Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.11 @ 17:26:41 // Winter2019/RPGLIKE Player: Gnomed! Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (276) 1380 Value Destroyed (16386) 16386 Prototype IDs (44) 880 Alien Tech Used (12) 2400 Bonus (42978) 42978 TOTAL SCORE: 73124 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1222 Follower Combat Kills 54 Installed LC Capacitor 1000 Met Zhirov 300 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A2 1000 Win 3000 Win Speed 657 Friendly Fire -255 Cogmind --------- Core Integrity 7461/20000 Matter 5285/5300 Energy 30698/30700 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (15) ----- Gravity Neutralizer Improved Phase Shifter Experimental Powered Armor Remote Force Field Quantum Router Microwarp Drive > --- WEAPON (6) ------- Sigix Sheargun Sigix Sheargun Drained L-Cannon > --- INVENTORY (98) --- Protomatter-45 Subdweller Power Source Subdweller Power Source Makeshift Power Source Matter Drive Spiked Treads Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Disposable Heat Sink Subdweller Optics Transdimensional Reconstructor Tachyon Dispersion Ray Subdweller Laser Warp Cannon Assault Rifle Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Railgun Linear Accelerator Multitool Sigix Broadsword Scrap Shield Fragment (49) Scrap Shield Fragment (47) Scrap Shield Fragment (47) Scrap Shield Fragment (45) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Gravity Neutralizer Improved Phase Shifter Experimental Power Shielding Experimental Powered Armor Remote Force Field Quantum Router Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun L-Cannon > --- INVENTORY -------- Protomatter Subdweller Power Source Subdweller Power Source Makeshift Power Source Matter Drive Spiked Treads Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Disposable Heat Sink Subdweller Optics Transdimensional Reconstructor Transdimensional Reconstructor Tachyon Dispersion Ray Subdweller Laser Warp Cannon Assault Rifle Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Railgun Linear Accelerator Multitool Sigix Broadsword Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 349] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Flight Unit Leg Sigix Exoskeleton Flight Unit Flight Unit Utility Terrain Scan Processor Device Improved Terrain Scanner Processor Terrain Scan Processor Hackware Quantum Router Protection Light Armor Plating Artifact Microwarp Drive Weapon Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Powered Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Tesla Bomb Launcher Build | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 39 | 22 . . . . . . . . . . . . . . . . . . . 17 . . . Power 2 | 1 . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . Utility 24 | 12 . . . . . . . . . . . . . . . . . . . 12 . . . Weapon 8 | 4 . . . . . . . . . . . . . . . . . . . 4 . . . Parts Attached 94 | 8 23 5 . 7 7 . 2 12 . 2 1 . 5 . 1 . 4 1 3 10 . . 3 Power 6 | 2 . . . . 2 . . 1 . . . . . . . . . . . 1 . . . Engine 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . Propulsion 21 | . 6 . . 2 2 . 2 4 . 2 . . 3 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . 6 . . 2 2 . 2 4 . 2 . . 3 . . . . . . . . . . Utility 36 | 3 7 2 . 2 1 . . 5 . . . . 2 . 1 . 2 . . 8 . . 3 Device 16 | . 4 1 . 1 1 . . 2 . . . . 1 . 1 . . . . 2 . . 3 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | 1 3 1 . . . . . 3 . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 7 | 2 . . . 1 . . . . . . . . 1 . . . 1 . . 2 . . . Artifact 4 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . Weapon 31 | 3 10 3 . 3 2 . . 2 . . 1 . . . . . 2 1 3 1 . . . Energy Gun 6 | 1 4 . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 8 | . . 2 . 1 2 . . . . . . . . . . . 1 1 . 1 . . . Ballistic Gun 12 | 2 6 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . . 6 . . . . 3 . . 1 5 . 1 1 . . 1 Parts Lost 18 | . . . . 7 . . . 9 . . . . . . . . . . 1 . . . 1 Power 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . . . 3 . . . 4 . . . . . . . . . . . . . . . Utility 6 | . . . . 2 . . . 3 . . . . . . . . . . . . . . 1 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . Highest Loss Streak 8 | . . . . 3 . . . 8 . . . . . . . . . . 1 . . . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 74 | . 64 91 92 86 82 88 88 79 84 82 79 80 85 88 85 84 84 78 78 51 38 36 44 Engine 2 | . 7 7 7 4 . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Flight 16 | . 14 23 23 22 19 19 19 16 19 18 15 15 20 23 23 23 23 23 22 8 . . . Device 15 | . 8 18 19 20 23 23 23 19 19 19 19 19 16 15 15 15 14 11 11 5 3 2 10 Processor 15 | . 7 16 19 19 19 19 19 20 26 26 26 26 26 26 23 23 23 23 23 9 . . . Protection 3 | . 7 7 7 3 3 3 3 1 . . . . 1 3 3 3 3 . . 3 7 7 5 Energy Gun 2 | . 3 . . . . . . 1 3 3 3 3 3 3 3 3 3 3 . 4 7 7 7 Energy Cannon 3 | . . 1 3 4 13 15 15 8 3 2 . . . . . . 1 3 3 2 3 3 3 Ballistic Gun 5 | . 13 14 11 9 . . . 1 3 3 3 3 3 3 3 3 1 . 1 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 3 3 6 7 7 7 7 7 7 5 1 . . . . Peak Build Rating 349 | 8 27 77 77 86 130 130 133 149 149 159 152 152 164 164 166 165 217 219 226 336 336 336 349 Average Rating 146 | 4 18 53 77 79 114 130 131 125 149 153 150 152 158 164 165 164 180 217 222 277 336 334 345 On Entrance 155 | . 8 27 77 77 84 130 130 133 149 149 147 152 152 164 164 165 163 217 219 217 336 336 330 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 14 23 31 30 35 68 68 68 94 94 94 92 92 92 91 91 91 116 116 116 137 137 137 146 Greatest Support 617 | 548 569 569 569 569 577 577 577 582 582 588 581 581 586 586 586 586 586 586 586 605 605 605 617 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 98 | 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 Average Capacity 98 | 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 Most Carried 51 | . . 46 46 46 42 42 44 45 27 29 30 30 31 31 33 33 38 40 46 51 40 40 38 Average Carried 32 | . . 29 46 43 42 42 43 36 27 28 28 30 30 31 32 32 34 38 44 43 40 39 37 Final Capacity 98 | 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 Final Carried 46 | . . 46 46 42 42 42 44 27 27 29 30 30 31 31 33 32 38 40 46 40 40 38 37 Class Distribution -------------------- 67% | Wizard-Scout 17% | Wizard-Sigix 9% | Wizard-Sprinter 6% | Wizard-Gunner Dominant Class ---------------- Wizard-Gunner | -10/Materials Wizard-Scout | -10/Subcaves Wizard-Scout | -7/Recycling Wizard-Scout | -7/Scraptown Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Warlord Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Armory Wizard-Scout | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sigix | -2/Section 7 Wizard-Sigix | -1/Access Wizard-Sigix | -1/Command Wizard-Sigix | -1/Access_0 Resources | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 12285 | 105 343 2497 469 4494 70 . 20 478 100 . 121 . . . 1416 199 79 101 1484 259 . . 50 Remotely 10541 | . . 2135 469 4494 70 . 20 10 . . . . . . 1416 199 79 101 1476 72 . . . Salvage Created 15914 | . 369 971 105 4870 339 . 113 2264 309 116 121 . . 182 585 71 . 44 2835 392 . 1960 268 Parts 803 | . 37 58 3 330 13 3 6 96 15 6 2 . . 4 31 4 . 6 108 27 . 34 20 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 247 | . 10 25 1 85 12 1 4 39 9 1 3 . . 5 13 1 1 2 23 3 . 6 3 Guns 54 | . 10 10 . 18 . . . 3 3 . . . . 2 . 1 . . 2 2 . 3 . Cannons 143 | . . 11 . 57 7 1 4 29 5 1 3 . . 3 13 . 1 2 6 . . . . AOE 10 | . . . . 5 . . . . . . . . . . . . . . 5 . . . . Classes Destroyed 37 | . 5 2 1 12 1 . . 5 1 1 . . . . 1 . . . 6 1 . 1 . Worker 6 | . . . . . . . . . . 1 . . . . . . . . 4 1 . . . Builder 7 | . 1 . . . . . . . . . . . . . 2 . . . 2 2 . . . Tunneler 3 | . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 3 . . . . . . . . . . . . . . 1 . . 1 . . . . Swarmer 28 | . 6 6 . . 3 . 4 . 2 . . . . 3 . . . 2 . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 30 | . 4 2 . . 8 . . . 3 . . . . . 8 . . . 5 . . . . Brawler 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . Duelist 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . Researcher 6 | . . . . . . . . . . . . . . . . . . . 3 3 . . . Sentry 10 | . . . 1 1 . . . . 1 1 . . . 2 1 . . . 2 . . 1 . Hunter 16 | . . . . 1 . 1 . . . . 2 . . . 2 . . . 9 1 . . . Programmer 4 | . . . . . . . . . . . . . . . . 1 . . 3 . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Behemoth 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 17 | . . 17 . . . . . . . . . . . . . . . . . . . . . Bolteater 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . Federalist 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Explorer 11 | . . . . 10 . . . 1 . . . . . . . . . . . . . . . Ranger 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Guru 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Scientist 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Scrapper 26 | . . . . 26 . . . . . . . . . . . . . . . . . . . Elite 21 | . . . . 21 . . . . . . . . . . . . . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Tinkerer 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Surgeon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 21 | . . . . 5 . . . 16 . . . . . . . . . . . . . . . Savage 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Bouncer 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Wizard 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Marauder 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Knight 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 34 | . 7 6 1 34 7 1 4 29 4 2 2 . . 4 9 2 1 2 14 4 . 3 2 Combat Bots Only 30 | . 6 4 1 30 7 1 4 27 4 1 2 . . 4 7 1 1 2 11 2 . 3 2 Max Kills in Single Turn 4 | . 3 1 1 4 2 1 1 2 1 1 1 . . 1 2 1 1 1 4 2 . 3 1 Gunslinging 2 | . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . Exploded 3 | . . . . 3 . . . . . . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . 1 . . . 3 . . . . . . . . 1 . . . . 2 1 Triborg (-7/Scraptown) Fake God Mode (-5/Warlord) LV-01A (-5/Warlord) Warlord (-5/Warlord) A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Combat | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2275 | . 18 75 . 447 13 10 20 619 46 2 60 . . 15 48 6 18 7 258 293 120 84 116 Missed 990 | . 5 33 . 201 9 5 5 228 20 2 30 . . 6 28 5 10 3 114 114 75 31 66 Damage Taken 12754 | . 48 319 . 2092 32 43 96 4457 171 . 225 . . 70 210 14 134 40 1370 1261 895 618 659 Core 10190 | . 31 187 . 1517 26 35 68 3398 132 . 174 . . 53 132 11 110 32 1058 1179 892 563 592 Absorbed by Shields 248 | . . . . . . . . . . . . . . . . . . . . . . . 248 Redirected to Core 7324 | . 24 179 . 1374 17 26 61 3070 119 . 166 . . 53 132 11 77 32 907 536 77 316 147 Redirected to Shielding 88 | . 3 45 . 6 . . . . . . . . . . 34 . . . . . . . . Ignored by Resistances 20165 | . 74 420 . 2661 42 57 129 4816 385 . 349 . . 169 376 8 79 54 2251 3334 817 2537 1607 Regen/Repaired (Parts) 77 | . . . . . 10 . . 24 . . 20 . . . 23 . . . . . . . . Core Remaining (%) 72 | 100 . . . 95 . . . . 78 . . . . 77 . . 70 . . 53 . . 37 Volleys Fired 541 | . 16 69 1 155 14 2 5 86 16 3 12 . . 9 31 4 11 3 44 13 1 24 22 Largest 5 | . 5 5 4 4 4 4 4 4 4 4 4 . . 4 4 4 4 3 4 4 3 3 3 Hottest 1100 | . 185 103 100 160 318 318 318 318 276 276 226 . . 226 226 226 226 280 280 900 1100 1100 1100 Shots Fired 1952 | . 69 279 4 582 56 8 20 314 63 10 44 . . 31 118 16 42 9 144 33 3 53 54 Gun 1074 | . 69 234 3 403 . . . 63 31 6 24 . . 13 56 8 21 3 35 21 2 48 34 Cannon 804 | . . 45 1 170 56 8 20 251 32 4 20 . . 18 62 8 21 6 52 4 1 5 20 Launcher 74 | . . . . 9 . . . . . . . . . . . . . . 57 8 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1043 | . 56 234 3 412 . . . 55 32 6 32 . . 27 91 12 31 3 45 4 . . . Thermal 686 | . 8 45 1 170 56 8 20 259 31 4 12 . . 4 27 4 10 . . 1 1 5 20 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 122 | . 5 . . . . . . . . . . . . . . . 1 6 99 11 . . . Slashing 101 | . . . . . . . . . . . . . . . . . . . . 17 2 48 34 Robot Hit Streak 155 | . 19 60 61 62 15 13 14 44 47 30 58 . . 83 101 45 39 47 155 32 . 36 15 Robot Miss Streak 2 | . 1 1 . 1 1 . 2 1 1 . . . . . 1 1 . . 1 . . 1 1 Penetration Max 14 | . . . . . . . . . . . . . . . . . . . 1 3 1 14 1 Secondary Targets 9 | . 5 1 . . . . . . . . . . . . . . . . . 1 . 2 . Max Gunslinging Chain 2 | . 2 1 . . . . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 1226 | . 50 131 1 328 36 3 7 239 48 5 28 . . 25 80 13 28 8 114 18 . 21 43 Core Hits 512 | . 20 34 . 140 12 2 4 88 18 3 9 . . 11 30 5 10 4 90 11 1 10 10 Critical Kills 26 | . . 5 1 5 5 . . 7 1 . . . . . 2 . . . . . . . . Critical Parts Destroyed 18 | . . . . 2 . . . . . . . . . 1 6 2 4 . 3 . . . . Critical Strikes 78 | . 1 5 1 7 5 . . 11 6 . 2 . . 5 11 2 6 2 13 . . . 1 Burn 11 | . 1 . . . . . . 2 3 . 1 . . 2 1 . 1 . . . . . . Meltdown 23 | . . 5 1 5 5 . . 6 1 . . . . . . . . . . . . . . Destroy 24 | . . . . 2 . . . 1 . . 1 . . 2 8 2 4 . 4 . . . . Blast 14 | . . . . . . . . 2 2 . . . . 1 2 . 1 2 4 . . . . Corrupt 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46097 | . 675 3049 57 11837 1629 118 278 9946 1811 188 999 . . 835 3175 457 827 391 5660 1406 43 1572 1144 Guns 12564 | . 675 1495 . 3112 . . . 977 453 59 260 . . 187 623 157 189 40 727 894 . 1572 1144 Cannons 29266 | . . 1554 57 8045 1629 118 278 8969 1358 129 739 . . 648 2552 300 638 351 1894 7 . . . Explosions 3968 | . . . . 680 . . . . . . . . . . . . . . 3039 217 32 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 299 | . . . . . . . . . . . . . . . . . . . . 288 11 . . Kinetic 16537 | . 499 1495 . 3792 . . . 2075 945 113 857 . . 768 2881 373 735 260 1699 45 . . . Thermal 21282 | . 110 1554 57 8045 1629 118 278 7871 866 75 142 . . 67 294 84 92 . . . . . . Explosive 32 | . . . . . . . . . . . . . . . . . . . . . 32 . . Electromagnetic 4382 | . 66 . . . . . . . . . . . . . . . . 131 3961 224 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3565 | . . . . . . . . . . . . . . . . . . . . 849 . 1572 1144 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 10 10 . . . . . . . 2 . 8 11 . . . Average Corruption 8 | . . . . . . . . 7 10 . . . . . . . 1 . 6 9 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 43 | . . . . . . . . 10 14 . . . . . . . 1 . 7 11 . . . Message Errors 11 | . . . . . . . . 3 4 . . . . . . . . . 1 3 . . . Matter Fused 9 | . . . . . . . . 1 4 . . . . . . . . . 3 1 . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . 1 2 . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Misfires 4 | . . . . . . . . 1 1 . . . . . . . . . 1 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Weapon Failures 8 | . . . . . . . . 4 1 . . . . . . . 1 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1743 | . . 62 . 651 42 . 24 409 13 . . . . 39 163 83 . 18 204 35 . . . Projectiles 1574 | . . 62 . 517 42 . 24 409 13 . . . . 39 163 83 . 18 204 . . . . Explosions 134 | . . . . 134 . . . . . . . . . . . . . . . . . . . Melee 35 | . . . . . . . . . . . . . . . . . . . . 35 . . . Knockbacks 20 | . . . . . . . . 4 . . 1 . . 1 4 3 1 2 2 2 . . . Impact 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 18 | . . . . . . . . 4 . . 1 . . 1 4 3 1 2 2 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 449 | . . . . . . . . . . . . . . . . . . . 329 120 . . . Shots 43 | . . . . . . . . . . . . . . . . . . . 29 14 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . 5 1 . . Kicked 6 | . . . . . . . . . . . . . . . . . . . . 5 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . Received Heat Transfer 3372 | . 30 212 . 1396 18 54 . 534 48 . 18 . . 36 48 . . . 279 339 72 288 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . . . . . . . . . . . 12 2 . . . Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . 10 1 . . . Parts Fried 37 | . . . . . . . . . . . . . . . . . . . 37 . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Robots Melted 24 | . . 5 1 5 5 . . 7 1 . . . . . . . . . . . . . . Combat Hostiles 23 | . . 4 1 5 5 . . 7 1 . . . . . . . . . . . . . . Parts Melted 67 | . . 4 . 24 10 1 . 24 4 . . . . . . . . . . . . . . Heat Transferred 12156 | . 297 . . 324 1409 137 300 6348 1527 124 370 . . 296 703 148 173 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Alert | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 2114 | . 391 . 84 . 348 . . . . 164 . . . . 242 156 . 125 1047 1908 2114 1622 . Initial 1100 | . . . 64 . . . . . . 108 . . . . 57 94 . . 52 442 1100 1100 . Average 454 | . 144 . 78 . 133 . . . . 129 . . . . 110 122 . 41 507 993 1566 1259 . Maximum Alert Level 5 | . 1 . . . 1 . . . . . . . . . 1 . . . 3 5 5 5 . Low Security (%) 45 | 100 55 . 100 . 72 . . . . 100 . . . . 82 100 . 100 26 . . . . Level 1 19 | . 44 . . . 27 . . . . . . . . . 17 . . . 21 . . . . Level 2 9 | . . . . . . . . . . . . . . . . . . . 18 62 . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . 33 . . . . Level 4 8 | . . . . . . . . . . . . . . . . . . . . . 10 67 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . 32 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 9 | . . . . . . . . . . . . . . . . . . . . 37 89 . . Squads Dispatched 32 | . . . . . 1 . . . . . . . . . 2 . . . 6 13 10 . . Investigation . | . . . . . . . . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 13 | . . . . . 1 . . . . . . . . . 2 . . . 3 7 . . . Assault 15 | . . . . . . . . . . . . . . . . . . . 2 6 7 . . Garrison 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 18 | . . . . . . . . . . . . . . . 1 1 . . 1 6 1 8 . Communications Jammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 518 | . 16 27 . 101 13 3 4 57 12 1 4 2 . 4 14 2 1 7 39 89 63 16 43 Peak Tracking Total 28 | . 3 5 . 11 5 3 3 13 4 1 2 2 . 2 4 3 1 6 7 28 13 7 5 Tactical Retreats 17 | . 1 2 . 6 . 1 . . 3 . . 1 . . . . . 1 1 1 . . . Traps | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 8 | . 2 . . . . . . 2 . 1 . . . . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 4 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 65 | . . 3 . 6 . . . 5 . . 1 . . 1 1 1 3 . 13 15 5 4 7 Max in Single Turn 5 | . . 1 . 4 . . . 1 . . 1 . . 1 1 1 1 . 3 4 5 2 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 19 | . 1 4 . . 1 . . . . . . . 7 . 1 . 2 1 1 1 . . . Terminals 6 | . 1 . . . 1 . . . . . . . . . 1 . . 1 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 100 | . 1 16 . . 1 . . . . . . . 46 . 6 . 23 1 5 1 . . . Successful 100 | . 1 16 . . 1 . . . . . . . 46 . 6 . 23 1 5 1 . . . Failed . | . . . . . . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 1 1 . . 1 . . . . . . . . . 6 . 1 1 3 . . . . Terminals 15 | . 1 . . . 1 . . . . . . . . . 6 . . 1 5 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 100 | . 1 16 . . 1 . . . . . . . 46 . 6 . 23 1 5 1 . . . Record 70 | . . 13 . . . . . . . . . . 34 . 1 . 22 . . . . . . Part Schematic 5 | . . . . . . . . . . . . . 4 . . . . . 1 . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . 4 . . . . . 1 . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . . . 1 . . . . . . . . . 1 . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . 2 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 4 . . . . . 3 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 34 | . . . . . . . . 1 . . . . . . . . . . . . 21 12 . Largest Group 15 | . . . . . . . . . . . . . . . . . . . . . 15 7 . Highest-Rated Group 217 | . . . . . . . . . . . . . . . . . . . . . 217 101 . Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 101 | . . . . . . . . . . . . . . . . . . . . . 92 9 . Total Damage 2014 | . . . . . . . . . . . . . . . . . . . . . 1848 166 . Kills 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 . 1 . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 5302 | 34 570 759 67 792 158 98 84 421 284 38 148 67 52 75 167 21 116 67 257 213 116 211 487 Spaces Moved 9707 | 45 969 1851 252 499 339 315 234 391 279 88 332 232 170 211 239 28 236 248 430 649 655 296 719 Core 291 | 45 246 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 1202 | . . . . . . . . . . . . . . . . . . . . 195 268 197 542 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 7324 | . 723 1851 252 499 339 315 234 391 279 88 332 232 170 211 239 28 236 248 430 227 . . . Fastest Speed 21 | 50 25 25 25 25 25 29 27 26 26 26 29 29 21 21 21 21 21 21 21 25 30 30 30 Average Speed 26 | 50 34 25 25 25 28 29 27 27 26 27 29 29 23 21 21 21 21 21 21 27 30 30 30 Slowest Speed 50 | 50 50 25 25 28 29 29 29 37 26 29 29 29 29 21 21 21 21 21 25 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . 5 1 . 3 2 2 . 4 . . 1 . . . 5 . . 2 4 8 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 59 | . . . . . . . . . . . . . . . . 1 . . . 13 11 9 25 Microwarps 54 | . . . . . . . . . . . . . . . . . . . . 21 24 8 1 Exploration Rate (%) 49 | 3 96 95 48 54 16 66 64 72 56 2 67 56 68 65 9 5 100 13 64 62 22 24 49 Regions Visited 23 Branch Regions 17 Pre-discovered Areas 5 | . . 1 . . . . . . . . 1 . 3 . . . . . . . . . . Known Exits Taken 23 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . 4 . . . 1 1 . . . . 1 . . . . . . . . . . . Spaces Dug 387 | . . 3 . . . . . 3 . 1 . . . . 4 . . . 2 . . 36 338 Terrain Destroyed 5210 | . . 8 . 43 8 1 8 29 9 2 8 . . 6 14 2 . . 16 50 145 948 3913 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 5158 | . . 8 . 12 8 1 8 29 9 2 8 . . 6 14 2 . . 6 50 134 948 3913 AOE 52 | . . . . 31 . . . . . . . . . . . . . . 10 . 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 10221 | 52 1157 1987 252 822 366 314 240 499 449 92 353 231 179 219 274 32 274 253 490 478 293 268 647 Wait 586 | . 151 21 . 126 . . . . 153 . 8 . . . . . 10 . . 2 . 37 78 Move 8774 | 44 958 1848 251 493 334 310 233 383 278 87 329 231 169 210 228 27 235 243 421 426 291 204 541 Hop 35 | . 5 1 . 2 2 2 . 3 . . 1 . . . 5 . . 2 4 8 . . . Pick Up 59 | . . 32 . 2 . . . 2 . . 2 . 1 . 2 . 7 2 6 3 . . . Fast Attach 70 | 8 23 2 . 1 7 . . 8 . . . . 6 . 1 . 5 1 . 4 . . 4 Attach 31 | . . 3 . 6 . . . 4 . . 1 . . . . 1 1 . 3 9 . 2 1 Detach 5 | . . 3 . 1 . . . . . . . . . . . . . . 1 . . . . Swap 4 | . . . . . . . 2 . . 2 . . . . . . . . . . . . . Drop 35 | . 4 1 . 3 9 . . 4 . . . . 3 . 1 . 5 2 . 3 . . . Fire 541 | . 16 69 1 155 14 2 5 86 16 3 12 . . 9 31 4 11 3 44 13 1 24 22 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . 5 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . 5 . . 1 Rewire 13 | . . . . . . . . 1 . . . . . . . . . . 11 . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 56 | . . 7 . 33 . . . 8 2 . . . . . 6 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x5) 1 | -11/Scrapyard | Upgraded with Utility slot (x12) 1 | -11/Scrapyard | Upgraded with Weapon slot (x4) 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 18) 35 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Identified exit to Mines 35 | -10/Materials | Discovered exit to Mines (range 25) 89 | -10/Materials | Discovered exit to Mines (range 8) 131 | -10/Materials | Identified exit to Materials 131 | -10/Materials | Discovered exit to Materials (range 20) 169 | -10/Materials | Discovered exit to Materials (range 23) 313 | -10/Materials | Discovered exit to Materials (range 4) 449 | -10/Materials | Identified exit to Subcaves 449 | -10/Materials | Discovered exit to Subcaves (range 6) 605 | -10/Materials | Entered Subcaves 607 | -10/Subcaves | Reached level 2 640 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 696 | -10/Subcaves | Build established: Wizard-Scout 705 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 713 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 716 | -10/Subcaves | Identified exit to Materials 716 | -10/Subcaves | Discovered exit to Materials (range 15) 732 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 751 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 817 | -10/Subcaves | Discovered exit to Materials (range 15) 829 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 849 | -10/Subcaves | Identified exit to Recycling 849 | -10/Subcaves | Discovered exit to Recycling (range 10) 868 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 928 | -10/Subcaves | Found SUBCON Basin 952 | -10/Subcaves | Visited 4L-MR0's lab 966 | -10/Subcaves | Found Powered Cannon 1030 | -10/Subcaves | Disturbed a concealed Subdweller 1081 | -10/Subcaves | A Subdweller sparked back to life 1081 | -10/Subcaves | A Subdweller sparked back to life 1099 | -10/Subcaves | Found Rainbow Chip 1158 | -10/Subcaves | Reached level 3 1284 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1292 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1312 | -10/Subcaves | Visited Clippyterm 1313 | -10/Subcaves | Learned Research security intel 1313 | -10/Subcaves | Learned Factory stockpile data 1364 | -10/Subcaves | Entered Recycling 1366 | -7/Recycling | Reached level 4 1366 | -7/Recycling | Reached level 5 1366 | -7/Recycling | Reached level 6 1366 | -7/Recycling | Reached level 7 1399 | -7/Recycling | Identified exit to Factory 1399 | -7/Recycling | Discovered exit to Factory (range 15) 1424 | -7/Recycling | Scanned before Scraplab entrance 1427 | -7/Recycling | Identified exit to Scraptown 1427 | -7/Recycling | Discovered exit to Scraptown (range 11) 1428 | -7/Recycling | Entered Scraplab 1431 | -7/Recycling | Entered Scraptown 1433 | -7/Scraptown | Reached level 8 1448 | -7/Scraptown | Turned away by UFD registrar 1450 | -7/Scraptown | Released subatomizers from SUBCON Basin 1466 | -7/Scraptown | Attacked by Scraptown defenders 1473 | -7/Scraptown | Destroyed Triborg 1623 | -7/Scraptown | Destroyed 23 combat bots 1850 | -7/Scraptown | Lost 3 parts (1p1n1u) 1928 | -7/Scraptown | Visited LU-1G1's Boring Crew 1944 | -7/Scraptown | Destroyed 30 combat bots 2010 | -7/Scraptown | Visited Scrap Suit Storage 2011 | -7/Scraptown | Found Scrap Suit 2056 | -7/Scraptown | Destroyed 14 combat bots 2218 | -7/Scraptown | Discovered exit to Factory (range 11) 2223 | -7/Scraptown | Destroyed 11 combat bots 2223 | -7/Scraptown | Entered Factory 2225 | -5/Factory | Reached level 9 2225 | -5/Factory | Reached level 10 2225 | -5/Factory | Reached level 11 2225 | -5/Factory | Reached level 12 2225 | -5/Factory | Reached level 13 2225 | -5/Factory | Reached level 14 2225 | -5/Factory | Reached level 15 2225 | -5/Factory | Reached level 16 2280 | -5/Factory | Identified exit to Upper Caves 2299 | -5/Factory | Reached level 17 2362 | -5/Factory | Destroyed 7 combat bots 2381 | -5/Factory | Entered Upper Caves 2400 | -5/Upper Caves | Attacked by a faux Warlord 2410 | -5/Upper Caves | Found DCF Scrap (14 items) 2448 | -5/Upper Caves | Reached level 18 2472 | -5/Upper Caves | Identified exit to Upper Caves 2472 | -5/Upper Caves | Discovered exit to Upper Caves (range 16) 2479 | -5/Upper Caves | Entered another Upper Caves area 2480 | -5/Upper Caves | Identified exit to Factory 2480 | -5/Upper Caves | Discovered exit to Factory (range 9) 2480 | -5/Upper Caves | Encountered a Warlord checkpoint 2480 | -5/Upper Caves | Learned 4 Factory zone layouts 2554 | -5/Upper Caves | Identified exit to Warlord 2554 | -5/Upper Caves | Discovered exit to Warlord (range 13) 2563 | -5/Upper Caves | Entered Warlord 2574 | -5/Warlord | Attacked by Warlord forces 2577 | -5/Warlord | Spotted 2Q-TCI(B) 2577 | -5/Warlord | Spotted BW-RDQ(B) 2580 | -5/Warlord | Destroyed 2Q-TCI(B) 2594 | -5/Warlord | Destroyed BW-RDQ(B) 2718 | -5/Warlord | Found Prototype Ballistic Cannon 2721 | -5/Warlord | Spotted SJ-JRA(K) 2721 | -5/Warlord | Spotted E8-IJQ(K) 2760 | -5/Warlord | Destroyed SJ-JRA(K) 2770 | -5/Warlord | Reached level 19 2770 | -5/Warlord | Warlord's base attacked by MAIN.C 2781 | -5/Warlord | Destroyed 27 combat bots 2781 | -5/Warlord | Destroyed Fake God Mode 2788 | -5/Warlord | Identified Hvy. Autocannon 2805 | -5/Warlord | Destroyed LV-01A 2842 | -5/Warlord | Destroyed Warlord 2856 | -5/Warlord | Lost 8 parts (1p3n3u1w) 2876 | -5/Warlord | Found Prototype Reactor 2876 | -5/Warlord | Identified Vortex Chain Reactor 2883 | -5/Warlord | Found Prototype Processor 2883 | -5/Warlord | Identified Exp. Target Analyzer 2886 | -5/Warlord | Found Prototype Processor 2886 | -5/Warlord | Identified Exp. Targeting Computer 2889 | -5/Warlord | Found Prototype Device 2889 | -5/Warlord | Identified Thermal Barrier 2897 | -5/Warlord | Spotted KZ-GH5(g) 2897 | -5/Warlord | Spotted KR-C7C(g) 2920 | -5/Warlord | System corruption reached 10% 2942 | -5/Warlord | Spotted BV-5DK(g) 2979 | -5/Warlord | Identified exit to Proximity Caves 2979 | -5/Warlord | Discovered exit to Proximity Caves (range 15) 2984 | -5/Warlord | Entered Proximity Caves 2984 | -4/Proximity Caves | Spotted B-86 Titan 2999 | -4/Proximity Caves | Destroyed B-86 Titan 3012 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3022 | -4/Proximity Caves | Reached level 20 3232 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3262 | -4/Proximity Caves | Discovered exit to Factory (range 14) 3268 | -4/Proximity Caves | Entered Factory 3270 | -4/Factory | Reached level 21 3291 | -4/Factory | Identified exit to Upper Caves 3291 | -4/Factory | Discovered exit to Upper Caves (range 13) 3306 | -4/Factory | Entered Upper Caves 3358 | -4/Upper Caves | Encountered a Warlord checkpoint 3425 | -4/Upper Caves | Spotted B-86 Titan 3433 | -4/Upper Caves | Reached level 22 3433 | -4/Upper Caves | Destroyed B-86 Titan 3452 | -4/Upper Caves | Identified exit to Upper Caves 3452 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 3454 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3454 | -4/Upper Caves | Entered another Upper Caves area 3455 | -4/Upper Caves | Identified exit to Research 3455 | -4/Upper Caves | Discovered exit to Research (range 8) 3460 | -4/Upper Caves | Encountered a Warlord checkpoint 3461 | -4/Upper Caves | Learned Research terminal intel 3517 | -4/Upper Caves | Identified exit to Zhirov 3517 | -4/Upper Caves | Discovered exit to Zhirov (range 10) 3521 | -4/Upper Caves | Entered Zhirov 3521 | -4/Zhirov | Identified exit to Proximity Caves 3521 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 3524 | -4/Zhirov | Met Zhirov 3550 | -4/Zhirov | Found Alien Artifact 3550 | -4/Zhirov | Identified Integrated Dissipator 3550 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3556 | -4/Zhirov | Found Alien Artifact 3564 | -4/Zhirov | Learned location of Quarantine (-2) 3564 | -4/Zhirov | Learned location of Testing (-3) 3564 | -4/Zhirov | Learned location of Command (-1) 3566 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3573 | -4/Zhirov | Entered Proximity Caves 3575 | -3/Proximity Caves | Reached level 23 3593 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3631 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 3645 | -3/Proximity Caves | Discovered exit to Research (range 15) 3648 | -3/Proximity Caves | Entered Research 3650 | -3/Research | Loaded intel: 23 terminal locations 3650 | -3/Research | Reached level 24 3650 | -3/Research | Reached level 25 3660 | -3/Research | Found Gamma Bomb Array 3661 | -3/Research | Found Prototype Launcher 3738 | -3/Research | Identified exit to Armory 3738 | -3/Research | Identified exit to Testing 3780 | -3/Research | Reached level 26 3815 | -3/Research | Entered Armory 3828 | -3/Armory | Destroyed 7 combat bots 3835 | -3/Armory | Identified Transdimensional Reconstructor 3835 | -3/Armory | Warped through subspace to slip node 3835 | -3/Armory | Identified exit to Lab 3835 | -3/Armory | Discovered exit to Lab (range 1) 3836 | -3/Armory | Identified exit to Research 3836 | -3/Armory | Discovered exit to Research (range 16) 3836 | -3/Armory | Entered Lab 3836 | -3/Lab | Discovered exit to Research (range 9) 3838 | -3/Lab | Reached level 27 3838 | -3/Lab | Reached level 28 3839 | -3/Lab | Gained access to the hidden lab's interior 3839 | -3/Lab | Unable to decrypt terminal 3839 | -3/Lab | Opened the door to a hidden lab 3839 | -3/Lab | Detected by scanners 3848 | -3/Lab | Confronted by A5 3869 | -3/Lab | Destroyed A5 3878 | -3/Lab | Found Transdimensional Reconstructor 3880 | -3/Lab | Found Integrated Dissipator 3882 | -3/Lab | Found Alien Artifact 3882 | -3/Lab | Identified Core Expander 3885 | -3/Lab | Found Alien Artifact 3885 | -3/Lab | Identified Core Reset Matrix 3885 | -3/Lab | Used Core Reset Matrix 3892 | -3/Lab | Found Prototype Protection 3892 | -3/Lab | Identified Exp. Powered Armor 3895 | -3/Lab | Found Prototype Energy Gun 3895 | -3/Lab | Identified Tachyon Dispersion Ray 3897 | -3/Lab | Found Prototype Energy Cannon 3897 | -3/Lab | Identified Warp Cannon 3900 | -3/Lab | Found Prototype Hackware 3903 | -3/Lab | Discovered exit to Research (range 32) 3904 | -3/Lab | Unable to decrypt terminal 3925 | -3/Lab | Unable to decrypt terminal 3925 | -3/Lab | Found LC Capacitor 3952 | -3/Lab | Entered Research 3954 | -2/Research | Reached level 29 3954 | -2/Research | Reached level 30 3954 | -2/Research | Identified exit to Quarantine 4019 | -2/Research | Entered Quarantine 4020 | -2/Quarantine | Detected hypermatrix surge 4020 | -2/Quarantine | Sensed 14 artifacts in vicinity 4030 | -2/Quarantine | Found Sigix Broadsword 4034 | -2/Quarantine | Identified exit to Access 4040 | -2/Quarantine | Identified Tesla Bomb Launcher 4082 | -2/Quarantine | Scanned by Researcher 4092 | -2/Quarantine | Found Matter Drive 4115 | -2/Quarantine | Garrison activated, responded to threat 4116 | -2/Quarantine | Reached level 31 4124 | -2/Quarantine | Found Transdimensional Reconstructor 4138 | -2/Quarantine | Found Transdimensional Reconstructor 4139 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 4141 | -2/Quarantine | Found Transdimensional Reconstructor 4150 | -2/Quarantine | Spotted Alpha 7 4190 | -2/Quarantine | Destroyed Alpha 7 4234 | -2/Quarantine | Destroyed 11 combat bots 4244 | -2/Quarantine | Spotted Fortress 4269 | -2/Quarantine | First assault squad dispatched 4274 | -2/Quarantine | Identified exit to Section 7 4274 | -2/Quarantine | Discovered exit to Section 7 (range 6) 4276 | -2/Quarantine | Entered Section 7 4277 | -2/Section 7 | Sensed 20 artifacts in vicinity 4278 | -2/Section 7 | Reached level 32 4285 | -2/Section 7 | Spotted S7 Guard 4293 | -2/Section 7 | Spotted S7 Guard 4307 | -2/Section 7 | Found Navigation Efficiency Matrix 4307 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 4309 | -2/Section 7 | System corruption reached 10% 4314 | -2/Section 7 | Discovered exit to Access (range 17) 4339 | -2/Section 7 | Spotted B-90 Cyclops 4347 | -2/Section 7 | Found Microwarp Drive 4354 | -2/Section 7 | Spotted Alpha 7 4354 | -2/Section 7 | Spotted Alpha 7 4356 | -2/Section 7 | Spotted B-99 Colossus 4361 | -2/Section 7 | Spotted Striker 4361 | -2/Section 7 | Spotted Striker 4361 | -2/Section 7 | Spotted Executioner 4361 | -2/Section 7 | Spotted Executioner 4368 | -2/Section 7 | Build established: Wizard-Sprinter 4368 | -2/Section 7 | Integrated with Sigix Exoskeleton 4368 | -2/Section 7 | Upgraded with Power slot (x1) 4368 | -2/Section 7 | Upgraded with Utility slot (x12) 4368 | -2/Section 7 | Upgraded with Weapon slot (x4) 4376 | -2/Section 7 | Warped through subspace 4377 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 4379 | -2/Section 7 | Spotted Executioner 4379 | -2/Section 7 | Spotted Executioner 4387 | -2/Section 7 | Identified Quantum Router 4397 | -2/Section 7 | Found Drained L-Cannon 4398 | -2/Section 7 | Installed L-Cannon capacitor 4410 | -2/Section 7 | Destroyed Executioner 4411 | -2/Section 7 | Scanned by Researcher 4421 | -2/Section 7 | Destroyed Executioner 4454 | -2/Section 7 | Fired L-Cannon 4489 | -2/Section 7 | Entered Access 4491 | -1/Access | Reached level 33 4494 | -1/Access | Emitted hypermatrix ping 4499 | -1/Access | Assembled emerged from beneath the floor 4499 | -1/Access | Spotted B-99 Colossus 4501 | -1/Access | Reached level 34 4509 | -1/Access | Assembled emerged from beneath the floor 4513 | -1/Access | Spotted B-99 Colossus 4514 | -1/Access | Spotted B-99 Colossus 4531 | -1/Access | Assembled emerged from beneath the floor 4558 | -1/Access | Spotted B-99 Colossus 4571 | -1/Access | Spotted Executioner 4571 | -1/Access | Spotted Striker 4576 | -1/Access | Lost 3 allies 4585 | -1/Access | Core integrity fell below 50% 4592 | -1/Access | Identified exit to Command 4592 | -1/Access | Discovered exit to Command (range 11) 4592 | -1/Access | Fired L-Cannon 4605 | -1/Access | Entered Command 4607 | -1/Command | Reached level 35 4610 | -1/Command | Emitted hypermatrix ping 4615 | -1/Command | Assembled emerged from beneath the floor 4673 | -1/Command | Spotted M Guard 4673 | -1/Command | Spotted M Guard 4673 | -1/Command | Spotted Combat Programmer 4673 | -1/Command | Spotted Combat Programmer 4675 | -1/Command | Assembled emerged from beneath the floor 4685 | -1/Command | Build established: Wizard-Sigix 4724 | -1/Command | Lost 3 allies 4725 | -1/Command | Fired L-Cannon 4725 | -1/Command | All MAIN.C guards destroyed 4747 | -1/Command | Met MAIN.C 4747 | -1/Command | Fired L-Cannon 4747 | -1/Command | Reached level 36 4747 | -1/Command | 0b10 Conduit disabled 4747 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4747 | -1/Command | Destroyed MAIN.C Shell 4747 | -1/Command | Spotted M Shell/Def 4747 | -1/Command | Spotted M Shell/Atk 4747 | -1/Command | Spotted M Shell/Atk 4747 | -1/Command | Spotted M Shell/Def 4747 | -1/Command | Spotted M Shell/Atk 4747 | -1/Command | Spotted M Shell/Def 4750 | -1/Command | MAIN.C activated Command garrisons 4758 | -1/Command | Fired L-Cannon 4758 | -1/Command | Destroyed MAIN.C 4758 | -1/Command | Identified exit to Surface 4758 | -1/Command | Discovered exit to Surface (range 55) 4775 | -1/Command | Fired L-Cannon 4775 | -1/Command | Destroyed M Shell/Atk 4789 | -1/Command | Spotted B-99 Colossus 4799 | -1/Command | Failed to warp due to unstable space 4804 | -1/Command | Fired L-Cannon 4814 | -1/Command | Warped through subspace to slip node 4814 | -1/Command | Identified exit to Access_0 4814 | -1/Command | Discovered exit to Access_0 (range 4) 4816 | -1/Command | Entered Access_0 4817 | -1/Access_0 | Sensed 2 artifacts in vicinity 4817 | -1/Access_0 | Met Architect 4817 | -1/Access_0 | Fired L-Cannon 4817 | -1/Access_0 | Architect warped through subspace 4817 | -1/Access_0 | Reached level 37 4864 | -1/Access_0 | Singularity Gate disabled 4865 | -1/Access_0 | Fired L-Cannon 4867 | -1/Access_0 | A6 warped into view 4876 | -1/Access_0 | Fired L-Cannon 4876 | -1/Access_0 | Destroyed A6 4876 | -1/Access_0 | Architect warped through subspace 4895 | -1/Access_0 | Fired L-Cannon 4895 | -1/Access_0 | Architect warped through subspace 4895 | -1/Access_0 | Subspace Access Node disabled 4914 | -1/Access_0 | Fired L-Cannon 4914 | -1/Access_0 | Architect warped through subspace 4932 | -1/Access_0 | Fired L-Cannon 4932 | -1/Access_0 | Architect warped through subspace 4958 | -1/Access_0 | Fired L-Cannon 4958 | -1/Access_0 | Architect warped through subspace 4985 | -1/Access_0 | Found Integrity Redistributor 4985 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+860) 4986 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 4987 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 4988 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 4992 | -1/Access_0 | Fired L-Cannon 4992 | -1/Access_0 | Architect warped through subspace 5015 | -1/Access_0 | Fired L-Cannon 5026 | -1/Access_0 | Fired L-Cannon 5026 | -1/Access_0 | Architect warped through subspace 5065 | -1/Access_0 | Fired L-Cannon 5065 | -1/Access_0 | Architect warped through subspace 5065 | -1/Access_0 | Reached level 38 5081 | -1/Access_0 | Fired L-Cannon 5081 | -1/Access_0 | Architect warped through subspace 5095 | -1/Access_0 | Fired L-Cannon 5095 | -1/Access_0 | Architect warped through subspace 5114 | -1/Access_0 | Crushed by falling debris 5119 | -1/Access_0 | Fired L-Cannon 5119 | -1/Access_0 | Architect warped through subspace 5133 | -1/Access_0 | Fired L-Cannon 5133 | -1/Access_0 | Architect warped through subspace 5144 | -1/Access_0 | Fired L-Cannon 5144 | -1/Access_0 | Architect warped through subspace 5154 | -1/Access_0 | Fired L-Cannon 5154 | -1/Access_0 | Architect warped through subspace 5164 | -1/Access_0 | Warped through subspace to slip node 5164 | -1/Access_0 | Discovered exit to Surface (range 8) 5245 | -1/Access_0 | Fired L-Cannon 5246 | -1/Access_0 | L-Cannon capacitor drained 5258 | -1/Access_0 | Fired Drained L-Cannon 5258 | -1/Access_0 | Subspace Access Node disabled 5278 | -1/Access_0 | Fired Drained L-Cannon 5303 | *** | Heading to fleet! Last Messages --------------- 05245_ Beam penetrates Wall. 05245_ Beam penetrates Earth. 05245_ Beam penetrates Wall. L-Cannon capacitor depleted. 05246_ The unstable cave ceiling collapses. 05249_ Navigation matrix triggers involuntary quantum shift. 05251_ The unstable cave ceiling collapses. 05258_ Beam penetrates Earth. 05258_ Beam penetrates Wall. 05258_ Beam penetrates Earth. 05258_ Beam penetrates Wall. 05258_ Beam penetrates Earth. 05258_ Beam penetrates Wall. 05258_ Beam penetrates Earth. 05259_ The unstable cave ceiling collapses. 05278_ Beam penetrates Earth. 05283_ The unstable cave ceiling collapses. 05291_ Navigation matrix triggers involuntary quantum shift. 05303_ The unstable cave ceiling collapses. [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###############################???????? | | ?????????##################################??????? | | ????????###################################??????? | | ???????####################################??????? | | ??????######################################?????? | | ??????######################################?????? | | ?????#######################################?????? | | ????##################### ##################?????? | | ????#################### #################?????? | | ????#################### X ##################????? | | ???##################### ;################?????? | | ???#################### ;################?????? | | ???################# # # ################?????? | | ???################### ################?????? | | ???################## # # ###############????? | | ??################## # ###############?????? | | ???################ ################?????? | | ???################# # ###############?????? | | ???################ ## ##################?????? | | ???################# # ###############?????? | | ???################# # ###############??????? | | ????################# # ##################??????? | | ????################ #################??????? | | ????################ ;"#################??????? | | ?????############### ;; #################??????? | | ??????############# #################??????? | | ??????############# # ################???????? | | ???????########### # ################???????? | | ???????########### # ################???????? | | ???????########### # #################???????? | | ???????########## # #################???????? | | ????????######### ## ################????????? | | ????????######## ## ################????????? | | ????????######## ### ################????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 1182 Energy Generation 2101 Energy Capacity 30700 Matter Stores 5300 Matter Capacity 5300 Sight Range 65 Robot Scan Range 96 Terrain Scan Range 16 Terrain Scan Density 3085 Jamming Range 14 Additional Mass Support 12 Armor Coverage 400 Resistance: KI 85 Resistance: TH 85 Resistance: EX 85 Resistance: EM 85 Resistance: I 85 Resistance: S 85 Resistance: P 85 Power Shielding 90 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 79 Targeting Accuracy 18 Target Analysis 10 Offensive Hacking 855 Defensive Hacking 630 Item Schematics ----------------- Enh. Nova Cannon | -2/Quarantine | Hacked Exp. Focal Shield | -2/Quarantine | Archive Cld. Plasma Rifle | -2/Quarantine | Archive Exp. Heat Sink | -2/Section 7 | Archive Hvy. Hardcell Cannon | -2/Section 7 | Archive Hvy. Proton Missile Launcher | -2/Section 7 | Archive Beam Splitter | -2/Section 7 | Archive Cld. Antimatter Reactor | -2/Section 7 | Archive Robot Schematics ------------------ P-80 Master | -2/Quarantine | Archive E-15 Imp | -2/Quarantine | Archive C-65 Expert | -2/Section 7 | Archive H-88 Terminator | -2/Section 7 | Archive A-27 Freighter | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Core Reset Matrix LC Capacitor Navigation Efficiency Matrix Microwarp Drive Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor L-Cannon Integrity Redistributor Achievements -------------- Dodgeball, But With Guns Winner's Signature Challenges ------------ None RPGLIKE | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Levels Raised 37 | . . 2 4 1 9 1 . 1 1 1 1 . . 1 3 . 2 2 1 1 2 2 2 XP Earned 61724 | 6000 1305 2100 6481 1429 13567 650 950 750 1850 1650 900 500 650 1550 3442 827 3125 2120 2256 1762 2291 3747 1822 XP Spent -961898625 | -961977025 . . . . . . . . . . . . . . . . . . . 78400 . . . Upgrades 2661 | 2644 . . . . . . . . . . . . . . . . . . . 17 . . . Power Slot 2 | 1 . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion Slot 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 24 | 12 . . . . . . . . . . . . . . . . . . . 12 . . . Weapon Slot 8 | 4 . . . . . . . . . . . . . . . . . . . 4 . . . Core Integrity 388 | 388 . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 172 | 172 . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 399 | 399 . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 598 | 598 . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 100 | 100 . . . . . . . . . . . . . . . . . . . . . . . Mass Support 109 | 109 . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 98 | 98 . . . . . . . . . . . . . . . . . . . . . . . Sight Range 47 | 47 . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 41 | 41 . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 30 | 30 . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 167 | 167 . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 161 | 161 . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 167 | 167 . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 121 | 121 . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . EX Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 5146 | . 84 277 . 1877 358 68 23 1069 163 . 21 . . 49 266 . . 37 391 158 . 210 95 Integrity Restored 1285 | . . 166 . 744 . . . 189 42 . . . . . 144 . . . . . . . . Core 1285 | . . 166 . 744 . . . 189 42 . . . . . 144 . . . . . . . . Protomatter Decayed 6527 | . 84 211 . 1126 284 . 23 1240 149 . 21 . . 38 20 . . . 268 75 185 2259 544 Game ------ Seed NavigationMiniStorage Manual? 0 Play Time 01:45:03 Cumulative 47.9 hours Start 2024.08.11 @ 15:38:11 End 2024.08.11 @ 17:26:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 43 Rogue 0 Adventurer 0 Explorer 43 Win Type 2 Total 8 Types 3/1/2/1/0/0/1/0/0 Lore% 31 Gallery% 54 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 46% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb8a006b-f22f-46e8-b76f-991c07428de3