Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 11:17:19 Player: yota99 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (170) 850 Value Destroyed (7386) 7386 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1547) 1547 TOTAL SCORE: 13863 Bonus ------- High Alert Combat Kills 1147 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 177/330 System Corruption 1% Temperature Critical (609) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Huge Storage Unit Structural Scanner Improved Particle Charger Dynamic Insulation System > --- WEAPON (3) ------- Plasma Rifle Gauss Rifle > --- INVENTORY (25) --- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Relay Coupler [Sentry] (26) Heavy Laser Heavy Laser Gatling Laser Plasma Rifle Heavy Flak Cannon Concussive RPG (1) Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Compact Battery Improved Weapon Shielding Dynamic Insulation System High-powered Tractor Beam > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Laser > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Improved Heat Sink Improved Weapon Shielding Relay Coupler [Sentry] Heavy Laser Heavy Laser Heavy Laser Heavy Laser Gatling Laser Plasma Rifle Plasma Rifle Gauss Rifle Rocket Launcher Concussive RPG Improved Datajack [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 2 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 167 | 8 6 3 24 12 14 23 15 5 34 23 Power 16 | 2 1 1 3 1 1 1 1 1 1 3 Engine 16 | 2 1 1 3 1 1 1 1 1 1 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 2 . 10 2 3 8 2 1 7 3 Treads 9 | . 2 . 1 . 2 . . . 4 . Leg 29 | 2 . . 7 2 1 8 2 1 3 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . 2 . . . . . . . Utility 57 | 2 2 . 6 7 7 8 3 3 14 5 Device 25 | 1 1 . 2 3 2 3 2 1 8 2 Storage 6 | 1 1 . . 1 . 1 . 1 1 . Processor 2 | . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 24 | . . . 4 2 4 4 1 1 5 3 Artifact . | . . . . . . . . . . . Weapon 54 | 2 1 2 5 2 3 6 9 . 12 12 Energy Gun 15 | 1 . . . . . 1 2 . 7 4 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 21 | 1 1 1 3 1 2 1 4 . 3 4 Ballistic Cannon 9 | . . 1 2 1 . 2 2 . . 1 Launcher 8 | . . . . . . 2 1 . 2 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . Parts Lost 73 | . 2 1 6 3 5 14 3 . 20 19 Power 7 | . . . 1 . . 1 1 . 2 2 Propulsion 15 | . 1 . 2 . 2 4 . . 2 4 Utility 32 | . 1 1 1 3 1 6 . . 13 6 Weapon 19 | . . . 2 . 2 3 2 . 3 7 Highest Loss Streak 13 | . 1 1 4 1 1 4 1 . 5 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 97 79 96 90 92 99 99 87 83 Engine 8 | . 14 14 9 9 7 6 6 13 8 6 Treads 5 | . 1 28 4 . 3 1 . . 8 . Leg 15 | . 24 . 16 27 16 15 23 20 9 13 Device 14 | . 13 11 5 10 12 11 21 22 21 25 Storage 11 | . 14 14 11 16 7 13 13 6 8 12 Processor 2 | . . . . 6 13 4 . . . . Protection 8 | . . . 10 9 7 12 10 17 11 4 Energy Gun 4 | . 14 . . . . 2 5 6 13 11 Ballistic Gun 9 | . 14 14 13 8 11 4 8 13 5 3 Ballistic Cannon 7 | . . 14 8 9 5 14 6 . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 125 | 13 88 92 99 104 107 112 113 125 125 118 Greatest Support 68 | 20 40 40 45 45 50 50 30 36 68 45 Greatest Overweight (x) 35 | 1 4 2 9 2 3 35 3 4 3 35 Average Overweight (x) 2 | . . 2 3 2 2 4 3 3 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 16 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 12 16 25 25 24 25 25 24 25 24 Average Carried 19 | 4 7 11 22 24 21 20 22 23 19 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 15 25 21 22 18 25 24 19 11 Class Distribution -------------------- 48% | Mutant 32% | Scavenger-Tank 5% | Tank 4% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Matter Collected 5182 | 292 37 239 538 571 679 1136 495 . 957 238 Remotely 3787 | . . . 317 163 673 1125 495 . 776 238 Salvage Created 6022 | 140 335 213 744 694 734 881 404 . 1254 623 Parts 333 | 7 19 10 46 47 34 50 38 . 46 36 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 135 | . 10 6 13 16 14 28 10 . 25 13 Guns 72 | . 10 1 5 9 8 10 2 . 22 5 Cannons 47 | . . 5 8 7 6 14 6 . . 1 AOE 14 | . . . . . . 4 2 . 2 6 Classes Destroyed 16 | 2 2 . 6 1 1 2 1 . . 1 Worker 8 | . . . 1 1 . . 1 . . 5 Builder 6 | . . . 1 . 1 . 3 . . 1 Tunneler 8 | 3 . . . 2 2 . . . . 1 Hauler 1 | . . . 1 . . . . . . . Recycler 6 | 1 . 1 2 . 1 . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 5 | . . . 3 1 1 . . . . . Swarmer 23 | . 3 . 3 . 2 7 3 . 4 1 Cutter 3 | . . . . . . 3 . . . . Grunt 70 | . 7 6 5 10 7 13 1 . 15 6 Brawler 3 | . . . . . . . 1 . 1 1 Duelist 1 | . . . . . . . . . . 1 Sentry 19 | . . . 5 5 2 3 1 . 3 . Specialist 1 | . . . . . . 1 . . . . Hunter 6 | . . . . 1 . 1 . . 1 3 Programmer 9 | . . . . . 3 . 4 . 1 1 Best Kill Streak 7 | 3 3 2 4 4 3 6 7 . 7 6 Combat Bots Only 7 | . 3 2 3 3 2 6 2 . 7 3 Max Kills in Single Turn 4 | 1 1 2 2 1 1 1 4 . 2 2 Gunslinging 1 | . . . . . . . . . 1 . Exploded 1 | . . . . . . 1 1 . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Damage Taken 12264 | . 549 418 875 888 1071 2029 1024 . 2830 2580 Core 1814 | . 131 59 93 63 116 310 181 . 174 687 Absorbed by Shields 754 | . . . . 297 . 240 . . 217 . Redirected to Shielding 311 | . . . . . . . . . 107 204 Regen/Repaired (Parts) 218 | . . . . 85 . . 133 . . . Core Remaining (%) 60 | 100 . 24 76 88 . . 13 . . . Volleys Fired 547 | 12 37 28 54 57 55 108 39 . 101 56 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 Hottest 213 | 60 60 59 62 62 85 139 127 . 188 213 Shots Fired 1277 | 23 74 56 107 114 129 272 105 . 274 123 Gun 865 | 23 74 28 64 57 90 117 50 . 262 100 Cannon 370 | . . 28 43 57 39 143 51 . . 9 Launcher 42 | . . . . . . 12 4 . 12 14 Special . | . . . . . . . . . . . Kinetic 940 | 12 37 56 107 114 129 233 83 . 116 53 Thermal 243 | 11 37 . . . . 27 13 . 103 52 Explosive 42 | . . . . . . 12 4 . 12 14 Electromagnetic 52 | . . . . . . . 5 . 43 4 Robot Hit Streak 27 | 11 9 9 8 11 22 27 10 . 25 8 Robot Miss Streak 7 | 2 4 2 3 2 2 6 3 . 4 7 Penetration Max 1 | . . . . . 1 . . . 1 . Secondary Targets 11 | . 2 . . . . 1 . . 7 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 1 Shots Hit Robots 832 | 16 45 39 61 85 103 187 60 . 171 65 Core Hits 370 | 7 22 13 31 36 35 77 27 . 68 54 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 21 | . . 2 1 1 3 4 2 . 4 4 Burn 9 | . . . . . . 2 . . 4 3 Destroy 2 | . . . . 1 . . . . . 1 Blast 10 | . . 2 1 . 3 2 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16215 | 156 485 631 1138 1562 1867 3136 1616 . 3460 2164 Guns 8812 | 156 485 210 490 687 1188 1116 519 . 2923 1038 Cannons 4985 | . . 421 648 875 674 1552 714 . . 101 Explosions 2407 | . . . . . . 468 377 . 537 1025 Melee . | . . . . . . . . . . . Ramming 11 | . . . . . 5 . 6 . . . Kinetic 10813 | 57 204 631 1138 1562 1862 2478 1084 . 1347 450 Thermal 2704 | 99 281 . . . . 190 277 . 1211 646 Explosive 2227 | . . . . . . 468 240 . 494 1025 Electromagnetic 460 | . . . . . . . 9 . 408 43 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . 1 7 7 14 . . 1 Average Corruption 6 | . . . . 1 3 7 11 . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 192 | . . . . 8 25 83 76 . . . Message Errors 47 | . . . . 2 4 19 22 . . . Matter Fused 46 | . . . . 3 9 19 15 . . . Heat Flow Errors 24 | . . . . 1 4 8 11 . . . Energy Discharges 19 | . . . . . 3 7 9 . . . Parts Rejected 3 | . . . . . 1 2 . . . . Data Loss (minor) 22 | . . . . 1 1 12 8 . . . Data Loss (major) 10 | . . . . 1 . 5 4 . . . Misfires 9 | . . . . . 1 5 3 . . . Alerts 6 | . . . . . . 4 2 . . . Weapon Failures 6 | . . . . . 2 2 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 95 | . . . . . . 1 38 . 22 34 Projectiles . | . . . . . . . . . . . Explosions 95 | . . . . . . 1 38 . 22 34 Melee . | . . . . . . . . . . . Knockbacks 47 | . . 8 6 5 10 12 5 . . 1 Impact . | . . . . . . . . . . . Kinetic 43 | . . 6 5 5 9 12 5 . . 1 Secondary 4 | . . 2 1 . 1 . . . . . Self-Inflicted Damage 402 | . . . . . . 126 . . . 276 Shots 11 | . . . . . . 4 . . . 7 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 3 | . . . . . 1 . 1 . . 1 Kicked 2 | . . . . . . . 1 . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 591 | 40 162 86 74 83 206 319 269 . 506 591 Average Temperature 94 | 21 54 37 19 14 50 80 102 . 140 321 Received Heat Transfer 3640 | . 231 237 336 367 294 442 129 . 1037 567 Effects 40 | . . . . . . 4 . . 12 24 Shutdowns 9 | . . . . . . . . . 4 5 Energy Bleed 4 | . . . . . . . . . 1 3 Interference 8 | . . . . . . 3 . . 4 1 Matter Decay 2 | . . . . . . . . . 2 . Short Circuit 4 | . . . . . . 1 . . 1 2 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 8 | . . . . . . . . . . 8 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 9 | . . . . . . . . . 7 2 Heat Transferred 5657 | 225 600 . . . . 629 396 . 2330 1477 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Peak Influence 1305 | 20 208 70 155 337 183 1305 777 266 1224 856 Initial 684 | . 13 19 19 35 102 116 684 266 186 642 Average 403 | 10 94 29 38 126 81 803 591 266 820 697 Maximum Alert Level 4 | . 1 . . 1 . 4 3 1 4 3 Low Security (%) 48 | 100 92 100 100 80 100 3 . . 2 . Level 1 6 | . 7 . . 19 . 10 . 100 9 . Level 2 19 | . . . . . . 18 84 . 17 60 Level 3 18 | . . . . . . 45 15 . 48 39 Level 4 7 | . . . . . . 22 . . 22 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 3 . 2 4 5 . 5 . . 3 Investigation 5 | . 1 . . 2 1 . . . . 1 Extermination 5 | . . . . . 2 . 3 . . . Reinforcement 11 | . 2 . 2 2 1 . 2 . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Distress Signals 10 | . . . 4 2 1 . 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 14 7 23 20 17 28 17 . 27 21 Peak Tracking Total 6 | . 3 2 4 5 3 6 3 . 5 5 Tactical Retreats 5 | . . 1 . . . 3 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Traps Triggered 9 | . . . 1 . 1 2 . . 4 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Machines Disabled 15 | . . . 3 . . 2 3 . 4 3 Max in Single Turn 2 | . . . 1 . . 1 2 . 1 1 Garrison Relay 6 | . . . . . . 2 . . 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Machines Accessed 23 | . 1 . 5 4 6 . 5 1 . 1 Terminals 15 | . 1 . 4 3 4 . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . 2 . . . Recycling Units 3 | . . . 1 . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 58 | . 3 . 14 11 12 . 12 3 . 3 Successful 28 | . 2 . 7 10 1 . 6 1 . 1 Failed 30 | . 1 . 7 1 11 . 6 2 . 2 Catastrophic 6 | . . . 1 . 3 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 38 | . 3 . 12 4 13 . 3 . . 3 Terminals 37 | . 3 . 9 8 10 . 7 . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 3 . . 5 . . . Recycling Units 9 | . . . 5 . 1 . . . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 3 . . Terminal Hacks 14 | . 2 . 4 6 . . 2 . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . Alert Level 4 | . 1 . 1 1 . . 1 . . . Transport Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . 3 . . 4 . . . Scan Component 4 | . . . . 2 . . 2 . . . Repair 3 | . . . . 1 . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . Unlock Access 2 | . . . . . 1 . . 1 . . Unauthorized Hacks 5 | . . . 3 1 . . . . . 1 Terminals 2 | . . . 1 1 . . . . . . Botnet 2 | . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . 1 Reject 1 | . . . 1 . . . . . . . Mask 2 | . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 4 4 . 4 1 . 1 Full Trace Events 5 | . 1 . . 2 1 . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 2 . . . Time 93 | . . . . 51 . . 42 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 24 | . . . . . . 6 . . 18 . Machine Destruction 24 | . . . . . . 6 . . 18 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Turns Passed 14506 | 132 478 1525 2312 1232 1467 2660 1942 148 2068 542 Spaces Moved 3878 | 53 193 444 555 357 446 553 518 41 611 107 Core 12 | 8 . . . . . 3 . . . 1 Treads 1033 | . 9 444 148 . 97 35 . . 300 . Legs 2833 | 45 184 . 407 357 349 515 518 41 311 106 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 320 260 260 260 312 330 330 240 260 Average Speed 315 | 147 182 320 372 260 280 411 330 341 274 308 Slowest Speed 1800 | 190 480 320 750 260 330 1800 330 400 330 1800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 31 88 52 37 14 81 16 2 78 4 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 183 | . . . 1 4 . 58 17 . 58 45 Melee . | . . . . . . . . . . . Projectile 9 | . . . 1 4 . 2 . . 2 . AOE 174 | . . . . . . 56 17 . 56 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Total 5114 | 85 256 497 709 552 547 732 672 50 810 204 Wait 230 | . 4 11 9 100 12 12 75 2 4 1 Move 3860 | 52 192 443 554 356 446 546 517 40 607 107 Hop . | . . . . . . . . . . . Pick Up 190 | 13 11 9 45 14 14 25 18 2 27 12 Fast Attach . | . . . . . . . . . . . Attach 118 | 7 3 . 19 7 10 21 7 2 25 17 Detach 4 | . . . . . . . 1 . 3 . Swap 49 | 1 3 3 5 5 4 2 8 3 9 6 Drop 85 | . 6 3 23 13 5 10 6 1 14 4 Fire 547 | 12 37 28 54 57 55 108 39 . 101 56 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . 1 . . 1 Crush 1 | . . . . . 1 . . . . . Escape Stasis 28 | . . . . . . 8 . . 20 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Core integrity fell below 50% 611 | -10/Materials | Entered Mines 735 | -10/Mines | Discovered new exit (range 10) 1796 | -10/Mines | Discovered new exit (range 10) 2020 | -10/Mines | Learned location of Zion (-6) 2021 | -10/Mines | Learned location of Storage (-7) 2136 | -10/Mines | Entered Materials 2136 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2698 | -9/Materials | Lost 4 parts (1p1n2w) 3374 | -9/Materials | Discovered new exit (range 7) 4373 | -9/Materials | Discovered new exit (range 16) 4448 | -9/Materials | Entered another Materials area 4448 | -8/Materials | Evolved 2 slots: Utility x2 5369 | -8/Materials | Identified exit to Factory 5581 | -8/Materials | Repaired Imp. Assault Rifle 5680 | -8/Materials | Entered Factory 5680 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7084 | -7/Factory | Discovered new exit (range 11) 7087 | -7/Factory | Garrison activated, responded to threat 7147 | -7/Factory | Identified exit to Garrison 7147 | -7/Factory | Entered Garrison 7164 | -7/Garrison | Build established: Gunner 7306 | -7/Garrison | Triggered checkpoint 7340 | -7/Garrison | Triggered checkpoint 7385 | -7/Garrison | Lost 3 parts (1n1u1w) 7621 | -7/Garrison | Discovered new exit (range 12) 7673 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7734 | -7/Garrison | Build established: Mutant 7770 | -7/Garrison | Triggered checkpoint 7884 | -7/Garrison | Triggered checkpoint 8188 | -7/Garrison | Triggered checkpoint 8353 | -7/Garrison | Build established: Tank 8378 | -7/Garrison | Triggered checkpoint 8670 | -7/Garrison | Triggered checkpoint 8689 | -7/Garrison | Core integrity fell below 50% 8716 | -7/Garrison | Lost 4 parts (1n2u1w) 8994 | -7/Garrison | Build established: Scavenger-Tank 9077 | -7/Garrison | Discovered new exit (range 8) 9110 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9160 | -7/Garrison | Triggered checkpoint 9216 | -7/Garrison | Garrison Relay disabled 9527 | -7/Garrison | Garrison Relay disabled 9703 | -7/Garrison | Discovered new exit (range 15) 9807 | -7/Garrison | Entered Factory 9919 | -7/Factory | Repaired Imp. Light Cannon 10135 | -7/Factory | System corruption reached 10% 11059 | -7/Factory | Core integrity fell below 20% 11690 | -7/Factory | Repaired Hpw. Tractor Beam 11735 | -7/Factory | Discovered new exit (range 5) 11749 | -7/Factory | Entered another Factory area 11749 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11876 | -6/Factory | Identified exit to Garrison 11897 | -6/Factory | Entered Garrison 11948 | -6/Garrison | Triggered checkpoint 12010 | -6/Garrison | Garrison Relay disabled 12191 | -6/Garrison | Lost 3 parts (3u) 12252 | -6/Garrison | Triggered checkpoint 12256 | -6/Garrison | Triggered checkpoint 12304 | -6/Garrison | Lost 5 parts (4u1w) 12311 | -6/Garrison | Destroyed 7 combat bots 12528 | -6/Garrison | Lost 5 parts (1n2u2w) 12626 | -6/Garrison | Triggered checkpoint 12812 | -6/Garrison | Discovered new exit (range 12) 12847 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12996 | -6/Garrison | Triggered checkpoint 13021 | -6/Garrison | Garrison Relay disabled 13190 | -6/Garrison | Triggered checkpoint 13257 | -6/Garrison | Lost 3 parts (1p1n1u) 13346 | -6/Garrison | Triggered checkpoint 13404 | -6/Garrison | Garrison Relay disabled 13454 | -6/Garrison | Discovered new exit (range 14) 13496 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13660 | -6/Garrison | Build established: Scavenger-Gunner 13837 | -6/Garrison | Garrison Relay disabled 13931 | -6/Garrison | Discovered new exit (range 12) 13965 | -6/Garrison | Entered Factory 14484 | -6/Factory | Core integrity fell below 50% 14490 | -6/Factory | Core integrity fell below 20% 14507 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14494_ U-05 Engineer lays Concrete. 14496_ Overheating: Energy bleed (-9). 14496_ U-05 Engineer lays Concrete. 14497_ K-01 Serf cleans the Recycling Unit. 14497_ U-05 Engineer lays Concrete. 14498_ Overheating: Plasma Rifle damaged (-41). 14498_ U-05 Engineer lays Concrete. 14499_ P-60 Hacker destroyed. 14500_ U-05 Engineer lays Concrete. 14500_ K-01 Serf collects debris. 14501_ Overheating: Lgt. Angular Momentum Engine damaged (-10). 14501_ U-05 Engineer lays Concrete. 14503_ K-01 Serf collects debris. 14504_ U-05 Engineer lays Concrete. 14505_ Power failure, Lgt. Angular Momentum Engine shutdown. 14505_ U-05 Engineer lays Concrete. 14505_ Hvy. Laser destroyed. 14506_ U-05 Engineer lays Concrete. 14507_ Power failure, Cld. Ion Engine shutdown. 14507_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | #########+???????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | " #?????? ???????????????????????????????????????? | | " #????? ???????????????????????????????????????? | | " #????? ???????????????????????????????????????? | | #????? ???????????????????????????????????????? | | " #?????/#????????????????????? ?????????????????? | | " #????# #???????????????????? ???????????????? | | " #????# #???????????????????? ?????????????? | | #????# #???????????? ## ?????????????? | | ###????# #????????????##+#### ?????????????? | | #??????# #??############ ## ##?????????????? | | #???#### ############### # ## # ?????????????? | | ######## [ # ?????????????? | | ! =%[ # ?????????????? | | ##### %! # ?????????????? | | ??# # ! " """ "" = # ?????????????? | | ??# # " """"" ""=" =*% # ?????????????? | | ?#### " """"" =%[% u # "????????????? | | ##### = ! !gk= # ""???????????? | | # % = " "@ % g "S???????????? | | # % u "Y" ######## ""???????????? | | # !// """ ## ### # "???????????? | | # !/ u ######## ?????????????? | | # !/] ###???????????????????? | | ##################;####????????????????????? | | # ########### ????????????????????? | | # ###?????????????? ?????????????????????? | | # ????????????????? ???????????????????? | | # ???????????????? = ??????????????????? | | # ???????????????? ???????????????????? | | # ???????????????? ??? ????????????????????? | | # ???????????????? ?????????????????????????? | | # ????????????????""?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 316 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: TH 10 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoLobotomyNullifier Manual? 0 Play Time 01:39:15 Cumulative 15.6 hours Start 2023.01.04 @ 09:34:46 End 2023.01.04 @ 11:17:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05755663-89b7-4419-b662-52402dbd4b6a