Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 23:11:01

Player: Attma

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (743)      743
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (710)                710
              TOTAL SCORE: 3188

 Bonus
-------
Follower Combat Kills      110
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     277/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (138)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
            Huge Storage Unit
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (25) ---
   Improved Ion Engine
  Makeshift Power Source
      Light Treads
            Disposable Heat Sink
    Compact Matter Pod (150)
   Improved Terrain Scanner
   Improved Terrain Scanner
            Seismic Detector
   Improved Targeting Computer
     Medium Armor Plating
   Hardened Light Armor Plating
  Makeshift Light Armor Plating
            Phasing AFG
            Beam Cannon
            Autogun
            Autogun
  Makeshift Shrapnel Gun
      Light Cannon
            Grenade Launcher
            Mining Laser
            Mining Laser
            Maul

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
            Huge Storage Unit
            Phasing AFG
>           --- WEAPON -----------
            Autogun
            Autogun
      Light Cannon
            Mining Laser
>           --- INVENTORY --------
   Improved Ion Engine
  Makeshift Power Source
      Light Treads
      Light Treads
            Disposable Heat Sink
    Compact Matter Pod
   Improved Terrain Scanner
   Improved Terrain Scanner
            Seismic Detector
   Improved Targeting Computer
     Medium Armor Plating
   Hardened Light Armor Plating
   Hardened Medium Armor Plating
  Makeshift Light Armor Plating
  Makeshift Light Armor Plating
            Beam Cannon
            Autogun
            Autogun
            Barrage Gun
  Makeshift Shrapnel Gun
      Light Cannon
            Grenade Launcher
            Mining Laser
            Maul
  Makeshift Sword
[Rating: 31]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             46   | 9   16  7   4   4   6   
  Power                    7    | 2   .   1   3   1   .   
    Engine                 7    | 2   .   1   3   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   2   .   .   .   1   
    Treads                 5    | 2   2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 3   2   1   1   2   2   
    Device                 6    | 2   1   1   .   2   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   12  5   .   1   3   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 2   3   2   .   .   2   
    Ballistic Cannon       5    | .   3   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         6    | .   4   1   .   1   .   
    Impact Weapon          2    | .   2   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 12   | .   .   .   1   .   11  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      11   | .   .   .   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 100 95  
  Engine                   11   | .   14  11  11  11  10  
  Treads                   22   | .   28  22  22  22  20  
  Device                   10   | .   13  11  11  11  .   
  Storage                  11   | .   14  11  11  11  11  
  Ballistic Gun            22   | .   21  22  22  22  30  
  Ballistic Cannon         12   | .   1   21  22  11  10  
  Special Weapon           6    | .   3   .   .   10  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             114  | 13  30  36  100 114 104 
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  27   | 4   .   .   2   2   27  
  Average Overweight (x)   1    | .   .   .   1   2   2   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  
  Average Capacity         21   | 7   13  15  22  25  25  
  Most Carried             25   | 7   15  15  20  25  25  
  Average Carried          20   | 4   11  14  18  24  24  
  Final Capacity           25   | 8   15  15  25  25  25  
  Final Carried            25   | 7   15  15  20  25  22  

 Class Distribution 
--------------------
 65% | Gunner
 14% | Mutant
  9% | Scavenger-Skirmisher
  5% | Derelict-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Gunner | -9/Materials
        Gunner | -9/Mines
        Gunner | -7/Zion
 Derelict-Tank | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1399 | 341 239 157 246 149 267 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1045 | 182 385 173 58  .   247 
  Parts                    62   | 13  18  13  8   .   10  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   10  
  Prevented                4    | .   .   .   .   .   4   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  24   | .   8   6   4   .   6   
  Guns                     16   | .   7   3   3   .   3   
  Cannons                  7    | .   .   3   1   .   3   
Classes Destroyed          8    | 3   3   2   .   .   .   
  Worker                   1    | 1   .   .   .   .   .   
  Tunneler                 6    | 4   1   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  13   | .   3   4   4   .   2   
  Grunt                    8    | .   5   .   .   .   3   
  Sentry                   3    | .   .   2   .   .   1   
Best Kill Streak           5    | 2   5   3   4   .   2   
  Combat Bots Only         4    | .   4   3   4   .   2   
Max Kills in Single Turn   2    | 1   2   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        195  | .    29   40   20   .    106  
  Missed                   33   | .    6    11   2    .    14   
Damage Taken               2429 | .    253  331  141  .    1704 
  Core                     457  | .    55   29   6    .    367  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    11   .    .    .    .    
Core Remaining (%)         89   | 100  78   .    .    .    .    
Volleys Fired              95   | 20   37   13   5    8    12   
  Largest                  4    | 2    2    4    4    1    4    
  Hottest                  116  | 40   100  116  116  100  109  
Shots Fired                224  | 40   62   46   20   8    48   
  Gun                      154  | 40   46   22   10   .    36   
  Cannon                   50   | .    6    22   10   .    12   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  20   | .    10   2    .    8    .    
  Kinetic                  204  | 40   52   44   20   .    48   
  Thermal                  20   | .    10   2    .    8    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | 6    9    10   3    .    18   
  Robot Miss Streak        4    | 3    4    3    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           120  | 22   35   25   5    .    33   
  Core Hits                51   | 8    15   10   4    .    14   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         4    | .    1    1    .    .    2    
    Blast                  2    | .    .    1    .    .    1    
    Smash                  1    | .    1    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              9    | .    5    .    .    .    4    
  Impact                   5    | .    5    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1897 | 227  579  415  81   .    595  
  Guns                     1312 | 227  441  206  66   .    372  
  Cannons                  362  | .    32   209  15   .    106  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    215  | .    106  .    .    .    109  
  Ramming                  8    | .    .    .    .    .    8    
  Kinetic                  1674 | 227  473  415  81   .    478  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   106  | .    106  .    .    .    .    
  Slashing                 109  | .    .    .    .    .    109  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            66   | .    66   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    66   | .    66   .    .    .    .    
Knockbacks                 2    | .    .    1    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    1    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        393  | .    60   153  169  36   393  
  Average Temperature      77   | .    15   45   82   13   164  
  Received Heat Transfer   744  | .    120  75   .    .    549  
  Effects                  1    | .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       2    | .    2    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             258  | 30  256 258 195 .   .   
  Initial                  100  | .   19  48  100 .   .   
  Average                  73   | 11  80  112 71  .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         94   | 100 90  82  100 .   .   
  Level 1                  5    | .   9   17  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   17  12  4   .   17  
  Peak Tracking Total      6    | .   5   5   4   .   6   
  Tactical Retreats        6    | .   2   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   1   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          5    | .   5   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   15  .   .   .   .   
  Successful               5    | .   5   .   .   .   .   
  Failed                   10   | .   10  .   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   4   .   
  Terminals                12   | .   12  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     38   | .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      156  | .   .   .   .   156 156 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   21  
  Total Damage             585  | .   .   .   .   .   585 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               7160 | 298  1058 347  1074 3939 444  
Spaces Moved               2488 | 138  485  181  392  1185 107  
  Core                     24   | 23   .    .    .    .    1    
  Treads                   2464 | 115  485  181  392  1185 106  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  320  320  
  Average Speed            260  | 159  160  160  266  320  330  
  Slowest Speed            1400 | 250  160  160  320  320  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 6    69   19   92   89   16   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    2    3    .    
Spaces Dug                 11   | .    9    2    .    .    .    
Terrain Destroyed          12   | .    10   2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    10   2    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2955 | 180  685  207  411  1309 163  
  Wait                     241  | .    107  5    .    99   30   
  Move                     2481 | 137  484  180  391  1182 107  
  Hop                      1    | .    .    .    .    1    .    
  Pick Up                  55   | 14   21   2    8    10   .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   14   | 7    1    2    1    .    3    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     32   | 2    15   5    3    4    3    
  Drop                     24   | .    15   .    3    5    1    
  Fire                     95   | 20   37   13   5    8    12   
  Melee                    9    | .    5    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   40 | -11/Scrapyard      | Discovered new exit (range 15)
  299 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  477 | -10/Materials      | Discovered new exit (range 11)
  544 | -10/Materials      | Repaired Imp. Terrain Scanner
  836 | -10/Materials      | Discovered new exit (range 14)
 1049 | -10/Materials      | Discovered new exit (range 9)
 1193 | -10/Materials      | Discovered new exit (range 3)
 1335 | -10/Materials      | Build established: Scavenger-Mutant
 1357 | -10/Materials      | Entered another Materials area
 1357 | -9/Materials       | Evolved 2 slots: Weapon x2
 1691 | -9/Materials       | Discovered new exit (range 8)
 1704 | -9/Materials       | Entered Mines
 1746 | -9/Mines           | Build established: Gunner
 1770 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1845 | -9/Mines           | Learned Materials emergency access door positions
 1896 | -9/Mines           | Discovered new exit (range 7)
 1926 | -9/Mines           | Discovered new exit (range 14)
 2245 | -9/Mines           | Learned Materials non-interactive machine intel
 2573 | -9/Mines           | Learned location of Storage (-7)
 2650 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2778 | -9/Mines           | Entered Zion
 3541 | -7/Zion            | Received a hallucinogenic algorithm
 4056 | -7/Zion            | Imprinted
 4059 | -7/Zion            | Declared Zion's savior
 4477 | -7/Zion            | Learned Factory garrison access intel
 5988 | -7/Zion            | Found Prototype Device
 5989 | -7/Zion            | Identified Phasing AFG
 6205 | -7/Zion            | Discovered new exit (range 15)
 6429 | -7/Zion            | Build established: Scavenger-Skirmisher
 6717 | -7/Zion            | Entered Proximity Caves
 6717 | -6/Proximity Caves | Accompanied by 4 allies
 6885 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7016 | -6/Proximity Caves | Build established: Derelict-Tank
 7114 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 7155 | -6/Proximity Caves | Core integrity fell below 50%
 7159 | -6/Proximity Caves | Core integrity fell below 20%
 7161 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
07135_ Slammed into S-27 Virus.
07135_ Mak. Power Source destroyed.
07135_ Autogun destroyed.
07135_ Penetrated by Slug.
07135_ Critical hit (Destroy).
07136_ Acquired 19 matter.
07138_ Autogun destroyed.
07138_ Critical hit (Burn: +37).
07138_ Hrd. Medium Armor Plating destroyed.
07138_ Barrage Gun destroyed.
07140_ VTOL Module fries itself beyond repair.
07140_ Lgt. Treads destroyed.
07141_ Lgt. Nuclear Core fries itself beyond
  repair.
07144_ Penetrated by Slug.
07144_ Storage Shell breached.
07144_ Y-64 Sentinel KE Penetrator severed.
07147_ Critical hit (Burn: +37).
07150_ Mak. Sword destroyed.
07160_ Mak. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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|             """""      #   ??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodWeaponInterpreter
  Manual?         0
Play Time         00:42:30
  Cumulative      21.2 hours
  Start           2024.07.27 @ 22:26:25
  End             2024.07.27 @ 23:11:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Smallcaps
Map View          25x24
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: c02adfff-70a6-437e-9447-3e038e427b44