Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:07:02 Player: escism Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (805) 805 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2465 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 45/100 System Corruption 0% Temperature Warm (158) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Heat Sink Large Battery (200) Small Matter Pod (50) Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Small Laser Beam Cannon Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Aluminum Leg Small Matter Pod Visual Processing Unit Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Small Laser Small Laser Particle Gun Beam Cannon Assault Rifle Light Assault Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 6 5 17 . . 4 Power 10 | 1 1 8 . . . Engine 10 | 1 1 8 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 4 . . . Treads 2 | 2 . . . . . Leg 4 | . . 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 3 . . 1 Device 3 | . 1 2 . . . Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 9 | 2 2 2 . . 3 Energy Gun 5 | . . 2 . . 3 Energy Cannon 2 | . 2 . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . 8 . . 10 Power 5 | . . 3 . . 2 Propulsion 6 | . . 4 . . 2 Utility 3 | . . 1 . . 2 Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . 4 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 97 100 100 90 Engine 19 | . 14 21 22 22 15 Treads 8 | . 28 5 . . . Leg 14 | . . 15 22 22 20 Device 18 | . 12 17 22 22 17 Storage 11 | . 14 11 11 11 11 Energy Gun 12 | . . 8 22 22 20 Energy Cannon 3 | . . 13 . . . Ballistic Gun 7 | . 27 . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 13 32 38 34 34 34 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 11 | 3 . 11 1 1 6 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 12 15 15 15 15 Most Carried 15 | 4 15 15 14 15 15 Average Carried 10 | 3 7 12 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 13 14 14 15 11 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 766 | 213 207 317 . 19 10 Remotely . | . . . . . . Salvage Created 1090 | . 283 575 . . 232 Parts 53 | . 15 32 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 6 10 . . 4 Guns 8 | . 6 1 . . 1 Cannons 8 | . . 8 . . . AOE 3 | . . 1 . . 2 Classes Destroyed 8 | . 2 5 . . 1 Worker 1 | . . 1 . . . Recycler 2 | . . 2 . . . Drone 1 | . . . . . 1 Watcher 5 | . 2 3 . . . Swarmer 3 | . . 3 . . . Grunt 12 | . 6 3 . . 3 Brawler 2 | . . 2 . . . Sentry 2 | . . 2 . . . Best Kill Streak 7 | . 2 7 . . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 154 | . 40 53 . . 61 Missed 31 | . 10 7 . . 14 Damage Taken 2278 | . 425 828 . . 1025 Core 461 | . 51 165 . . 245 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . 29 . . . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 99 | . 35 35 1 . 28 Largest 2 | . 2 2 2 . 2 Hottest 120 | . 40 120 90 . 105 Shots Fired 186 | . 70 67 3 . 46 Gun 129 | . 70 10 3 . 46 Cannon 57 | . . 57 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 70 | . 70 . . . . Thermal 66 | . . 57 . . 9 Explosive . | . . . . . . Electromagnetic 50 | . . 10 3 . 37 Robot Hit Streak 7 | . 7 5 . . 7 Robot Miss Streak 6 | . 5 6 . . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | . 34 33 . . 35 Core Hits 50 | . 16 18 . . 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1821 | . 354 777 . . 690 Guns 1045 | . 354 102 . . 589 Cannons 541 | . . 541 . . . Explosions 235 | . . 134 . . 101 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 354 | . 354 . . . . Thermal 876 | . . 675 . . 201 Explosive . | . . . . . . Electromagnetic 591 | . . 102 . . 489 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 3 3 3 . Average Corruption 2 | . 1 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 4 9 3 2 . Message Errors 2 | . . 2 . . . Matter Fused 5 | . 2 2 . 1 . Heat Flow Errors 4 | . 2 1 1 . . Energy Discharges 3 | . . 2 1 . . Misfires 2 | . . 1 1 . . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 134 | . . 134 . . . Projectiles . | . . . . . . Explosions 134 | . . 134 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 168 | . . 168 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 609 | . 134 609 233 . 234 Average Temperature 127 | . 39 195 233 . 87 Received Heat Transfer 798 | . 240 225 . . 333 Effects 14 | . . 14 . . . Shutdowns 4 | . . 4 . . . Energy Bleed 2 | . . 2 . . . Interference 1 | . . 1 . . . Matter Decay 2 | . . 2 . . . Short Circuit 2 | . . 2 . . . Damage (minor) 2 | . . 2 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 9 | . . 3 . . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1470 | . . 1247 . . 223 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 228 | . 122 228 52 . . Initial 52 | . . 32 52 . . Average 51 | . 57 110 52 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 98 100 . . Level 1 . | . . 1 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 13 17 . . 7 Peak Tracking Total 4 | . 3 4 . . 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 9 9 . . . Successful 7 | . 3 4 . . . Failed 11 | . 6 5 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 18 | . 9 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 4 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3985 | 955 789 747 104 1192 198 Spaces Moved 1702 | 244 403 311 54 627 63 Core 14 | 12 . 1 . . 1 Treads 728 | 232 403 93 . . . Legs 960 | . . 217 54 627 62 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 190 Average Speed 176 | 156 160 182 190 190 192 Slowest Speed 600 | 200 160 600 190 190 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 25 49 27 18 72 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . 47 . . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 55 | . . 47 . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2499 | 814 484 423 54 628 96 Wait 631 | 560 26 43 . 1 1 Move 1697 | 243 402 310 53 626 63 Hop . | . . . . . . Pick Up 31 | 5 12 13 . 1 . Fast Attach 8 | 5 1 2 . . . Attach 14 | 1 . 9 . . 4 Detach . | . . . . . . Swap 10 | . 4 6 . . . Drop 9 | . 4 5 . . . Fire 99 | . 35 35 1 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 956 | -11/Scrapyard | Entered Materials 957 | -10/Materials | Build established: Mutant 1066 | -10/Materials | Discovered new exit (range 15) 1347 | -10/Materials | Discovered new exit (range 13) 1745 | -10/Materials | Entered another Materials area 1745 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2180 | -9/Materials | Lost 4 parts (2p2n) 2323 | -9/Materials | Build established: Scavenger-Mutant 2390 | -9/Materials | Identified exit to Mines 2492 | -9/Materials | Entered Mines 2585 | -9/Mines | Learned location of 1 exit from Materials 2586 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2596 | -9/Mines | Entered Zion 2661 | -7/Zion | Received a hallucinogenic algorithm 2710 | -7/Zion | System corruption cleaned by Quarantine Array 3733 | -7/Zion | Discovered new exit (range 15) 3788 | -7/Zion | Entered Proximity Caves 3790 | -6/Proximity Caves | Spotter reported a threat 3791 | -6/Proximity Caves | Spotter reported a threat 3900 | -6/Proximity Caves | Core integrity fell below 50% 3926 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 3975 | -6/Proximity Caves | Core integrity fell below 20% 3986 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Heat Sink fried. Chain reaction triggered in Lgt. Angular Momentum Engine. Adv. Heat Sink fried. G-50 Soldier destroyed. Corrupted Field Laser self-destruct mechanism malfunctions. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Acquired 10 matter. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Imp. EM Shotgun destroyed. Aluminum Leg destroyed. Lgt. Ion Engine destroyed. Imp. EM Shotgun destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Sml. Laser severed. Particle Gun destroyed. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# ##########?????????????????? | | ????????????####?# g # #??????????????? | | ????????????? #??# @l %#????????????????? | | ?????????????# #??## ###### #??????????????? | | ?????????????# ##?## ##??????????????????????? | | ???????????### ### ##???????????????????????? | | ????? ?????#" #????????????????????????? | | ????? ????# = #????????????????????????? | | ???? #????# =% ###########????????????????????? | | ???? ##???# = ##?### ?????????????????????? | | ???# ???#;;=%"### # # #???????????????????? | | ??## ???###%[# #????????????????????? | | ?## #??## [ ##??????????????????????????? | | ?? # ??# # #??????????????????????????? | | ??? #??## # ## ???????????????????????? | | #??# ##??# ##?? ????????????????????? | | ### # ##?# # ##??? # ???????????????????? | | ### #???? ????????????????????? | | ##### # #??????#????????????????????? | | #??# ##???????????????????????????? | | ##?## #????????????????????????????? | | # # #### #????????????????????????????? | | # # #????????????????????????????? | | # # # #????????????????????????????? | | # ## # ## #????????????????????????????? | | # "## "### # ### #????????????????????????????? | | # " "#?## ##??? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Mak. Hover Unit | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Point Defense System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Robot Respite Challenges ------------ None Game ------ Seed FluxBeamInverter Manual? 0 Play Time 00:33:33 Cumulative 4.6 hours Start 2024.04.13 @ 13:35:45 End 2024.04.13 @ 14:07:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 94% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 361f8dc0-26bb-4867-8579-39a0f3543586