Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:52:52 Player: f3-rnm Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (323) 1615 Value Destroyed (14101) 14101 Prototype IDs (226) 4520 Alien Tech Used (1) 200 Bonus (17965) 17965 TOTAL SCORE: 47301 Bonus ------- High Alert Combat Kills 4229 Follower Combat Kills 5564 Awakened Behemoth Slayer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Pursued by Intercept 500 Win 3000 Friendly Fire -1328 Cogmind --------- Core Integrity 1067/1600 Matter 213/300 Energy 99/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Matter Compressor (400) Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Analyzer Kinecellerator Improved Weapon Cycler Advanced Weapon Cycler Improved Cloaking Device Centrium Medium Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Variable Charge Gun Matter Neutralizer Heavy Machine Gun KE Penetrator KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Micro Fission Core Centrium Heavy Treads Centrium Heavy Treads Biometal Leg Energy Well Zionite Biocell Advanced Matter Compressor Improved Targeting Computer Weapon Mount Improved Transmission Jammer Micro-nuke Launcher Neutron Missile Launcher CL-ANK's Mallet CR-A16's Behemoth Slayer [Rating: 163] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Heavy Armor Plating Artifact Phase Redirector Weapon KE Penetrator Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . . . . . . . . 2 Utility 9 | . . 1 . 1 . . . . 2 . . . 1 . . . . 1 2 1 . . Weapon 4 | . . . 1 1 . . . . . . . . . . . . . 1 . 1 . . Parts Attached 378 | 6 7 36 29 36 8 4 6 4 23 . 22 21 29 20 9 3 2 23 8 42 30 10 Power 41 | 1 1 8 1 1 . 1 . 1 . . 4 1 3 3 1 1 . 1 1 4 5 3 Engine 13 | 1 1 6 1 1 . . . 1 . . 1 . 1 . . . . . . . . . Core 9 | . . 2 . . . 1 . . . . 1 . 1 2 . . . . . 1 1 . Reactor 19 | . . . . . . . . . . . 2 1 1 1 1 1 . 1 1 3 4 3 Propulsion 84 | 2 . 13 11 7 1 1 . 3 6 . 3 7 10 8 2 2 . . 1 2 1 4 Treads 64 | 2 . 13 10 6 1 1 . 3 6 . 3 . 3 8 2 2 . . 1 2 1 . Leg 18 | . . . . . . . . . . . . 7 7 . . . . . . . . 4 Wheel 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | 1 2 7 4 11 2 1 3 . 8 . 6 7 7 4 3 . . 11 5 15 15 . Device 65 | . . 2 3 8 1 1 1 . 5 . 4 5 4 2 1 . . 8 3 7 10 . Storage 6 | 1 1 1 . . . . . . . . . . . 1 . . . . . 2 . . Processor 7 | . 1 . . . . . . . . . . . . . 1 . . 2 . 2 1 . Hackware 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . Protection 28 | . . 4 1 3 1 . 2 . . . 2 2 3 1 1 . . 1 1 4 2 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 141 | 2 4 8 13 17 5 1 3 . 9 . 9 6 9 5 3 . 2 11 1 21 9 3 Energy Gun 26 | . . 1 1 . . . . . 6 . 7 1 . . 1 . . . . 4 5 . Energy Cannon 9 | . . 1 . 1 . . . . 1 . . 1 . . . . . 1 . 4 . . Ballistic Gun 64 | 2 3 4 11 9 . 1 . . . . . 1 7 1 2 . 1 8 1 8 4 1 Ballistic Cannon 18 | . . 1 . 3 4 . 3 . 1 . 2 2 . . . . 1 1 . . . . Launcher 8 | . . 1 . 2 . . . . . . . 1 . . . . . . . 4 . . Special Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Impact Weapon 9 | . 1 . 1 2 . . . . 1 . . . 1 . . . . . . 1 . 2 Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 2 . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 3 1 4 . . . . 2 . 3 1 2 1 1 . . . . 2 1 . Corrupted Parts 10 | . . . . . . . . . . . . 1 . 1 1 2 . . . . . 5 System Corruption 54 | . . . . . . . . . . . . 1 . 4 4 13 . . . . . 32 Parts Lost 134 | . . 4 3 11 1 3 . 1 2 . 15 21 11 1 . . . 2 2 29 21 7 Power 14 | . . 2 . . . 1 . . . . 3 2 1 1 . . . . . 1 1 2 Propulsion 35 | . . 1 2 6 1 2 . 1 . . 3 4 6 . . . . . . 3 2 4 Utility 47 | . . 1 1 2 . . . . 1 . 6 8 2 . . . . 2 1 14 9 . Weapon 38 | . . . . 3 . . . . 1 . 3 7 2 . . . . . 1 11 9 1 Highest Loss Streak 15 | . . 1 2 3 1 2 . 1 2 . 15 7 8 1 . . . 1 2 11 13 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 97 99 98 90 87 70 91 99 100 83 62 68 88 83 81 82 87 87 82 66 7 Engine 3 | . 14 8 9 7 7 . . 1 6 6 3 . 1 . . . . . . . . . Core 2 | . . 1 . . . 6 7 5 . . . . 1 5 9 4 . . . 1 1 . Reactor 2 | . . . . . . . . . . . 2 1 2 2 . 5 11 10 9 6 5 2 Treads 18 | . 28 32 35 28 22 18 15 21 25 26 25 2 4 17 12 10 11 10 9 7 6 . Leg 1 | . . . . . . . . . . . . 22 14 3 . . . . . . . 3 Device 14 | . . 10 9 14 14 15 15 15 19 20 14 8 9 16 17 17 17 20 22 23 18 . Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 4 4 3 . Processor 2 | . 12 4 . . . . . . . . . . . . 1 5 5 8 9 11 11 . Protection 5 | . . 5 8 7 7 7 7 7 6 6 4 1 5 11 9 5 5 5 4 3 1 . Energy Gun 3 | . . . . . . . . . 19 26 15 8 . . 3 5 5 . . 3 8 . Ballistic Gun 11 | . 26 11 26 23 . 3 . . . . . 1 15 17 14 17 15 23 22 13 2 . Ballistic Cannon 4 | . . 3 . 1 22 19 9 23 3 . 1 4 . . . . 1 1 . . . . Impact Weapon 2 | . 1 . . 5 7 7 7 7 2 . . . 2 . . . . . . . 2 1 Naked Turns 106 | . . . . . . . . . . . . . . . . . . . . . 12 94 Heaviest Build 138 | 10 29 61 66 73 79 79 100 100 97 92 92 88 97 109 107 115 115 126 130 136 138 27 Greatest Support 160 | 40 40 60 82 82 63 91 43 107 120 120 120 100 108 113 160 160 160 160 160 160 150 100 Greatest Overweight (x) 8 | . . 1 4 4 1 1 2 2 . . . 1 1 1 1 . . . . 1 1 8 Average Overweight (x) . | . . . . . 1 . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 6 11 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 5 Most Carried 20 | 3 15 20 20 20 20 19 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 5 Average Carried 18 | 1 7 15 19 19 16 18 19 19 19 20 16 13 18 19 19 19 19 19 19 18 13 3 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 3 15 20 18 19 19 19 20 20 20 20 19 16 20 20 20 20 20 20 20 16 4 2 Class Distribution -------------------- 41% | Scavenger-Tank 19% | Tank 13% | Scavenger-Mutant 7% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Executioner 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Messiah-Tank | -6/Data Miner Messiah-Gunner | -5/Proximity Caves Messiah-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Tank | -5/Archives Scavenger-Tank | -5/Hub_04(d) Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Matter Collected 13366 | 203 142 1302 1594 1288 698 420 111 274 297 7 267 411 547 672 154 307 18 1075 898 2038 531 112 Remotely 231 | . . . . . . . . . . . . . 231 . . . . . . . . . Salvage Created 15459 | . 256 1567 2304 1291 221 255 . 97 146 40 181 774 635 363 78 186 128 1156 1666 2771 1344 . Parts 721 | . 23 79 127 71 3 5 . 1 6 1 5 14 31 13 . 7 5 44 72 158 56 . Haulers Intercepted 13 | . . 5 4 . . . . . 1 . . . . . . . . 3 . . . . Recyclers Shooed 9 | . . 3 2 2 . . . . . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 3 3 1 8 . 1 . 17 . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Combat Hostiles Destroyed 238 | . 7 26 42 37 5 3 . 1 2 . 3 16 10 2 1 1 2 8 14 39 19 . Melee 16 | . . . . . . . . . . . . . 1 . . . . . . 5 10 . Guns 164 | . 7 12 41 30 . . . . . . 1 6 9 2 1 1 2 8 14 21 9 . Cannons 42 | . . 10 1 4 5 3 . 1 2 . 2 7 . . . . . . . 7 . . AOE 14 | . . 3 . 3 . . . . . . . 2 . . . . . . . 6 . . Classes Destroyed 24 | . 4 6 1 4 . 1 . 1 . . . 1 1 . . . . 1 3 1 . . Worker 9 | . . 1 2 1 . . . . 1 . . . . . . . . . . 4 . . Builder 19 | . 1 . 3 3 . . . . . . . . . . . . . 2 . 10 . . Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . Hauler 13 | . . 5 4 . . . . . 1 . . . . . . . . 3 . . . . Recycler 21 | . . 3 7 3 . . . . . . . . . 2 . . . 2 3 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operator 4 | . . 1 1 . . . . . . . . . . . . 1 . . 1 . . . Watcher 11 | . 1 3 2 . . . . . . . . . 1 . . . . . 1 3 . . Swarmer 35 | . 3 3 15 10 . . . . . . . 1 . . . . . . . 3 . . Cutter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Grunt 97 | . 4 14 18 11 3 . . 1 2 . . 6 7 2 . . . 3 9 12 5 . Brawler 6 | . . . . 1 . . . . . . . 2 . . . . . 1 . . 2 . Duelist 8 | . . 2 1 2 . . . . . . . . . . . . . 1 . 2 . . Protector 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Sentry 29 | . . 7 8 5 1 1 . . . . . 1 1 . . 1 1 . 1 2 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 18 | . . . . 2 1 1 . . . . . 5 . . . . . . . 4 5 . Programmer 28 | . . . . 6 . 1 . . . . . . 1 . . . 1 1 1 12 5 . Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Decomposer 5 | . . . . . 3 . . . . 2 . . . . . . . . . . . . Samaritan 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 10 | . 7 5 9 8 3 1 . 1 2 . 2 6 4 1 1 1 1 5 6 10 7 . Combat Bots Only 8 | . 7 3 8 6 3 1 . 1 2 . 2 6 4 1 1 1 1 4 5 7 7 . Max Kills in Single Turn 3 | . 1 3 2 3 1 1 . 1 1 2 1 2 1 1 1 1 1 2 2 3 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Exploded 3 | . . 3 . 2 . . . . . . . 2 . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . CL-ANK (-5/Hub_04(d)) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Hostile Shots Fired 1896 | . 47 100 139 271 87 30 2 3 22 9 77 238 88 60 5 8 18 21 78 291 226 76 Missed 501 | . 7 27 32 87 29 9 1 . 7 5 18 55 20 17 4 4 5 4 27 73 49 21 Damage Taken 28557 | . 393 1122 1419 2442 512 169 16 50 169 20 2708 3530 1632 964 180 126 325 934 1104 5405 3994 1343 Core 3152 | . 123 133 119 200 60 3 . . 21 8 356 410 94 37 . 28 . 53 74 388 512 533 Absorbed by Shields 2105 | . . . . 130 203 68 6 19 56 8 48 . . 43 10 . . 108 404 1002 . . Reduced by Siege Mode 90 | . . . . . . . . . . . . . . . . . . . . . 90 . Redirected to Core 209 | . . . . . . . . . . . . . . . . . . . . . 209 . Redirected to Shielding 319 | . . . . . . . . . . . . 164 . . . . . . . 155 . . Ignored by Resistances 378 | . . . . . . 9 . 6 4 4 . . . 165 19 26 . 41 . . 104 . Regen/Repaired (Parts) 129 | . . . . 129 . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 50 66 78 . . . . 62 . . . 6 . . . . 84 95 94 . 37 66 Volleys Fired 745 | . 26 85 106 93 26 24 . 3 16 1 27 64 27 13 4 7 11 38 33 108 32 1 Largest 6 | . 2 2 3 4 2 3 . 3 4 4 4 4 3 3 4 4 4 5 5 6 6 1 Hottest 408 | . 46 107 114 107 96 135 . 144 144 80 120 206 93 93 176 176 189 184 171 345 408 30 Shots Fired 2148 | . 51 169 314 278 51 54 . 9 45 4 58 143 79 39 15 29 37 147 159 364 102 1 Gun 1745 | . 51 100 303 248 . 11 . . 31 4 36 91 77 38 15 29 29 128 159 293 101 1 Cannon 382 | . . 68 11 26 51 43 . 9 14 . 22 50 2 . . . 8 19 . 59 . . Launcher 20 | . . 1 . 4 . . . . . . . 2 . . . . . . . 12 1 . Special 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 1704 | . 51 121 303 274 51 54 . 9 14 . 22 43 79 38 13 23 29 146 159 224 50 1 Thermal 404 | . . 47 11 . . . . . 31 4 36 98 . 1 2 6 8 1 . 111 48 . Explosive 20 | . . 1 . 4 . . . . . . . 2 . . . . . . . 12 1 . Electromagnetic 20 | . . . . . . . . . . . . . . . . . . . . 17 3 . Robot Hit Streak 29 | . 9 24 17 13 10 8 . 3 11 2 14 20 13 9 6 7 6 20 29 23 29 . Robot Miss Streak 18 | . 3 6 18 7 3 3 . 4 5 . 1 3 3 4 4 2 3 2 2 6 3 1 Penetration Max 1 | . . . . 1 . . . . . . . . . 1 1 . 1 1 1 1 . . Secondary Targets 29 | . 2 . 11 1 . . . . . . . 3 . . 1 . . 2 5 2 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 . . 1 . . 1 1 1 1 . Shots Hit Robots 1461 | . 32 119 214 204 36 31 . 4 20 1 45 109 59 22 7 16 21 92 128 212 89 . Core Hits 839 | . 22 58 176 187 11 11 . 2 10 2 17 50 23 9 3 5 5 32 58 119 39 . Critical Kills 30 | . . 2 . . . . . 1 . . 1 . . 1 . . 1 2 6 11 5 . Critical Parts Destroyed 49 | . . . 1 4 . . . . . . . 1 2 . . 1 2 6 13 8 11 . Critical Strikes 93 | . . 2 1 6 1 1 . 1 1 . 2 5 3 1 . 2 3 9 19 19 17 . Burn 6 | . . . . . . . . . 1 . 1 3 . . . . . . . . 1 . Meltdown 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . Destroy 55 | . . 1 1 3 . . . 1 . . 1 1 1 1 . 2 3 9 19 12 . . Blast 5 | . . . . 2 1 1 . . . . . 1 . . . . . . . . . . Smash 24 | . . . . 1 . . . . . . . . 1 . . . . . . 6 16 . Impale 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 120 | . 4 . 3 24 2 . 1 . 18 . . . 19 . . . . 1 . 18 24 6 Kinetic 48 | . . . . . . . . . . . . . . . . . . . . 18 24 6 Impact 63 | . 4 . 3 24 2 . 1 . 18 . . . 11 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . 8 . . . . 1 . . . . Sneak Attacks 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Damage Inflicted 40302 | . 302 2353 3409 4657 1016 773 . 104 520 40 891 3113 1534 542 249 659 626 2606 3535 9568 3794 11 Guns 26614 | . 302 1210 3265 3301 . 187 . . 191 40 410 1847 1211 526 249 553 551 2503 3454 4920 1894 . Cannons 6290 | . . 988 144 350 833 586 . 104 312 . 481 917 59 . . . 51 103 . 1362 . . Explosions 3914 | . . 155 . 712 . . . . 17 . . 349 . . . . . . 81 2522 78 . Melee 3313 | . . . . 294 183 . . . . . . . 264 . . . . . . 750 1822 . Ramming 155 | . . . . . . . . . . . . . . . . 106 24 . . 14 . 11 Kinetic 28306 | . 302 1458 3265 3651 833 773 . 104 312 . 481 704 1270 526 208 446 449 2606 3454 4736 2728 . Thermal 7388 | . . 740 144 195 . . . . 208 40 410 2060 . 16 41 107 153 . . 2304 970 . Explosive 3641 | . . 155 . 517 . . . . . . . 349 . . . . . . 81 2461 78 . Electromagnetic 71 | . . . . . . . . . . . . . . . . . . . . 53 18 . Impact 560 | . . . . 294 183 . . . . . . . 83 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 181 | . . . . . . . . . . . . . 181 . . . . . . . . . Highest Corruption 36 | . 2 6 3 13 13 13 13 . . . . 7 1 5 9 22 22 5 4 26 36 33 Average Corruption 9 | . 2 3 2 8 13 13 13 . . . . 6 1 4 8 9 22 2 1 6 28 30 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 42 | . . . . . . . . . . . . . . . . . . 20 22 . . . Effects 572 | . 5 28 27 74 64 59 13 . . . . 29 3 21 15 97 37 4 8 30 45 13 Message Errors 142 | . . 10 6 25 13 15 3 . . . . 5 1 2 1 26 9 1 3 8 11 3 Matter Fused 134 | . 3 3 8 10 18 14 4 . . . . 2 2 7 2 28 8 1 . 12 8 4 Heat Flow Errors 75 | . . 3 2 8 9 10 . . . . . 4 . 4 6 19 2 . 1 3 3 1 Energy Discharges 64 | . . 4 3 10 8 5 2 . . . . 5 . 3 2 7 4 . . 2 7 2 Parts Rejected 5 | . . . . 1 . . . . . . . 1 . 1 . . . . 1 . 1 . Parts Fused 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 54 | . 1 1 5 5 7 4 2 . . . . 8 . 1 2 9 3 1 . 2 3 . Data Loss (major) 21 | . . 1 . . 4 2 2 . . . . . . 1 1 3 3 . . . 3 1 Misfires 26 | . . 2 1 6 1 5 . . . . . 1 . 2 1 2 2 1 . 1 1 . Alerts 21 | . . 2 1 . 4 3 . . . . . 1 . . . 3 1 . 2 . 2 2 Misdirections 5 | . . . . 1 . . . . . . . . . . . . 2 . . . 2 . Weapon Failures 22 | . 1 2 1 6 . 1 . . . . . 1 . . . . 3 . 1 2 4 . Overload Shots 26 | . . . . . . . . . 7 . 3 12 . . . . . . . 4 . . Effects 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Overflow Damage 2161 | . . 15 . 271 163 103 . . . . . 8 38 . . 21 . . . 367 1175 . Projectiles 203 | . . 15 . 13 20 103 . . . . . 8 . . . . . . . 44 . . Explosions 237 | . . . . 51 . . . . . . . . . . . . . . . 161 25 . Melee 1721 | . . . . 207 143 . . . . . . . 38 . . 21 . . . 162 1150 . Knockbacks 37 | . . 2 . 7 5 1 . . 2 . 7 6 2 . . 1 3 1 . . . . Impact 5 | . . . . 3 . . . . . . . . . . . 1 1 . . . . . Kinetic 32 | . . 2 . 4 5 1 . . 2 . 7 6 2 . . . 2 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 455 | . . . . 126 . . . . . . . . . . . . . . . 261 63 5 Shots 8 | . . . . 4 . . . . . . . . . . . . . . . 3 1 . Rammed 9 | . . . . . . . . . . . . . . . . 5 1 . . 2 . 1 Targets Rammed 9 | . . . . . . . . . . . . . . . . 5 1 . . 2 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 531 | . 35 251 503 248 246 242 . 90 135 . 3 531 129 239 207 228 225 59 330 442 321 172 Average Temperature 94 | . 14 39 93 91 99 68 . 40 55 . 2 167 33 112 93 91 123 17 56 136 126 97 Received Heat Transfer 4129 | . 138 345 576 557 166 20 . 18 75 8 . 690 357 204 39 18 90 63 93 363 144 165 Effects 15 | . . . 7 . . . . . . . . 3 . . . . . . . 5 . . Shutdowns 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . Energy Bleed 7 | . . . 1 . . . . . . . . 2 . . . . . . . 4 . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 56 | . . . . . . . . . . . . . . . . . . . . . 56 . Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . 55 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . 1 . . . . . . . . . . . 3 . . 2 1 1 . Impact Corruptions 11 | . . . . 5 3 . . . . . . . 1 . . 2 . . . . . . Robots Melted 3 | . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Combat Hostiles 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . Parts Melted 24 | . . 5 . . . . . . 1 . . 7 . . . . . . . 8 3 . Heat Transferred 9865 | . . 1295 259 150 . . . . 494 74 1173 2404 . 37 74 111 185 . . 2314 1295 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Peak Influence 1612 | . 213 359 669 911 . . . . 547 . . . 226 839 1427 700 450 1391 1174 1612 1250 1041 Initial 889 | . . 18 151 238 . . . . 462 . . . . 110 469 490 18 220 729 660 889 684 Average 461 | . 91 189 242 446 . . . . 299 . . . 112 362 970 302 223 831 973 1041 1104 903 Maximum Alert Level 5 | . 1 1 2 3 . . . . 2 . . . 1 3 4 3 2 4 4 5 4 3 Low Security (%) 26 | 100 68 45 53 . . . . . 16 . . . 84 24 . 41 35 . . . . . Level 1 31 | . 31 54 30 56 . . . . 56 . . . 15 39 . 29 60 9 . . . . Level 2 16 | . . . 15 28 . . . . 27 . . . . 26 17 21 3 32 . 18 . 15 Level 3 16 | . . . . 15 . . . . . . . . . 9 47 7 . 41 74 35 51 84 Level 4 8 | . . . . . . . . . . . . . . . 34 . . 17 25 45 48 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . 2 2 12 17 . . . . 7 . . 1 4 2 . . 1 11 5 12 7 1 Investigation 8 | . 1 1 2 1 . . . . 2 . . . . 1 . . . . . . . . Extermination 18 | . . . . 5 . . . . 3 . . . . . . . . 2 1 3 3 1 Reinforcement 28 | . 1 1 3 4 . . . . 2 . . . 1 1 . . 1 7 2 5 . . Assault 10 | . . . . 1 . . . . . . . 1 . . . . . 2 1 4 1 . Garrison 17 | . . . 7 6 . . . . . . . . 3 . . . . . 1 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 9 | . . . 2 3 . . . . 2 . . . . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Distress Signals 22 | . 1 . 6 2 . . . . . . . . . 1 2 . 4 . 1 3 1 1 Communications Jammed 50 | . . . . . . . . . . . . 45 . . . . . . 3 . 2 . Distress Signals 48 | . . . . . . . . . . . . 45 . . . . . . 1 . 2 . Times Spotted 479 | . 12 29 54 57 8 3 1 9 17 1 4 27 19 29 24 18 13 31 25 51 28 19 Peak Tracking Total 8 | . 6 3 8 6 4 1 1 4 3 1 4 7 4 7 6 2 4 5 4 8 8 6 Tactical Retreats 17 | . . . 1 2 3 . . 2 . . . 2 . 2 . . 1 . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Traps Triggered 21 | . 1 6 3 2 . . . . . . . . . . . . . 3 1 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Machines Disabled 46 | . . . . 6 . . . . 3 . . . 6 2 1 2 3 11 2 5 4 1 Max in Single Turn 4 | . . . . 4 . . . . 1 . . . 1 . . 1 1 1 1 1 2 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . . . . . . . . . . . 4 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Machines Accessed 42 | . 3 1 8 8 1 . . . 5 . 4 . 4 4 . . 1 2 . 1 . . Terminals 18 | . 3 1 7 1 . . . . 1 . . . 1 4 . . . . . . . . Fabricators 4 | . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . Repair Stations 8 | . . . . 2 . . . . 2 . . . 2 . . . . 1 . 1 . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . Total Hacks 111 | . 10 3 26 15 1 . . . 12 . 26 . 6 7 . . 1 3 . 1 . . Successful 66 | . 7 1 14 7 1 . . . 5 . 26 . 1 3 . . 1 . . . . . Failed 45 | . 3 2 12 8 . . . . 7 . . . 5 4 . . . 3 . 1 . . Catastrophic 11 | . . . 3 4 . . . . 2 . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 2 3 13 . . . . . 11 . . . 3 9 1 . 15 7 5 4 3 4 Terminals 47 | . 10 3 24 1 . . . . 1 . . . 1 7 . . . . . . . . Fabricators 9 | . . . . 1 . . . . 3 . . . 3 . . . . 2 . . . . Repair Stations 13 | . . . . 4 . . . . 5 . . . 2 . . . . 1 . 1 . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . 6 . . . . 3 . . . . . . . . . . . . . Garrison Access 4 | . . . 2 1 . . . . . . . . . . . . 1 . . . . . Terminal Hacks 53 | . 7 1 13 . 1 . . . 1 . 26 . 1 3 . . . . . . . . Record 12 | . . . 1 . . . . . . . 11 . . . . . . . . . . . Part Schematic 11 | . . 1 1 . . . . . . . 9 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Robot Analysis 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . 3 . . . . . . . . . . . Open Door 5 | . . . . . 1 . . . . . . . 1 3 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . Insert Component 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 1 7 8 . . . . 4 . . . 3 2 . . . 2 . 1 . . Full Trace Events 6 | . 1 . 1 1 . . . . 2 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . 1 1 . . . 15 . 1 . 9 . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 183 | . . . . 183 . . . . . . . . . . . . . . . . . . Retrieved Matter 308 | . . . . 308 . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . 2 . 11 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Total Allies 67 | . . . . . . . 4 . 2 . . 2 3 29 5 . 2 8 5 5 . 2 Largest Group 16 | . . . . . . . 4 4 2 2 2 2 3 16 15 8 6 7 7 3 . 2 Highest-Rated Group 938 | . . . . . . . 159 159 170 170 170 58 210 830 938 686 441 634 614 345 . 175 Highest-Rated Ally 159 | . . . . . . . 41 41 85 85 85 29 70 159 159 153 120 103 103 122 . 146 Zionite Dispatches 19 | . . . . . . . . . 2 . . . 1 4 . . 3 3 2 2 . 2 Heavy 5 | . . . . . . . . . 1 . . . . 1 . . . 1 1 1 . . Light 4 | . . . . . . . . . . . . . 1 1 . . . 1 . 1 . . Recon 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Hero 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 7 | . . . . . . . . . . . . 2 . 1 . . 2 1 . . . 1 DROP 5 | . . . . . . . . . . . . . . 1 . . 2 1 . . . 1 EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 656 | . . . . . . . . 52 24 4 6 14 29 192 125 25 29 77 30 19 . 30 Total Damage 27022 | . . . . . . . . 726 1251 187 364 149 754 5712 4838 1224 1537 4556 1892 1411 . 2421 Kills 164 | . . . . . . . . 7 13 1 1 1 5 33 29 4 14 31 7 4 . 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Robot Analysis Total 138 | . 4 . . . . . . . . . 134 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 1 1 . . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Turns Passed 28495 | 65 669 1848 2197 2218 1658 1611 3377 654 1501 421 536 1256 726 1491 470 2724 612 1341 539 1522 789 270 Spaces Moved 13096 | 37 327 887 1003 1071 597 682 1255 272 826 149 245 512 342 629 191 1654 348 713 263 573 328 192 Core 178 | 5 . . . . . . . . . . . . . . . . . . . . 26 147 Treads 11927 | 32 327 887 982 1024 597 682 1255 272 826 149 245 44 87 474 191 1654 348 713 263 573 302 . Legs 923 | . . . . . . . . . . . . 468 255 155 . . . . . . . 45 Wheels 68 | . . . 21 47 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 156 156 240 160 240 160 160 160 160 112 116 160 160 160 160 160 160 152 50 50 Average Speed 179 | 145 160 163 160 158 240 226 267 224 160 160 160 161 152 188 161 160 160 160 160 167 151 88 Slowest Speed 450 | 160 160 240 235 400 240 240 320 320 160 160 160 240 196 240 240 160 160 160 170 225 225 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 47 | 4 65 75 69 33 63 66 90 44 25 29 78 60 12 83 66 83 45 27 12 20 33 8 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 33 | . . . . . . . . . . . 33 . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 2 1 5 . . . . 2 . . . . . . . . . . Spaces Dug 90 | . 2 . 2 24 . . . . 18 . . 1 6 . . . 1 7 . 22 4 3 Terrain Destroyed 546 | . 2 10 2 52 8 7 . 2 60 . 2 24 8 . 2 6 3 37 12 265 41 3 Melee 59 | . 2 . 2 21 . . . . 13 . . . 6 . . . . 1 . 7 4 3 Projectile 154 | . . 1 . 1 8 7 . 2 7 . 2 14 2 . 2 6 3 36 4 54 5 . AOE 329 | . . 9 . 30 . . . . 40 . . 10 . . . . . . 6 202 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Res Res Qua Acc Total 16466 | 45 421 1130 1381 1347 770 712 1289 309 953 329 336 820 454 874 344 1715 380 836 317 932 494 278 Wait 1455 | . 46 53 186 83 126 . . 29 28 180 28 178 21 39 97 32 13 28 3 166 56 63 Move 13071 | 36 326 886 1002 1070 596 681 1254 271 825 148 244 511 341 628 190 1653 347 712 262 570 327 191 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 255 | 3 10 34 22 19 7 2 14 1 16 . 10 15 14 11 13 7 2 14 6 15 18 2 Fast Attach 108 | 6 1 8 5 10 1 . . 3 9 . 9 1 9 5 4 . . 8 3 10 11 5 Attach 141 | . . 10 6 11 5 2 4 1 5 . 11 17 12 6 2 2 . 4 4 18 16 5 Detach 16 | . . . . 2 . . . . 1 . . . 4 2 . . . . . 2 2 3 Swap 129 | . 6 18 18 15 2 2 2 . 9 . 2 3 8 9 3 1 2 11 1 14 3 . Drop 232 | . 2 36 33 20 5 1 14 1 26 . 5 2 2 13 22 8 4 20 5 7 5 1 Fire 745 | . 26 85 106 93 26 24 . 3 16 1 27 64 27 13 4 7 11 38 33 108 32 1 Melee 117 | . 4 . 3 24 2 . 1 . 18 . . . 16 . . . . 1 . 18 24 6 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . 5 1 . . 2 . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Rewire 142 | . . . . . . . . . . . . 29 . 113 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 44 | . . . . . . . . . . . . . . 35 9 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Destroyed 7 combat bots 285 | -10/Materials | Discovered new exit (range 18) 301 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 14) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1404 | -9/Materials | Build established: Scavenger-Mutant 1562 | -9/Materials | Discovered new exit (range 7) 1726 | -9/Materials | Discovered new exit (range 16) 2397 | -9/Materials | Discovered new exit (range 11) 2522 | -9/Materials | Discovered new exit (range 6) 2583 | -9/Materials | Entered another Materials area 2583 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3251 | -8/Materials | Garrison activated, responded to threat 3394 | -8/Materials | Build established: Scavenger-Tank 4253 | -8/Materials | Garrison activated, responded to threat 4449 | -8/Materials | Discovered new exit (range 15) 4561 | -8/Materials | Garrison activated, responded to threat 4626 | -8/Materials | Destroyed 8 combat bots 4780 | -8/Materials | Entered Factory 4780 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4899 | -7/Factory | Build established: Tank 4972 | -7/Factory | Repaired Lgt. Treads 5265 | -7/Factory | Build established: Scavenger-Tank 5327 | -7/Factory | Garrison activated, responded to threat 5548 | -7/Factory | Found Powered Armor 6046 | -7/Factory | System corruption reached 10% 6146 | -7/Factory | Discovered new exit (range 9) 6493 | -7/Factory | Garrison activated, responded to threat 6812 | -7/Factory | First assault squad dispatched 6932 | -7/Factory | Lost 3 parts (2n1u) 6998 | -7/Factory | Entered Lower Caves 7026 | -7/Lower Caves | Learned Factory interactive machine intel 7157 | -7/Lower Caves | Build established: Tank 7585 | -7/Lower Caves | Identified exit to Lower Caves 7605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8656 | -7/Lower Caves | Entered another Lower Caves area 8814 | -7/Lower Caves | Build established: Scavenger-Tank 9159 | -7/Lower Caves | Learned Factory interactive machine intel 9247 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9588 | -7/Lower Caves | Discovered new exit (range 12) 10267 | -7/Lower Caves | Entered Zion 10341 | -7/Zion | Found CR-A16's Pointy Stick 10546 | -7/Zion | System corruption cleaned by Quarantine Array 10603 | -7/Zion | Build established: Mutant 10744 | -7/Zion | Received a visual enhancement algorithm 10785 | -7/Zion | Learned Factory stockpile data 10941 | -7/Zion | Build established: Scavenger-Mutant 11030 | -7/Zion | Found Prototype Device 11927 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12586 | -7/Zion | Build established: Tank 12815 | -7/Zion | Imprinted 12818 | -7/Zion | Declared Zion's savior 13593 | -7/Zion | Discovered new exit (range 15) 13644 | -7/Zion | Entered Proximity Caves 13644 | -6/Proximity Caves | Accompanied by 4 allies 13741 | -6/Proximity Caves | Spotter reported a threat 13772 | -6/Proximity Caves | Spotter reported a threat 13899 | -6/Proximity Caves | Spotter reported a threat 14082 | -6/Proximity Caves | Lost 3 allies 14219 | -6/Proximity Caves | Build established: Scavenger-Tank 14237 | -6/Proximity Caves | Discovered new exit (range 13) 14276 | -6/Proximity Caves | Learned Factory emergency access door positions 14298 | -6/Proximity Caves | Entered Factory 14298 | -6/Factory | Evolved 2 slots: Utility x2 14301 | -6/Factory | Loaded intel: 51 interactive machine locations 14638 | -6/Factory | Zion Heavy squad teleported in 14648 | -6/Factory | Search patrols dispatched 14912 | -6/Factory | Zion Recon squad teleported in 15095 | -6/Factory | Build established: Tank 15142 | -6/Factory | Retrieved Zion intel report: Main Access 15142 | -6/Factory | Identified exit to Factory 15745 | -6/Factory | Terminal network hard line cut 15775 | -6/Factory | Discovered new exit (range 10) 15799 | -6/Factory | Entered Lower Caves 15799 | -6/Lower Caves | Accompanied by 2 allies 16184 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16189 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16220 | -6/Lower Caves | Entered Data Miner 16220 | -6/Data Miner | Accompanied by 2 allies 16222 | -6/Data Miner | Discovered new exit (range 6) 16253 | -6/Data Miner | Met Data Miner 16283 | -6/Data Miner | Learned location of Section 7 (-2) 16283 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16307 | -6/Data Miner | Received God Mode back door access code from Data Miner 16443 | -6/Data Miner | Interfaced with the Data Conduit 16568 | -6/Data Miner | Lost 15 parts (3p3n6u3w) 16605 | -6/Data Miner | Found Prototype Protection 16605 | -6/Data Miner | Identified Zio. Weapon Casing 16756 | -6/Data Miner | Entered Proximity Caves 16824 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16837 | -5/Proximity Caves | Core integrity fell below 50% 16887 | -5/Proximity Caves | Lost 7 parts (1p1n4u1w) 17075 | -5/Proximity Caves | Lost 7 parts (1p2u4w) 17302 | -5/Proximity Caves | Build established: Messiah-Gunner 17629 | -5/Proximity Caves | Core integrity fell below 20% 17656 | -5/Proximity Caves | Lost 3 parts (2n1w) 17757 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17844 | -5/Proximity Caves | Lost 3 parts (2u1w) 17894 | -5/Proximity Caves | Discovered exit to Factory (range 16) 17954 | -5/Proximity Caves | Build established: Scavenger-Mutant 18012 | -5/Proximity Caves | Entered Factory 18012 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18013 | -5/Factory | Identified exit to Upper Caves 18014 | -5/Factory | Loaded intel: 243 machine locations 18015 | -5/Factory | Loaded intel: 53 interactive machine locations 18267 | -5/Factory | Zion Light squad teleported in 18419 | -5/Factory | Garrison activated, responded to threat 18440 | -5/Factory | Spotted B-75 Beast 18494 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 18494 | -5/Factory | Destroyed B-75 Beast 18521 | -5/Factory | Lost 8 parts (1p4n1u2w) 18678 | -5/Factory | Discovered new exit (range 5) 18738 | -5/Factory | Entered Extension 18739 | -5/Extension | Loaded intel: 35 machine locations 18810 | -5/Extension | Zion Heavy squad teleported in 18822 | -5/Extension | Zion Defense Resupply teleported in 18859 | -5/Extension | Build established: Messiah-Tank 18865 | -5/Extension | Rescued a captive Derelict 18866 | -5/Extension | Rescued a captive Derelict 18913 | -5/Extension | Rescued a captive Derelict 18950 | -5/Extension | Rescued a captive Derelict 18951 | -5/Extension | Rescued a captive Derelict 19053 | -5/Extension | Zion hero teleported in (CL-ANK) 19105 | -5/Extension | Lost 3 allies 19365 | -5/Extension | Build established: Scavenger-Tank 19428 | -5/Extension | Rescued a captive Derelict 19623 | -5/Extension | Spotted B-75 Beast 19635 | -5/Extension | Spotted B-75 Beast 19637 | -5/Extension | Allies destroyed B-75 Beast 19657 | -5/Extension | Allies destroyed B-75 Beast 19735 | -5/Extension | Rescued a captive Derelict 19736 | -5/Extension | Rescued a captive Derelict 19773 | -5/Extension | Rescued A7 19949 | -5/Extension | Lost 9 allies 20035 | -5/Extension | Rescued a captive Derelict 20036 | -5/Extension | Rescued a captive Derelict 20084 | -5/Extension | Zion Light squad teleported in 20099 | -5/Extension | Terminal network hard line cut 20184 | -5/Extension | Discovered new exit (range 10) 20185 | -5/Extension | Discovered new exit (range 6) 20229 | -5/Extension | Entered Cetus 20229 | -5/Cetus | Accompanied by 15 allies (incl. CL-ANK, A7) 20230 | -5/Cetus | Loaded intel: 24 machine locations 20234 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 20250 | -5/Cetus | Spotted Cetus Guard 20250 | -5/Cetus | Spotted Cetus Guard 20252 | -5/Cetus | Spotted Cetus Guard 20253 | -5/Cetus | Spotted Cetus Guard 20258 | -5/Cetus | Allies destroyed Cetus Guard 20265 | -5/Cetus | Allies destroyed Cetus Guard 20266 | -5/Cetus | Destroyed Cetus Guard 20269 | -5/Cetus | Allies destroyed Cetus Guard 20299 | -5/Cetus | Lost 4 allies 20395 | -5/Cetus | Escorted A7 to Cetus Mainframe 20410 | -5/Cetus | Started Cetus Manufacturing Module 20435 | -5/Cetus | Manufactured an Enhanced Grunt 20460 | -5/Cetus | Manufactured an Enhanced Grunt 20485 | -5/Cetus | Manufactured an Enhanced Grunt 20510 | -5/Cetus | Manufactured an Enhanced Grunt 20532 | -5/Cetus | Discovered new exit (range 16) 20535 | -5/Cetus | Manufactured an Enhanced Grunt 20564 | -5/Cetus | Lost 4 allies 20567 | -5/Cetus | Spotted Cetus Guard 20568 | -5/Cetus | Spotted Cetus Guard 20570 | -5/Cetus | Spotted Cetus Guard 20573 | -5/Cetus | Spotted Cetus Guard 20578 | -5/Cetus | Allies destroyed Cetus Guard 20587 | -5/Cetus | Allies destroyed Cetus Guard 20589 | -5/Cetus | Allies destroyed Cetus Guard 20590 | -5/Cetus | Discovered new exit (range 16) 20590 | -5/Cetus | Allies destroyed Cetus Guard 20605 | -5/Cetus | Scared off Revision 17 20618 | -5/Cetus | Lost 3 allies 20699 | -5/Cetus | Entered Archives 20699 | -5/Archives | Accompanied by 8 allies (incl. CL-ANK, A7) 20700 | -5/Archives | Loaded intel: 8 machine locations 20704 | -5/Archives | Received a hacking code to weaken MAIN.C 20747 | -5/Archives | Discovered new exit (range 15) 20776 | -5/Archives | Discovered new exit (range 14) 20910 | -5/Archives | Discovered new exit (range 16) 23380 | -5/Archives | System corruption reached 10% 23423 | -5/Archives | Entered Hub_04(d) 23423 | -5/Hub_04(d) | Accompanied by 6 allies (CL-ANK) 23424 | -5/Hub_04(d) | Loaded intel: 136 machine locations 23456 | -5/Hub_04(d) | Zion Recon squad teleported in 23554 | -5/Hub_04(d) | Allies destroyed CL-ANK 23565 | -5/Hub_04(d) | Found Prototype Impact Weapon 23591 | -5/Hub_04(d) | Zion Melee Resupply teleported in 23873 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 23990 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 23991 | -5/Hub_04(d) | Zion Infowar Resupply teleported in 24005 | -5/Hub_04(d) | Discovered new exit (range 10) 24035 | -5/Hub_04(d) | Entered Factory 24035 | -4/Factory | Accompanied by 3 allies 24035 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 24036 | -4/Factory | Loaded intel: 275 machine locations 24251 | -4/Factory | Zion Heavy squad teleported in 24632 | -4/Factory | Build established: Scavenger-Gunner 24837 | -4/Factory | Zion Hacker squad teleported in 24855 | -4/Factory | Zion Light squad teleported in 24989 | -4/Factory | Build established: Scavenger-Tank 25035 | -4/Factory | First assault squad dispatched 25308 | -4/Factory | Lost 3 allies 25350 | -4/Factory | Discovered new exit (range 16) 25376 | -4/Factory | Entered Research 25376 | -3/Research | Accompanied by 2 allies 25376 | -3/Research | Evolved 2 slots: Utility x2 25377 | -3/Research | Loaded intel: 96 machine locations 25425 | -3/Research | Zion Hacker squad teleported in 25436 | -3/Research | Build established: Scavenger-Gunner 25472 | -3/Research | Zion Heavy squad teleported in 25594 | -3/Research | Lost 4 allies 25703 | -3/Research | Discovered new exit (range 16) 25714 | -3/Research | Lost 3 allies 25761 | -3/Research | Garrison activated, responded to threat 25876 | -3/Research | First assault squad dispatched 25915 | -3/Research | Entered another Research area 25915 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 25916 | -2/Research | Loaded intel: 104 machine locations 26201 | -2/Research | First assault squad dispatched 26210 | -2/Research | Build established: Scavenger-Executioner 26670 | -2/Research | Lost 5 parts (3u2w) 26676 | -2/Research | Zion Heavy squad teleported in 26757 | -2/Research | Destroyed 7 combat bots 26981 | -2/Research | Lost 3 parts (1u2w) 27063 | -2/Research | Lost 3 parts (1n1u1w) 27086 | -2/Research | Zion Light squad teleported in 27221 | -2/Research | P-80 Master assimilated allied K1-RW3(z) 27234 | -2/Research | System corruption reached 10% 27253 | -2/Research | Identified CL-ANK's Mallet 27305 | -2/Research | Destroyed 7 combat bots 27308 | -2/Research | Lost 11 parts (1n4u6w) 27400 | -2/Research | Discovered new exit (range 9) 27403 | -2/Research | Crushed by falling debris 27407 | -2/Research | Crushed by falling debris 27437 | -2/Research | Entered Quarantine 27438 | -2/Quarantine | Loaded intel: 88 machine locations 27438 | -2/Quarantine | Lost 3 parts (1n2u) 27497 | -2/Quarantine | Found Alien Artifact 27498 | -2/Quarantine | Identified Phase Redirector 27548 | -2/Quarantine | Cryocooling Duct disabled 27563 | -2/Quarantine | Ambient heat levels rising (+20) 27563 | -2/Quarantine | Non-combat units ordered to evacuate 27584 | -2/Quarantine | Spotted Alpha 7 27625 | -2/Quarantine | Found Hvy. Reflective Plating 27654 | -2/Quarantine | Found Alien Artifact 27730 | -2/Quarantine | First assault squad dispatched 27746 | -2/Quarantine | Build established: Scavenger-Mutant 27821 | -2/Quarantine | Destroyed 7 combat bots 27957 | -2/Quarantine | System corruption reached 30% 28052 | -2/Quarantine | Discovered new exit (range 7) 28133 | -2/Quarantine | Build established: Scavenger-Executioner 28154 | -2/Quarantine | Lost 5 parts (3u2w) 28182 | -2/Quarantine | Intercept squad dispatched 28184 | -2/Quarantine | Spotted Tracker 28184 | -2/Quarantine | Spotted Tracker 28190 | -2/Quarantine | Destroyed Tracker 28200 | -2/Quarantine | Spotted Combat Programmer 28200 | -2/Quarantine | Spotted Combat Programmer 28208 | -2/Quarantine | Core integrity fell below 50% 28208 | -2/Quarantine | Destroyed Tracker 28214 | -2/Quarantine | Released all parts (9) 28226 | -2/Quarantine | Entered Access 28226 | -1/Access | Evolved 2 slots: Propulsion x2 28227 | -1/Access | Loaded intel: 92 machine locations 28244 | -1/Access | Lost 13 parts (1p2n4u6w) 28255 | -1/Access | Zion hero teleported in (NK-0LA) 28274 | -1/Access | System corruption reached 10% 28291 | -1/Access | System corruption reached 30% 28363 | -1/Access | Zion Explosive Resupply teleported in 28400 | -1/Access | Lost 5 parts (1p4n) 28482 | -1/Access | Discovered new exit (range 3) 28486 | -1/Access | Spotted B-99 Colossus 28486 | -1/Access | Spotted B-99 Colossus 28496 | *** | Escaped! Last Messages --------------- 28486_ K-01 Serf cleans the Terminal. 28486_ Terminal disabled. 28486_ NK-0LA knocked back. 28486_ Slug penetrates NK-0LA. 28486_ NK-0LA suffers critical hit (Destroy). 28486_ Slug penetrates NK-0LA. 28490_ Knocked back. 28490_ Penetrated by Slug. 28490_ Slug penetrates Reinforced Barrier. 28490_ Slug penetrates NK-0LA. 28490_ Penetrated by Slug. 28490_ Slug penetrates NK-0LA. 28493_ Penetrated by Slug. 28493_ Slug penetrates Wall. 28493_ Lgt. Quantum Reactor destroyed. 28493_ Knocked back. 28493_ Penetrated by Slug. 28493_ CL-ANK's Mallet destroyed. 28493_ Penetrated by Slug. [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ???????????"""""?????????"""""""??????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????"""""????????????????????????????+ | | ???????????"""""???????????????????????"????## | | ???????????"""""??????????????????????"""????# | | ???????????"""""???????????????????????"""???# | | "??????????"""""????????????????????????"????# | | "????????????????????????????????????????????# | | "????????????????????????????????????????????# | | "????????????+######################+####????# | | "??????????? #????# | | ???????????? u #????# | | ????????????????##### ""####### ###### | | ????""?????????""???# ""#?????# | | ????""?????????""???# ""#?????# | | ????"T?????????""???# T#?????# | | ????""??????????T???# ""#???### " | | ????""?????????""??## ""#???#"" """ | | ???????????????""?### "##??#"" """ | | ???????????????""?## #??#[ " | | ??????????????????##; % #???# ]!=! | | ???????????????????## x% #???# !! | | ????????????????????# % #???#""!! | | ????????????????????# % #???#"" | | ????????????????????# @" #???### | | ????????????????????# "" #?????# ! | | ????????????????????# #?????# ###### | | ??????"?????????????# #?????# #????? | | ?????"""????????????# #?????# #?????? | | ??????"""???????????# #?????# #??????? | | ???????"????????????# #?????? #????????? | | ????????????????????# #?????? #????????? | | ????????????????????# #?????? #????????? | | ????????????????????# #?????? #????????? | | ????????????????????# BB BB #?????? ?????????? | | ????????????????????# BB BB #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #??????????""?????? | | ????????????????????? ???????????"""?????? | | ??????????????????????? ?????????????""??????? | | ?????????????????????????????????????????""F"????? | | ?????????????????????????????????????????""""????? | | ??????????????????????????????????????????"""????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 55 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Structural Scanner | -8/Materials | Hacked Mak. Sword | -7/Zion | Archive Coil Gun | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Powered Armor | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Trap Extractor | -6/Data Miner | Free Enh. Armored Leg | -5/Hub_04(d) | Z-intel Antimatter Cannon | -5/Hub_04(d) | Z-intel Exp. Targeting Computer | -5/Hub_04(d) | Z-intel Prc. Energy Filter | -5/Hub_04(d) | Z-intel Imp. Heavy Machine Gun | -5/Hub_04(d) | Z-intel Cld. Fission Core | -5/Hub_04(d) | Z-intel Imp. Airjet | -5/Hub_04(d) | Z-intel Hvy. Proton Cannon | -5/Hub_04(d) | Z-intel Cld. Gravmag System | -5/Hub_04(d) | Z-intel Impact Mace | -5/Hub_04(d) | Z-intel Imp. Heavy Laser | -5/Hub_04(d) | Z-intel Lgt. Neutrino Core | -5/Hub_04(d) | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Achievements -------------- Data Run Challenges ------------ None Game ------ Seed SwordPowerLoader Manual? 0 Play Time 03:18:45 Cumulative 169.6 hours Start 2024.04.02 @ 19:09:02 End 2024.04.02 @ 23:52:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 141 Adventurer 36 Explorer 0 Win Type 0 Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 56 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1227ac87-805e-4226-8daa-6030a3443f3f