Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 00:25:20 Player: DBrickShaw Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1734) 1734 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 5984 Bonus ------- Follower Combat Kills 40 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Airjet > --- UTILITY (4) ------ Enhanced Optical Array Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Light Angular Momentum Engine Heavy Assault Rifle Coil Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Shock Absorption System Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Plasma Cannon Minigun > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Enhanced Optical Array Enhanced Optical Array Heavy EM Pulse Gun Heavy EM Pulse Gun Rocket Launcher Mace Maul [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Shock Absorption System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Rocket Launcher Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 115 | 7 9 6 26 23 33 4 7 . . Power 22 | 1 1 2 5 4 7 . 2 . . Engine 17 | 1 1 2 5 3 4 . 1 . . Core 5 | . . . . 1 3 . 1 . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 1 1 10 7 7 4 3 . . Treads 9 | . . . 4 1 . 3 1 . . Leg 8 | . . . 1 . 5 . 2 . . Wheel 13 | 2 1 1 5 4 . . . . . Hover 1 | . . . . . . 1 . . . Flight 4 | . . . . 2 2 . . . . Utility 18 | 2 2 1 3 3 6 . 1 . . Device 8 | 1 1 . 2 . 3 . 1 . . Storage 5 | 1 1 1 . 2 . . . . . Processor 3 | . . . 1 . 2 . . . . Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 40 | 2 5 2 8 9 13 . 1 . . Energy Gun 15 | 1 3 1 4 2 4 . . . . Energy Cannon 3 | . 1 . . . 2 . . . . Ballistic Gun 9 | 1 1 . 3 2 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 1 . 2 4 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . 1 3 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 5 | . . . 2 1 2 . . . . Parts Lost 52 | . 5 1 8 12 19 2 3 . 2 Power 9 | . 1 . 3 2 3 . . . . Propulsion 19 | . . . 2 6 6 . 3 . 2 Utility 7 | . 1 . 1 1 3 1 . . . Weapon 17 | . 3 1 2 3 7 1 . . . Highest Loss Streak 11 | . 4 1 6 11 9 2 3 . 1 Average Slot Usage (%) 76 | . 90 52 83 91 78 33 56 53 37 Engine 9 | . 12 14 10 12 9 . 1 . . Core 1 | . . . . 2 3 . 4 . . Treads 4 | . . . 13 3 . 13 8 7 6 Leg 5 | . . . 2 . 13 . 9 15 7 Wheel 12 | . 25 14 16 26 2 . . . . Flight 2 | . . . . 3 7 . . . . Device 2 | . 9 . 3 . 3 . 3 7 . Storage 10 | . 16 7 11 21 6 . . . . Processor 5 | . . . 9 1 2 15 15 15 15 Hackware 2 | . . . . . 6 1 . . . Protection 1 | . . . . 2 1 . . . . Energy Gun 4 | . 8 4 5 6 4 . . . . Energy Cannon 1 | . 3 . . . 4 . . . . Ballistic Gun 4 | . 12 . 3 6 4 . 4 . . Launcher 2 | . . 11 5 1 1 . . . . Impact Weapon 1 | . . . 2 1 1 1 . . . Naked Turns 14 | . 14 . . . . . . . . Heaviest Build 68 | 12 16 10 18 59 68 3 21 1 1 Greatest Support 52 | 26 26 16 28 50 52 3 48 3 3 Greatest Overweight (x) 14 | . . . 1 2 14 . 3 . . Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 12 | 6 6 4 4 12 12 4 4 4 4 Average Capacity 7 | 4 5 4 4 11 11 4 4 4 4 Most Carried 12 | 6 6 3 4 12 9 3 4 4 4 Average Carried 4 | 3 5 2 3 6 4 3 2 4 3 Final Capacity 12 | 6 4 4 4 12 4 4 4 4 4 Final Carried 6 | 6 4 3 4 6 3 3 4 4 4 Class Distribution -------------------- 75% | Mutant 15% | Scavenger-Mutant 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1855 | 275 74 85 473 195 384 151 207 . 11 Remotely 114 | 40 74 . . . . . . . . Salvage Created 1687 | 83 74 . 475 385 508 . 162 . . Parts 100 | 5 4 . 35 29 24 . 3 . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | 1 . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 11 . 3 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 2 . 15 11 13 . 3 . . Melee 4 | . . . 4 . . . . . . Guns 12 | . 2 . . 3 4 . 3 . . Cannons 1 | . . . . . 1 . . . . AOE 26 | . . . 10 8 8 . . . . Classes Destroyed 11 | 1 1 . 5 2 2 . . . . Worker 4 | . . . . 1 3 . . . . Builder 6 | . . . 2 2 2 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 4 | 1 . . 1 1 1 . . . . Watcher 3 | . . . 2 1 . . . . . Swarmer 15 | . . . 7 4 4 . . . . Grunt 23 | . 2 . 6 6 6 . 3 . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . Sentry 2 | . . . 2 . . . . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 10 | 1 2 . 10 8 5 . 3 . . Combat Bots Only 7 | . 2 . 7 4 4 . 3 . . Max Kills in Single Turn 3 | 1 1 . 2 3 3 . 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 2 . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 5275 | . 447 115 769 1299 1693 359 461 . 132 Core 1305 | . 149 29 150 272 450 151 66 . 38 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 . 28 62 50 . . . . . Volleys Fired 139 | 5 20 . 18 30 52 . 14 . . Largest 3 | 2 2 . 2 2 3 . 1 . . Hottest 170 | 60 80 . 63 88 170 . 23 . . Shots Fired 226 | 10 39 . 20 48 95 . 14 . . Gun 151 | 10 34 . 5 39 49 . 14 . . Cannon 32 | . 5 . . . 27 . . . . Launcher 43 | . . . 15 9 19 . . . . Special . | . . . . . . . . . . Kinetic 85 | 5 20 . 3 20 23 . 14 . . Thermal 67 | 5 14 . 2 19 27 . . . . Explosive 43 | . . . 15 9 19 . . . . Electromagnetic 31 | . 5 . . . 26 . . . . Robot Hit Streak 9 | 5 8 . 4 5 9 . 8 . . Robot Miss Streak 4 | 2 2 . 2 4 4 . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 153 | 6 19 . 25 42 52 . 9 . . Core Hits 118 | 2 8 . 25 32 45 . 6 . . Critical Hits 2 | . . . . . 1 . 1 . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 43 | . . . 23 20 . . . . . Impact 43 | . . . 23 20 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . 2 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5759 | 57 180 . 1338 1669 2355 . 160 . . Guns 1244 | 57 160 . 41 353 473 . 160 . . Cannons 397 | . 17 . . . 380 . . . . Explosions 3295 | . . . 909 884 1502 . . . . Melee 820 | . . . 388 432 . . . . . Ramming 3 | . 3 . . . . . . . . Kinetic 798 | 35 71 . 29 229 274 . 160 . . Thermal 619 | 22 81 . 12 124 380 . . . . Explosive 3295 | . . . 909 884 1502 . . . . Electromagnetic 224 | . 25 . . . 199 . . . . Impact 820 | . . . 388 432 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . 1 . 6 6 6 6 6 Average Corruption 4 | . . . 1 . 4 6 6 6 6 Corruption Purged . | . . . . . . . . . . Effects 14 | . . . 1 . 2 3 3 2 3 Message Errors 1 | . . . . . . 1 . . . Matter Fused 3 | . . . . . 1 . . 2 . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 3 | . . . . . 1 1 . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . 1 . . . . . 1 Data Loss (major) 3 | . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 217 | . . . 62 28 127 . . . . Projectiles 46 | . . . . . 46 . . . . Explosions 107 | . . . 22 4 81 . . . . Melee 64 | . . . 40 24 . . . . . Knockbacks 4 | . . . 3 1 . . . . . Impact 4 | . . . 3 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 342 | . 1 . 69 5 267 . . . . Shots 16 | . . . 3 1 12 . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 569 | 40 144 . 2 429 569 . 197 . . Average Temperature 145 | 19 55 . 2 160 174 . 58 . . Received Heat Transfer 1875 | . 132 36 237 693 495 12 261 . 9 Effects 23 | . . . . 4 19 . . . . Shutdowns 5 | . . . . 1 4 . . . . Energy Bleed 4 | . . . . 1 3 . . . . Interference 4 | . . . . 1 3 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 3 | . . . . 1 2 . . . . Damage (major) 6 | . . . . . 6 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . 5 . . . . . . Impact Corruptions 5 | . . . 4 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1258 | 50 187 . 25 296 700 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 368 | 5 33 15 368 266 368 . . . . Initial 89 | . 3 . 1 89 65 . . . . Average 125 | 2 13 7 153 172 137 . . . . Maximum Alert Level 1 | . . . 1 1 1 . . . . Low Security (%) 75 | 100 100 100 75 56 76 . . . . Level 1 24 | . . . 24 43 23 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . 1 2 5 . . . . Investigation 2 | . 1 . . 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 1 . 1 1 3 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . 3 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 15 9 17 23 21 5 11 . 11 Peak Tracking Total 9 | . 9 7 4 7 4 4 4 . 7 Tactical Retreats 12 | . 2 2 . 5 1 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 3 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 11 | . . . 1 2 8 . . . . Max in Single Turn 5 | . . . 1 1 5 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 20 | . 2 . 6 3 5 . . 4 . Terminals 9 | . 1 . 4 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 64 | . 6 . 13 6 12 . . 27 . Successful 47 | . 2 . 9 3 6 . . 27 . Failed 17 | . 4 . 4 3 6 . . . . Catastrophic 4 | . 2 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 3 . 1 4 . . . 1 . Terminals 17 | . 4 . 6 6 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 11 | . 2 . . . 9 . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 33 | . 1 . 2 3 . . . 27 . Record 13 | . . . . 2 . . . 11 . Part Schematic 7 | . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Alert Level 1 | . . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 6 | . 1 . . . 5 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 1 | . . . . . 1 . . . . Retrieve Matter 3 | . . . . . 3 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 . 6 2 5 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . . . . 7 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 1 | . . . . . 1 . . . . Retrieved Matter 1 | . . . . . 1 . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 Total Damage 140 | . . . . . . . . . 140 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 3198 | 112 241 154 606 623 963 112 193 49 145 Spaces Moved 2642 | 85 176 146 460 432 549 212 199 99 284 Core 857 | 3 25 . . . 77 212 157 99 284 Treads 15 | . . . 7 . . . 8 . . Legs 310 | . . . 1 . 277 . 32 . . Wheels 1458 | 82 151 146 452 432 195 . . . . Hover 2 | . . . . . . . 2 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 100 85 90 50 50 50 50 50 Average Speed 92 | 90 84 100 94 102 135 50 72 50 50 Slowest Speed 750 | 100 100 100 160 120 750 50 200 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 38 44 45 32 15 37 39 80 48 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . 1 . . . 1 . . 3 Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 248 | . . . 128 46 74 . . . . Melee 1 | . . . . 1 . . . . . Projectile . | . . . . . . . . . . AOE 247 | . . . 128 45 74 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 3107 | 109 231 152 575 525 683 215 231 98 288 Wait 100 | 3 19 . 29 8 32 . 9 . . Move 2633 | 84 175 145 459 431 548 211 198 98 284 Hop . | . . . . . . . . . . Pick Up 30 | 8 1 1 7 4 7 . . . 2 Fast Attach 60 | 7 8 2 12 8 14 4 5 . . Attach 34 | . 1 3 6 9 13 . 2 . . Detach 19 | . 1 . 2 7 6 . 3 . . Swap 21 | . . 1 8 6 6 . . . . Drop 27 | 2 5 . 11 2 5 . . . 2 Fire 139 | 5 20 . 18 30 52 . 14 . . Melee 43 | . . . 23 20 . . . . . Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Build established: Mutant 350 | -10/Materials | Core integrity fell below 50% 354 | -10/Materials | Entered Mines 366 | -10/Mines | Met a Derelict bent on vengeance 371 | -10/Mines | Lost 4 parts (1p1u2w) 388 | -10/Mines | Assembled infested the area 388 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 461 | -10/Mines | Learned Materials stockpile data 464 | -10/Mines | Discovered new exit (range 3) 508 | -10/Mines | Entered Materials 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Discovered new exit (range 13) 728 | -9/Materials | Destroyed 7 combat bots 950 | -9/Materials | Lost 6 parts (2p2n2w) 1002 | -9/Materials | Discovered new exit (range 15) 1022 | -9/Materials | Repaired Rocket Launcher 1101 | -9/Materials | Discovered new exit (range 15) 1114 | -9/Materials | Entered another Materials area 1114 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1444 | -8/Materials | Discovered new exit (range 7) 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1741 | -7/Factory | Lost 11 parts (2p6n1u2w) 1813 | -7/Factory | Identified exit to Garrison 2076 | -7/Factory | Lost 6 parts (1p2n2u1w) 2604 | -7/Factory | Garrison activated, responded to threat 2655 | -7/Factory | Core integrity fell below 50% 2677 | -7/Factory | Lost 9 parts (1p3n1u4w) 2693 | -7/Factory | Discovered new exit (range 5) 2700 | -7/Factory | Entered Lower Caves 2728 | -7/Lower Caves | Encountered a Warlord checkpoint 2750 | -7/Lower Caves | Core integrity fell below 20% 2752 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2795 | -7/Lower Caves | Learned Factory garrison access intel 2805 | -7/Lower Caves | Discovered new exit (range 13) 2812 | -7/Lower Caves | Entered another Lower Caves area 2814 | -7/Lower Caves | Encountered a Warlord checkpoint 2892 | -7/Lower Caves | Lost 3 parts (3n) 2952 | -7/Lower Caves | Identified exit to Data Miner 3005 | -7/Lower Caves | Entered Data Miner 3005 | -7/Data Miner | Discovered new exit (range 6) 3012 | -7/Data Miner | Met Data Miner 3032 | -7/Data Miner | Learned location of Section 7 (-2) 3032 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3043 | -7/Data Miner | Received God Mode back door access code from Data Miner 3054 | -7/Data Miner | Entered Proximity Caves 3069 | -6/Proximity Caves | Escorted by Enhanced Grunt 3199 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03122_ Found 27 Matter. 03123_ Acquired 11 matter. 03125_ Dropped Enh. Optical Array. 03126_ Acquired Imp. EM Pulse Cannon. 03134_ Searching scrap... 03134_ Found Coil Gun. 03134_ Found Flak Gun. 03134_ Found 37 Matter. 03136_ Dropped Imp. EM Pulse Cannon. 03136_ Acquired Coil Gun. 03143_ Searching scrap... 03143_ Found Recalibrator. 03143_ Found Energy Filter. 03143_ Found Mak. Laser. 03143_ Found Enh. Optical Array. 03143_ Found 25 Matter. 03146_ System corrupted: Component data lost. 03175_ Lgt. Treads destroyed. 03197_ C-30 ARC bursts open, deploying its payload. 03197_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ???????????????????????????????? ###???????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? % ?????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? $#???????????????? | | ????????????????????????????? s #???????????????? | | ??????????????????????#######s #???????????????? | | ??????????????????????# s #???????????????? | | ??????????????????????## ##???????????????? | | ?????????????????#????## @##### #????????????????? | | ?????????????????# ???# #?????#????????????????? | | ?????????????????# ??## ##??????????????????????? | | ?????? ???????????# ## #???????????????????????? | | ????? ??????????## #??###??????????????????? | | ? ? ???????????# # #### ##?????????????????? | | ? ???????????# # # # ##????????????????? | | ????????????# # # ##???????????????? | | #????????????## #???????????????? | | #?????????????### # #???????????????? | | ##??????????????# ### ##???????????????? | | #?????##??????# #??### ###????????????????? | | #???### #????# # # ?????# #?????????????????? | | #??## #???# #????## #?????????????????? | | #??# ??? #?????# ##????????????????? | | #???# ??# # #??????# #????????????????? | | ##??# ??#? #??????## #????????????????? | | #??# ???##???##### #????????????????? | | #????# ######### #????????????????? | | ##????# #????????????????? | | ## ####?# #????????????????? | | ?# #### ##### #???????????????? | | ## ### #???# #???????????????? | | #???# #### ##???????????????? | | #??# ##??## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 760 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Use The Force Challenges ------------ None Game ------ Seed LightpackSpreadThruster Manual? 0 Play Time 00:50:10 Cumulative 42.5 hours Start 2020.09.14 @ 22:22:03 End 2020.09.17 @ 00:25:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 31ff5475-297b-4c5b-953b-a4c6fc6f8e18