Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.11 @ 17:26:41 // Winter2019/RPGLIKE

Player: Gnomed!

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (276)     1380
Value Destroyed (16386)    16386
Prototype IDs (44)         880
Alien Tech Used (12)       2400
Bonus (42978)              42978
              TOTAL SCORE: 73124

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    1222
Follower Combat Kills      54
Installed LC Capacitor     1000
Met Zhirov                 300
MAIN.C Attacked Warlord    500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      1000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A2               1000
Win                        3000
Win Speed                  657
Friendly Fire              -255

 Cogmind 
---------
Core Integrity             7461/20000
Matter                     5285/5300
Energy                     30698/30700
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (15) -----
               Gravity Neutralizer
      Improved Phase Shifter
  Experimental Powered Armor
               Remote Force Field
               Quantum Router
               Microwarp Drive
>              --- WEAPON (6) -------
               Sigix Sheargun
               Sigix Sheargun
               Drained L-Cannon
>              --- INVENTORY (98) ---
               Protomatter-45
    Subdweller Power Source
    Subdweller Power Source
     Makeshift Power Source
               Matter Drive
        Spiked Treads
    Subdweller Monowheel
    Subdweller Monowheel
    Subdweller Monowheel
    Subdweller Monowheel
    Subdweller Monowheel
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
               Disposable Heat Sink
    Subdweller Optics
               Transdimensional Reconstructor
               Tachyon Dispersion Ray
    Subdweller Laser
               Warp Cannon
               Assault Rifle
               Assault Rifle
    Subdweller Machine Gun
    Subdweller Machine Gun
               Railgun
               Linear Accelerator
               Multitool
               Sigix Broadsword
               Scrap Shield Fragment (49)
               Scrap Shield Fragment (47)
               Scrap Shield Fragment (47)
               Scrap Shield Fragment (45)

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
               Gravity Neutralizer
      Improved Phase Shifter
  Experimental Power Shielding
  Experimental Powered Armor
               Remote Force Field
               Quantum Router
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
               L-Cannon
>              --- INVENTORY --------
               Protomatter
    Subdweller Power Source
    Subdweller Power Source
     Makeshift Power Source
               Matter Drive
        Spiked Treads
    Subdweller Monowheel
    Subdweller Monowheel
    Subdweller Monowheel
    Subdweller Monowheel
    Subdweller Monowheel
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
               Disposable Heat Sink
    Subdweller Optics
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Tachyon Dispersion Ray
    Subdweller Laser
               Warp Cannon
               Assault Rifle
               Assault Rifle
    Subdweller Machine Gun
    Subdweller Machine Gun
               Railgun
               Linear Accelerator
               Multitool
               Sigix Broadsword
               Scrap Shield Fragment
               Scrap Shield Fragment
               Scrap Shield Fragment
               Scrap Shield Fragment
[Rating: 349]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Flight Unit
  Leg                      Sigix Exoskeleton
  Flight Unit              Flight Unit
Utility                    Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Processor                Terrain Scan Processor
  Hackware                 Quantum Router
  Protection               Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Assault Rifle
  Energy Gun               Sigix Sheargun
  Energy Cannon            Powered Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Autocannon
  Launcher                 Tesla Bomb Launcher

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Slots Evolved              39   | 22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   
  Power                    2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
  Weapon                   8    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Parts Attached             94   | 8   23  5   .   7   7   .   2   12  .   2   1   .   5   .   1   .   4   1   3   10  .   .   3   
  Power                    6    | 2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Engine                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               21   | .   6   .   .   2   2   .   2   4   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   6   .   .   2   2   .   2   4   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 3   7   2   .   2   1   .   .   5   .   .   .   .   2   .   1   .   2   .   .   8   .   .   3   
    Device                 16   | .   4   1   .   1   1   .   .   2   .   .   .   .   1   .   1   .   .   .   .   2   .   .   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | 1   3   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             7    | 2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Weapon                   31   | 3   10  3   .   3   2   .   .   2   .   .   1   .   .   .   .   .   2   1   3   1   .   .   .   
    Energy Gun             6    | 1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
    Ballistic Gun          12   | 2   6   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   1   5   .   1   1   .   .   1   
Parts Lost                 18   | .   .   .   .   7   .   .   .   9   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Power                    3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   .   3   .   .   .   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     74   | .   64  91  92  86  82  88  88  79  84  82  79  80  85  88  85  84  84  78  78  51  38  36  44  
  Engine                   2    | .   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   1   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Flight                   16   | .   14  23  23  22  19  19  19  16  19  18  15  15  20  23  23  23  23  23  22  8   .   .   .   
  Device                   15   | .   8   18  19  20  23  23  23  19  19  19  19  19  16  15  15  15  14  11  11  5   3   2   10  
  Processor                15   | .   7   16  19  19  19  19  19  20  26  26  26  26  26  26  23  23  23  23  23  9   .   .   .   
  Protection               3    | .   7   7   7   3   3   3   3   1   .   .   .   .   1   3   3   3   3   .   .   3   7   7   5   
  Energy Gun               2    | .   3   .   .   .   .   .   .   1   3   3   3   3   3   3   3   3   3   3   .   4   7   7   7   
  Energy Cannon            3    | .   .   1   3   4   13  15  15  8   3   2   .   .   .   .   .   .   1   3   3   2   3   3   3   
  Ballistic Gun            5    | .   13  14  11  9   .   .   .   1   3   3   3   3   3   3   3   3   1   .   1   1   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   3   3   6   7   7   7   7   7   7   5   1   .   .   .   .   
Peak Build Rating          349  | 8   27  77  77  86  130 130 133 149 149 159 152 152 164 164 166 165 217 219 226 336 336 336 349 
  Average Rating           146  | 4   18  53  77  79  114 130 131 125 149 153 150 152 158 164 165 164 180 217 222 277 336 334 345 
  On Entrance              155  | .   8   27  77  77  84  130 130 133 149 149 147 152 152 164 164 165 163 217 219 217 336 336 330 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 14  23  31  30  35  68  68  68  94  94  94  92  92  92  91  91  91  116 116 116 137 137 137 146 
  Greatest Support         617  | 548 569 569 569 569 577 577 577 582 582 588 581 581 586 586 586 586 586 586 586 605 605 605 617 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 98   | 98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  
  Average Capacity         98   | 98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  
  Most Carried             51   | .   .   46  46  46  42  42  44  45  27  29  30  30  31  31  33  33  38  40  46  51  40  40  38  
  Average Carried          32   | .   .   29  46  43  42  42  43  36  27  28  28  30  30  31  32  32  34  38  44  43  40  39  37  
  Final Capacity           98   | 98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  98  
  Final Carried            46   | .   .   46  46  42  42  42  44  27  27  29  30  30  31  31  33  32  38  40  46  40  40  38  37  

 Class Distribution 
--------------------
 67% | Wizard-Scout
 17% | Wizard-Sigix
  9% | Wizard-Sprinter
  6% | Wizard-Gunner

 Dominant Class 
----------------
   Wizard-Gunner | -10/Materials
    Wizard-Scout | -10/Subcaves
    Wizard-Scout | -7/Recycling
    Wizard-Scout | -7/Scraptown
    Wizard-Scout | -5/Factory
    Wizard-Scout | -5/Upper Caves
    Wizard-Scout | -5/Upper Caves
    Wizard-Scout | -5/Warlord
    Wizard-Scout | -4/Proximity Caves
    Wizard-Scout | -4/Factory
    Wizard-Scout | -4/Upper Caves
    Wizard-Scout | -4/Upper Caves
    Wizard-Scout | -4/Zhirov
    Wizard-Scout | -3/Proximity Caves
    Wizard-Scout | -3/Research
    Wizard-Scout | -3/Armory
    Wizard-Scout | -3/Lab
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -2/Quarantine
    Wizard-Sigix | -2/Section 7
    Wizard-Sigix | -1/Access
    Wizard-Sigix | -1/Command
    Wizard-Sigix | -1/Access_0

 Resources                       | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           12285 | 105  343  2497 469  4494 70   .    20   478  100  .    121  .    .    .    1416 199  79   101  1484 259  .    .    50   
  Remotely                 10541 | .    .    2135 469  4494 70   .    20   10   .    .    .    .    .    .    1416 199  79   101  1476 72   .    .    .    
Salvage Created            15914 | .    369  971  105  4870 339  .    113  2264 309  116  121  .    .    182  585  71   .    44   2835 392  .    1960 268  
  Parts                    803   | .    37   58   3    330  13   3    6    96   15   6    2    .    .    4    31   4    .    6    108  27   .    34   20   
Haulers Intercepted        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  247  | .   10  25  1   85  12  1   4   39  9   1   3   .   .   5   13  1   1   2   23  3   .   6   3   
  Guns                     54   | .   10  10  .   18  .   .   .   3   3   .   .   .   .   2   .   1   .   .   2   2   .   3   .   
  Cannons                  143  | .   .   11  .   57  7   1   4   29  5   1   3   .   .   3   13  .   1   2   6   .   .   .   .   
  AOE                      10   | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Classes Destroyed          37   | .   5   2   1   12  1   .   .   5   1   1   .   .   .   .   1   .   .   .   6   1   .   1   .   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   1   .   .   .   
  Builder                  7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   .   .   
  Tunneler                 3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Swarmer                  28   | .   6   6   .   .   3   .   4   .   2   .   .   .   .   3   .   .   .   2   .   .   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    30   | .   4   2   .   .   8   .   .   .   3   .   .   .   .   .   8   .   .   .   5   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   
  Sentry                   10   | .   .   .   1   1   .   .   .   .   1   1   .   .   .   2   1   .   .   .   2   .   .   1   .   
  Hunter                   16   | .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   2   .   .   .   9   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  M Shell/Atk              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Subdweller               17   | .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Bolteater                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Federalist               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explorer                 11   | .   .   .   .   10  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ranger                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guru                     7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 26   | .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Elite                    21   | .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     21   | .   .   .   .   5   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Bouncer                  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           34   | .   7   6   1   34  7   1   4   29  4   2   2   .   .   4   9   2   1   2   14  4   .   3   2   
  Combat Bots Only         30   | .   6   4   1   30  7   1   4   27  4   1   2   .   .   4   7   1   1   2   11  2   .   3   2   
Max Kills in Single Turn   4    | .   3   1   1   4   2   1   1   2   1   1   1   .   .   1   2   1   1   1   4   2   .   3   1   
  Gunslinging              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     8    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Triborg (-7/Scraptown)
  Fake God Mode (-5/Warlord)
  LV-01A (-5/Warlord)
  Warlord (-5/Warlord)
  A5 (-3/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -10   -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        2275  | .     18    75    .     447   13    10    20    619   46    2     60    .     .     15    48    6     18    7     258   293   120   84    116   
  Missed                   990   | .     5     33    .     201   9     5     5     228   20    2     30    .     .     6     28    5     10    3     114   114   75    31    66    
Damage Taken               12754 | .     48    319   .     2092  32    43    96    4457  171   .     225   .     .     70    210   14    134   40    1370  1261  895   618   659   
  Core                     10190 | .     31    187   .     1517  26    35    68    3398  132   .     174   .     .     53    132   11    110   32    1058  1179  892   563   592   
  Absorbed by Shields      248   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     248   
  Redirected to Core       7324  | .     24    179   .     1374  17    26    61    3070  119   .     166   .     .     53    132   11    77    32    907   536   77    316   147   
  Redirected to Shielding  88    | .     3     45    .     6     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     .     
  Ignored by Resistances   20165 | .     74    420   .     2661  42    57    129   4816  385   .     349   .     .     169   376   8     79    54    2251  3334  817   2537  1607  
  Regen/Repaired (Parts)   77    | .     .     .     .     .     10    .     .     24    .     .     20    .     .     .     23    .     .     .     .     .     .     .     .     
Core Remaining (%)         72    | 100   .     .     .     95    .     .     .     .     78    .     .     .     .     77    .     .     70    .     .     53    .     .     37    
Volleys Fired              541   | .     16    69    1     155   14    2     5     86    16    3     12    .     .     9     31    4     11    3     44    13    1     24    22    
  Largest                  5     | .     5     5     4     4     4     4     4     4     4     4     4     .     .     4     4     4     4     3     4     4     3     3     3     
  Hottest                  1100  | .     185   103   100   160   318   318   318   318   276   276   226   .     .     226   226   226   226   280   280   900   1100  1100  1100  
Shots Fired                1952  | .     69    279   4     582   56    8     20    314   63    10    44    .     .     31    118   16    42    9     144   33    3     53    54    
  Gun                      1074  | .     69    234   3     403   .     .     .     63    31    6     24    .     .     13    56    8     21    3     35    21    2     48    34    
  Cannon                   804   | .     .     45    1     170   56    8     20    251   32    4     20    .     .     18    62    8     21    6     52    4     1     5     20    
  Launcher                 74    | .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    8     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1043  | .     56    234   3     412   .     .     .     55    32    6     32    .     .     27    91    12    31    3     45    4     .     .     .     
  Thermal                  686   | .     8     45    1     170   56    8     20    259   31    4     12    .     .     4     27    4     10    .     .     1     1     5     20    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          122   | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     99    11    .     .     .     
  Slashing                 101   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    2     48    34    
  Robot Hit Streak         155   | .     19    60    61    62    15    13    14    44    47    30    58    .     .     83    101   45    39    47    155   32    .     36    15    
  Robot Miss Streak        2     | .     1     1     .     1     1     .     2     1     1     .     .     .     .     .     1     1     .     .     1     .     .     1     1     
  Penetration Max          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     14    1     
  Secondary Targets        9     | .     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Max Gunslinging Chain  2     | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
Shots Hit Robots           1226  | .     50    131   1     328   36    3     7     239   48    5     28    .     .     25    80    13    28    8     114   18    .     21    43    
  Core Hits                512   | .     20    34    .     140   12    2     4     88    18    3     9     .     .     11    30    5     10    4     90    11    1     10    10    
  Critical Kills           26    | .     .     5     1     5     5     .     .     7     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 18    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     6     2     4     .     3     .     .     .     .     
  Critical Strikes         78    | .     1     5     1     7     5     .     .     11    6     .     2     .     .     5     11    2     6     2     13    .     .     .     1     
    Burn                   11    | .     1     .     .     .     .     .     .     2     3     .     1     .     .     2     1     .     1     .     .     .     .     .     .     
    Meltdown               23    | .     .     5     1     5     5     .     .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                24    | .     .     .     .     2     .     .     .     1     .     .     1     .     .     2     8     2     4     .     4     .     .     .     .     
    Blast                  14    | .     .     .     .     .     .     .     .     2     2     .     .     .     .     1     2     .     1     2     4     .     .     .     .     
    Corrupt                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46097 | .     675   3049  57    11837 1629  118   278   9946  1811  188   999   .     .     835   3175  457   827   391   5660  1406  43    1572  1144  
  Guns                     12564 | .     675   1495  .     3112  .     .     .     977   453   59    260   .     .     187   623   157   189   40    727   894   .     1572  1144  
  Cannons                  29266 | .     .     1554  57    8045  1629  118   278   8969  1358  129   739   .     .     648   2552  300   638   351   1894  7     .     .     .     
  Explosions               3968  | .     .     .     .     680   .     .     .     .     .     .     .     .     .     .     .     .     .     .     3039  217   32    .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  299   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     288   11    .     .     
  Kinetic                  16537 | .     499   1495  .     3792  .     .     .     2075  945   113   857   .     .     768   2881  373   735   260   1699  45    .     .     .     
  Thermal                  21282 | .     110   1554  57    8045  1629  118   278   7871  866   75    142   .     .     67    294   84    92    .     .     .     .     .     .     
  Explosive                32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     
  Electromagnetic          4382  | .     66    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     131   3961  224   .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3565  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     849   .     1572  1144  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     .     .     .     10    10    .     .     .     .     .     .     .     2     .     8     11    .     .     .     
  Average Corruption       8     | .     .     .     .     .     .     .     .     7     10    .     .     .     .     .     .     .     1     .     6     9     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  43    | .     .     .     .     .     .     .     .     10    14    .     .     .     .     .     .     .     1     .     7     11    .     .     .     
    Message Errors         11    | .     .     .     .     .     .     .     .     3     4     .     .     .     .     .     .     .     .     .     1     3     .     .     .     
    Matter Fused           9     | .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     3     1     .     .     .     
    Heat Flow Errors       1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      4     | .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
    Misfires               4     | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     1     .     1     1     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1743  | .     .     62    .     651   42    .     24    409   13    .     .     .     .     39    163   83    .     18    204   35    .     .     .     
  Projectiles              1574  | .     .     62    .     517   42    .     24    409   13    .     .     .     .     39    163   83    .     18    204   .     .     .     .     
  Explosions               134   | .     .     .     .     134   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     
Knockbacks                 20    | .     .     .     .     .     .     .     .     4     .     .     1     .     .     1     4     3     1     2     2     2     .     .     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Kinetic                  18    | .     .     .     .     .     .     .     .     4     .     .     1     .     .     1     4     3     1     2     2     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      449   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     329   120   .     .     .     
  Shots                    43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    14    .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     
  Kicked                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Average Temperature      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Received Heat Transfer   3372  | .     30    212   .     1396  18    54    .     534   48    .     18    .     .     36    48    .     .     .     279   339   72    288   .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    2     .     .     .     
  Combat Hostiles          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    1     .     .     .     
  Parts Fried              37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     .     .     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
Robots Melted              24    | .     .     5     1     5     5     .     .     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          23    | .     .     4     1     5     5     .     .     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             67    | .     .     4     .     24    10    1     .     24    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         12156 | .     297   .     .     324   1409  137   300   6348  1527  124   370   .     .     296   703   148   173   .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     

 Alert                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             2114 | .    391  .    84   .    348  .    .    .    .    164  .    .    .    .    242  156  .    125  1047 1908 2114 1622 .    
  Initial                  1100 | .    .    .    64   .    .    .    .    .    .    108  .    .    .    .    57   94   .    .    52   442  1100 1100 .    
  Average                  454  | .    144  .    78   .    133  .    .    .    .    129  .    .    .    .    110  122  .    41   507  993  1566 1259 .    
Maximum Alert Level        5    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    3    5    5    5    .    
  Low Security (%)         45   | 100  55   .    100  .    72   .    .    .    .    100  .    .    .    .    82   100  .    100  26   .    .    .    .    
  Level 1                  19   | .    44   .    .    .    27   .    .    .    .    .    .    .    .    .    17   .    .    .    21   .    .    .    .    
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   62   .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   67   .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   89   .    .    
Squads Dispatched          32   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    6    13   10   .    .    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            13   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    3    7    .    .    .    
  Assault                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    7    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Distress Signals           18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   6   1   8   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              518  | .   16  27  .   101 13  3   4   57  12  1   4   2   .   4   14  2   1   7   39  89  63  16  43  
  Peak Tracking Total      28   | .   3   5   .   11  5   3   3   13  4   1   2   2   .   2   4   3   1   6   7   28  13  7   5   
  Tactical Retreats        17   | .   1   2   .   6   .   1   .   .   3   .   .   1   .   .   .   .   .   1   1   1   .   .   .   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Traps Triggered            8    | .   2   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Disabled          65   | .   .   3   .   6   .   .   .   5   .   .   1   .   .   1   1   1   3   .   13  15  5   4   7   
  Max in Single Turn       5    | .   .   1   .   4   .   .   .   1   .   .   1   .   .   1   1   1   1   .   3   4   5   2   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Accessed          19   | .   1   4   .   .   1   .   .   .   .   .   .   .   7   .   1   .   2   1   1   1   .   .   .   
  Terminals                6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                100  | .   1   16  .   .   1   .   .   .   .   .   .   .   46  .   6   .   23  1   5   1   .   .   .   
  Successful               100  | .   1   16  .   .   1   .   .   .   .   .   .   .   46  .   6   .   23  1   5   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   6   .   1   1   3   .   .   .   .   
  Terminals                15   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   1   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             100  | .   1   16  .   .   1   .   .   .   .   .   .   .   46  .   6   .   23  1   5   1   .   .   .   
  Record                   70   | .   .   13  .   .   .   .   .   .   .   .   .   .   34  .   1   .   22  .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               34   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    21   12   .    
  Largest Group            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   7    .    
  Highest-Rated Group      217  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    217  101  .    
  Highest-Rated Ally       15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   15   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               101  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   9    .    
  Total Damage             2014 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1848 166  .    
  Kills                    7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               5302 | 34   570  759  67   792  158  98   84   421  284  38   148  67   52   75   167  21   116  67   257  213  116  211  487  
Spaces Moved               9707 | 45   969  1851 252  499  339  315  234  391  279  88   332  232  170  211  239  28   236  248  430  649  655  296  719  
  Core                     291  | 45   246  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1202 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    195  268  197  542  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7324 | .    723  1851 252  499  339  315  234  391  279  88   332  232  170  211  239  28   236  248  430  227  .    .    .    
  Fastest Speed            21   | 50   25   25   25   25   25   29   27   26   26   26   29   29   21   21   21   21   21   21   21   25   30   30   30   
  Average Speed            26   | 50   34   25   25   25   28   29   27   27   26   27   29   29   23   21   21   21   21   21   21   27   30   30   30   
  Slowest Speed            50   | 50   50   25   25   28   29   29   29   37   26   29   29   29   29   21   21   21   21   21   25   30   30   30   30   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    5    1    .    3    2    2    .    4    .    .    1    .    .    .    5    .    .    2    4    8    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                59   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    13   11   9    25   
  Microwarps               54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   24   8    1    
Exploration Rate (%)       49   | 3    96   95   48   54   16   66   64   72   56   2    67   56   68   65   9    5    100  13   64   62   22   24   49   
  Regions Visited          23
    Branch Regions         17
  Pre-discovered Areas     5    | .    .    1    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23   | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    4    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 387  | .    .    3    .    .    .    .    .    3    .    1    .    .    .    .    4    .    .    .    2    .    .    36   338  
Terrain Destroyed          5210 | .    .    8    .    43   8    1    8    29   9    2    8    .    .    6    14   2    .    .    16   50   145  948  3913 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5158 | .    .    8    .    12   8    1    8    29   9    2    8    .    .    6    14   2    .    .    6    50   134  948  3913 
  AOE                      52   | .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    11   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Total                      10221 | 52   1157 1987 252  822  366  314  240  499  449  92   353  231  179  219  274  32   274  253  490  478  293  268  647  
  Wait                     586   | .    151  21   .    126  .    .    .    .    153  .    8    .    .    .    .    .    10   .    .    2    .    37   78   
  Move                     8774  | 44   958  1848 251  493  334  310  233  383  278  87   329  231  169  210  228  27   235  243  421  426  291  204  541  
  Hop                      35    | .    5    1    .    2    2    2    .    3    .    .    1    .    .    .    5    .    .    2    4    8    .    .    .    
  Pick Up                  59    | .    .    32   .    2    .    .    .    2    .    .    2    .    1    .    2    .    7    2    6    3    .    .    .    
  Fast Attach              70    | 8    23   2    .    1    7    .    .    8    .    .    .    .    6    .    1    .    5    1    .    4    .    .    4    
  Attach                   31    | .    .    3    .    6    .    .    .    4    .    .    1    .    .    .    .    1    1    .    3    9    .    2    1    
  Detach                   5     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Swap                     4     | .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     35    | .    4    1    .    3    9    .    .    4    .    .    .    .    3    .    1    .    5    2    .    3    .    .    .    
  Fire                     541   | .    16   69   1    155  14   2    5    86   16   3    12   .    .    9    31   4    11   3    44   13   1    24   22   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    
  Rewire                   13    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    11   .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            56    | .    .    7    .    33   .    .    .    8    2    .    .    .    .    .    6    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / Tes x2)
-3/Armory (discovered 2 exits: Res / *Lab)
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: *Sur / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Power slot (x1)
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x5)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x12)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x4)
    6 | -11/Scrapyard      | Identified exit to Materials
    6 | -11/Scrapyard      | Discovered exit to Materials (range 18)
   35 | -11/Scrapyard      | Entered Materials
   35 | -10/Materials      | Identified exit to Mines
   35 | -10/Materials      | Discovered exit to Mines (range 25)
   89 | -10/Materials      | Discovered exit to Mines (range 8)
  131 | -10/Materials      | Identified exit to Materials
  131 | -10/Materials      | Discovered exit to Materials (range 20)
  169 | -10/Materials      | Discovered exit to Materials (range 23)
  313 | -10/Materials      | Discovered exit to Materials (range 4)
  449 | -10/Materials      | Identified exit to Subcaves
  449 | -10/Materials      | Discovered exit to Subcaves (range 6)
  605 | -10/Materials      | Entered Subcaves
  607 | -10/Subcaves       | Reached level 2
  640 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  696 | -10/Subcaves       | Build established: Wizard-Scout
  705 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  713 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  716 | -10/Subcaves       | Identified exit to Materials
  716 | -10/Subcaves       | Discovered exit to Materials (range 15)
  732 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  751 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  817 | -10/Subcaves       | Discovered exit to Materials (range 15)
  829 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  849 | -10/Subcaves       | Identified exit to Recycling
  849 | -10/Subcaves       | Discovered exit to Recycling (range 10)
  868 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  928 | -10/Subcaves       | Found SUBCON Basin
  952 | -10/Subcaves       | Visited 4L-MR0's lab
  966 | -10/Subcaves       | Found Powered Cannon
 1030 | -10/Subcaves       | Disturbed a concealed Subdweller
 1081 | -10/Subcaves       | A Subdweller sparked back to life
 1081 | -10/Subcaves       | A Subdweller sparked back to life
 1099 | -10/Subcaves       | Found Rainbow Chip
 1158 | -10/Subcaves       | Reached level 3
 1284 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
 1292 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
 1312 | -10/Subcaves       | Visited Clippyterm
 1313 | -10/Subcaves       | Learned Research security intel
 1313 | -10/Subcaves       | Learned Factory stockpile data
 1364 | -10/Subcaves       | Entered Recycling
 1366 | -7/Recycling       | Reached level 4
 1366 | -7/Recycling       | Reached level 5
 1366 | -7/Recycling       | Reached level 6
 1366 | -7/Recycling       | Reached level 7
 1399 | -7/Recycling       | Identified exit to Factory
 1399 | -7/Recycling       | Discovered exit to Factory (range 15)
 1424 | -7/Recycling       | Scanned before Scraplab entrance
 1427 | -7/Recycling       | Identified exit to Scraptown
 1427 | -7/Recycling       | Discovered exit to Scraptown (range 11)
 1428 | -7/Recycling       | Entered Scraplab
 1431 | -7/Recycling       | Entered Scraptown
 1433 | -7/Scraptown       | Reached level 8
 1448 | -7/Scraptown       | Turned away by UFD registrar
 1450 | -7/Scraptown       | Released subatomizers from SUBCON Basin
 1466 | -7/Scraptown       | Attacked by Scraptown defenders
 1473 | -7/Scraptown       | Destroyed Triborg
 1623 | -7/Scraptown       | Destroyed 23 combat bots
 1850 | -7/Scraptown       | Lost 3 parts (1p1n1u)
 1928 | -7/Scraptown       | Visited LU-1G1's Boring Crew
 1944 | -7/Scraptown       | Destroyed 30 combat bots
 2010 | -7/Scraptown       | Visited Scrap Suit Storage
 2011 | -7/Scraptown       | Found Scrap Suit
 2056 | -7/Scraptown       | Destroyed 14 combat bots
 2218 | -7/Scraptown       | Discovered exit to Factory (range 11)
 2223 | -7/Scraptown       | Destroyed 11 combat bots
 2223 | -7/Scraptown       | Entered Factory
 2225 | -5/Factory         | Reached level 9
 2225 | -5/Factory         | Reached level 10
 2225 | -5/Factory         | Reached level 11
 2225 | -5/Factory         | Reached level 12
 2225 | -5/Factory         | Reached level 13
 2225 | -5/Factory         | Reached level 14
 2225 | -5/Factory         | Reached level 15
 2225 | -5/Factory         | Reached level 16
 2280 | -5/Factory         | Identified exit to Upper Caves
 2299 | -5/Factory         | Reached level 17
 2362 | -5/Factory         | Destroyed 7 combat bots
 2381 | -5/Factory         | Entered Upper Caves
 2400 | -5/Upper Caves     | Attacked by a faux Warlord
 2410 | -5/Upper Caves     | Found DCF Scrap (14 items)
 2448 | -5/Upper Caves     | Reached level 18
 2472 | -5/Upper Caves     | Identified exit to Upper Caves
 2472 | -5/Upper Caves     | Discovered exit to Upper Caves (range 16)
 2479 | -5/Upper Caves     | Entered another Upper Caves area
 2480 | -5/Upper Caves     | Identified exit to Factory
 2480 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 2480 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2480 | -5/Upper Caves     | Learned 4 Factory zone layouts
 2554 | -5/Upper Caves     | Identified exit to Warlord
 2554 | -5/Upper Caves     | Discovered exit to Warlord (range 13)
 2563 | -5/Upper Caves     | Entered Warlord
 2574 | -5/Warlord         | Attacked by Warlord forces
 2577 | -5/Warlord         | Spotted 2Q-TCI(B)
 2577 | -5/Warlord         | Spotted BW-RDQ(B)
 2580 | -5/Warlord         | Destroyed 2Q-TCI(B)
 2594 | -5/Warlord         | Destroyed BW-RDQ(B)
 2718 | -5/Warlord         | Found Prototype Ballistic Cannon
 2721 | -5/Warlord         | Spotted SJ-JRA(K)
 2721 | -5/Warlord         | Spotted E8-IJQ(K)
 2760 | -5/Warlord         | Destroyed SJ-JRA(K)
 2770 | -5/Warlord         | Reached level 19
 2770 | -5/Warlord         | Warlord's base attacked by MAIN.C
 2781 | -5/Warlord         | Destroyed 27 combat bots
 2781 | -5/Warlord         | Destroyed Fake God Mode
 2788 | -5/Warlord         | Identified Hvy. Autocannon
 2805 | -5/Warlord         | Destroyed LV-01A
 2842 | -5/Warlord         | Destroyed Warlord
 2856 | -5/Warlord         | Lost 8 parts (1p3n3u1w)
 2876 | -5/Warlord         | Found Prototype Reactor
 2876 | -5/Warlord         | Identified Vortex Chain Reactor
 2883 | -5/Warlord         | Found Prototype Processor
 2883 | -5/Warlord         | Identified Exp. Target Analyzer
 2886 | -5/Warlord         | Found Prototype Processor
 2886 | -5/Warlord         | Identified Exp. Targeting Computer
 2889 | -5/Warlord         | Found Prototype Device
 2889 | -5/Warlord         | Identified Thermal Barrier
 2897 | -5/Warlord         | Spotted KZ-GH5(g)
 2897 | -5/Warlord         | Spotted KR-C7C(g)
 2920 | -5/Warlord         | System corruption reached 10%
 2942 | -5/Warlord         | Spotted BV-5DK(g)
 2979 | -5/Warlord         | Identified exit to Proximity Caves
 2979 | -5/Warlord         | Discovered exit to Proximity Caves (range 15)
 2984 | -5/Warlord         | Entered Proximity Caves
 2984 | -4/Proximity Caves | Spotted B-86 Titan
 2999 | -4/Proximity Caves | Destroyed B-86 Titan
 3012 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3022 | -4/Proximity Caves | Reached level 20
 3232 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3262 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 3268 | -4/Proximity Caves | Entered Factory
 3270 | -4/Factory         | Reached level 21
 3291 | -4/Factory         | Identified exit to Upper Caves
 3291 | -4/Factory         | Discovered exit to Upper Caves (range 13)
 3306 | -4/Factory         | Entered Upper Caves
 3358 | -4/Upper Caves     | Encountered a Warlord checkpoint
 3425 | -4/Upper Caves     | Spotted B-86 Titan
 3433 | -4/Upper Caves     | Reached level 22
 3433 | -4/Upper Caves     | Destroyed B-86 Titan
 3452 | -4/Upper Caves     | Identified exit to Upper Caves
 3452 | -4/Upper Caves     | Discovered exit to Upper Caves (range 8)
 3454 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3454 | -4/Upper Caves     | Entered another Upper Caves area
 3455 | -4/Upper Caves     | Identified exit to Research
 3455 | -4/Upper Caves     | Discovered exit to Research (range 8)
 3460 | -4/Upper Caves     | Encountered a Warlord checkpoint
 3461 | -4/Upper Caves     | Learned Research terminal intel
 3517 | -4/Upper Caves     | Identified exit to Zhirov
 3517 | -4/Upper Caves     | Discovered exit to Zhirov (range 10)
 3521 | -4/Upper Caves     | Entered Zhirov
 3521 | -4/Zhirov          | Identified exit to Proximity Caves
 3521 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 3524 | -4/Zhirov          | Met Zhirov
 3550 | -4/Zhirov          | Found Alien Artifact
 3550 | -4/Zhirov          | Identified Integrated Dissipator
 3550 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 3556 | -4/Zhirov          | Found Alien Artifact
 3564 | -4/Zhirov          | Learned location of Quarantine (-2)
 3564 | -4/Zhirov          | Learned location of Testing (-3)
 3564 | -4/Zhirov          | Learned location of Command (-1)
 3566 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3573 | -4/Zhirov          | Entered Proximity Caves
 3575 | -3/Proximity Caves | Reached level 23
 3593 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3631 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 3645 | -3/Proximity Caves | Discovered exit to Research (range 15)
 3648 | -3/Proximity Caves | Entered Research
 3650 | -3/Research        | Loaded intel: 23 terminal locations
 3650 | -3/Research        | Reached level 24
 3650 | -3/Research        | Reached level 25
 3660 | -3/Research        | Found Gamma Bomb Array
 3661 | -3/Research        | Found Prototype Launcher
 3738 | -3/Research        | Identified exit to Armory
 3738 | -3/Research        | Identified exit to Testing
 3780 | -3/Research        | Reached level 26
 3815 | -3/Research        | Entered Armory
 3828 | -3/Armory          | Destroyed 7 combat bots
 3835 | -3/Armory          | Identified Transdimensional Reconstructor
 3835 | -3/Armory          | Warped through subspace to slip node
 3835 | -3/Armory          | Identified exit to Lab
 3835 | -3/Armory          | Discovered exit to Lab (range 1)
 3836 | -3/Armory          | Identified exit to Research
 3836 | -3/Armory          | Discovered exit to Research (range 16)
 3836 | -3/Armory          | Entered Lab
 3836 | -3/Lab             | Discovered exit to Research (range 9)
 3838 | -3/Lab             | Reached level 27
 3838 | -3/Lab             | Reached level 28
 3839 | -3/Lab             | Gained access to the hidden lab's interior
 3839 | -3/Lab             | Unable to decrypt terminal
 3839 | -3/Lab             | Opened the door to a hidden lab
 3839 | -3/Lab             | Detected by scanners
 3848 | -3/Lab             | Confronted by A5
 3869 | -3/Lab             | Destroyed A5
 3878 | -3/Lab             | Found Transdimensional Reconstructor
 3880 | -3/Lab             | Found Integrated Dissipator
 3882 | -3/Lab             | Found Alien Artifact
 3882 | -3/Lab             | Identified Core Expander
 3885 | -3/Lab             | Found Alien Artifact
 3885 | -3/Lab             | Identified Core Reset Matrix
 3885 | -3/Lab             | Used Core Reset Matrix
 3892 | -3/Lab             | Found Prototype Protection
 3892 | -3/Lab             | Identified Exp. Powered Armor
 3895 | -3/Lab             | Found Prototype Energy Gun
 3895 | -3/Lab             | Identified Tachyon Dispersion Ray
 3897 | -3/Lab             | Found Prototype Energy Cannon
 3897 | -3/Lab             | Identified Warp Cannon
 3900 | -3/Lab             | Found Prototype Hackware
 3903 | -3/Lab             | Discovered exit to Research (range 32)
 3904 | -3/Lab             | Unable to decrypt terminal
 3925 | -3/Lab             | Unable to decrypt terminal
 3925 | -3/Lab             | Found LC Capacitor
 3952 | -3/Lab             | Entered Research
 3954 | -2/Research        | Reached level 29
 3954 | -2/Research        | Reached level 30
 3954 | -2/Research        | Identified exit to Quarantine
 4019 | -2/Research        | Entered Quarantine
 4020 | -2/Quarantine      | Detected hypermatrix surge
 4020 | -2/Quarantine      | Sensed 14 artifacts in vicinity
 4030 | -2/Quarantine      | Found Sigix Broadsword
 4034 | -2/Quarantine      | Identified exit to Access
 4040 | -2/Quarantine      | Identified Tesla Bomb Launcher
 4082 | -2/Quarantine      | Scanned by Researcher
 4092 | -2/Quarantine      | Found Matter Drive
 4115 | -2/Quarantine      | Garrison activated, responded to threat
 4116 | -2/Quarantine      | Reached level 31
 4124 | -2/Quarantine      | Found Transdimensional Reconstructor
 4138 | -2/Quarantine      | Found Transdimensional Reconstructor
 4139 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 4141 | -2/Quarantine      | Found Transdimensional Reconstructor
 4150 | -2/Quarantine      | Spotted Alpha 7
 4190 | -2/Quarantine      | Destroyed Alpha 7
 4234 | -2/Quarantine      | Destroyed 11 combat bots
 4244 | -2/Quarantine      | Spotted Fortress
 4269 | -2/Quarantine      | First assault squad dispatched
 4274 | -2/Quarantine      | Identified exit to Section 7
 4274 | -2/Quarantine      | Discovered exit to Section 7 (range 6)
 4276 | -2/Quarantine      | Entered Section 7
 4277 | -2/Section 7       | Sensed 20 artifacts in vicinity
 4278 | -2/Section 7       | Reached level 32
 4285 | -2/Section 7       | Spotted S7 Guard
 4293 | -2/Section 7       | Spotted S7 Guard
 4307 | -2/Section 7       | Found Navigation Efficiency Matrix
 4307 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 4309 | -2/Section 7       | System corruption reached 10%
 4314 | -2/Section 7       | Discovered exit to Access (range 17)
 4339 | -2/Section 7       | Spotted B-90 Cyclops
 4347 | -2/Section 7       | Found Microwarp Drive
 4354 | -2/Section 7       | Spotted Alpha 7
 4354 | -2/Section 7       | Spotted Alpha 7
 4356 | -2/Section 7       | Spotted B-99 Colossus
 4361 | -2/Section 7       | Spotted Striker
 4361 | -2/Section 7       | Spotted Striker
 4361 | -2/Section 7       | Spotted Executioner
 4361 | -2/Section 7       | Spotted Executioner
 4368 | -2/Section 7       | Build established: Wizard-Sprinter
 4368 | -2/Section 7       | Integrated with Sigix Exoskeleton
 4368 | -2/Section 7       | Upgraded with Power slot (x1)
 4368 | -2/Section 7       | Upgraded with Utility slot (x12)
 4368 | -2/Section 7       | Upgraded with Weapon slot (x4)
 4376 | -2/Section 7       | Warped through subspace
 4377 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4379 | -2/Section 7       | Spotted Executioner
 4379 | -2/Section 7       | Spotted Executioner
 4387 | -2/Section 7       | Identified Quantum Router
 4397 | -2/Section 7       | Found Drained L-Cannon
 4398 | -2/Section 7       | Installed L-Cannon capacitor
 4410 | -2/Section 7       | Destroyed Executioner
 4411 | -2/Section 7       | Scanned by Researcher
 4421 | -2/Section 7       | Destroyed Executioner
 4454 | -2/Section 7       | Fired L-Cannon
 4489 | -2/Section 7       | Entered Access
 4491 | -1/Access          | Reached level 33
 4494 | -1/Access          | Emitted hypermatrix ping
 4499 | -1/Access          | Assembled emerged from beneath the floor
 4499 | -1/Access          | Spotted B-99 Colossus
 4501 | -1/Access          | Reached level 34
 4509 | -1/Access          | Assembled emerged from beneath the floor
 4513 | -1/Access          | Spotted B-99 Colossus
 4514 | -1/Access          | Spotted B-99 Colossus
 4531 | -1/Access          | Assembled emerged from beneath the floor
 4558 | -1/Access          | Spotted B-99 Colossus
 4571 | -1/Access          | Spotted Executioner
 4571 | -1/Access          | Spotted Striker
 4576 | -1/Access          | Lost 3 allies
 4585 | -1/Access          | Core integrity fell below 50%
 4592 | -1/Access          | Identified exit to Command
 4592 | -1/Access          | Discovered exit to Command (range 11)
 4592 | -1/Access          | Fired L-Cannon
 4605 | -1/Access          | Entered Command
 4607 | -1/Command         | Reached level 35
 4610 | -1/Command         | Emitted hypermatrix ping
 4615 | -1/Command         | Assembled emerged from beneath the floor
 4673 | -1/Command         | Spotted M Guard
 4673 | -1/Command         | Spotted M Guard
 4673 | -1/Command         | Spotted Combat Programmer
 4673 | -1/Command         | Spotted Combat Programmer
 4675 | -1/Command         | Assembled emerged from beneath the floor
 4685 | -1/Command         | Build established: Wizard-Sigix
 4724 | -1/Command         | Lost 3 allies
 4725 | -1/Command         | Fired L-Cannon
 4725 | -1/Command         | All MAIN.C guards destroyed
 4747 | -1/Command         | Met MAIN.C
 4747 | -1/Command         | Fired L-Cannon
 4747 | -1/Command         | Reached level 36
 4747 | -1/Command         | 0b10 Conduit disabled
 4747 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 4747 | -1/Command         | Destroyed MAIN.C Shell
 4747 | -1/Command         | Spotted M Shell/Def
 4747 | -1/Command         | Spotted M Shell/Atk
 4747 | -1/Command         | Spotted M Shell/Atk
 4747 | -1/Command         | Spotted M Shell/Def
 4747 | -1/Command         | Spotted M Shell/Atk
 4747 | -1/Command         | Spotted M Shell/Def
 4750 | -1/Command         | MAIN.C activated Command garrisons
 4758 | -1/Command         | Fired L-Cannon
 4758 | -1/Command         | Destroyed MAIN.C
 4758 | -1/Command         | Identified exit to Surface
 4758 | -1/Command         | Discovered exit to Surface (range 55)
 4775 | -1/Command         | Fired L-Cannon
 4775 | -1/Command         | Destroyed M Shell/Atk
 4789 | -1/Command         | Spotted B-99 Colossus
 4799 | -1/Command         | Failed to warp due to unstable space
 4804 | -1/Command         | Fired L-Cannon
 4814 | -1/Command         | Warped through subspace to slip node
 4814 | -1/Command         | Identified exit to Access_0
 4814 | -1/Command         | Discovered exit to Access_0 (range 4)
 4816 | -1/Command         | Entered Access_0
 4817 | -1/Access_0        | Sensed 2 artifacts in vicinity
 4817 | -1/Access_0        | Met Architect
 4817 | -1/Access_0        | Fired L-Cannon
 4817 | -1/Access_0        | Architect warped through subspace
 4817 | -1/Access_0        | Reached level 37
 4864 | -1/Access_0        | Singularity Gate disabled
 4865 | -1/Access_0        | Fired L-Cannon
 4867 | -1/Access_0        | A6 warped into view
 4876 | -1/Access_0        | Fired L-Cannon
 4876 | -1/Access_0        | Destroyed A6
 4876 | -1/Access_0        | Architect warped through subspace
 4895 | -1/Access_0        | Fired L-Cannon
 4895 | -1/Access_0        | Architect warped through subspace
 4895 | -1/Access_0        | Subspace Access Node disabled
 4914 | -1/Access_0        | Fired L-Cannon
 4914 | -1/Access_0        | Architect warped through subspace
 4932 | -1/Access_0        | Fired L-Cannon
 4932 | -1/Access_0        | Architect warped through subspace
 4958 | -1/Access_0        | Fired L-Cannon
 4958 | -1/Access_0        | Architect warped through subspace
 4985 | -1/Access_0        | Found Integrity Redistributor
 4985 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity to core (+860)
 4986 | -1/Access_0        | Sigix Exoskeleton integrity reduced to 80%
 4987 | -1/Access_0        | Sigix Exoskeleton integrity reduced to 60%
 4988 | -1/Access_0        | Sigix Exoskeleton integrity reduced to 40%
 4992 | -1/Access_0        | Fired L-Cannon
 4992 | -1/Access_0        | Architect warped through subspace
 5015 | -1/Access_0        | Fired L-Cannon
 5026 | -1/Access_0        | Fired L-Cannon
 5026 | -1/Access_0        | Architect warped through subspace
 5065 | -1/Access_0        | Fired L-Cannon
 5065 | -1/Access_0        | Architect warped through subspace
 5065 | -1/Access_0        | Reached level 38
 5081 | -1/Access_0        | Fired L-Cannon
 5081 | -1/Access_0        | Architect warped through subspace
 5095 | -1/Access_0        | Fired L-Cannon
 5095 | -1/Access_0        | Architect warped through subspace
 5114 | -1/Access_0        | Crushed by falling debris
 5119 | -1/Access_0        | Fired L-Cannon
 5119 | -1/Access_0        | Architect warped through subspace
 5133 | -1/Access_0        | Fired L-Cannon
 5133 | -1/Access_0        | Architect warped through subspace
 5144 | -1/Access_0        | Fired L-Cannon
 5144 | -1/Access_0        | Architect warped through subspace
 5154 | -1/Access_0        | Fired L-Cannon
 5154 | -1/Access_0        | Architect warped through subspace
 5164 | -1/Access_0        | Warped through subspace to slip node
 5164 | -1/Access_0        | Discovered exit to Surface (range 8)
 5245 | -1/Access_0        | Fired L-Cannon
 5246 | -1/Access_0        | L-Cannon capacitor drained
 5258 | -1/Access_0        | Fired Drained L-Cannon
 5258 | -1/Access_0        | Subspace Access Node disabled
 5278 | -1/Access_0        | Fired Drained L-Cannon
 5303 | ***                | Heading to fleet!

 Last Messages 
---------------
05245_ Beam penetrates Wall.
05245_ Beam penetrates Earth.
05245_ Beam penetrates Wall. <x6>
L-Cannon capacitor depleted.
05246_ The unstable cave ceiling collapses. <x5>
05249_ Navigation matrix triggers involuntary quantum shift.
05251_ The unstable cave ceiling collapses. <x*>
05258_ Beam penetrates Earth. <x6>
05258_ Beam penetrates Wall.
05258_ Beam penetrates Earth. <x*>
05258_ Beam penetrates Wall. <x5>
05258_ Beam penetrates Earth. <x2>
05258_ Beam penetrates Wall.
05258_ Beam penetrates Earth.
05259_ The unstable cave ceiling collapses. <x*>
05278_ Beam penetrates Earth.
05283_ The unstable cave ceiling collapses. <x4>
05291_ Navigation matrix triggers involuntary quantum shift.
05303_ The unstable cave ceiling collapses.
[Achievement: Winner's Signature]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????###############################???????? |
| ?????????##################################??????? |
| ????????###################################??????? |
| ???????####################################??????? |
| ??????######################################?????? |
| ??????######################################?????? |
| ?????#######################################?????? |
| ????##################### ##################?????? |
| ????####################   #################?????? |
| ????#################### X ##################????? |
| ???#####################   ;################?????? |
| ???####################    ;################?????? |
| ???################# #    # ################?????? |
| ???###################      ################?????? |
| ???################## #     # ###############????? |
| ??################## #       ###############?????? |
| ???################         ################?????? |
| ???#################      #  ###############?????? |
| ???################ ##    ##################?????? |
| ???#################       # ###############?????? |
| ???#################      # ###############??????? |
| ????#################  # ##################??????? |
| ????################      #################??????? |
| ????################    ;"#################??????? |
| ?????###############  ;;  #################??????? |
| ??????#############       #################??????? |
| ??????#############   #   ################???????? |
| ???????###########    #   ################???????? |
| ???????###########   #    ################???????? |
| ???????###########   #   #################???????? |
| ???????##########    #   #################???????? |
| ????????#########   ##   ################????????? |
| ????????########    ##   ################????????? |
| ????????########   ###   ################????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           1182
Energy Generation          2101
Energy Capacity            30700
Matter Stores              5300
Matter Capacity            5300
Sight Range                65
Robot Scan Range           96
Terrain Scan Range         16
Terrain Scan Density       3085
Jamming Range              14
Additional Mass Support    12
Armor Coverage             400
Resistance: KI             85
Resistance: TH             85
Resistance: EX             85
Resistance: EM             85
Resistance: I              85
Resistance: S              85
Resistance: P              85
Power Shielding            90
Weapon Shielding           33
Phase Shifting             10
Evasion (%)                79
Targeting Accuracy         18
Target Analysis            10
Offensive Hacking          855
Defensive Hacking          630

 Item Schematics 
-----------------
             Enh. Nova Cannon | -2/Quarantine | Hacked
            Exp. Focal Shield | -2/Quarantine | Archive
            Cld. Plasma Rifle | -2/Quarantine | Archive
               Exp. Heat Sink | -2/Section 7  | Archive
         Hvy. Hardcell Cannon | -2/Section 7  | Archive
 Hvy. Proton Missile Launcher | -2/Section 7  | Archive
                Beam Splitter | -2/Section 7  | Archive
      Cld. Antimatter Reactor | -2/Section 7  | Archive

 Robot Schematics 
------------------
     P-80 Master | -2/Quarantine | Archive
        E-15 Imp | -2/Quarantine | Archive
     C-65 Expert | -2/Section 7  | Archive
 H-88 Terminator | -2/Section 7  | Archive
  A-27 Freighter | -2/Section 7  | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Expander
Core Reset Matrix
LC Capacitor
Navigation Efficiency Matrix
Microwarp Drive
Sigix Exoskeleton
Sigix Sheargun
High-powered Transdimensional Reconstructor
L-Cannon
Integrity Redistributor

 Achievements 
--------------
Dodgeball, But With Guns
Winner's Signature

 Challenges 
------------
None

 RPGLIKE                              | -11        -10        -10        -7         -7         -5         -5         -5         -5         -4         -4         -4         -4         -4         -3         -3         -3         -3         -2         -2         -2         -1         -1         -1         
---------                  Run        | Yrd        Mat        Sub        Rec        Scr        Fac        Upp        Upp        War        Pro        Fac        Upp        Upp        Zhi        Pro        Res        Arm        Lab        Res        Qua        Sec        Acc        Com        Ac0        
Levels Raised              37         | .          .          2          4          1          9          1          .          1          1          1          1          .          .          1          3          .          2          2          1          1          2          2          2          
  XP Earned                61724      | 6000       1305       2100       6481       1429       13567      650        950        750        1850       1650       900        500        650        1550       3442       827        3125       2120       2256       1762       2291       3747       1822       
  XP Spent                 -961898625 | -961977025 .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          78400      .          .          .          
Upgrades                   2661       | 2644       .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          17         .          .          .          
  Power Slot               2          | 1          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          1          .          .          .          
  Propulsion Slot          5          | 5          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Utility Slot             24         | 12         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          12         .          .          .          
  Weapon Slot              8          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          4          .          .          .          
  Core Integrity           388        | 388        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Heat Dissipation         172        | 172        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Energy Generation        399        | 399        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Energy Storage           598        | 598        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Matter Storage           100        | 100        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Mass Support             109        | 109        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Inventory Capacity       98         | 98         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Sight Range              47         | 47         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Sensor Range             41         | 41         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Terrain Scan Density     30         | 30         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Ranged Accuracy          167        | 167        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Melee Accuracy           161        | 161        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Hack Attack %            167        | 167        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Hack Defense %           121        | 121        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  KI Resistance %          4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  TH Resistance %          4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  EX Resistance %          4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  KI Damage %              4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  TH Damage %              4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  EX Damage %              4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
Protomatter Created        5146       | .          84         277        .          1877       358        68         23         1069       163        .          21         .          .          49         266        .          .          37         391        158        .          210        95         
  Integrity Restored       1285       | .          .          166        .          744        .          .          .          189        42         .          .          .          .          .          144        .          .          .          .          .          .          .          .          
    Core                   1285       | .          .          166        .          744        .          .          .          189        42         .          .          .          .          .          144        .          .          .          .          .          .          .          .          
Protomatter Decayed        6527       | .          84         211        .          1126       284        .          23         1240       149        .          21         .          .          38         20         .          .          .          268        75         185        2259       544        

 Game 
------
Seed              NavigationMiniStorage
  Manual?         0
Play Time         01:45:03
  Cumulative      47.9 hours
  Start           2024.08.11 @ 15:38:11
  End             2024.08.11 @ 17:26:41
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          43
  Rogue           0
  Adventurer      0
  Explorer        43
Win Type          2
  Total           8
  Types           3/1/2/1/0/0/1/0/0
Lore%             31
Gallery%          54
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          46%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb8a006b-f22f-46e8-b76f-991c07428de3