Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 15:14:30 Player: OctagonalPrism Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3498) 3498 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1392) 1392 TOTAL SCORE: 9390 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 739 Met Imprinter 300 Was Imprinted 300 Friendly Fire -319 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 44/100 System Corruption 29% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Lance > --- INVENTORY (5) ---- Disruptor Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System Small Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Transmission Jammer Improved Light Armor Plating Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Improved Arc Projector Enhanced Gauss Cannon > --- INVENTORY -------- Improved Titanium Leg Energy Filter Improved Medium Armor Plating System Restoration Module Mobile Refinery Mk. CCLXVII Autogun Gauss Rifle CR-A16's Pointy Stick [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Battle Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 7 | . . 2 . . . 3 2 Weapon 1 | . . . . . . 1 . Parts Attached 129 | 6 5 13 . 11 12 36 46 Power 15 | 1 . 2 . . 1 7 4 Engine 9 | 1 . 2 . . 1 3 2 Core 6 | . . . . . . 4 2 Reactor . | . . . . . . . . Propulsion 25 | 2 . 4 . . 3 7 9 Treads 9 | 2 . 4 . . 3 . . Leg 16 | . . . . . . 7 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | 1 3 4 . 7 . 12 16 Device 30 | . 2 2 . 6 . 6 14 Storage 1 | 1 . . . . . . . Processor 3 | . 1 . . . . 2 . Hackware 3 | . . . . . . 2 1 Protection 6 | . . 2 . 1 . 2 1 Artifact . | . . . . . . . . Weapon 46 | 2 2 3 . 4 8 10 17 Energy Gun 6 | 1 . . . . . . 5 Energy Cannon 10 | . . . . 2 1 5 2 Ballistic Gun 17 | 1 1 3 . 1 3 2 6 Ballistic Cannon 2 | . 1 . . . . . 1 Launcher 3 | . . . . . . 2 1 Special Weapon 3 | . . . . 1 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 2 1 . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . . Corrupted Parts 7 | . 1 . . . 2 . 4 System Corruption 56 | . 1 . . . 22 . 33 Parts Lost 47 | . 1 3 . . . 11 32 Power 6 | . . 1 . . . 2 3 Propulsion 9 | . . 1 . . . 1 7 Utility 14 | . . . . . . 3 11 Weapon 18 | . 1 1 . . . 5 11 Highest Loss Streak 12 | . 1 2 . . . 4 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 97 96 100 99 99 93 81 Engine 8 | . 14 10 11 11 11 2 3 Core 1 | . . . . . . 9 2 Treads 14 | . 28 21 22 22 22 1 . Leg 5 | . . . . . . 17 14 Device 14 | . 11 16 11 10 11 14 21 Storage 8 | . 14 11 11 11 11 6 3 Processor 9 | . . 11 11 11 11 9 11 Hackware 1 | . . . . . . 6 . Protection 6 | . . 3 11 11 11 3 3 Energy Gun 1 | . 7 . . . . . 5 Energy Cannon 5 | . . . . 9 5 11 2 Ballistic Gun 9 | . 17 10 11 11 15 3 3 Ballistic Cannon 2 | . 2 11 11 1 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 54 | 14 16 23 23 33 34 53 54 Greatest Support 60 | 40 40 40 40 40 56 56 60 Greatest Overweight (x) 7 | . . . . . 1 2 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 1 6 8 6 8 8 7 8 Average Carried 6 | . 3 5 6 7 7 5 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 1 6 6 6 8 8 4 1 Class Distribution -------------------- 30% | Scavenger-Mutant 24% | Derelict-Mutant 18% | Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2615 | 260 98 432 . 123 217 736 749 Remotely 322 | . . . . . . 322 . Salvage Created 3591 | . 241 646 . . 379 974 1351 Parts 193 | . 25 37 . . 18 46 67 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . . . . 4 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 74 | . 9 18 . . 11 19 17 Guns 36 | . 9 8 . . 6 4 9 Cannons 25 | . . 10 . . 1 9 5 AOE 9 | . . . . . 4 3 2 Classes Destroyed 14 | . 4 2 . . 4 1 3 Worker 7 | . . . . . . 5 2 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Recycler 4 | . . 1 . . . 1 2 Operator 3 | . 1 . . . . 1 1 Watcher 4 | . 1 1 . . . . 2 Swarmer 25 | . 6 7 . . 4 8 . Grunt 25 | . 3 6 . . 2 7 7 Brawler 1 | . . . . . . . 1 Sentry 7 | . . 5 . . . 2 . Specialist 2 | . . . . . 2 . . Hunter 11 | . . . . . 2 2 7 Programmer 3 | . . . . . 1 . 2 Mutant 1 | . . . . . 1 . . Best Kill Streak 7 | . 3 7 . . 5 5 5 Combat Bots Only 7 | . 3 7 . . 5 4 4 Max Kills in Single Turn 3 | . 1 2 . . 2 3 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 701 | . 40 90 . . 31 196 344 Missed 196 | . 14 21 . . 8 65 88 Damage Taken 7877 | . 238 871 . . 575 2200 3993 Core 1527 | . 52 122 . . 113 239 1001 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 290 | . . . . . . . 290 Regen/Repaired (Parts) 109 | . . 50 . . . 59 . Core Remaining (%) 72 | 100 79 . . . 41 71 . Volleys Fired 216 | . 25 45 . . 22 52 72 Largest 3 | . 2 2 . . 2 3 3 Hottest 210 | . 60 58 . . 98 210 203 Shots Fired 450 | . 49 87 . . 37 108 169 Gun 260 | . 49 42 . . 22 36 111 Cannon 177 | . . 45 . . 10 68 54 Launcher 8 | . . . . . . 4 4 Special 5 | . . . . . 5 . . Kinetic 245 | . 30 87 . . 22 36 70 Thermal 126 | . . . . . 10 68 48 Explosive 13 | . . . . . 5 4 4 Electromagnetic 66 | . 19 . . . . . 47 Robot Hit Streak 13 | . 8 12 . . 5 12 13 Robot Miss Streak 6 | . 3 3 . . 2 6 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 297 | . 28 59 . . 21 69 120 Core Hits 182 | . 14 28 . . 17 60 63 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . 3 . Critical Strikes 15 | . . 2 . . 3 5 5 Meltdown 2 | . . . . . . 2 . Destroy 3 | . . . . . . 3 . Blast 4 | . . 2 . . . . 2 Corrupt 2 | . . . . . . . 2 Sever 3 | . . . . . 3 . . Impale 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . 1 . 8 Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing 8 | . . . . . . . 8 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9059 | . 379 941 . . 1551 2718 3470 Guns 3219 | . 379 463 . . 239 502 1636 Cannons 3165 | . . 478 . . 136 1428 1123 Explosions 2335 | . . . . . 1022 788 525 Melee 163 | . . . . . . . 163 Ramming 23 | . . . . . . . 23 Kinetic 3003 | . 230 941 . . 239 502 1091 Thermal 2814 | . . . . . 136 1487 1191 Explosive 2109 | . . . . . 1022 729 358 Electromagnetic 793 | . 149 . . . . . 644 Impact . | . . . . . . . . Slashing 154 | . . . . . 154 . . Piercing 163 | . . . . . . . 163 Highest Corruption 30 | . 1 . . . 23 . 30 Average Corruption 19 | . 1 . . . 22 . 13 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . 26 . 8 Message Errors 12 | . . . . . 10 . 2 Matter Fused 6 | . . . . . 3 . 3 Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 5 | . . . . . 2 . 3 Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . . . 37 29 . Projectiles 28 | . . . . . . 28 . Explosions 38 | . . . . . 37 1 . Melee . | . . . . . . . . Knockbacks 11 | . . 1 . . . . 10 Impact 1 | . . . . . . . 1 Kinetic 10 | . . 1 . . . . 9 Secondary . | . . . . . . . . Self-Inflicted Damage 108 | . . . . . . 108 . Shots 2 | . . . . . . 2 . Rammed 1 | . . 1 . . . . . Targets Rammed 3 | . . 1 . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 432 | . 12 13 . . 188 432 135 Average Temperature 78 | . 9 13 . . 80 114 36 Received Heat Transfer 1302 | . 42 339 . . 36 420 465 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . . 3 1 Combat Hostiles 4 | . . . . . . 3 1 Parts Melted 13 | . . . . . 1 9 3 Heat Transferred 4276 | . . . . . 185 2268 1823 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 1063 | . 296 496 148 . . 1063 594 Initial 520 | . . 55 148 . . 55 520 Average 384 | . 176 277 148 . . 441 508 Maximum Alert Level 3 | . 1 2 . . . 3 2 Low Security (%) 23 | 100 56 34 100 . . 15 . Level 1 24 | . 43 46 . . . 41 3 Level 2 48 | . . 18 . . . 28 96 Level 3 3 | . . . . . . 15 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 1 . . . 8 5 Investigation 5 | . 2 . . . . 3 . Extermination 2 | . . . . . . 1 1 Reinforcement 6 | . . 1 . . . 2 3 Assault 2 | . . . . . . 1 1 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 6 | . 2 2 . . . 2 . Communications Jammed 2 | . . . . . . . 2 Distress Signals 2 | . . . . . . . 2 Times Spotted 143 | . 19 26 . . 21 45 32 Peak Tracking Total 10 | . 4 10 . . 5 9 6 Tactical Retreats 4 | . 2 . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 15 | . . 1 . . 1 10 3 Max in Single Turn 4 | . . 1 . . 1 4 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 16 | . 6 3 . 1 . 4 2 Terminals 6 | . 5 1 . . . . . Fabricators 3 | . . . . . . 2 1 Repair Stations 3 | . . 1 . . . 1 1 Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 21 7 . 4 . 11 7 Successful 32 | . 11 5 . 4 . 9 3 Failed 18 | . 10 2 . . . 2 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 43 | . 12 5 . . 1 12 13 Terminals 21 | . 19 2 . . . . . Fabricators 10 | . . . . . . 6 4 Repair Stations 10 | . . 3 . . . 4 3 Recycling Units 3 | . 2 . . . . 1 . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 6 . . 4 . . . Part Schematic 4 | . . . . 4 . . . Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 3 1 Network Status 2 | . . . . . . 1 1 Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 5 | . . 2 . . . 3 . Scan Component 3 | . . 1 . . . 2 . Repair 2 | . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 4 3 . . . 3 2 Terminals 4 | . 3 1 . . . . . Botnet 3 | . 3 . . . . . . Operators 1 | . . 1 . . . . . Fabricators 3 | . . . . . . 2 1 Report 1 | . . . . . . 1 . Liberate 2 | . . . . . . 1 1 Repair Stations 2 | . . 1 . . . . 1 Mechanics 2 | . . 1 . . . . 1 Recycling Units 2 | . 1 . . . . 1 . Recyclers 2 | . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . Researchers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 14 | . 6 3 . . . 4 1 Full Trace Events 3 | . 1 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . 19 . . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 84 | . . . . . . 84 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 2 | . . 1 . . . 1 . Time 44 | . . 26 . . . 18 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 11 | . . . 3 4 . 4 . Largest Group 7 | . . . 3 7 7 4 3 Highest-Rated Group 192 | . . . 40 192 192 112 78 Highest-Rated Ally 39 | . . . 16 39 39 28 28 Zionite Dispatches 1 | . . . . . . 1 . Fire 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 135 | . . . . . 78 55 2 Total Damage 2452 | . . . . . 1731 711 10 Kills 27 | . . . . . 9 18 . Allies Corrupted 2 | . . . . . 2 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 4 | . . . . . . 2 2 Main Access 1 | . . . . . . 1 . Guard Positions 1 | . . . . . . . 1 Unaware Analyses 2 | . . . . . . 1 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 6639 | 133 532 490 111 2073 850 978 1472 Spaces Moved 3749 | 82 268 182 67 1264 476 599 811 Core 91 | 6 . . . . . . 85 Treads 2386 | 76 268 182 67 1264 476 53 . Legs 1272 | . . . . . . 546 726 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 50 Average Speed 145 | 151 160 160 160 160 160 123 121 Slowest Speed 400 | 160 160 160 160 160 240 260 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 42 24 19 90 67 19 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 4 | . . . . 3 1 . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 153 | . . . . . 37 80 36 Melee . | . . . . . . . . Projectile 33 | . . . . . 2 10 21 AOE 120 | . . . . . 35 70 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4492 | 88 322 291 71 1318 526 744 1132 Wait 296 | . 17 45 5 23 2 33 171 Move 3742 | 81 267 181 66 1263 475 598 811 Hop . | . . . . . . . . Pick Up 38 | 1 6 . . 8 4 9 10 Fast Attach 53 | 6 2 6 . 1 5 14 19 Attach 46 | . 1 2 . 4 2 17 20 Detach 14 | . . 1 . 3 . 3 7 Swap 30 | . 2 5 . 6 5 5 7 Drop 45 | . 2 5 . 10 10 13 5 Fire 216 | . 25 45 . . 22 52 72 Melee 9 | . . . . . 1 . 8 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 10) 665 | -10/Materials | Identified exit to Materials 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Utility x2 707 | -9/Materials | Repaired Lgt. Treads 873 | -9/Materials | Destroyed 7 combat bots 1050 | -9/Materials | Discovered new exit (range 15) 1154 | -9/Materials | Identified exit to Mines 1156 | -9/Materials | Entered Mines 1163 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1194 | -9/Mines | Build established: Scavenger-Mutant 1233 | -9/Mines | Learned Materials stockpile data 1262 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1265 | -9/Mines | Identified exit to Zion 1267 | -9/Mines | Entered Zion 1267 | -7/Zion | Accompanied by 3 allies 2003 | -7/Zion | Found CR-A16's Pointy Stick 2110 | -7/Zion | Identified exit to Deep Caves 2119 | -7/Zion | Found Prototype Device 2136 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2466 | -7/Zion | Build established: Derelict-Mutant 2479 | -7/Zion | Imprinted 2481 | -7/Zion | Declared Zion's savior 2897 | -7/Zion | Found Prototype Special Weapon 2897 | -7/Zion | Identified RU-N14's Throwing Claymores 3308 | -7/Zion | Discovered new exit (range 16) 3330 | -7/Zion | Identified exit to Proximity Caves 3340 | -7/Zion | Entered Proximity Caves 3340 | -6/Proximity Caves | Accompanied by 7 allies 3342 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3577 | -6/Proximity Caves | Lost 3 allies 3636 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3647 | -6/Proximity Caves | Found Prototype Special Weapon 3647 | -6/Proximity Caves | Identified Molecular Deconstructor 3719 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 3722 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 3733 | -6/Proximity Caves | System corruption reached 10% 3772 | -6/Proximity Caves | Lost 4 allies 4019 | -6/Proximity Caves | Build established: Scavenger-Mutant 4054 | -6/Proximity Caves | Core integrity fell below 50% 4114 | -6/Proximity Caves | Identified exit to Factory 4171 | -6/Proximity Caves | Learned Factory trap positions 4190 | -6/Proximity Caves | Entered Factory 4190 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4191 | -6/Factory | Loaded intel: 91 trap records 4327 | -6/Factory | Lost 3 parts (1u2w) 4486 | -6/Factory | Repaired Broken Grenade Launcher 4622 | -6/Factory | Fabricated Hvy. Battle Rifle? 4729 | -6/Factory | Zion Fire squad teleported in 4776 | -6/Factory | Lost 3 parts (1p1u1w) 4869 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5014 | -6/Factory | Garrison activated, responded to threat 5076 | -6/Factory | Lost 4 parts (1p1n1u1w) 5076 | -6/Factory | Retrieved Zion intel report: Main Access 5076 | -6/Factory | Identified exit to Factory 5168 | -6/Factory | Entered another Factory area 5168 | -5/Factory | Accompanied by 3 allies 5168 | -5/Factory | Evolved 2 slots: Utility x2 5679 | -5/Factory | Lost 3 parts (1p1u1w) 5795 | -5/Factory | Retrieved Zion intel report: Guard Positions 5837 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6094 | -5/Factory | Build established: Scavenger-Tank 6353 | -5/Factory | Lost 10 parts (1p1n6u2w) 6368 | -5/Factory | First assault squad dispatched 6439 | -5/Factory | Core integrity fell below 50% 6451 | -5/Factory | Core integrity fell below 20% 6480 | -5/Factory | Lost 12 parts (1p4n2u5w) 6526 | -5/Factory | System corruption reached 10% 6538 | -5/Factory | System corruption reached 30% 6559 | -5/Factory | Terminal network hard line cut 6598 | -5/Factory | Discovered new exit (range 9) 6640 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. ALERT: Terminal network compromised, cutting hard line. System corrupted: Matter fused (-10). System corrupted: Energy discharge (-35). Acquired Lance. Acquired Hacking Suite. MBCYJXWS7WSL& Map ----- +----------------------------------------------------+ | ???????# ######## #?????????????? #???? | | ???????# #??????# #?????????????? #???? | | ???????# #??????# #?????????????? #???? | | ???????# ##########/######???????????????#???? | | ???????# # #???????????????????? | | ???????# # #???????????????????? | | ######## # #???????????????????? | | # # #???????????????????? | | # # % % #???????????????????? | | # # #???????????????????? | | # # #####???????????????? | | ! # # / #???????????????? | | + / ### #???????????????? | | # # #?# #???????????????? | | "" # ###################+#???????????????? | | "" # #??????????# #???????????????? | | "" # #??????????# " #???????????????? | | # #??????????# " #???????????????? | | # #??????????# " #???????????????? | | ###+#### +??????????# " #???????????????? | | ???????# #??????????# " #???????????????? | | ???????# #??????????# " #???????????????? | | ???????# #??????????# " #???????????????? | | #?????? #??????????# " ! #???????????????? | | #???? ???????????# " !/ #???????????????? | | #?? ???????????#@ #???????????????? | | #% """ "?" ???????????#Y #???????????????? | | / """ "???????????????# #???????????????? | | #[ """ "???????????????# !#?????? #?????? | | # ????????????########+### #?????? | | # """ ??? #?????? | | #? %"" "" ? #?????? | | #?? """ ?F??????"" < #?????? | | #??? ?????????" #?????? | | #???? ????????" | = #?????? | | #?? ???????? ############## #?????? | | # ?????? ???????????????? #?????? | | ???????????????????????? ^ ^ ##?????? | | ???????????????????????? #??????? | | ????????????????????????? #??????? | | """""""" "?????????????????????????? ???????? | | ?????????????????????????????? ???????? | | """"""????????????????????????????????? ?????????? | | ????????????????????????????????????????????? | | """""????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Adv. System Restoration Module | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Recalibrator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Hvy. Battle Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! The More The Merrier The One Use The Force Challenges ------------ None Game ------ Seed ArmageddonSalvageAutobeam Manual? 0 Play Time 01:36:42 Cumulative 28.7 hours Start 2024.07.25 @ 13:39:04 End 2024.07.25 @ 15:14:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5fc03d0-6629-4376-a933-23b93bc681ce