Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 18:03:39

Player: blackdogzx

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (294)      294
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1259

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Large Battery (200)
        ECM Suite
        Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Battery
                Visual Processing Unit
                Sensor Array
>               --- WEAPON -----------
                EM Pulse Gun
          Small Laser
>               --- INVENTORY --------
          Large Battery
                ECM Suite
                Utility Shielding
                Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   10  3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   4   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   3   3   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   86  80  
  Engine                   10   | .   10  8   
  Leg                      23   | .   24  15  
  Device                   1    | .   .   9   
  Storage                  20   | .   21  11  
  Processor                5    | .   4   10  
  Protection               1    | .   .   10  
  Energy Gun               23   | .   24  14  
Peak Build Rating          10   | 6   7   10  
  Average Rating           6    | 4   6   8   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 11  17  15  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 3   2   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             6    | .   6   5   
  Average Carried          3    | .   3   3   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | .   6   3   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           358  | 176 182 .   
  Remotely                 .    | .   .   .   
Salvage Created            385  | .   365 20  
  Parts                    30   | .   27  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | .   9   1   
  Guns                     7    | .   6   1   
  AOE                      3    | .   3   .   
Classes Destroyed          3    | .   3   .   
  Watcher                  3    | .   3   .   
  Swarmer                  5    | .   4   1   
  Grunt                    5    | .   5   .   
Best Kill Streak           5    | .   5   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   4    | .   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        117  | .   33  84  
  Missed                   32   | .   10  22  
Damage Taken               1131 | .   289 842 
  Core                     475  | .   73  402 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  50   | .   .   50  
Core Remaining (%)         85   | 100 70  .   
Volleys Fired              36   | .   26  10  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   80  80  
Shots Fired                62   | .   48  14  
  Gun                      62   | .   48  14  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  32   | .   22  10  
  Explosive                .    | .   .   .   
  Electromagnetic          30   | .   26  4   
  Robot Hit Streak         9    | .   9   5   
  Robot Miss Streak        3    | .   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           36   | .   29  7   
  Core Hits                21   | .   19  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           608  | .   519 89  
  Guns                     472  | .   383 89  
  Cannons                  .    | .   .   .   
  Explosions               135  | .   135 .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Thermal                  298  | .   243 55  
  Explosive                .    | .   .   .   
  Electromagnetic          309  | .   275 34  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        279  | .   279 27  
  Average Temperature      69   | .   84  10  
  Received Heat Transfer   468  | .   171 297 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         525  | .   400 125 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             226  | .   226 60  
  Initial                  20   | .   .   20  
  Average                  71   | .   82  34  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 90  100 
  Level 1                  7    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   10  7   
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               3    | .   3   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1118 | 56  922 140 
Spaces Moved               741  | 35  645 61  
  Core                     18   | 14  1   3   
  Treads                   .    | .   .   .   
  Legs                     723  | 21  644 58  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            127  | 132 126 129 
  Slowest Speed            200  | 200 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 3   88  8   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          5    | .   5   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      5    | .   5   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      845  | 41  696 108 
  Wait                     42   | 1   8   33  
  Move                     739  | 34  644 61  
  Hop                      .    | .   .   .   
  Pick Up                  6    | .   6   .   
  Fast Attach              14   | 6   8   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     2    | .   1   1   
  Fire                     36   | .   26  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 14)
  203 | -10/Materials | Identified exit to Materials
  302 | -10/Materials | Build established: Mutant
  522 | -10/Materials | Discovered exit to Materials (range 13)
  741 | -10/Materials | Discovered exit to Materials (range 11)
  754 | -10/Materials | Discovered new exit (range 15)
  979 | -10/Materials | Entered another Materials area
  979 | -9/Materials  | Evolved 2 slots: Utility x2
 1046 | -9/Materials  | Discovered new exit (range 11)
 1109 | -9/Materials  | Core integrity fell below 50%
 1115 | -9/Materials  | Core integrity fell below 20%
 1119 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01001_ K-01 Serf collects debris.
01021_ K-01 Serf cleans the Neutrino Reactor.
01023_ O-16 Technician sends out distress
  signal.
01023_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
01023_ W-16 Scout sends out distress signal.
01035_ S-10 Pest destroyed.
01037_ EM Pulse Gun destroyed.
01045_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.
01046_ EXIT=FOUND
01067_ Aluminum Leg destroyed.
01070_ Atomic Centrifuge disabled.
01087_ Aluminum Leg destroyed.
01087_ Ion Engine destroyed.
01090_ Sml. Laser destroyed.
01098_ Sensor Array destroyed.
01104_ M-13 Machinist repairs Y-45 Defender.
01113_ Utility Shielding destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionStasisBallwheel
  Manual?         0
Play Time         00:17:46
  Cumulative      20.4 hours
  Start           2024.12.21 @ 17:46:59
  End             2024.12.21 @ 18:03:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           26
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b41dd9c5-54a6-4f75-80e3-9103caaa00e4