Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 17:10:18 Player: Amy! Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (78) 390 Value Destroyed (3364) 3364 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (1456) 1456 TOTAL SCORE: 14390 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 106 Entered DSFs 1000 Met Data Miner 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Heavy Machine Gun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Improved Antigrav System Field Propulsion Array Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Small Battery Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Gamma Rifle Long-range Proton Cannon Heavy Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System [Rating: 133] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Cooled Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . 1 . . . 1 . . . . 1 . 1 . . 1 . 1 . Utility 9 | . . . 1 . . . 3 . . . . 1 . 1 . . 1 . 1 1 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . Parts Attached 162 | 6 8 10 10 2 4 2 28 8 . 4 6 4 10 14 3 6 . 3 28 6 Power 13 | 1 1 . 1 . . . 1 1 . . . 1 1 2 . 1 . . 3 . Engine 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 1 . . . 1 1 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . 1 . . 3 . Propulsion 54 | 2 2 6 3 . . . 15 . . . . 2 . 6 1 3 . 3 6 5 Treads 16 | 2 . . . . . . 8 . . . . . . . 1 1 . . 3 1 Leg 4 | . . . 2 . . . 2 . . . . . . . . . . . . . Wheel 19 | . 2 6 1 . . . 5 . . . . 2 . 2 . 1 . . . . Hover 12 | . . . . . . . . . . . . . . 4 . . . 3 1 4 Flight 3 | . . . . . . . . . . . . . . . . 1 . . 2 . Utility 49 | 1 3 4 3 . 1 . 11 2 . . 2 1 4 3 2 1 . . 10 1 Device 34 | . 3 4 3 . . . 5 2 . . 2 1 2 2 1 1 . . 7 1 Storage 5 | 1 . . . . 1 . . . . . . . . . . . . . 3 . Processor 7 | . . . . . . . 3 . . . . . 2 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . 3 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 . 3 2 3 2 1 5 . 4 4 . 5 3 . 1 . . 9 . Energy Gun 27 | . 2 . 1 2 2 1 1 3 . 3 2 . 5 2 . . . . 3 . Energy Cannon 3 | . . . . . . . . . . . . . . . . 1 . . 2 . Ballistic Gun 8 | 2 . . . . . 1 . 1 . 1 . . . . . . . . 3 . Ballistic Cannon 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 2 . 1 . . . . . 2 . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 . . . 1 . 1 1 1 . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 64 | . 2 . 2 . . . 3 3 . . 1 . 13 11 . 3 . 3 13 10 Power 6 | . . . . . . . . 1 . . . . 1 2 . 1 . . 1 . Propulsion 27 | . 2 . 2 . . . 2 . . . 1 . 4 4 . 1 . 2 4 5 Utility 20 | . . . . . . . 1 2 . . . . 7 1 . . . 1 3 5 Weapon 11 | . . . . . . . . . . . . . 1 4 . 1 . . 5 . Highest Loss Streak 7 | . 2 . 2 . . . 3 2 . . 1 . 5 7 . 2 . 3 7 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 100 99 100 100 100 77 97 100 79 98 98 76 75 4 29 19 7 46 9 Engine 3 | . 14 14 11 11 11 11 . . . . . . . . . . . . . . Core 2 | . . . . . . . 5 6 6 6 6 5 5 . . . . . . . Treads 10 | . 17 . . . . . 8 26 26 26 24 17 8 . . 3 . . 7 2 Leg 5 | . . . 13 22 22 22 6 . . . . . . . . . . . . . Wheel 6 | . 10 28 18 11 11 11 8 . . . . 10 9 12 . 4 4 2 . . Device 17 | . 11 14 22 22 22 22 20 19 20 20 19 22 16 12 3 8 4 2 13 1 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 4 . . . . 5 2 Processor 3 | . . . . . . . 6 6 6 6 6 5 5 10 . 5 4 . . . Protection 2 | . . . . . . . 6 6 6 6 6 5 . . . . . . . . Energy Gun 14 | . 17 28 18 22 21 19 6 18 20 4 19 17 19 17 . . . . 2 . Ballistic Gun 1 | . 10 . . . . 2 . . 6 1 6 5 1 . . . . . 3 . Naked Turns 136 | . . . . . . . . . . . . . . 25 20 . . 24 6 61 Heaviest Build 106 | 13 17 17 21 20 55 56 81 76 72 72 72 80 106 80 1 50 3 3 72 4 Greatest Support 150 | 40 40 32 30 20 20 10 110 110 110 110 110 80 80 48 75 75 7 16 150 36 Greatest Overweight (x) 8 | 4 1 . 2 1 5 5 8 . . . . . 5 4 . 1 . . 1 . Average Overweight (x) 1 | . . . . . 2 5 2 . . . . . 2 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 14 | 7 8 8 8 8 14 20 20 20 20 20 20 20 20 19 5 5 5 5 5 5 Most Carried 20 | 4 8 8 8 8 16 18 20 20 20 20 20 19 20 16 5 5 4 5 5 5 Average Carried 13 | 2 6 7 7 7 10 17 18 19 17 20 19 17 17 12 4 3 4 4 3 4 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 4 8 8 8 8 16 18 20 17 20 20 20 18 17 3 5 4 4 5 5 3 Class Distribution -------------------- 34% | Scavenger-Skirmisher 28% | Scavenger-Mutant 22% | Mutant 5% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Matter Collected 2069 | 200 146 100 110 20 40 10 311 110 32 . 159 . 125 55 . 7 . 291 252 101 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3367 | . 313 43 194 27 . 48 1510 135 180 . . . 528 46 . . . . 343 . Parts 180 | . 17 . 6 . . 2 70 11 14 . . . 23 4 . . . . 33 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 2 . 11 14 . 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Combat Hostiles Destroyed 73 | . 8 3 3 . . 1 25 6 8 . . . 11 1 . . . . 7 . Melee 4 | . 1 . . . . . 1 . . . . . . . . . . . 2 . Guns 57 | . 7 3 3 . . 1 15 6 8 . . . 11 1 . . . . 2 . Cannons 2 | . . . . . . . . . . . . . . . . . . . 2 . AOE 10 | . . . . . . . 9 . . . . . . . . . . . 1 . Classes Destroyed 15 | . 3 1 2 . . 1 6 . . . . . 2 . . . . . . . Worker 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . Recycler 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . Swarmer 24 | . 3 . . . . . . 6 8 . . . 4 . . . . . 3 . Saboteur 1 | . . . . . . . 1 . . . . . . . . . . . . . Grunt 17 | . 5 . 2 . . . 8 . . . . . 2 . . . . . . . Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . Sentry 3 | . . . . . . . 3 . . . . . . . . . . . . . Specialist 4 | . . . . . . . 2 . . . . . 2 . . . . . . . Hunter 3 | . . . . . . . 2 . . . . . 1 . . . . . . . Programmer 13 | . . . . . . 1 7 . . . . . . 1 . . . . 4 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 4 2 3 1 . 1 11 3 4 . . . 4 1 . . . . 2 . Combat Bots Only 11 | . 3 2 3 . . 1 11 3 4 . . . 4 1 . . . . 2 . Max Kills in Single Turn 8 | . 1 1 1 1 . 1 8 2 2 . . . 2 1 . . . . 1 . Gunslinging 1 | . . . . . . . . 1 1 . . . 1 . . . . . . . Exploded 8 | . . . . . . . 8 . . . . . . . . . . . 1 . Melee 1 | . 1 . . . . . 1 . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Damage Taken 13976 | . 564 33 291 67 . 89 1891 402 256 . 54 . 1535 1624 . 500 . 830 3008 2832 Core 4317 | . 116 19 91 10 . 30 383 . 29 . . . 194 583 . 176 . 696 365 1625 Absorbed by Shields 75 | . . . . . . . . . . . . . 35 . . . . 40 . . Core Remaining (%) 62 | 100 . 46 . . . 67 . . . . 51 . 80 . . 34 . 46 74 . Volleys Fired 169 | . 32 6 11 . 1 5 39 6 7 . 3 . 36 4 . 1 . . 18 . Largest 4 | . 2 2 2 . 1 2 1 4 4 . 4 . 4 4 . 1 . . 4 . Hottest 305 | . 112 112 112 . 50 103 250 277 252 . 252 . 305 305 . 110 . . 239 . Shots Fired 391 | . 64 12 22 . 1 10 40 18 24 . 13 . 122 15 . 1 . . 49 . Gun 374 | . 64 12 22 . 1 10 40 16 24 . 13 . 122 15 . . . . 35 . Cannon 17 | . . . . . . . . 2 . . . . . . . 1 . . 14 . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 66 | . 20 . . . . 5 . 2 5 . 4 . 1 . . . . . 29 . Thermal 306 | . 44 12 22 . . 5 40 16 19 . 9 . 121 15 . . . . 3 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | . . . . . 1 . . . . . . . . . . 1 . . 17 . Robot Hit Streak 22 | . 7 3 6 . . 2 7 4 3 . 11 . 22 7 . . . . 7 . Robot Miss Streak 8 | . 5 2 3 . . 2 8 4 6 . 3 . 5 3 . 1 . . 7 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 . 1 . . . . 2 5 . . . 1 . . . . . 1 . Max Gunslinging Chain 2 | . 1 . 1 . . . . 2 2 . . . 1 . . . . . 1 . Shots Hit Robots 264 | . 33 7 17 1 . 5 33 11 18 . 13 . 95 7 . . . . 24 . Core Hits 178 | . 13 6 7 . . 2 71 9 14 . 11 . 29 2 . . . . 14 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 2 2 2 . . . . . . . . . 2 . . . . . . . Burn 6 | . 1 2 1 . . . . . . . . . 2 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . . . . . . . . . . Melee Attacks 19 | . . . 4 1 1 . . . . . 9 . . 4 . . . . . . Impact 19 | . . . 4 1 1 . . . . . 9 . . 4 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 2 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9408 | . 441 100 313 103 . 108 4259 288 262 . 285 . 2203 185 . . . . 822 39 Guns 6850 | . 439 100 215 . . 108 2336 263 262 . 285 . 2203 174 . . . . 465 . Cannons 200 | . . . . . . . . 25 . . . . . . . . . . 175 . Explosions 1971 | . . . . . . . 1875 . . . . . . . . . . . 96 . Melee 201 | . . . 98 103 . . . . . . . . . . . . . . . . Ramming 186 | . 2 . . . . . 48 . . . . . . 11 . . . . 86 39 Kinetic 904 | . 163 . . . . 53 . 25 40 . 84 . 27 . . . . . 512 . Thermal 6428 | . 276 100 215 . . 55 2614 263 222 . 201 . 2176 174 . . . . 132 . Explosive 1428 | . . . . . . . 1428 . . . . . . . . . . . . . Electromagnetic 261 | . . . . . . . 169 . . . . . . . . . . . 92 . Impact 201 | . . . 98 103 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 4 4 4 4 4 . . 3 3 4 . . 12 9 Average Corruption 3 | . . . . . . 1 1 4 4 4 4 . . 2 3 3 . . 7 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 105 | . . . . . . 1 5 19 12 4 25 . . . 2 7 . . 21 9 Message Errors 23 | . . . . . . 1 . 2 4 . 8 . . . 1 3 . . 2 2 Matter Fused 24 | . . . . . . . 1 3 1 1 4 . . . 1 2 . . 7 4 Heat Flow Errors 7 | . . . . . . . 2 . 3 . 2 . . . . . . . . . Energy Discharges 11 | . . . . . . . 1 2 2 1 3 . . . . 1 . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 21 | . . . . . . . . 5 2 2 5 . . . . . . . 6 1 Data Loss (major) 7 | . . . . . . . . 3 . . 2 . . . . . . . 1 1 Misfires 7 | . . . . . . . 1 3 . . 1 . . . . . . . 2 . Alerts 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 318 | . . . 58 78 . . 182 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 182 | . . . . . . . 182 . . . . . . . . . . . . . Melee 136 | . . . 58 78 . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 419 | . . . . . . . 396 . . . . . . 5 . . . . . 18 Shots 4 | . . . . . . . 4 . . . . . . . . . . . . . Rammed 46 | . 2 . . . . . 7 . . . . . . 1 . . . . 27 9 Targets Rammed 50 | . 3 . . . . . 8 . . . . . . 1 . . . . 29 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 . . . . . 1 . . . . . . . . . . . 2 . Highest Temperature 473 | . 390 102 . . 6 202 370 298 473 . 296 . 236 368 . 33 . . 6 . Average Temperature 116 | . 152 32 . . 4 101 110 123 164 . 137 . 89 142 . 27 . . 3 . Received Heat Transfer 1443 | . 246 . 54 36 . . 411 . . . . . 90 279 . 84 . . 99 144 Effects 17 | . 2 . . . . . 6 . 6 . . . 1 2 . . . . . . Shutdowns 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Interference 12 | . . . . . . . 5 . 5 . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . 2 2 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 29 | . 3 . 2 . . 1 15 . 1 . . . 6 1 . . . . . . Heat Transferred 12121 | . 777 407 629 . . 100 3387 487 486 . 411 . 5000 350 . . . . 87 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Peak Influence 562 | . 264 24 95 22 . . 506 . . . . 23 240 128 19 353 87 65 130 562 Initial 120 | . . 24 . 17 . . 18 . . . . 23 16 120 19 . 87 65 27 2 Average 93 | . 119 20 36 21 . . 106 . . . . 23 111 95 14 100 87 45 52 322 Maximum Alert Level 2 | . 1 . . . . . 2 . . . . . 1 . . 1 . . . 2 Low Security (%) 86 | 100 70 100 100 100 . . 85 . . . . 100 84 100 100 67 100 100 100 27 Level 1 9 | . 29 . . . . . 6 . . . . . 15 . . 32 . . . 37 Level 2 4 | . . . . . . . 8 . . . . . . . . . . . . 34 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . . Squads Dispatched 25 | . 1 . . . . . 6 . . . . . 2 4 . 3 . 1 4 4 Investigation 3 | . . . . . . . . . . . . . . 1 . 1 . . . 1 Extermination 8 | . . . . . . . 3 . . . . . . 1 . 1 . . 3 . Reinforcement 10 | . 1 . . . . . . . . . . . 2 2 . 1 . 1 . 3 Assault 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Distress Signals 10 | . 2 . 3 . . . . . . . . . . 1 . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 12 3 7 3 . 1 38 7 8 . 1 . 15 28 2 9 . 6 37 45 Peak Tracking Total 23 | . 4 1 3 3 . 1 12 3 4 . 1 . 4 23 2 5 . 5 22 13 Tactical Retreats 28 | . 1 . 2 . . . 1 1 . . . . 3 3 . 3 . 1 2 11 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Traps Triggered 6 | . . . . . . . . . . . . . 3 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Machines Disabled 11 | . 1 . . . . . 8 . . . 1 . . . . . . . 1 . Max in Single Turn 7 | . 1 . . . . . 7 . . . 1 . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Machines Accessed 33 | . 2 . 4 . 1 . 5 . 1 4 1 4 . 1 . 8 1 . . 1 Terminals 20 | . 2 . 4 . . . 5 . . . . 2 . 1 . 5 1 . . . Fabricators 3 | . . . . . . . . . . . . 1 . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Total Hacks 96 | . 5 . 18 . 6 . 11 . 1 27 1 6 . 3 . 15 1 . . 2 Successful 63 | . 5 . 7 . 6 . 6 . 1 27 1 3 . . . 6 1 . . . Failed 33 | . . . 11 . . . 5 . . . . 3 . 3 . 9 . . . 2 Catastrophic 6 | . . . . . . . . . . . . 1 . 1 . 3 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 3 . 11 . . . 10 . . . . 1 . 3 . 9 . . . . Terminals 50 | . 5 . 18 . . . 11 . . . . 2 . 3 . 10 1 . . . Fabricators 6 | . . . . . . . . . . . . 3 . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 2 . . . 2 Terminal Hacks 48 | . 3 . 3 . 6 . 3 . 1 27 1 1 . . . 2 1 . . . Record 14 | . . . 1 . . . . . . 11 1 . . . . 1 . . . . Part Schematic 15 | . . . . . 6 . . . . 9 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . . . . . . . 1 . . . 1 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 4 . . . 3 . . . . . . . . 3 . . . . Terminals 11 | . 2 . 4 . . . 3 . . . . . . . . 2 . . . . Botnet 11 | . 2 . 4 . . . 3 . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 4 . . . 5 . . . . 3 . 1 . 5 . . . 1 Full Trace Events 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 3 . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . 22 . . . . 9 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . 69 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Total Allies 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . . 1 1 1 . 1 . . . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 84 84 . 46 . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 84 84 . 46 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . 8 . 5 . 12 . . . . . Total Damage 849 | . . . . . . . . . . . 339 . 146 . 364 . . . . . Kills 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 . 1 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Turns Passed 10776 | 86 414 461 398 235 1244 675 1449 1139 612 148 1057 98 349 552 77 400 9 58 897 418 Spaces Moved 7692 | 50 200 305 340 157 1015 377 772 684 360 87 617 57 119 437 141 404 19 96 582 873 Core 767 | 17 . . . . . . . . . . . . . 46 140 61 . 66 10 427 Treads 2783 | 33 104 . . . . . 203 684 360 87 617 57 33 . 1 193 . . 411 . Legs 40 | . . . . 33 7 . . . . . . . . . . . . . . . Wheels 3255 | . 96 305 340 124 1008 377 569 . . . . . 86 337 . 10 . 3 . . Hover 75 | . . . . . . . . . . . . . . 54 . . . 13 . 8 Flight 772 | . . . . . . . . . . . . . . . . 140 19 14 161 438 Fastest Speed 30 | 50 100 80 80 95 95 155 115 162 162 162 162 163 130 50 50 45 45 40 32 30 Average Speed 121 | 148 131 91 89 100 120 155 152 162 162 162 162 163 150 111 50 95 45 50 127 45 Slowest Speed 325 | 250 160 100 110 120 155 155 320 162 162 162 163 163 325 217 145 145 45 100 180 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . . . 1 . . 12 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 32 66 23 38 86 54 22 73 53 70 59 2 91 11 76 13 . 90 17 32 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . . . . 1 . . 1 . Scrap Searched 19 | . . 3 . 1 4 2 . . 4 . 5 . . . . . . . . . Spaces Dug 11 | . . . 2 . . . . . . . 5 . . 4 . . . . . . Terrain Destroyed 82 | . . . 2 . . . 60 1 . . 5 . . 4 . . . . 10 . Melee 11 | . . . 2 . . . . . . . 5 . . 4 . . . . . . Projectile 6 | . . . . . . . . 1 . . . . . . . . . . 5 . AOE 65 | . . . . . . . 60 . . . . . . . . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Res DSF Res Acc Total 8668 | 59 288 475 402 233 1031 457 932 699 372 94 650 61 205 482 145 416 18 104 664 881 Wait 449 | . 27 145 33 71 . 73 46 . 1 . 11 . 18 18 . . . . 6 . Move 7635 | 49 199 304 339 156 1014 376 771 683 359 86 616 57 118 437 140 401 18 95 558 859 Hop 19 | . . . . . . . . . . . . . . . . 1 . . 11 7 Pick Up 67 | 4 11 2 3 1 7 1 13 1 3 . 2 . 4 3 1 6 . 1 4 . Fast Attach 67 | 6 2 . 2 . . . 11 . . 4 . . 3 6 2 2 . 2 23 4 Attach 40 | . 2 . 2 . . . 5 7 . . 1 3 3 5 1 4 . 1 4 2 Detach 11 | . 1 . . . . . 6 . . . . . . 1 1 . . . 2 . Swap 56 | . 4 10 6 2 4 2 12 1 . . 6 1 4 3 . . . . 1 . Drop 66 | . 7 8 2 2 4 . 21 1 2 4 2 . 4 . . 1 . . 8 . Fire 169 | . 32 6 11 . 1 5 39 6 7 . 3 . 36 4 . 1 . . 18 . Melee 19 | . . . 4 1 1 . . . . . 9 . . 4 . . . . . . Ram 10 | . . . . . . . . . . . . . . 1 . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 40 | . 3 . . . . . 8 . . . . . . . . . . . 29 . Escape Stasis 20 | . . . . . . . . . . . . . 15 . . . . 5 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / Upp x2 / DSF) -5/DSF -4/Factory -4/Waste -4/Factory -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 4) 501 | -10/Materials | Entered Mines 502 | -10/Mines | Assembled infested the area 839 | -10/Mines | Core integrity fell below 50% 947 | -10/Mines | Discovered new exit (range 10) 962 | -10/Mines | Entered Materials 962 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Discovered new exit (range 6) 1360 | -9/Materials | Entered Mines 1403 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1425 | -9/Mines | Build established: Scavenger-Mutant 1591 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1595 | -9/Mines | Entered Zion 1680 | -7/Zion | Given A8's code to call for help 1929 | -7/Zion | Learned Factory stockpile data 2055 | -7/Zion | Learned location of Warlord (-4) 2115 | -7/Zion | Learned Factory emergency access door positions 2164 | -7/Zion | Found Prototype Energy Gun 2506 | -7/Zion | Found Prototype Device 2808 | -7/Zion | Discovered new exit (range 16) 2839 | -7/Zion | Entered Proximity Caves 2840 | -6/Proximity Caves | Identified exit to Factory 2916 | -6/Proximity Caves | Learned Factory stockpile data 3514 | -6/Proximity Caves | Entered Factory 3514 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3516 | -6/Factory | Identified Storm Laser 3844 | -6/Factory | Build established: Scavenger-Skirmisher 4373 | -6/Factory | Lost 3 parts (2n1u) 4773 | -6/Factory | Identified exit to Lower Caves 4773 | -6/Factory | Identified exit to Extension 4829 | -6/Factory | Cargo convoy interrupted 4844 | -6/Factory | Garrison activated, responded to threat 4870 | -6/Factory | Build established: Skirmisher 4898 | -6/Factory | Destroyed 11 combat bots 4914 | -6/Factory | First assault squad dispatched 4963 | -6/Factory | Entered Lower Caves 5409 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5708 | -6/Lower Caves | Learned Factory stockpile data 5708 | -6/Lower Caves | Spotted B-75 Beast 6087 | -6/Lower Caves | Discovered new exit (range 6) 6094 | -6/Lower Caves | Identified exit to Lower Caves 6102 | -6/Lower Caves | Entered another Lower Caves area 6187 | -6/Lower Caves | Discovered new exit (range 8) 6196 | -6/Lower Caves | Identified exit to Factory 6226 | -6/Lower Caves | Learned Factory terminal intel 6620 | -6/Lower Caves | Discovered new exit (range 5) 6626 | -6/Lower Caves | Identified exit to Data Miner 6661 | -6/Lower Caves | Found Prototype Device 6714 | -6/Lower Caves | Entered Data Miner 6714 | -6/Data Miner | Discovered new exit (range 6) 6751 | -6/Data Miner | Met Data Miner 6786 | -6/Data Miner | Learned location of Section 7 (-2) 6786 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6812 | -6/Data Miner | Received God Mode back door access code from Data Miner 6859 | -6/Data Miner | Identified exit to Proximity Caves 6862 | -6/Data Miner | Entered Proximity Caves 7064 | -5/Proximity Caves | Found Alien Artifact 7065 | -5/Proximity Caves | Identified Dimensional Node Initializer 7065 | -5/Proximity Caves | Initialized slip node 7142 | -5/Proximity Caves | Learned location of 2 exits from Factory 7685 | -5/Proximity Caves | Spotted B-75 Beast 7687 | -5/Proximity Caves | Escorted by Enhanced Grunt 7710 | -5/Proximity Caves | Allies destroyed B-75 Beast 7909 | -5/Proximity Caves | Discovered exit to Factory (range 7) 7919 | -5/Proximity Caves | Entered Factory 7919 | -5/Factory | Accompanied by 1 ally 7919 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7920 | -5/Factory | Identified exit to Upper Caves 7921 | -5/Factory | Identified exit to Factory 7923 | -5/Factory | Loaded intel: 26 terminal locations 8017 | -5/Factory | Identified exit to DSF 8017 | -5/Factory | Entered DSF 8017 | -5/DSF | Accompanied by 1 ally 8070 | -5/DSF | Identified Bomb Factory No. 2 8087 | -5/DSF | Additional patrols routed to DSF 8159 | -5/DSF | Lost 5 parts (2n3u) 8290 | -5/DSF | Lost 3 parts (2u1w) 8314 | -5/DSF | Sterilization system engaged 8332 | -5/DSF | Discovered exit to Factory (range 15) 8334 | -5/DSF | Ambient heat levels rising (+10) 8349 | -5/DSF | Ambient heat levels rising (+10) 8364 | -5/DSF | Ambient heat levels rising (+10) 8366 | -5/DSF | Entered Factory 8366 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8368 | -4/Factory | Identified Heart of Steel 8772 | -4/Factory | Incoming investigation squad redirected 8875 | -4/Factory | Lost 7 parts (1p3n3w) 8893 | -4/Factory | Released all parts (8) 8917 | -4/Factory | Core integrity fell below 50% 8918 | -4/Factory | Sucked down chute 8918 | -4/Factory | Entered Waste 8919 | -4/Waste | Met a frightened Derelict 8923 | -4/Waste | Spotted C-40 Crusher 8924 | -4/Waste | Lost 4 parts (1p1n1u1w) 8934 | -4/Waste | Spotted C-40 Crusher 8945 | -4/Waste | Spotted C-40 Crusher 8948 | -4/Waste | Spotted C-40 Crusher 8969 | -4/Waste | Spotted C-40 Crusher 8986 | -4/Waste | Discovered new exit (range 16) 8986 | -4/Waste | Spotted C-40 Crusher 8990 | -4/Waste | Found Prototype Processor 8990 | -4/Waste | Identified Exp. Armor Integrity Analyzer 8995 | -4/Waste | Entered Factory 9107 | -4/Factory | Build established: Mutant 9204 | -4/Factory | Spotted B-86 Titan 9388 | -4/Factory | Discovered new exit (range 12) 9395 | -4/Factory | Entered Research 9395 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9398 | -3/Research | Identified exit to DSF 9400 | -3/Research | Spotted B-86 Titan 9404 | -3/Research | Entered DSF 9420 | -3/DSF | Discovered new exit (range 13) 9430 | -3/DSF | Additional patrols routed to DSF 9461 | -3/DSF | Lost 3 parts (2n1u) 9461 | -3/DSF | Core integrity fell below 50% 9462 | -3/DSF | Entered Research 9462 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9980 | -2/Research | Lost 4 parts (1u3w) 10073 | -2/Research | Spotted B-90 Cyclops 10245 | -2/Research | Incoming assault squad redirected 10287 | -2/Research | System corruption reached 10% 10288 | -2/Research | Build established: Scavenger-Tank 10348 | -2/Research | Discovered new exit (range 16) 10356 | -2/Research | Spotted Executioner 10357 | -2/Research | Cargo convoy interrupted 10358 | -2/Research | Spotted Striker 10359 | -2/Research | Entered Access 10359 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10387 | -1/Access | Lost 7 parts (1p4n1u1w) 10405 | -1/Access | Incoming investigation squad redirected 10424 | -1/Access | Spotted B-99 Colossus 10458 | -1/Access | Lost 3 parts (3u) 10715 | -1/Access | Core integrity fell below 50% 10759 | -1/Access | Core integrity fell below 20% 10775 | -1/Access | Lost 3 parts (2n1u) 10777 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 10683_ Slammed into T-07 Excavator. 10712_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10712_ K-01 Serf destroyed. 10719_ CW5,FQUGK%V3M7S2%2J=DFGHRI:S :R%KH 10719_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 10720_ Drone sends a signal. 10727_ S-43 Plague suffers critical hit (Destroy). 10727_ S-43 Plague destroyed. 10728_ K-01 Serf collects debris. 10732_ Imp. Antigrav System destroyed. 10740_ Lrn. Sensor Array destroyed. 10744_ Imp. Antigrav System destroyed. 10752_ System corrupted: Substantial component data lost. 10766_ Slammed into S-43 Plague. 10768_ P-80 Master resets S-43 Plague, system corruption cleaned. 10769_ System corrupted: Component data lost. 10772_ A-15 Conveyor collects Unknown Hover Unit. 10774_ Slug penetrates Wall. 10774_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?? ####???????# * ??# # #??????????? | | ??????????????? !?# #############??????????? | | ???????????????? " ?# # #???????????????? | | ??????????????? """ # # =#???????????????? | | ??????????????# """ # # #???????????????? | | ??????????????# " / # #???????????????? | | ??????????????# # # #???????????????? | | ??????????????# # # #???????????????? | | ??????????????####+##### # #???????????????? | | ?????????? # #???????????????? | | ?????????? + #???#####???????? | | ?????????? # #?? " ???????? | | ??????????? # #?? """ #??? | | ??????????? # ! #? """ #??? | | ???????????? == # #? " #??? | | ???????????? ""=""" #####+## #??? | | ??????????????"F""" # #??? | | ????????????????""" p + #??? | | ?????????????????###+### s##### # #??? | | ???????????????????????# #???# # #??? | | ???????????????????????# #???# #? #??? | | ???????????????????????# R#???# #? #??? | | ???????????????????????#s #???# #?? #??? | | ########???????????????# #???# #??###########??? | | #???????????????# #???# #???????????????? | | ????????????????# @#####/#####????????????? | | ?????????????????# ## #????????????? | | ??????????????????# ## #????????????? | | "" ??????????????????# ## #????????????? | | "" ?????????????????# ##]] #????????????? | | """???????????????????? ] =#]] #????????????? | | """???????????????????? Y # #????????????? | | "" ???????????????????# # ! #????????????? | | "" ??????????????????# # #????????????? | | ??????????????????## ## #????????????? | | ??????????????????# ?##########????????????? | | ######?????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 25 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 19 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CombatSpacefoldVibroblade Manual? 0 Play Time 03:10:24 Cumulative 110.1 hours Start 2022.03.18 @ 13:35:35 End 2022.03.18 @ 17:10:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 661fef05-3b0a-4a22-b1c0-40a9b76f3f52