Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.22 @ 00:06:39 Player: seifer8ff Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (3554) 3554 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 7119 Bonus ------- High Alert Combat Kills 108 Entered Garrisons 200 Friendly Fire -238 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Battery (250) Compact Battery (200) Improved Signal Interpreter Weapon Cycler Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Kinecellerator Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Assault Cannon Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Advanced Heat Sink Improved Signal Interpreter High-powered Tractor Beam Lightning Gun Lightning Gun Minigun Assault Cannon Grenade Launcher [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Flight Unit Utility High-capacity Matter Pod Device Sensor Array Storage High-capacity Matter Pod Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Assault Cannon Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . . 2 . Weapon 2 | . . . . 2 . . Parts Attached 87 | 8 10 38 . 11 4 16 Power 14 | 2 . 7 . 3 . 2 Engine 11 | 2 . 7 . 2 . . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 22 | 3 5 7 . 3 1 3 Treads . | . . . . . . . Leg 12 | 3 . 5 . 3 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 10 | . 5 2 . . . 3 Utility 24 | 1 3 13 . 4 2 1 Device 10 | 1 . 3 . 3 2 1 Storage 11 | . 1 10 . . . . Processor 2 | . 2 . . . . . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 2 2 11 . 1 1 10 Energy Gun 10 | 2 2 4 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . 2 . . . 2 Ballistic Cannon 7 | . . 4 . 1 1 1 Launcher 5 | . . 1 . . . 4 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . 3 2 . 1 1 23 Power 4 | . . 1 . . . 3 Propulsion 7 | . . . . . 1 6 Utility 8 | . 1 1 . 1 . 5 Weapon 11 | . 2 . . . . 9 Highest Loss Streak 9 | . 2 1 . 1 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 86 97 88 80 83 68 Engine 8 | . 14 10 11 8 7 3 Leg 23 | . 13 24 33 26 22 12 Flight 3 | . 14 7 . . . 3 Device 10 | . 6 11 11 7 14 9 Storage 16 | . . 17 22 18 15 14 Processor 1 | . 10 3 . . . . Hackware 2 | . . . . 1 7 6 Energy Gun 2 | . 26 2 . . . 1 Ballistic Cannon 14 | . . 16 11 18 14 8 Naked Turns . | . . . . . . . Heaviest Build 65 | 10 13 44 44 58 65 65 Greatest Support 47 | 20 20 45 45 47 47 47 Greatest Overweight (x) 14 | 1 1 3 . 1 1 14 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 5 8 15 15 15 15 15 Average Capacity 12 | 5 5 8 15 15 15 15 Most Carried 15 | 5 5 10 10 15 15 14 Average Carried 10 | 4 4 7 10 13 14 10 Final Capacity 15 | 5 5 15 15 15 15 15 Final Carried 15 | 5 5 10 10 15 14 4 Class Distribution -------------------- 33% | Mutant 28% | Hacker-Gunner 19% | Skirmisher 7% | Gunner 5% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 3137 | 280 82 1062 18 971 535 189 Remotely . | . . . . . . . Salvage Created 3736 | 129 249 1046 . 1340 582 390 Parts 264 | 15 25 79 . 102 29 14 Haulers Intercepted 4 | . . 2 . 1 1 . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 86 | 1 8 22 . 28 15 12 Guns 14 | 1 7 3 . . . 3 Cannons 66 | . . 17 . 28 15 6 AOE 5 | . 1 1 . . . 3 Classes Destroyed 15 | 3 3 3 . 3 3 . Worker 7 | 1 1 3 . 1 1 . Builder 12 | . 2 1 . 9 . . Tunneler 4 | 3 . . . 1 . . Hauler 4 | . . 2 . 1 1 . Recycler 7 | . . 3 . 4 . . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . 1 . . Watcher 12 | . 1 5 . 5 1 . Swarmer 28 | . 6 12 . 6 1 3 Grunt 37 | 1 2 5 . 16 10 3 Brawler 1 | . . . . 1 . . Protector 1 | . . . . . 1 . Sentry 12 | . . 5 . 3 2 2 Hunter 4 | . . . . 2 . 2 Programmer 3 | . . . . . 1 2 Thug 1 | . . . . . 1 . Best Kill Streak 8 | 2 4 5 . 8 4 4 Combat Bots Only 6 | 1 3 4 . 6 3 4 Max Kills in Single Turn 3 | 1 1 2 . 3 2 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 842 | 3 42 124 . 84 91 498 Missed 282 | 1 6 49 . 21 34 171 Damage Taken 4321 | 16 561 505 . 667 415 2157 Core 1033 | . 174 121 . 28 23 687 Absorbed by Shields 331 | . . 54 . . 160 117 Ignored by Resistances 1358 | 6 89 177 . 197 172 717 Regen/Repaired (Parts) 270 | . . 32 . . 238 . Core Remaining (%) 73 | 100 30 . 69 94 . . Volleys Fired 261 | 12 30 75 . 60 42 42 Largest 3 | 2 2 2 . 2 2 3 Hottest 129 | 90 90 96 . 120 120 129 Shots Fired 472 | 24 52 137 . 120 75 64 Gun 152 | 24 52 50 . . . 26 Cannon 309 | . . 86 . 120 75 28 Launcher 9 | . . 1 . . . 8 Special 2 | . . . . . . 2 Kinetic 354 | . . 106 . 120 75 53 Thermal 86 | 12 44 30 . . . . Explosive 9 | . . 1 . . . 8 Electromagnetic 21 | 12 8 . . . . 1 Robot Hit Streak 20 | 6 20 17 . 8 15 11 Robot Miss Streak 3 | 3 2 3 . 3 2 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 309 | 14 42 87 . 70 51 45 Core Hits 145 | 6 14 38 1 40 19 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 25 | 1 2 3 . 8 8 3 Burn 4 | 1 2 1 . . . . Blast 21 | . . 2 . 8 8 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10716 | 182 515 1908 5 3904 2866 1336 Guns 1489 | 182 491 513 . . . 303 Cannons 8775 | . . 1298 . 3899 2866 712 Explosions 436 | . 24 91 . . . 321 Melee . | . . . . . . . Ramming 16 | . . 6 5 5 . . Kinetic 9267 | . . 1505 . 3899 2866 997 Thermal 838 | 101 431 306 . . . . Explosive 412 | . . 91 . . . 321 Electromagnetic 183 | 81 84 . . . . 18 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 2 2 1 2 2 Average Corruption 1 | . 3 1 2 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . 11 3 1 . 5 Message Errors 5 | . . 3 1 . . 1 Matter Fused 3 | . . 3 . . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 3 | . . 1 . 1 . 1 Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 4 | . . 1 . . . 3 Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 891 | . . 45 . 483 322 41 Projectiles 890 | . . 44 . 483 322 41 Explosions 1 | . . 1 . . . . Melee . | . . . . . . . Knockbacks 56 | . . 9 . 21 22 4 Impact . | . . . . . . . Kinetic 51 | . . 8 . 18 21 4 Secondary 5 | . . 1 . 3 1 . Self-Inflicted Damage 32 | . 32 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 5 | . . 1 2 2 . . Kicked 5 | . . 1 2 2 . . Crushed . | . . . . . . . Highest Temperature 244 | 72 222 244 236 219 228 140 Average Temperature 55 | 34 80 44 113 55 58 40 Received Heat Transfer 1431 | 12 60 108 . 459 180 612 Effects 4 | . . . . 3 1 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 2403 | 370 1276 757 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 554 | 40 239 530 108 554 382 372 Initial 215 | . 22 85 108 35 215 195 Average 235 | 19 123 268 108 225 284 280 Maximum Alert Level 2 | . 1 2 . 2 1 1 Low Security (%) 40 | 100 81 37 100 49 9 14 Level 1 46 | . 18 50 . 20 90 85 Level 2 12 | . . 12 . 29 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 3 . 6 3 . Investigation 9 | . 1 2 . 4 2 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . 1 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 5 | . . 1 . 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | 1 13 31 . 46 19 15 Peak Tracking Total 8 | 1 4 4 . 7 4 8 Tactical Retreats 10 | . 1 . . 6 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 10 | . . 3 . 4 3 . Max in Single Turn 1 | . . 1 . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 25 | . 5 8 . 6 4 2 Terminals 16 | . 5 4 . 3 2 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . 1 1 . Recycling Units 3 | . . 2 . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 78 | . 15 30 . 19 9 5 Successful 51 | . 8 24 . 12 7 . Failed 27 | . 7 6 . 7 2 5 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 46 | . 15 12 . 10 4 5 Fabricators . | . . . . . . . Repair Stations 12 | . . 6 . 3 3 . Recycling Units 11 | . . 8 . 3 . . Scanalyzers 4 | . . 4 . . . . Garrison Access 5 | . . . . 3 2 . Terminal Hacks 22 | . 8 7 . 5 2 . Record 7 | . 2 3 . 2 . . Robot Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 4 | . 3 1 . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . Registered Prototypes 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . 5 . 3 3 . Scan Component 6 | . . 2 . 2 2 . Repair 4 | . . 2 . 1 1 . Refit 1 | . . 1 . . . . Recycling Unit Hacks 11 | . . 8 . 3 . . Recycle Component 4 | . . 4 . . . . Process 2 | . . 1 . 1 . . Report Inventory 3 | . . 2 . 1 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 3 | . . . . 1 2 . Unlock Access 2 | . . . . 1 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 4 7 . 6 3 2 Full Trace Events 14 | . 3 5 . 4 2 . Feedback Events 4 | . . 2 . 1 1 . Corruption 4 | . . 2 . 1 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . . 1 . Time 121 | . . 64 . 38 19 . Parts Recycled 4 | . . 4 . . . . Recycled Matter 125 | . . 12 . 113 . . Retrieved Matter 308 | . . . . 308 . . Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4914 | 203 274 1319 179 1518 941 480 Spaces Moved 2749 | 150 262 1008 148 614 402 165 Core 63 | 48 . 1 . . . 14 Treads . | . . . . . . . Legs 2096 | 102 66 656 148 614 402 108 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 590 | . 196 351 . . . 43 Fastest Speed 32 | 50 37 32 120 190 193 109 Average Speed 134 | 99 58 92 120 192 193 207 Slowest Speed 750 | 120 120 200 120 195 193 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 33 | 9 48 61 46 43 10 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . 7 28 . 48 26 32 Melee . | . . . . . . . Projectile 94 | . . 19 . 48 26 1 AOE 47 | . 7 9 . . . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3398 | 178 331 1268 149 777 455 240 Wait 155 | . 13 74 . 53 4 11 Move 2741 | 149 261 1005 147 613 401 165 Hop 1 | . . 1 . . . . Pick Up 77 | 8 7 35 . 21 3 3 Fast Attach 17 | 3 4 7 . 2 1 . Attach 34 | 3 2 9 . 1 3 16 Detach 7 | . . 4 . . . 3 Swap 36 | 2 4 22 . 8 . . Drop 64 | 1 10 35 . 17 1 . Fire 261 | 12 30 75 . 60 42 42 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . 1 2 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 3 exits: [*Low x2] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 204 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 325 | -10/Materials | Crushed by falling debris 325 | -10/Materials | Core integrity fell below 50% 372 | -10/Materials | Discovered new exit (range 16) 398 | -10/Materials | Discovered new exit (range 17) 458 | -10/Materials | Discovered new exit (range 18) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 544 | -9/Materials | Discovered new exit (range 16) 1262 | -9/Materials | Repaired Carbon-fiber Leg 1288 | -9/Materials | Repaired Ion Engine 1478 | -9/Materials | Identified exit to Mines 1478 | -9/Materials | Identified exit to Storage 1674 | -9/Materials | Discovered new exit (range 10) 1797 | -9/Materials | Entered Mines 1854 | -9/Mines | Discovered new exit (range 15) 1902 | -9/Mines | Found a hidden stash of uninstalled traps 1931 | -9/Mines | Discovered new exit (range 14) 1976 | -9/Mines | Entered Materials 1976 | -8/Materials | Evolved 2 slots: Weapon x2 2263 | -8/Materials | Build established: Skirmisher 2522 | -8/Materials | Identified exit to Garrison 2846 | -8/Materials | Discovered new exit (range 16) 3228 | -8/Materials | Build established: Gunner 3294 | -8/Materials | Discovered new exit (range 16) 3494 | -8/Materials | Entered Factory 3494 | -7/Factory | Evolved 2 slots: Utility x2 3508 | -7/Factory | Identified exit to DSF 3581 | -7/Factory | Build established: Hacker-Gunner 3697 | -7/Factory | Discovered new exit (range 7) 3861 | -7/Factory | Repaired Hvy. Assault Cannon? 4382 | -7/Factory | Discovered new exit (range 9) 4398 | -7/Factory | Identified exit to Garrison 4435 | -7/Factory | Entered Garrison 4683 | -7/Garrison | Triggered checkpoint 4683 | -7/Garrison | Triggered checkpoint 4749 | -7/Garrison | Lost 8 parts (1p3n1u3w) 4755 | -7/Garrison | Triggered checkpoint 4803 | -7/Garrison | Lost 4 parts (1u3w) 4873 | -7/Garrison | Core integrity fell below 50% 4884 | -7/Garrison | Spotted B-75 Beast 4898 | -7/Garrison | Core integrity fell below 20% 4915 | -7/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Remote Datajacks cannot fire with other weapons in the same volley. Jacked Y-54 Guardian... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... Lgt. Nuclear Core destroyed. Hacking Suite destroyed. Cesium-ion Thruster destroyed. Y-54 Guardian destroyed. Hcp. Matter Pod destroyed. Grenade Launcher destroyed. The unstable cave ceiling collapses. Remote Datajack destroyed. Lgt. Nuclear Core destroyed. The unstable cave ceiling collapses. Knocked back. Adv. Heat Sink destroyed. Knocked back. 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[ | | ??????????????????????????????? * | | ???????????????????????????????############^^ | | ??????????????????????????????????????????#%[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab It's Just You Please Form A Line Challenges ------------ None Game ------ Seed GuidanceThrowingFrame Manual? 0 Play Time 02:08:33 Cumulative 5.0 hours Start 2024.05.20 @ 22:19:38 End 2024.05.22 @ 00:06:39 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 42% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 64280b84-9854-43ea-8f10-58d81387e539