Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 22:09:57

Player: McFluffinkins

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (24)      120
Value Destroyed (589)      589
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (514)                514
              TOTAL SCORE: 4123

 Bonus
-------
Follower Combat Kills      229
Aligned with FarCom        300
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/550
Matter                     278/300
Energy                     43/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
        Hardlight Generator
        Hacking Suite
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Recoil Stabilizer
  Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
           Core Shielding
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
  Improved Terrain Scanner
           Power Shielding
  Improved Light Armor Plating
           Grenade Launcher
           Deploy-a-Sentry
           Deploy-a-Sentry
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             59   | 9   13  2   17  .   .   7   11  
  Power                    6    | 1   2   .   2   .   .   .   1   
    Engine                 5    | 1   2   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 4   5   .   2   .   .   2   1   
    Treads                 6    | 1   .   .   2   .   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  8    | 3   5   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   5   .   .   1   7   
    Device                 6    | .   .   .   2   .   .   .   4   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             7    | .   1   .   3   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   4   2   8   .   .   4   2   
    Energy Gun             4    | 1   2   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   1   .   5   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   2   2   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 15   | .   2   .   .   .   .   .   13  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  6    | .   .   .   .   .   .   .   6   
  Weapon                   4    | .   2   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   1   .   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 98  100 100 100 75  
  Engine                   11   | .   13  14  11  11  11  11  4   
  Treads                   12   | .   .   .   16  22  22  22  18  
  Wheel                    11   | .   27  28  5   .   .   .   .   
  Device                   4    | .   .   .   10  11  11  5   1   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                5    | .   10  14  8   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   5   9   
  Protection               12   | .   2   .   13  22  22  22  20  
  Ballistic Gun            18   | .   20  6   19  22  22  20  10  
  Launcher                 4    | .   4   21  .   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             30   | 12  14  16  30  30  30  30  23  
  Greatest Support         60   | 26  26  26  40  40  40  40  60  
  Greatest Overweight (x)  9    | .   .   .   9   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   7   
  Most Carried             8    | 5   8   5   8   8   8   8   8   
  Average Carried          6    | 4   6   5   7   7   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   5   5   8   8   8   8   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           804  | 186 274 5   126 32  .   118 63  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            690  | .   351 45  158 .   .   24  112 
  Parts                    48   | .   29  2   10  .   .   4   3   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   .   .   
Parts Field Recycled       26   | .   .   .   26  .   .   .   .   
  Retrieved Matter         235  | .   .   .   235 .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   7   2   4   .   .   3   1   
  Guns                     11   | .   7   .   2   .   .   1   1   
  AOE                      6    | .   .   2   2   .   .   2   .   
Classes Destroyed          9    | .   6   .   1   .   .   .   2   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   2   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   .   .   .   3   .   
  Grunt                    6    | .   4   2   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   4   .   .   .   .   
Best Kill Streak           4    | .   4   2   2   .   .   3   1   
  Combat Bots Only         3    | .   3   2   2   .   .   3   1   
Max Kills in Single Turn   2    | .   1   1   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        200  | .    36   9    44   .    .    5    106  
  Missed                   44   | .    6    2    13   .    .    1    22   
Damage Taken               2663 | .    332  143  461  .    .    45   1682 
  Core                     664  | .    43   29   32   .    .    .    560  
  Absorbed by Shields      20   | .    .    .    .    .    .    .    20   
  Redirected to Shielding  69   | .    .    .    .    .    .    .    69   
Core Remaining (%)         87   | 100  .    71   .    .    .    92   .    
Volleys Fired              88   | .    54   6    16   .    .    4    8    
  Largest                  2    | .    2    2    2    .    .    2    2    
  Hottest                  70   | .    70   50   60   .    .    53   46   
Shots Fired                165  | .    103  12   32   .    .    7    11   
  Gun                      147  | .    101  6    26   .    .    4    10   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 18   | .    2    6    6    .    .    3    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  136  | .    90   6    26   .    .    4    10   
  Thermal                  11   | .    11   .    .    .    .    .    .    
  Explosive                18   | .    2    6    6    .    .    3    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    8    5    18   .    .    2    11   
  Robot Miss Streak        5    | .    5    3    1    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           96   | .    52   8    25   .    .    2    9    
  Core Hits                53   | .    26   6    11   .    .    6    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1532 | .    496  230  477  7    .    180  142  
  Guns                     931  | .    429  23   328  .    .    32   119  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               562  | .    66   180  146  .    .    147  23   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  39   | .    1    27   3    7    .    1    .    
  Kinetic                  856  | .    354  23   328  .    .    32   119  
  Thermal                  75   | .    75   .    .    .    .    .    .    
  Explosive                562  | .    66   180  146  .    .    147  23   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    2    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               2    | .    2    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    36   .    .    .    .    9    
  Shots                    2    | .    .    1    .    .    .    .    1    
  Rammed                   13   | .    2    6    2    2    .    1    .    
Targets Rammed             13   | .    2    6    2    2    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        147  | .    130  35   147  .    .    18   23   
  Average Temperature      42   | .    44   19   56   .    .    9    9    
  Received Heat Transfer   1045 | .    117  60   180  .    .    18   670  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         222  | .    222  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             249  | .   180 80  192 13  .   249 74  
  Initial                  52   | .   .   .   31  13  .   .   52  
  Average                  74   | .   55  49  76  13  .   152 45  
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   
  Low Security (%)         92   | 100 99  100 100 100 .   67  100 
  Level 1                  7    | .   .   .   .   .   .   32  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   2   .   .   .   3   
  Investigation            4    | .   3   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   20  2   6   .   .   7   17  
  Peak Tracking Total      10   | .   3   2   3   .   .   3   10  
  Tactical Retreats        3    | .   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            5    | .   4   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          8    | .   5   .   2   .   1   .   .   
  Terminals                7    | .   5   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                18   | .   15  .   2   .   1   .   .   
  Successful               12   | .   9   .   2   .   1   .   .   
  Failed                   6    | .   6   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   6   .   2   .   2   .   .   
  Terminals                17   | .   15  .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   5   .   1   .   1   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   1   .   .   .   .   
  Terminals                5    | .   4   .   1   .   .   .   .   
    Botnet                 5    | .   4   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   17  8   
  Total Damage             1337 | .   .   .   .   .   .   945 392 
  Kills                    10   | .   .   .   .   .   .   9   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   .   .   1   2   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               3203 | 64  801 391 481 223 376 644 223 
Spaces Moved               2274 | 48  708 406 244 136 233 382 117 
  Core                     34   | 8   .   .   1   .   .   .   25  
  Treads                   1010 | 7   .   .   160 136 233 382 92  
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1230 | 33  708 406 83  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  90  90  160 160 160 100 
  Average Speed            121  | 93  87  90  140 160 160 160 156 
  Slowest Speed            500  | 160 100 90  500 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       47   | 4   85  83  26  42  42  83  15  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   .   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          99   | .   11  24  33  .   .   25  6   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      99   | .   11  24  33  .   .   25  6   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2569 | 63  806 419 348 141 238 406 148 
  Wait                     61   | .   8   .   50  .   .   3   .   
  Move                     2265 | 47  707 405 243 135 232 379 117 
  Hop                      1    | .   .   .   .   .   .   1   .   
  Pick Up                  44   | 6   13  .   10  2   3   5   5   
  Fast Attach              16   | 5   4   .   4   .   .   1   2   
  Attach                   19   | 1   5   .   4   .   .   1   8   
  Detach                   2    | .   .   .   1   .   .   .   1   
  Swap                     24   | 3   4   2   9   .   .   5   1   
  Drop                     36   | 1   9   .   9   2   3   6   6   
  Fire                     88   | .   54  6   16  .   .   4   8   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      8    | .   2   6   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   2   2   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 10)
  195 | -10/Materials | Discovered new exit (range 15)
  318 | -10/Materials | Build established: Mutant
  502 | -10/Materials | Identified exit to Materials
  537 | -10/Materials | Identified exit to Mines
  627 | -10/Materials | Discovered exit to Materials (range 15)
  751 | -10/Materials | Discovered exit to Mines (range 7)
  866 | -10/Materials | Entered Mines
  903 | -10/Mines     | Discovered exit to Materials (range 5)
 1187 | -10/Mines     | Assembled infested the area
 1257 | -10/Mines     | Entered Materials
 1257 | -9/Materials  | Evolved 2 slots: Utility x2
 1688 | -9/Materials  | Discovered new exit (range 16)
 1738 | -9/Materials  | Entered Mines
 1879 | -9/Mines      | Learned location of Storage (-7)
 1943 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1954 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1954 | -9/Mines      | Discovered new exit (range 5)
 1961 | -9/Mines      | Entered Exiles
 2000 | -9/Exiles     | Met 8R-AWN
 2027 | -9/Exiles     | Met EX-HEX
 2073 | -9/Exiles     | Met EX-BIN
 2093 | -9/Exiles     | Aligned with FarCom system
 2094 | -9/Exiles     | Given EX-Vault access code
 2131 | -9/Exiles     | Opened EX-Vault
 2140 | -9/Exiles     | Found Deploy-a-Sentry
 2143 | -9/Exiles     | Found Deploy-a-Sentry
 2146 | -9/Exiles     | Found Deploy-a-Sentry
 2180 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2320 | -9/Exiles     | Discovered new exit (range 14)
 2337 | -9/Exiles     | Left Exiles lab with Deploy-a-Sentry
 2337 | -9/Exiles     | Entered Mines
 2342 | -8/Mines      | DAS Turret deployed
 2944 | -8/Mines      | Discovered new exit (range 5)
 2981 | -8/Mines      | Entered Materials
 2981 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3048 | -8/Materials  | DAS Turret deployed
 3067 | -8/Materials  | DAS Turret deployed
 3131 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3168 | -8/Materials  | Core integrity fell below 50%
 3178 | -8/Materials  | Core integrity fell below 20%
 3197 | -8/Materials  | Lost 8 parts (1p2n4u1w)
 3204 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03146_ Imp. Light Armor Plating destroyed.
03150_ Hvy. Assault Rifle destroyed.
03152_ Acquired Hvy. Assault Rifle.
03160_ Power Shielding destroyed.
03161_ Critical hit (Burn: +37).
03162_ G-47 Trooper destroyed.
03163_ Imp. Light Armor Plating destroyed.
03164_ Lgt. Treads destroyed.
03164_ Lgt. Nuclear Core destroyed.
03164_ Imp. Sensor Array destroyed.
03164_ Critical hit (Blast).
03164_ Critical hit (Burn: +37).
03166_ Lgt. Treads destroyed.
03166_ Critical hit (Burn: +37).
03171_ R-06 Scavenger collects Rnf. Ion Engine.
03175_ Acquired 4 matter.
03180_ Acquired Hardlight Generator.
03196_ Critical hit (Burn: +37).
03202_ Sml. Storage Unit destroyed.
03203_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ???????#######??#         #??????????????????????? |
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| ########     #??#  % % "" #??????????????????????? |
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| ????????#   #######      #########+##????????????? |
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| ????????#   #??????#%  #?????????????????????????? |
| ????????#   #??????#   #?????????????????????????? |
| ????????#   #??????+   +?????????????????????????? |
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|  ""         #????####g#####??   """??????????????? |
|  "T         #????#   g    #???      ?????????????? |
|  ""   """   #????#  g"""  #?????     ????????????? |
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|  %!   """   #????# g """  #???????T"   ??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Core Shielding             20
Power Shielding            33
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              QuantumSegregatorTreads
  Manual?         0
Play Time         00:30:33
  Cumulative      12.9 hours
  Start           2024.05.15 @ 21:39:36
  End             2024.05.15 @ 22:09:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 145533e3-8a17-4366-8130-a06cd5955c9f