Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 14:12:09 Player: zeramoth Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (5218) 5218 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 11380 Bonus ------- Pacifist 200 High Alert Combat Kills 142 Cogmind --------- Core Integrity 0/1300 Matter 126/300 Energy 142/440 System Corruption 0% Temperature Cool (538) Movement Treading (183) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Weapon Cycler Improved Heavy Armor Plating Dynamic Insulation System > --- WEAPON (4) ------- Phase Gun Phase Gun Phase Gun > --- INVENTORY (18) --- Light Nuclear Core Improved Treads Heavy Treads Improved Heat Sink Medium Storage Unit Triangulator Microactuators Improved ECM Suite Phase Gun Heavy Rocket Launcher Smartbomb Launcher Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Recoil Stabilizer Improved Weapon Cycler Improved Weapon Cycler Improved Heavy Armor Plating Dynamic Insulation System > --- WEAPON ----------- Improved Arc Projector Phase Gun Phase Gun Phase Gun > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Improved Treads Improved Treads Improved Treads Heavy Treads Improved Heat Sink Medium Storage Unit Triangulator Microactuators Improved ECM Suite Improved Shock Absorption System KE Penetrator Heavy Rocket Launcher Smartbomb Launcher Power Sword [Rating: 106] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Improved Arc Projector Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 2 | . . . 1 . 1 . . . Utility 8 | . . 2 . 1 1 1 2 1 Weapon 2 | . . . 1 1 . . . . Parts Attached 191 | 6 1 7 27 42 47 44 12 5 Power 24 | 1 . 2 2 5 5 8 . 1 Engine 14 | 1 . 2 1 3 2 4 . 1 Core 10 | . . . 1 2 3 4 . . Reactor . | . . . . . . . . . Propulsion 40 | 2 . . 9 7 11 9 . 2 Treads 8 | . . . 1 . . 5 . 2 Leg 29 | 2 . . 8 7 8 4 . . Wheel 3 | . . . . . 3 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 48 | 1 1 2 3 11 11 13 6 . Device 33 | . . 1 2 8 8 11 3 . Storage 4 | 1 . 1 . 2 . . . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 9 | . 1 . 1 . 2 2 3 . Artifact . | . . . . . . . . . Weapon 79 | 2 . 3 13 19 20 14 6 2 Energy Gun 49 | 1 . 2 10 12 7 12 3 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 26 | 1 . 1 2 6 12 2 2 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . 3 . . Parts Lost 71 | . . . 13 15 25 11 1 6 Power 6 | . . . 1 2 3 . . . Propulsion 17 | . . . 4 3 5 3 . 2 Utility 15 | . . . 2 3 5 3 . 2 Weapon 33 | . . . 6 7 12 5 1 2 Highest Loss Streak 9 | . . . 3 5 9 4 1 6 Average Slot Usage (%) 95 | . 93 92 95 98 91 97 96 83 Engine 4 | . 14 11 7 2 4 4 . 1 Core 3 | . . . 1 4 1 6 10 9 Treads 5 | . . . . . . 17 21 19 Leg 15 | . 28 22 24 22 17 5 . . Wheel 1 | . . . . . 4 . . . Device 16 | . . 4 12 15 17 20 25 19 Storage 13 | . 14 21 18 15 13 11 10 9 Processor 1 | . . . . 5 2 . . . Protection 3 | . 7 11 5 . 2 6 7 4 Energy Gun 13 | . 14 10 14 17 8 14 13 18 Ballistic Gun 10 | . 14 11 9 11 15 7 6 . Naked Turns . | . . . . . . . . . Heaviest Build 114 | 12 13 37 46 77 96 109 103 114 Greatest Support 108 | 20 20 20 38 38 65 108 108 108 Greatest Overweight (x) 6 | . . 1 3 2 6 3 . 1 Average Overweight (x) 1 | . . . 1 1 2 . . . Largest Inventory Capacity 18 | 6 6 12 12 18 18 18 18 18 Average Capacity 15 | 5 6 11 12 14 18 18 18 18 Most Carried 18 | 4 4 12 12 17 18 18 18 18 Average Carried 14 | 2 4 9 10 13 15 17 17 17 Final Capacity 18 | 6 6 12 12 18 18 18 18 18 Final Carried 18 | 4 4 12 12 16 18 18 18 14 Class Distribution -------------------- 28% | Scavenger-Gunner 23% | Scavenger-Tank 21% | Scavenger-Skirmisher 10% | Tank 9% | Mutant 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3209 | 198 . 115 495 545 901 721 90 144 Remotely . | . . . . . . . . . Salvage Created 5854 | . . 140 1517 1025 1465 1375 90 242 Parts 339 | . . 6 97 54 80 94 3 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 102 | . . 3 31 20 23 21 1 3 Melee 8 | . . . 7 1 . . . . Guns 89 | . . 3 24 15 23 20 1 3 AOE 2 | . . . . 1 . 1 . . Classes Destroyed 13 | . . 2 5 1 4 1 . . Worker 5 | . . . 1 1 2 1 . . Builder 7 | . . . 4 . 2 1 . . Tunneler 1 | . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . Operator 3 | . . . . . 1 2 . . Watcher 1 | . . . . . 1 . . . Swarmer 19 | . . . 6 3 4 6 . . Grunt 42 | . . 2 18 9 9 1 . 3 Brawler 1 | . . . . . 1 . . . Sentry 17 | . . 1 6 5 2 2 1 . Hunter 7 | . . . 1 . 3 3 . . Programmer 14 | . . . . 3 3 8 . . Behemoth 2 | . . . . . 1 1 . . Best Kill Streak 16 | . . 2 16 4 6 6 1 3 Combat Bots Only 12 | . . 2 12 3 5 4 1 3 Max Kills in Single Turn 3 | . . 1 3 2 2 2 1 1 Gunslinging 1 | . . . 1 1 1 1 . . Exploded 1 | . . . . 1 . 1 . . Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 13026 | . . 108 1749 1933 3377 3329 278 2252 Core 2618 | . . . 196 343 357 286 24 1412 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 100 100 64 51 58 71 97 . Volleys Fired 242 | . . 6 52 39 56 69 5 15 Largest 4 | . . 2 3 4 4 4 4 4 Hottest 329 | . . 68 195 244 258 276 208 329 Shots Fired 819 | . . 12 155 152 204 241 20 35 Gun 817 | . . 12 155 152 202 241 20 35 Cannon 2 | . . . . . 2 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 347 | . . 6 65 67 115 84 10 . Thermal 236 | . . . 35 52 63 51 5 30 Explosive . | . . . . . . . . . Electromagnetic 236 | . . 6 55 33 26 106 5 5 Robot Hit Streak 26 | . . 7 26 16 9 21 3 4 Robot Miss Streak 8 | . . 2 3 7 8 7 6 3 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 19 | . . . 3 2 7 6 . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 Shots Hit Robots 582 | . . 11 123 116 144 158 9 21 Core Hits 319 | . . 6 78 65 87 69 5 9 Critical Hits 15 | . . . 3 1 2 9 . . Critical Kills 7 | . . . 1 1 2 3 . . Critical Parts Destroyed 8 | . . . 2 . . 6 . . Melee Attacks 35 | . . . 23 12 . . . . Impact 12 | . . . . 12 . . . . Slashing 23 | . . . 23 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11276 | . . 152 2625 2010 3205 2655 148 481 Guns 9507 | . . 147 1798 1497 2988 2461 135 481 Cannons 68 | . . . . . 68 . . . Explosions 646 | . . . 194 144 145 163 . . Melee 975 | . . . 612 363 . . . . Ramming 80 | . . 5 21 6 4 31 13 . Kinetic 4466 | . . 107 750 797 1721 1006 85 . Thermal 3701 | . . . 493 646 1083 991 23 465 Explosive . | . . . . . . . . . Electromagnetic 2054 | . . 40 749 198 397 627 27 16 Impact 363 | . . . . 363 . . . . Slashing 612 | . . . 612 . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 3 14 . . Average Corruption 6 | . . . . . 1 8 . . Corruption Purged . | . . . . . . . . . Effects 101 | . . . . . 7 94 . . Message Errors 21 | . . . . . 4 17 . . Matter Fused 19 | . . . . . 1 18 . . Heat Flow Errors 5 | . . . . . . 5 . . Energy Discharges 9 | . . . . . 1 8 . . Data Loss (minor) 15 | . . . . . 1 14 . . Data Loss (major) 4 | . . . . . . 4 . . Misfires 2 | . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . Misdirections 3 | . . . . . . 3 . . Targeting Errors 15 | . . . . . . 15 . . Weapon Failures 7 | . . . . . . 7 . . Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . . 68 52 . . . . Projectiles . | . . . . . . . . . Explosions 21 | . . . 21 . . . . . Melee 99 | . . . 47 52 . . . . Knockbacks 2 | . . . . 1 . . 1 . Impact 2 | . . . . 1 . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 278 | . . 2 56 95 57 68 . . Shots 4 | . . . 1 1 1 1 . . Rammed 10 | . . 2 2 1 1 3 1 . Targets Rammed 13 | . . 2 5 1 1 3 1 . Kicked 3 | . . . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 865 | . . 27 515 373 430 445 370 865 Average Temperature 145 | . . 18 98 111 97 131 176 565 Received Heat Transfer 2184 | . . 39 594 633 597 96 9 216 Effects 65 | . . . 6 . 3 5 . 51 Shutdowns 22 | . . . 2 . 1 2 . 17 Energy Bleed 6 | . . . . . . . . 6 Interference 8 | . . . . . . 2 . 6 Matter Decay 5 | . . . . . 1 1 . 3 Short Circuit 7 | . . . 1 . 1 . . 5 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 7 | . . . 3 . . . . 4 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . . 1 2 2 5 . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 10 | . . . . 1 7 1 . 1 Heat Transferred 5512 | . . . 853 1200 1581 1162 50 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 1 2 1 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 622 | . 15 130 622 397 292 232 162 124 Average Influence 178 | . 6 47 296 275 147 115 145 98 Maximum Alert Level 2 | . . . 2 1 1 1 . . Low Security (%) 66 | 100 100 100 51 17 76 88 100 100 Level 1 27 | . . . 4 82 23 11 . . Level 2 6 | . . . 43 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . 1 3 9 4 8 2 . Investigation 2 | . . . 1 1 . . . . Extermination 11 | . . . . 3 3 4 1 . Reinforcement 8 | . . 1 2 2 1 1 1 . Assault . | . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 6 | . . . 4 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 1 6 45 29 32 32 4 5 Peak Tracking Total 13 | . 1 1 13 3 6 5 2 4 Tactical Retreats 12 | . . . 4 4 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . 1 2 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 12 | . . . 1 5 . 6 . . Max in Single Turn 4 | . . . 1 4 . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 7 | . . 1 1 2 1 2 . . Terminals 6 | . . 1 1 1 1 2 . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . 1 1 2 1 4 . . Successful 2 | . . 1 . . . 1 . . Failed 7 | . . . 1 2 1 3 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . 1 1 1 1 2 . . Terminals 8 | . . 1 1 1 1 4 . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 1 . . . 1 . . Alert Level 1 | . . . . . . 1 . . Disarm Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 2 . . Used 2 | . . . . . . 2 . . Hacking Detections 5 | . . . 1 1 1 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8265 | 79 135 398 1167 1783 2045 2227 316 115 Spaces Moved 3995 | 57 112 224 494 879 938 1117 146 28 Core 3 | 3 . . . . . . . . Treads 1005 | . . . . . . 831 146 28 Legs 2745 | 54 112 224 494 879 696 286 . . Wheels 242 | . . . . . 242 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 110 150 170 170 Average Speed 160 | 116 120 146 150 152 178 164 170 172 Slowest Speed 270 | 120 120 150 210 180 270 230 170 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 4 22 25 46 20 26 27 4 1 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 107 | . . . 7 70 6 23 1 . Melee . | . . . . . . . . . Projectile 21 | . . . 1 . 3 16 1 . AOE 86 | . . . 6 70 3 7 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5236 | 66 112 282 755 1207 1167 1368 206 73 Wait 582 | . . 24 126 205 98 79 25 25 Move 3987 | 56 111 223 493 878 937 1116 145 28 Hop . | . . . . . . . . . Pick Up 65 | 4 . 11 11 9 7 18 5 . Fast Attach 100 | 6 1 5 14 15 28 23 8 . Attach 61 | . . . 11 15 15 13 3 4 Detach 41 | . . 3 4 11 13 9 1 . Swap 30 | . . 2 2 12 4 8 1 1 Drop 79 | . . 6 14 10 7 30 12 . Fire 242 | . . 6 52 39 56 69 5 15 Melee 35 | . . . 23 12 . . . . Ram . | . . . . . . . . . Kick 9 | . . 2 5 1 1 . . . Crush 4 | . . . . . . 3 1 . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 603 | -9/Materials | Discovered new exit (range 5) 613 | -9/Materials | Entered another Materials area 613 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 908 | -8/Materials | Build established: Tank 1296 | -8/Materials | Destroyed 12 combat bots 1303 | -8/Materials | Lost 3 parts (1n1u1w) 1711 | -8/Materials | Lost 3 parts (1n2w) 1757 | -8/Materials | Discovered new exit (range 16) 1780 | -8/Materials | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1822 | -7/Factory | Build established: Scavenger-Skirmisher 1925 | -7/Factory | Lost 5 parts (1p1n1u2w) 2397 | -7/Factory | Garrison activated, responded to threat 2867 | -7/Factory | Lost 3 parts (1n2w) 3241 | -7/Factory | Lost 3 parts (1p1u1w) 3541 | -7/Factory | Discovered new exit (range 7) 3563 | -7/Factory | Entered another Factory area 3563 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3809 | -6/Factory | Build established: Scavenger-Gunner 4187 | -6/Factory | Spotted B-75 Beast 4223 | -6/Factory | Destroyed B-75 Beast 4251 | -6/Factory | Lost 9 parts (2p1n2u4w) 4538 | -6/Factory | Lost 4 parts (1u3w) 4756 | -6/Factory | Lost 7 parts (1p1n2u3w) 5128 | -6/Factory | Build established: Scavenger-Tank 5551 | -6/Factory | Discovered new exit (range 13) 5608 | -6/Factory | Entered another Factory area 5608 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5716 | -5/Factory | Spotted B-75 Beast 5727 | -5/Factory | Destroyed B-75 Beast 6759 | -5/Factory | Build established: Tank 6832 | -5/Factory | System corruption reached 10% 6845 | -5/Factory | Garrison activated, responded to threat 6878 | -5/Factory | Lost 4 parts (2u2w) 7259 | -5/Factory | Build established: Scavenger-Gunner 7806 | -5/Factory | Discovered new exit (range 14) 7835 | -5/Factory | Entered another Factory area 7835 | -4/Factory | Evolved 2 slots: Utility x2 8129 | -4/Factory | Discovered new exit (range 13) 8129 | -4/Factory | Spotted B-86 Titan 8151 | -4/Factory | Entered Research 8151 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8236 | -3/Research | Core integrity fell below 50% 8248 | -3/Research | Core integrity fell below 20% 8267 | -3/Research | Core destroyed Last Messages --------------- 08258_ Overheating: Short circuit. 08258_ Broken Arm. Medium Treads permanently disabled. 08258_ Phase Gun destroyed. 08258_ Destroyed Plasma Rifle. 08259_ Overheating: Dynamic Insulation System damaged (-8). 08259_ Overheating: Broken Imp. Weapon Cycler damaged (-24). 08259_ Overheating: Arm. Medium Treads damaged (-28). 08259_ Overheating: Lrg. Storage Unit damaged (-91). 08260_ Power failure, Mic. Fission Core shutdown. 08261_ Arm. Medium Treads destroyed. 08261_ Penetrated by Slug. 08261_ Broken Arm. Medium Treads destroyed. 08261_ Slug penetrates Wall. 08262_ Overheating: Short circuit. 08262_ Broken Phase Gun permanently disabled. 08263_ Power failure, Angular Momentum Engine shutdown. 08264_ Penetrated by Slug. 08265_ Power failure, Mic. Fission Core shutdown. 08265_ Overheating: Energy bleed (-24). 08267_ Overheating: Core damaged (-247). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#######?????????????????????????????? | | ?????????????? ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ?########??????????????????? | | ???????????????# # [ = #??????????????????? | | ???????????????# # #??#############+### | | ???????????????# + @ * #??# | | ???????????????# # #??# | | ???????????????# ^ ^ ^ # = #??# | | ???????????? ?# % #??# | | ???????????########### ##Y###########+###### | | ?????????????????????# ###### #????????" | | ?????????????????????/ + #????????? | | ???????????????????! # ######### #????????? | | ??????????????????##?# ????????# #????????? | | ?????????????????????#?????????# " " #????????? | | ???????????????????????????????# "R" #????????? | | ???????????????????????????????# """ #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????###+######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 44 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 2 EM Shielding 2 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed InsulatedDeuteriumFrame Manual? 0 Play Time 01:23:48 Cumulative 23.4 hours Start 2020.01.05 @ 01:30:02 End 2020.01.05 @ 14:12:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f05c953-1c73-4192-a3c6-338a53478062