Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.13 @ 19:23:55 Player: Nagash Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (5543) 5543 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10878 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 24/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Huge Storage Unit Compact Battery (200) Matter Compressor (0) Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Neutrino Core Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Tesla Rifle Mini Assault Cannon > --- INVENTORY -------- Compact Battery Matter Compressor Visual Processing Unit Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Shield Generator [Rating: 106] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Leg Treads Improved Medium Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Plasma Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 3 | . . . . 1 . . 1 1 Propulsion 4 | . . 1 1 . . 2 . . Utility 5 | . . 1 1 1 . . 1 1 Weapon . | . . . . . . . . . Parts Attached 122 | 7 1 8 12 . 11 29 18 36 Power 21 | 1 . 1 1 . 2 5 5 6 Engine 8 | 1 . 1 1 . 1 2 1 1 Core 13 | . . . . . 1 3 4 5 Reactor . | . . . . . . . . . Propulsion 45 | 2 . 3 6 . 4 11 9 10 Treads 10 | . . . . . . . 6 4 Leg 18 | . . 3 . . 4 11 . . Wheel 14 | 2 . . 6 . . . 3 3 Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . . 2 Utility 35 | 2 . 3 2 . 3 9 4 12 Device 16 | 1 . . 1 . 1 5 2 6 Storage 6 | 1 . 1 . . . 1 . 3 Processor 9 | . . 1 . . 1 3 1 3 Hackware 1 | . . . . . . . 1 . Protection 3 | . . 1 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 21 | 2 1 1 3 . 2 4 . 8 Energy Gun 4 | 1 . . . . . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 1 1 . . 1 . . 2 Ballistic Cannon 5 | . . . 1 . 1 2 . 1 Launcher 5 | . . . 2 . . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 59 | . . 5 . 1 4 5 19 25 Power 13 | . . 1 . . 1 1 5 5 Propulsion 19 | . . 1 . . 2 1 9 6 Utility 14 | . . 1 . . 1 3 2 7 Weapon 13 | . . 2 . 1 . . 3 7 Highest Loss Streak 9 | . . 5 . 1 3 2 8 9 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 10 | . 3 7 11 14 10 12 14 8 Power . | . . . 1 2 . 1 . . Propulsion 2 | . . . 2 6 3 2 5 1 Utility 5 | . 2 6 6 5 3 6 5 6 Weapon 1 | . . . . 1 1 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 7 | . 1 . . . 1 3 . 2 Power 1 | . 1 . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . . . 2 . 2 Weapon 1 | . . . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 100 78 93 83 90 98 91 50 Engine 4 | . 14 10 9 7 6 4 . 1 Core 6 | . . . . . 4 7 15 5 Treads 4 | . . . . . . . 20 4 Leg 16 | . . 15 4 . 18 39 7 4 Wheel 5 | . 28 9 29 30 9 . 1 . Device 8 | . 14 3 7 7 11 8 10 6 Storage 6 | . 14 11 9 7 7 6 5 3 Processor 11 | . . 7 9 7 8 13 11 12 Hackware 1 | . . . . . . . 4 2 Protection 2 | . . 5 9 7 6 2 . . Energy Gun 1 | . 14 3 . . . . . 1 Ballistic Gun 1 | . 14 11 4 . 1 . . . Ballistic Cannon 5 | . . . 6 6 5 10 6 2 Launcher 2 | . . . 4 7 7 2 3 . Peak Build Rating 106 | 9 9 11 24 24 38 69 80 106 Average Rating 47 | 5 8 8 18 23 31 57 70 53 On Entrance 23 | . 9 9 10 24 22 38 66 35 Avg Prop Armor Cover (%) 9 | . . . . . . 7 3 18 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 14 15 30 37 37 43 69 87 126 Greatest Support 225 | 32 32 32 48 48 80 110 180 225 Greatest Overweight (x) 19 | 3 . 1 2 . . 1 19 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 20 20 25 Average Capacity 16 | 7 8 10 15 15 15 17 20 17 Most Carried 22 | . 6 10 15 14 15 19 20 22 Average Carried 12 | . 3 7 11 14 10 14 16 10 Final Capacity 20 | 8 8 15 15 15 15 20 20 5 Final Carried 18 | . 6 10 14 14 9 18 15 5 Class Distribution -------------------- 34% | Mutant 28% | Hacker-Mutant 23% | Scavenger-Mutant 8% | Skirmisher 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 3897 | 267 32 225 287 21 434 1232 430 969 Remotely 959 | . . . . . 217 . . 742 Salvage Created 3634 | 82 137 598 244 52 414 795 344 968 Parts 226 | 5 9 41 15 8 18 49 30 51 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . 2 . . . 2 1 2 Parts Field Recycled 9 | . . . . . . . . 9 Retrieved Matter 133 | . . . . . . . . 133 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 104 | . 3 15 7 6 10 26 18 19 Melee 4 | . . . . . . . 2 2 Guns 25 | . 3 15 1 . . . . 6 Cannons 55 | . . . 6 . 10 25 6 8 AOE 18 | . . . . 6 . . 9 3 Classes Destroyed 15 | 2 2 3 1 . 1 4 . 2 Worker 6 | . . 1 . . . 1 2 2 Builder 15 | . . . . . . 2 5 8 Tunneler 2 | 1 . . . 1 . . . . Recycler 4 | 1 . . . . 1 . . 2 Mechanic 1 | . . . . . . . . 1 Watcher 11 | . 1 3 1 . . 1 3 2 Swarmer 25 | . . 6 . 6 . 5 4 4 Grunt 32 | . 3 5 4 . 4 5 7 4 Brawler 1 | . . . . . . . . 1 Protector 1 | . . . . . . 1 . . Sentry 16 | . . 4 1 . 5 4 1 1 Specialist 2 | . . . . . . 2 . . Hunter 8 | . . . 2 . . 3 2 1 Programmer 18 | . . . . . 1 5 4 8 Heavy 1 | . . . . . . 1 . . Best Kill Streak 15 | 1 2 15 1 4 4 4 7 7 Combat Bots Only 14 | . 2 14 1 3 4 4 4 3 Max Kills in Single Turn 4 | 1 1 2 1 2 1 3 4 3 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 2 . . 2 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Hostile Shots Fired 1407 | . 10 81 73 42 170 218 338 475 Missed 474 | . 2 20 21 17 73 98 104 139 Hits 933 | . 8 61 52 25 97 120 234 336 Projectile 933 | . 8 61 52 25 97 120 234 336 AOE 1 | . . . . . . . 1 . Critical Strikes 44 | . 1 2 1 . . 3 14 23 Part Disruptions 6 | . . . . . . 4 1 1 Damage Taken 12258 | . 85 564 608 258 640 1467 3502 5134 Core 2470 | . . 204 63 33 77 86 857 1150 Absorbed by Shields 145 | . . . . . . . . 145 Reduced by Siege Mode 234 | . . . . . . . . 234 Ignored by Resistances 3567 | . 26 169 176 80 220 419 985 1492 Regen/Repaired (Parts) 42 | . . 42 . . . . . . Core Remaining (%) 74 | 100 100 49 88 . 84 89 14 . Volleys Fired 432 | 9 10 45 48 8 42 93 80 97 Largest 2 | 2 2 2 2 1 1 2 2 2 Hottest 135 | 70 70 70 63 33 40 83 70 135 Shots Fired 538 | 14 20 64 49 8 42 138 82 121 Gun 160 | 14 20 64 15 . 3 . . 44 Cannon 339 | . . . 33 1 39 134 68 64 Launcher 39 | . . . 1 7 . 4 14 13 Special . | . . . . . . . . . Kinetic 425 | 5 10 53 48 1 42 134 68 64 Thermal 56 | 9 10 11 . . . . . 26 Explosive 33 | . . . 1 7 . . 12 13 Electromagnetic 24 | . . . . . . 4 2 18 Robot Hit Streak 36 | 6 16 36 14 . 20 34 14 21 Robot Miss Streak 3 | 2 2 2 2 1 1 3 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 4 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 438 | 10 16 56 37 . 40 114 64 101 Core Hits 266 | 3 9 29 17 10 20 56 55 67 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 25 | . 2 1 1 . 2 1 9 9 Burn 6 | . 2 1 . . . . . 3 Blast 17 | . . . 1 . 2 1 9 4 Sever 2 | . . . . . . . . 2 Melee Attacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Slashing 8 | . . . . . . . . 8 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14291 | 108 181 691 615 432 1075 3502 3278 4409 Guns 1925 | 108 181 691 124 . 58 . . 763 Cannons 7739 | . . . 468 . 1017 3149 1581 1524 Explosions 3887 | . . . 23 432 . 315 1535 1582 Melee 416 | . . . . . . . . 416 Ramming 324 | . . . . . . 38 162 124 Kinetic 8600 | 33 70 576 592 . 1075 3149 1581 1524 Thermal 725 | 75 111 115 . . . . . 424 Explosive 3441 | . . . 23 432 . . 1404 1582 Electromagnetic 785 | . . . . . . 315 131 339 Impact . | . . . . . . . . . Slashing 416 | . . . . . . . . 416 Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 2 7 4 17 Average Corruption 3 | . . . . . 1 2 1 7 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 86 | . . . . . 1 36 6 43 Message Errors 21 | . . . . . . 9 1 11 Matter Fused 16 | . . . . . . 9 1 6 Heat Flow Errors 14 | . . . . . . 5 1 8 Energy Discharges 7 | . . . . . . 3 1 3 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 10 | . . . . . 1 4 . 5 Data Loss (major) 3 | . . . . . . 2 . 1 Misfires 5 | . . . . . . 2 1 2 Alerts 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . . 4 Weapon Failures 3 | . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 339 | . . . . 54 8 74 110 93 Projectiles 177 | . . . . . 8 74 81 14 Explosions 130 | . . . . 54 . . 27 49 Melee 32 | . . . . . . . 2 30 Knockbacks 67 | . . . 6 . 4 25 10 22 Impact 4 | . . . . . . . 1 3 Kinetic 56 | . . . 6 . 3 22 9 16 Secondary 7 | . . . . . 1 3 . 3 Self-Inflicted Damage 296 | . . . 30 70 . . 61 135 Shots 11 | . . . 1 2 . . 3 5 Rammed 25 | . . . . . . . 17 8 Targets Rammed 42 | . . . . . . 8 23 11 Kicked 8 | . . . . . . 8 . . Crushed 9 | . . . . . . . 6 3 Highest Temperature 566 | 90 115 10 2 . 60 274 422 566 Average Temperature 84 | 42 35 6 2 . 14 43 65 176 Received Heat Transfer 2075 | . 81 279 234 15 285 345 540 296 Effects 14 | . . . . . . . 2 12 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . 2 Interference 1 | . . . . . . . . 1 Matter Decay 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 5 Siege Activations 3 | . . . . . . . . 3 Total Turns 158 | . . . . . . . . 158 Longest Duration 91 | . . . . . . . . 91 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions 2 | . . . . . . 1 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | 1 . . . . . . . 2 Heat Transferred 2260 | 222 481 407 . . . . . 1150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 96 | 100 100 59 100 100 100 100 100 98 Level 1 3 | . . 40 . . . . . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 285 | 5 45 285 63 176 122 142 133 200 Initial 63 | . . 1 63 . 60 31 46 . Average 45 | 1 15 148 22 80 78 35 38 37 Influence Increases 3623 | 10 102 426 194 226 283 907 586 889 Destroy 0b10 Robot/C 2060 | . 60 300 140 120 200 500 360 380 Destroy 0b10 Robot/NC 200 | 10 5 20 5 5 5 25 50 75 Destroy Leader 542 | . 22 76 32 20 70 162 76 84 Successful Hack 8 | . . . . . 6 . . 2 Disable Machine 135 | . . . 9 36 . 18 36 36 Destroy Structure 228 | . . . 8 45 2 7 64 102 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 435 | . 15 30 . . . 195 . 195 Influence Decreases 3433 | 10 97 256 369 70 356 878 698 699 Entered New Map 330 | . . 4 112 . 96 52 66 . Time Decay 2633 | 10 97 202 257 60 220 776 484 527 Lost Part 470 | . . 50 . 10 40 50 148 172 Squads Dispatched 31 | . 1 3 . 1 2 10 6 8 Investigation 9 | . 1 3 . . 1 1 1 2 Extermination 11 | . . . . . 1 4 2 4 Reinforcement 11 | . . . . 1 . 5 3 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 7 | . . . . . . 2 3 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 10 | . 1 1 1 . 1 1 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 225 | . 9 23 16 11 23 53 36 54 Peak Tracking Total 13 | . 3 13 3 4 6 7 6 11 Tactical Retreats 26 | . 1 1 2 2 5 6 2 7 ECM-based Alert Blocks 21 | . . . 3 3 12 . 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 10 | . . 1 . 1 1 5 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 15 | . . . 1 4 . 2 4 4 Max in Single Turn 3 | . . . 1 2 . 1 2 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 17 | . 2 4 1 1 3 2 1 3 Terminals 14 | . 2 2 1 1 3 1 1 3 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 6 13 5 1 4 3 3 11 Successful 24 | . 2 8 2 . 2 1 1 8 Failed 22 | . 4 5 3 1 2 2 2 3 Catastrophic 12 | . 2 2 2 1 1 1 1 2 Database Lockouts . | . . . . . . . . . Manual 22 | . 4 4 3 1 2 3 2 3 Terminals 39 | . 6 7 5 1 4 2 3 11 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . 3 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 2 3 2 . 2 . 1 8 Record 11 | . 1 3 2 . . . 1 4 Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 4 1 1 2 2 1 2 Full Trace Events 8 | . 1 2 . . 1 1 1 2 Feedback Events 2 | . . . . . 1 1 . . Corruption 2 | . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Active Infowar (turns) 6851 | 11 293 504 537 145 440 2143 1075 1703 Optics 5289 | . . 375 537 145 440 2089 . 1703 Sensors 1889 | . . . . . . 529 550 810 Terrain 984 | 11 293 158 . . . . 522 . ECM 1648 | . . . 447 145 440 93 523 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 7300 | 70 293 504 537 145 440 2143 1273 1895 Spaces Moved 4248 | 33 253 305 380 140 289 1246 628 974 Core 310 | 8 . . . . . . 2 300 Treads 527 | . . . . . . . 340 187 Legs 2077 | . . 155 63 . 186 1246 202 225 Wheels 1081 | 25 253 150 317 140 103 . 84 9 Hover 2 | . . . . . . . . 2 Flight 251 | . . . . . . . . 251 Fastest Speed 50 | 50 100 90 90 90 90 120 98 50 Average Speed 124 | 115 100 107 95 90 115 122 143 145 Slowest Speed 1000 | 200 100 190 120 90 130 190 1000 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 52 49 28 6 55 27 15 29 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . 8 . . . . Terrain Destroyed 163 | . . . 7 46 2 7 31 70 Melee . | . . . . . . . . . Projectile 19 | . . . 1 . 2 7 5 4 AOE 144 | . . . 6 46 . . 26 66 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total 5675 | 48 275 414 510 150 352 1726 897 1303 Wait 653 | . 3 49 47 3 . 297 117 137 Move 4240 | 32 252 304 379 139 288 1245 627 974 Hop . | . . . . . . . . . Pick Up 66 | . 7 6 13 . 3 18 7 12 Fast Attach 68 | 7 1 6 4 . 6 15 11 18 Attach 61 | . . 2 6 . 8 12 13 20 Detach 15 | . . . . . . 6 3 6 Swap 25 | . . 1 2 . . 14 3 5 Drop 60 | . 2 1 11 . 5 18 8 15 Fire 432 | 9 10 45 48 8 42 93 80 97 Melee 8 | . . . . . . . . 8 Ram 2 | . . . . . . . 1 1 Kick 8 | . . . . . . 8 . . Crush 32 | . . . . . . . 22 10 Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory (discovered 5 exits: Res x4 / [*Upp]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 4) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -9/Materials | Core integrity fell below 50% 597 | -9/Materials | Lost 5 parts (1p1n1u2w) 613 | -9/Materials | Destroyed 14 combat bots 626 | -9/Materials | Discovered new exit (range 17) 668 | -9/Materials | Repaired Ion Engine 848 | -9/Materials | Discovered new exit (range 8) 868 | -9/Materials | Entered another Materials area 868 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 918 | -8/Materials | Build established: Scavenger-Mutant 1170 | -8/Materials | Discovered new exit (range 17) 1246 | -8/Materials | Build established: Mutant 1405 | -8/Materials | Entered Factory 1405 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1462 | -7/Factory | Discovered new exit (range 17) 1550 | -7/Factory | Entered Storage 1721 | -7/Storage | Lost 3 parts (1p2n) 1977 | -7/Storage | Discovered new exit (range 8) 1990 | -7/Storage | Entered Factory 1990 | -6/Factory | Evolved 2 slots: Propulsion x2 2283 | -6/Factory | Build established: Scavenger-Mutant 2700 | -6/Factory | Cargo convoy interrupted 3891 | -6/Factory | Build established: Skirmisher 4048 | -6/Factory | Discovered new exit (range 6) 4102 | -6/Factory | Identified exit to Factory 4133 | -6/Factory | Entered another Factory area 4133 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4439 | -5/Factory | Build established: Hacker-Mutant 5267 | -5/Factory | Lost 8 parts (2p5n1w) 5383 | -5/Factory | Core integrity fell below 50% 5383 | -5/Factory | Discovered new exit (range 8) 5399 | -5/Factory | Core integrity fell below 20% 5406 | -5/Factory | Entered another Factory area 5406 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5417 | -4/Factory | Lost 7 parts (2p3n2w) 6114 | -4/Factory | Identified exit to Research 6334 | -4/Factory | Cargo convoy interrupted 6335 | -4/Factory | Spotted Executioner 6444 | -4/Factory | Lost 3 parts (2u1w) 6561 | -4/Factory | Lost 9 parts (3p3n2u1w) 6902 | -4/Factory | Build established: Mutant 7140 | -4/Factory | System corruption reached 10% 7175 | -4/Factory | Lost 4 parts (1n1u2w) 7241 | -4/Factory | Core integrity fell below 50% 7254 | -4/Factory | Discovered new exit (range 13) 7266 | -4/Factory | Core integrity fell below 20% 7278 | -4/Factory | Lost 3 parts (1n1u1w) 7301 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07247_ Slug penetrates Earth. 07247_ Penetrated by Slug. 07247_ Adv. Sensor Array destroyed. 07251_ Penetrated by Slug. 07251_ Terminal disabled. 07251_ Slug penetrates Door. 07252_ W-44 Eye distress signal alerts nearby ally. 07254_ EXIT=FOUND 07256_ Penetrated by Slug. 07257_ =NVSE|EHVAX23UA7&P |Z 07260_ Penetrated by Slug. 07261_ Slug penetrates Neutrino Reactor. 07261_ Slug penetrates Wall. 07265_ Slug penetrates Neutrino Reactor. 07267_ Neutrino Reactor collapses. 07267_ Neutrino Reactor explodes. 07291_ System corrupted: Heat flow error (+126). 07291_ Acquired Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ##############?????????????? | | " # #?????????????? | | # #?????????????? | | ! # #?????????????? | | +## # #?????????????? | | " # !! #?????????????? | | ##### # !! #?????????????? | | #???# # !! #?????????????? | | #???# # #?????????????? | | #???#### !/ # #?????????????? | | #??????# // # #?????????????? | | #??????# /! # #?????????????? | | ###??????# # #?????????????? | | ???# ### ##+###########?????????????? | | ???# " #?????????????????????? | | ???# ### ^ #?????????????????????? | | ???##????# ^ #?????????????????????? | | ?????????# p #?????????????????????? | | ?????????# ############# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ?????????# ????????????# #?????????????????????? | | ?????????#/????????????# #?????????????????????? | | ????????? ????????????# #?????????????????????? | | ?????????""????????????# #?????????????????????? | | ?????????""????????????# @ #?????????????????????? | | ?????????""????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????##### ????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 46 Energy Capacity 740 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 10 Offensive Hacking 20 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 30% | -9/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Ew, Corruption For Emergencies Only Hammer Time Heavy Suspicion Immobile And Lovin' It Item+ Jackpot Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed CannonDisposableTerminator Manual? 0 Play Time 02:46:50 Cumulative 127.6 hours Start 2025.12.13 @ 14:26:03 End 2025.12.13 @ 19:23:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 32 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a82e7e-f96b-448e-946f-8fceca6be21b