Cogmind - Beta 15 X2 *** ADVENTURER MODE // 2025.03.28 @ 14:25:03 Player: UnifiBg Result: Destroyed by NN-LRA(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2770) 2770 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (671) 671 TOTAL SCORE: 6996 Bonus ------- Follower Combat Kills 371 Registered with UFD 300 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 16/100 System Corruption 2% Temperature Critical (1156) Movement Core (500) Ox9 Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Flak Gun Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Wheel Armored Wheel Large Matter Pod (150) Seismic Detector System Restoration Module Recalibrator Beam Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Flak Gun Precision Assault Rifle Rocket Array Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Wheel Armored Wheel Shield Generator System Restoration Module Recalibrator Beam Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 1 . . . . Weapon 2 | . . . 1 1 . . . Parts Attached 90 | 7 13 21 19 9 13 3 5 Power 14 | 1 3 1 4 . 3 2 . Engine 12 | 1 3 1 2 . 3 2 . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 2 6 3 4 . . . Treads 2 | . . 2 . . . . . Leg 2 | . . . . 2 . . . Wheel 12 | 2 2 3 3 2 . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 25 | 2 4 8 4 2 5 . . Device 9 | 1 2 1 3 1 1 . . Storage 5 | 1 1 3 . . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 10 | . 1 4 . 1 4 . . Artifact . | . . . . . . . . Weapon 34 | 2 4 6 8 3 5 1 5 Energy Gun 3 | . 1 1 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 22 | 2 1 4 6 2 3 1 3 Ballistic Cannon 1 | . 1 . . . . . . Launcher 5 | . . 1 1 . 1 . 2 Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 4 1 2 . . Parts Lost 24 | . 3 5 1 1 2 . 12 Power 3 | . 1 . . . 1 . 1 Propulsion 5 | . . 2 . 1 . . 2 Utility 8 | . . 3 1 . 1 . 3 Weapon 8 | . 2 . . . . . 6 Highest Loss Streak 12 | . 3 1 1 1 1 . 12 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 7 9 14 14 14 15 14 Power . | . . 1 1 1 1 1 1 Propulsion 2 | . 2 1 3 2 2 2 2 Utility 2 | . 3 1 1 3 3 4 4 Weapon 5 | 1 2 4 7 6 6 7 6 Tool/Special . | . . . . . . . . Unused Backups 21 | 1 3 2 2 3 3 . 7 Power 3 | 1 . . 1 . . . 1 Propulsion 4 | . 1 . 1 . 1 . 1 Utility 8 | . 2 1 . 1 1 . 3 Weapon 4 | . . 1 . 1 1 . 1 Tool/Special 2 | . . . . 1 . . 1 Average Slot Usage (%) 92 | . 98 98 99 90 83 84 82 Engine 9 | . 13 11 7 7 6 7 6 Wheel 23 | . 28 31 27 16 15 15 14 Device 9 | . 14 10 11 14 2 7 6 Storage 9 | . 14 11 9 7 7 7 7 Processor 1 | . . . 3 7 6 . . Protection 9 | . . 10 11 . 11 15 14 Ballistic Gun 20 | . 14 16 26 23 21 23 22 Special Weapon 1 | . 7 2 . . . . . Impact Weapon 3 | . . . . 6 7 7 7 Peak Build Rating 53 | 7 7 17 32 48 53 50 51 Average Rating 28 | 6 6 13 25 41 49 50 49 On Entrance 26 | . 7 7 16 32 48 50 50 Naked Turns . | . . . . . . . . Heaviest Build 71 | 12 15 43 46 63 71 71 71 Greatest Support 56 | 20 20 38 38 56 56 56 56 Greatest Overweight (x) 2 | . . 1 1 2 1 1 1 Average Overweight (x) . | . . . . 1 . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 10 15 15 15 15 15 Most Carried 15 | 7 8 15 15 15 15 15 15 Average Carried 12 | 2 7 9 14 14 14 15 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 7 8 15 15 15 15 15 9 Class Distribution -------------------- 31% | Tank 30% | Mutant 16% | Scavenger-Mutant 15% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Storage Tank | -7/Recycling Tank | -7/Scraptown Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Matter Collected 3177 | 380 302 1069 492 100 649 175 10 Remotely . | . . . . . . . . Salvage Created 4149 | 188 373 1462 650 100 853 239 284 Parts 218 | 11 25 79 26 4 47 10 16 Haulers Intercepted 10 | . 2 2 2 . 4 . . Recyclers Shooed 3 | 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 65 | . 9 27 9 1 11 3 5 Guns 60 | . 9 27 9 1 9 3 2 AOE 5 | . . . . . 2 . 3 Classes Destroyed 14 | 3 3 4 . 1 . . 3 Worker 2 | 2 . . . . . . . Builder 3 | . . . . 1 2 . . Tunneler 3 | 3 . . . . . . . Hauler 10 | . 2 2 2 . 4 . . Recycler 6 | 1 . 2 1 . 1 1 . Operator 2 | . . 1 . . 1 . . Watcher 3 | . . 2 . . 1 . . Swarmer 10 | . 3 3 . . 4 . . Grunt 32 | . 6 14 7 . 5 . . Brawler 1 | . . 1 . . . . . Sentry 18 | . . 9 2 1 3 3 . Bolteater 1 | . . . . . . . 1 Explorer 2 | . . . . . . . 2 Scrapper 2 | . . . . . . . 2 Best Kill Streak 6 | 3 3 6 3 2 6 1 5 Combat Bots Only 6 | . 3 6 2 1 3 1 5 Max Kills in Single Turn 5 | 1 1 2 1 2 5 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Hostile Shots Fired 522 | . 51 123 30 18 61 45 194 Missed 127 | . 13 35 2 9 18 18 32 Damage Taken 4923 | . 430 928 278 300 530 109 2348 Core 952 | . 60 139 53 34 63 9 594 Absorbed by Shields 133 | . . . 70 . . . 63 Ignored by Resistances 1529 | . 129 265 98 81 205 78 673 Core Remaining (%) 82 | 100 76 65 90 . . . . Volleys Fired 318 | 18 82 129 26 3 40 9 11 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 150 | 40 150 130 71 71 101 84 84 Shots Fired 613 | 36 102 226 78 9 109 27 26 Gun 544 | 36 88 177 78 9 107 27 22 Cannon 17 | . . 17 . . . . . Launcher 20 | . . 14 . . 2 . 4 Special 32 | . 14 18 . . . . . Kinetic 550 | 36 77 194 78 9 107 27 22 Thermal 43 | . 25 18 . . . . . Explosive 20 | . . 14 . . 2 . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 44 | 14 23 31 17 5 44 23 15 Robot Miss Streak 5 | 2 2 4 2 . 3 1 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 8 | . 1 2 1 . 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 458 | 27 67 164 55 5 95 21 24 Core Hits 213 | 10 22 56 26 4 45 20 30 Critical Kills 5 | 1 1 3 . . . . . Critical Parts Destroyed 3 | . 1 . 1 . 1 . . Critical Strikes 10 | 1 2 5 1 . 1 . . Destroy 7 | 1 2 3 1 . . . . Blast 2 | . . 2 . . . . . Smash 1 | . . . . . 1 . . Melee Attacks 38 | . . . . 14 11 13 . Impact 38 | . . . . 14 11 13 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7823 | 278 738 2405 842 104 1954 492 1010 Guns 6642 | 278 738 2114 842 104 1566 492 508 Cannons 257 | . . 257 . . . . . Explosions 686 | . . . . . 184 . 502 Melee 204 | . . . . . 204 . . Ramming 8 | . . 8 . . . . . Kinetic 6800 | 278 639 2371 842 104 1566 492 508 Thermal 125 | . 99 26 . . . . . Explosive 686 | . . . . . 184 . 502 Electromagnetic . | . . . . . . . . Impact 204 | . . . . . 204 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 6 1 1 1 2 Average Corruption 2 | . . . 5 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . 19 . 9 4 12 Message Errors 13 | . . . 4 . 2 3 4 Matter Fused 11 | . . . 6 . 2 . 3 Heat Flow Errors 4 | . . . 2 . 1 1 . Energy Discharges 3 | . . . 2 . 1 . . Parts Rejected 1 | . . . . . 1 . . Parts Fused 3 | . . . 1 . . . 2 Data Loss (minor) 3 | . . . 2 . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . 1 . 1 . 1 Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . . . 41 . 3 Projectiles . | . . . . . . . . Explosions 3 | . . . . . . . 3 Melee 41 | . . . . . 41 . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 285 | . . 3 . . 193 . 89 Shots 12 | . . . . . 9 . 3 Rammed 2 | . . 2 . . . . . Targets Rammed 2 | . . 2 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1120 | . 130 118 254 196 160 236 1120 Average Temperature 70 | . 34 20 57 62 33 62 677 Received Heat Transfer 2691 | . 198 534 156 6 225 42 1530 Effects 20 | . . . . . . . 20 Shutdowns 3 | . . . . . . . 3 Energy Bleed 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Damage (minor) 4 | . . . . . . . 4 Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 346 | . 296 50 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . . . 2 Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Maximum Alert Level 1 | . . 1 . . 1 . . Low Security (%) 84 | 100 100 71 100 100 55 100 . Level 1 15 | . . 28 . . 44 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 350 | 5 115 317 120 35 350 81 . Initial 81 | . . . 64 . . 81 . Average 68 | 1 24 106 43 2 157 10 . Influence Increases 2622 | 30 322 1027 321 63 778 81 . Destroy 0b10 Robot/C 1440 | . 180 540 180 20 460 60 . Destroy 0b10 Robot/NC 145 | 30 10 35 15 5 45 5 . Destroy Leader 336 | . 24 158 34 10 110 . . Allied During Kill 62 | . . . . . 62 . . Successful Hack 83 | . 18 13 12 15 22 3 . Disable Machine 63 | . . 9 18 . 36 . . Destroy Structure 118 | . 15 32 2 13 43 13 . Partial Spotted 30 | . . 30 . . . . . Lose Combat Pursuer 345 | . 75 210 60 . . . . Influence Decreases 2339 | 30 322 848 385 63 529 162 . Time Decay 2081 | 30 302 808 375 63 341 162 . Lost Part 80 | . 20 40 10 . 10 . . Lost Ally 178 | . . . . . 178 . . Squads Dispatched 6 | . . 2 . 1 3 . . Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . 2 . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Distress Signals 10 | . 2 4 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 19 47 19 2 21 3 21 Peak Tracking Total 14 | . 7 7 5 1 6 1 14 Tactical Retreats 14 | . 3 9 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Traps Triggered 5 | . . . 1 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Disabled 7 | . . 1 2 . 4 . . Max in Single Turn 1 | . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Accessed 45 | . 9 10 5 2 5 11 3 Terminals 32 | . 7 8 5 2 5 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 1 . . . 4 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 168 | . 32 29 15 8 15 42 27 Successful 116 | . 19 15 9 4 10 32 27 Failed 52 | . 13 14 6 4 5 10 . Catastrophic 6 | . . 2 2 . . 2 . Database Lockouts . | . . . . . . . . Manual 75 | . 24 20 10 7 8 6 . Terminals 100 | . 27 24 15 8 15 11 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 14 | . 5 3 . . . 6 . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 79 | . 7 4 6 2 5 28 27 Record 52 | . . . . . . 25 27 Robot Analysis 5 | . 5 . . . . . . Emergency Access Points 2 | . . . 1 1 . . . Machine Index 1 | . . . . . . 1 . Alert Level 2 | . . . . . 2 . . Locate Traps 8 | . 2 3 2 . 1 . . Maintenance Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 6 | . . 1 1 1 2 1 . Release Object 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . 2 3 . . . 2 . Process 1 | . . 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 4 | . 1 1 . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 30 | . 10 8 3 2 5 2 . Terminals 28 | . 9 7 3 2 5 2 . Track 2 | . 1 . . . 1 . . Assimilate 6 | . . 4 1 . 1 . . Botnet 12 | . 2 2 2 2 2 2 . Operators 3 | . 1 1 . . 1 . . Skim 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Researchers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 35 | . 8 8 5 2 4 8 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 215 | . . 215 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 10 5 . . . 5 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 72 | . . . . . 72 . . Total Damage 945 | . . . . . 945 . . Kills 12 | . . . . . 12 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Active Infowar (turns) 5542 | 67 991 1355 281 735 354 816 943 Sensors 2475 | . 55 1086 281 735 318 . . Seismic 4153 | 67 936 1355 . . 36 816 943 Robot Analysis Total 5 | . 5 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Turns Passed 8106 | 133 993 2559 1000 746 884 816 975 Spaces Moved 6200 | 81 826 1887 749 623 594 626 814 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 6197 | 78 826 1887 749 623 594 626 814 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 96 100 115 115 Average Speed 100 | 78 80 88 104 108 114 115 115 Slowest Speed 115 | 80 80 105 105 115 115 115 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 5 99 93 42 14 70 99 56 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . 5 Spaces Dug 56 | . 13 15 . 13 2 13 . Terrain Destroyed 230 | . 14 133 . 13 44 13 13 Melee 28 | . . . . 13 2 13 . Projectile 30 | . 14 16 . . . . . AOE 172 | . . 117 . . 42 . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total 7489 | 114 1033 2525 920 678 707 680 832 Wait 679 | . 93 442 85 . 32 27 . Move 6193 | 80 825 1886 748 622 593 625 814 Hop . | . . . . . . . . Pick Up 49 | 8 5 12 10 9 5 . . Fast Attach 41 | 7 5 8 9 7 5 . . Attach 17 | . 1 4 2 3 1 . 6 Detach 5 | . . 2 . 2 1 . . Swap 61 | . 12 23 13 2 7 3 1 Drop 86 | 1 10 17 27 16 12 3 . Fire 318 | 18 82 129 26 3 40 9 11 Melee 38 | . . . . 14 11 13 . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 9) 329 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 14) 655 | -10/Materials | Learned 2 Mines zone layouts 715 | -10/Materials | Lost 3 parts (1p2w) 719 | -10/Materials | Learned 2 Mines zone layouts 774 | -10/Materials | Learned 2 Storage zone layouts 817 | -10/Materials | Learned location of 1 exit from Storage 851 | -10/Materials | Learned Storage stockpile data 913 | -10/Materials | Identified exit to Mines 913 | -10/Materials | Identified exit to Materials 933 | -10/Materials | Discovered exit to Materials (range 16) 1059 | -10/Materials | Build established: Scavenger-Mutant 1127 | -10/Materials | Entered another Materials area 1127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1477 | -9/Materials | Discovered new exit (range 5) 1919 | -9/Materials | Discovered new exit (range 12) 2128 | -9/Materials | Build established: Mutant 2402 | -9/Materials | Discovered new exit (range 12) 2982 | -9/Materials | Discovered new exit (range 15) 3449 | -9/Materials | Discovered new exit (range 10) 3686 | -9/Materials | Entered another Materials area 3686 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4678 | -8/Materials | Discovered new exit (range 5) 4686 | -8/Materials | Entered Factory 4686 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4708 | -7/Factory | Build established: Gunner 5352 | -7/Factory | Discovered new exit (range 4) 5422 | -7/Factory | Discovered new exit (range 9) 5432 | -7/Factory | Entered Storage 5433 | -7/Storage | Identified exit to Recycling 5434 | -7/Storage | Identified exit to Factory 5579 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5807 | -7/Storage | Lost 5 allies 5998 | -7/Storage | Found Prototype Launcher 5998 | -7/Storage | Identified Rocket Array 6259 | -7/Storage | Build established: Tank 6304 | -7/Storage | Used back door to open Recycling access 6316 | -7/Storage | Entered Recycling 6997 | -7/Recycling | Discovered new exit (range 16) 7096 | -7/Recycling | Scanned before Scraplab entrance 7113 | -7/Recycling | Entered Scraplab 7129 | -7/Recycling | Discovered new exit (range 3) 7132 | -7/Recycling | Entered Scraptown 7296 | -7/Scraptown | Visited Junk Repository 7336 | -7/Scraptown | Visited Bundlers 7446 | -7/Scraptown | Visited Red Mages 7503 | -7/Scraptown | Visited Cyclists 7571 | -7/Scraptown | Discovered new exit (range 11) 8020 | -7/Scraptown | Visited UFD Registry 8020 | -7/Scraptown | Registered with UFD as "Plasmamech" 8036 | -7/Scraptown | Visited Cave Peace 8066 | -7/Scraptown | Attacked by Scraptown defenders 8096 | -7/Scraptown | Core integrity fell below 50% 8105 | -7/Scraptown | Core integrity fell below 20% 8107 | -7/Scraptown | Destroyed by NN-LRA(j) with Overtuned Pulse Rifle Last Messages --------------- (-94). 08101_ NN-LRA(j) heat spikes uncontrollably. 08101_ XN-DCV(r) follow-up attacks with Ripteeth. 08101_ Flak Gun ripped off. 08102_ Overheating: Lrg. Storage Unit damaged (-59). 08102_ Impact Mace ripped off. 08102_ Critical hit (Burn: +50). 08103_ Penetrated by Bolt. 08103_ Critical hit (Burn: +50). 08104_ Overheating: Lrg. Storage Unit damaged (-7). 08105_ XN-DCV(r) follow-up attacks with Ripteeth. 08106_ Overheating: Energy bleed (-3). 08106_ System corrupted: Matter fused (-8). 08106_ Critical hit (Burn: +50). 08106_ Destroyed Ripteeth. 08106_ XN-DCV(r) destroyed. Map ----- +----------------------------------------------------+ | ## ##"""""" ""#"" """"""#????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ## ##########"" """"#####????????????????????? | | ?## ##????????#" |%"#????????????????????????? | | ??# #########?#" [""#????????????????????????? | | ??# """"""""#?#" !"""#????????????????????????? | | ### " ""#?#" """#????????????????????????? | | """ "#?#"""""""#????????????????????????? | | """ " ""#?#########????????????????????????? | | " """"""""#??????????????????????????????????? | | ##"""####??????????????????????????????????? | | " " ######?????????????????????????????????????? | | " #???????????????#########??????????????????? | | """ #???????????????# #??????????????????? | | ### #???????????????# "" "" #??????????????????? | | ??# #???????????????# ""X"" #??????????????????? | | ### #???????????????# """"" #??????????????????? | | #???????????????# """ #??????????????????? | | #???######" ??### " #??????????????????? | | ### #??? "## #??????????????????? | | ?# #?? ???? #??????????????????? | | ### ### ######### =####????????????????? | | # j E p g%[ #????????????????? | | # j g !r@ * #????????????????? | | # /%= #????????????????? | | j =/! #????????????????? | | # p #????????????????? | | # ################ j #????????????????? | | # ################# h #????????????????? | | # ##"" """# [ ]!#?# #????????????????? | | # ##" "%"# !] #?# #????????????????? | | # ## !!][ #?# #????????????????? | | # ##" #/ ! #?# = ! #????????????????? | | # ##" #######?# j%*%= ###??????????????? | | # ## ""#?# = ! ""#"#????????????? | | # ##""] "#?# j """"#????????????? | | # ##"%]! ""#?# ""###????????????? | | # ##"!! #?# ###??????????????? | | # ##""= !""#?# #####????????????? | | ## % ! %"#?# "????????????? | | # ##" ""#?# "????????????? | | # ## #?# "????????????? | | # ## #?# "????????????? | | # #### ############ "????????????? | | # "????????????? | | # "????????????? | | # "????????????? | | # "????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 44 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedHardcellCharger Manual? 0 Play Time 01:18:43 Cumulative 55.3 hours Start 2025.03.28 @ 07:56:50 End 2025.03.28 @ 14:25:03 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 32 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 166ec1ef-e9a0-47e4-bf75-028a01830fd0