Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.21 @ 00:03:47 Player: PerrySimm Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (5371) 5371 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3415) 3415 TOTAL SCORE: 16366 Bonus ------- Pacifist 200 High Alert Combat Kills 62 Win 3000 Win Speed 153 Cogmind --------- Core Integrity 1600/1600 Matter 248/300 Energy 309/330 System Corruption 1% Temperature Cool (13) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (9) ------ Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Femtoactuators Point Defense Array Point Defense Array Hacking Suite > --- WEAPON (6) ------- Phase Gun Railgun Tesla Bomb Launcher Tesla Bomb Launcher > --- INVENTORY (12) --- Light Antimatter Reactor Light Quantum Reactor Myomer Leg Improved Linear Gravjet Heavy Laser Phase Gun Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Powered Hammer Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Femtoactuators Point Defense Array Point Defense Array Hacking Suite > --- WEAPON ----------- Phase Gun Tesla Bomb Launcher Tesla Bomb Launcher Tesla Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Myomer Leg Improved Linear Gravjet Heavy Laser Phase Gun Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Powered Hammer Lance [Rating: 146] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Field Propulsion Drive Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Arc Projector Energy Gun Improved Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Tesla Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 . 2 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 5 | . . . 1 . 1 . 1 1 . . . 1 Utility 7 | . . . . 2 1 1 1 . 1 1 . . Weapon 4 | . . . 1 . . 1 . . 1 1 . . Parts Attached 175 | 6 1 1 6 10 8 13 22 19 58 5 22 4 Power 18 | 1 . . 1 1 1 . 1 3 7 1 1 1 Engine 5 | 1 . . 1 1 . . 1 1 . . . . Core 3 | . . . . . 1 . . . 2 . . . Reactor 10 | . . . . . . . . 2 5 1 1 1 Propulsion 44 | 2 . . 1 3 1 1 5 7 11 . 12 1 Treads 11 | . . . 1 . 1 1 1 2 5 . . . Leg 27 | 2 . . . 3 . . 3 2 6 . 10 1 Wheel 3 | . . . . . . . 1 2 . . . . Hover 1 | . . . . . . . . 1 . . . . Flight 2 | . . . . . . . . . . . 2 . Utility 31 | 1 1 . . 2 3 2 4 4 10 . 4 . Device 13 | . . . . . 1 1 2 2 4 . 3 . Storage 3 | 1 . . . . . . 1 . . . 1 . Processor 8 | . 1 . . 1 1 . 1 . 4 . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 6 | . . . . 1 1 1 . 1 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 82 | 2 . 1 4 4 3 10 12 5 30 4 5 2 Energy Gun 14 | 1 . 1 1 . 1 2 3 1 1 1 2 . Energy Cannon 12 | . . . 1 . . 2 1 1 4 3 . . Ballistic Gun 21 | 1 . . 2 1 . 2 1 3 10 . . 1 Ballistic Cannon 8 | . . . . 2 1 1 3 . 1 . . . Launcher 11 | . . . . 1 . 1 1 . 5 . 2 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . . . Slashing Weapon 4 | . . . . . . 2 2 . . . . . Piercing Weapon 10 | . . . . . . . 1 . 8 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 1 1 . 2 . 2 . Parts Lost 56 | . . 1 . . . 2 5 2 39 . 6 1 Power 7 | . . . . . . . 1 . 5 . 1 . Propulsion 14 | . . . . . . 1 2 1 10 . . . Utility 11 | . . . . . . . 1 1 9 . . . Weapon 24 | . . 1 . . . 1 1 . 15 . 5 1 Highest Loss Streak 11 | . . 1 . . . 2 3 1 11 . 4 1 Average Slot Usage (%) 88 | . 97 100 100 100 97 98 85 95 77 63 92 91 Engine 3 | . 14 14 11 9 5 . 1 9 . . . . Core 2 | . . . . . 1 6 3 . 2 4 4 4 Reactor 2 | . . . . . . . . . 5 4 4 8 Treads 9 | . . . 11 2 5 6 12 12 15 . . . Leg 13 | . 28 28 22 24 23 18 7 11 3 17 22 28 Device 9 | . . . . . 6 12 14 15 7 . 10 12 Storage 5 | . 14 14 11 9 7 6 5 5 4 4 7 8 Processor 12 | . 11 14 11 18 15 13 7 10 12 13 13 12 Hackware 1 | . . . . . . . . . 4 4 4 4 Protection 3 | . . . . 9 7 6 5 3 . . . . Energy Gun 4 | . 14 14 11 2 6 1 5 5 2 1 4 4 Energy Cannon 3 | . . . 9 9 . 4 3 . 2 3 8 . Ballistic Gun 6 | . 14 14 12 9 6 1 6 10 9 4 3 . Ballistic Cannon 3 | . . . . 3 8 12 1 2 . . . . Launcher 1 | . . . . 2 . . . . 1 . 4 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 10 10 10 19 32 36 47 53 68 88 58 84 88 Greatest Support 193 | 20 20 20 20 30 30 30 75 55 193 95 161 189 Greatest Overweight (x) 4 | . . . . 1 1 2 4 4 1 . . . Average Overweight (x) . | . . . . . 1 1 . 1 . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 10 8 8 8 12 12 Average Capacity 7 | 5 6 6 6 6 6 6 6 8 8 8 10 12 Most Carried 12 | 5 6 6 6 6 6 6 8 8 8 7 12 11 Average Carried 6 | 3 5 5 5 5 5 5 6 7 6 3 10 10 Final Capacity 12 | 6 6 6 6 6 6 6 8 8 8 8 12 12 Final Carried 12 | 4 6 6 6 6 6 6 8 8 3 6 12 11 Class Distribution -------------------- 34% | Scavenger-Mutant 19% | Scavenger-Gunner 16% | Mutant 13% | Scavenger-Skirmisher 7% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 3319 | 210 50 18 56 144 52 261 321 348 1404 . 431 24 Remotely . | . . . . . . . . . . . . . Salvage Created 6024 | . . 56 142 231 23 271 522 728 2291 . 1640 120 Parts 305 | . . . 9 17 2 17 17 27 142 . 67 7 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 78 | . . 4 3 4 . 6 5 10 31 . 14 1 Melee 6 | . . . . . . . . . 6 . . . Guns 33 | . . 4 1 3 . 1 3 2 18 . 1 . Cannons 16 | . . . 2 1 . 2 2 5 2 . 2 . AOE 15 | . . . . . . 3 . 3 4 . 5 . Classes Destroyed 14 | . . 1 2 4 1 1 1 . 3 . 1 . Worker 10 | . . . . 1 . 1 . 2 2 . 3 1 Builder 12 | . . . . 1 . . . . 6 . 5 . Recycler 4 | . . . . 1 . . 2 . . . 1 . Operator 3 | . . . . . . 2 . . . . 1 . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 4 | . . . . . . . . . 4 . . . Grunt 35 | . . . 2 2 . 3 3 3 11 . 11 . Brawler 1 | . . . . . . . . . 1 . . . Sentry 6 | . . . 1 1 . 1 . 1 1 . . 1 Hunter 11 | . . . . 1 . 2 . 2 4 . 2 . Programmer 15 | . . . . . . . 2 4 9 . . . Behemoth 1 | . . . . . . . . . 1 . . . Protovariant L 1 | . . . . . . . . . . . 1 . Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 10 | . . 4 2 6 1 4 3 4 7 . 10 2 Combat Bots Only 5 | . . 4 2 3 . 4 3 3 4 . 5 1 Max Kills in Single Turn 5 | . . 1 1 4 1 1 1 4 3 . 5 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . 3 3 . 1 . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 12097 | . 7 349 72 332 105 577 1148 1222 6736 268 1043 238 Core 1615 | . 7 124 12 32 . 67 206 625 492 . 50 . Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 20 | . . . . . . . . . 20 . . . Core Remaining (%) 82 | 100 . 47 97 94 100 92 79 45 62 . 96 100 Volleys Fired 163 | . . 12 4 8 1 12 20 18 68 2 16 2 Largest 5 | . . 2 3 3 3 4 4 4 5 4 4 3 Hottest 307 | . . 70 132 123 117 222 239 307 255 307 307 180 Shots Fired 456 | . . 24 12 24 3 27 58 60 192 7 43 6 Gun 287 | . . 24 8 8 2 6 40 39 142 3 13 2 Cannon 120 | . . . 4 14 1 17 17 21 33 4 9 . Launcher 49 | . . . . 2 . 4 1 . 17 . 21 4 Special . | . . . . . . . . . . . . . Kinetic 245 | . . 12 4 14 2 6 34 31 137 1 4 . Thermal 64 | . . 12 4 . . 11 12 12 . 2 9 2 Explosive 11 | . . . . 2 . 4 1 . 4 . . . Electromagnetic 136 | . . . 4 8 1 6 11 17 51 4 30 4 Robot Hit Streak 72 | . . 14 15 13 20 8 20 29 72 10 9 5 Robot Miss Streak 3 | . . 2 . 3 1 2 2 2 3 1 2 1 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 5 | . . 2 . . . . . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . Shots Hit Robots 391 | . . 21 8 17 3 23 45 50 191 6 22 5 Core Hits 289 | . . 9 5 16 2 21 22 44 132 3 33 2 Critical Hits 11 | . . . . . . . . 3 8 . . . Critical Kills 2 | . . . . . . . . 1 1 . . . Critical Parts Destroyed 9 | . . . . . . . . 2 7 . . . Melee Attacks 76 | . . . . . 1 14 3 . 56 . 2 . Impact 19 | . . . . . 1 10 . . 8 . . . Slashing 7 | . . . . . . 4 3 . . . . . Piercing 50 | . . . . . . . . . 48 . 2 . Sneak Attacks 8 | . . . . . . 3 2 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 5 . . . Damage Inflicted 14747 | . . 208 140 454 134 1165 1372 1892 6345 183 2640 214 Guns 5180 | . . 208 78 78 61 70 664 746 2918 76 256 25 Cannons 2491 | . . . 58 205 7 296 405 634 548 107 231 . Explosions 4906 | . . . . 171 66 419 50 512 1360 . 2139 189 Melee 2125 | . . . . . . 380 231 . 1514 . . . Ramming 45 | . . . 4 . . . 22 . 5 . 14 . Kinetic 4937 | . . 83 7 147 22 38 710 785 3039 20 86 . Thermal 1906 | . . 125 71 . 66 258 271 480 227 56 327 25 Explosive 807 | . . . . 171 . 419 50 . 167 . . . Electromagnetic 4927 | . . . 58 136 46 70 88 627 1393 107 2213 189 Impact 222 | . . . . . . 103 . . 119 . . . Slashing 508 | . . . . . . 277 231 . . . . . Piercing 1395 | . . . . . . . . . 1395 . . . Highest Corruption 29 | . . . 1 . . 5 4 4 29 . 2 1 Average Corruption 11 | . . . 1 . . 5 3 3 20 . 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 159 | . . . . . . 7 13 10 128 . . 1 Message Errors 18 | . . . . . . . 2 2 13 . . 1 Matter Fused 19 | . . . . . . 1 1 4 13 . . . Heat Flow Errors 7 | . . . . . . . 1 2 4 . . . Energy Discharges 12 | . . . . . . 2 2 . 8 . . . Parts Rejected 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 13 | . . . . . . . 2 . 11 . . . Data Loss (major) 3 | . . . . . . 3 . . . . . . Misfires 4 | . . . . . . . . . 4 . . . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 12 | . . . . . . . . . 12 . . . Targeting Errors 57 | . . . . . . . 5 . 52 . . . Weapon Failures 11 | . . . . . . 1 . 1 9 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 520 | . . . . 2 31 167 35 29 113 . 142 1 Projectiles 88 | . . . . 2 . 22 35 29 . . . . Explosions 216 | . . . . . 31 . . . 42 . 142 1 Melee 216 | . . . . . . 145 . . 71 . . . Knockbacks 5 | . . . . . . 1 1 2 1 . . . Impact 2 | . . . . . . 1 1 . . . . . Kinetic 3 | . . . . . . . . 2 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . 105 . . . 9 . 74 . Shots 9 | . . . . . 2 . . . 1 . 6 . Rammed 6 | . . . 1 . . . 2 . 3 . . . Targets Rammed 9 | . . . 2 . . . 2 . 3 . 1 1 Kicked 3 | . . . 1 . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 820 | . . 124 135 357 72 355 458 820 357 358 388 213 Average Temperature 159 | . . 54 63 169 43 154 171 335 125 187 136 112 Received Heat Transfer 1404 | . . . 36 198 . 174 387 . 438 54 99 18 Effects 30 | . . . . . . . 1 26 3 . . . Shutdowns 6 | . . . . . . . . 6 . . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . Interference 5 | . . . . . . . 1 4 . . . . Matter Decay 2 | . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . Damage (major) 9 | . . . . . . . . 9 . . . . Damage (core) 3 | . . . . . . . . 3 . . . . Siege Activations 1 | . . . . . . . . . 1 . . . Total Turns 20 | . . . . . . . . . 20 . . . Longest Duration 20 | . . . . . . . . . 20 . . . Robots Corrupted 8 | . . . . . . . . . 1 . 6 1 Combat Hostiles 8 | . . . . . . . . . 1 . 6 1 Parts Fried 39 | . . . . . . . . 5 8 . 24 2 Impact Corruptions 5 | . . . . . . 3 1 . 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . Heat Transferred 2695 | . . 370 148 . 50 500 350 444 300 74 422 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 . . . 3 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 480 | . . . 121 184 87 166 177 216 322 115 480 302 Initial 241 | . . . . 6 71 32 69 . 74 100 56 241 Average 104 | . . . 27 102 69 57 89 97 137 102 204 257 Maximum Alert Level 2 | . . . . . . . . 1 1 . 2 1 Low Security (%) 87 | 100 100 100 100 100 100 100 100 95 75 100 53 . Level 1 11 | . . . . . . . . 4 24 . 31 100 Level 2 . | . . . . . . . . . . . 15 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 1 . 2 4 2 7 . 4 3 Investigation 4 | . . . . 1 . . . . 2 . . 1 Extermination 7 | . . . . . . . 2 1 3 . 1 . Reinforcement 13 | . . . 1 . . 2 2 1 2 . 3 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 . . 2 . Haulers Reinforced 2 | . . . . . . . . . 2 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 9 | . . . 1 1 . 1 . . 3 . 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 3 6 8 10 2 9 10 8 46 1 28 6 Peak Tracking Total 8 | . 2 5 5 5 1 4 3 3 8 1 6 4 Tactical Retreats 13 | . . . . . . . 2 2 6 . 3 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 14 | . . . . 1 3 . . . 10 . . . Indirectly 2 | . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 14 | . . . . . 1 1 . 6 3 . 3 . Max in Single Turn 5 | . . . . . 1 1 . 5 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 24 | . . . 3 2 5 2 2 2 5 1 1 1 Terminals 17 | . . . 3 1 3 2 2 1 2 1 1 1 Fabricators 3 | . . . . . 2 . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . Total Hacks 74 | . . . 17 13 12 3 5 4 12 2 4 2 Successful 41 | . . . 12 10 6 1 1 3 3 . 4 1 Failed 33 | . . . 5 3 6 2 4 1 9 2 . 1 Catastrophic 10 | . . . . . 2 1 2 . 3 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . . . 15 11 5 1 2 1 4 2 3 . Terminals 60 | . . . 17 12 8 3 5 2 5 2 4 2 Fabricators 7 | . . . . . 4 . . . 3 . . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . . . Terminal Hacks 25 | . . . 9 7 2 1 1 1 . . 3 1 Record 1 | . . . . . 1 . . . . . . . Part Schematic 5 | . . . 2 3 . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 4 | . . . 1 1 . . 1 . . . 1 . Emergency Access Points 2 | . . . 1 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . 1 . Locate Traps 2 | . . . 2 . . . . . . . . . Zone Layout 5 | . . . 2 1 1 . . 1 . . . . Protovariant Controls 1 | . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . 4 . . . 1 . . . Load Schematic 3 | . . . . . 2 . . . 1 . . . Build 2 | . . . . . 2 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 3 3 . . . 1 . . 1 . Terminals 7 | . . . 3 2 . . . 1 . . 1 . Track 5 | . . . 3 1 . . . . . . 1 . Botnet 1 | . . . . 1 . . . . . . . . Detonate 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . . . 3 1 5 2 2 2 4 1 1 1 Full Trace Events 4 | . . . 1 . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 3 . . . . . . . . Parts Built 3 | . . . . . 3 . . . . . . . Matter 292 | . . . . . 292 . . . . . . . Time 109 | . . . . . 109 . . . . . . . Total Part Build Rating 9 | . . . . . 9 . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies 1 | . . . . . . . . . 1 . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 . . . Total Damage 27 | . . . . . . . . . 27 . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 5820 | 56 51 76 192 234 699 744 900 670 1574 137 323 164 Spaces Moved 2989 | 42 40 33 133 132 377 377 450 327 660 100 187 131 Core 12 | 12 . . . . . . . . . . . . Treads 780 | . . . . . . . 214 . 566 . . . Legs 2121 | 30 40 33 133 132 377 377 236 251 94 100 187 131 Wheels 76 | . . . . . . . . 76 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 105 120 120 116 115 Average Speed 145 | 100 120 120 120 135 150 153 167 138 157 120 119 115 Slowest Speed 240 | 120 120 120 120 150 150 180 240 150 180 120 120 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 13 | 3 7 20 22 23 13 11 13 9 20 2 23 6 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 22 | . . . . . 1 8 1 . 8 . 4 . Terrain Destroyed 154 | . . . . 18 29 21 12 4 66 . 4 . Melee 19 | . . . . . 1 8 1 . 8 . 1 . Projectile 17 | . . . . . . 2 4 4 7 . . . AOE 118 | . . . . 18 28 11 7 . 51 . 3 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total 3982 | 55 42 48 159 172 507 489 543 504 965 111 248 139 Wait 429 | . . 2 3 8 96 66 25 124 99 . 6 . Move 2976 | 41 39 32 132 131 376 376 449 326 659 99 186 130 Hop . | . . . . . . . . . . . . . Pick Up 64 | 8 2 1 6 6 3 2 7 3 15 3 6 2 Fast Attach 91 | 2 1 . 2 2 5 7 13 14 28 3 13 1 Attach 52 | 4 . 1 4 2 1 1 5 4 23 2 2 3 Detach 8 | . . . . . . . . . 6 2 . . Swap 32 | . . . . 6 2 5 4 1 7 . 7 . Drop 70 | . . . 6 9 7 6 11 14 8 . 9 . Fire 163 | . . 12 4 8 1 12 20 18 68 2 16 2 Melee 68 | . . . . . 1 14 3 . 48 . 2 . Ram . | . . . . . . . . . . . . . Kick 4 | . . . 2 . . . . . . . 1 1 Crush 5 | . . . . . . . 2 . 3 . . . Escape Stasis 15 | . . . . . 15 . . . . . . . Rewire 5 | . . . . . . . 4 . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 16) 108 | -10/Materials | Entered Mines 109 | -10/Mines | Assembled infested the area 147 | -10/Mines | Core integrity fell below 50% 160 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 171 | -10/Mines | Discovered new exit (range 16) 184 | -10/Mines | Entered Materials 184 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 272 | -9/Materials | Identified exit to Materials 376 | -9/Materials | Entered another Materials area 376 | -8/Materials | Evolved 2 slots: Utility x2 403 | -8/Materials | Identified exit to Factory 522 | -8/Materials | Build established: Gunner 610 | -8/Materials | Entered Factory 610 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 681 | -7/Factory | Fabricated Adv. Sensor Array (x1) 913 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 976 | -7/Factory | Build established: Scavenger-Skirmisher 1305 | -7/Factory | Discovered new exit (range 4) 1308 | -7/Factory | Identified exit to Factory 1309 | -7/Factory | Entered another Factory area 1309 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1572 | -6/Factory | Build established: Mutant 1978 | -6/Factory | Discovered new exit (range 14) 2005 | -6/Factory | Identified exit to Factory 2053 | -6/Factory | Entered another Factory area 2053 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -5/Factory | Identified exit to Factory 2458 | -5/Factory | Lost 3 parts (2n1w) 2607 | -5/Factory | Found Prototype Launcher 2953 | -5/Factory | Entered another Factory area 2953 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3097 | -4/Factory | Core integrity fell below 50% 3540 | -4/Factory | Build established: Scavenger-Mutant 3601 | -4/Factory | Discovered new exit (range 12) 3616 | -4/Factory | Identified exit to Research 3623 | -4/Factory | Entered Research 3623 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3890 | -3/Research | Identified Tesla Bomb Launcher 3952 | -3/Research | Spotted B-86 Titan 4070 | -3/Research | Destroyed B-86 Titan 4117 | -3/Research | System corruption reached 10% 4231 | -3/Research | Spotted B-86 Titan 4430 | -3/Research | Lost 11 parts (1p2n3u5w) 4722 | -3/Research | Lost 4 parts (1p2n1w) 4759 | -3/Research | Spotted B-90 Cyclops 4879 | -3/Research | Lost 5 parts (1n2u2w) 5024 | -3/Research | Lost 6 parts (1p3n2w) 5080 | -3/Research | Lost 5 parts (1p2n1u1w) 5107 | -3/Research | Discovered new exit (range 16) 5123 | -3/Research | Identified exit to Research 5188 | -3/Research | Repaired Lance 5197 | -3/Research | Entered another Research area 5197 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5310 | -2/Research | Discovered new exit (range 15) 5332 | -2/Research | Identified exit to Testing 5334 | -2/Research | Entered Testing 5357 | -2/Testing | Spotted PL-99F806V1VA 5367 | -2/Testing | Destroyed PL-99F806V1VA 5377 | -2/Testing | Found Tesla Bomb Launcher 5380 | -2/Testing | Found Tesla Bomb Launcher 5386 | -2/Testing | Found Tesla Bomb Launcher 5395 | -2/Testing | Found Prototype Device 5395 | -2/Testing | Identified Femtoactuators 5494 | -2/Testing | Identified exit to Access 5657 | -2/Testing | Entered Access 5657 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5674 | -1/Access | Lost 4 parts (1p3w) 5815 | -1/Access | Discovered new exit (range 6) 5820 | -1/Access | Identified exit to Surface 5821 | *** | Escaped! Last Messages --------------- 05790_ R-10 Processor collects Adv. Heat Sink. 05790_ K-01 Serf collects debris. 05791_ U-05 Engineer lays Concrete. 05795_ K-01 Serf collects debris. 05796_ U-05 Engineer lays Concrete. 05800_ P-80 Master resets R-10 Processor, system corruption cleaned. 05801_ U-05 Engineer repairs door. 05801_ K-01 Serf collects debris. 05802_ U-05 Engineer lays Concrete. 05805_ P-80 Master resets R-10 Processor, system corruption cleaned. 05805_ U-05 Engineer lays Concrete. 05812_ Connecting with Terminal... >>Open Sealed Barrier opened. 05812_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05815_ The Access Shell folds into the floor. 05815_ EXIT=FOUND 05820_ EXIT=IDENTIFIED: SURFACE 05821_ K1 XIODWKGATTCN>I0S=W9 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" u #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #?##?##### | | ??????????????????????????????????##?# #? | | ????????????????????????????####### ## # | | ????????????????????????????# # # | | ????????????????????????????# / + | | ????????????????????????????# "" # # !! | | ????????????????????????????# "" #% # !! | | ????????????????????????????# Y" ?# #? ? | | ????????????????????????????#== "" ?# #? | | ????????????????????????????#== ""??# ########## | | ????????????????????????????? ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 54 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Melee Speed Boost 50 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotCloakingLog Manual? 0 Play Time 02:13:03 Cumulative 87.8 hours Start 2021.06.20 @ 11:22:30 End 2021.06.21 @ 00:03:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 3 Adventurer 57 Explorer 2 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 443db728-779d-4f65-a4f5-0b5d12dd7032