Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 23:11:01 Player: Attma Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (743) 743 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 3188 Bonus ------- Follower Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 100/100 System Corruption 0% Temperature Warm (138) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Makeshift Power Source Light Treads Disposable Heat Sink Compact Matter Pod (150) Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Improved Targeting Computer Medium Armor Plating Hardened Light Armor Plating Makeshift Light Armor Plating Phasing AFG Beam Cannon Autogun Autogun Makeshift Shrapnel Gun Light Cannon Grenade Launcher Mining Laser Mining Laser Maul Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Phasing AFG > --- WEAPON ----------- Autogun Autogun Light Cannon Mining Laser > --- INVENTORY -------- Improved Ion Engine Makeshift Power Source Light Treads Light Treads Disposable Heat Sink Compact Matter Pod Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Improved Targeting Computer Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Beam Cannon Autogun Autogun Barrage Gun Makeshift Shrapnel Gun Light Cannon Grenade Launcher Mining Laser Maul Makeshift Sword [Rating: 31] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 46 | 9 16 7 4 4 6 Power 7 | 2 . 1 3 1 . Engine 7 | 2 . 1 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 . . . 1 Treads 5 | 2 2 . . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 3 2 1 1 2 2 Device 6 | 2 1 1 . 2 . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 23 | 2 12 5 . 1 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 3 2 . . 2 Ballistic Cannon 5 | . 3 2 . . . Launcher . | . . . . . . Special Weapon 6 | . 4 1 . 1 . Impact Weapon 2 | . 2 . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . . . 1 . 11 Power 2 | . . . 1 . 1 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 11 | . . . 1 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 95 Engine 11 | . 14 11 11 11 10 Treads 22 | . 28 22 22 22 20 Device 10 | . 13 11 11 11 . Storage 11 | . 14 11 11 11 11 Ballistic Gun 22 | . 21 22 22 22 30 Ballistic Cannon 12 | . 1 21 22 11 10 Special Weapon 6 | . 3 . . 10 . Naked Turns . | . . . . . . Heaviest Build 114 | 13 30 36 100 114 104 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 27 | 4 . . 2 2 27 Average Overweight (x) 1 | . . . 1 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 21 | 7 13 15 22 25 25 Most Carried 25 | 7 15 15 20 25 25 Average Carried 20 | 4 11 14 18 24 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 7 15 15 20 25 22 Class Distribution -------------------- 65% | Gunner 14% | Mutant 9% | Scavenger-Skirmisher 5% | Derelict-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1399 | 341 239 157 246 149 267 Remotely . | . . . . . . Salvage Created 1045 | 182 385 173 58 . 247 Parts 62 | 13 18 13 8 . 10 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 8 6 4 . 6 Guns 16 | . 7 3 3 . 3 Cannons 7 | . . 3 1 . 3 Classes Destroyed 8 | 3 3 2 . . . Worker 1 | 1 . . . . . Tunneler 6 | 4 1 1 . . . Hauler 2 | . 2 . . . . Recycler 1 | 1 . . . . . Watcher 1 | . . 1 . . . Swarmer 13 | . 3 4 4 . 2 Grunt 8 | . 5 . . . 3 Sentry 3 | . . 2 . . 1 Best Kill Streak 5 | 2 5 3 4 . 2 Combat Bots Only 4 | . 4 3 4 . 2 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 195 | . 29 40 20 . 106 Missed 33 | . 6 11 2 . 14 Damage Taken 2429 | . 253 331 141 . 1704 Core 457 | . 55 29 6 . 367 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 11 | . 11 . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 95 | 20 37 13 5 8 12 Largest 4 | 2 2 4 4 1 4 Hottest 116 | 40 100 116 116 100 109 Shots Fired 224 | 40 62 46 20 8 48 Gun 154 | 40 46 22 10 . 36 Cannon 50 | . 6 22 10 . 12 Launcher . | . . . . . . Special 20 | . 10 2 . 8 . Kinetic 204 | 40 52 44 20 . 48 Thermal 20 | . 10 2 . 8 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 6 9 10 3 . 18 Robot Miss Streak 4 | 3 4 3 2 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 120 | 22 35 25 5 . 33 Core Hits 51 | 8 15 10 4 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 1 1 . . 2 Blast 2 | . . 1 . . 1 Smash 1 | . 1 . . . . Sever 1 | . . . . . 1 Melee Attacks 9 | . 5 . . . 4 Impact 5 | . 5 . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1897 | 227 579 415 81 . 595 Guns 1312 | 227 441 206 66 . 372 Cannons 362 | . 32 209 15 . 106 Explosions . | . . . . . . Melee 215 | . 106 . . . 109 Ramming 8 | . . . . . 8 Kinetic 1674 | 227 473 415 81 . 478 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 106 | . 106 . . . . Slashing 109 | . . . . . 109 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 66 | . 66 . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 66 | . 66 . . . . Knockbacks 2 | . . 1 . . 1 Impact . | . . . . . . Kinetic 2 | . . 1 . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 60 153 169 36 393 Average Temperature 77 | . 15 45 82 13 164 Received Heat Transfer 744 | . 120 75 . . 549 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 2 | . 2 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 258 | 30 256 258 195 . . Initial 100 | . 19 48 100 . . Average 73 | 11 80 112 71 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 94 | 100 90 82 100 . . Level 1 5 | . 9 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 17 12 4 . 17 Peak Tracking Total 6 | . 5 5 4 . 6 Tactical Retreats 6 | . 2 . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 5 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 15 . . . . Successful 5 | . 5 . . . . Failed 10 | . 10 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 12 | . 12 . . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 585 | . . . . . 585 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7160 | 298 1058 347 1074 3939 444 Spaces Moved 2488 | 138 485 181 392 1185 107 Core 24 | 23 . . . . 1 Treads 2464 | 115 485 181 392 1185 106 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 320 320 Average Speed 260 | 159 160 160 266 320 330 Slowest Speed 1400 | 250 160 160 320 320 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 6 69 19 92 89 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 2 3 . Spaces Dug 11 | . 9 2 . . . Terrain Destroyed 12 | . 10 2 . . . Melee . | . . . . . . Projectile 12 | . 10 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2955 | 180 685 207 411 1309 163 Wait 241 | . 107 5 . 99 30 Move 2481 | 137 484 180 391 1182 107 Hop 1 | . . . . 1 . Pick Up 55 | 14 21 2 8 10 . Fast Attach . | . . . . . . Attach 14 | 7 1 2 1 . 3 Detach . | . . . . . . Swap 32 | 2 15 5 3 4 3 Drop 24 | . 15 . 3 5 1 Fire 95 | 20 37 13 5 8 12 Melee 9 | . 5 . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 299 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 11) 544 | -10/Materials | Repaired Imp. Terrain Scanner 836 | -10/Materials | Discovered new exit (range 14) 1049 | -10/Materials | Discovered new exit (range 9) 1193 | -10/Materials | Discovered new exit (range 3) 1335 | -10/Materials | Build established: Scavenger-Mutant 1357 | -10/Materials | Entered another Materials area 1357 | -9/Materials | Evolved 2 slots: Weapon x2 1691 | -9/Materials | Discovered new exit (range 8) 1704 | -9/Materials | Entered Mines 1746 | -9/Mines | Build established: Gunner 1770 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1845 | -9/Mines | Learned Materials emergency access door positions 1896 | -9/Mines | Discovered new exit (range 7) 1926 | -9/Mines | Discovered new exit (range 14) 2245 | -9/Mines | Learned Materials non-interactive machine intel 2573 | -9/Mines | Learned location of Storage (-7) 2650 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2778 | -9/Mines | Entered Zion 3541 | -7/Zion | Received a hallucinogenic algorithm 4056 | -7/Zion | Imprinted 4059 | -7/Zion | Declared Zion's savior 4477 | -7/Zion | Learned Factory garrison access intel 5988 | -7/Zion | Found Prototype Device 5989 | -7/Zion | Identified Phasing AFG 6205 | -7/Zion | Discovered new exit (range 15) 6429 | -7/Zion | Build established: Scavenger-Skirmisher 6717 | -7/Zion | Entered Proximity Caves 6717 | -6/Proximity Caves | Accompanied by 4 allies 6885 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7016 | -6/Proximity Caves | Build established: Derelict-Tank 7114 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7155 | -6/Proximity Caves | Core integrity fell below 50% 7159 | -6/Proximity Caves | Core integrity fell below 20% 7161 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07135_ Slammed into S-27 Virus. 07135_ Mak. Power Source destroyed. 07135_ Autogun destroyed. 07135_ Penetrated by Slug. 07135_ Critical hit (Destroy). 07136_ Acquired 19 matter. 07138_ Autogun destroyed. 07138_ Critical hit (Burn: +37). 07138_ Hrd. Medium Armor Plating destroyed. 07138_ Barrage Gun destroyed. 07140_ VTOL Module fries itself beyond repair. 07140_ Lgt. Treads destroyed. 07141_ Lgt. Nuclear Core fries itself beyond repair. 07144_ Penetrated by Slug. 07144_ Storage Shell breached. 07144_ Y-64 Sentinel KE Penetrator severed. 07147_ Critical hit (Burn: +37). 07150_ Mak. Sword destroyed. 07160_ Mak. Light Armor Plating destroyed. 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"#????????????? | | " """ ##### # "" "#????????????? | | ##### " " "" ## %g% "#????????????? | | #?????# g@# "#????????????? | | ??????# ## Y # +????????????? | | ??????### #### ###### # #????????????? | | ????????##???## ##????# + "T""#????????????? | | ??????????????## #?????# #""" """"#????????????? | | ???????????????###?????# #########??????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodWeaponInterpreter Manual? 0 Play Time 00:42:30 Cumulative 21.2 hours Start 2024.07.27 @ 22:26:25 End 2024.07.27 @ 23:11:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c02adfff-70a6-437e-9447-3e038e427b44