Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 15:18:20

Player: Wulphy

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (305)     1525
Value Destroyed (16238)    16238
Prototype IDs (87)         1740
Alien Tech Used (5)        1000
Bonus (8732)               8732
              TOTAL SCORE: 38135

 Bonus
-------
High Alert Combat Kills    4952
Follower Combat Kills      1900
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Friendly Fire              -220

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     1390/1690
System Corruption          13%
Temperature                Cool (0)
Movement                   Rolling (120) Ox5
Location                   -1/Command

 Parts 
-------
>              --- POWER (4) --------
        Cooled Antimatter Reactor
        Cooled Antimatter Reactor
        Cooled Antimatter Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION (4) ---
     Overtuned Huge Scrapsphere (fused)
     Overtuned Huge Scrapsphere (fused)
>              --- UTILITY (13) -----
               Scrap Suit
      Advanced Heat Sink
  Experimental Coolant Injector
               Huge Storage Unit
      Advanced Energy Well
               Core Analyzer
      Improved Particle Charger
               Quantum Capacitor (fused)
               Graphene Brace
      Improved Focal Shield
               AEGIS Remote Shield
>              --- WEAPON (4) -------
      Enhanced Nova Cannon
               Core Cannon
      Advanced Remote Datajack
>              --- INVENTORY (25) ---
        Cooled Antimatter Reactor
        Cooled Antimatter Reactor
        Cooled Antimatter Reactor
               Quantum Reactor
      Improved Heavy Siege Treads
       Compact Wheel
      Advanced Coolant Injector
      Advanced Coolant Injector
  Experimental Energy Well (395)
      Advanced Matter Compressor (48)
    Long-range Terrain Scanner
     Makeshift ECM Suite
      Advanced Cloaking Device
      Improved Shock Absorption System
      Advanced Remote Shield
  High-powered Tractor Beam
      Advanced Trap Extractor (2/8 Dirty Bomb)
      Advanced Recalibrator
               Subatomic Replicator
               Potential Cannon
         Heavy Hardcell Cannon
               Tiamat Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
     Overtuned Huge Scrapsphere
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
  Experimental Cooling System
  Experimental Coolant Injector
               Huge Storage Unit
  Experimental Energy Well
  Experimental Terrain Scan Processor
  Experimental Target Analyzer
               Phase Armor
      Advanced Force Field
  Experimental System Shield
>              --- WEAPON -----------
        Cooled Nova Cannon
               Core Cannon
      Advanced Remote Datajack
>              --- INVENTORY --------
  Experimental Cooling System
      Advanced Energy Well
      Advanced Matter Compressor
    Long-range Terrain Scanner
               Seismic Detector
      Advanced Particle Charger
     Makeshift ECM Suite
      Improved Cloaking Device
      Improved Shock Absorption System
      Advanced Remote Shield
      Advanced Trap Extractor
      Advanced Recalibrator
               Scrapoid Pod
               Subatomic Replicator
      Advanced Variable Charge Gun
  High-powered Disruptor Cannon
               Disintegrator
               Tiamat Missile Launcher
      Improved Plasma Cutter
         Large Botcube
[Rating: 217]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Overtuned Huge Scrapsphere
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Overtuned Huge Scrapsphere
Utility                    Huge Storage Unit
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Makeshift Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Slots Evolved              18   | .   .   .   .   .   10  .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             662  | 8   9   35  8   5   93  6   17  13  13  5   13  33  13  8   12  22  34  59  41  105 62  48  
  Power                    39   | 1   2   4   1   1   3   5   .   .   .   2   1   .   .   .   1   .   .   2   3   6   3   4   
    Engine                 12   | 1   2   4   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                25   | .   .   .   .   .   .   5   .   .   .   2   1   .   .   .   1   .   .   2   3   5   2   4   
  Propulsion               22   | 2   .   5   3   3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 7    | .   .   2   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   3   2   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  439  | 3   3   7   2   1   58  1   12  11  13  3   7   18  12  8   2   16  23  42  32  71  57  37  
    Device                 382  | 2   2   2   .   1   50  .   10  10  13  2   6   15  12  8   2   15  23  41  31  60  49  28  
    Storage                23   | 1   1   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   3   5   
    Processor              7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
    Hackware               7    | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
    Protection             19   | .   .   3   1   .   1   1   .   1   .   1   1   2   .   .   .   .   .   .   .   1   4   3   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   162  | 2   4   19  2   .   23  .   5   2   .   .   5   15  1   .   9   6   11  15  6   28  2   7   
    Energy Gun             70   | .   .   3   .   .   9   .   3   1   .   .   2   8   1   .   7   3   7   11  3   12  .   .   
    Energy Cannon          36   | .   .   2   2   .   5   .   1   .   .   .   1   3   .   .   1   1   3   4   2   4   2   5   
    Ballistic Gun          6    | 2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
    Launcher               16   | .   .   4   .   .   1   .   1   1   .   .   2   3   .   .   .   2   .   .   .   1   .   1   
    Special Weapon         12   | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   6   .   1   
    Impact Weapon          10   | .   3   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   .   .   .   4   .   2   1   .   3   2   1   .   .   5   1   4   3   3   15  .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   .   4   1   .   3   .   .   .   .   .   2   1   .   .   .   .   .   2   1   2   5   10  
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   4   10  
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   1   .   2   .   .   .   .   .   1   1   .   .   .   .   .   1   1   1   4   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     83   | .   100 96  100 100 87  67  63  75  76  58  75  77  78  77  75  73  75  75  78  79  79  83  
  Engine                   3    | .   14  14  14  4   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   8   11  11  11  11  11  10  10  10  8   5   4   4   8   12  15  16  
  Treads                   3    | .   .   17  12  4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   28  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   .   4   15  23  11  11  11  11  11  11  11  10  10  10  10  10  9   9   8   8   8   8   
  Device                   18   | .   14  6   .   2   21  12  10  22  23  23  23  25  26  26  26  21  23  22  21  21  26  36  
  Storage                  7    | .   14  13  14  14  5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   5   
  Processor                2    | .   .   .   .   .   8   2   .   .   .   .   .   .   .   .   .   5   4   4   8   7   4   3   
  Hackware                 1    | .   .   .   .   .   1   .   .   .   .   .   .   4   5   5   5   5   4   4   4   3   3   .   
  Protection               4    | .   .   3   14  11  2   4   5   5   5   5   4   5   5   5   5   5   4   3   .   .   5   3   
  Energy Gun               9    | .   .   2   .   .   10  17  16  16  17  .   16  13  15  14  14  14  16  17  16  7   .   .   
  Energy Cannon            4    | .   .   2   21  28  1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   8   8   
  Ballistic Gun            1    | .   10  6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   15  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          217  | 7   11  20  18  27  98  107 108 109 109 111 114 129 130 129 134 139 158 167 195 217 206 209 
  Average Rating           103  | 6   8   13  17  21  78  104 103 104 105 95  107 122 124 123 125 132 148 152 185 195 196 200 
  On Entrance              101  | .   7   10  18  18  25  97  107 102 104 109 111 113 125 124 123 131 132 151 167 190 183 196 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             254  | 12  20  37  104 109 148 175 175 174 160 160 173 177 177 179 174 177 189 200 233 246 241 254 
  Greatest Support         125  | 20  20  40  20  28  125 40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  12   | 1   .   1   6   6   10  4   4   4   3   3   4   4   4   4   4   4   4   4   11  6   11  12  
  Average Overweight (x)   3    | .   .   .   4   3   1   3   4   3   3   3   3   3   4   4   3   4   4   3   5   5   5   7   
Largest Inventory Capacity 25   | 8   10  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   9   13  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   10  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   8   13  20  24  24  24  24  24  23  24  24  24  24  25  24  24  24  24  24  24  24  22  
  Final Capacity           25   | 8   10  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   10  15  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  22  15  25  

 Class Distribution 
--------------------
 37% | Scavenger-Scrapper
 26% | Mutant
  7% | Generator-Tank
  6% | Trapper-Scrapper
  4% | Gunner
  4% | Trapper-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -7/Recycling
             Mutant | -7/Scraptown
             Gunner | -5/Factory
 Scavenger-Scrapper | -5/Waste
 Scavenger-Scrapper | -5/Factory
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Zhirov
 Scavenger-Scrapper | -4/Proximity Caves
 Scavenger-Scrapper | -4/Factory
 Scavenger-Scrapper | -4/Upper Caves
 Scavenger-Scrapper | -4/Upper Caves
 Scavenger-Scrapper | -4/Warlord
   Trapper-Scrapper | -3/Proximity Caves
       Trapper-Tank | -3/Research
 Scavenger-Scrapper | -3/Quarantine
 Scavenger-Scrapper | -2/Research
 Scavenger-Scrapper | -2/Testing
     Generator-Tank | -1/Access
     Generator-Tank | -1/Command

 Resources                       | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Matter Collected           11416 | 301  124  568  85   40   1683 74   130  325  190  .    186  776  359  112  .    672  344  742  605  1466 749  1885 
  Remotely                 1300  | .    .    .    .    .    962  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    338  
Salvage Created            15996 | 140  169  572  288  .    1573 700  183  892  649  .    604  441  332  85   .    500  462  1832 903  1952 1638 2081 
  Parts                    610   | 12   6    36   12   .    47   6    8    22   28   .    22   29   14   2    .    21   21   84   29   81   56   74   
Haulers Intercepted        5     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
Recyclers Shooed           17    | .    .    .    2    .    4    .    .    .    .    .    .    1    .    .    .    .    .    2    1    5    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      95    | .    .    22   .    .    .    .    .    8    12   .    20   .    16   3    .    14   .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Combat Hostiles Destroyed  248  | .   3   19  2   .   25  2   3   10  15  .   7   13  2   1   .   15  9   27  9   27  24  35  
  Melee                    3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     94   | .   .   5   .   .   9   1   2   4   13  .   4   5   2   .   .   6   9   21  9   4   .   .   
  Cannons                  69   | .   .   1   2   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  20  24  
  AOE                      55   | .   .   9   .   .   7   .   .   2   .   .   .   7   .   .   .   9   .   5   .   3   2   11  
Classes Destroyed          26   | 2   2   2   1   .   4   1   .   2   .   .   4   .   1   .   .   .   .   2   .   2   1   2   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   1   
  Builder                  13   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   2   7   .   .   
  Tunneler                 5    | 4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Recycler                 19   | 1   1   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   4   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  50   | .   3   3   .   .   4   .   .   3   9   .   .   4   .   .   .   8   3   4   3   .   .   6   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Grunt                    53   | .   .   .   .   .   10  .   .   4   .   .   .   4   .   .   .   4   .   5   2   5   8   11  
  Brawler                  9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   5   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Sentry                   18   | .   .   .   2   .   2   .   1   1   1   .   1   1   1   .   .   1   1   3   1   .   1   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   19   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   5   2   6   1   2   
  Programmer               57   | .   .   .   .   .   8   .   2   .   3   .   1   4   1   .   .   .   5   9   1   11  7   5   
  Q-Series                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 3   3   3   3   .   6   1   2   8   4   .   1   5   1   1   .   6   3   7   4   11  10  9   
  Combat Bots Only         9    | .   3   3   1   .   4   1   2   8   4   .   1   5   1   1   .   6   3   7   3   6   7   9   
Max Kills in Single Turn   4    | 1   1   2   1   .   4   1   1   2   1   .   1   4   1   1   .   2   1   3   2   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   .   .   1   .   .   .   3   .   .   .   2   .   3   .   1   2   3   
  Melee                    1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -7    -7    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Acc   Com   
Hostile Shots Fired        1571  | .     12    121   36    .     155   .     38    35    73    .     21    55    5     13    .     59    30    205   50    201   254   208   
  Missed                   490   | .     2     42    13    .     39    .     6     12    24    .     4     15    2     6     .     18    9     70    10    61    94    63    
Damage Taken               14211 | .     68    1136  179   .     1913  13    424   250   429   .     649   503   41    106   .     322   267   1588  484   2191  1808  1840  
  Core                     1493  | .     8     213   17    .     103   .     24    .     27    .     10    69    .     12    .     .     46    114   198   516   74    62    
  Absorbed by Shields      8895  | .     15    35    .     .     347   12    .     238   396   .     264   527   44    112   .     337   282   1159  504   1401  1728  1494  
  Redirected to Core       583   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     141   442   .     .     
  Redirected to Shielding  105   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   .     
  Ignored by Resistances   1159  | .     .     .     .     .     .     .     238   .     .     .     .     .     .     .     .     .     .     .     .     .     410   511   
  Regen/Repaired (Parts)   1959  | .     .     .     .     681   109   .     54    39    19    .     20    454   .     .     35    14    74    92    55    32    38    243   
Core Remaining (%)         61    | 100   .     .     .     4     .     .     .     .     .     .     83    .     .     .     .     92    .     87    .     2     .     .     
Volleys Fired              783   | 18    10    44    30    .     84    5     13    25    26    .     37    33    10    8     .     24    30    67    50    104   73    92    
  Largest                  4     | 2     2     2     2     .     3     3     3     3     3     .     3     3     3     3     .     3     4     4     4     4     1     1     
  Hottest                  396   | 40    100   110   160   .     243   235   235   235   235   .     241   263   263   244   .     256   356   369   314   396   300   300   
Shots Fired                1494  | 35    17    72    38    .     184   14    30    56    76    .     106   70    29    16    .     50    63    205   93    174   72    94    
  Gun                      1059  | 35    14    55    5     .     99    14    29    51    76    .     104   54    29    16    .     39    53    191   89    106   .     .     
  Cannon                   369   | .     .     5     33    .     83    .     1     .     .     .     2     8     .     .     .     5     8     14    1     60    67    82    
  Launcher                 37    | .     .     12    .     .     2     .     .     5     .     .     .     7     .     .     .     6     .     .     .     3     .     2     
  Special                  29    | .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     3     5     5     10    
  Kinetic                  156   | 35    14    30    5     .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
  Thermal                  1226  | .     3     32    33    .     117   14    30    51    76    .     106   62    29    16    .     44    50    191   78    149   63    82    
  Explosive                28    | .     .     10    .     .     .     .     .     .     .     .     .     7     .     .     .     6     .     .     .     3     .     2     
  Electromagnetic          9     | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Entropic                 49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    14    12    12    .     .     
  Robot Hit Streak         29    | 7     16    14    7     .     29    16    7     7     9     .     10    7     27    29    .     10    14    19    11    11    18    16    
  Robot Miss Streak        8     | 4     1     4     1     .     5     .     3     3     6     .     5     3     1     3     .     4     3     8     2     3     1     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     2     1     
  Secondary Targets        14    | .     .     .     .     .     2     .     1     .     1     .     .     .     .     .     .     .     2     5     2     1     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     1     1     1     1     .     .     
  Capacitor                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Shots Hit Robots           885   | 20    15    63    12    .     121   12    19    36    39    .     64    41    20    6     .     26    35    122   42    95    39    58    
  Core Hits                453   | 8     4     29    6     .     62    3     7     21    21    .     25    30    12    .     .     24    14    63    17    48    21    38    
  Critical Kills           51    | .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     1     3     5     3     10    12    14    
  Critical Parts Destroyed 95    | .     1     1     .     .     .     .     .     .     .     .     .     3     .     .     .     3     1     12    6     20    25    23    
  Critical Strikes         242   | .     1     3     .     .     18    1     4     4     6     .     9     6     3     1     .     7     5     29    14    50    40    41    
    Burn                   64    | .     .     .     .     .     11    1     4     4     6     .     8     2     2     1     .     3     1     10    5     6     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                159   | .     .     2     .     .     .     .     .     .     .     .     1     4     1     .     .     4     4     15    8     41    39    40    
    Blast                  7     | .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Smash                  2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Detonate               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     3     .     .     
Melee Attacks              94    | .     14    80    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   94    | .     14    80    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        6     | .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           59824 | 229   270   2282  302   .     4342  252   465   1511  874   .     1262  2557  671   175   .     1648  1468  5195  1794  9536  11408 13583 
  Guns                     19108 | 229   110   726   58    .     1883  252   465   781   874   .     1262  973   671   175   .     536   1468  4523  1705  2417  .     .     
  Cannons                  29577 | .     .     80    244   .     1366  .     .     .     .     .     .     .     .     .     .     .     .     .     .     5739  10580 11568 
  Explosions               10273 | .     .     914   .     .     1041  .     .     730   .     .     .     1584  .     .     .     1112  .     672   89    1380  736   2015  
  Melee                    722   | .     160   562   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  144   | .     .     .     .     .     52    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     92    .     
  Kinetic                  2625  | 229   110   667   58    .     1439  .     .     .     .     .     .     .     .     .     .     .     .     .     .     122   .     .     
  Thermal                  47842 | .     .     369   244   .     2851  252   465   841   874   .     1262  973   671   175   .     536   980   4633  1299  8066  10455 12896 
  Explosive                5711  | .     .     684   .     .     .     .     .     .     .     .     .     1584  .     .     .     1112  .     .     .     908   736   687   
  Electromagnetic          795   | .     .     .     .     .     .     .     .     670   .     .     .     .     .     .     .     .     .     .     .     .     125   .     
  Impact                   722   | .     160   562   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1985  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     488   562   495   440   .     .     
Highest Corruption         13    | .     .     .     .     .     3     7     7     .     2     2     12    3     4     4     4     .     2     12    .     7     7     13    
  Average Corruption       3     | .     .     .     .     .     1     6     5     .     1     2     2     2     3     4     4     .     1     7     .     2     3     8     
  Corruption Purged        10    | .     .     .     .     .     3     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  257   | .     .     .     .     .     14    3     7     .     11    1     15    19    18    25    .     .     3     56    .     30    17    38    
    Message Errors         70    | .     .     .     .     .     1     2     2     .     4     .     4     5     2     10    .     .     2     10    .     7     7     14    
    Matter Fused           60    | .     .     .     .     .     5     .     1     .     1     .     2     3     7     4     .     .     .     20    .     7     2     8     
    Heat Flow Errors       29    | .     .     .     .     .     3     .     1     .     .     .     4     2     3     1     .     .     1     4     .     4     4     2     
    Energy Discharges      30    | .     .     .     .     .     2     1     1     .     2     .     1     2     2     .     .     .     .     7     .     5     3     4     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     1     
    Data Loss (minor)      19    | .     .     .     .     .     1     .     .     .     3     1     .     1     2     5     .     .     .     3     .     3     .     .     
    Data Loss (major)      14    | .     .     .     .     .     1     .     .     .     .     .     2     2     1     3     .     .     .     1     .     2     .     2     
    Misfires               15    | .     .     .     .     .     .     .     2     .     .     .     .     4     .     2     .     .     .     3     .     1     .     3     
    Alerts                 3     | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Weapon Failures        10    | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     5     .     .     1     2     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Overflow Damage            9706  | .     80    79    .     .     201   .     .     22    .     .     .     70    .     .     .     44    .     104   .     1800  3678  3628  
  Projectiles              8758  | .     .     .     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     1567  3640  3526  
  Explosions               767   | .     .     .     .     .     176   .     .     22    .     .     .     70    .     .     .     44    .     104   .     233   16    102   
  Melee                    181   | .     80    79    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     
Knockbacks                 15    | .     .     5     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Impact                   5     | .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10    | .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      678   | .     .     37    .     .     88    .     .     2     .     .     .     .     .     .     .     .     .     23    58    251   45    174   
  Shots                    14    | .     .     2     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     1     1     5     .     3     
  Rammed                   6     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Targets Rammed             6     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        414   | .     40    12    300   .     336   165   387   336   247   .     251   271   200   210   .     222   360   171   263   414   400   396   
  Average Temperature      97    | .     17    4     127   .     111   67    120   87    95    .     56    109   52    81    .     82    60    47    77    132   118   104   
  Received Heat Transfer   1636  | .     .     343   60    .     348   .     45    199   12    .     .     51    .     4     .     21    .     149   12    169   116   107   
  Effects                  15    | .     .     .     1     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     4     4     2     
    Shutdowns              4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Matter Decay           2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           12    | .     3     3     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          11    | .     3     3     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Fried              15    | .     3     .     .     .     .     .     .     3     2     .     .     .     .     .     .     1     .     .     .     .     6     .     
  Impact Corruptions       10    | .     5     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Robots Melted              16    | .     .     .     .     .     1     1     1     .     2     .     3     1     .     1     .     .     .     .     .     5     .     1     
  Combat Hostiles          15    | .     .     .     .     .     1     1     1     .     2     .     3     1     .     1     .     .     .     .     .     5     .     .     
  Parts Melted             116   | .     .     .     1     .     19    10    4     .     11    .     11    6     7     2     .     3     13    7     9     11    .     2     
  Heat Transferred         35211 | .     .     461   333   .     5428  700   1400  2300  2550  .     2558  1730  1259  322   .     1272  1394  6420  1949  3219  37    1879  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Peak Influence             2030 | 25   169  .    103  .    409  148  423  .    .    .    .    616  .    .    .    .    611  823  722  1377 1432 2030 
  Initial                  916  | .    16   .    60   .    .    133  74   .    .    .    .    153  .    .    .    .    458  343  462  375  825  916  
  Average                  514  | 8    80   .    43   .    270  113  108  .    .    .    .    448  .    .    .    .    398  564  374  741  984  1533 
Maximum Alert Level        5    | .    .    .    .    .    2    .    2    .    .    .    .    2    .    .    .    .    2    3    3    4    4    5    
  Low Security (%)         23   | 100  100  .    100  .    27   100  88   .    .    .    .    10   .    .    .    .    .    .    14   .    .    .    
  Level 1                  25   | .    .    .    .    .    69   .    10   .    .    .    .    26   .    .    .    .    39   17   40   8    .    .    
  Level 2                  24   | .    .    .    .    .    3    .    1    .    .    .    .    62   .    .    .    .    60   58   45   29   .    .    
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    49   75   10   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   24   39   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          69   | .    .    .    .    .    9    .    5    .    .    .    .    5    .    .    .    .    5    6    6    13   13   7    
  Investigation            11   | .    .    .    .    .    4    .    2    .    .    .    .    1    .    .    .    .    1    .    1    .    2    .    
  Extermination            26   | .    .    .    .    .    4    .    2    .    .    .    .    2    .    .    .    .    1    4    3    5    3    2    
  Reinforcement            18   | .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    3    1    2    6    1    2    
  Assault                  11   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    4    3    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Distress Signals           48   | .   1   .   .   .   5   .   1   .   .   .   34  .   .   .   .   .   1   2   1   1   2   .   
Communications Jammed      66   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   54  5   .   .   .   .   
  Distress Signals         58   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   54  3   .   .   .   .   
Times Spotted              444  | .   8   20  2   .   50  4   11  15  16  .   12  19  3   4   .   21  24  45  32  46  55  57  
  Peak Tracking Total      10   | .   4   5   1   .   6   2   4   7   3   .   2   5   1   2   .   6   4   5   6   7   10  9   
  Tactical Retreats        38   | .   1   2   .   .   5   .   .   3   .   .   .   .   .   1   .   5   .   3   3   1   9   5   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Traps Triggered            13   | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   5   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reused                   10   | .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   2   .   1   2   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Installed                15   | .   .   1   .   .   .   .   .   2   1   .   .   1   2   .   .   2   .   3   .   1   2   .   
  Triggered                27   | .   .   1   .   .   .   .   .   2   1   .   .   1   3   .   12  2   .   2   .   1   2   .   
Most Traps Carried         9    | .   .   1   .   2   2   2   2   3   3   2   2   2   9   9   9   9   7   7   5   5   4   2   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Machines Disabled          66   | .   .   1   .   .   8   .   .   .   .   .   3   8   .   1   1   .   1   12  2   19  4   6   
  Max in Single Turn       5    | .   .   1   .   .   5   .   .   .   .   .   1   2   .   1   1   .   1   2   1   3   1   2   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Machines Accessed          113  | .   1   4   7   3   16  .   12  1   .   5   .   9   .   .   3   .   9   15  9   5   10  4   
  Terminals                52   | .   1   .   3   .   7   .   4   .   .   .   .   4   .   .   .   .   6   11  4   2   7   3   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          10   | .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   1   1   1   .   .   1   
  Recycling Units          17   | .   .   .   4   .   5   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   2   .   
  Scanalyzers              8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   2   2   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
Total Hacks                237  | .   3   8   9   6   38  .   23  1   .   18  .   24  .   .   6   .   22  23  16  14  20  6   
  Successful               119  | .   2   8   6   6   16  .   6   1   .   18  .   16  .   .   6   .   7   9   9   1   5   3   
  Failed                   118  | .   1   .   3   .   22  .   17  .   .   .   .   8   .   .   .   .   15  14  7   13  15  3   
    Catastrophic           31   | .   .   .   2   .   5   .   5   .   .   .   .   .   .   .   .   .   1   5   3   1   7   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   .   .   1   .   13  .   8   .   .   .   .   6   .   .   .   .   8   4   4   2   8   2   
  Terminals                115  | .   3   .   4   .   20  .   7   .   .   .   .   14  .   .   .   .   14  16  10  8   15  4   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          25   | .   .   .   .   .   2   .   7   .   .   .   .   6   .   .   .   .   3   3   2   .   .   2   
  Recycling Units          26   | .   .   .   5   .   7   .   6   .   .   .   .   1   .   .   .   .   2   .   1   .   4   .   
  Scanalyzers              17   | .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   3   2   4   .   .   
  Garrison Access          11   | .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   3   1   1   .   1   .   
Terminal Hacks             69   | .   2   8   1   6   4   .   .   1   .   18  .   6   .   .   6   .   2   5   5   1   3   1   
  Record                   24   | .   .   5   .   5   .   .   .   .   .   6   .   .   .   .   4   .   .   3   .   .   1   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Recycling Unit Index     4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   1   .   3   .   .   .   .   5   .   .   .   .   2   1   2   .   .   2   
  Scan Component           10   | .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   1   1   1   .   .   1   
  Repair                   6    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   
Recycling Unit Hacks       5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         19   | .   .   .   .   .   7   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   2   .   
  Terminals                11   | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   1   2   1   .   2   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 8    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              6    | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         83   | .   1   .   5   .   12  .   12  .   .   .   .   7   .   .   .   .   8   12  8   5   9   4   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   27   | .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   1   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   
  Time                     220  | .   .   .   .   .   .   .   70  .   .   .   .   59  .   .   .   .   44  .   28  .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   5   3   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Total Allies               48    | .    .    .    .    .    11   4    5    2    .    .    2    7    .    .    .    .    5    .    5    .    2    5    
  Largest Group            7     | .    .    .    .    .    5    6    6    2    .    .    2    7    6    3    .    .    5    .    5    .    1    5    
  Highest-Rated Group      326   | .    .    .    .    .    238  264  270  58   .    .    98   258  211  104  .    .    326  .    320  .    26   235  
  Highest-Rated Ally       67    | .    .    .    .    .    50   47   47   29   .    .    49   50   50   47   .    .    67   .    64   .    26   47   
Total Orders               53    | .    .    .    .    .    2    .    10   3    .    .    .    15   10   7    .    .    3    .    2    .    1    .    
  STAY                     28    | .    .    .    .    .    1    .    5    2    .    .    .    8    4    4    .    .    2    .    1    .    1    .    
  FOLLOW                   24    | .    .    .    .    .    1    .    5    1    .    .    .    7    5    3    .    .    1    .    1    .    .    .    
  TUNNEL                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               421   | .    .    .    .    .    26   97   64   15   .    .    3    18   10   20   .    .    66   .    73   .    .    29   
  Total Damage             10320 | .    .    .    .    .    582  2372 1461 271  .    .    188  881  155  451  .    .    1647 .    1631 .    .    681  
  Kills                    56    | .    .    .    .    .    4    4    15   3    .    .    1    3    1    1    .    .    10   .    8    .    .    6    
Allies Corrupted           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   5   .   .   .   .   1   .   3   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Turns Passed               30225 | 160  278  3942 978  2882 3025 204  1064 1159 1181 164  1239 1272 912  1052 999  1219 1137 1749 1263 1796 1440 1110 
Spaces Moved               19197 | 73   149  2342 521  1840 1657 156  864  910  988  150  985  843  695  603  805  734  813  1089 793  849  928  410  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1905  | .    .    1382 .    .    523  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     690   | 68   149  473  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   16597 | .    .    487  521  1840 1134 156  864  910  988  150  985  843  695  603  805  734  813  1089 793  849  928  410  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  110  120  140  100  100  110  100  100  100  100  100  110  110  100  110  110  100  110  110  110  120  
  Average Speed            123   | 115  120  143  162  154  140  108  110  100  100  100  101  109  110  110  109  110  110  109  125  120  120  140  
  Slowest Speed            246   | 120  120  240  190  190  246  110  110  110  100  100  110  110  110  110  110  110  110  110  180  130  180  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Exploration Rate (%)       61    | 6    35   96   81   95   47   92   23   94   94   60   85   22   88   61   94   82   26   95   28   65   30   10   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    1    .    .    .    .    1    .    .    .    1    1    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    .    1    1    .    .    .    1    1    1    .    .    .    1    1    1    .    1    .    1    1    .    
Scrap Searched             26    | .    .    9    .    5    .    .    .    2    5    .    1    .    3    1    .    .    .    .    .    .    .    .    
Spaces Dug                 197   | .    5    9    20   .    14   .    1    .    .    .    .    8    .    2    .    5    8    11   24   43   35   12   
Terrain Destroyed          1178  | .    5    64   25   .    115  .    1    2    .    .    .    82   4    6    .    75   20   75   60   261  134  249  
  Melee                    11    | .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               640   | .    3    .    25   .    34   .    1    .    .    .    .    12   4    6    .    8    20   42   43   190  93   159  
  AOE                      520   | .    .    55   .    .    81   .    .    2    .    .    .    70   .    .    .    67   .    33   17   64   41   90   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  
Total                      24364 | 113  205  2746 618  1898 2193 186  948  1106 1119 163  1140 1125 813  979  914  1100 998  1503 993  1484 1161 859  
  Wait                     3021  | 10   17   173  34   .    273  4    32   139  83   1    87   195  89   360  74   317  110  243  92   371  71   246  
  Move                     19176 | 72   148  2341 520  1839 1657 155  863  909  987  149  984  842  694  602  804  733  812  1088 792  848  927  410  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  251   | 5    4    46   17   25   28   2    7    4    4    2    2    9    2    .    5    1    5    9    6    20   12   36   
  Fast Attach              66    | 7    2    5    .    2    15   3    1    1    .    1    2    2    .    .    2    .    3    3    3    7    2    5    
  Attach                   68    | .    .    4    1    .    9    .    .    2    1    .    2    2    .    .    .    .    2    3    7    9    9    17   
  Detach                   42    | .    2    .    .    1    13   3    1    .    1    .    2    1    .    .    .    .    2    .    5    4    .    7    
  Swap                     531   | 1    7    26   7    3    69   3    16   10   12   5    9    29   13   8    10   22   29   53   32   90   51   26   
  Drop                     256   | .    4    36   9    28   41   11   7    3    4    5    1    11   2    1    10   1    5    10   6    29   12   20   
  Fire                     783   | 18   10   44   30   .    84   5    13   25   26   .    37   33   10   8    .    24   30   67   50   104  73   92   
  Melee                    78    | .    11   67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    24   .    1    .    .    
  Rewire                   27    | .    .    .    .    .    .    .    .    11   .    .    14   .    1    .    1    .    .    .    .    .    .    .    
  Trap                     15    | .    .    1    .    .    .    .    .    2    1    .    .    1    2    .    .    2    .    3    .    1    2    .    
  Miscellaneous            11    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 7 exits: *Fac x3 / Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine
-2/Research (discovered 4 exits: *Acc x2 / *Tes x2)
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 15)
   161 | -11/Scrapyard      | Entered Materials
   253 | -10/Materials      | Discovered new exit (range 15)
   303 | -10/Materials      | Build established: Mutant
   437 | -10/Materials      | Discovered new exit (range 2)
   439 | -10/Materials      | Entered Subcaves
   469 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
   511 | -10/Subcaves       | Visited Clippyterm
   514 | -10/Subcaves       | Identified exit to Recycling
   514 | -10/Subcaves       | Learned 40 Factory zone layouts
   533 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
   533 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
   556 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  1116 | -10/Subcaves       | Learned location of Zion (-7)
  1116 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1371 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  1390 | -10/Subcaves       | Shifting Twisted Machinery released Mak. System Shield
  2042 | -10/Subcaves       | Learned Materials non-interactive machine intel
  2415 | -10/Subcaves       | Discovered new exit (range 10)
  2564 | -10/Subcaves       | A Subdweller sparked back to life
  2564 | -10/Subcaves       | A Subdweller sparked back to life
  2564 | -10/Subcaves       | A Subdweller sparked back to life
  2584 | -10/Subcaves       | Found Prototype Flight Unit
  2721 | -10/Subcaves       | Released subatomizers from SUBCON Basin
  3270 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3368 | -10/Subcaves       | Disturbed a concealed Subdweller
  3639 | -10/Subcaves       | Discovered new exit (range 15)
  3685 | -10/Subcaves       | Disturbed a concealed Subdweller
  4000 | -10/Subcaves       | Core integrity fell below 50%
  4124 | -10/Subcaves       | Core integrity fell below 20%
  4241 | -10/Subcaves       | Visited 4L-MR0's lab
  4246 | -10/Subcaves       | Identified Flightbrick
  4381 | -10/Subcaves       | Entered Recycling
  4772 | -7/Recycling       | Build established: Scavenger-Mutant
  4837 | -7/Recycling       | Discovered new exit (range 11)
  5109 | -7/Recycling       | Build established: Mutant
  5230 | -7/Recycling       | Scanned before Scraplab entrance
  5337 | -7/Recycling       | Entered Scraplab
  5356 | -7/Recycling       | Discovered new exit (range 3)
  5359 | -7/Recycling       | Entered Scraptown
  5962 | -7/Scraptown       | Visited SPCMW
  6007 | -7/Scraptown       | Visited Shadow of the Wyrm
  6057 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  6061 | -7/Scraptown       | Learned Research terminal intel
  6062 | -7/Scraptown       | Learned Factory emergency access door positions
  6064 | -7/Scraptown       | Learned location of 1 exit from Research
  6068 | -7/Scraptown       | Learned location of 1 exit from Factory
  6096 | -7/Scraptown       | Discovered new exit (range 5)
  6542 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6686 | -7/Scraptown       | Visited Assassins FH
  6731 | -7/Scraptown       | Visited Red Mages
  6796 | -7/Scraptown       | Visited CR-KLE's Repair Center
  6805 | -7/Scraptown       | CR-KLE repaired 7 parts
  6866 | -7/Scraptown       | Visited Fellowship of the Rings
  6922 | -7/Scraptown       | Visited The Evicted
  7259 | -7/Scraptown       | Visited UFD Registry
  7259 | -7/Scraptown       | Registered with UFD as "Gearmaster"
  7290 | -7/Scraptown       | Visited Abandonware Association
  7309 | -7/Scraptown       | Learned abandonware demo "POISON.EXE"
  7309 | -7/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
  7342 | -7/Scraptown       | Visited Curators Association
  7389 | -7/Scraptown       | Visited Chapter 10
  7468 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  7610 | -7/Scraptown       | Visited Infowarlord's Domain
  7641 | -7/Scraptown       | Visited Scrapoid Pod Storage
  7648 | -7/Scraptown       | Found Scrapoid Pod
  7666 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
  7680 | -7/Scraptown       | Found DCF Scrap (31 items)
  7747 | -7/Scraptown       | Visited Botcube Research
  7757 | -7/Scraptown       | Found Lrg. Botcube
  7803 | -7/Scraptown       | Visited Research Penetration Think Tank
  7838 | -7/Scraptown       | Visited Science Guys
  7967 | -7/Scraptown       | Visited Scrapoid Research Area
  8102 | -7/Scraptown       | Found Exp. Terrain Scan Processor
  8213 | -7/Scraptown       | Found Scrap Suit
  8235 | -7/Scraptown       | Discovered new exit (range 3)
  8241 | -7/Scraptown       | Entered Factory
  8241 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1
  8242 | -5/Factory         | Identified exit to Extension
  8243 | -5/Factory         | Identified exit to Factory
  8244 | -5/Factory         | Identified exit to Upper Caves
  8534 | -5/Factory         | Build established: Derelict-Gunner
  9564 | -5/Factory         | Build established: Gunner
 10080 | -5/Factory         | Build established: Scavenger-Gunner
 10382 | -5/Factory         | Build established: Gunner
 10900 | -5/Factory         | Scrapoids reinforcements arrived?
 11164 | -5/Factory         | Cargo convoy interrupted
 11197 | -5/Factory         | Lost 3 allies
 11218 | -5/Factory         | Scrapoids reinforcements arrived?
 11242 | -5/Factory         | Found Scrap Suit
 11266 | -5/Factory         | Sucked down chute
 11266 | -5/Factory         | Entered Waste
 11266 | -5/Waste           | Met up with 3 allies sucked down the chute earlier
 11267 | -5/Waste           | Met a frightened Derelict
 11276 | -5/Waste           | Spotted C-40 Crusher
 11277 | -5/Waste           | Spotted C-40 Crusher
 11281 | -5/Waste           | EMP discharged
 11289 | -5/Waste           | Allies destroyed C-40 Crusher
 11295 | -5/Waste           | Spotted C-40 Crusher
 11296 | -5/Waste           | Destroyed C-40 Crusher
 11305 | -5/Waste           | Found Damper Plating
 11319 | -5/Waste           | Found Damper Plating
 11332 | -5/Waste           | Spotted C-40 Crusher
 11336 | -5/Waste           | 4 allies followed down the chute
 11343 | -5/Waste           | Allies destroyed C-40 Crusher
 11381 | -5/Waste           | EMP discharged
 11395 | -5/Waste           | Spotted C-40 Crusher
 11398 | -5/Waste           | Destroyed C-40 Crusher
 11431 | -5/Waste           | Discovered new exit (range 12)
 11470 | -5/Waste           | Entered Factory
 11470 | -5/Factory         | Accompanied by 5 allies
 11521 | -5/Factory         | Build established: Scavenger-Scrapper
 11623 | -5/Factory         | Found Prototype Launcher
 11623 | -5/Factory         | Identified Tesla Bomb Launcher
 11869 | -5/Factory         | Discovered exit to Upper Caves (range 13)
 12104 | -5/Factory         | Repaired Broken Plasma Rifle
 12218 | -5/Factory         | Discovered exit to Factory (range 11)
 12412 | -5/Factory         | Scrapoids reinforcements arrived?
 12443 | -5/Factory         | Cargo convoy interrupted
 12534 | -5/Factory         | Entered Upper Caves
 12535 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12536 | -5/Upper Caves     | UFD Scientist delivered a prototype
 12537 | -5/Upper Caves     | Found Prototype Protection
 12537 | -5/Upper Caves     | Identified Enh. Scrap Shield
 12626 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12704 | -5/Upper Caves     | Destroyed 8 combat bots
 12929 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13257 | -5/Upper Caves     | Spotted B-75 Beast
 13489 | -5/Upper Caves     | Discovered new exit (range 9)
 13693 | -5/Upper Caves     | Entered another Upper Caves area
 13699 | -5/Upper Caves     | Ambushed by wild Derelicts
 13801 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 13876 | -5/Upper Caves     | Ambushed by research squad
 14422 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14621 | -5/Upper Caves     | Learned 8 Factory zone layouts
 14817 | -5/Upper Caves     | Discovered new exit (range 8)
 14874 | -5/Upper Caves     | Entered Zhirov
 14874 | -5/Zhirov          | Discovered new exit (range 3)
 14894 | -5/Zhirov          | Met Zhirov
 14912 | -5/Zhirov          | Learned location of Quarantine (-3)
 14912 | -5/Zhirov          | Learned location of Testing (-2)
 14912 | -5/Zhirov          | Learned location of Command (-1)
 14921 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14945 | -5/Zhirov          | Found Alien Artifact
 14945 | -5/Zhirov          | Identified Integrated Dissipator
 14945 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14960 | -5/Zhirov          | Found Alien Artifact
 15038 | -5/Zhirov          | Entered Proximity Caves
 15047 | -4/Proximity Caves | Spotter reported a threat
 15055 | -4/Proximity Caves | Spotted B-86 Titan
 15263 | -4/Proximity Caves | Learned 4 Research zone layouts
 15291 | -4/Proximity Caves | Learned Research security intel
 15297 | -4/Proximity Caves | Learned Research security intel
 16024 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 16170 | -4/Proximity Caves | Found Prototype Launcher
 16170 | -4/Proximity Caves | Identified Scatter Rocket Array
 16276 | -4/Proximity Caves | System corruption reached 10%
 16277 | -4/Proximity Caves | Entered Factory
 16277 | -4/Factory         | Accompanied by 2 allies
 16277 | -4/Factory         | Evolved 2 slots: Utility x2
 16370 | -4/Factory         | Identified exit to Upper Caves
 16370 | -4/Factory         | Identified exit to Armory
 16527 | -4/Factory         | First assault squad dispatched
 16536 | -4/Factory         | Identified Transdimensional Reconstructor
 16661 | -4/Factory         | Repaired Phase Gun
 16896 | -4/Factory         | Fabricated T-07 Excavator?
 17078 | -4/Factory         | Scrapoid reinforcements arrived
 17328 | -4/Factory         | Repaired Mak. Heavy Armor Plating
 17368 | -4/Factory         | Build established: Commander-Scrapper
 17549 | -4/Factory         | Entered Upper Caves
 17549 | -4/Upper Caves     | Accompanied by 6 allies
 17602 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17756 | -4/Upper Caves     | Lost 3 allies
 17836 | -4/Upper Caves     | Build established: Scavenger-Scrapper
 17873 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18201 | -4/Upper Caves     | Identified exit to Upper Caves
 18461 | -4/Upper Caves     | Entered another Upper Caves area
 18461 | -4/Upper Caves     | Accompanied by 3 allies
 18511 | -4/Upper Caves     | Spotted B-86 Titan
 19473 | -4/Upper Caves     | Learned location of Armory (-4)
 19474 | -4/Upper Caves     | Discovered new exit (range 6)
 19497 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 19513 | -4/Upper Caves     | Entered Warlord
 19550 | -4/Warlord         | System corruption cleaned by Quarantine Array
 19724 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 20092 | -4/Warlord         | Rebuked by Warlord
 20106 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20123 | -4/Warlord         | Found Prototype Reactor
 20123 | -4/Warlord         | Identified Vortex Chain Reactor
 20129 | -4/Warlord         | Found Prototype Device
 20129 | -4/Warlord         | Identified System Purifier
 20136 | -4/Warlord         | Found Prototype Processor
 20293 | -4/Warlord         | Found Prototype Energy Gun
 20293 | -4/Warlord         | Identified Vortex Rail
 20300 | -4/Warlord         | Found Vortex Rail
 20304 | -4/Warlord         | Found Vortex Rail
 20306 | -4/Warlord         | Found Vortex Rail
 20394 | -4/Warlord         | Build established: Trapper-Scrapper
 20430 | -4/Warlord         | Opened side exit
 20456 | -4/Warlord         | Warlord forces counterattacked
 20504 | -4/Warlord         | Discovered new exit (range 9)
 20512 | -4/Warlord         | Entered Proximity Caves
 20512 | -3/Proximity Caves | Identified Exp. Target Analyzer
 20516 | -3/Proximity Caves | Spotter reported a threat
 20536 | -3/Proximity Caves | Lost 7 allies
 20686 | -3/Proximity Caves | Spotter reported a threat
 20851 | -3/Proximity Caves | Spotted B-86 Titan
 20993 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21205 | -3/Proximity Caves | Spotter reported a threat
 21663 | -3/Proximity Caves | Discovered new exit (range 15)
 21731 | -3/Proximity Caves | Entered Research
 21731 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 21732 | -3/Research        | Identified exit to Quarantine
 21735 | -3/Research        | Loaded intel: 24 terminal locations
 21873 | -3/Research        | Repaired Enh. Force Rifle
 21981 | -3/Research        | Search patrols dispatched
 22102 | -3/Research        | Found Prototype Device
 22102 | -3/Research        | Identified Adv. Kinecellerator
 22282 | -3/Research        | Build established: Trapper-Tank
 22484 | -3/Research        | Scrapoids reinforcements arrived?
 22790 | -3/Research        | Lost 3 allies
 22833 | -3/Research        | Discovered exit to Quarantine (range 8)
 22846 | -3/Research        | Discovered new exit (range 13)
 22868 | -3/Research        | Entered Quarantine
 23028 | -3/Quarantine      | Found Alien Artifact
 23471 | -3/Quarantine      | Discovered new exit (range 15)
 23907 | -3/Quarantine      | Build established: Scavenger-Scrapper
 23914 | -3/Quarantine      | Scanned by Researcher
 24118 | -3/Quarantine      | First assault squad dispatched
 24194 | -3/Quarantine      | System corruption reached 10%
 24225 | -3/Quarantine      | Destroyed 7 combat bots
 24317 | -3/Quarantine      | Found Alien Artifact
 24519 | -3/Quarantine      | Identified Phase Armor
 24525 | -3/Quarantine      | Found Alien Artifact
 24559 | -3/Quarantine      | Found Alien Energy Cannon
 24617 | -3/Quarantine      | Entered Research
 24617 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 24623 | -2/Research        | Discovered new exit (range 10)
 24656 | -2/Research        | Repaired Ovr. Beamcaster
 24988 | -2/Research        | Identified exit to Testing
 25386 | -2/Research        | Warped through subspace
 25656 | -2/Research        | Scrapoids reinforcements arrived?
 25776 | -2/Research        | Discovered new exit (range 24)
 25802 | -2/Research        | Found Scrap Suit
 25847 | -2/Research        | Lost 5 allies
 25880 | -2/Research        | Entered Testing
 25978 | -2/Testing         | Found Prototype Device
 25978 | -2/Testing         | Identified Exp. Hardlight Generator
 26449 | -2/Testing         | Identified Hpw. Transdimensional Reconstructor
 26449 | -2/Testing         | Warped through subspace
 26500 | -2/Testing         | Found Prototype Ballistic Cannon
 26527 | -2/Testing         | Found Prototype Ballistic Cannon
 26674 | -2/Testing         | Identified Perforator
 26675 | -2/Testing         | Identified Omega Cannon
 26703 | -2/Testing         | Found Exp. System Shield
 26919 | -2/Testing         | Found Prototype Energy Cannon
 26919 | -2/Testing         | Identified Hpw. Disruptor Cannon
 26957 | -2/Testing         | Found Prototype Energy Cannon
 26957 | -2/Testing         | Identified Cld. Nova Cannon
 26978 | -2/Testing         | Build established: Scavenger-Skirmisher
 27048 | -2/Testing         | Identified Core Cannon
 27124 | -2/Testing         | Core integrity fell below 50%
 27189 | -2/Testing         | Found Prototype Energy Cannon
 27380 | -2/Testing         | First assault squad dispatched
 27454 | -2/Testing         | Core integrity fell below 20%
 27482 | -2/Testing         | Found Prototype Energy Cannon
 27485 | -2/Testing         | Found Prototype Energy Cannon
 27637 | -2/Testing         | Build established: Scavenger-Tank
 27637 | -2/Testing         | Found Prototype Device
 27637 | -2/Testing         | Identified AEGIS Remote Shield
 27660 | -2/Testing         | Discovered new exit (range 16)
 27676 | -2/Testing         | Entered Access
 27676 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 27926 | -1/Access          | First assault squad dispatched
 28083 | -1/Access          | Build established: Generator-Tank
 28803 | -1/Access          | Garrison activated, responded to threat
 28843 | -1/Access          | Destroyed 7 combat bots
 28843 | -1/Access          | Found Hvy. Reflective Plating
 29026 | -1/Access          | Spotted B-99 Colossus
 29070 | -1/Access          | Lost 4 parts (1p3u)
 29073 | -1/Access          | Discovered new exit (range 22)
 29081 | -1/Access          | Lrg. Botcube activated
 29116 | -1/Access          | Entered Command
 29134 | -1/Command         | Core integrity fell below 50%
 29304 | -1/Command         | Repaired Hvy. Armor Plating
 29366 | -1/Command         | First assault squad dispatched
 29443 | -1/Command         | Identified Potential Cannon
 29513 | -1/Command         | Destroyed 9 combat bots
 29662 | -1/Command         | Spotted B-99 Colossus
 29912 | -1/Command         | System corruption reached 10%
 29924 | -1/Command         | Core integrity fell below 20%
 29935 | -1/Command         | Destroyed B-99 Colossus
 29937 | -1/Command         | Infected Heavy with POISON.EXE
 29962 | -1/Command         | Lost 4 parts (4u)
 30166 | -1/Command         | Scrapoid Pod released 01C40-D (x5)
 30173 | -1/Command         | P-80 Master assimilated allied 01C37-D
 30174 | -1/Command         | P-80 Master assimilated allied 01C39-D
 30185 | -1/Command         | Found Quantum Capacitor
 30206 | -1/Command         | Found Scrap Suit
 30226 | -1/Command         | Core destroyed

 Last Messages 
---------------
30216_ System corrupted: Quantum Capacitor
  fused.
30216_ Ovr. Huge Scrapsphere repairs itself
  (+17).
30216_ Acquired 36 matter.
30217_ K-01 Serf collects debris.
30217_ R-10 Processor collects Imp. Antigrav
  System.
30218_ K-01 Serf collects debris.
30219_ Ovr. Huge Scrapsphere repairs itself
  (+27).
30220_ K-01 Serf collects debris.
30221_ Slug penetrates Wall. <x2>
30223_ Ovr. Huge Scrapsphere repairs itself
  (+19).
30223_ Acquired 32 matter.
30224_ Slug penetrates Wall.
30224_ K-01 Serf collects debris.
30224_ 01C36-D destroyed.
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????#    ???????????????????# # |
| ????????????????????????    ????????????????????#  |
| ????????????????????????    ?##??????????????????# |
| ????????????????????????    ?# ###???????????????? |
| ????????????????????????# ^####""######??????????? |
| ????????????????????????#  ##         #######????? |
| ????????????????????????#  ##         +   #"###### |
| ????????????????????????#  ##         "   #"       |
| ???????????????????????##  ##=        ;   ##       |
| ???????????????????????#    #%!   "  ];    "       |
| ???????????####??#######!T  ; %!      ;""  "!*=*   |
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| ???????????#           ;;!==*!#||                  |
| ???????????#           ;;  ##!%=   =!= ^           |
| ???????????#           ;;  ##      !%!             |
| ???????????####;;R####;;#  ;"""    !=!             |
| ?????????????#;  ???";##    """   !!!              |
| ?????????????#????   R?   %       !!!     ""       |
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| ?????????????????????????????????????????##        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           186
Coolant Potential          220
Energy Generation          101
Energy Capacity            1790
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    16
Armor Coverage             1600
Resistance: KI             25
Resistance: TH             25
Resistance: EX             50
Resistance: EM             90
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            10
Core Analysis              6
Recoil Reduction           4
Energy Filtering           30
Particle Charging          37
Kinecelleration            30
Offensive Hacking          14
Defensive Hacking          16
Authchip Count             6
Trap Extractor Capacity    8

 Item Schematics 
-----------------
              Plasma Cutter | -5/Factory    | Scanalyzed
          Assault Drone Bay | -5/Zhirov     | Free
             Exp. Heat Sink | -5/Zhirov     | Free
         Exp. Optical Array | -5/Zhirov     | Free
           Imp. Arc Thrower | -5/Zhirov     | Free
             Prc. Phase Gun | -3/Quarantine | Archive
         Hvy. Gatling Laser | -2/Testing    | Archive
         Prc. Energy Filter | -2/Testing    | Archive
 Exp. Biometal Heavy Treads | -2/Testing    | Archive

 Robot Schematics 
------------------
 B-74 Champion | -3/Quarantine | Archive
  C-55 Analyst | -2/Testing    | Archive

 Fabricated
------------
 T-07 Excavator | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Phase Armor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Cannon

 Achievements 
--------------
Max Potential
Torch

 Challenges 
------------
None

 Game 
------
Seed              TargetingStructuralPlatform
  Manual?         0
Play Time         11:42:24
  Cumulative      195.5 hours
  Start           2024.09.10 @ 12:22:51
  End             2024.09.12 @ 15:18:20
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             58
Gallery%          62
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 060d0921-2420-4a29-9d7e-10e63477404a