Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 12:46:30 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (498) 498 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1813 Bonus ------- None Cogmind --------- Core Integrity 380/400 Matter 290/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (2) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (10) --- Improved Flight Unit Large Storage Unit Propulsion Shielding Beam Rifle Beam Cannon Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Flight Unit Improved Flight Unit Propulsion Shielding Beam Rifle Beam Rifle Beam Cannon Rocket Launcher Makeshift Hammer [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 31 | 6 17 2 6 Power 4 | 1 2 . 1 Engine 3 | 1 1 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 12 | 2 5 2 3 Treads . | . . . . Leg 4 | 2 2 . . Wheel 2 | . 2 . . Hover . | . . . . Flight 6 | . 1 2 3 Utility 7 | 1 5 . 1 Device 3 | . 3 . . Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 5 . 1 Energy Gun 4 | . 3 . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 3 | . . 1 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 99 94 Engine 7 | . 10 . 5 Core 6 | . 3 14 . Leg 16 | . 25 . . Wheel 5 | . 1 17 . Flight 6 | . . 10 44 Device 12 | . 12 14 11 Storage 13 | . 14 14 11 Energy Gun 21 | . 18 28 20 Ballistic Gun 2 | . 4 . . Impact Weapon 3 | . 5 . . Naked Turns . | . . . . Heaviest Build 22 | 11 22 22 22 Greatest Support 32 | 20 32 32 18 Greatest Overweight (x) 2 | 2 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 5 10 10 10 Average Carried 9 | 2 9 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 5 10 10 9 Class Distribution -------------------- 57% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 490 | 260 153 37 40 Remotely . | . . . . Salvage Created 683 | . 469 142 72 Parts 42 | . 29 11 2 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 18 | . 8 9 1 Guns 18 | . 8 9 1 Classes Destroyed 5 | . 3 1 1 Hauler 2 | . 2 . . Watcher 3 | . 2 . 1 Swarmer 9 | . . 9 . Grunt 8 | . 8 . . Sentry 1 | . . . 1 Best Kill Streak 3 | . 2 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 646 | . 349 166 131 Core 152 | . 86 46 20 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 53 | . . . 53 Core Remaining (%) 73 | 100 . 47 . Volleys Fired 58 | . 33 15 10 Largest 2 | . 2 2 2 Hottest 112 | . 112 112 112 Shots Fired 113 | . 66 30 17 Gun 113 | . 66 30 17 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 113 | . 66 30 17 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | . 22 6 7 Robot Miss Streak 5 | . 5 1 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 75 | . 44 20 11 Core Hits 32 | . 20 9 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 3 2 1 Burn 6 | . 3 2 1 Melee Attacks 8 | . 8 . . Impact 8 | . 8 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1132 | . 664 308 160 Guns 1132 | . 664 308 160 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 1132 | . 664 308 160 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 326 | . 326 120 36 Average Temperature 57 | . 65 53 16 Received Heat Transfer 291 | . 237 . 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 3 1 3 Heat Transferred 3293 | . 1924 888 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 215 | . 215 140 80 Initial 27 | . . . 27 Average 49 | . 48 48 67 Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 99 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 15 9 7 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 14 | . 11 . 3 Terminals 10 | . 8 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 29 . 7 Successful 23 | . 17 . 6 Failed 13 | . 12 . 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 26 | . 22 . 4 Terminals 28 | . 23 . 5 Fabricators . | . . . . Repair Stations 4 | . 2 . 2 Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 . 1 Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 1 . 1 Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 1 . 2 Scan Component 2 | . 1 . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 9 . 3 Terminals 10 | . 7 . 3 Assimilate 1 | . 1 . . Botnet 7 | . 5 . 2 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Reject 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 10 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 10 | . 10 10 10 Highest-Rated Ally 10 | . 10 10 10 Total Orders 6 | . . 6 . STAY 3 | . . 3 . FOLLOW 3 | . . 3 . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3008 | 58 1890 776 284 Spaces Moved 1803 | 39 991 564 209 Core 7 | 7 . . . Treads . | . . . . Legs 951 | 32 919 . . Wheels 492 | . 72 420 . Hover . | . . . . Flight 353 | . . 144 209 Fastest Speed 31 | 50 100 100 31 Average Speed 144 | 115 167 119 103 Slowest Speed 190 | 150 190 177 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 99 92 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 2 | . 2 . . Terrain Destroyed 2 | . 2 . . Melee 2 | . 2 . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2086 | 49 1142 637 258 Wait 138 | . 61 50 27 Move 1800 | 38 990 563 209 Hop . | . . . . Pick Up 28 | 5 15 4 4 Fast Attach 11 | 6 4 . 1 Attach 6 | . 1 2 3 Detach 1 | . 1 . . Swap 14 | . 12 . 2 Drop 22 | . 17 3 2 Fire 58 | . 33 15 10 Melee 8 | . 8 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 13) 475 | -10/Materials | Discovered new exit (range 7) 868 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Discovered new exit (range 16) 1175 | -10/Materials | Build established: Scavenger-Mutant 1308 | -10/Materials | Discovered new exit (range 15) 1949 | -10/Materials | Entered Mines 1949 | -10/Mines | Accompanied by 1 ally 1956 | -10/Mines | Met a Derelict bent on vengeance 1994 | -10/Mines | Learned Materials trap positions 2059 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2099 | -10/Mines | Discovered new exit (range 12) 2131 | -10/Mines | Learned 2 Materials zone layouts 2157 | -10/Mines | Build established: Mutant 2170 | -10/Mines | Discovered new exit (range 8) 2289 | -10/Mines | Core integrity fell below 50% 2725 | -10/Mines | Entered Materials 2725 | -9/Materials | Accompanied by 1 ally 2725 | -9/Materials | Evolved 2 slots: Propulsion x2 2727 | -9/Materials | Loaded intel: 15 trap records 3008 | -9/Materials | Repaired Beam Rifle 3009 | -9/Materials | Self-destructed Last Messages --------------- 02855_ Acquired 10 matter. 02856_ Destroyed Lgt. Ion Engine. 02894_ Dropped Med. Storage Unit. 02897_ Acquired Hvy. Assault Rifle. 02959_ Acquired 10 matter. 02976_ Connecting with Repair Station... >>Scan(Beam Rifle) Scanning Beam Rifle... Ready to Repair: Beam Rifle Rating: 2 Time: 32 >>Repair Repairing Beam Rifle... ETC: 32 02978_ Dropped Flight Unit. 03002_ C-30 ARC bursts open, deploying its payload. 03002_ S-10 Pest unfolds itself. 03002_ Technician 1a destroyed. 03008_ Repair station completes Beam Rifle repairs. 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