Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 18:41:49 Player: Flowthing Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1196) 1196 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4486 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Battery Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine High-powered Shotgun Flak Cannon Flak Cannon Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . 2 . . . 1 2 Weapon . | . . . . . . . . Parts Attached 79 | 6 24 15 11 . . 11 12 Power 11 | 1 2 2 2 . . 2 2 Engine 6 | 1 2 . . . . 1 2 Core 5 | . . 2 2 . . 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 11 6 6 . . 3 3 Treads 2 | . . . . . . 2 . Leg 20 | 2 6 4 4 . . 1 3 Wheel 1 | . 1 . . . . . . Hover . | . . . . . . . . Flight 8 | . 4 2 2 . . . . Utility 19 | 1 7 4 2 . . 2 3 Device 7 | . . 2 2 . . 2 1 Storage 8 | 1 6 . . . . . 1 Processor 3 | . 1 2 . . . . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 4 3 1 . . 4 4 Energy Gun 5 | 1 2 . 1 . . 1 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 8 | . 1 2 . . . 3 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 31 | . 5 2 6 . 1 7 10 Power 5 | . . . 2 . . 1 2 Propulsion 9 | . 3 . 2 . . 2 2 Utility 5 | . . . 1 . . 1 3 Weapon 12 | . 2 2 1 . 1 3 3 Highest Loss Streak 8 | . 4 2 4 . 1 3 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 100 92 100 96 89 67 Engine 2 | . 13 . . . . 5 4 Core 7 | . . 10 10 11 11 2 . Treads 1 | . . . . . . 11 3 Leg 18 | . 25 22 15 22 22 9 11 Device 9 | . . 6 10 11 11 17 16 Storage 10 | . 14 11 11 11 11 9 6 Processor 20 | . 13 26 22 22 22 18 11 Energy Gun 6 | . 13 6 . 11 11 3 . Ballistic Gun 2 | . 13 2 . . . . . Ballistic Cannon 10 | . . 9 21 11 7 12 1 Naked Turns 132 | . . . . . . . 132 Heaviest Build 46 | 13 46 23 24 22 22 30 37 Greatest Support 46 | 20 20 20 26 26 26 46 46 Greatest Overweight (x) 10 | . 4 2 2 . . 2 10 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 8 Most Carried 10 | 4 9 10 10 5 6 10 10 Average Carried 7 | 2 6 9 7 5 5 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 5 5 6 9 5 Class Distribution -------------------- 59% | Mutant 27% | Skirmisher 7% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1395 | 161 204 446 256 . 55 234 39 Remotely . | . . . . . . . . Salvage Created 1275 | . 398 435 74 . 58 271 39 Parts 90 | . 21 32 12 . 11 13 1 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 39 | . 9 13 5 . 4 7 1 Guns 10 | . 6 . 1 . 3 . . Cannons 27 | . 2 13 4 . . 7 1 AOE 2 | . 1 . . . 1 . . Classes Destroyed 10 | . 4 4 . . . 2 . Worker 3 | . . 2 . . . 1 . Builder 3 | . . 1 1 . 1 . . Hauler 1 | . . . . . . 1 . Recycler 2 | . 2 . . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 17 | . 6 3 4 . 4 . . Grunt 13 | . 3 6 1 . . 2 1 Duelist 1 | . . 1 . . . . . Sentry 6 | . . 3 . . . 3 . Specialist 2 | . . . . . . 2 . Best Kill Streak 7 | . 4 7 5 . 5 5 1 Combat Bots Only 4 | . 3 3 4 . 4 3 1 Max Kills in Single Turn 2 | . 1 2 1 . 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 4564 | . 472 846 546 . 127 1037 1536 Core 1384 | . 115 221 118 . 22 197 711 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 19 | . . . . . . 19 . Core Remaining (%) 56 | 100 54 . . . 9 64 . Volleys Fired 133 | . 29 46 20 . 7 16 15 Largest 2 | . 2 2 2 . 2 2 2 Hottest 118 | . 85 118 84 . 84 88 88 Shots Fired 248 | . 51 91 38 . 9 32 27 Gun 76 | . 42 22 5 . 7 . . Cannon 172 | . 9 69 33 . 2 32 27 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 174 | . 28 52 33 . 2 32 27 Thermal 45 | . 6 39 . . . . . Explosive . | . . . . . . . . Electromagnetic 29 | . 17 . 5 . 7 . . Robot Hit Streak 13 | . 5 13 6 . 3 8 8 Robot Miss Streak 7 | . 5 7 4 . 3 5 7 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 166 | . 26 56 21 . 6 31 26 Core Hits 95 | . 16 21 8 . 6 33 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 1 1 . . . . Blast 2 | . . 1 1 . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3013 | . 476 1068 391 . 199 606 273 Guns 464 | . 230 139 27 . 68 . . Cannons 2261 | . 83 929 364 . 23 589 273 Explosions 288 | . 163 . . . 108 17 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2032 | . 142 641 364 . 23 589 273 Thermal 734 | . 199 427 . . 108 . . Explosive . | . . . . . . . . Electromagnetic 247 | . 135 . 27 . 68 17 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 65 | . 40 . 1 . 19 5 . Projectiles 1 | . . . 1 . . . . Explosions 64 | . 40 . . . 19 5 . Melee . | . . . . . . . . Knockbacks 46 | . 1 8 6 . 1 14 16 Impact . | . . . . . . . . Kinetic 45 | . 1 7 6 . 1 14 16 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 172 | . 107 . . . 32 33 . Shots 6 | . 3 . . . 1 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 476 | . 72 476 35 . 54 39 81 Average Temperature 93 | . 23 152 12 . 34 23 30 Received Heat Transfer 1165 | . 12 330 100 . . 171 552 Effects 9 | . . 9 . . . . . Shutdowns 3 | . . 3 . . . . . Energy Bleed 1 | . . 1 . . . . . Matter Decay 2 | . . 2 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (major) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 1536 | . 411 925 . . 200 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 3 . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 328 | . 251 328 148 . 89 293 100 Initial 127 | . . 28 127 . . 34 42 Average 74 | . 91 115 57 . 27 102 50 Maximum Alert Level 1 | . 1 1 . . . 1 . Low Security (%) 93 | 100 88 84 100 . 100 87 100 Level 1 6 | . 11 15 . . . 12 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 2 . . . 2 1 Investigation 2 | . . 1 . . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 3 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 16 24 15 . 4 10 15 Peak Tracking Total 9 | . 5 5 9 . 4 3 6 Tactical Retreats 11 | . . 3 2 . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 6 | . 2 1 . . . 3 . Max in Single Turn 2 | . 2 1 . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 20 | . 3 6 . 4 . 3 4 Terminals 11 | . 1 5 . . . 1 4 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 103 | . 6 30 . 49 . 7 11 Successful 95 | . 5 27 . 49 . 7 7 Failed 8 | . 1 3 . . . . 4 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 35 | . 1 20 . . . 3 11 Fabricators . | . . . . . . . . Repair Stations 5 | . 3 . . . . 2 . Recycling Units 4 | . 2 . . . . 2 . Scanalyzers 10 | . . 10 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 76 | . . 17 . 49 . 3 7 Record 61 | . . 8 . 49 . . 4 Prototype ID Bank 2 | . . 1 . . . 1 . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . . 2 . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 2 | . . 2 . . . . . Locate Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Zone Layout 4 | . . 1 . . . 1 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 3 . . . . 2 . Scan Component 4 | . 3 . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 4 | . 2 . . . . 2 . Report Inventory 2 | . 1 . . . . 1 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer 10 | . . 10 . . . . . Insert Component 5 | . . 5 . . . . . Analyze 5 | . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 3 . . . . 3 Full Trace Events 3 | . . 2 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 3 . . . . 2 . Parts Scanalyzed 5 | . . 5 . . . . . Part Schematics Acquired 5 | . . 5 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 find_chute 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 4788 | 67 632 733 1058 959 374 470 495 Spaces Moved 3008 | 52 375 333 444 800 291 237 476 Core 280 | 11 1 . . . . 8 260 Treads 212 | . . . . . . 147 65 Legs 2498 | 41 356 333 444 800 291 82 151 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 18 | . 18 . . . . . . Fastest Speed 37 | 50 37 120 120 120 120 100 50 Average Speed 138 | 105 130 164 220 120 120 147 89 Slowest Speed 550 | 120 280 260 260 120 120 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 48 35 80 95 63 27 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . 11 2 5 . 4 21 . Melee . | . . . . . . . . Projectile 8 | . . 2 5 . 1 . . AOE 35 | . 11 . . . 3 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 3385 | 61 466 432 481 799 307 324 515 Wait 81 | . 13 12 . . 9 46 1 Move 3001 | 51 374 332 443 799 290 236 476 Hop . | . . . . . . . . Pick Up 48 | 4 13 12 3 . 1 11 4 Fast Attach 27 | 6 7 5 . . . 7 2 Attach 24 | . 5 3 6 . . 4 6 Detach 5 | . 3 2 . . . . . Swap 28 | . 12 7 5 . . . 4 Drop 34 | . 10 13 1 . . 4 6 Fire 133 | . 29 46 20 . 7 16 15 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . 3 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 483 | -10/Materials | Lost 4 parts (2n2w) 699 | -10/Materials | Identified exit to Materials 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x2 1049 | -9/Materials | Build established: Skirmisher 1146 | -9/Materials | Core integrity fell below 50% 1340 | -9/Materials | Discovered new exit (range 12) 1388 | -9/Materials | Build established: Mutant 1432 | -9/Materials | Identified exit to Mines 1433 | -9/Materials | Entered Mines 1483 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1487 | -9/Mines | Found Prototype Device 1488 | -9/Mines | Identified Exp. Sensor Array 1504 | -9/Mines | Assembled infested the area 1507 | -9/Mines | Learned 4 Materials zone layouts 1607 | -9/Mines | Learned location of Zion (-7) 1798 | -9/Mines | Build established: Skirmisher 1846 | -9/Mines | Discovered new exit (range 11) 2111 | -9/Mines | Identified exit to Materials 2276 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2416 | -9/Mines | Core integrity fell below 20% 2462 | -9/Mines | Lost 4 parts (1p1n1u1w) 2486 | -9/Mines | Discovered new exit (range 5) 2490 | -9/Mines | Identified exit to Exiles 2491 | -9/Mines | Entered Exiles 2507 | -9/Exiles | Discovered new exit (range 18) 2521 | -9/Exiles | Met 8R-AWN 2543 | -9/Exiles | Met EX-HEX 2601 | -9/Exiles | Met EX-BIN 2703 | -9/Exiles | Build established: Mutant 2723 | -9/Exiles | Met EX-DEC 2796 | -9/Exiles | Visited The Gauntlet 3011 | -9/Exiles | Discovered new exit (range 15) 3051 | -9/Exiles | Identified exit to Mines 3450 | -9/Exiles | Entered Mines 3778 | -8/Mines | Discovered exit to Materials (range 6) 3824 | -8/Mines | Entered Materials 3824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3888 | -8/Materials | Repaired Lgt. Nuclear Core 3942 | -8/Materials | Lost 3 parts (1n2w) 4004 | -8/Materials | Lost 3 parts (1p1n1u) 4044 | -8/Materials | Discovered new exit (range 15) 4069 | -8/Materials | Identified exit to Factory 4159 | -8/Materials | Garrison activated, responded to threat 4294 | -8/Materials | Entered Factory 4294 | -7/Factory | Evolved 2 slots: Utility x2 4306 | -7/Factory | Identified exit to DSF 4657 | -7/Factory | Released all parts (5) 4659 | -7/Factory | Core integrity fell below 50% 4687 | -7/Factory | Lost 8 parts (2p2n2u2w) 4730 | -7/Factory | Core integrity fell below 20% 4789 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04774_ Dropped Hpw. Shotgun. 04774_ Acquired Carbon-fiber Leg. 04776_ Dropped Flak Cannon. 04776_ Acquired Carbon-fiber Leg. 04779_ U-05 Engineer lays Concrete. 04783_ Connecting with Terminal... >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. >>Layout(Zone) Retrieving Zone 6D layout... Downloaded map data. 04786_ R-06 Scavenger collects Hpw. Shotgun. Map ----- +----------------------------------------------------+ | ?# ?????????????# #?????????????????? | | ?#???????????????## ##?????????????????? | | ??????????????????# #??????????????????? | | ?????????????????## #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????#T #??????????????????? | | ???????????????#### #??????????????????? | | ???????????????+ #??????????????????? | | ???????????????### ###??????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ###??????????????????? | | ?????############# # #??????????????????? | | ??? p u #??????????????????? | | ??? r ###??????????????????? | | ?# ###??????????????????? | | ?# """ """ """ ! ###??????????????????? | | ?# """ """ """ ! ###??????????????????? | | ?# """ """ """ ] #????????????????????? | | ?# u###??????????????????? | | ?# ! # ??????????????????? | | ######### #""??????????????????? | | # #??# #"R??????????????????? | | # #??# #""??????????????????? | | # #### # ??????????????????? | | # + @ + ??????????????????? | | # #### ########### ??????????????????? | | # #?###+####???????# ??????????????????? | | # #?# [#???????# ??????????????????? | | # #?# " [ #???????# ??????????????????? | | # #?# T [#???????# ??????????????????? | | ######?# " #???????# ??????????????????? | | ???????# = #???????###??????????????????? | | ???????# #????????????????????????????? | | ???????########????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed LegSalvageHammer Manual? 1 Play Time 00:56:00 Cumulative 23.0 hours Start 2022.05.05 @ 17:39:20 End 2022.05.05 @ 18:41:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cc6ec85-6bb3-435c-82d5-66c9dc6912ea