Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 19:54:02 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (249) 1245 Value Destroyed (6145) 6145 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2275) 2275 TOTAL SCORE: 11945 Bonus ------- High Alert Combat Kills 1970 Follower Combat Kills 105 Entered Garrisons 200 Cogmind --------- Core Integrity 238/550 Matter 274/300 Energy 310/310 System Corruption 0% Temperature Cool (2) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Signal Interpreter Light Armor Plating Hardened Light Armor Plating Hacking Suite High-powered Tractor Beam Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Heavy Deuterium Engine Light Treads Light Treads Light Treads Heat Sink Compact Matter Pod Compact Matter Pod Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite High-powered Tractor Beam Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Remote Datajack Hammer [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 147 | 4 29 7 52 . 48 7 Power 10 | . 4 1 3 . 2 . Engine 10 | . 4 1 3 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 33 | 2 3 2 12 . 13 1 Treads 31 | 2 3 2 10 . 13 1 Leg . | . . . . . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 6 . 7 . 8 . Device 11 | 1 2 . 4 . 4 . Storage 1 | . 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 9 | . 2 . 3 . 4 . Artifact . | . . . . . . . Weapon 82 | 1 16 4 30 . 25 6 Energy Gun . | . . . . . . . Energy Cannon 4 | . 4 . . . . . Ballistic Gun 49 | 1 5 2 20 . 18 3 Ballistic Cannon . | . . . . . . . Launcher 24 | . 4 2 9 . 7 2 Special Weapon 1 | . 1 . . . . . Impact Weapon 4 | . 2 . 1 . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 19 | . 1 9 1 . 8 . Power 1 | . . 1 . . . . Propulsion 7 | . 1 3 . . 3 . Utility 4 | . . 1 1 . 2 . Weapon 7 | . . 4 . . 3 . Highest Loss Streak 7 | . 1 7 1 . 7 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 90 98 100 99 100 Engine 12 | . 14 10 10 11 9 9 Treads 28 | . 27 25 30 33 26 27 Device 8 | . 11 . 2 . 6 9 Storage 12 | . 14 14 11 11 9 9 Protection 5 | . 1 10 8 11 11 9 Energy Cannon 2 | . 5 . . . . . Ballistic Gun 19 | . 11 16 23 22 34 34 Launcher 4 | . 3 11 9 11 1 . Special Weapon 3 | . 7 . . . . . Naked Turns . | . . . . . . . Heaviest Build 76 | 13 54 52 62 60 76 73 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 4 | . 1 2 4 . 1 1 Average Overweight (x) . | . . 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 16 | 8 13 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 Average Carried 14 | 4 10 17 19 20 19 20 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 5 20 14 20 20 20 20 Class Distribution -------------------- 62% | Mutant 28% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Matter Collected 6174 | 479 854 14 1497 83 3075 172 Remotely 258 | . . . 80 . 178 . Salvage Created 8839 | 345 1646 14 2424 . 4130 280 Parts 576 | 35 98 2 150 . 271 20 Haulers Intercepted 10 | . 2 . 5 . 3 . Recyclers Shooed 10 | . 2 . 3 . 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 145 | . 27 4 51 . 52 11 Guns 79 | . 6 1 29 . 39 4 Cannons 16 | . 16 . . . . . AOE 50 | . 5 3 22 . 13 7 Classes Destroyed 16 | 3 6 1 5 . 1 . Worker 32 | 4 6 . 4 . 18 . Builder 29 | . 4 . 3 . 22 . Tunneler 10 | 9 1 . . . . . Hauler 10 | . 2 . 5 . 3 . Recycler 20 | 1 5 . 4 . 10 . Mechanic 4 | . . . 1 . 3 . Operator 2 | . 1 . . . 1 . Watcher 10 | . 3 . 5 . 2 . Swarmer 21 | . 3 3 8 . . 7 Grunt 84 | . 24 . 29 . 29 2 Brawler 5 | . . . 1 . 4 . Duelist 5 | . . . 2 . 3 . Protector 5 | . . . 3 . 2 . Sentry 22 | . . . 8 . 12 2 Demolisher 1 | . . 1 . . . . Hunter 2 | . . . . . 2 . Best Kill Streak 7 | 4 4 3 6 . 7 4 Combat Bots Only 6 | . 3 3 5 . 6 4 Max Kills in Single Turn 4 | 1 1 2 4 . 2 4 Gunslinging 1 | . . . 1 . . . Exploded 4 | . 1 2 4 . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Damage Taken 5592 | . 731 951 1178 . 2594 138 Core 600 | . 97 79 112 . 312 . Absorbed by Shields 321 | . . . 49 . 212 60 Regen/Repaired (Parts) 280 | . 63 . 217 . . . Core Remaining (%) 67 | 100 . 29 . 72 . . Volleys Fired 562 | 28 207 5 109 . 202 11 Largest 4 | 2 2 2 3 . 4 4 Hottest 120 | 40 120 60 69 . 94 94 Shots Fired 1468 | 56 364 7 299 . 706 36 Gun 1131 | 56 92 1 274 . 674 34 Cannon 242 | . 242 . . . . . Launcher 94 | . 29 6 25 . 32 2 Special 1 | . 1 . . . . . Kinetic 1131 | 56 92 1 274 . 674 34 Thermal 243 | . 243 . . . . . Explosive 94 | . 29 6 25 . 32 2 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 5 12 8 16 . 20 10 Robot Miss Streak 8 | 3 8 . 6 . 5 2 Penetration Max . | . . . . . . . Secondary Targets 9 | . . . 5 . 4 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 762 | 28 126 5 191 . 387 25 Core Hits 435 | 15 66 5 112 . 221 16 Critical Kills 3 | . 1 . . . 2 . Critical Parts Destroyed 3 | . . . 1 . 2 . Critical Strikes 8 | . 1 . 3 . 4 . Destroy 8 | . 1 . 3 . 4 . Melee Attacks 11 | . 5 . 5 . . 1 Impact 11 | . 5 . 5 . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15910 | 373 2525 291 4599 4 7451 667 Guns 9933 | 373 631 10 2744 . 5800 375 Cannons 1350 | . 1350 . . . . . Explosions 4572 | . 534 273 1822 . 1651 292 Melee . | . . . . . . . Ramming 55 | . 10 8 33 4 . . Kinetic 9933 | 373 631 10 2744 . 5800 375 Thermal 1350 | . 1350 . . . . . Explosive 4572 | . 534 273 1822 . 1651 292 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 137 | . 30 63 44 . . . Projectiles 30 | . 30 . . . . . Explosions 107 | . . 63 44 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 239 | . . 182 . . 57 . Shots 10 | . . 6 . . 4 . Rammed 13 | . 3 3 5 2 . . Targets Rammed 13 | . 3 3 5 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 500 | 6 411 3 200 . 500 127 Average Temperature 78 | 6 64 3 36 . 100 45 Received Heat Transfer 2066 | . 399 72 458 . 1081 56 Effects 8 | . . . . . 8 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . . . . 3 . Damage (minor) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 2812 | . 2812 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Peak Influence 1721 | 70 1721 765 1271 489 1222 1082 Initial 794 | . . 670 263 489 112 794 Average 553 | 30 437 747 929 421 545 892 Maximum Alert Level 5 | . 5 3 4 2 4 3 Low Security (%) 35 | 100 61 . . . 6 . Level 1 7 | . 4 . 7 33 14 . Level 2 22 | . 5 12 24 66 59 . Level 3 13 | . 8 87 13 . 18 100 Level 4 16 | . 11 . 55 . 1 . Level 5 4 | . 8 . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 2 | . . . 1 . 1 . Squads Dispatched 42 | . 10 1 7 . 24 . Investigation 11 | . 9 . 2 . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 1 . 4 . Assault 9 | . . 1 4 . 4 . Garrison 16 | . . . . . 16 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 3 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Distress Signals 7 | . 3 . 1 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 208 | . 36 14 67 . 80 11 Peak Tracking Total 8 | . 4 8 7 . 7 7 Tactical Retreats 6 | . 2 . 1 . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Traps Triggered 4 | . 1 . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Machines Disabled 43 | . 34 . 6 . 2 1 Max in Single Turn 2 | . 2 . 2 . 2 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Machines Accessed 18 | . 9 . 8 . 1 . Terminals 11 | . 6 . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 59 | . 21 . 37 . 1 . Successful 39 | . 11 . 27 . 1 . Failed 20 | . 10 . 10 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 32 | . 19 . 13 . . . Terminals 28 | . 16 . 12 . . . Fabricators . | . . . . . . . Repair Stations 7 | . 3 . 4 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 21 | . . . 21 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 6 . 5 . . . Part Schematic 2 | . 2 . . . . . Robot Schematic 3 | . 2 . 1 . . . Robot Analysis 5 | . 2 . 3 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 16 | . . . 16 . . . Insert Component 8 | . . . 8 . . . Analyze 8 | . . . 8 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . 3 . 2 . . . Terminals 2 | . 1 . 1 . . . Assimilate 1 | . . . 1 . . . Sabotage 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . 5 . . . Full Trace Events 6 | . 5 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . 2 . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . 1 . 8 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 78 | . 26 . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . . 8 . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Total Allies 4 | . . 1 1 2 . . Largest Group 2 | . . 1 1 2 2 . Highest-Rated Group 49 | . . 31 10 49 49 . Highest-Rated Ally 31 | . . 31 10 31 31 . Total Orders 1 | . . . 1 . . . STAY 1 | . . . 1 . . . Ally Attacks 25 | . . 2 . . 23 . Total Damage 399 | . . 21 . . 378 . Kills 6 | . . 1 . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 3 | . . . . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Turns Passed 19437 | 582 9876 230 3757 603 4062 327 Spaces Moved 3732 | 80 1387 83 851 372 856 103 Core . | . . . . . . . Treads 3509 | 80 1387 83 628 372 856 103 Legs . | . . . . . . . Wheels 223 | . . . 223 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 115 | 160 160 240 115 160 160 240 Average Speed 218 | 160 238 246 191 160 239 240 Slowest Speed 320 | 160 240 320 320 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 99 12 69 80 23 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 2 . . 1 . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . 2 16 . . . . Terrain Destroyed 488 | . 218 23 129 . 115 3 Melee 1 | . 1 . . . . . Projectile 1 | . 1 . . . . . AOE 486 | . 216 23 129 . 115 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Total 13871 | 479 7577 98 2733 379 2448 157 Wait 9255 | 359 5904 . 1679 6 1278 29 Move 3726 | 79 1386 82 850 371 855 103 Hop . | . . . . . . . Pick Up 70 | 4 26 . 12 . 28 . Fast Attach 31 | 1 4 . 17 . 9 . Attach 26 | . 4 6 3 . 13 . Detach 3 | . . . 3 . . . Swap 90 | 3 21 1 32 . 26 7 Drop 80 | 5 17 1 18 . 37 2 Fire 562 | 28 207 5 109 . 202 11 Melee 11 | . 5 . 5 . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | . 3 3 5 2 . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x2 / Sto / Gar) -8/Garrison History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 3) 583 | -11/Junkyard | Entered Materials 584 | -10/Materials | Build established: Mutant 7150 | -10/Materials | Discovered new exit (range 7) 8795 | -10/Materials | Repaired Lgt. Treads 8937 | -10/Materials | Discovered new exit (range 12) 9038 | -10/Materials | Identified exit to Materials 9347 | -10/Materials | Identified exit to Mines 9584 | -10/Materials | Discovered exit to Materials (range 14) 9763 | -10/Materials | Discovered exit to Materials (range 16) 10459 | -10/Materials | Entered Mines 10600 | -10/Mines | Assembled infested the area 10623 | -10/Mines | Met a Derelict testing a Signal Generator 10637 | -10/Mines | Core integrity fell below 50% 10645 | -10/Mines | Discovered exit to Materials (range 15) 10665 | -10/Mines | Lost 7 parts (1p2n1u3w) 10689 | -10/Mines | Entered Materials 10689 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 11136 | -9/Materials | Repaired Lgt. Treads 11163 | -9/Materials | Repaired Assault Rifle 11248 | -9/Materials | Discovered new exit (range 13) 11489 | -9/Materials | First assault squad dispatched 11696 | -9/Materials | Build established: Scavenger-Tank 12696 | -9/Materials | Discovered new exit (range 13) 13313 | -9/Materials | Build established: Mutant 14431 | -9/Materials | Sterilization system engaged 14431 | -9/Materials | Non-combat units ordered to evacuate 14446 | -9/Materials | Entered Mines 14447 | -9/Mines | Learned location of Storage (-8) 14658 | -9/Mines | Learned location of 1 exit from Materials 14746 | -9/Mines | Build established: Scavenger-Mutant 14805 | -9/Mines | Discovered new exit (range 14) 14922 | -9/Mines | Learned 4 Materials zone layouts 14955 | -9/Mines | Discovered new exit (range 7) 15049 | -9/Mines | Entered Materials 15049 | -8/Materials | Accompanied by 2 allies 15049 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 15050 | -8/Materials | Identified exit to Storage 15051 | -8/Materials | Identified exit to Factory 15054 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 15184 | -8/Materials | Identified exit to Garrison 15276 | -8/Materials | Garrison activated, responded to threat 15409 | -8/Materials | Garrison activated, responded to threat 15502 | -8/Materials | Lost 7 parts (3n2u2w) 15788 | -8/Materials | Garrison activated, responded to threat 16002 | -8/Materials | Build established: Scavenger-Tank 16028 | -8/Materials | Garrison activated, responded to threat 16605 | -8/Materials | Garrison activated, responded to threat 16926 | -8/Materials | Garrison activated, responded to threat 17849 | -8/Materials | First assault squad dispatched 17975 | -8/Materials | Core integrity fell below 50% 18023 | -8/Materials | Garrison activated, responded to threat 18446 | -8/Materials | Garrison activated, responded to threat 18928 | -8/Materials | Garrison activated, responded to threat 19052 | -8/Materials | Garrison activated, responded to threat 19070 | -8/Materials | Sterilization system engaged 19070 | -8/Materials | Non-combat units ordered to evacuate 19111 | -8/Materials | Entered Garrison 19159 | -8/Garrison | Triggered checkpoint 19201 | -8/Garrison | Garrison Relay disabled 19335 | -8/Garrison | Triggered checkpoint 19340 | -8/Garrison | Triggered checkpoint 19436 | -8/Garrison | Triggered checkpoint 19436 | -8/Garrison | Triggered checkpoint 19438 | -8/Garrison | Self-destructed Last Messages --------------- 19282_ Triggered Stasis Trap. 19282_ A bubble of rippling energy engulfs the area. 19282_ Field strength at 70. 19285_ Field strength at 40. 19286_ Field strength at 10. 19287_ Stasis field depleted. 19287_ Triggered Stasis Trap. 19287_ A bubble of rippling energy engulfs the area. 19287_ Field strength at 70. 19289_ Field strength at 40. 19290_ Field strength at 10. 19291_ Stasis field depleted. 19335_ Beams of light sweep through the air. An alarm sounds. 19335_ S-10 Pest destroyed. 19362_ G-47 Trooper destroyed. 19398_ Acquired 55 matter. 19417_ Acquired 60 matter. 19436_ S-10 Pest destroyed. 19436_ Beams of light sweep through the air. An alarm sounds. 19436_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ^???????????????????????? | | ???????????????????????# ???????????????????????? | | ?????????????# ????????# ???????????????????????? | | ?????????????# ##"?""## ##?????????????????????? | | ????????????# Y ?? #?????????????????????? | | ????????????? % ?? #?????????????????????? | | ??????????????? ?? #?????????????????????? | | ????????????? ??# % ?#g #?????????????????????? | | ???????????## # [% ## ###???????????????????? | | ??????????# s #???????????????????? | | ??????????#h #???????????????????? | | ??????????# @ #???????????????????? | | ??????????#h #?????????###???????? | | ????????????# ## ## ###????????# ##??????? | | ?????????????????# ## ########### ##?????? | | ????????????# ! #?????? | | ????????????# = * # # #?????? | | ????????????# ######## !#?? #?????? | | ????????????# ##* ==# ####??????#[ #????##?????? | | ?????????????????#%%%%##??????????# #???????????? | | ?????????????????####?????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# ^#???????????? | | ??????????????????????????????????# ^#???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????#########[ #???????????? | | ??????????????????????????#!!* [%!*#???????????? | | ??????????????????????????#%#######= ############? | | ??????????????????????????#!#?????# #? | | ??????????????????????????#[###???# #? | | ??????????????????????????# #???########### #? | | ??????????????????????????# #?????????????# #? | | ??????????????????????????# #?????????????#####? | | ??????????????????????????# ###??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Scanalyzed Datajack | -9/Materials | Extracted Grenade Launcher | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked G-34 Mercenary | -10/Materials | Hacked Y-45 Defender | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeThiefMapper Manual? 0 Play Time 01:26:26 Cumulative 410.1 hours Start 2023.03.30 @ 18:09:55 End 2023.03.30 @ 19:54:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/1/0/1/2/0/0/0/0 Lore% 67 Gallery% 81 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 512086ba-37bf-4db8-9ee2-9670cb0c0c3b