | 100 100 100 100 38  .   44  94  .   .   .   61  37  
  Level 1                  14   | .   .   .   .   19  100 55  5   .   .   .   38  62  
  Level 2                  10   | .   .   .   .   34  .   .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   .   7   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   1   6   .   .   3   .   .   .   4   2   
  Investigation            7    | .   .   .   .   1   .   .   2   .   .   .   4   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            7    | .   1   .   1   3   .   .   .   .   .   .   .   2   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Distress Signals           15   | .   .   .   1   9   .   .   .   .   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   14  3   17  57  .   2   20  1   .   19  16  26  
  Peak Tracking Total      15   | .   3   3   4   7   .   2   9   1   .   13  7   15  
  Tactical Retreats        26   | .   .   .   .   6   .   .   7   .   .   5   2   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Traps Triggered            7    | .   1   .   .   3   .   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Machines Disabled          6    | .   2   .   .   3   .   .   .   .   .   .   1   .   
  Max in Single Turn       2    | .   2   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Machines Accessed          38   | .   1   .   3   1   1   .   19  1   4   .   7   1   
  Terminals                18   | .   1   .   1   .   1   .   10  .   .   .   4   1   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   2   .   
  Repair Stations          3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   .   .   2   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Total Hacks                141  | .   1   .   16  3   2   .   59  1   30  .   27  2   
  Successful               117  | .   1   .   14  2   1   .   46  1   30  .   21  1   
  Failed                   24   | .   .   .   2   1   1   .   13  .   .   .   6   1   
    Catastrophic           3    | .   .   .   .   .   .   .   2   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   1   .   1   .   .   .   36  .   .   .   11  2   
  Terminals                63   | .   1   .   1   .   2   .   44  .   .   .   13  2   
  Fabricators              13   | .   .   .   .   .   .   .   4   .   .   .   9   .   
  Repair Stations          16   | .   .   .   15  .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   3   .   .   4   .   .   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             60   | .   .   .   1   .   1   .   18  1   30  .   8   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   3   .   9   .   1   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   1   .   7   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   1   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   1   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   2   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   3   .   .   .   5   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
  Build                    5    | .   .   .   .   .   .   .   2   .   .   .   3   .   
Repair Station Hacks       14   | .   .   .   13  .   .   .   1   .   .   .   .   .   
  Scan Component           7    | .   .   .   7   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   2   .   .   3   .   .   .   5   .   
  Insert Component         5    | .   .   .   .   1   .   .   2   .   .   .   2   .   
  Analyze                  5    | .   .   .   .   1   .   .   1   .   .   .   3   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Unauthorized Hacks         20   | .   1   .   .   .   .   .   16  .   .   .   3   .   
  Terminals                18   | .   1   .   .   .   .   .   16  .   .   .   1   .   
    Track                  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 9    | .   .   .   .   .   .   .   8   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   .   2   1   .   .   15  .   .   .   5   1   
  Full Trace Events        5    | .   .   .   .   1   .   .   2   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   1   .   7   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   1   .   .   4   .   9   .   3   .   
  Parts Built              6    | .   .   .   .   .   .   .   3   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   235  | .   .   .   .   .   .   .   105 .   .   .   130 .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   17  .   .   .   19  .   
Parts Repaired             6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Time                     254  | .   .   .   254 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   1   .   .   1   .   .   .   2   .   
  Part Schematics Acquired 4    | .   .   .   .   1   .   .   1   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Total Allies               3    | .   1   1   .   .   .   .   1   .   .   .   .   .   
  Largest Group            2    | .   1   2   2   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      41   | .   10  41  41  .   .   .   10  .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  31  31  .   .   .   10  .   .   .   .   .   
Total Orders               3    | .   2   .   .   .   .   .   .   .   .   .   .   1   
  STAY                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               35   | .   .   .   12  .   .   .   .   .   .   .   .   23  
  Total Damage             680  | .   .   .   171 .   .   .   .   .   .   .   .   509 
  Kills                    6    | .   .   .   2   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  Fac  Fac  
Turns Passed               6170 | 62   836  381  1078 1700 33   116  663  214  28   180  668  211  
Spaces Moved               5947 | 45   528  248  360  737  20   95   1869 368  86   393  861  337  
  Core                     145  | 9    .    .    .    .    .    4    .    .    .    .    .    132  
  Treads                   279  | .    .    .    .    252  20   7    .    .    .    .    .    .    
  Legs                     1657 | 36   528  248  360  485  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3866 | .    .    .    .    .    .    84   1869 368  86   393  861  205  
  Fastest Speed            18   | 50   120  120  120  120  170  26   21   27   32   18   29   29   
  Average Speed            67   | 118  120  120  184  143  170  58   29   29   32   27   30   44   
  Slowest Speed            365  | 200  120  120  260  330  170  250  40   32   32   32   34   365  
  Overloaded Moves         215  | .    .    .    .    .    .    .    125  .    .    90   .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            44   | .    .    .    .    .    .    1    20   .    .    5    12   6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    50   48   26   54   1    78   34   46   75   50   23   17   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 10   | .    .    .    .    6    .    .    .    .    .    .    4    .    
Terrain Destroyed          95   | .    .    .    .    91   .    .    .    .    .    .    4    .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Projectile               22   | .    .    .    .    22   .    .    .    .    .    .    .    .    
  AOE                      69   | .    .    .    .    69   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Low  Dat  Pro  Fac  Fac  
Total                      7573 | 51   678  309  697  1072 19   156  1960 473  85   460  1222 391  
  Wait                     1149 | .    92   39   251  84   .    27   96   100  .    73   348  39   
  Move                     5849 | 44   527  247  359  736  19   92   1830 367  85   382  836  325  
  Hop                      42   | .    .    .    .    .    .    1    18   .    .    5    12   6    
  Pick Up                  58   | 2    12   2    11   20   .    4    1    3    .    .    3    .    
  Fast Attach              55   | 5    .    .    9    19   .    9    7    .    .    .    4    2    
  Attach                   32   | .    3    .    3    10   .    8    .    1    .    .    3    4    
  Detach                   6    | .    .    .    .    2    .    .    .    .    .    .    .    4    
  Swap                     25   | .    1    2    9    11   .    1    1    .    .    .    .    .    
  Drop                     73   | .    4    4    14   27   .    14   4    2    .    .    3    1    
  Fire                     257  | .    39   12   41   162  .    .    3    .    .    .    .    .    
  Melee                    15   | .    .    .    .    .    .    .    .    .    .    .    13   2    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / Upp x2)
-4/Factory (discovered 4 exits: Upp x2 / Ext x2)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   12 | -11/Scrapyard      | Discovered new exit (range 16)
   63 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  442 | -10/Materials      | Discovered new exit (range 15)
  682 | -10/Materials      | Discovered new exit (range 16)
  714 | -10/Materials      | Discovered new exit (range 10)
  899 | -10/Materials      | Entered Mines
  899 | -10/Mines          | Accompanied by 1 ally
  928 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  988 | -10/Mines          | Murdered YI-UF0
  988 | -10/Mines          | Destroyed YI-UF0
 1009 | -10/Mines          | Found Prototype Launcher
 1042 | -10/Mines          | Found a hidden stash of uninstalled traps
 1123 | -10/Mines          | Discovered new exit (range 11)
 1172 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1280 | -10/Mines          | Entered Materials
 1280 | -9/Materials       | Accompanied by 2 allies
 1280 | -9/Materials       | Evolved 2 slots: Utility x2
 1687 | -9/Materials       | Build established: Scavenger-Mutant
 1701 | -9/Materials       | Repaired Imp. Deuterium Engine
 1740 | -9/Materials       | Repaired Carbon-fiber Leg
 1774 | -9/Materials       | Repaired Imp. Aluminum Leg
 1940 | -9/Materials       | Identified YI-UF0's Doublenader
 2063 | -9/Materials       | Repaired Carbon-fiber Leg
 2097 | -9/Materials       | Repaired Med. Armor Plating
 2222 | -9/Materials       | Repaired Broken Beamcaster
 2349 | -9/Materials       | Discovered new exit (range 3)
 2358 | -9/Materials       | Entered another Materials area
 2358 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 2701 | -8/Materials       | Lost 6 parts (1p1n2u2w)
 3074 | -8/Materials       | Build established: Scavenger-Gunner
 3186 | -8/Materials       | Lost 4 parts (1p2n1u)
 3473 | -8/Materials       | Found Prototype Device
 3828 | -8/Materials       | Build established: Scavenger-Mutant
 3958 | -8/Materials       | First assault squad dispatched
 3991 | -8/Materials       | Discovered new exit (range 16)
 4058 | -8/Materials       | Entered Factory
 4058 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4091 | -7/Factory         | Identified exit to DSF
 4091 | -7/Factory         | Entered DSF
 4185 | -7/DSF             | Additional patrols routed to DSF
 4200 | -7/DSF             | Core integrity fell below 50%
 4202 | -7/DSF             | Discovered new exit (range 14)
 4207 | -7/DSF             | Entered Factory
 4207 | -6/Factory         | Evolved 2 slots: Utility x2
 4223 | -6/Factory         | Lost 10 parts (5n4u1w)
 4336 | -6/Factory         | Fabricated Imp. Surge Thruster (x2)
 4397 | -6/Factory         | Build established: Hacker-Mutant
 4465 | -6/Factory         | Spotted B-75 Beast
 4477 | -6/Factory         | Discovered new exit (range 13)
 4599 | -6/Factory         | Identified Active Sensor Suite
 4791 | -6/Factory         | Discovered new exit (range 15)
 4795 | -6/Factory         | Build established: Hacker-Sprinter
 4838 | -6/Factory         | Fabricated Heavy Servo Lattice?
 4870 | -6/Factory         | Entered Lower Caves
 5011 | -6/Lower Caves     | Spotted B-75 Beast
 5081 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 5084 | -6/Lower Caves     | Identified exit to Data Miner
 5084 | -6/Lower Caves     | Entered Data Miner
 5084 | -6/Data Miner      | Discovered new exit (range 6)
 5089 | -6/Data Miner      | Met Data Miner
 5098 | -6/Data Miner      | Learned location of Section 7 (-3)
 5098 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5103 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5111 | -6/Data Miner      | Identified exit to Proximity Caves
 5112 | -6/Data Miner      | Entered Proximity Caves
 5125 | -5/Proximity Caves | Learned Factory emergency access door positions
 5125 | -5/Proximity Caves | Learned location of Armory (-3)
 5181 | -5/Proximity Caves | Build established: Hacker-Scout
 5287 | -5/Proximity Caves | Discovered new exit (range 21)
 5292 | -5/Proximity Caves | Identified exit to Factory
 5292 | -5/Proximity Caves | Entered Factory
 5292 | -5/Factory         | Evolved 2 slots: Utility x2
 5299 | -5/Factory         | Identified exit to Upper Caves
 5338 | -5/Factory         | Fabricated Enh. Force Lance (x1)
 5349 | -5/Factory         | Discovered new exit (range 21)
 5356 | -5/Factory         | Identified exit to Factory
 5378 | -5/Factory         | Identified exit to DSF
 5441 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 5579 | -5/Factory         | Fabricated Combat Drone Bay?
 5947 | -5/Factory         | Discovered exit to Factory (range 9)
 5960 | -5/Factory         | Entered another Factory area
 5960 | -4/Factory         | Evolved 2 slots: Utility x2
 5965 | -4/Factory         | Identified exit to Upper Caves
 5965 | -4/Factory         | Identified exit to Extension
 6135 | -4/Factory         | Core integrity fell below 50%
 6156 | -4/Factory         | Core integrity fell below 20%
 6165 | -4/Factory         | Lost 10 parts (4n6u)
 6171 | -4/Factory         | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
06103_ K-01 Serf collects debris.
06103_ Penetrated by Slug.
06104_ Slug penetrates H-77 Assassin.
06104_ U-05 Engineer destroyed.
06104_ Slammed into K-01 Serf.
06104_ K-01 Serf cleans the Fusion Modulator.
06109_ Slammed into R-10 Processor.
06112_ Slammed into K-01 Serf.
06116_ Imp. Hacking Suite destroyed.
06128_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
06134_ Penetrated by Slug.
06134_ Hacking Suite destroyed.
06134_ Knocked back.
06136_ Terminal disabled.
06151_ Imp. Hacking Suite severed.
06153_ Enh. Optical Array severed.
06153_ Acquired Imp. System Shield.
06155_ Imp. System Shield severed.
06157_ System corrupted: Heat flow error (+285).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          35
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                65
Targeting Accuracy         5
Recoil Reduction           2
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          36
Defensive Hacking          14

 Item Schematics 
-----------------
                Hacking Suite | -8/Materials  | Scanalyzed
          Imp. Surge Thruster | -6/Factory    | Hacked
           Imp. System Shield | -6/Factory    | Hacked
           Adv. System Shield | -6/Factory    | Scanalyzed
          Exp. Cooling System | -6/Factory    | Hacked
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Combat Drone Bay | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
            Hvy. Siege Treads | -6/Data Miner | Free
           Adv. Cryofiber Web | -6/Data Miner | Free
                    Phase Gun | -6/Data Miner | Free
             Com. HERF Cannon | -6/Data Miner | Free
               Graphene Brace | -5/Factory    | Scanalyzed
           Imp. Hacking Suite | -5/Factory    | Scanalyzed
       Impulse Thruster Array | -5/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Factory    | Hacked
  Y-54 Guardian | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
       Imp. Surge Thruster | x2 | -6/Factory 
       Heavy Servo Lattice | x1 | -6/Factory | Preloaded
          Enh. Force Lance | x1 | -5/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -5/Factory 
          Combat Drone Bay | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamCryofiberDesublimator
  Manual?         0
Play Time         01:04:51
  Cumulative      426.7 hours
  Start           2024.02.26 @ 20:01:02
  End             2024.02.27 @ 12:53:07
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          748
  Rogue           593
  Adventurer      148
  Explorer        7
Win Type          -
  Total           19
  Types           16/0/2/1/0/0/0/0/0
Lore%             76
Gallery%          86
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8641628-6134-4c62-a5f0-7f35244f36cc